Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.24 @ 18:21:12 Player: aloola Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (79) 395 Value Destroyed (2441) 2441 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 9696 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 154/300 Energy 97/100 System Corruption 40% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Faulty Advanced Plasma Rifle Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Backup Power III Micro Fission Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Field Propulsion Array Cooled Impulse Thruster > --- UTILITY ---------- Advanced Power Amplifier Advanced Weight Redist. System Enhanced Optical Array Improved Target Analyzer Advanced ECM Suite Improved Utility Shielding Backup Plating III Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Advanced Datajack Impact Mace Force Lance > --- INVENTORY -------- Antimatter Reactor Xenon Bombardment Thruster Improved Heavy Laser Hypervelocity Gauss Cannon Precision Grenade Launcher [Rating: 103] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Light Cannon Launcher Precision Grenade Launcher Special Weapon Remote Datajack Impact Weapon Impact Mace Slashing Weapon Mining Claw Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Slots Evolved 14 | . . 2 . . . 2 2 . . 4 2 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 3 | . . 1 . . . . 1 . . 1 . . Utility 9 | . . 1 . . . 2 1 . . 2 2 1 Weapon 1 | . . . . . . . . . . 1 . . Parts Attached 210 | 9 33 18 . 4 1 5 43 1 2 6 66 22 Power 18 | 2 1 2 . . . . 3 . . . 6 4 Engine 6 | 2 1 2 . . . . . . . . 1 . Core 8 | . . . . . . . 3 . . . 4 1 Reactor 4 | . . . . . . . . . . . 1 3 Propulsion 64 | 2 6 1 . 1 . 3 17 1 . 1 25 7 Treads . | . . . . . . . . . . . . . Leg 13 | 2 6 1 . 1 . . . . . . . 3 Wheel 1 | . . . . . . . . . . . . 1 Hover 9 | . . . . . . 3 1 . . . 5 . Flight 41 | . . . . . . . 16 1 . 1 20 3 Utility 64 | 2 16 7 . 3 . 2 7 . . 4 19 4 Device 38 | 1 11 3 . 1 . 1 3 . . 2 13 3 Storage 3 | 1 1 . . 1 . . . . . . . . Processor 7 | . . 2 . 1 . 1 . . . 1 2 . Hackware 4 | . . . . . . . 3 . . . . 1 Protection 12 | . 4 2 . . . . 1 . . 1 4 . Artifact . | . . . . . . . . . . . . . Weapon 64 | 3 10 8 . . 1 . 16 . 2 1 16 7 Energy Gun 24 | 2 2 5 . . 1 . 3 . 1 . 5 5 Energy Cannon 7 | . 4 1 . . . . 1 . . . 1 . Ballistic Gun 5 | 1 . . . . . . 3 . . 1 . . Ballistic Cannon 4 | . 1 1 . . . . . . . . 1 1 Launcher 4 | . . . . . . . 2 . 1 . 1 . Special Weapon 1 | . . . . . . . . . . . 1 . Impact Weapon 10 | . . . . . . . 6 . . . 4 . Slashing Weapon 6 | . 3 1 . . . . 1 . . . 1 . Piercing Weapon 2 | . . . . . . . . . . . 2 . Special Melee Weapon 1 | . . . . . . . . . . . . 1 Unidentified Prototypes 10 | . . 2 . . . . 3 . . . 2 3 Corrupted Parts 3 | . . . . . . . . . . . . 3 System Corruption 14 | . . . . . . . . . . . . 14 Parts Lost 57 | . 1 . . . 1 . 2 . . . 20 33 Power 7 | . . . . . . . . . . . 3 4 Propulsion 13 | . . . . . . . 1 . . . 2 10 Utility 21 | . . . . . . . . . . . 10 11 Weapon 16 | . 1 . . . 1 . 1 . . . 5 8 Highest Loss Streak 17 | . 1 . . . 1 . 2 . . . 8 17 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 96 100 99 100 96 98 98 100 99 89 67 Engine 5 | . 14 11 11 11 11 9 . . . . . 1 Core 2 | . . . . . . . 6 7 7 5 4 2 Leg 13 | . 27 29 33 32 33 13 . . . . . 1 Flight 12 | . . . . . . . 27 28 30 28 17 10 Device 10 | . 11 13 11 7 . 7 8 7 7 10 16 10 Storage 8 | . 14 11 11 11 11 9 7 7 7 5 4 . Processor 9 | . . 