Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.23 @ 14:47:06 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (232) 1160 Value Destroyed (7236) 7236 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1801) 1801 TOTAL SCORE: 13877 Bonus ------- High Alert Combat Kills 1505 Follower Combat Kills 308 Friendly Fire -12 Cogmind --------- Core Integrity 153/850 Matter 179/300 Energy 540/540 System Corruption 12% Temperature Cool (6) Movement Core (1150) Ox22 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Battery Improved Sensor Array Terrain Scan Processor Terrain Scan Processor Thermal Shield System Guard > --- WEAPON (3) ------- Advanced Assault Cannon Precision Grenade Launcher > --- INVENTORY (20) --- Improved Deuterium Engine Reinforced Deuterium Engine Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg High-capacity Battery (250) Medium Reactive Plating Focal Shield EM Disruption Field Field Recycling Unit (0) Thermic Laser Autogun Advanced Assault Cannon Mini Assault Cannon Heavy Rocket Launcher Precision Grenade Launcher Precision Grenade Launcher Precision Grenade Launcher Great Maul Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Advanced Terrain Scanner Advanced Targeting Computer Core Analyzer Thermal Shield System Guard > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Cooled Plasma Cannon > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Improved Cooling System High-capacity Battery Improved Sensor Array Target Analyzer Improved Weapon Shielding Medium Reactive Plating EM Disruption Field Drone Bay Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Mini Assault Cannon Heavy Rocket Launcher Great Maul [Rating: 69] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Armored Wheel Flight Unit Improved Cesium-ion Thruster Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Precision Grenade Launcher Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 6 | . . . 1 2 2 1 Weapon 1 | . . . 1 . . . Parts Attached 278 | 7 9 2 29 51 75 105 Power 18 | 1 . 1 2 1 4 9 Engine 14 | 1 . . 2 1 4 6 Core 4 | . . 1 . . . 3 Reactor . | . . . . . . . Propulsion 38 | 3 2 . 3 9 5 16 Treads . | . . . . . . . Leg 27 | 2 . . . 4 5 16 Wheel 10 | 1 2 . 3 4 . . Hover . | . . . . . . . Flight 1 | . . . . 1 . . Utility 111 | 1 6 . 8 15 37 44 Device 53 | . 2 . 3 8 15 25 Storage 10 | 1 4 . . . 4 1 Processor 8 | . . . . 2 2 4 Hackware . | . . . . . . . Protection 40 | . . . 5 5 16 14 Artifact . | . . . . . . . Weapon 111 | 2 1 1 16 26 29 36 Energy Gun 12 | . . . 1 3 4 4 Energy Cannon 45 | . . . 7 13 15 10 Ballistic Gun 8 | 2 1 1 1 1 . 2 Ballistic Cannon 22 | . . . 2 7 2 11 Launcher 12 | . . . 2 1 3 6 Special Weapon . | . . . . . . . Impact Weapon 10 | . . . 1 1 5 3 Slashing Weapon 2 | . . . 2 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 10 | . . . 1 4 3 2 Parts Lost 31 | . . 1 . 1 3 26 Power 3 | . . . . . . 3 Propulsion 4 | . . . . . . 4 Utility 16 | . . . . 1 2 13 Weapon 8 | . . 1 . . 1 6 Highest Loss Streak 5 | . . 1 . 1 1 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 92 100 99 99 99 97 Engine 7 | . 14 6 9 9 7 3 Leg 11 | . 16 . . 5 15 19 Wheel 7 | . 12 28 22 12 . . Device 15 | . 7 14 12 18 18 12 Storage 8 | . 14 14 11 9 7 6 Processor 15 | . . . . 13 18 25 Protection 5 | . . . 9 3 7 4 Energy Gun 2 | . . . 3 1 3 2 Energy Cannon 17 | . . . 25 23 19 12 Ballistic Gun 2 | . 27 28 2 . . . Ballistic Cannon 1 | . . . . 1 . 