Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.24 @ 18:21:12

Player: aloola

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (79)      395
Value Destroyed (2441)     2441
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 9696

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     154/300
Energy                     97/100
System Corruption          40%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>                 --- POWER (2) --------
                      (None)
>                 --- PROPULSION (5) ---
                      (None)
>                 --- UTILITY (11) -----
         Enhanced Optical Array
                  Hacking Suite
>                 --- WEAPON (3) -------
                      (None)
>                 --- INVENTORY (5) ----
            Light Particle Reactor
  Faulty Advanced Plasma Rifle
        Precision Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Backup Power III
          Micro Fission Core
>               --- PROPULSION -------
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
                Field Propulsion Array
         Cooled Impulse Thruster
>               --- UTILITY ----------
       Advanced Power Amplifier
       Advanced Weight Redist. System
       Enhanced Optical Array
       Improved Target Analyzer
       Advanced ECM Suite
       Improved Utility Shielding
                Backup Plating III
                Hacking Suite
                Hacking Suite
                Hacking Suite
                Hacking Suite
>               --- WEAPON -----------
       Advanced Datajack
                Impact Mace
                Force Lance
>               --- INVENTORY --------
                Antimatter Reactor
                Xenon Bombardment Thruster
       Improved Heavy Laser
  Hypervelocity Gauss Cannon
      Precision Grenade Launcher
[Rating: 103]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Xenon Bombardment Thruster
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Airjet
  Flight Unit              Xenon Bombardment Thruster
Utility                    Hacking Suite
  Device                   Advanced Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Precision Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Impact Mace
  Slashing Weapon          Mining Claw
  Piercing Weapon          Force Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res 
Slots Evolved              14   | .   .   2   .   .   .   2   2   .   .   4   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   1   .   .   .   .   1   .   .   1   .   .   
  Utility                  9    | .   .   1   .   .   .   2   1   .   .   2   2   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             210  | 9   33  18  .   4   1   5   43  1   2   6   66  22  
  Power                    18   | 2   1   2   .   .   .   .   3   .   .   .   6   4   
    Engine                 6    | 2   1   2   .   .   .   .   .   .   .   .   1   .   
    Core                   8    | .   .   .   .   .   .   .   3   .   .   .   4   1   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   1   3   
  Propulsion               64   | 2   6   1   .   1   .   3   17  1   .   1   25  7   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    13   | 2   6   1   .   1   .   .   .   .   .   .   .   3   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  9    | .   .   .   .   .   .   3   1   .   .   .   5   .   
    Flight                 41   | .   .   .   .   .   .   .   16  1   .   1   20  3   
  Utility                  64   | 2   16  7   .   3   .   2   7   .   .   4   19  4   
    Device                 38   | 1   11  3   .   1   .   1   3   .   .   2   13  3   
    Storage                3    | 1   1   .   .   1   .   .   .   .   .   .   .   .   
    Processor              7    | .   .   2   .   1   .   1   .   .   .   1   2   .   
    Hackware               4    | .   .   .   .   .   .   .   3   .   .   .   .   1   
    Protection             12   | .   4   2   .   .   .   .   1   .   .   1   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   64   | 3   10  8   .   .   1   .   16  .   2   1   16  7   
    Energy Gun             24   | 2   2   5   .   .   1   .   3   .   1   .   5   5   
    Energy Cannon          7    | .   4   1   .   .   .   .   1   .   .   .   1   .   
    Ballistic Gun          5    | 1   .   .   .   .   .   .   3   .   .   1   .   .   
    Ballistic Cannon       4    | .   1   1   .   .   .   .   .   .   .   .   1   1   
    Launcher               4    | .   .   .   .   .   .   .   2   .   1   .   1   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          10   | .   .   .   .   .   .   .   6   .   .   .   4   .   
