Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.22 @ 20:14:06 Player: aaa Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (134) 670 Value Destroyed (4081) 4081 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (735) 735 TOTAL SCORE: 9566 Bonus ------- High Alert Combat Kills 101 Follower Combat Kills 60 Met Imprinter 300 Was Imprinted 300 Friendly Fire -26 Cogmind --------- Core Integrity 723/850 Matter 57/300 Energy 96/100 System Corruption 8% Temperature Cool (252) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (6) ------ Small Storage Unit Long-range Sensor Array Advanced Signal Interpreter Makeshift Terrain Scanner Improved Integration Mediator > --- WEAPON (3) ------- Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY (6) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Long-range Sensor Array Advanced Signal Interpreter Makeshift Terrain Scanner Target Analyzer Core Analyzer Improved Integration Mediator > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Small Storage Unit [Rating: 56] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion VTOL Module Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Improved Spread Laser Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . 2 . . . . . . . . Utility 4 | . . . . 2 1 . . . . 1 Weapon 1 | . . . . . 1 . . . . . Parts Attached 202 | 6 12 33 2 51 23 18 12 4 13 28 Power 19 | 1 2 2 . 5 . 1 1 . 3 4 Engine 10 | 1 1 2 . 2 . 1 1 . . 2 Core 9 | . 1 . . 3 . . . . 3 2 Reactor . | . . . . . . . . . . . Propulsion 49 | 2 1 9 . 15 . 4 2 . 3 13 Treads 9 | . . 1 . 7 . 1 . . . . Leg 18 | 2 1 4 . 4 . 3 . . . 4 Wheel 8 | . . 4 . 4 . . . . . . Hover 1 | . . . . . . . . . . 1 Flight 13 | . . . . . . . 2 . 3 8 Utility 56 | 1 5 2 1 17 11 4 5 3 . 7 Device 25 | 1 2 . . 4 7 2 3 3 . 3 Storage 13 | . 3 1 . 5 1 . . . . 3 Processor 8 | . . . . 3 2 . 2 . . 1 Hackware 1 | . . . . 1 . . . . . . Protection 9 | . . 1 1 4 1 2 . . . . Artifact . | . . . . . . . . . . . Weapon 78 | 2 4 20 1 14 12 9 4 1 7 4 Energy Gun 18 | 1 . 1 . 5 6 2 2 . 1 . Energy Cannon 2 | . . . . 1 1 . . . . . Ballistic Gun 32 | 1 2 9 1 2 4 3 1 . 6 3 Ballistic Cannon 5 | . . 2 . 1 . 1 . . . 1 Launcher 20 | . 2 8 . 5 1 3 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 1 . . 1 . . Parts Lost 40 | . 1 5 3 12 4 5 1 . . 9 Power 8 | . 1 1 . 3 . 1 . . . 2 Propulsion 13 | . . 3 . 4 . 1 1 . . 4 Utility 9 | . . . 1 2 2 2 . . . 2 Weapon 10 | . . 1 2 3 2 1 . . . 1 Highest Loss Streak 8 | . 1 4 1 4 2 2 1 . . 8 Average Slot Usage (%) 81 | . 91 93 69 89 83 92 67 60 78 85 Engine 5 | . 9 3 11 3 7 7 7 7 1 4 Core 2 | . 4 6 . 5 . . . . 5 7 Treads 1 | . . 3 . 4 . 1 1 . . . Leg 11 | . 28 22 22 16 . 19 3 . . 10 Wheel 5 | . . 12 . 6 15 2 . . . . Flight 5 | . . . . . . . 11 15 27 14 Device 11 | . 15 . . 4 11 10 21 22 18 15 Storage 10 | . 4 11 11 20 17 15 3 . . 2 Processor 6 | . . . . 4 2 . 11 15 15 18 Protection 4 | . . 10 8 4 4 10 1 . . . Energy Gun 4 | . 14 4 . 5 1 19 . . . . Ballistic Gun 7 | . 13 11 11 6 20 2 3 . 8 6 Ballistic Cannon 1 | . . 3 4 3 . 1 1 . . 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 66 | 8 17 37 37 62 66 61 61 19 23 37 Greatest Support 60 | 20 20 52 30 56 56 56 42 10 20 60 Greatest Overweight (x) 12 | . . 12 1 1 1 3 5 1 2 2 Average Overweight (x) . | . . . . . . 