Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.02 @ 16:24:11 Player: dogcheese Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (144) 720 Value Destroyed (5358) 5358 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (854) 854 TOTAL SCORE: 10772 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 884 Friendly Fire -45 Cogmind --------- Core Integrity 0/850 Matter 240/300 Energy 150/150 System Corruption 3% Temperature Critical (586) Movement Walking (123) Location -6/Factory Parts ------- > --- POWER (4) -------- Micro Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (4) ------ Advanced Thermal Generator Advanced Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON (4) ------- High-powered Shock Rifle Heavy Laser Phase Cannon Coil Gun > --- INVENTORY (5) ---- Carbon-fiber Leg Advanced Thermal Generator Huge Storage Unit Improved Reaction Control System Peak State ------------ > --- POWER ------------ Micro Nuclear Core Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Thermal Generator Improved Heat Sink Advanced Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Phase Cannon Gauss Rifle Coil Gun > --- INVENTORY -------- Carbon-fiber Leg Advanced Thermal Generator Huge Storage Unit High-powered Shock Rifle Heavy Laser [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Flexi-carbon Leg Wheel Armored Wheel Utility Advanced Visual Processing Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Medium Reactive Plating Weapon High-powered Shotgun Energy Gun Cooled Pulse Rifle Energy Cannon Phase Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . . . 2 Power 3 | . . 1 1 1 . . . . Propulsion 1 | . . . . 1 . . . . Utility 2 | . . 1 . . . . . 1 Weapon 2 | . . . 1 . . . . 1 Parts Attached 111 | 6 6 7 19 11 1 11 12 38 Power 26 | 1 1 2 8 3 1 3 3 4 Engine 8 | 1 1 2 1 1 . 1 . 1 Core 16 | . . . 7 2 . 1 3 3 Reactor 2 | . . . . . 1 1 . . Propulsion 29 | 2 1 2 2 3 . 2 4 13 Treads 15 | . . 2 2 3 . 2 4 2 Leg 13 | 2 1 . . . . . . 10 Wheel 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 1 1 3 3 . 3 3 9 Device 13 | . 1 . 2 3 . 1 . 6 Storage 5 | 1 . . 1 . . 1 1 1 Processor 3 | . . 1 . . . . 1 1 Hackware . | . . . . . . . . . Protection 3 | . . . . . . 1 1 1 Artifact . | . . . . . . . . . Weapon 32 | 2 3 2 6 2 . 3 2 12 Energy Gun 7 | . . . . . . . 2 5 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 19 | 2 3 . 5 2 . 2 . 5 Ballistic Cannon 5 | . . 2 1 . . 1 . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . 1 Parts Lost 35 | . . . 6 . . 7 4 18 Power 12 | . . . 2 . . 2 2 6 Propulsion 3 | . . . . . . . . 3 Utility 8 | . . . 1 . . 3 1 3 Weapon 12 | . . . 3 . . 2 1 6 Highest Loss Streak 5 | . . . 2 . . 5 1 5 To Critical Strikes 1 | . . . . . . 1 . . Average Slot Usage (%) 93 | . 91 98 97 100 100 99 74 84 Engine 6 | . 14 20 6 1 . 5 . 5 Core 14 | . . . 19 28 26 16 11 11 Reactor 1 | . . . . . 3 6 1 . Treads 17 | . . 21 18 23 23 23 23 8 Leg 2 | . 28 . . . . . . 5 Device 8 | . 5 11 8 8 15 7 . 10 Storage 5 | . 14 11 9 5 . 6 1 1 Processor 7 | . . 10 9 7 7 6 6 6 Protection 1 | . . . . . . . 6 5 Energy Gun 2 | . . . . . . . 1 10 Ballistic Gun 13 | . 28 7 19 15 15 14 12 9 Ballistic Cannon 6 | . . 14 6 7 7 7 7 2 Naked Turns . | . . . . . . . . . Heaviest Build 146 | 13 17 28 108 115 45 130 130 146 Greatest Support 64 | 20 20 44 44 64 64 64 62 62 Greatest Overweight (x) 3 | 1 . . 2 1 . 2 2 3 Average Overweight (x) . | . . . 1 . . 1 . 1 Largest Inventory Capacity 25 | 8 8 8 25 25 5 25 25 25 Average Capacity 15 | 6 8 8 19 20 5 23 7 9 Most Carried 16 | 1 7 8 9 7 5 16 8 6 Average Carried 5 | . 3 5 4 4 5 9 4 4 Final Capacity 25 | 8 8 8 25 5 5 25 25 5 Final Carried 8 | . 