    Slashing Weapon        6    | .   3   1   .   .   .   .   1   .   .   .   1   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  10   | .   .   2   .   .   .   .   3   .   .   .   2   3   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
    System Corruption      14   | .   .   .   .   .   .   .   .   .   .   .   .   14  
Parts Lost                 57   | .   1   .   .   .   1   .   2   .   .   .   20  33  
  Power                    7    | .   .   .   .   .   .   .   .   .   .   .   3   4   
  Propulsion               13   | .   .   .   .   .   .   .   1   .   .   .   2   10  
  Utility                  21   | .   .   .   .   .   .   .   .   .   .   .   10  11  
  Weapon                   16   | .   1   .   .   .   1   .   1   .   .   .   5   8   
  Highest Loss Streak      17   | .   1   .   .   .   1   .   2   .   .   .   8   17  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   98  96  100 99  100 96  98  98  100 99  89  67  
  Engine                   5    | .   14  11  11  11  11  9   .   .   .   .   .   1   
  Core                     2    | .   .   .   .   .   .   .   6   7   7   5   4   2   
  Leg                      13   | .   27  29  33  32  33  13  .   .   .   .   .   1   
  Flight                   12   | .   .   .   .   .   .   .   27  28  30  28  17  10  
  Device                   10   | .   11  13  11  7   .   7   8   7   7   10  16  10  
  Storage                  8    | .   14  11  11  11  11  9   7   7   7   5   4   .   
  Processor                9    | .   .   7   11  14  22  25  15  7   7   8   7   8   
  Hackware                 7    | .   .   .   .   .   .   .   7   23  23  17  15  14  
  Protection               2    | .   2   .   .   .   .   .   4   .   .   2   5   5   
  Energy Gun               9    | .   10  10  22  22  22  18  2   7   6   5   4   1   
  Energy Cannon            3    | .   12  5   .   .   .   .   5   .   .   .   .   .   
  Ballistic Gun            1    | .   .   .   .   .   .   .   2   .   .   4   1   .   
  Ballistic Cannon         1    | .   3   5   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   .   .   .   .   2   7   7   5   4   2   
Peak Build Rating          103  | 8   12  16  16  21  21  32  50  50  50  69  99  103 
  Average Rating           41   | 5   10  13  16  17  20  28  44  49  49  65  82  72  
  On Entrance              32   | .   8   10  16  16  21  21  32  50  50  50  66  86  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             44   | 15  27  27  24  24  23  23  31  24  25  31  44  42  
  Greatest Support         68   | 20  20  36  30  30  30  30  38  33  33  37  59  68  
  Greatest Overweight (x)  8    | 1   2   1   .   .   .   1   6   .   1   2   5   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  10  5   
  Average Capacity         9    | 7   9   10  10  10  10  10  10  10  10  10  9   5   
  Most Carried             10   | 8   10  10  10  10  10  10  10  9   9   10  10  5   
  Average Carried          9    | 5   9   9   10  10  9   9   9   9   9   9   9   4   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  5   5   
  Final Carried            10   | 8   10  10  10  10  10  10  9   9   9   10  5   5   

 Class Distribution 
--------------------
 29% | Mutant
 26% | Hacker-Sprinter
 24% | Scavenger-Mutant
  9% | Hacker-Mutant
  5% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
  Hacker-Sprinter | -7/Storage
  Hacker-Sprinter | -7/Recycling
  Hacker-Sprinter | -5/Factory
  Hacker-Sprinter | -4/Factory
  Hacker-Sprinter | -3/Research

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -3  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res 
Matter Collected           2427 | 290 332 165 27  .   50  30  569 20  23  70  713 138 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3566 | 123 740 195 16  .   102 34  740 25  88  10  840 653 
  Parts                    165  | 7   41  12  .   .   16  3   29  2   .   .   43  12  
Haulers Intercepted        6    | .   1   2   .   .   .   .   3   .   .   .   .   .   
Recyclers Shooed           5    | .   1   .   .   .   .   .   1   .   .   .   2   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res 
Combat Hostiles Destroyed  44   | .   12  2   .   .   7   .   6   .   .   .   12  5   
  Melee                    8    | .   .   .   .   .   .   .   .   .   .   .   7   1   
  Guns                     12   | .   3   .   .   .   5   .   1   .   .   .   2   1   
  Cannons                  17   | .   8   2   .   .   .   .   3   .   .   .   2   2   
  AOE                      5    | .   1   .   .   .   2   .   2   .   .   .   .   .   
Classes Destroyed          12   | 2   6   1   .   .   .   .   2   .   .   .   .   1   
  Worker                   3    | .   .   .   .   .   .   .   1   1   .   .   1   .   
