Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.05 @ 20:08:27 Player: BOTHUNTER Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (44) 220 Value Destroyed (1892) 1892 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1144) 1144 TOTAL SCORE: 5476 Bonus ------- High Alert Combat Kills 276 Follower Combat Kills 336 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -168 Cogmind --------- Core Integrity 0/550 Matter 201/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Improved Targeting Computer Advanced Targeting Computer Melee Analysis Suite Relay Coupler [NC] (24) Relay Coupler [Grunt] (24) > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (4) ---- Ion Engine Propulsion Shielding Propulsion Shielding Relay Coupler [Hunter] (14) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Visual Processing Unit Improved Targeting Computer Advanced Targeting Computer Melee Analysis Suite Relay Coupler [NC] Relay Coupler [Grunt] > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Ion Engine Propulsion Shielding Propulsion Shielding Relay Coupler [Hunter] [Rating: 23] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion VTOL Module Flight Unit VTOL Module Utility Improved Targeting Computer Processor Improved Targeting Computer Hackware Relay Coupler [NC] Protection Propulsion Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Gar Mat Slots Evolved 4 | . . . 2 . . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . 2 . . 2 Weapon . | . . . . . . . Parts Attached 30 | 1 2 . 5 2 8 12 Power 1 | . . . . . 1 . Engine 1 | . . . . . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 1 | . . . 1 . . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 11 | . . . . 2 5 4 Device . | . . . . . . . Storage . | . . . . . . . Processor 8 | . . . . 2 3 3 Hackware 2 | . . . . . 2 . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 17 | 1 2 . 4 . 2 8 Energy Gun 4 | 1 . . . . 1 2 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 3 | . . . 1 . . 2 Ballistic Cannon . | . . . . . . . Launcher 6 | . . . 2 . 1 3 Special Weapon 2 | . 2 . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 11 | . 1 . 4 1 1 4 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 10 | . 1 . 3 1 1 4 Highest Loss Streak 2 | . 1 . 2 1 1 2 Average Slot Usage (%) 45 | . 14 28 27 27 47 63 Flight 1 | . . . 9 . . . Processor 21 | . . . . 16 32 31 Hackware 7 | . . . . . 4 18 Energy Gun 5 | . 12 . . . 1 9 Ballistic Gun 1 | . . . 3 . . 2 Launcher 3 | . . . . . 9 2 Special Weapon 2 | . 1 28 9 . . . Impact Weapon 1 | . . . 5 11 . . Naked Turns 11 | . 11 . . . . . Heaviest Build 8 | 2 2 2 6 2 6 8 Greatest Support 5 | 3 3 3 5 3 3 3 Greatest Overweight (x) 2 | . . . 1 . 1 2 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 1 4 4 4 4 4 4 Average Carried 3 | . 2 4 3 4 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | 1 4 4 4 4 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Sto Gar Mat Matter Collected 820 | 205 5 . 97 34 155 324 Remotely . | . . . . . . . Salvage Created 1428 | . 201 . 240 61 163 763 Parts 63 | . 8 . 12 3 12 28 Haulers Intercepted 3 | . . . 1 . . 2 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Gar Mat Combat Hostiles Destroyed 32 | . 4 . 5 1 6 16 Melee 1 | . . . . 1 . . Guns 12 | . 3 . 3 . . 6 Cannons 1 | . . . 1 . . . AOE 18 | . 1 . 1 . 6 10 Classes Destroyed 9 | . 2 . 1 1 1 4 Worker 3 | . . . . . . 3 Hauler 3 | . . . 1 . . 2 Mechanic 1 | . . . . 1 . . Operator 2 | . 1 . . . . 1 Watcher 2 | . . . . . . 2 Grunt 29 | . 4 . 5 1 5 14 Duelist 1 | . . . . . . 1 Specialist 1 | . . . . . 1 . Hunter 2 | . . . . . . 