3 6 8 5 5 8 6 4 Class Distribution -------------------- 23% | Scavenger-Skirmisher 21% | Generator-Skirmisher 17% | Tank 15% | Mutant 13% | Scavenger-Tank 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Generator-Skirmisher | -7/Factory Tank | -7/Storage Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Matter Collected 4289 | 147 301 480 853 365 77 341 701 1024 Remotely . | . . . . . . . . . Salvage Created 4887 | . 262 470 1097 409 151 270 685 1543 Parts 254 | . 14 44 67 15 . 11 39 64 Haulers Intercepted 2 | . . . . . . . 2 . Recyclers Shooed 6 | . . 1 . . . . 1 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Combat Hostiles Destroyed 113 | . 5 18 24 12 1 10 18 25 Guns 64 | . 5 4 18 5 1 7 10 14 Cannons 47 | . . 13 6 7 . 3 8 10 AOE 1 | . . 1 . . . . . . Classes Destroyed 14 | . 2 5 2 . 1 2 1 1 Worker 9 | . 1 1 3 1 . . 1 2 Builder 6 | . . 2 . . . . 2 2 Tunneler 1 | . . 1 . . . . . . Hauler 2 | . . . . . . . 2 . Operator 1 | . . . 1 . . . . . Watcher 12 | . . 5 4 . . . 1 2 Swarmer 21 | . . 11 4 . . . 6 . Grunt 49 | . 5 1 11 9 . 6 6 11 Brawler 1 | . . . . . . . . 1 Sentry 17 | . . 6 8 1 . . 1 1 Hunter 15 | . . . 1 2 . 1 3 8 Programmer 7 | . . . . . . 1 2 4 Heavy 2 | . . . . . . 2 . . Compactor 1 | . . . . . 1 . . . Best Kill Streak 13 | . 2 13 6 4 1 4 6 4 Combat Bots Only 5 | . 2 4 4 4 1 4 5 4 Max Kills in Single Turn 2 | . 1 2 2 2 1 1 2 1 Gunslinging 1 | . . . 1 . . . . . Exploded 1 | . . 1 . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Hostile Shots Fired 980 | . 38 96 157 55 . 131 139 364 Missed 268 | . 12 28 48 16 . 20 37 107 Damage Taken 8725 | . 263 521 1323 379 20 1667 1215 3337 Core 1538 | . 31 123 114 42 . 89 248 891 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 2817 | . 80 161 373 111 6 461 298 1327 Regen/Repaired (Parts) 437 | . . . . . 2 435 . . Core Remaining (%) 76 | 100 87 69 79 . . . 45 . Volleys Fired 343 | . 27 65 82 18 2 30 46 73 Largest 4 | . 2 2 3 3 3 3 3 4 Hottest 244 | . 46 78 101 94 94 101 141 244 Shots Fired 884 | . 54 130 195 54 6 76 129 240 Gun 603 | . 54 38 159 36 4 46 83 183 Cannon 281 | . . 92 36 18 2 30 46 57 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 742 | . 54 130 195 54 6 76 122 105 Thermal 131 | . . . . . . . 7 124 Explosive . | . . . . . . . . . Electromagnetic 11 | . . . . . . . . 11 Robot Hit Streak 33 | . 13 18 30 33 5 17 23 33 Robot Miss Streak 6 | . 6 4 2 4 2 4 3 4 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 8 | . 1 . 6 . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 Shots Hit Robots 652 | . 38 74 162 46 4 56 96 176 Core Hits 367 | . 12 31 70 49 3 42 82 78 Critical Kills 3 | . . . . 1 . . . 2 Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 17 | . . 2 3 1 . . 3 8 Burn 3 | . . . . . . . . 3 Meltdown 1 | . . . . . . . . 1 Destroy 3 | . . . 1 1 . . . 1 Blast 10 | . . 2 2 . . . 3 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13291 | . 568 1575 2697 1048 117 1274 1769 4243 Guns 8307 | . 568 372 2060 662 79 615 974 2977 Cannons 4843 | . . 1132 616 386 38 659 775 1237 Explosions 71 | . . 71 . . . . . . Melee . | . . . . . . . . . Ramming 70 | . . . 21 . . . 20 29 Kinetic 10551 | . 568 1504 2676 1048 117 1274 1718 1646 Thermal 2415 | . . . . . . . 31 2384 Explosive . | . . . . . . . . . Electromagnetic 255 | . . 71 . . . . . 184 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 Average Corruption 1 | . . . . . . . . 1 Corruption Purged 1 | . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . Effects 13 | . . . . . . . . 13 Message Errors 1 | . . . . . . . . 1 Matter Fused 3 | . . . . . . . . 3 Heat Flow Errors 5 | . . . . . . . . 5 Energy Discharges 2 | . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 96 | . . 45 18 . . . 6 27 Projectiles 96 | . . 45 18 . . . 6 27 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 71 | . . 11 4 25 . 