  Builder                  7    | .   1   .   .   .   .   .   4   .   .   .   1   1   
  Tunneler                 3    | 1   .   .   .   .   .   .   1   .   .   1   .   .   
  Hauler                   6    | .   1   2   .   .   .   .   3   .   .   .   .   .   
  Recycler                 10   | 1   2   .   .   .   .   .   4   .   .   .   1   2   
  Operator                 3    | .   1   .   .   .   .   .   .   .   .   .   1   1   
  Watcher                  3    | .   2   .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  13   | .   3   .   .   .   7   .   3   .   .   .   .   .   
  Grunt                    13   | .   9   1   .   .   .   .   .   .   .   .   1   2   
  Sentry                   3    | .   .   1   .   .   .   .   .   .   .   .   1   1   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Programmer               14   | .   .   .   .   .   .   .   3   .   .   .   10  1   
Best Kill Streak           5    | 2   5   2   .   .   4   1   5   1   .   1   4   2   
  Combat Bots Only         4    | .   4   2   .   .   4   .   3   .   .   .   4   1   
Max Kills in Single Turn   2    | 1   2   1   .   .   1   1   2   1   .   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   1   .   1   .   .   .   .   .   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   2   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -4   -3   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Fac  Res  
Hostile Shots Fired        541  | .    39   3    .    .    22   .    61   .    .    .    159  257  
  Missed                   151  | .    8    2    .    .    3    .    24   .    .    .    32   82   
Damage Taken               7649 | 17   389  41   .    .    287  .    630  .    .    .    2672 3613 
  Core                     2198 | .    82   .    .    .    27   .    159  .    .    .    613  1317 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  310  | .    .    .    .    .    .    .    .    .    .    .    200  110  
  Ignored by Resistances   15   | .    .    .    .    .    .    .    .    .    .    .    .    15   
  Regen/Repaired (Parts)   249  | .    69   .    .    .    .    .    72   28   .    .    80   .    
Core Remaining (%)         83   | 100  67   .    .    .    93   100  .    .    77   100  46   .    
Volleys Fired              146  | 3    41   4    1    .    8    2    41   5    1    .    21   19   
  Largest                  3    | 2    2    2    2    .    2    2    2    1    1    .    3    2    
  Hottest                  156  | 90   108  103  90   .    90   90   125  65   36   .    156  136  
Shots Fired                253  | 6    82   8    2    .    13   4    62   5    1    .    44   26   
  Gun                      142  | 6    33   2    2    .    13   4    28   5    .    .    34   15   
  Cannon                   105  | .    49   6    .    .    .    .    31   .    .    .    8    11   
  Launcher                 5    | .    .    .    .    .    .    .    3    .    1    .    1    .    
  Special                  1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  57   | .    8    3    .    .    .    .    16   .    .    .    19   11   
  Thermal                  102  | 3    41   3    .    .    .    .    31   .    .    .    10   14   
  Explosive                5    | .    .    .    .    .    .    .    3    .    1    .    1    .    
  Electromagnetic          88   | 3    33   2    2    .    13   4    12   5    .    .    13   1    
  Robot Hit Streak         26   | 3    6    8    5    .    4    3    26   14   .    .    16   10   
  Robot Miss Streak        5    | 1    5    1    .    .    2    3    4    .    .    .    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           247  | 5    42   6    2    .    10   3    60   5    1    1    69   43   
  Core Hits                102  | 2    21   5    2    .    7    2    21   1    .    .    19   22   
  Critical Kills           2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Critical Parts Destroyed 19   | .    .    .    .    .    .    .    2    .    .    1    5    11   
  Critical Strikes         29   | .    .    .    .    .    .    .    2    .    .    1    10   16   
    Burn                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                9    | .    .    .    .    .    .    .    .    .    .    .    2    7    
    Smash                  14   | .    .    .    .    .    .    .    2    .    .    1    3    8    
    Impale                 5    | .    .    .    .    .    .    .    .    .    .    .    5    .    
Melee Attacks              183  | .    8    2    .    .    .    .    35   .    15   9    64   50   
  Impact                   134  | .    .    .    .    .    .    .    26   .    15   9    41   43   
  Slashing                 19   | .    8    2    .    .    .    .    9    .    .    .    .    .    
