Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.06 @ 18:43:26 Player: CidBioMech Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (97) 485 Value Destroyed (2519) 2519 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (239) 239 TOTAL SCORE: 5123 Bonus ------- High Alert Combat Kills 39 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 276/500 Energy 50/100 System Corruption 0% Temperature Cool (0) Movement Flying (385) Ox5 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Improved VTOL Module > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit High-capacity Matter Pod Salvage Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (16) --- Salvage Targeting Computer Improved Power Shielding Light Armor Plating Reflective Plating System Shield Field Recycling Unit (0) Reclamation Unit Faulty Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Salvage Targeting Computer > --- WEAPON ----------- Particle Cannon Heavy Assault Rifle High-powered Shotgun > --- INVENTORY -------- Light Nuclear Core Aerolev Unit Improved VTOL Module High-capacity Matter Pod Salvage Targeting Computer Improved Power Shielding Weapon Shielding Light Armor Plating Reflective Plating System Shield Field Recycling Unit Reclamation Unit Advanced Beam Cannon Advanced Beam Cannon Rocket Launcher Missile Launcher [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Salvage Targeting Computer Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion . | . . . . . Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 71 | 7 14 25 18 7 Power 14 | 1 1 4 8 . Engine 5 | 1 . 2 2 . Core 9 | . 1 2 6 . Reactor . | . . . . . Propulsion 16 | 2 4 7 1 2 Treads 1 | . . 1 . . Leg 11 | . 4 6 1 . Wheel 2 | 2 . . . . Hover 1 | . . . . 1 Flight 1 | . . . . 1 Utility 12 | 2 3 3 3 1 Device 6 | 1 2 2 1 . Storage 5 | 1 1 1 1 1 Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 29 | 2 6 11 6 4 Energy Gun 8 | . 2 5 1 . Energy Cannon 3 | . . 1 1 1 Ballistic Gun 11 | 2 2 3 3 1 Ballistic Cannon 2 | . 1 . 1 . Launcher 5 | . 1 2 . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 . 3 Parts Lost 30 | . 4 8 7 11 Power 7 | . . 2 3 2 Propulsion 5 | . 2 2 . 1 Utility 3 | . 1 1 . 1 Weapon 15 | . 1 3 4 7 Highest Loss Streak 8 | . 2 2 3 8 Average Slot Usage (%) 91 | . 98 89 89 76 Engine 5 | . . 10 4 7 Core 10 | . 13 8 12 8 Treads 2 | . . . 9 1 Leg 15 | . 25 17 5 . Device 10 | . 13 9 9 1 Storage 19 | . 14 22 24 18 Energy Gun 7 | . 7 9 5 . Energy Cannon 1 | . . . 2 8 Ballistic Gun 11 | . 10 9 15 7 Ballistic Cannon 2 | . 6 . . 7 Launcher 1 | . 2 . . . Naked Turns . | . . . . . Heaviest Build 72 | 13 28 53 72 55 Greatest Support 26 | 26 26 23 23 23 Greatest Overweight (x) 15 | . 4 15 4 8 Average Overweight (x) 1 | . . 2 2 5 Largest Inventory Capacity 22 | 6 10 16 22 16 Average Capacity 14 | 5 9 16 20 16 Most Carried 19 | 1 10 16 19 16 Average Carried 11 | . 6 13 15 12 Final Capacity 16 | 6 10 16 16 16 Final Carried 16 | . 10 15 16 8 Class Distribution -------------------- 58% | Scavenger-Mutant 13% | Mutant 12% | Hauler-Gunner 11% | Gunner 4% | Hauler-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hauler-Gunner | -8/Materials Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1961 | 330 612 340 660 19 Remotely . | . . . . . Salvage Created 3618 | 211 903 763 1592 149 Parts 212 | 18 46 55 82 11 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 8 | 1 2 3 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 61 | . 13 15 25 8 Guns 40 | . 6 11 22 1 Cannons 15 | . 7 2 2 4 AOE 6 | . . 2 1 3 Classes Destroyed 12 | 3 3 2 4 . Worker 5 | 2 . 1 2 . Builder 5 | . 1 . 