1 1 1 . . Largest Inventory Capacity 16 | 4 8 10 10 16 16 16 16 4 4 10 Average Capacity 9 | 4 4 8 10 12 16 16 6 4 4 5 Most Carried 16 | 4 8 10 10 16 16 16 16 4 4 9 Average Carried 8 | 3 4 7 9 9 14 13 6 4 3 2 Final Capacity 16 | 4 8 10 10 16 16 16 4 4 4 6 Final Carried 16 | 4 8 10 9 11 16 15 4 4 4 . Class Distribution -------------------- 38% | Scavenger-Mutant 29% | Mutant 10% | Gunner 10% | Scavenger-Tank 5% | Scavenger-Scout 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Matter Collected 4387 | 278 164 458 83 1291 1122 388 184 50 185 184 Remotely . | . . . . . . . . . . . Salvage Created 4741 | 47 296 496 38 1548 1304 707 103 . 66 136 Parts 269 | 5 22 38 9 77 69 28 9 . 4 8 Haulers Intercepted 2 | . . . . 2 . . . . . . Recyclers Shooed 12 | . . 4 . 4 2 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 15 8 . 2 . Prevented 13 | . . . . . . 4 4 . 5 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 87 | 1 7 12 3 28 16 15 4 . 1 . Guns 45 | 1 3 4 3 5 15 13 . . 1 . Cannons 9 | . . . . 7 . 1 1 . . . AOE 33 | . 4 8 . 16 1 1 3 . . . Classes Destroyed 14 | 2 1 5 . 1 3 2 . . . . Worker 17 | 1 1 2 . 11 2 . . . . . Builder 9 | . . 2 . 2 4 . . . . 1 Tunneler 1 | . . . . . 1 . . . . . Hauler 2 | . . . . 2 . . . . . . Recycler 9 | . . 2 . 2 4 . . . . 1 Operator 3 | . . 2 . 1 . . . . . . Watcher 6 | . 2 1 . 1 2 . . . . . Swarmer 14 | . . 4 3 . . 3 4 . . . Grunt 53 | 1 7 6 . 24 9 6 . . . . Brawler 2 | . . . . . . 2 . . . . Sentry 10 | . . 2 . 4 3 1 . . . . Hunter 4 | . . . . . 2 1 . . 1 . Programmer 3 | . . . . . 2 1 . . . . Mutant 1 | . . . . . . 1 . . . . Best Kill Streak 10 | 1 6 5 3 10 9 3 4 . 1 2 Combat Bots Only 8 | 1 4 4 3 8 3 3 4 . 1 . Max Kills in Single Turn 4 | 1 1 2 1 4 2 1 2 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 1 1 . 3 1 1 2 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Damage Taken 7646 | 54 169 842 550 2475 812 1290 231 . 101 1122 Core 958 | . 25 195 43 306 81 96 85 . . 127 Absorbed by Shields 147 | . . . . 36 111 . . . . . Core Remaining (%) 67 | 100 90 . 40 44 . . . . 62 . Volleys Fired 407 | 6 21 53 12 147 90 45 7 . 9 17 Largest 3 | 2 2 2 2 2 3 3 3 . 1 3 Hottest 230 | 70 70 70 58 116 225 230 109 . 55 104 Shots Fired 802 | 11 37 85 20 220 242 115 17 . 9 46 Gun 626 | 11 32 61 16 132 229 97 10 . 9 29 Cannon 102 | . . 3 4 52 10 11 5 . . 17 Launcher 74 | . 5 21 . 36 3 7 2 . . . Special . | . . . . . . . . . . . Kinetic 463 | 6 16 40 20 85 195 33 15 . 7 46 Thermal 232 | 5 16 24 . 73 44 70 . . . . Explosive 62 | . 5 21 . 36 . . . . . . Electromagnetic 45 | . . . . 26 3 12 2 . 2 . Robot Hit Streak 20 | 4 13 14 6 20 12 10 1 . 5 9 Robot Miss Streak 12 | 2 5 4 4 7 12 7 7 . 4 4 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 6 | . . 2 . . 3 1 . . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . . . Shots Hit Robots 498 | 7 19 46 10 141 146 83 7 . 7 32 Core Hits 344 | 3 21 37 4 105 83 68 9 . 3 11 Critical Hits 6 | . . . . 2 1 2 1 . . . Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed 5 | . . . . 2 1 1 1 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11039 | 71 489 1245 124 4072 2436 1485 379 . 86 652 Guns 6058 | 71 212 459 96 1191 2288 1162 114 . 86 379 Cannons 1278 | . . . 17 698 66 84 140 . . 273 Explosions 3692 | . 277 786 . 