3 Naked Turns . | . . . . . . . Heaviest Build 97 | 13 30 30 46 51 95 97 Greatest Support 60 | 20 20 20 32 30 40 60 Greatest Overweight (x) 2 | . 1 1 1 2 2 2 Average Overweight (x) . | . . 1 . 1 1 1 Largest Inventory Capacity 25 | 8 15 15 15 15 25 20 Average Capacity 16 | 6 11 15 15 15 16 20 Most Carried 20 | 6 15 15 15 15 20 20 Average Carried 15 | 4 9 14 14 14 16 19 Final Capacity 20 | 8 15 15 15 15 20 20 Final Carried 19 | 6 15 15 15 15 19 19 Class Distribution -------------------- 32% | Gunner 16% | Skirmisher 16% | Tank 15% | Mutant 6% | Scavenger-Gunner 5% | Scavenger-Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Skirmisher | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 4682 | 264 204 347 424 647 879 1917 Remotely . | . . . . . . . Salvage Created 9655 | . 214 168 1201 1487 2753 3832 Parts 465 | . 20 11 82 80 130 142 Haulers Intercepted 8 | . 1 . 4 1 1 1 Recyclers Shooed 10 | . . . . 2 1 7 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 160 | . 8 4 20 31 38 59 Melee 3 | . . . . . . 3 Guns 20 | . 8 4 2 1 2 3 Cannons 119 | . . . 12 26 32 49 AOE 13 | . . . 5 2 3 3 Classes Destroyed 18 | . 4 1 2 4 4 3 Worker 9 | . . . . 2 3 4 Builder 10 | . . . 2 . 2 6 Tunneler 4 | . . . . 1 1 2 Hauler 8 | . 1 . 4 1 1 1 Recycler 22 | . . 1 4 2 8 7 Carrier 1 | . . . . 1 . . Mechanic 1 | . . . . . 1 . Watcher 17 | . 1 . 3 4 5 4 Swarmer 53 | . 7 3 11 15 8 9 Saboteur 2 | . . . . . . 2 Grunt 38 | . 1 1 1 7 7 21 Brawler 8 | . . . . . 5 3 Duelist 9 | . . . . . 3 6 Protector 2 | . . . . . . 2 Sentry 23 | . . . 8 8 6 1 Specialist 5 | . . . . . . 5 Hunter 5 | . . . . 1 . 4 Programmer 15 | . . . . . 9 6 Best Kill Streak 9 | . 4 3 5 8 5 9 Combat Bots Only 7 | . 3 3 5 4 5 7 Max Kills in Single Turn 4 | . 1 1 2 4 2 3 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 2 2 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 9073 | . 256 168 528 682 2273 5166 Core 1259 | . 43 26 86 117 290 697 Absorbed by Shields 233 | . . . . 233 . . Redirected to Shielding 166 | . . . . . 70 96 Regen/Repaired (Parts) 173 | . . . 62 6 105 . Core Remaining (%) 77 | 100 . 72 78 78 58 . Volleys Fired 442 | . 31 14 54 79 104 160 Largest 3 | . 2 2 3 3 3 3 Hottest 235 | . 40 40 180 204 230 235 Shots Fired 1218 | . 62 28 156 226 304 442 Gun 237 | . 62 28 25 22 38 62 Cannon 965 | . . . 127 202 262 374 Launcher 16 | . . . 4 2 4 6 Special . | . . . . . . . Kinetic 288 | . 62 28 27 20 . 151 Thermal 914 | . . . 125 204 300 285 Explosive 13 | . . . 4 2 1 6 Electromagnetic 3 | . . . . . 3 . Robot Hit Streak 23 | . 5 7 9 13 16 23 Robot Miss Streak 6 | . 4 4 6 4 5 5 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 735 | . 32 17 75 136 187 288 Core Hits 367 | . 13 9 43 65 86 151 Critical Kills 4 | . . . 1 2 1 . Critical Parts Destroyed 2 | . 1 . 1 . . . Critical Strikes 19 | . 1 . 3 4 2 9 Burn 8 | . . . 1 2 1 4 Meltdown 4 | . . . 1 2 1 . Destroy 2 | . 1 . 1 . . . Blast 5 | . . . . . . 5 Melee Attacks 33 | . . . 7 1 4 21 Impact 26 | . . . . 1 4 21 Slashing 7 | . . . 7 . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . 3 . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 20276 | . 370 212 1707 2789 5432 9766 Guns 2523 | . 370 212 225 256 655 805 Cannons 15586 | . . . 1022 2327 4392 7845 Explosions 1823 | . . . 267 206 385 965 Melee 344 | . . . 193 . . 151 Ramming . | . . . . . . . Kinetic 3790 | . 370 212 265 229 . 2714 Thermal 14385 | . . . 982 2354 5047 6002 Explosive 1567 | . . . 267 206 195 899 Electromagnetic 190 | . . . . . 