  Piercing                 29   | .    .    .    .    .    .    .    .    .    .    .    23   6    
  Sneak Attacks            16   | .    .    .    .    .    .    .    7    .    .    1    3    5    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        7    | .    .    .    .    .    .    .    .    .    .    .    5    2    
Damage Inflicted           8159 | 97   865  139  30   .    234  76   2058 75   117  120  2524 1824 
  Guns                     1667 | 65   213  34   30   .    105  76   426  75   .    .    396  247  
  Cannons                  1552 | .    565  78   .    .    .    .    610  .    .    .    149  150  
  Explosions               606  | 32   87   27   .    .    129  .    249  .    .    .    82   .    
  Melee                    4266 | .    .    .    .    .    .    .    773  .    117  120  1897 1359 
  Ramming                  68   | .    .    .    .    .    .    .    .    .    .    .    .    68   
  Kinetic                  914  | .    50   17   .    .    .    .    364  .    .    .    333  150  
  Thermal                  1937 | 57   602  88   .    .    129  .    610  .    .    .    232  219  
  Explosive                186  | .    .    .    .    .    .    .    186  .    .    .    .    .    
  Electromagnetic          788  | 40   213  34   30   .    105  76   125  75   .    .    62   28   
  Impact                   3191 | .    .    .    .    .    .    .    773  .    117  120  1072 1109 
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1075 | .    .    .    .    .    .    .    .    .    .    .    825  250  
Highest Corruption         40   | .    .    .    .    .    .    .    4    .    .    .    18   40   
  Average Corruption       7    | .    .    .    .    .    .    .    1    .    .    .    9    26   
  Corruption Purged        4    | .    .    .    .    .    .    .    4    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  91   | .    .    .    .    .    .    .    17   .    .    .    60   14   
    Message Errors         25   | .    .    .    .    .    .    .    6    .    .    .    15   4    
    Matter Fused           24   | .    .    .    .    .    .    .    5    .    .    .    16   3    
    Heat Flow Errors       15   | .    .    .    .    .    .    .    4    .    .    .    10   1    
    Energy Discharges      10   | .    .    .    .    .    .    .    .    .    .    .    8    2    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      7    | .    .    .    .    .    .    .    2    .    .    .    3    2    
    Data Loss (major)      6    | .    .    .    .    .    .    .    .    .    .    .    6    .    
    Misfires               2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1989 | .    14   .    .    .    13   .    453  .    92   120  651  646  
  Projectiles              35   | .    14   .    .    .    .    .    18   .    .    .    .    3    
  Explosions               55   | .    .    .    .    .    13   .    .    .    .    .    42   .    
  Melee                    1899 | .    .    .    .    .    .    .    435  .    92   120  609  643  
Knockbacks                 13   | .    .    .    .    .    .    .    2    .    .    1    4    6    
  Impact                   13   | .    .    .    .    .    .    .    2    .    .    1    4    6    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      279  | 17   .    30   .    .    90   .    53   .    .    .    61   28   
  Shots                    7    | 1    .    1    .    .    3    .    1    .    .    .    1    .    
  Rammed                   27   | .    .    .    .    .    .    .    .    .    .    .    .    27   
Targets Rammed             28   | .    .    .    .    .    .    .    .    .    .    .    .    28   
  Kicked                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        367  | 72   367  79   24   .    120  15   238  112  7    .    264  333  
  Average Temperature      84   | 32   105  32   12   .    53   10   65   48   4    .    81   169  
  Received Heat Transfer   841  | .    183  6    .    .    63   .    .    .    .    .    123  466  
  Effects                  6    | .    4    .    .    .    .    .    .    .    .    .    .    2    
    Shutdowns              2    | .    1    .    .    .    .    .    .    .    .    .    .    1    
    Interference           3    | .    3    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8    | .    .    .    .    .    .    .    3    .    .    1    2    2    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    .    .    .    1    1    
  Parts Fried              12   | .    .    .    .    .    .    .    3    .    2    1    2    4    
  Impact Corruptions       50   | .    .    .    .    .    .    .    13   .    3    4    13   17   
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    2    .    .    .    .    .    2    .    .    .    .    1    
  Heat Transferred         3266 | 124  1075 161  .    .    200  .    888  .    .    .    272  546  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7    | 1    2    1    .    .    3    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res 
Peak Influence             216  | 10  142 98  3   .   128 42  216 91  91  93  205 71  
  Initial                  74   | .   6   17  3   .   .   .   18  74  35  37  .   31  
  Average                  51   | 4   47  57  1   .   36  16  68  87  57  52  65  30  
Maximum Alert Level        1    | .   .   .   .   .   .   .   1   .   .   .   1   .   