2183 82 239 125 . . . Melee . | . . . . . . . . . . . Ramming 11 | . . . 11 . . . . . . . Kinetic 4700 | 32 87 259 113 1004 1938 293 254 . 68 652 Thermal 2935 | 39 125 200 . 1265 416 890 . . . . Explosive 2633 | . 277 786 . 1570 . . . . . . Electromagnetic 760 | . . . . 233 82 302 125 . 18 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . 11 11 . . 1 1 1 . 8 Average Corruption 3 | . . 5 11 . . 1 1 1 . 2 Corruption Purged . | . . . . . . . . . . . Effects 54 | . . 25 14 . . 1 5 1 . 8 Message Errors 9 | . . 1 3 . . . 2 1 . 2 Matter Fused 8 | . . 6 1 . . . . . . 1 Heat Flow Errors 5 | . . 1 3 . . . . . . 1 Energy Discharges 7 | . . 3 2 . . 1 1 . . . Data Loss (minor) 7 | . . 4 1 . . . 2 . . . Data Loss (major) 2 | . . 2 . . . . . . . . Misfires 2 | . . . 2 . . . . . . . Misdirections 6 | . . 5 1 . . . . . . . Targeting Errors 7 | . . 3 1 . . . . . . 3 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 226 | . 9 4 . 191 7 14 . . . 1 Projectiles 14 | . . . . 6 7 . . . . 1 Explosions 212 | . 9 4 . 185 . 14 . . . . Melee . | . . . . . . . . . . . Knockbacks 24 | . . . 1 19 . 1 . . . 3 Impact 1 | . . . 1 . . . . . . . Kinetic 22 | . . . . 18 . 1 . . . 3 Secondary 1 | . . . . 1 . . . . . . Self-Inflicted Damage 604 | . . 85 2 467 . 50 . . . . Shots 17 | . . 5 . 9 . 3 . . . . Rammed 1 | . . . 1 . . . . . . . Targets Rammed 4 | . . . 4 . . . . . . . Kicked 3 | . . . 3 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 550 | 30 2 178 278 350 229 550 . . 20 272 Average Temperature 92 | 12 2 57 126 67 69 188 . . 12 106 Received Heat Transfer 2346 | 30 99 135 78 1011 315 297 12 . 9 360 Effects 18 | . . . . 1 . 14 . . . 3 Shutdowns 2 | . . . . . . 2 . . . . Energy Bleed 5 | . . . . . . 4 . . . 1 Interference 5 | . . . . . . 3 . . . 2 Matter Decay 1 | . . . . . . 1 . . . . Short Circuit 3 | . . . . 1 . 2 . . . . Damage (minor) 2 | . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . . 2 1 1 . . . . Heat Transferred 4745 | 111 370 486 . 2154 674 950 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Peak Influence 541 | 25 265 202 100 541 516 . . . . 103 Initial 245 | . 16 27 30 39 245 . . . . . Average 142 | 4 98 89 63 113 307 . . . . 39 Maximum Alert Level 2 | . 1 1 . 2 2 . . . . . Low Security (%) 72 | 100 86 95 100 88 8 . . . . 100 Level 1 24 | . 13 4 . 9 79 . . . . . Level 2 3 | . . . . 2 11 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . 2 3 . 5 5 . . . . 1 Investigation 1 | . . . . 1 . . . . . . Extermination 2 | . . . . . 2 . . . . . Reinforcement 12 | . 2 3 . 4 3 . . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 5 | . . . . 3 2 . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Distress Signals 7 | . 2 . . 3 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 149 | 1 13 22 8 39 24 20 5 . 8 9 Peak Tracking Total 6 | 1 3 5 4 6 4 4 4 . 5 5 Tactical Retreats 12 | . . 1 2 3 1 3 1 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Traps Triggered 5 | . . 1 . 1 1 . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . 3 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Machines Disabled 14 | . 1 1 1 5 2 1 . . . 3 Max in Single Turn 3 | . 1 1 1 3 1 1 . . . 1 Garrison Access 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Machines Accessed 4 | . . . . 3 . . . 