Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.16 @ 14:03:45 Player: glorp Result: Destroyed by KG-I26(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (0) 0 Regions Visited (5) 1000 Robots Destroyed (9) 45 Value Destroyed (278) 278 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-54) -54 TOTAL SCORE: 1349 Bonus ------- Follower Combat Kills 90 Friendly Fire -144 Cogmind --------- Core Integrity 0/250 Matter 362/400 Energy 244/250 System Corruption 2% Temperature Cool (28) Movement Walking (120) Location -8/Scraptown Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Myomer Leg Myomer Leg > --- UTILITY (2) ------ Medium Storage Unit Medium Matter Pod > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Small Storage Unit Particle Gun Assault Rifle Dirty Datajack (20) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Myomer Leg Myomer Leg > --- UTILITY ---------- Medium Storage Unit Medium Matter Pod > --- WEAPON ----------- Medium Laser Small Laser > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Small Storage Unit Particle Gun Assault Rifle Dirty Datajack [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Tractor Beam Storage Medium Storage Unit Weapon Subdweller Shrapnel Launcher Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Subdweller Shrapnel Launcher Build | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Rec Scr Slots Evolved . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 18 | 6 3 1 6 2 . Power 3 | 1 . . 1 1 . Engine 3 | 1 . . 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 . 1 2 . . Treads . | . . . . . . Leg 5 | 2 . 1 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 2 . 1 . . Device 1 | . 1 . . . . Storage 3 | 1 1 . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 6 | 2 1 . 2 1 . Energy Gun 2 | 1 . . . 1 . Energy Cannon 1 | . 1 . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 7 | . . . 5 . 2 Power 2 | . . . 2 . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 4 | . . . 2 . 2 Highest Loss Streak 4 | . . . 4 . 1 To Critical Strikes 1 | . . . . . 1 Average Backups 8 | . 3 6 9 9 8 Power 1 | . 1 1 2 1 1 Propulsion 1 | . . . 1 3 3 Utility 1 | . . 2 1 1 1 Weapon 2 | . 1 2 3 2 2 Tool/Special . | . . . . . . Unused Backups 5 | . 1 . . . 4 Power 2 | . 1 . . . 1 Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . . . . 2 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 94 | . 94 96 97 84 97 Engine 11 | . 14 14 13 6 14 Leg 28 | . 28 28 28 28 28 Device 8 | . 9 14 13 . . Storage 19 | . 14 14 14 28 28 Energy Gun 8 | . 3 . . 20 25 Energy Cannon 5 | . 9 10 7 . . Ballistic Gun 2 | . 14 14 1 . . Launcher 8 | . . . 17 . . Peak Build Rating 20 | 6 7 8 18 20 20 Average Rating 13 | 5 6 7 12 18 19 On Entrance 9 | . 6 7 8 18 20 Naked Turns . | . . . . . . Heaviest Build 36 | 13 20 20 36 20 20 Greatest Support 50 | 20 20 20 50 50 50 Greatest Overweight (x) 1 | . . . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 10 | 2 5 9 10 10 8 Average Carried 8 | . 3 6 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 2 5 9 10 8 8 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Scavenger-Mutant | -8/Scraptown Resources | -11 -10 -10 -10 -8 -8 ----------- Run | Yrd Mat Min Sub Rec Scr Matter Collected 761 | 208 81 92 380 . . Remotely 367 | . 51 92 224 . . Salvage Created 360 | . 92 92 153 23 . Parts 14 | . 4 6 3 1 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 19 | . . . 19 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Rec Scr Combat Hostiles Destroyed 5 | . 2 2 1 . . Guns 2 | . 1 1 . . . Cannons 1 | . . 1 . . . AOE 1 | . . . 1 . . Classes Destroyed 5 | . 2 . 3 . . Turret 2 | . . . 2 . . Watcher 1 | . 1 . . . . Grunt 4 | . 2 2 . . . Subdweller 1 | . . . 1 . . Guerrilla 1 | . . . 1 . . Best Kill Streak 2 | . 2 1 2 . . Combat Bots Only 2 | . 2 1 1 . . Max Kills in Single Turn 2 | . 2 1 1 . . Gunslinging 1 | . 1 . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Rec Scr Hostile Shots Fired 124 | . 10 14 69 . 31 Missed 41 | . 1 5 22 . 13 Hits 83 | . 9 9 47 . 18 Melee 3 | . . . . . 3 Projectile 80 | . 9 9 47 . 15 AOE 1 | . . . 1 . . Critical Strikes 5 | . 1 . 2 . 2 Damage Taken 986 | . 92 79 491 . 324 Core 262 | . 30 16 109 . 107 Absorbed by Shields . | . . . . . . Ignored by Resistances 279 | . 29 24 143 . 83 Core Remaining (%) 100 | 100 . . . . . Volleys Fired 41 | 1 7 22 11 . . Largest 2 | 2 2 2 2 . . Hottest 100 | 70 80 80 100 . . Shots Fired 70 | 2 14 34 17 1 2 Gun 42 | 2 13 22 2 1 2 Cannon 16 | . 