  Low Security (%)         98   | 100 100 100 100 .   100 100 91  100 100 100 99  100 
  Level 1                  1    | .   .   .   .   .   .   .   8   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   2   .   .   .   .   .   5   1   .   1   6   4   
  Investigation            3    | .   .   .   .   .   .   .   1   1   .   .   1   .   
  Extermination            9    | .   .   .   .   .   .   .   3   .   .   .   4   2   
  Reinforcement            6    | .   2   .   .   .   .   .   1   .   .   1   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   1   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res 
Distress Signals           6    | .   2   .   .   .   .   1   1   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              81   | .   23  2   .   .   10  5   10  .   .   1   14  16  
  Peak Tracking Total      5    | .   5   2   .   .   4   5   5   .   .   1   4   5   
  Tactical Retreats        6    | .   1   .   .   .   .   .   1   .   .   .   1   3   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res 
Traps Triggered            7    | .   2   .   .   .   .   .   3   .   .   .   2   .   
  Indirectly               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Trap Hack Attempts         7    | .   .   .   .   .   .   .   .   .   .   .   .   7   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -3  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res 
Machines Disabled          19   | .   3   .   .   .   .   .   6   .   .   1   9   .   
  Max in Single Turn       7    | .   1   .   .   .   .   .   4   .   .   1   7   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res 
Machines Accessed          46   | .   6   2   .   1   .   .   8   3   5   10  9   2   
  Terminals                28   | .   4   1   .   .   .   .   5   2   4   7   4   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
  Repair Stations          5    | .   1   .   .   .   .   .   2   1   .   .   1   .   
  Recycling Units          5    | .   1   .   .   .   .   .   1   .   1   1   1   .   
  Scanalyzers              2    | .   .   1   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   2   1   
Total Hacks                105  | .   16  6   .   1   .   .   24  8   8   22  17  3   
  Successful               54   | .   8   2   .   1   .   .   10  5   5   10  13  .   
  Failed                   51   | .   8   4   .   .   .   .   14  3   3   12  4   3   
    Catastrophic           13   | .   2   .   .   .   .   .   4   1   1   2   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   48   | .   4   4   .   1   .   .   12  5   4   13  4   1   
  Terminals                65   | .   10  4   .   .   .   .   12  5   7   16  10  1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
  Repair Stations          18   | .   3   .   .   .   .   .   10  3   .   .   2   .   
  Recycling Units          12   | .   3   .   .   .   .   .   2   .   1   4   2   .   
  Scanalyzers              3    | .   .   2   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   2   2   
Terminal Hacks             28   | .   4   2   .   1   .   .   2   3   4   5   7   .   
  Record                   11   | .   .   .   .   .   .   .   2   1   1   3   4   .   
  Robot Analysis           3    | .   1   .   .   .   .   .   .   1   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   1   1   .   .   
  Branch Access Points     5    | .   1   1   .   .   .   .   .   .   1   1   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   1   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
Repair Station Hacks       13   | .   2   .   .   .   .   .   7   2   .   .   2   .   
  Scan Component           7    | .   1   .   .   .   .   .   4   1   .   .   1   .   
  Repair                   6    | .   1   .   .   .   .   .   3   1   .   .   1   .   
Recycling Unit Hacks       5    | .   2   .   .   .   .   .   .   .   .   2   1   .   
  Report Inventory         3    | .   1   .   .   .   .   .   .   .   .   1   1   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         4    | .   .   .   .   .   .   .   1   .   1   1   1   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   1   .   1   1   1   .   
    Monitor                4    | .   .   .   .   .   .   .   1   .   1   1   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   4   2   .   .   .   .   8   4   3   10  6   2   
  Full Trace Events        3    | .   .   .   .   .   .   .   1   1   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   1   .   .   .   .   .   3   1   .   .   1   .   