4 . Tunneler 7 | 5 1 1 . . Hauler 1 | . . . 1 . Recycler 10 | 1 4 1 4 . Operator 2 | . . 1 1 . Watcher 6 | . 3 1 2 . Swarmer 11 | . . . 6 5 Grunt 38 | . 13 9 14 2 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 10 | . . 6 3 1 Best Kill Streak 11 | 4 5 5 11 5 Combat Bots Only 6 | . 3 4 6 5 Max Kills in Single Turn 3 | 1 1 1 3 2 Gunslinging . | . . . . . Exploded 2 | . . 1 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 4021 | . 689 928 1209 1195 Core 820 | . 60 196 159 405 Absorbed by Shields . | . . . . . Core Remaining (%) 75 | 100 76 51 . . Volleys Fired 238 | 15 68 52 79 24 Largest 3 | 2 2 2 3 3 Hottest 138 | 40 85 91 138 137 Shots Fired 494 | 30 120 100 201 43 Gun 383 | 30 73 83 188 9 Cannon 103 | . 47 13 13 30 Launcher 8 | . . 4 . 4 Special . | . . . . . Kinetic 318 | 30 85 47 135 21 Thermal 154 | . 35 41 60 18 Explosive 8 | . . 4 . 4 Electromagnetic 14 | . . 8 6 . Robot Hit Streak 12 | 5 10 8 12 5 Robot Miss Streak 4 | 2 3 4 4 4 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 309 | 17 80 63 125 24 Core Hits 156 | 9 36 33 66 12 Critical Hits 1 | . . . 1 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5193 | 216 1139 1162 1978 698 Guns 3367 | 216 570 729 1769 83 Cannons 1166 | . 569 202 125 270 Explosions 660 | . . 231 84 345 Melee . | . . . . . Ramming . | . . . . . Kinetic 2782 | 216 853 342 1242 129 Thermal 1657 | . 286 478 669 224 Explosive 576 | . . 231 . 345 Electromagnetic 178 | . . 111 67 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Effects 1 | . 1 . . . Targeting Errors 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 80 | . . 57 . 23 Projectiles 32 | . . 11 . 21 Explosions 48 | . . 46 . 2 Melee . | . . . . . Knockbacks 15 | . 14 . . 1 Impact . | . . . . . Kinetic 14 | . 13 . . 1 Secondary 1 | . 1 . . . Self-Inflicted Damage 244 | . . 111 47 86 Shots 5 | . . 1 1 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 455 | . 126 383 242 455 Average Temperature 74 | . 36 75 45 160 Received Heat Transfer 1368 | . 387 351 504 126 Effects 8 | . . 3 . 5 Shutdowns 4 | . . 2 . 2 Energy Bleed 2 | . . 1 . 1 Matter Decay 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 1 1 . Heat Transferred 3887 | . 851 1073 1556 407 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 579 | 40 165 272 579 372 Initial 286 | . 26 13 27 286 Average 151 | 15 75 104 296 312 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 72 | 100 100 89 28 . Level 1 19 | . . 10 39 100 Level 2 7 | . . . 32 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 4 5 2 . Investigation 4 | . 2 2 . . Extermination . | . . . . . Reinforcement 7 | . 2 3 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 6 | . 1 3 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 95 | . 22 21 41 11 Peak Tracking Total 7 | . 3 6 6 7 Tactical Retreats 2 | . . . 2 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 8 | . 1 6 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 5 | . . 5 . . Max in Single Turn 2 | . . 2 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 16 | . 5 6 5 . Terminals 12 | . 5 5 2 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 29 | . 8 13 8 . Successful 18 | . 7 7 4 . Failed 11 | . 1 6 4 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 24 | . 8 11 5 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . 1 . Scanalyzers 2 | . . 2 . . Garrison Access 1 | . . . 1 . Terminal Hacks 16 | . 7 6 3 . Record 13 | . 5 6 2 . Robot Analysis 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . 1 . . Insert Component 1 | . . 1 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 4 4 2 . Full Trace Events 1 | . 