190 . Impact 151 | . . . . . . 151 Slashing 193 | . . . 193 . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . . . 4 12 Average Corruption 2 | . . . . . 2 4 Corruption Purged 4 | . . . . . 4 . Corruption Blocked . | . . . . . . . Effects 97 | . . . . . 63 34 Message Errors 27 | . . . . . 16 11 Matter Fused 19 | . . . . . 12 7 Heat Flow Errors 13 | . . . . . 7 6 Energy Discharges 8 | . . . . . 8 . Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 7 | . . . . . 5 2 Data Loss (major) 6 | . . . . . 4 2 Misfires 9 | . . . . . 6 3 Alerts 2 | . . . . . 2 . Weapon Failures 5 | . . . . . 3 2 Overload Shots 13 | . . . . . . 13 Effects 2 | . . . . . . 2 Heat Surge 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Overflow Damage 584 | . . . 58 62 150 314 Projectiles 276 | . . . . 21 119 136 Explosions 159 | . . . 10 41 31 77 Melee 149 | . . . 48 . . 101 Knockbacks 35 | . . . . 5 . 30 Impact 1 | . . . . . . 1 Kinetic 30 | . . . . 5 . 25 Secondary 4 | . . . . . . 4 Self-Inflicted Damage 131 | . . . 25 27 . 79 Shots 5 | . . . 1 1 . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 555 | . . 8 300 432 500 555 Average Temperature 121 | . . 4 72 112 149 121 Received Heat Transfer 2049 | . 6 75 90 189 501 1188 Effects 38 | . . . . 9 10 19 Shutdowns 7 | . . . . . 2 5 Energy Bleed 6 | . . . . . 3 3 Interference 18 | . . . . 9 4 5 Matter Decay 3 | . . . . . 1 2 Damage (minor) 2 | . . . . . . 2 Damage (major) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions 2 | . . . . . . 2 Robots Melted 6 | . . . 1 3 1 1 Combat Hostiles 5 | . . . 1 2 1 1 Parts Melted 47 | . . . 5 12 21 9 Heat Transferred 23042 | . . . 2146 4884 7561 8451 Parts Sabotaged 5 | . . . . . . 5 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 1605 | . 186 185 678 479 1108 1605 Initial 541 | . . 43 . 166 165 541 Average 398 | . 108 86 337 344 314 781 Maximum Alert Level 5 | . . . 2 2 4 5 Low Security (%) 36 | 100 100 100 37 6 58 . Level 1 26 | . . . 21 72 12 15 Level 2 20 | . . . 41 21 9 35 Level 3 11 | . . . . . 18 23 Level 4 4 | . . . . . . 23 Level 5 . | . . . . . . 1 High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 42 | . 4 . 1 2 17 18 Investigation 5 | . 1 . . . 2 2 Extermination 12 | . . . . . 9 3 Reinforcement 12 | . 3 . 1 2 2 4 Assault 9 | . . . . . 3 6 Garrison 4 | . . . . . 1 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 . 1 Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 9 | . 1 . 2 3 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 284 | . 18 8 44 47 66 101 Peak Tracking Total 11 | . 4 3 5 5 8 11 Tactical Retreats 21 | . 1 . 5 5 7 3 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 11 | . . . 2 . 5 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . . . 6 . . . Reused 6 | . . . 6 . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 6 | . . . 6 . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 14 | . . . 1 2 1 10 Max in Single Turn 3 | . . . 1 1 1 3 Garrison Access 2 | . . . . 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 57 | . 6 . 16 13 15 7 Terminals 31 | . 4 . 11 8 7 1 Fabricators 2 | . . . . . 2 . Repair Stations 6 | . . . 2 1 2 1 Recycling Units 11 | . 2 . 2 2 1 4 Scanalyzers 5 | . . . 1 1 3 . Garrison Access 2 | . . . . 1 . 1 Total Hacks 169 | . 17 . 54 48 39 11 Successful 115 | . 11 . 44 35 20 5 Failed 54 | . 6 . 10 13 19 6 Catastrophic 7 | . 1 . . . 3 3 Database Lockouts . | . . . . . . . Manual 56 | . 9 . 27 10 6 4 Terminals 91 | . 