7 11 14 22 25 15 7 7 8 7 8 Hackware 7 | . . . . . . . 7 23 23 17 15 14 Protection 2 | . 2 . . . . . 4 . . 2 5 5 Energy Gun 9 | . 10 10 22 22 22 18 2 7 6 5 4 1 Energy Cannon 3 | . 12 5 . . . . 5 . . . . . Ballistic Gun 1 | . . . . . . . 2 . . 4 1 . Ballistic Cannon 1 | . 3 5 . . . . . . . . . . Impact Weapon 2 | . . . . . . . 2 7 7 5 4 2 Peak Build Rating 103 | 8 12 16 16 21 21 32 50 50 50 69 99 103 Average Rating 41 | 5 10 13 16 17 20 28 44 49 49 65 82 72 On Entrance 32 | . 8 10 16 16 21 21 32 50 50 50 66 86 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 44 | 15 27 27 24 24 23 23 31 24 25 31 44 42 Greatest Support 68 | 20 20 36 30 30 30 30 38 33 33 37 59 68 Greatest Overweight (x) 8 | 1 2 1 . . . 1 6 . 1 2 5 8 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 10 9 5 Most Carried 10 | 8 10 10 10 10 10 10 10 9 9 10 10 5 Average Carried 9 | 5 9 9 10 10 9 9 9 9 9 9 9 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 8 10 10 10 10 10 10 9 9 9 10 5 5 Class Distribution -------------------- 29% | Mutant 26% | Hacker-Sprinter 24% | Scavenger-Mutant 9% | Hacker-Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Hacker-Sprinter | -7/Storage Hacker-Sprinter | -7/Recycling Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Matter Collected 2427 | 290 332 165 27 . 50 30 569 20 23 70 713 138 Remotely . | . . . . . . . . . . . . . Salvage Created 3566 | 123 740 195 16 . 102 34 740 25 88 10 840 653 Parts 165 | 7 41 12 . . 16 3 29 2 . . 43 12 Haulers Intercepted 6 | . 1 2 . . . . 3 . . . . . Recyclers Shooed 5 | . 1 . . . . . 1 . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Combat Hostiles Destroyed 44 | . 12 2 . . 7 . 6 . . . 12 5 Melee 8 | . . . . . . . . . . . 7 1 Guns 12 | . 3 . . . 5 . 1 . . . 2 1 Cannons 17 | . 8 2 . . . . 3 . . . 2 2 AOE 5 | . 1 . . . 2 . 2 . . . . . Classes Destroyed 12 | 2 6 1 . . . . 2 . . . . 1 Worker 3 | . . . . . . . 1 1 . . 1 . Builder 7 | . 1 . . . . . 4 . . . 1 1 Tunneler 3 | 1 . . . . . . 1 . . 1 . . Hauler 6 | . 1 2 . . . . 3 . . . . . Recycler 10 | 1 2 . . . . . 4 . . . 1 2 Operator 3 | . 1 . . . . . . . . . 1 1 Watcher 3 | . 2 . . . . 1 . . . . . . Swarmer 13 | . 3 . . . 7 . 3 . . . . . Grunt 13 | . 9 1 . . . . . . . . 1 2 Sentry 3 | . . 1 . . . . . . . . 1 1 Hunter 1 | . . . . . . . . . . . . 1 Programmer 14 | . . . . . . . 3 . . . 10 1 Best Kill Streak 5 | 2 5 2 . . 4 1 5 1 . 1 4 2 Combat Bots Only 4 | . 4 2 . . 4 . 3 . . . 4 1 Max Kills in Single Turn 2 | 1 2 1 . . 1 1 2 1 . 1 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . 1 . . . 1 . 1 . . . . . Melee 2 | . . . . . . . . . . . 2 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Hostile Shots Fired 541 | . 39 3 . . 22 . 61 . . . 159 257 Missed 151 | . 8 2 . . 3 . 24 . . . 32 82 Damage Taken 7649 | 17 389 41 . . 287 . 630 . . . 2672 3613 Core 2198 | . 82 . . . 27 . 159 . . . 613 1317 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 310 | . . . . . . . . . . . 200 110 Ignored by Resistances 15 | . . . . . . . . . . . . 15 Regen/Repaired (Parts) 249 | . 69 . . . . . 72 28 . . 80 . Core Remaining (%) 83 | 100 67 . . . 93 100 . . 77 100 46 . Volleys Fired 146 | 3 41 4 1 . 8 2 41 5 1 . 21 19 Largest 3 | 2 2 2 2 . 2 2 2 1 1 . 3 2 Hottest 156 | 90 108 103 90 . 90 90 125 65 36 . 156 136 Shots Fired 253 | 6 82 8 2 . 13 4 62 5 1 . 44 26 Gun 142 | 6 33 2 2 . 13 4 28 5 . . 34 15 Cannon 105 | . 49 6 . . . . 31 . . . 8 11 Launcher 5 | . . . . . . . 3 . 1 . 1 . Special 1 | . . . . . . . . . . . 