1 . . . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 4486 | 121 1333 1712 1005 315 Spaces Moved 1906 | 74 719 719 343 51 Core 31 | 1 2 28 . . Treads 372 | . . 29 321 22 Legs 1361 | . 677 662 22 . Wheels 113 | 73 40 . . . Hover . | . . . . . Flight 29 | . . . . 29 Fastest Speed 50 | 50 90 150 200 200 Average Speed 181 | 88 142 202 204 424 Slowest Speed 800 | 90 250 800 240 595 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 3 99 81 29 23 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 72 | . . 33 5 34 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 71 | . . 33 5 33 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 2481 | 102 906 873 490 110 Wait 154 | . 80 40 26 8 Move 1902 | 73 718 718 342 51 Hop . | . . . . . Pick Up 72 | 7 20 27 18 . Fast Attach 4 | . . 4 . . Attach 42 | 7 4 12 12 7 Detach . | . . . . . Swap 26 | . 10 10 6 . Drop 25 | . 6 10 7 2 Fire 238 | 15 68 52 79 24 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 18 | . . . . 18 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -8/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 122 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Discovered new exit (range 15) 530 | -10/Materials | Build established: Scavenger-Mutant 744 | -10/Materials | Discovered new exit (range 4) 1007 | -10/Materials | Discovered new exit (range 12) 1160 | -10/Materials | Discovered new exit (range 5) 1455 | -10/Materials | Entered another Materials area 1455 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1706 | -9/Materials | Met 8R-AWN 1736 | -9/Materials | Discovered new exit (range 11) 2014 | -9/Materials | Discovered new exit (range 16) 2498 | -9/Materials | Discovered new exit (range 8) 3072 | -9/Materials | Discovered new exit (range 10) 3167 | -9/Materials | Entered another Materials area 3167 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3544 | -8/Materials | Build established: Hauler-Gunner 3739 | -8/Materials | Lost 3 parts (3w) 4166 | -8/Materials | Identified exit to Garrison 4172 | -8/Materials | Entered Garrison 4214 | -8/Garrison | Triggered checkpoint 4250 | -8/Garrison | Lost 3 parts (1n1u1w) 4459 | -8/Garrison | Core integrity fell below 50% 4475 | -8/Garrison | Core integrity fell below 20% 4487 | -8/Garrison | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 04462_ The unstable cave ceiling collapses. 04462_ G-47 Trooper destroyed. 04462_ Destroyed Flight Unit. 04463_ Slug penetrates Wall. 04463_ Rocket Launcher destroyed. 04463_ Missile Launcher destroyed. 04466_ Slug penetrates Wall. 04466_ Identified Adv. Beam Cannon. 04469_ Slug penetrates Wall. 04471_ The unstable cave ceiling collapses. 04471_ Destroyed Beam Rifle. 04477_ Y-45 Defender destroyed. 04478_ Slug penetrates Wall. 04478_ Adv. Beam Cannon destroyed. 04481_ Slug penetrates Wall. 04483_ The unstable cave ceiling collapses. 04484_ Slug penetrates Wall. 04486_ S-10 Pest destroyed. 04487_ The unstable cave ceiling collapses. 04487_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????" "#??? | | ???????????????????????????????????????????" "#??? | | ???????????????????????????????????????????" 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"?????????????????????? | | ?????????????? ## ???## #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 44 Recoil Reduction 1 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed KineticAssemblyRay Manual? 0 Play Time 01:02:45 Cumulative 5.4 hours Start 2020.11.06 @ 17:38:01 End 2020.11.06 @ 18:43:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c00cd86-dbb5-4e60-8dd2-56ffd38ff494