  Time                     216  | .   32  .   .   .   .   .   127 22  .   .   35  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         84   | .   84  .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -3  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -3  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res 
Total Allies               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   .   1   1   .   .   1   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   31  31  .   .   8   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   .   8   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res 
Robot Analysis Total       3    | .   1   .   .   .   .   .   .   1   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -4   -3   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Fac  Res  
Turns Passed               11556 | 116  2090 498  622  762  758  315  2271 204  371  477  2179 893  
Spaces Moved               10352 | 69   844  306  396  627  455  367  2389 280  650  853  2301 815  
  Core                     503   | 5    .    .    .    .    .    .    240  .    4    12   121  121  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2862  | 64   844  306  396  627  455  124  .    .    .    .    .    46   
  Wheels                   100   | .    .    .    .    .    .    .    .    .    .    .    .    100  
  Hover                    416   | .    .    .    .    .    .    243  74   .    .    .    99   .    
  Flight                   6471  | .    .    .    .    .    .    .    2075 280  646  841  2081 548  
  Fastest Speed            27    | 50   120  120  120  120  120  52   31   31   31   27   27   29   
  Average Speed            67    | 118  174  121  120  120  120  75   47   31   31   28   38   50   
  Slowest Speed            450   | 190  260  190  120  120  120  120  350  34   100  150  300  450  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            27    | .    .    .    .    .    .    .    12   1    11   .    2    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37    | 4    81   18   46   82   68   28   25   35   55   15   22   12   
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    1    1    1    1    1    .    .    1    1    .    .    
  Unknown Exits Taken      5     | 1    1    .    .    .    .    .    1    1    .    .    1    .    
Scrap Searched             2     | .    .    .    .    .    2    .    .    .    .    .    .    .    
Spaces Dug                 65    | .    3    1    .    .    .    .    17   .    13   7    15   9    
Terrain Destroyed          161   | .    8    4    .    .    10   .    34   .    26   7    63   9    
  Melee                    65    | .    3    1    .    .    .    .    17   .    13   7    15   9    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      96    | .    5    3    .    .    10   .    17   .    13   .    48   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -4   -3   
---------                  Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Fac  Res  
Total                      14359 | 94   1366 424  541  635  653  401  3382 388  776  1068 3447 1184 
  Wait                     3238  | 2    404  74   141  1    187  23   845  104  120  191  914  232  
  Move                     10288 | 68   843  305  395  626  454  366  2365 277  628  852  2296 813  
  Hop                      25    | .    .    .    .    .    .    .    11   1    10   .    2    1    
  Pick Up                  86    | 9    17   8    .    .    2    2    14   .    .    6    21   7    
  Fast Attach              86    | 8    4    5    .    2    .    3    12   1    .    2    35   14   
  Attach                   35    | .    2    1    .    .    1    2    6    .    .    3    14   6    
  Detach                   13    | 1    .    1    .    .    .    .    3    .    .    1    4    3    
  Swap                     89    | 1    27   12   .    2    .    .    25   .    2    1    17   2    
  Drop                     103   | 2    20   12   .    2    1    3    21   .    .    3    34   5    
  Fire                     146   | 3    41   4    1    .    8    2    41   5    1    .    21   19   
  Melee                    174   | .    8    2    .    .    .    .    35   .    15   9    58   47   
  Ram                      27    | .    .    .    .    .    .    .    .    .    .    .    .    27   
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            31    | .    .    .    .    .    .    .    .    .    .    .    31   .    
  Rewire                   10    | .    .    .    4    2    .    .    4    .    .    .    .    .    
