Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 23:19:40 Player: Palikka Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (166) 830 Value Destroyed (6571) 6571 Prototype IDs (227) 4540 Alien Tech Used (2) 400 Bonus (11396) 11396 TOTAL SCORE: 33237 Bonus ------- High Alert Combat Kills 1074 Follower Combat Kills 222 Entered DSFs 500 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Destroyed Z-Imprinter 1000 Met Sigix 2000 Win 3000 Cogmind --------- Core Integrity 1324/1600 Matter 257/300 Energy 92/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Enhanced Optical Array Spectral Analyzer Experimental Targeting Computer Core Analyzer Experimental Utility Shielding Graphene Brace Advanced Hacking Suite System Mapper Experimental System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Layered Light Armor Plating Advanced Powered Armor Long-range Tractor Beam Subatomic Replicator Enhanced Force Lance Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Heavy Siege Treads Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Enhanced Optical Array Spectral Analyzer Experimental Targeting Computer Core Analyzer Experimental Utility Shielding Graphene Brace Advanced Hacking Suite System Mapper Experimental System Shield > --- WEAPON ----------- Enhanced Force Lance > --- INVENTORY -------- Layered Light Armor Plating Advanced Powered Armor High-powered Tractor Beam Long-range Tractor Beam Subatomic Replicator [Rating: 125] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Composite Leg I Wheel Armored Wheel Hover Unit Zionite Glidesys I Flight Unit VTOL Module Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Mapper Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Zionite Phaser-S Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Segregator Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Qua Res Tes Acc Slots Evolved 18 | . . . 4 . 2 . . . . . 2 . . . . 2 . . 2 . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . 2 . . . . . . . 1 . . . . . . . . . . . 1 . . Utility 11 | . . . 2 . 2 . . . . . 1 . . . . 1 . . 1 . 2 . 1 . 1 Weapon 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Parts Attached 284 | 6 9 8 34 7 17 4 5 10 28 9 20 10 7 . 5 11 1 47 2 10 8 6 4 14 2 Power 27 | 1 1 . 5 . 1 1 . . 3 . 1 1 1 . . 1 . 6 1 1 1 2 . . . Engine 14 | 1 1 . 3 . 1 1 . . . . . . 1 . . 1 . 4 1 . . . . . . Core 8 | . . . 2 . . . . . . . . 1 . . . . . 2 . 1 1 1 . . . Reactor 5 | . . . . . . . . . 3 . 1 . . . . . . . . . . 1 . . . Propulsion 76 | 2 1 1 12 1 3 2 . 2 5 . 10 3 1 . . 5 . 15 . 4 3 2 1 3 . Treads 30 | 2 1 1 12 1 3 1 . 1 2 . 2 . 1 . . . . . . . . . . 3 . Leg 22 | . . . . . . . . . 1 . 6 . . . . . . 15 . . . . . . . Wheel 10 | . . . . . . 1 . 1 1 . 1 . . . . 5 . . . . . . 1 . . Hover 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Flight 13 | . . . . . . . . . . . 1 3 . . . . . . . 4 3 2 . . . Utility 88 | 1 4 . 13 1 9 . 2 4 10 2 5 2 1 . 3 5 . 11 1 2 2 1 2 7 . Device 33 | . 1 . 3 . 4 . 2 3 3 . 1 1 . . 1 2 . 9 1 . . 1 1 . . Storage 6 | 1 2 . 1 . . . . . 1 . . . . . . 1 . . . . . . . . . Processor 17 | . . . 1 . 2 . . 1 . . 2 1 . . 2 1 . 1 . 2 1 . 1 2 . Hackware 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Protection 29 | . 1 . 8 1 3 . . . 6 2 2 . 1 . . 1 . 1 . . 1 . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 93 | 2 3 7 4 5 4 1 3 4 10 7 4 4 4 . 2 . 1 15 . 3 2 1 1 4 2 Energy Gun 8 | . . . . . . . . . 2 4 . 