1 . Kinetic 57 | . 8 3 . . . . 16 . . . 19 11 Thermal 102 | 3 41 3 . . . . 31 . . . 10 14 Explosive 5 | . . . . . . . 3 . 1 . 1 . Electromagnetic 88 | 3 33 2 2 . 13 4 12 5 . . 13 1 Robot Hit Streak 26 | 3 6 8 5 . 4 3 26 14 . . 16 10 Robot Miss Streak 5 | 1 5 1 . . 2 3 4 . . . 2 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . Shots Hit Robots 247 | 5 42 6 2 . 10 3 60 5 1 1 69 43 Core Hits 102 | 2 21 5 2 . 7 2 21 1 . . 19 22 Critical Kills 2 | . . . . . . . . . . . . 2 Critical Parts Destroyed 19 | . . . . . . . 2 . . 1 5 11 Critical Strikes 29 | . . . . . . . 2 . . 1 10 16 Burn 1 | . . . . . . . . . . . . 1 Destroy 9 | . . . . . . . . . . . 2 7 Smash 14 | . . . . . . . 2 . . 1 3 8 Impale 5 | . . . . . . . . . . . 5 . Melee Attacks 183 | . 8 2 . . . . 35 . 15 9 64 50 Impact 134 | . . . . . . . 26 . 15 9 41 43 Slashing 19 | . 8 2 . . . . 9 . . . . . Piercing 29 | . . . . . . . . . . . 23 6 Sneak Attacks 16 | . . . . . . . 7 . . 1 3 5 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . . 5 2 Damage Inflicted 8159 | 97 865 139 30 . 234 76 2058 75 117 120 2524 1824 Guns 1667 | 65 213 34 30 . 105 76 426 75 . . 396 247 Cannons 1552 | . 565 78 . . . . 610 . . . 149 150 Explosions 606 | 32 87 27 . . 129 . 249 . . . 82 . Melee 4266 | . . . . . . . 773 . 117 120 1897 1359 Ramming 68 | . . . . . . . . . . . . 68 Kinetic 914 | . 50 17 . . . . 364 . . . 333 150 Thermal 1937 | 57 602 88 . . 129 . 610 . . . 232 219 Explosive 186 | . . . . . . . 186 . . . . . Electromagnetic 788 | 40 213 34 30 . 105 76 125 75 . . 62 28 Impact 3191 | . . . . . . . 773 . 117 120 1072 1109 Slashing . | . . . . . . . . . . . . . Piercing 1075 | . . . . . . . . . . . 825 250 Highest Corruption 40 | . . . . . . . 4 . . . 18 40 Average Corruption 7 | . . . . . . . 1 . . . 9 26 Corruption Purged 4 | . . . . . . . 4 . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 91 | . . . . . . . 17 . . . 60 14 Message Errors 25 | . . . . . . . 6 . . . 15 4 Matter Fused 24 | . . . . . . . 5 . . . 16 3 Heat Flow Errors 15 | . . . . . . . 4 . . . 10 1 Energy Discharges 10 | . . . . . . . . . . . 8 2 Parts Fused 1 | . . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . . 2 . . . 3 2 Data Loss (major) 6 | . . . . . . . . . . . 6 . Misfires 2 | . . . . . . . . . . . 2 . Misdirections 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1989 | . 14 . . . 13 . 453 . 92 120 651 646 Projectiles 35 | . 14 . . . . . 18 . . . . 3 Explosions 55 | . . . . . 13 . . . . . 42 . Melee 1899 | . . . . . . . 435 . 92 120 609 643 Knockbacks 13 | . . . . . . . 2 . . 1 4 6 Impact 13 | . . . . . . . 2 . . 1 4 6 Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 279 | 17 . 30 . . 90 . 53 . . . 61 28 Shots 7 | 1 . 1 . . 3 . 1 . . . 1 . Rammed 27 | . . . . . . . . . . . . 27 Targets Rammed 28 | . . . . . . . . . . . . 28 Kicked 1 | . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 367 | 72 367 79 24 . 120 15 238 112 7 . 264 333 Average Temperature 84 | 32 105 32 12 . 53 10 65 48 4 . 81 169 Received Heat Transfer 841 | . 183 6 . . 63 . . . . . 123 466 Effects 6 | . 4 . . . . . . . . . . 2 Shutdowns 2 | . 1 . . . . . . . . . . 1 Interference 3 | . 3 . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . 3 . . 1 2 2 Combat Hostiles 2 | . . . . . . . . . . . 1 1 Parts Fried 12 | . . . . . . . 3 . 2 1 2 4 Impact Corruptions 50 | . . . . . . . 13 . 3 4 13 17 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . 2 . . . . . 2 . . . . 