13 . 42 22 13 1 Fabricators 5 | . . . . . 5 . Repair Stations 19 | . . . 5 4 8 2 Recycling Units 21 | . 4 . 4 5 1 7 Scanalyzers 30 | . . . 3 15 12 . Garrison Access 3 | . . . . 2 . 1 Terminal Hacks 33 | . 5 . 17 9 2 . Robot Analysis 6 | . . . 3 2 1 . Prototype ID Bank 8 | . 2 . 4 2 . . Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . 1 . . . . . Alert Level 4 | . . . 2 2 . . Unreport Threat 4 | . . . 2 2 . . Locate Traps 3 | . . . 1 1 1 . Reprogram Traps 1 | . . . 1 . . . Recall Reinforcements 1 | . 1 . . . . . Zone Layout 4 | . 1 . 3 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 15 | . . . 4 4 6 1 Scan Component 8 | . . . 2 2 3 1 Repair 7 | . . . 2 2 3 . Recycling Unit Hacks 7 | . 1 . 2 2 . 2 Retrieve Components 7 | . 1 . 2 2 . 2 Scanalyzer 28 | . . . 3 15 10 . Insert Component 13 | . . . 1 7 5 . Analyze 15 | . . . 2 8 5 . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 31 | . 5 . 18 4 2 2 Terminals 22 | . 4 . 16 2 . . Track 4 | . . . 4 . . . Assimilate 3 | . . . 3 . . . Botnet 13 | . 3 . 8 2 . . Operators 2 | . 1 . 1 . . . Fabricators 1 | . . . . . 1 . Download 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 8 | . 1 . 2 2 1 2 Reject 7 | . . . 2 2 1 2 Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 48 | . 4 . 12 11 14 7 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 13 | . . . 1 7 5 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 7 | . . . 2 2 3 . Time 389 | . . . 152 117 120 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 36 | . 1 . 11 12 . 12 Parts Scanalyzed 13 | . . . 1 7 5 . Part Schematics Acquired 13 | . . . 1 7 5 . Parts Damaged 3 | . . . 1 2 . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies 6 | . . 4 1 . . 1 Largest Group 4 | . . 4 4 3 . 1 Highest-Rated Group 71 | . . 71 71 33 . 40 Highest-Rated Ally 40 | . . 31 31 16 . 40 Total Orders 12 | . . . 4 8 . . STAY 6 | . . . 2 4 . . FOLLOW 6 | . . . 2 4 . . Ally Attacks 61 | . . 6 48 4 . 3 Total Damage 850 | . . 124 540 50 . 136 Kills 12 | . . 2 9 . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total 6 | . . . 3 2 1 . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 16437 | 69 707 604 2185 3558 6038 3276 Spaces Moved 8717 | 50 515 556 1591 2139 2644 1222 Core 5 | 5 . . . . . . Treads . | . . . . . . . Legs 4643 | 38 253 . . 486 2644 1222 Wheels 4069 | 7 262 556 1591 1653 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 95 95 105 190 190 Average Speed 151 | 107 106 95 111 126 196 196 Slowest Speed 270 | 120 120 95 115 260 270 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 61 | 6 75 96 95 84 51 24 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . 1 1 . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 2 | . . 2 . . . . Spaces Dug 20 | . . . 4 1 4 11 Terrain Destroyed 186 | . . . 27 21 37 101 Melee 20 | . . . 4 1 4 11 Projectile 59 | . . . . 1 22 36 AOE 107 | . . . 23 19 11 54 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 10925 | 63 620 605 1882 2810 3253 1692 Wait 1067 | . 34 26 131 479 322 75 Move 8711 | 49 514 555 1590 2138 2643 1222 Hop . | . . . . . . . Pick Up 190 | 6 17 4 33 27 43 60 Fast Attach 56 | 6 5 1 6 8 13 17 Attach 65 | 1 1 1 7 7 14 34 Detach 9 | 1 2 . 3 1 2 . Swap 157 | . 3 . 16 36 48 54 Drop 183 | . 13 4 35 34 50 47 Fire 442 | . 31 14 54 79 104 160 Melee 33 | . . . 7 1 4 21 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 10 | . . . . . 10 . Rewire 2 | . . . . . . 