1 . . . . . 1 . . . . . . . Energy Cannon 14 | . . . . 1 2 . 2 1 . . 2 . . . . . . 4 . . 2 . . . . Ballistic Gun 26 | 2 3 6 4 1 2 . . . 4 . 1 . . . . . . 1 . 2 . . . . . Ballistic Cannon 6 | . . . . . . . . . 1 . . . 1 . . . . 4 . . . . . . . Launcher 17 | . . 1 . 1 . 1 . 2 3 2 . 2 . . 1 . 1 3 . . . . . . . Special Weapon 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . . . 1 . 1 . . . . . . . . . . . . Piercing Weapon 16 | . . . . . . . . 1 . 1 . 1 2 . . . . 2 . 1 . 1 1 4 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 . . . . . 9 . 1 . . . . . . . . . . 1 1 1 . Corrupted Parts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . System Corruption 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . Parts Lost 115 | . . . 9 2 3 3 1 . 5 2 22 1 1 4 3 2 . 35 . 6 1 4 8 . 3 Power 10 | . . . 1 . . 1 . . . . 1 . 1 . . . . 5 . . . . 1 . . Propulsion 49 | . . . 1 1 2 2 . . 2 1 9 . . 2 2 . . 13 . 3 1 4 3 . 3 Utility 38 | . . . 6 1 1 . . . 2 1 7 1 . 2 1 1 . 9 . 3 . . 3 . . Weapon 18 | . . . 1 . . . 1 . 1 . 5 . . . . 1 . 8 . . . . 1 . . Highest Loss Streak 13 | . . . 4 1 1 3 1 . 3 2 13 1 1 4 2 2 . 7 . 6 1 3 7 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 98 100 98 99 97 98 100 99 95 92 89 54 75 75 45 78 88 87 26 29 39 49 38 37 46 Engine 4 | . 14 14 5 . . 6 7 7 2 . . . . . . . 5 6 5 . . . . . . Core 1 | . . . 3 9 6 . . . . . . 4 3 . . . . 1 . 1 4 1 3 . . Reactor 1 | . . . . . . . . . 4 7 5 . . . . . . . . . . 3 . . . Treads 20 | . 28 28 35 35 29 22 23 23 18 15 12 . 2 6 4 . . . . . . . . 7 8 Leg 3 | . . . . . . . . . 3 7 13 . . . . . . 16 5 2 . . . . . Wheel 3 | . . . . . . 6 7 6 5 1 . . . . . 22 23 7 . . . . 3 . . Flight 1 | . . . . . . . . . . . . 17 26 23 9 4 . . . 4 15 16 6 . . Device 11 | . 9 . 12 9 14 7 15 14 11 15 11 1 6 4 . 4 11 19 5 3 . 3 6 4 4 Storage 6 | . 14 14 9 9 7 7 7 7 7 7 5 . . . . 4 5 5 . . . . . . . Processor 7 | . . . . . 8 15 7 7 7 7 10 11 13 13 17 27 29 13 10 10 11 14 11 15 16 Protection 10 | . 3 14 13 17 11 15 15 15 13 12 13 7 8 11 4 1 . . . . . . . 2 4 Energy Gun 1 | . . . . . . . . . 2 9 5 1 . . . . . . . . . . . . . Energy Cannon 2 | . . . . 6 6 3 4 6 . . 2 . . . . . . 6 . . 2 2 . . . Ballistic Gun 6 | . 28 27 18 8 6 7 1 . 6 . 1 . . . . . . . . 3 . . . . . Launcher 2 | . . . . 1 . 3 7 5 5 . . 1 3 . . . 5 . . . . . . . . Peak Build Rating 125 | 6 9 12 28 27 40 41 43 44 74 69 83 40 45 44 38 57 57 84 23 55 75 93 94 124 125 Average Rating 44 | 4 8 10 24 26 35 40 41 41 55 60 67 32 39 41 28 46 56 68 21 30 59 86 78 80 105 On Entrance 39 | . 6 9 12 26 26 39 40 43 42 61 57 25 38 44 31 29 52 57 29 21 39 75 78 24 117 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 122 | 13 32 36 101 101 112 112 116 116 122 114 114 17 17 14 6 33 41 73 30 16 26 26 19 10 10 Greatest Support 235 | 40 40 40 80 80 80 80 12 83 83 40 104 19 19 19 8 76 76 86 15 32 38 37 24 235 235 Greatest Overweight (x) 10 | . . . 1 1 1 9 9 9 10 9 6 . . . . . . 2 1 4 . . 2 . 3 Average Overweight (x) 2 | . . . . 1 1 8 9 8 6 4 1 . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 5 5 5 5 15 15 15 15 5 5 5 5 5 5 Average Capacity 20 | 7 14 15 23 25 25 25 25 25 25 25 23 5 5 5 5 14 15 15 7 5 5 5 5 5 5 Most Carried 25 | 4 15 15 25 25 25 25 25 25 25 25 25 5 5 5 5 15 15 15 8 5 5 5 5 5 5 Average Carried 20 | 2 12 15 22 24 24 24 23 24 24 24 23 4 5 4 4 9 14 13 5 4 4 4 4 4 4 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 5 5 5 5 5 15 15 15 5 5 5 5 5 5 5 Final Carried 25 | 4 15 15 23 25 25 24 25 25 25 25 5 5 5 4 5 15 15 8 5 5 5 5 4 5 5 Class Distribution -------------------- 55% | Mutant 29% | Scavenger-Mutant 8% | Derelict-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Derelict-Sprinter | -6/Lower Caves Derelict-Gladiator | -6/Lower Caves Derelict-Gladiator | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Mutant | -5/Waste Derelict-Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/DSF Sprinter | -3/Research Sprinter | -3/Quarantine Mutant | -2/Research Hacker-Mutant | -2/Testing Hacker-Mutant | -1/Access Resources | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Qua Res Tes Acc Matter Collected 6219 | 244 432 151 1034 235 535 105 112 120 634 261 206 127 80 . 65 110 . 1211 . 115 36 154 . 154 98 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6700 | . 437 139 1304 288 436 221 . . 187 374 788 71 . . . 139 311 1807 . . 36 64 . . 98 Parts 389 | . 33 12 74 31 36 11 . . 9 18 43 10 . . . 9 2 86 . . 6 8 . . 1 Haulers Intercepted 4 | . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 Recyclers Shooed 4 | . 2 . 1 . . . . . . . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . 4 . . . 11 . . . 18 . 3 2 . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Qua Res Tes Acc Combat Hostiles Destroyed 139 | . 10 5 24 8 10 6 . . 8 7 10 4 . . . . 1 46 . . . . . . . Guns 60 | . 10 4 24 4 2 1 . . 2 3 10 . . . . . . . . . . . . . . Cannons 47 | . . . . 3 8 3 . . . . . . . . . . . 33 . . . . . . . AOE 32 | . . 1 . 1 . 2 . . 6 4 . 4 . . . . 1 13 . . . . . . . Classes Destroyed 20 | . 6 1 2 . 1 . . . 2 3 3 . . . . . 1 1 . . . . . . . Worker 13 | . 1 . . 2 1 . . . . . . . . . . . . 4 . . 2 3 . . . Builder 3 | . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . Hauler 4 | . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 Recycler 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Minesweeper 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Operator 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Drone 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Watcher 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . Swarmer 32 | . 3 . . 4 3 2 . . . . . 4 . . . . . 16 . . . . . . . Grunt 46 | . 7 . 15 1 . 3 . . . . 3 . . . . . . 17 . . . . . . . Brawler 3 | . . . . . . . . . . 1 . . . . . . . 2 . . . . . . . Duelist 6 | . . . 2 . . 1 . . . 1 . . . . . . . 2 . . . . . . . Sentry 15 | . . . 7 3 1 . . . . 1 1 . . . . . . 2 . . . . . . . Hunter 10 | . . . . . . . . . . . 5 . . . . . . 5 . . . . . . . Programmer 11 | . . . . . 6 . . . . 2 1 . . . . . . 2 . . . . . . . Compactor 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Subdweller 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . Z-Light 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . Assembled 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . Best Kill Streak 7 | . 2 2 4 6 2 4 . . 3 3 3 4 . . . 2 1 7 . . 2 2 . . 1 Combat Bots Only 5 | . 2 2 4 4 2 4 . . 3 3 3 4 . . . . 1 5 . . . . . . . Max Kills in Single Turn 4 | . 1 1 1 2 1 2 . . 2 1 1 4 . . . 1 1 4 . . 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 . 1 . 2 . . 2 1 . 4 . . . . 1 4 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Qua Res Tes Acc Hostile Shots Fired 1861 | . 51 27 145 45 116 42 . . 95 88 203 15 6 18 32 3 . 359 . 138 28 92 133 112 113 Missed 667 | . 10 7 31 15 47 9 . . 30 37 57 8 1 11 16 . . 99 . 54 19 50 59 59 48 Damage Taken 21274 | . 