1 Heat Transferred 3266 | 124 1075 161 . . 200 . 888 . . . 272 546 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 7 | 1 2 1 . . 3 . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Peak Influence 216 | 10 142 98 3 . 128 42 216 91 91 93 205 71 Initial 74 | . 6 17 3 . . . 18 74 35 37 . 31 Average 51 | 4 47 57 1 . 36 16 68 87 57 52 65 30 Maximum Alert Level 1 | . . . . . . . 1 . . . 1 . Low Security (%) 98 | 100 100 100 100 . 100 100 91 100 100 100 99 100 Level 1 1 | . . . . . . . 8 . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 19 | . 2 . . . . . 5 1 . 1 6 4 Investigation 3 | . . . . . . . 1 1 . . 1 . Extermination 9 | . . . . . . . 3 . . . 4 2 Reinforcement 6 | . 2 . . . . . 1 . . 1 1 1 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Distress Signals 6 | . 2 . . . . 1 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 81 | . 23 2 . . 10 5 10 . . 1 14 16 Peak Tracking Total 5 | . 5 2 . . 4 5 5 . . 1 4 5 Tactical Retreats 6 | . 1 . . . . . 1 . . . 1 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Traps Triggered 7 | . 2 . . . . . 3 . . . 2 . Indirectly 2 | . . . . . . . 2 . . . . . Trap Hack Attempts 7 | . . . . . . . . . . . . 7 Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 2 | . . . . . . . . . . . . 2 Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Machines Disabled 19 | . 3 . . . . . 6 . . 1 9 . Max in Single Turn 7 | . 1 . . . . . 4 . . 1 7 . Garrison Access 1 | . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Machines Accessed 46 | . 6 2 . 1 . . 8 3 5 10 9 2 Terminals 28 | . 4 1 . . . . 5 2 4 7 4 1 Fabricators 2 | . . . . . . . . . . 1 1 . Repair Stations 5 | . 1 . . . . . 2 1 . . 1 . Recycling Units 5 | . 1 . . . . . 1 . 1 1 1 . Scanalyzers 2 | . . 1 . . . . . . . 1 . . Garrison Access 3 | . . . . . . . . . . . 2 1 Total Hacks 105 | . 16 6 . 1 . . 24 8 8 22 17 3 Successful 54 | . 8 2 . 1 . . 10 5 5 10 13 . Failed 51 | . 8 4 . . . . 14 3 3 12 4 3 Catastrophic 13 | . 2 . . . . . 4 1 1 2 2 1 Database Lockouts . | . . . . . . . . . . . . . Manual 48 | . 4 4 . 1 . . 12 5 4 13 4 1 Terminals 65 | . 10 4 . . . . 12 5 7 16 10 1 Fabricators 2 | . . . . . . . . . . 1 1 . Repair Stations 18 | . 3 . . . . . 10 3 . . 2 . Recycling Units 12 | . 3 . . . . . 2 . 1 4 2 . Scanalyzers 3 | . . 2 . . . . . . . 1 . . Garrison Access 4 | . . . . . . . . . . . 2 2 Terminal Hacks 28 | . 4 2 . 1 . . 2 3 4 5 7 . Record 11 | . . . . . . . 2 1 1 3 4 . Robot Analysis 3 | . 1 . . . . . . 1 1 . . . Open DSF 1 | . . . . . . . . . . . 1 . Level Access Points 2 | . . . . . . . . . 1 1 . . Branch Access Points 5 | . 1 1 . . . . . . 1 1 1 . Terminal Index 1 | . . . . . . . . . . . 1 . Alert Level 1 | . 1 . . . . . . . . . . . Locate Traps 2 | . . 1 . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 1 1 . Network Status 2 | . . . . . . . . . . 1 1 . Repair Station Hacks 13 | . 2 . . . . . 7 2 . . 2 . Scan Component 7 | . 1 . . . . . 4 1 . . 1 . Repair 6 | . 1 . . . . . 3 1 . . 1 . Recycling Unit Hacks 5 | . 2 . . . . . . . . 2 1 . Report Inventory 3 | . 1 . . . . . . . . 1 1 . Retrieve Matter 1 | . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . Scanalyzer 1 | . . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks 4 | . . . . . . . 1 . 1 1 1 . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . 1 . 1 1 1 . Monitor 4 | . . . . . . . 1 . 1 1 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 39 | . 4 2 . . . . 8 4 3 10 6 2 Full Trace Events 3 | . . . . . . . 