1 . . Terminals 2 | . . . . 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 16 | . . . . 11 . . . 5 . . Successful 13 | . . . . 8 . . . 5 . . Failed 3 | . . . . 3 . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 11 | . . . . . . . . 9 . 2 Terminals 5 | . . . . 5 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . . . . 6 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 8 | . . . . 3 . . . 5 . . Record 1 | . . . . 1 . . . . . . Part Schematic 5 | . . . . . . . . 5 . . Unreport Threat 1 | . . . . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . 5 . . . . . . Recycle Component 1 | . . . . 1 . . . . . . Process 1 | . . . . 1 . . . . . . Retrieve Matter 3 | . . . . 3 . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . 5 . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled 1 | . . . . 1 . . . . . . Recycled Matter 5 | . . . . 5 . . . . . . Retrieved Matter 5 | . . . . 5 . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Total Allies 9 | . . . . . . . . 9 . . Largest Group 9 | . . . . . . . . 9 2 . Highest-Rated Group 284 | . . . . . . . . 284 56 . Highest-Rated Ally 42 | . . . . . . . . 42 42 . Total Orders . | . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . 12 . Total Damage 225 | . . . . . . . . . 225 . Kills 3 | . . . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 2 . . 2 1 . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Turns Passed 9657 | 175 410 1153 393 1918 1411 984 1057 1353 405 398 Spaces Moved 6805 | 125 252 619 242 1014 940 494 752 1108 755 504 Core 27 | 20 . 7 . . . . . . . . Treads 1 | . . . . . . . 1 . . . Legs 2162 | 105 252 354 242 588 . 428 126 . . 67 Wheels 1690 | . . 258 . 426 940 66 . . . . Hover . | . . . . . . . . . . . Flight 2925 | . . . . . . . 625 1108 755 437 Fastest Speed 31 | 50 120 90 120 100 100 110 37 117 31 31 Average Speed 106 | 108 120 123 143 121 104 147 124 117 40 49 Slowest Speed 650 | 120 120 650 150 150 110 210 440 117 197 180 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . Exploration Rate (%) 43 | 5 34 28 36 50 22 62 56 90 83 9 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . 1 2 . . Known Exits Taken 5 | . . . . 1 . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . Scrap Searched 10 | . . . 1 . . 2 2 2 3 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 392 | . 15 123 . 247 . 3 . . . 4 Melee . | . . . . . . . . . . . Projectile 7 | . . . . . . 3 . . . 4 AOE 385 | . 15 123 . 247 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Total 8567 | 153 325 924 268 1497 1248 654 867 1165 853 613 Wait 847 | 6 18 168 8 200 140 84 74 46 56 47 Move 6795 | 124 251 618 241 1013 939 493 751 1107 754 504 Hop . | . . . . . . . . . . . Pick Up 149 | 10 13 26 1 43 29 9 6 2 6 4 Fast Attach 51 | 1 1 5 . 13 5 2 4 4 6 10 Attach 80 | 5 6 10 2 24 7 7 6 . 6 7 Detach 26 | . 1 1 . 7 3 . 3 . 5 6 Swap 71 | . 5 18 . 14 11 9 2 . 1 11 Drop 136 | 1 9 24 . 36 24 5 14 6 10 7 Fire 407 | 6 21 53 12 147 90 45 7 . 9 17 Melee . | . . . . . . . . . . . Ram 1 | . . 1 . . . . . . . . Kick 4 | . . . 4 . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Ext) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 131 | -11/Scrapyard | Discovered new exit (range 8) 176 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 3) 586 | -10/Materials | Entered another Materials area 586 | -9/Materials | Evolved 2 slots: Propulsion x2 1304 | -9/Materials | Crushed by falling debris 1304 | -9/Materials | System corruption reached 10% 1335 | -9/Materials | Lost 4 parts (1p3n) 1385 | -9/Materials | Build established: Scavenger-Mutant 1630 | -9/Materials | Discovered new exit (range 14) 1739 | -9/Materials | Entered Mines 1746 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1834 | -9/Mines | Core integrity fell below 50% 1942 | -9/Mines | Build established: Mutant 1962 | -9/Mines | Learned location of 1 exit from Materials 1967 | -9/Mines | Learned location of 1 exit from Lower Caves 2122 | -9/Mines | Discovered new exit (range 10) 2132 | -9/Mines | Entered Materials 2132 | -8/Materials | Evolved 2 slots: Utility x2 2133 | -8/Materials | Identified exit to Factory 2972 | -8/Materials | Build established: Scavenger-Mutant 3670 | -8/Materials | Build established: Mutant 3998 | -8/Materials | Core integrity fell below 50% 4031 | -8/Materials | Lost 4 parts (1p1n1u1w) 4032 | -8/Materials | Discovered exit to Factory (range 14) 4038 | -8/Materials | Destroyed 8 combat bots 4050 | -8/Materials | Entered Factory 4050 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4592 | -7/Factory | Build established: Gunner 5415 | -7/Factory | Discovered new exit (range 14) 5461 | -7/Factory | Entered Lower Caves 5462 | -7/Lower Caves | Identified exit to Lower Caves 6018 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6109 | -7/Lower Caves | Build established: Scavenger-Tank 6174 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6445 | -7/Lower Caves | Entered another Lower Caves area 6447 | -7/Lower Caves | Spotted B-75 Beast 6455 | -7/Lower Caves | Encountered a Warlord checkpoint 6971 | -7/Lower Caves | Build established: Scavenger-Mutant 7450 | -7/Lower Caves | Learned location of Extension (-6) 7485 | -7/Lower Caves | Discovered new exit (range 14) 7501 | -7/Lower Caves | Identified exit to Zion 7502 | -7/Lower Caves | Entered Zion 7531 | -7/Zion | Found CR-A16's Pointy Stick 7558 | -7/Zion | Discovered new exit (range 16) 7572 | -7/Zion | Gained Derelict followers 7722 | -7/Zion | System corruption cleaned by Quarantine Array 7794 | -7/Zion | Learned location of Recycling (-7) 7949 | -7/Zion | Given the Hacking Drone Bay 7950 | -7/Zion | Found Prototype Device 7950 | -7/Zion | Identified Hacking Drone Bay 8282 | -7/Zion | Imprinted 8284 | -7/Zion | Declared Zion's savior 8849 | -7/Zion | Identified exit to Proximity Caves 8855 | -7/Zion | Entered Proximity Caves 8855 | -6/Proximity Caves | Accompanied by 2 allies 9205 | -6/Proximity Caves | Learned 4 Factory zone layouts 9229 | -6/Proximity Caves | Build established: Scavenger-Scout 9230 | -6/Proximity Caves | Identified exit to Factory 9260 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9260 | -6/Proximity Caves | Entered Factory 9260 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9261 | -6/Factory | Identified exit to Extension 9262 | -6/Factory | Identified exit to Factory 9352 | -6/Factory | Spotted B-75 Beast 9658 | -6/Factory | Self-destructed Last Messages --------------- 09635_ System corrupted: Magnetic Acceleration Cannon targeting data glitched. 