420 430 1828 338 903 531 69 . 1886 463 2165 102 15 293 308 232 42 4698 . 1463 184 590 1652 1180 1482 Core 4130 | . 83 . 156 20 123 14 . . 190 27 371 49 15 48 95 . . 586 . 855 50 161 855 156 276 Absorbed by Shields 235 | . . . . . . . . . . . . . . . . . . 223 . . . . . . 12 Redirected to Shielding 539 | . . . 51 . . . . . . 41 292 47 . . 21 . . . . . . . . 23 64 Ignored by Resistances 414 | . . . 76 . . . . . . . . . . 30 . . . 308 . . . . . . . Regen/Repaired (Parts) 677 | . . . . . . . . 677 . . . . . . . . . . . . . . . . . Core Remaining (%) 57 | 100 . 66 . 68 . . . . . 49 . . . . 32 . . 41 . 25 . 83 . 26 82 Volleys Fired 501 | . 49 22 106 32 32 13 5 . 20 19 47 2 . . 3 . 10 136 . . 3 2 . . . Largest 2 | . 2 2 2 2 2 2 1 . 2 2 2 1 . . 1 . 1 2 . . 1 1 . . . Hottest 210 | . 40 60 60 93 93 85 60 . 120 120 95 43 . . 43 . 43 210 . . 105 105 . . . Shots Fired 884 | . 98 40 210 49 66 24 7 . 29 34 81 2 . . 3 . 10 226 . . 3 2 . . . Gun 524 | . 98 37 210 29 41 11 . . 9 22 64 . . . . . . 3 . . . . . . . Cannon 294 | . . . . 16 25 11 4 . 2 . 17 . . . . . . 214 . . 3 2 . . . Launcher 66 | . . 3 . 4 . 2 3 . 18 12 . 2 . . 3 . 10 9 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 558 | . 98 37 210 29 41 11 . . 9 . 21 . . . . . . 102 . . . . . . . Thermal 192 | . . . . 16 25 11 4 . 1 . 17 . . . . . . 113 . . 3 2 . . . Explosive 66 | . . 3 . 4 . 2 3 . 18 12 . 2 . . 3 . 10 9 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 68 | . . . . . . . . . 1 22 43 . . . . . . 2 . . . . . . . Robot Hit Streak 16 | . 10 9 16 10 14 8 7 . 8 14 11 1 . . 2 . 8 14 . . . . . . . Robot Miss Streak 8 | . 5 2 3 4 8 1 . . 3 3 2 1 . . 1 . 1 4 . . . . . . . Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Secondary Targets 6 | . 3 . 2 . . . . . . . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . Capacitor 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Shots Hit Robots 575 | . 61 22 150 29 40 18 1 . 11 28 54 2 2 . 2 2 8 137 . . 3 3 . . 2 Core Hits 311 | . 27 9 54 15 20 10 . . 32 15 24 5 . . 5 1 3 82 . . 2 3 1 . 3 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 17 | . 1 . . . . . . . 1 2 2 . . . . . . 11 . . . . . . . Destroy 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Blast 11 | . . . . . . . . . . . . . . . . . . 11 . . . . . . . Impale 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Intensify 3 | . . . . . . . . . . 1 2 . . . . . . . . . . . . . . Melee Attacks 104 | . . . . 2 . . 2 1 . 6 1 2 3 14 . 2 . 5 . 3 10 16 4 5 28 Thermal 5 | . . . . . . . . . . . . . 2 3 . . . . . . . . . . . Impact 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Piercing 95 | . . . . . . . . 1 . 6 1 2 1 11 . 2 . 5 . 3 10 16 4 5 28 Sneak Attacks 11 | . . . . 1 . . . . . . . . . 1 . 2 . . . . 3 3 . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Damage Inflicted 20195 | . 662 587 2494 761 919 506 40 . 1389 1366 1681 407 29 . 337 147 1260 6751 . . 367 295 5 17 175 Guns 6306 | . 662 297 2494 249 448 136 . . 102 429 1396 . . . . . . 93 . . . . . . . Cannons 6050 | . . . . 204 471 208 . . 42 . 285 . . . . . . 4840 . . . . . . . Explosions 6230 | . . 290 . 192 . 162 40 . 1245 540 . 346 . . 337 . 1260 1818 . . . . . . . Melee 1578 | . . . . 116 . . . . . 397 . 61 29 . . 147 . . . . 367 295 . . 166 Ramming 31 | . . . . . . . . . . . . . . . . . . . . . . . 5 17 9 Kinetic 7376 | . 662 297 2494 249 448 136 . . 144 . 241 . . . . . . 