1 12 3 . . Launcher 12 | . . . 12 . . Special . | . . . . . . Kinetic 42 | 1 7 22 12 . . Thermal 28 | 1 7 12 5 1 2 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 8 | 2 7 8 7 4 5 Robot Miss Streak 2 | . 1 2 1 . 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 37 | 2 11 14 8 1 1 Core Hits 17 | . 5 6 5 1 . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 3 . . . . Burn 2 | . 2 . . . . Meltdown 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 906 | 26 129 146 592 13 . Guns 246 | 22 112 76 24 12 . Cannons 105 | . 17 70 18 . . Explosions 549 | . . . 549 . . Melee . | . . . . . . Ramming 6 | 4 . . 1 1 . Kinetic 684 | 10 49 76 549 . . Thermal 216 | 12 80 70 42 12 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 1 1 1 2 2 Average Corruption 1 | . 1 1 1 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 42 | . 2 2 18 13 7 Message Errors 8 | . 1 . 5 2 . Matter Fused 10 | . . . 5 4 1 Heat Flow Errors 5 | . . . 3 2 . Energy Discharges 5 | . . 1 1 2 1 Parts Rejected 1 | . . 1 . . . Data Loss (minor) 2 | . 1 . . . 1 Data Loss (major) 5 | . . . 3 1 1 Misfires 3 | . . . . 1 2 Alerts 3 | . . . 1 1 1 Overload Shots . | . . . . . . Overflow Damage 20 | . . . 20 . . Projectiles . | . . . . . . Explosions 20 | . . . 20 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 94 | . . . 94 . . Shots 2 | . . . 2 . . Rammed . | . . . . . . Targets Rammed 3 | 1 . . 1 1 . Kicked 3 | 1 . . 1 1 . Crushed . | . . . . . . Highest Temperature 264 | 30 160 220 120 264 20 Average Temperature 83 | 18 78 91 45 110 11 Received Heat Transfer 477 | . 90 57 198 . 132 Effects 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . 2 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 3 | . 2 1 . . . Heat Transferred 703 | 37 370 148 111 37 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Rec Scr Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 50 | . 50 50 . 12 . Initial 3 | . . . . 3 . Average 5 | . 9 15 . . . Influence Increases 232 | . 63 80 55 34 . Destroy 0b10 Robot/C 120 | . 40 40 40 . . Destroy 0b10 Robot/NC 10 | . 5 . . 5 . Destroy Leader 22 | . 12 10 . . . Successful Hack 35 | . 6 . . 29 . Lose Combat Pursuer 45 | . . 30 15 . . Influence Decreases 232 | . 63 80 45 44 . Entered New Map 7 | . . . . 7 . Time Decay 215 | . 63 80 35 37 . Lost Part 10 | . . . 10 . . Squads Dispatched 2 | . 2 . . . . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Rec Scr Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 3 4 21 . 10 Peak Tracking Total 12 | . 2 2 7 . 12 Tactical Retreats 2 | . . 1 1 . . Traps | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Rec Scr Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -8 ---------- Run | Yrd Mat Min Sub Rec Scr Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Rec Scr Machines Accessed 16 | . 4 . 1 11 . Terminals 9 | . 3 . . 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 1 . . 3 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 47 | . 14 . 3 30 . Successful 34 | . 10 . 3 21 . Failed 13 | . 4 . . 9 . Catastrophic 2 | . 1 . . 1 . Database Lockouts . | . . . . . . Manual 23 | . 3 . 2 17 1 Terminals 29 | . 9 . . 20 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 9 | . 5 . . 4 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 22 | . 5 . 3 14 . Record 10 | . . . 3 7 . Prototype ID Bank 2 | . . . . 2 . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . . . . 1 . Alert Level 2 | . 1 . . 1 . Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Surveillance Status 1 | . . . . 1 . Patrol Status 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 9 | . 5 . . 4 . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Report Inventory 4 | . 2 . . 2 . Retrieve Matter 1 | . 1 . . . . Retrieve Components 2 | . . . . 2 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . . . . 3 . Terminals 3 | . . . . 3 . Botnet 3 | . . . . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 . . 6 . Full Trace Events 6 | . 2 . . 4 . Feedback Events 2 | . 1 . . 1 . Corruption 2 | . 1 . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 72 | . 72 . . . . Retrieved Matter 72 | . 72 . . . . Retrieved Components 5 | . . . . 5 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 ------------ Run | Yrd Mat Min Sub Rec Scr Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Rec Scr Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 . . Highest-Rated Group 39 | . . 35 39 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 16 | . . . 16 . . Total Damage 375 | . . . 