1 1 . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 6 | . 1 . . . . . 3 1 . . 1 . Time 216 | . 32 . . . . . 127 22 . . 35 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter 84 | . 84 . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . . . 1 . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Total Allies 2 | . . . 1 . . . 1 . . . . . Largest Group 1 | . . . 1 1 . . 1 . . . . . Highest-Rated Group 31 | . . . 31 31 . . 8 . . . . . Highest-Rated Ally 31 | . . . 31 31 . . 8 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Robot Analysis Total 3 | . 1 . . . . . . 1 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Turns Passed 11556 | 116 2090 498 622 762 758 315 2271 204 371 477 2179 893 Spaces Moved 10352 | 69 844 306 396 627 455 367 2389 280 650 853 2301 815 Core 503 | 5 . . . . . . 240 . 4 12 121 121 Treads . | . . . . . . . . . . . . . Legs 2862 | 64 844 306 396 627 455 124 . . . . . 46 Wheels 100 | . . . . . . . . . . . . 100 Hover 416 | . . . . . . 243 74 . . . 99 . Flight 6471 | . . . . . . . 2075 280 646 841 2081 548 Fastest Speed 27 | 50 120 120 120 120 120 52 31 31 31 27 27 29 Average Speed 67 | 118 174 121 120 120 120 75 47 31 31 28 38 50 Slowest Speed 450 | 190 260 190 120 120 120 120 350 34 100 150 300 450 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 27 | . . . . . . . 12 1 11 . 2 1 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 81 18 46 82 68 28 25 35 55 15 22 12 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 1 1 . . 1 1 . . Unknown Exits Taken 5 | 1 1 . . . . . 1 1 . . 1 . Scrap Searched 2 | . . . . . 2 . . . . . . . Spaces Dug 65 | . 3 1 . . . . 17 . 13 7 15 9 Terrain Destroyed 161 | . 8 4 . . 10 . 34 . 26 7 63 9 Melee 65 | . 3 1 . . . . 17 . 13 7 15 9 Projectile . | . . . . . . . . . . . . . AOE 96 | . 5 3 . . 10 . 17 . 13 . 48 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Total 14359 | 94 1366 424 541 635 653 401 3382 388 776 1068 3447 1184 Wait 3238 | 2 404 74 141 1 187 23 845 104 120 191 914 232 Move 10288 | 68 843 305 395 626 454 366 2365 277 628 852 2296 813 Hop 25 | . . . . . . . 11 1 10 . 2 1 Pick Up 86 | 9 17 8 . . 2 2 14 . . 6 21 7 Fast Attach 86 | 8 4 5 . 2 . 3 12 1 . 2 35 14 Attach 35 | . 2 1 . . 1 2 6 . . 3 14 6 Detach 13 | 1 . 1 . . . . 3 . . 1 4 3 Swap 89 | 1 27 12 . 2 . . 25 . 2 1 17 2 Drop 103 | 2 20 12 . 2 1 3 21 . . 3 34 5 Fire 146 | 3 41 4 1 . 8 2 41 5 1 . 21 19 Melee 174 | . 8 2 . . . . 35 . 15 9 58 47 Ram 27 | . . . . . . . . . . . . 27 Kick 1 | . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . Escape Stasis 31 | . . . . . . . . . . . 31 . Rewire 10 | . . . 4 2 . . 4 . . . . . Trap 7 | . . . . . . . . . . . . 7 Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Sto / *Low) -7/Storage -7/Recycling -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory (discovered 6 exits: *Res / *Upp x2 / Ext x2 / Arm) -3/Research History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 1701 | -10/Materials | Discovered new exit (range 3) 1831 | -10/Materials | Discovered new exit (range 12) 1903 | -10/Materials | Discovered new exit (range 10) 1994 | -10/Materials | Discovered new exit (range 6) 2109 | -10/Materials | Identified exit to Mines 2158 | -10/Materials | Repaired Particle Cannon 2207 | -10/Materials | Entered another Materials area 2207 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2237 | -9/Materials | Identified exit to Mines 2687 | -9/Materials | Build established: Scavenger-Mutant 