2705 . . . . . . . Thermal 4298 | . . . . 204 471 208 . . . . 285 . . . . . . 3130 . . . . . . . Explosive 5256 | . . 290 . 192 . 162 40 . 1245 540 . 346 . . 337 . 1260 844 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 116 | . . . . 116 . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 1462 | . . . . . . . . . . 397 . 61 29 . . 147 . . . . 367 295 . . 166 Phasic 1656 | . . . . . . . . . . 429 1155 . . . . . . 72 . . . . . . . Highest Corruption 12 | . 4 4 . . 4 7 7 7 . . 1 1 1 1 1 . . 12 . 5 . . 3 4 3 Average Corruption 4 | . 2 4 . . 2 6 7 7 . . 1 1 1 1 1 . . 7 . 5 . . 2 3 2 Corruption Purged 7 | . . . . . 5 . . . . . . . . . . . . 2 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 100 | . 2 14 . . 20 18 17 2 . . . . . 1 . . . 18 . . . . 1 7 . Message Errors 28 | . 1 5 . . 6 5 6 1 . . . . . . . . . 3 . . . . . 1 . Matter Fused 19 | . . . . . 3 4 4 1 . . . . . . . . . 4 . . . . . 3 . Heat Flow Errors 7 | . . . . . 1 2 . . . . . . . . . . . 3 . . . . . 1 . Energy Discharges 18 | . 1 6 . . 3 2 3 . . . . . . . . . . 2 . . . . . 1 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Parts Fused 3 | . . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 11 | . . 1 . . 3 4 1 . . . . . . 1 . . . 1 . . . . . . . Data Loss (major) 2 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Misfires 6 | . . 1 . . 2 . 2 . . . . . . . . . . 1 . . . . . . . Alerts 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Overload Shots 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Overflow Damage 782 | . . 10 . . 22 46 32 . 62 130 . 3 . . 2 57 . 353 . . 65 . . . . Projectiles 180 | . . . . . 22 . . . . . . . . . . . . 158 . . . . . . . Explosions 394 | . . 10 . . . 46 32 . 62 44 . 3 . . 2 . . 195 . . . . . . . Melee 208 | . . . . . . . . . . 86 . . . . . 57 . . . . 65 . . . . Knockbacks 25 | . . . . . . . . . 1 . . . . . . . . 24 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 24 | . . . . . . . . . 1 . . . . . . . . 23 . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Self-Inflicted Damage 350 | . . . . 29 . . 69 . . 45 . 2 . . . . 44 147 . . . . 2 8 4 Shots 10 | . . . . 1 . . 2 . . 2 . 1 . . . . 1 3 . . . . . . . Rammed 7 | . . . . . . . . . . . . . . . . . . . . . . . 4 2 1 Targets Rammed 7 | . . . . . . . . . . . . . . . . . . . . . . . 4 2 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 351 | . 12 . 350 61 165 191 . . 13 . 266 . . . 33 . . 351 . 15 60 99 . 66 . Average Temperature 72 | . 6 . 88 11 34 56 . . 7 . 128 . . . 25 . . 75 . 8 28 62 . 50 . Received Heat Transfer 4311 | . 84 12 972 81 84 279 . . 580 96 237 . . . 171 . . 877 . 438 67 9 45 216 63 Effects 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . Heat Transferred 4538 | . . . . 370 666 333 . . . . 425 . . . . . . 2744 . . . . . . . Parts Sabotaged 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Qua Res Tes Acc Peak Influence 1465 | . 252 . 234 249 157 . . . . . 239 . . . . 192 163 1465 688 517 605 557 478 326 437 Initial 683 | . . . . . 9 . . . . . 150 . . . . 187 67 114 683 481 290 339 301 268 195 Average 245 | . 79 . 105 81 44 . . . . . 117 . . . . 185 136 880 684 492 392 471 368 240 317 Maximum Alert Level 4 | . 1 . 1 1 . . . . . . 1 . . . . . . 4 2 2 2 2 2 1 2 Low Security (%) 67 | 100 94 . 87 83 100 . . . . . 87 . . . . 100 100 1 . . . . . 25 . Level 1 16 | . 5 . 12 16 . . . . . . 12 . . . . . . 21 . . 52 32 68 74 86 Level 2 5 | . . . . . . . . . . . . . . . . . . 