2 Best Kill Streak 11 | . 3 . 3 1 2 11 Combat Bots Only 8 | . 3 . 3 1 2 8 Max Kills in Single Turn 2 | . 1 . 1 1 2 2 Gunslinging . | . . . . . . . Exploded 2 | . 1 . 1 . 2 2 Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Gar Mat Damage Taken 1862 | . 88 40 405 177 98 1054 Core 924 | . 33 14 125 156 36 560 Absorbed by Shields . | . . . . . . . Core Remaining (%) 67 | 100 . 81 . . 20 . Volleys Fired 106 | . 16 . 19 . 11 60 Largest 2 | . 1 . 2 . 1 2 Hottest 200 | . 40 . 200 . 63 126 Shots Fired 140 | . 16 . 23 . 11 90 Gun 103 | . 16 . 11 . 1 75 Cannon 2 | . . . . . . 2 Launcher 27 | . . . 4 . 10 13 Special 8 | . . . 8 . . . Kinetic 49 | . . . 11 . . 38 Thermal 48 | . . . 8 . 1 39 Explosive 25 | . . . 2 . 10 13 Electromagnetic 18 | . 16 . 2 . . . Robot Hit Streak 17 | . 5 . 2 . 6 17 Robot Miss Streak 3 | . 2 . 3 . . 3 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 100 | . 11 . 12 5 5 67 Core Hits 71 | . 5 . 7 1 10 48 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 21 | . . . 13 8 . . Impact 21 | . . . 13 8 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . 1 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3593 | . 244 . 546 180 363 2260 Guns 1425 | . 216 . 112 . 18 1079 Cannons 22 | . . . . . . 22 Explosions 1687 | . 28 . 169 . 345 1145 Melee 395 | . . . 215 180 . . Ramming 14 | . . . . . . 14 Kinetic 815 | . . . 112 . . 703 Thermal 494 | . 28 . 50 . 18 398 Explosive 1575 | . . . 85 . 345 1145 Electromagnetic 300 | . 216 . 84 . . . Impact 395 | . . . 215 180 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 2 1 1 1 1 Average Corruption 1 | . 2 2 1 1 1 1 Corruption Purged . | . . . . . . . Effects 7 | . 3 . . 1 1 2 Message Errors 1 | . . . . 1 . . Energy Discharges 1 | . 1 . . . . . Data Loss (minor) 3 | . 2 . . . 1 . Targeting Errors 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 202 | . . . 102 51 21 28 Projectiles . | . . . . . . . Explosions 49 | . . . . . 21 28 Melee 153 | . . . 102 51 . . Knockbacks 1 | . . . . 1 . . Impact 1 | . . . . 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 46 | . . . 16 . . 30 Shots 2 | . . . 1 . . 1 Rammed 3 | . . . . . . 3 Targets Rammed 3 | . . . . . . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 186 | . 17 . 34 . 12 186 Average Temperature 29 | . 9 . 7 . 5 40 Received Heat Transfer 852 | . 48 18 192 66 42 486 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions 3 | . . . 1 2 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 1001 | . 50 . 100 . 37 814 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Gar Mat Peak Influence 901 | . 170 77 271 168 538 901 Initial 261 | . . 62 29 109 111 261 Average 327 | . 91 63 105 123 310 559 Maximum Alert Level 3 | . . . 1 . 2 3 Low Security (%) 43 | 100 100 100 73 100 44 . Level 1 15 | . . . 26 . 21 14 Level 2 34 | . . . . . 34 66 Level 3 7 | . . . . . . 18 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 . 1 2 . 3 Investigation 4 | . 1 . . 1 . 2 Extermination . | . . . . . . . Reinforcement 3 | . 1 . 1 . . 1 Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Gar Mat Distress Signals 6 | . . . 4 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | . 10 2 22 11 8 32 Peak Tracking Total 13 | . 4 2 12 13 3 6 Tactical Retreats 6 | . . . 4 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Gar Mat Traps Triggered 7 | . 2 . . . 4 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Gar Mat Machines Disabled 5 | . . . 1 . 2 2 Max in Single Turn 1 | . . . 1 . 1 1 Garrison Relay 2 | . . . . . 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Gar Mat Machines Accessed 10 | . 2 . 3 2 . 3 Terminals 9 | . 