2705 | -9/Materials | Entered Mines 2706 | -9/Mines | Assembled infested the area 2708 | -9/Mines | Met a Derelict bent on vengeance 3059 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3137 | -9/Mines | Discovered new exit (range 10) 3142 | -9/Mines | Received a Mining Laser from a helpful Derelict 3154 | -9/Mines | Identified exit to Materials 3168 | -9/Mines | Discovered new exit (range 5) 3172 | -9/Mines | Identified exit to Exiles 3250 | -9/Mines | Identified exit to Zion 3327 | -9/Mines | Entered Exiles 3327 | -9/Exiles | Accompanied by 1 ally 3344 | -9/Exiles | Discovered new exit (range 15) 3360 | -9/Exiles | Identified exit to Mines 3384 | -9/Exiles | Met 8R-AWN 3405 | -9/Exiles | Met EX-HEX 3497 | -9/Exiles | Met EX-DEC 3520 | -9/Exiles | Visited The Gauntlet 3630 | -9/Exiles | Discovered exit to Mines (range 14) 3741 | -9/Exiles | Met EX-BIN 3759 | -9/Exiles | Aligned with FarCom system 3761 | -9/Exiles | Given EX-Vault access code 3811 | -9/Exiles | Opened EX-Vault 3848 | -9/Exiles | Found 0b10 Alert Chip 3874 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4089 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 4089 | -9/Exiles | Entered Mines 4842 | -8/Mines | Discovered exit to Materials (range 4) 4847 | -8/Mines | Entered Materials 4847 | -8/Materials | Evolved 2 slots: Utility x2 5042 | -8/Materials | Discovered new exit (range 5) 5044 | -8/Materials | Identified exit to Factory 5162 | -8/Materials | Entered Factory 5162 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6408 | -7/Factory | Discovered new exit (range 15) 6461 | -7/Factory | Repaired Xenon Bombardment Thruster 6532 | -7/Factory | Repaired Broken Xenon Bombardment Thruster? 6638 | -7/Factory | Identified exit to Lower Caves 6698 | -7/Factory | Discovered new exit (range 12) 6925 | -7/Factory | Repaired Xenon Bombardment Thruster 7433 | -7/Factory | Entered Storage 7468 | -7/Storage | Repaired Xenon Bombardment Thruster? 7618 | -7/Storage | Used back door to open Recycling access 7618 | -7/Storage | Discovered new exit (range 4) 7637 | -7/Storage | Entered Recycling 7638 | -7/Recycling | Met a Zionite searching for Scraptown 7782 | -7/Recycling | Build established: Hacker-Sprinter 7830 | -7/Recycling | Identified exit to Factory 8008 | -7/Recycling | Entered Factory 8008 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 8236 | -5/Factory | Identified exit to Factory 8249 | -5/Factory | Discovered new exit (range 7) 8300 | -5/Factory | Identified exit to Upper Caves 8485 | -5/Factory | Entered another Factory area 8485 | -4/Factory | Evolved 2 slots: Utility x2 8861 | -4/Factory | Lost 8 parts (1p2n3u2w) 9113 | -4/Factory | Build established: Hacker-Mutant 9132 | -4/Factory | Lost 4 parts (1u3w) 9153 | -4/Factory | Spotted B-86 Titan 9469 | -4/Factory | Build established: Hacker-Sprinter 9705 | -4/Factory | System corruption reached 10% 9754 | -4/Factory | Discovered new exit (range 3) 9763 | -4/Factory | Identified exit to Upper Caves 9763 | -4/Factory | Identified exit to Extension 9763 | -4/Factory | Identified exit to Armory 10498 | -4/Factory | Repaired Impact Mace 10576 | -4/Factory | Core integrity fell below 50% 10595 | -4/Factory | Lost 5 parts (1p4u) 10659 | -4/Factory | Discovered new exit (range 12) 10664 | -4/Factory | Entered Research 10664 | -3/Research | Evolved 2 slots: Power x1, Utility x1 11132 | -3/Research | Lost 7 parts (1p3n1u2w) 11283 | -3/Research | System corruption reached 10% 11293 | -3/Research | Core integrity fell below 50% 11328 | -3/Research | System corruption reached 30% 11339 | -3/Research | Core integrity fell below 20% 11372 | -3/Research | Lost 17 parts (2p3n8u4w) 11469 | -3/Research | Garrison activated, responded to threat 11557 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11509_ Overheating: Enh. Optical Array damaged (-9). 