21 6 4 Impact . | . . . . . . . . . Kinetic 67 | . . 10 4 25 . 18 6 4 Secondary 4 | . . 1 . . . 3 . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 6 | . . . 1 . . 1 3 1 Targets Rammed 10 | . . . 2 . . 1 3 4 Kicked 3 | . . . . . . . . 3 Crushed 1 | . . . 1 . . . . . Highest Temperature 780 | . 37 23 330 240 33 442 674 780 Average Temperature 166 | . 14 8 62 74 20 156 186 225 Received Heat Transfer 2946 | . 237 147 801 144 . 594 279 744 Effects 119 | . . . 2 . . 8 30 79 Shutdowns 45 | . . . . . . 6 10 29 Energy Bleed 13 | . . . . . . 2 4 7 Interference 21 | . . . 2 . . . 4 15 Matter Decay 5 | . . . . . . . . 5 Short Circuit 3 | . . . . . . . 1 2 Damage (minor) 6 | . . . . . . . 2 4 Damage (major) 20 | . . . . . . . 7 13 Damage (core) 6 | . . . . . . . 2 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . Impact Corruptions 1 | . . 1 . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 11 | . . . . . . . . 11 Heat Transferred 4301 | . . . . . . . 74 4227 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Peak Influence 458 | . 184 360 344 146 61 458 388 229 Initial 150 | . . 66 45 25 17 . 19 150 Average 121 | . 72 205 161 81 36 130 251 58 Maximum Alert Level 2 | . . 1 1 . . 2 1 1 Low Security (%) 78 | 100 100 39 76 100 100 74 28 98 Level 1 20 | . . 60 23 . . 24 71 1 Level 2 . | . . . . . . 1 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 35 | . 1 2 3 3 . 13 6 7 Investigation 14 | . 1 1 1 2 . 3 3 3 Extermination 9 | . . . . 1 . 3 2 3 Reinforcement 11 | . . 1 2 . . 6 1 1 Assault . | . . . . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . 2 . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Distress Signals 10 | . 1 1 3 1 . 2 . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 175 | . 9 28 37 13 5 26 24 33 Peak Tracking Total 8 | . 3 5 5 3 3 5 8 4 Tactical Retreats 5 | . . 1 . . . . 2 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Traps Triggered 8 | . 1 1 2 1 . . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . 4 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Machines Disabled 10 | . . 2 . . . 4 1 3 Max in Single Turn 1 | . . 1 . . . . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Machines Accessed 40 | . 2 6 9 3 . 12 4 4 Terminals 34 | . 2 6 8 3 . 9 4 2 Fabricators 3 | . . . . . . 2 . 1 Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . 1 . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 109 | . 5 16 28 10 . 24 9 17 Successful 73 | . 5 11 20 7 . 17 5 8 Failed 36 | . . 5 8 3 . 7 4 9 Catastrophic 4 | . . . 2 1 . 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 96 | . 5 16 27 10 . 20 9 9 Fabricators 5 | . . . . . . 2 . 3 Repair Stations . | . . . . . . . . . Recycling Units 6 | . . . 1 . . . . 5 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 66 | . 5 11 19 7 . 15 5 4 Record 29 | . 3 6 8 6 . 3 2 1 Part Schematic 1 | . . . . . . 1 . . Robot Analysis 4 | . . 1 2 . . . 1 . Prototype ID Bank 5 | . . . 2 . . 2 . 1 Open Door 1 | . . . . . . . 1 . Open DSF 3 | . . . . . . 3 . . Emergency Access Points 5 | . . . 1 . . 3 1 . Locate Traps 3 | . . . . . . 2 . 1 Disarm Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . . . . 1 . . Maintenance Status 1 | . . 1 . . . . . . Surveillance Status 1 | . . 1 . . . . . . Transport Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Registered Prototypes 1 | . . . 1 . . . . . Zone Layout 8 | . 1 2 3 1 . . . 1 Fabricator Hacks 3 | . . . . . . 2 . 1 Network Status 2 | . . . . . . 2 . . Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . . . 1 . . . . 3 Process 1 | . . . . . . . . 1 Report Inventory 2 | . . . 1 . . . . 1 Retrieve Matter 1 | . . . . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 . . Used . | . . . . . . . . . Hacking Detections 29 | . 