2 . 3 1 . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 35 | . 7 . 13 4 . 11 Successful 17 | . 5 . 4 2 . 6 Failed 18 | . 2 . 9 2 . 5 Catastrophic 7 | . . . 3 2 . 2 Database Lockouts . | . . . . . . . Manual 29 | . 6 . 13 3 . 7 Terminals 34 | . 7 . 13 3 . 11 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 9 | . 4 . 1 . . 4 Robot Analysis 8 | . 4 . 1 . . 3 Locate Traps 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 7 | . 1 . 3 1 . 2 Terminals 7 | . 1 . 3 1 . 2 Track 1 | . . . 1 . . . Botnet 6 | . 1 . 2 1 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 2 . 2 1 . 3 Full Trace Events 3 | . . . . 1 . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Sto Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 7 | . . . . . 7 . Machine Destruction 7 | . . . . . 7 . Attached 2 | . . . . . 2 . Robots Rewired 2 | . . . . . 2 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Gar Mat Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 2 Highest-Rated Group 42 | . . . . . 42 42 Highest-Rated Ally 21 | . . . . . 21 21 Total Orders . | . . . . . . . Ally Attacks 35 | . . . . . 9 26 Total Damage 786 | . . . . . 210 576 Kills 12 | . . . . . 3 9 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Gar Mat Robot Analysis Total 8 | . 4 . 1 . . 3 Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Sto Gar Mat Turns Passed 1869 | 18 221 68 283 63 526 690 Spaces Moved 1826 | 31 308 127 278 70 584 428 Core 1571 | 31 308 127 23 70 584 428 Treads . | . . . . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 255 | . . . 255 . . . Fastest Speed 40 | 50 50 50 40 50 50 50 Average Speed 62 | 50 50 50 42 50 55 101 Slowest Speed 150 | 50 50 50 120 50 100 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 3 39 31 43 16 63 26 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 18 | . . . 11 1 6 . Terrain Destroyed 181 | . 3 . 25 1 45 107 Melee 8 | . . . 7 1 . . Projectile 4 | . . . 4 . . . AOE 169 | . 3 . 14 . 45 107 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Gar Mat Total 2348 | 32 357 130 382 84 775 588 Wait 272 | . 29 4 66 4 90 79 Move 1821 | 30 307 126 277 70 583 428 Hop . | . . . . . . . Pick Up 5 | 1 3 . . . 1 . Fast Attach 27 | 1 2 . 4 2 7 11 Attach 3 | . . . 1 . 1 1 Detach 2 | . . . 1 . . 1 Swap . | . . . . . . . Drop 10 | . . . 1 . 4 5 Fire 106 | . 16 . 19 . 11 60 Melee 21 | . . . 13 8 . . Ram 3 | . . . . . . 3 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 60 | . . . . . 60 . Rewire 18 | . . . . . 18 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -9/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 15) 19 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Discovered new exit (range 11) 158 | -10/Materials | Discovered new exit (range 11) 240 | -10/Materials | Entered Mines 295 | -10/Mines | Discovered new exit (range 10) 305 | -10/Mines | Learned location of Zion (-7) 308 | -10/Mines | Entered Materials 308 | -9/Materials | Evolved 2 slots: Utility x2 316 | -9/Materials | Build established: Mutant 565 | -9/Materials | Discovered new exit (range 15) 567 | -9/Materials | Discovered new exit (range 12) 591 | -9/Materials | Entered Storage 602 | -9/Storage | Garrison activated, responded to threat 636 | -9/Storage | Core integrity fell below 50% 654 | -9/Storage | Identified exit to Garrison 654 | -9/Storage | Entered Garrison 664 | -9/Garrison | Triggered checkpoint 730 | -9/Garrison | Triggered checkpoint 774 | -9/Garrison | Discovered new exit (range 14) 884 | -9/Garrison | Triggered checkpoint 906 | -9/Garrison | Triggered checkpoint 958 | -9/Garrison | Triggered checkpoint 