  Trap                     7     | .    .    .    .    .    .    .    .    .    .    .    .    7    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 3 exits: *Mat / *Exi / *Zio)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Sto / *Low)
-7/Storage
-7/Recycling
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)
-4/Factory (discovered 6 exits: *Res / *Upp x2 / Ext x2 / Arm)
-3/Research

 History 
---------
  Turn | Location      | Event
    32 | -11/Scrapyard | Discovered new exit (range 16)
   117 | -11/Scrapyard | Entered Materials
   302 | -10/Materials | Build established: Mutant
  1701 | -10/Materials | Discovered new exit (range 3)
  1831 | -10/Materials | Discovered new exit (range 12)
  1903 | -10/Materials | Discovered new exit (range 10)
  1994 | -10/Materials | Discovered new exit (range 6)
  2109 | -10/Materials | Identified exit to Mines
  2158 | -10/Materials | Repaired Particle Cannon
  2207 | -10/Materials | Entered another Materials area
  2207 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2237 | -9/Materials  | Identified exit to Mines
  2687 | -9/Materials  | Build established: Scavenger-Mutant
  2705 | -9/Materials  | Entered Mines
  2706 | -9/Mines      | Assembled infested the area
  2708 | -9/Mines      | Met a Derelict bent on vengeance
  3059 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  3137 | -9/Mines      | Discovered new exit (range 10)
  3142 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  3154 | -9/Mines      | Identified exit to Materials
  3168 | -9/Mines      | Discovered new exit (range 5)
  3172 | -9/Mines      | Identified exit to Exiles
  3250 | -9/Mines      | Identified exit to Zion
  3327 | -9/Mines      | Entered Exiles
  3327 | -9/Exiles     | Accompanied by 1 ally
  3344 | -9/Exiles     | Discovered new exit (range 15)
  3360 | -9/Exiles     | Identified exit to Mines
  3384 | -9/Exiles     | Met 8R-AWN
  3405 | -9/Exiles     | Met EX-HEX
  3497 | -9/Exiles     | Met EX-DEC
  3520 | -9/Exiles     | Visited The Gauntlet
  3630 | -9/Exiles     | Discovered exit to Mines (range 14)
  3741 | -9/Exiles     | Met EX-BIN
  3759 | -9/Exiles     | Aligned with FarCom system
  3761 | -9/Exiles     | Given EX-Vault access code
  3811 | -9/Exiles     | Opened EX-Vault
  3848 | -9/Exiles     | Found 0b10 Alert Chip
  3874 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  4089 | -9/Exiles     | Left Exiles lab with 0b10 Alert Chip
  4089 | -9/Exiles     | Entered Mines
  4842 | -8/Mines      | Discovered exit to Materials (range 4)
  4847 | -8/Mines      | Entered Materials
  4847 | -8/Materials  | Evolved 2 slots: Utility x2
  5042 | -8/Materials  | Discovered new exit (range 5)
  5044 | -8/Materials  | Identified exit to Factory
  5162 | -8/Materials  | Entered Factory
  5162 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  6408 | -7/Factory    | Discovered new exit (range 15)
  6461 | -7/Factory    | Repaired Xenon Bombardment Thruster
  6532 | -7/Factory    | Repaired Broken Xenon Bombardment Thruster?
  6638 | -7/Factory    | Identified exit to Lower Caves
  6698 | -7/Factory    | Discovered new exit (range 12)
  6925 | -7/Factory    | Repaired Xenon Bombardment Thruster
  7433 | -7/Factory    | Entered Storage
  7468 | -7/Storage    | Repaired Xenon Bombardment Thruster?
  7618 | -7/Storage    | Used back door to open Recycling access
  7618 | -7/Storage    | Discovered new exit (range 4)
  7637 | -7/Storage    | Entered Recycling
  7638 | -7/Recycling  | Met a Zionite searching for Scraptown
  7782 | -7/Recycling  | Build established: Hacker-Sprinter
  7830 | -7/Recycling  | Identified exit to Factory
  8008 | -7/Recycling  | Entered Factory
  8008 | -5/Factory    | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  8236 | -5/Factory    | Identified exit to Factory
  8249 | -5/Factory    | Discovered new exit (range 7)
  8300 | -5/Factory    | Identified exit to Upper Caves
  8485 | -5/Factory    | Entered another Factory area
  8485 | -4/Factory    | Evolved 2 slots: Utility x2
  8861 | -4/Factory    | Lost 8 parts (1p2n3u2w)
  9113 | -4/Factory    | Build established: Hacker-Mutant
  9132 | -4/Factory    | Lost 4 parts (1u3w)
  9153 | -4/Factory    | Spotted B-86 Titan
  9469 | -4/Factory    | Build established: Hacker-Sprinter
  9705 | -4/Factory    | System corruption reached 10%
  9754 | -4/Factory    | Discovered new exit (range 3)
  9763 | -4/Factory    | Identified exit to Upper Caves
  9763 | -4/Factory    | Identified exit to Extension
  9763 | -4/Factory    | Identified exit to Armory
 10498 | -4/Factory    | Repaired Impact Mace
 10576 | -4/Factory    | Core integrity fell below 50%
 10595 | -4/Factory    | Lost 5 parts (1p4u)
 10659 | -4/Factory    | Discovered new exit (range 12)
 10664 | -4/Factory    | Entered Research
 10664 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 11132 | -3/Research   | Lost 7 parts (1p3n1u2w)
 11283 | -3/Research   | System corruption reached 10%
 11293 | -3/Research   | Core integrity fell below 50%
 11328 | -3/Research   | System corruption reached 30%
 11339 | -3/Research   | Core integrity fell below 20%
 11372 | -3/Research   | Lost 17 parts (2p3n8u4w)
 11469 | -3/Research   | Garrison activated, responded to threat
 11557 | -3/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
11509_ Overheating: Enh. Optical Array damaged
  (-9).