2 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 8) 212 | -10/Materials | Discovered new exit (range 15) 341 | -10/Materials | Build established: Mutant 520 | -10/Materials | Discovered new exit (range 13) 627 | -10/Materials | Discovered new exit (range 3) 777 | -10/Materials | Entered Mines 786 | -10/Mines | Escorted by a lone wolf Derelict 806 | -10/Mines | Learned location of Storage (-8) 911 | -10/Mines | Discovered new exit (range 9) 1084 | -10/Mines | Learned Materials interactive machine intel 1093 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1095 | -10/Mines | Found Prototype Device 1216 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1361 | -10/Mines | Discovered new exit (range 13) 1381 | -10/Mines | Entered Materials 1381 | -9/Materials | Accompanied by 4 allies 1381 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1382 | -9/Materials | Loaded intel: 18 interactive machine locations 1661 | -9/Materials | Discovered new exit (range 5) 1968 | -9/Materials | Build established: Scavenger-Tank 2119 | -9/Materials | Identified Exp. Sensor Array 2132 | -9/Materials | Discovered new exit (range 7) 2326 | -9/Materials | Identified exit to Mines 2342 | -9/Materials | Repaired Broken Exp. Sensor Array 2441 | -9/Materials | Discovered new exit (range 15) 2681 | -9/Materials | Discovered new exit (range 18) 3045 | -9/Materials | Build established: Tank 3258 | -9/Materials | Repaired Rocket Launcher 3566 | -9/Materials | Entered another Materials area 3566 | -8/Materials | Accompanied by 3 allies 3566 | -8/Materials | Evolved 2 slots: Utility x2 3568 | -8/Materials | Discovered new exit (range 15) 4203 | -8/Materials | Discovered new exit (range 14) 4757 | -8/Materials | Discovered new exit (range 5) 5289 | -8/Materials | Discovered new exit (range 9) 5515 | -8/Materials | Repaired Broken Hvy. Ion Engine 5569 | -8/Materials | Repaired Broken Hvy. Particle Cannon 5666 | -8/Materials | Build established: Skirmisher 5894 | -8/Materials | Identified exit to Factory 6003 | -8/Materials | Identified exit to Storage 7124 | -8/Materials | Entered Factory 7124 | -7/Factory | Evolved 2 slots: Utility x2 7315 | -7/Factory | Repaired Particle Charger 7556 | -7/Factory | Build established: Gunner 7602 | -7/Factory | Discovered new exit (range 12) 7626 | -7/Factory | Identified exit to Factory 9633 | -7/Factory | Discovered exit to Factory (range 4) 9988 | -7/Factory | Repaired Particle Charger 10033 | -7/Factory | Repaired Lyr. Light Armor Plating 11924 | -7/Factory | First assault squad dispatched 12197 | -7/Factory | Garrison activated, responded to threat 12338 | -7/Factory | Discovered exit to Factory (range 8) 12820 | -7/Factory | Build established: Scavenger-Skirmisher 13162 | -7/Factory | Entered another Factory area 13162 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13665 | -6/Factory | Build established: Skirmisher 14352 | -6/Factory | Cargo convoy interrupted 14416 | -6/Factory | Build established: Gunner 14816 | -6/Factory | Build established: Scavenger-Gunner 14912 | -6/Factory | First assault squad dispatched 15046 | -6/Factory | Destroyed 7 combat bots 15437 | -6/Factory | Lost 4 parts (1n2u1w) 15493 | -6/Factory | Garrison activated, responded to threat 15508 | -6/Factory | Core integrity fell below 50% 15543 | -6/Factory | Destroyed 7 combat bots 16062 | -6/Factory | System corruption reached 10% 16092 | -6/Factory | Lost 4 parts (3u1w) 16158 | -6/Factory | Lost 4 parts (1n3u) 16310 | -6/Factory | Lost 5 parts (2n2u1w) 16341 | -6/Factory | Core integrity fell below 20% 16438 | -6/Factory | Self-destructed Last Messages --------------- 16362_ R-10 Processor collects Hvy. Laser. 