990 | -9/Garrison | Triggered checkpoint 1010 | -9/Garrison | Discovered new exit (range 13) 1020 | -9/Garrison | Installed Relay Interface Framework 1180 | -9/Garrison | Entered Materials 1180 | -8/Materials | Accompanied by 2 allies 1180 | -8/Materials | Evolved 2 slots: Utility x2 1513 | -8/Materials | Discovered new exit (range 4) 1710 | -8/Materials | Core integrity fell below 50% 1803 | -8/Materials | Destroyed 8 combat bots 1834 | -8/Materials | Core integrity fell below 20% 1870 | -8/Materials | Destroyed by L-31 Rogue with Katana Last Messages --------------- 01824_ C-30 ARC bursts open, deploying its payload. 01824_ L-31 Rogue unfolds itself. 01824_ G-47 Trooper unfolds itself. 01833_ Slug penetrates G-47 Trooper. 01833_ Repair Station disabled. 01836_ System corrupted: Gauss Rifle jammed. 01836_ Slug penetrates G-47 Trooper. 01840_ Slug penetrates Wall. 01840_ Slug penetrates G-47 Trooper. 01840_ Destroyed Particle Gun. 01843_ Slug penetrates G-47 Trooper. 01843_ G-47 Trooper destroyed. 01846_ Slug penetrates G-47 Trooper. 01849_ System corrupted: Gauss Rifle targeting data glitched. 01855_ Slug penetrates G-47 Trooper. 01858_ G-47 Trooper destroyed. 01858_ Slug penetrates Door. 01861_ Slug penetrates L-31 Rogue. 01862_ Gauss Rifle destroyed. 01864_ Slug penetrates L-31 Rogue. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??###########??????????????????????????????????? | | ??# #??????????????????????????????????? | | ??# "T" ##?????????????????????????????????? | | ??# """ #?????????????????????????????????? | | ??# =#?????????????????????????????????? | | ??#####+####=#############?????????????????????? | | ??# %!%*% + ]#?????????????????????? | | ?## %= /###=#+##### #?????????????????????? | | ?# % # # ??# " " #?????????????????????? | | ?? #=# ## "R" #?????????????????????? | | ?## # # ## """ #?????????????????????? | | ?# # % #=# ## %! @ #?????????????????????? | | ??# ! # # #####l######+####?????????????? | | ??## #!! ##*# ## % #?????????????? | | ???# # ## # ## #?????????????? | | ???# ###### # ## % #?????????????? | | ???# #???##[##########"####### ?????????? | | ???# #####==*# #? ?????????######????????? | | ???# % ==%+ #? ???????????????????????? | | ???#######*% # #?" "???????????????????????? | | ?????????##%## #?" "???????????????????????? | | ??????????#*##+#####?"""???????????????????????? | | ???????####% = #????? ???????????????????????? | | ???????# %[ #?????###???????????????????????? | | ???????#%#######???????????????????????????????? | | ???????# ###########???????????????????????????? | | ???????# # #???????????????????????????? | | ???????# # """ ! T=#???????????????????????????? | | ???????# # """ %#???????????????????????????? | | ########!# """ ^%=#???????????????????????????? | | # #!# = = #???????????????????????????? | | # #[# ^^== ^==##??????????????????????????? | | # # # === [%!%#??????????????????????????? | | # #[#] === =!%##??????????????????????????? | | # #[#########+#######?????????????????????? | | # #!= =%=* #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Evasion (%) 62 Targeting Accuracy 14 Melee Accuracy 5 Salvage Targeting 3 Relay Coupler Types 48 Relay Coupler Value 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedFluxInsulator Manual? 0 Play Time 00:30:17 Cumulative 105.0 hours Start 2020.10.05 @ 19:26:30 End 2020.10.05 @ 20:08:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 136 Adventurer 22 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 52 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f8f1d78-22d4-4d29-a9bc-4c7fe83ed93a