11510_ Scanalyzer disabled.
11510_ Plasma Rifle destroyed.
11512_ System corrupted: Matter fused (-5).
11512_ P-80 Master resets R-10 Processor, system
  corruption cleaned.
11513_ Lgt. Antimatter Reactor destroyed.
11518_ P-80 Master resets P-80 Master, system
  corruption cleaned.
11523_ Flexi-carbon Leg destroyed.
11529_ Acquired Prototype Energy Gun.
11529_ Identified Adv. Plasma Rifle.
11529_ Faulty integration triggers energy drain
  (-1).
11532_ Adv. Focal Shield destroyed.
11533_ Slammed into P-80 Master.
11548_ Flexi-carbon Leg destroyed.
11553_ System corrupted: Component data lost.
11555_ Biometal Leg destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????###############+#####???????????????????????? |
| ?????#                  #????????????????????????? |
| ?????#                  #????????????????????????? |
| ?????#                  #????????????????????????? |
| ?????#                 !#????????????????????????? |
| ?????#    #############%#??????########??????????? |
| ?????#    #????????####"###????#      #??????????? |
| ######    #????????#   %  #????#      #??????????? |
|           #????????# % *% ######      #??????????? |
|           #????????# %"   +    /      #??????????? |
|           #????????#  ""  # #### !    #??????????? |
|           #??????###  ""  # #??#      #??????????? |
| ######    #????    #  S   # #??########??????????? |
| ?????#    #??      #  ""  # #????????????????????? |
| ?????#    #        +  ""  # ####?????????????????? |
| ?????#    +     !!!#  ""  #    #?????????????????? |
| ?????#    #"""  !!!#      +  k #?????????????????? |
| ?????#    #??   !!!#      #    #?????????????????? |
| ?????#    #????    # !    #    #?????????????????? |
| ?????#    #??????  # !!   #    #?????????????????? |
| ?????#    #????????# !    #    #?????????????????? |
| ?????#    ################# p  #?????????????????? |
| ?????#             k      pp   #?????????????????? |
| ?????#                         #?????????????????? |
| ?????#                         +?????????????????? |
| ?????"  hw               @     #?????????????????? |
| ?????T ######+#############    #?????????????????? |
| ?????# ???????????????????#    #?????????????????? |
| ?????# ???????????????????#    #?????????????????? |
| ?????# ???????????????????+      ????????????????? |
| ??????????????????????????#       ???????????????? |
| ??????????????????????????#         ?????????????? |
| ??????????????????????????#          ????????????? |
| ??????????????????????????########    ???????????? |
| ??????????????????????????????????    #??????????? |
| ???????????????????????????????????   #??????????? |
| ???????????????????????????????????   #??????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????Y???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          39
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Power Amplification        30
Additional Mass Support    9
Armor Coverage             225
Resistance: KI             30
Propulsion Shielding       66
Utility Shielding          66
Weapon Cycling             20
Melee Speed Boost          30
Phase Shifting             10
Evasion (%)                64
Targeting Accuracy         8
Target Analysis            9
Matter Filtering           30
Offensive Hacking          40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Ambidextrous
Dangerous Findings
Hehehe
Part-time Excavator
Respectable Loadout
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              PlasmaReflectiveDesublimator
  Manual?         0
Play Time         05:23:40
  Cumulative      24.5 hours
  Start           2025.01.21 @ 17:47:22
  End             2025.01.24 @ 18:21:12
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          19
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f4f40a3f-2d68-457e-b4cb-919469789746