16367_ Acquired Carbon-fiber Leg. 16390_ U-05 Engineer builds a Wall. 16405_ System corrupted: Component data lost. 16418_ Acquired 55 matter. 16422_ System corrupted: Component data lost. 16422_ Acquired 21 matter. 16434_ C-30 ARC bursts open, deploying its payload. 16434_ G-67 Veteran unfolds itself. 16434_ G-50 Soldier unfolds itself. 16434_ B-48 Gladiator unfolds itself. 16434_ E-15 Imp unfolds itself. 16434_ C-30 ARC bursts open, deploying its payload. 16434_ G-67 Veteran unfolds itself. 16434_ L-41 Fighter unfolds itself. 16438_ Carbon-fiber Leg blown off. 16438_ Arm. Leg blown off. 16438_ Adv. Assault Cannon blown off. 16438_ Arm. Leg blown off. 16438_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#####??????????????? | | ?????????????????????????????? ??????????????? | | ?????????????????????????????? ?????????????? | | ?????????????????????????????? """"????????????? | | ?????????????????????????????? """" ??????????? | | ?????????????????????????????? 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"""" """" ?? | | ??????????????????????????????# ? | | ??????????????????????????????# """" """" ? | | ???????????????????############ """" """" | | ???????????????????# =@]g% # """" """" | | ???????????????????# =l gg# " " | | ?????????????????? # b g/% " " | | ?????????????????? # #b "" "" | | ???????????????????# # !! | | ?????????????????? # ;u /u | | ???????????????????# # ##########+### | | ?????????????????? # # ## % # | | ?????????????????? # # ## # | | ???????????????? ??# # ## # | | ???????????????? ??# # ## # | | ??????????????? ? ?# # ## # | | ??????????????????## #" ## # | | ???????????????#???# #%" ## # | | ???????????????##### #" ## # | | ????????????#?################# ## # | | ??????????????###?#?## + ## # | | ???????????????####?## # ## = # | | ????????????#??###?### """" # ############## | | ?????????????#####?### """" # = ##?###???# | | ????????????########?# """" # ####?##### | | ?????????????####?#### """" # ! ########## | | ?????????????##??##### """" # !####?##### | | ?????????? + ? # """" # =|######??## | | ???????????# """ # %/=!|==####?###?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 160 Base Temperature (-) 100 Corruption Containment 8 Armor Coverage 450 Resistance: KI 30 Resistance: TH 20 Resistance: EM 25 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Particle Charging 15 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Hvy. Particle Cannon | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Hvy. Deuterium Engine | -7/Factory | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Gauss Cannon | -7/Factory | Scanalyzed Imp. EM Shotgun | -7/Factory | Scanalyzed Imp. Titanium Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ G-47 Trooper | -7/Factory | Downloaded Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Preemptive Strike Challenges ------------ None Game ------ Seed RefineryArchitectCore Manual? 0 Play Time 04:05:22 Cumulative 179.2 hours Start 2022.03.23 @ 09:49:33 End 2022.03.23 @ 14:47:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 167 Rogue 167 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 47 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64842f54-013c-42db-bac9-d49e23277ff6