09638_ Slug penetrates B-48 Gladiator. [Achievement: Please Form A Line] 09641_ Knocked back. 09643_ Slug penetrates B-48 Gladiator. 09646_ Slug penetrates Wall. 09647_ B-48 Gladiator destroyed. 09649_ Overheating: Energy bleed (-38). 09649_ Acquired 48 matter. 09650_ Carbon-fiber Leg destroyed. 09652_ System corrupted: Matter fused (-10). 09652_ Hvy. Assault Rifle destroyed. 09653_ Overheating: System interference. 09653_ Gauss Rifle temporarily disabled. 09655_ Carbon-fiber Leg destroyed. 09655_ Lgt. Fission Core destroyed. 09656_ G-67 Veteran knocked back. 09657_ Carbon-fiber Leg destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | ######????????????????????????????#??????????????? | | ##????????????????????????#?????????????????? | | #???????????????????????????????????????????? | | """" ######??????????????????????????????????????? | | """" # #####################??????????????????? | | """" # # #??????????????????? | | """" # ! # #?????????????? ???? | | # # """ """ """ =!!#??????????????????? | | """" # "G """ """ !! #??????????????????? | | """" # ] "" """ """ !! #???????????????? ?? | | """" # # #????#????####+##### | | """" # w u #?????????# | | # # # BB ## #?????????# #? | | ###########+###BB### ########### #? | | + [ #?####?# #? | | # ! ##??#??################ #? | | # #????#?? #??#! #? | | + #??????? ##?# ! ! #? | | # """ """ #?#??## """" """" #??# !!! #? | | # """ """ ###???# """" """" #### !!! #? | | # """ """ #?#???# """" """" # #? | | # #?????# """" """" # #? | | ###########?????# "" """" # """"" # | | # #??????# """ @ """ # """"" +? | | + """"" #?????## g +% """ #? | | # """"" ##???#?# g # k #? | | # """ #??????# g i# """"" #? | | # #?????## # """"" #? | | ### / ! #??????########;#;### """ #? | | ### /! #??????????# t ? #? | | ?## /! #??????????# """"?? #? | | ??# #???????#??# """"? #? | | ??###########?????????# """ ?? | | ????#?????????#??#????# #? | | ?????????? ???????????# #? | | ?????????????? ????#?# #? | | ??#??????????????#???## ####+############+#? | | ??????? ????????#?????# # #? | | ???????"? ???? ???????# # """"""" """"""" #? | | ??????????????? ??????# ^ # """"""" """"""???? | | ???????"????????#?????# ^ # """"""" """""""??? | | ??????????????????????# # """"""" """"""" #? | | ??????????????????????# # #? | | ?????????????????????## # ! #? | | ???? ?????????????#???# ###################? | | ??????? ????? ????????# #?? ???????????????? | | ????######+#####?????## ##?????????????????? | | ???### #????## #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 31 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Reclamation Efficiency 15 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Everything Is Under Control Hey, That's Mine! I Spy I'm Back, Baby! Loot Pinata Made in Tau Ceti IV Oops Please Form A Line Remodeling Risk Taker Robot Respite Serviceable Loadout Storm Trooper System Compromised The More The Merrier The One Tourist Uninvited Guest Unlikely Earthworm What Is This Thing? Challenges ------------ None Game ------ Seed LatentMicroGravjet Manual? 0 Play Time 04:29:40 Cumulative 8.9 hours Start 2021.03.21 @ 19:21:14 End 2021.03.22 @ 20:14:06 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: adb9430d-8a7b-40de-aaec-b6ce8164ed3e