375 . . Kills 3 | . . . 3 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Rec Scr Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -8 ------------- Run | Yrd Mat Min Sub Rec Scr Turns Passed 3259 | 120 298 224 1499 650 468 Spaces Moved 2152 | 93 200 126 811 535 387 Core 9 | 9 . . . . . Treads . | . . . . . . Legs 2143 | 84 200 126 811 535 387 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 141 | 113 120 120 177 120 120 Slowest Speed 190 | 120 120 120 190 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 1 | . . . 1 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 5 31 29 42 67 46 Regions Visited 5 Branch Regions 4 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 169 | . . . 169 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 169 | . . . 169 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Rec Scr Total 2294 | 102 245 168 846 543 390 Wait 71 | . 32 16 14 6 3 Move 2147 | 92 199 125 810 534 387 Hop . | . . . . . . Pick Up 8 | 2 2 3 1 . . Fast Attach 12 | 6 3 1 2 . . Attach 4 | . . . 2 2 . Detach 2 | . 2 . . . . Swap 5 | . . 1 4 . . Drop 1 | . . . 1 . . Fire 41 | 1 7 22 11 . . Melee . | . . . . . . Ram . | . . . . . . Kick 3 | 1 . . 1 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -8/Recycling -8/Scraptown History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 419 | -10/Materials | Entered Mines 491 | -10/Mines | Discovered new exit (range 5) 493 | -10/Mines | Learned 2 Materials zone layouts 628 | -10/Mines | Discovered new exit (range 10) 643 | -10/Mines | Entered Subcaves 643 | -10/Subcaves | Accompanied by 2 allies 648 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 718 | -10/Subcaves | Ambushed by swarm of Subdwellers 725 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 787 | -10/Subcaves | Lost 3 allies 1227 | -10/Subcaves | Visited Clippyterm 1233 | -10/Subcaves | Learned Factory emergency access door positions 1485 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 1535 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1997 | -10/Subcaves | Ambushed by Subdweller buried in earth 2045 | -10/Subcaves | Ambushed by Subdweller buried in earth 2048 | -10/Subcaves | Discovered new exit (range 15) 2063 | -10/Subcaves | Core integrity fell below 50% 2089 | -10/Subcaves | Lost 4 parts (1p1u2w) 2142 | -10/Subcaves | Entered Recycling 2143 | -8/Recycling | Met a Zionite searching for Scraptown 2752 | -8/Recycling | Scanned before Scraplab entrance 2772 | -8/Recycling | Entered Scraplab 2784 | -8/Recycling | Build established: Scavenger-Mutant 2789 | -8/Recycling | Discovered new exit (range 4) 2792 | -8/Recycling | Entered Scraptown 2935 | -8/Scraptown | Visited UFD Registry 2943 | -8/Scraptown | Visited Red Mages 3004 | -8/Scraptown | Visited Symbiants 3188 | -8/Scraptown | Attacked by Scraptown defenders 3229 | -8/Scraptown | Core integrity fell below 20% 3260 | -8/Scraptown | Destroyed by KG-I26(j) with Overtuned Pulse Rifle Last Messages --------------- IW-NHM(g): Imagine hanging around the Lifeworm. Imagine all the cool new friends we'd make! Connecting with Lifeworm Database... Current location identified: Scraptown System corrupted: Matter fused (-6). System corrupted: IFF burst signal emitted. System corrupted: Component data lost. System corrupted: FCS attempts to trigger Sml. Laser. System corrupted: Sml. Laser misfires. ANNOUNCEMENT: Intruder alert! Defend Scraptown! Critical hit (Destroy). Med. Laser destroyed. Machine disabled. Critical hit (Impale). System corrupted: FCS attempts to trigger Sml. Laser. System corrupted: Sml. Laser misfires. Sml. Laser destroyed. Penetrated by Bolt. Map ----- +----------------------------------------------------+ | " *! "#??????????""" # | | " " [! "#??????????"" # ############### | | """" " ! 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"?#""" "#?????? | | "" " " """ "##""""" """""#??#" ""##"" "#?##### | | "" " " "##"""$" " "#??#"" ""##"" "#?#"""" | | " """""""##" "#??#"" ""##" "#?#""!! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 18 Energy Capacity 250 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Let's See Who's Tougher Quantum Hacking Tourist Use The Force Challenges ------------ None Game ------ Seed ChargeHeatChronowheel Manual? 0 Play Time 00:27:43 Cumulative 2.0 hours Start 2025.08.16 @ 01:02:12 End 2025.08.16 @ 14:03:45 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 2% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: aca2505b-9441-4b83-91be-59f102e28e95