11510_ Scanalyzer disabled. 11510_ Plasma Rifle destroyed. 11512_ System corrupted: Matter fused (-5). 11512_ P-80 Master resets R-10 Processor, system corruption cleaned. 11513_ Lgt. Antimatter Reactor destroyed. 11518_ P-80 Master resets P-80 Master, system corruption cleaned. 11523_ Flexi-carbon Leg destroyed. 11529_ Acquired Prototype Energy Gun. 11529_ Identified Adv. Plasma Rifle. 11529_ Faulty integration triggers energy drain (-1). 11532_ Adv. Focal Shield destroyed. 11533_ Slammed into P-80 Master. 11548_ Flexi-carbon Leg destroyed. 11553_ System corrupted: Component data lost. 11555_ Biometal Leg destroyed. Map ----- +----------------------------------------------------+ | ?????###############+#####???????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# !#????????????????????????? | | ?????# #############%#??????########??????????? | | ?????# #????????####"###????# #??????????? | | ###### #????????# % #????# #??????????? | | #????????# % *% ###### #??????????? | | #????????# %" + / #??????????? | | #????????# "" # #### ! #??????????? | | #??????### "" # #??# #??????????? | | ###### #???? # S # #??########??????????? | | ?????# #?? # "" # #????????????????????? | | ?????# # + "" # ####?????????????????? | | ?????# + !!!# "" # #?????????????????? | | ?????# #""" !!!# + k #?????????????????? | | ?????# #?? !!!# # #?????????????????? | | ?????# #???? # ! # #?????????????????? | | ?????# #?????? # !! # #?????????????????? | | ?????# #????????# ! # #?????????????????? | | ?????# ################# p #?????????????????? | | ?????# k pp #?????????????????? | | ?????# #?????????????????? | | ?????# +?????????????????? | | ?????" hw @ #?????????????????? | | ?????T ######+############# #?????????????????? | | ?????# ???????????????????# #?????????????????? | | ?????# ???????????????????# #?????????????????? | | ?????# ???????????????????+ ????????????????? | | ??????????????????????????# ???????????????? | | ??????????????????????????# ?????????????? | | ??????????????????????????# ????????????? | | ??????????????????????????######## ???????????? | | ?????????????????????????????????? #??????????? | | ??????????????????????????????????? #??????????? | | ??????????????????????????????????? #??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????Y???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 39 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Power Amplification 30 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Cycling 20 Melee Speed Boost 30 Phase Shifting 10 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 9 Matter Filtering 30 Offensive Hacking 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Ambidextrous Dangerous Findings Hehehe Part-time Excavator Respectable Loadout \\IAMDERELICT Challenges ------------ None Game ------ Seed PlasmaReflectiveDesublimator Manual? 0 Play Time 05:23:40 Cumulative 24.5 hours Start 2025.01.21 @ 17:47:22 End 2025.01.24 @ 18:21:12 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4f40a3f-2d68-457e-b4cb-919469789746