1 5 6 3 . 7 4 3 Full Trace Events 12 | . . . 2 2 . 3 2 3 Feedback Events 2 | . . . . . . . . 2 Corruption 2 | . . . . . . . . 2 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 58 | . . . . . . . . 58 Total Part Build Rating 14 | . . . . . . . . 14 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 135 | . . . . . . . . 135 Retrieved Matter 181 | . . . . . . . . 181 Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Total Allies 19 | . . . . . 19 . . . Largest Group 19 | . . . . . 19 13 . . Highest-Rated Group 465 | . . . . . 465 364 . . Highest-Rated Ally 35 | . . . . . 35 35 . . Total Orders . | . . . . . . . . . Ally Attacks 325 | . . . . . 198 127 . . Total Damage 9111 | . . . . . 6086 3025 . . Kills 40 | . . . . . 10 30 . . Allies Corrupted . | . . . . . . . . . Allies Melted 2 | . . . . . . 2 . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Robot Analysis Total 4 | . . 1 2 . . . 1 . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Turns Passed 11208 | 59 377 1247 1883 877 457 2774 607 2927 Spaces Moved 4137 | 43 188 534 649 238 270 984 217 1014 Core 6 | 6 . . . . . . . . Treads 3360 | . . 503 649 238 270 984 217 499 Legs 771 | 37 188 31 . . . . . 515 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 145 153 153 153 161 120 Average Speed 208 | 111 120 143 227 200 153 262 175 222 Slowest Speed 392 | 120 120 145 305 233 153 330 321 392 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 3 33 55 65 9 88 26 45 18 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 30 | . . 1 . . . . 19 10 Melee . | . . . . . . . . . Projectile 30 | . . 1 . . . . 19 10 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Total 5998 | 54 286 883 896 600 310 1111 345 1513 Wait 1258 | . 50 267 119 318 37 68 56 343 Move 4130 | 42 187 533 648 238 269 983 216 1014 Hop . | . . . . . . . . . Pick Up 93 | 6 10 8 18 6 . 13 6 26 Fast Attach 9 | . . . . . . . 4 5 Attach 44 | 6 1 2 8 2 . 5 2 18 Detach . | . . . . . . . . . Swap 58 | . 5 5 11 9 1 6 6 15 Drop 53 | . 6 3 8 9 1 5 6 15 Fire 343 | . 27 65 82 18 2 30 46 73 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 3 | . . . . . . . . 3 Crush 7 | . . . 2 . . 1 3 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 18) 437 | -10/Materials | Entered another Materials area 437 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1117 | -9/Materials | Discovered new exit (range 19) 1338 | -9/Materials | Discovered new exit (range 19) 1684 | -9/Materials | Entered another Materials area 1684 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1990 | -8/Materials | Build established: Skirmisher 2137 | -8/Materials | Discovered new exit (range 3) 2861 | -8/Materials | Discovered new exit (range 10) 3232 | -8/Materials | Build established: Scavenger-Skirmisher 3567 | -8/Materials | Entered Factory 3567 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4444 | -7/Factory | Sucked down chute 4444 | -7/Factory | Entered Waste 4455 | -7/Waste | Spotted C-40 Crusher 4457 | -7/Waste | Spotted C-40 Crusher 4459 | -7/Waste | Spotted C-40 Crusher 4499 | -7/Waste | Warlord forces began an assault 4503 | -7/Waste | Allies destroyed C-40 Crusher 4510 | -7/Waste | Allies destroyed C-40 Crusher 4511 | -7/Waste | Allies destroyed C-40 Crusher 4512 | -7/Waste | Spotted C-40 Crusher 4514 | -7/Waste | Spotted C-40 Crusher 4523 | -7/Waste | Destroyed C-40 Crusher 4526 | -7/Waste | Allies destroyed C-40 Crusher 4553 | -7/Waste | Lost 4 allies 4706 | -7/Waste | Discovered new exit (range 19) 4901 | -7/Waste | Entered Factory 4901 | -7/Factory | Accompanied by 13 allies 4989 | -7/Factory | Discovered new exit (range 6) 5394 | -7/Factory | Build established: Generator-Skirmisher 5885 | -7/Factory | Cargo convoy interrupted 6399 | -7/Factory | Lost 3 allies 6452 | -7/Factory | Garrison activated, responded to threat 6503 | -7/Factory | Lost 4 allies 7665 | -7/Factory | Lost 5 parts (2p2u1w) 7675 | -7/Factory | Entered Storage 7915 | -7/Storage | Build established: Tank 8085 | -7/Storage | Discovered new exit (range 19) 8204 | -7/Storage | Core integrity fell below 50% 8282 | -7/Storage | Entered Factory 8282 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8771 | -6/Factory | Lost 3 parts (1p1n1w) 9980 | -6/Factory | Spotted B-75 Beast 10031 | -6/Factory | Lost 3 parts (1p1n1u) 10070 | -6/Factory | Lost 4 parts (1p1u2w) 10472 | -6/Factory | Build established: Scavenger-Tank 10513 | -6/Factory | Fabricated Adv. Thermal Generator (x2) 11130 | -6/Factory | Core integrity fell below 50% 11194 | -6/Factory | Lost 5 parts (2p1u2w) 11201 | -6/Factory | Core integrity fell below 20% 11210 | -6/Factory | Core destroyed Last Messages --------------- Acquired 4 matter. Power failure, Mic. Nuclear Core shutdown. Overheating: Phase Cannon damaged (-11). Overheating: Hrd. Medium Armor Plating damaged (-48). Slug penetrates R-10 Processor. U-05 Engineer destroyed. Acquired 4 matter. Overheating: Core damaged (-170). Overheating: Matter decay (-60). Overheating: Adv. Thermal Generator damaged (-6). Overheating: Adv. Visual Processing Unit damaged (-9). Overheating: Imp. Titanium Leg damaged (-45). Overheating: Energy bleed (-19). Power failure, Mic. Nuclear Core shutdown. Overheating: Energy bleed (-30). Overheating: Core damaged (-170). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? k???????????????????????? | | ????????????????????+ ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# uR??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #???############???????? | | ????????????????????# #???# #?????? | | ????????????????????# #???# """ """ "" #?????? | | ????????????????????# #???# """ """ "" #?????? | | ????????????????????# k #???# """ """ "" #?????? | | ????????????????????+ #???# S #?????? | | ????????????????????# #???# """ """ "" #?????? | | ????????????????????# @#???# """ """ "" #?????? | | ????????????????????##### #?### """ """ "" #?????? | | ????????????????????????# ##### ! #?????? | | ????????????????????????# %% + |%! #?????? | | ????????????????????????# #### = #?????? | | ????????????????????????# #??# #?????? | | ????????????????????????# #??######/#+#######+### | | ????????????????????????# #???????# | | ???????????????????????? #???????# | | ??????????????????????? #???????#% | | ??????????????????????? #?# ### | | ?????????????????????? #?# | | ????????????????????? #?# #####+##"######## | | ????????????????????? #?#?????#"^ # | | ???????????????????? #????##### # | | ???????????????????? ????? + # | | ??????????????????? ??????###%%^ " # | | ?????????????????? ????????# = " / | | ?????????????????? ????????# " # | | ?????????????????? ##+##????????# " # | | ?????????????????? ?????????????# # | | ??????????????????? ?????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# % | | ???????????????????????????????????#" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 54 Energy Capacity 625 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 55 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Gatling Laser | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Thermal Generator | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Armchair Analyst More Dakka Please Challenges ------------ None Game ------ Seed tza Manual? 1 Play Time 01:43:09 Cumulative 8.3 hours Start 2024.05.02 @ 11:53:55 End 2024.05.02 @ 16:24:11 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 4 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 65a060d8-109e-4f43-8b59-82af2d1f6ddd