7 100 100 47 67 31 . 13 Level 3 4 | . . . . . . . . . . . . . . . . . . 31 . . . . . . . Level 4 5 | . . . . . . . . . . . . . . . . . . 37 . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 3 . 3 . 5 . . . . . 4 . . . . 1 . 7 . 2 1 . 1 3 2 Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Extermination 10 | . . . . . 5 . . . . . 2 . . . . 1 . 1 . . . . . . 1 Reinforcement 16 | . 3 . 2 . . . . . . . 2 . . . . . . 2 . 2 1 . 1 2 1 Assault 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Qua Res Tes Acc Distress Signals 6 | . 2 . 1 . . . . . . . . . . . . . . . . . . 2 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 372 | . 24 5 35 14 13 6 . . 19 7 32 5 1 5 10 2 6 72 . 15 19 11 27 28 16 Peak Tracking Total 16 | . 4 2 5 5 5 4 . . 5 3 14 4 1 4 4 2 5 8 . 10 12 7 16 15 9 Tactical Retreats 43 | . 1 . 2 1 3 . . . . . 2 . . . 4 1 . 7 . 4 4 2 4 4 4 Traps | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Qua Res Tes Acc Traps Triggered 15 | . 4 . . . 3 . . . . . 1 . . . . 1 . 1 . 1 . . 1 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . 1 . . . . . . . 2 1 . . 1 . . . . . . . . . . . Triggered 3 | . . 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . Most Traps Carried 3 | . . . . . . . . . . 3 3 1 1 1 . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Qua Res Tes Acc Machines Disabled 32 | . . . 2 2 . . . . 3 . 1 . . . . . . 17 . . . 4 . 2 1 Max in Single Turn 8 | . . . 1 1 . . . . . . 1 . . . . . . 8 . . . 1 . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Qua Res Tes Acc Machines Accessed 41 | . 5 . 5 4 3 . . . . . 3 1 . 3 . 2 . 1 1 . 3 3 1 5 1 Terminals 37 | . 5 . 5 4 2 . . . . . 3 1 . . . 2 . 1 1 . 3 3 1 5 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Total Hacks 111 | . 15 . 13 8 8 . . . . . 4 1 . 24 . 5 . 2 1 . 7 6 2 14 1 Successful 64 | . 6 . 6 5 4 . . . . . 2 1 . 24 . 2 . 1 1 . 3 3 1 5 . Failed 47 | . 9 . 7 3 4 . . . . . 2 . . . . 3 . 1 . . 4 3 1 9 1 Catastrophic 4 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 40 | . 11 . 9 2 2 . . 4 . . 1 . . . . 1 . 1 . . 3 . 2 3 1 Terminals 85 | . 15 . 13 8 6 . . . . . 4 1 . . . 5 . 2 1 . 7 6 2 14 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Terminal Hacks 55 | . 3 . 3 4 3 . . . . . 2 1 . 24 . 2 . 1 1 . 2 3 1 5 . Record 14 | . . . . . . . . . . . . 1 . 11 . . . . . . . 2 . . . Part Schematic 12 | . . . . . . . . . . . . . . 10 . . . . . . . . . 2 . Prototype ID Bank 5 | . . . . 1 . . . . . . 1 . . 3 . . . . . . . . . . . Open Door 3 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . Open DSF 5 | . . . . . . . . . . . 1 . . . . 1 . 1 1 . 1 . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 6 | . 1 . 1 1 1 . . . . . . . . . . 1 . . . . . . . 1 . Unreport Threat 4 | . . . 2 1 . . . . . . . . . . . . . . . . . . . 1 . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 2 . 3 1 1 . . . . . . . . . . . . . . . 1 . . . . Terminals 8 | . 2 . 3 1 1 . . . . . . . . . . . . . . . 1 . . . . Track 4 | . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Botnet 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 4 . 4 3 3 . . . . . 3 . . . . 1 . 1 . . 2 1 1 4 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . . 15 . . . . . 10 . . . . . . . . . 2 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Qua Res Tes Acc Total Allies 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Highest-Rated Group 119 | . . . . . . . . . 119 . . . . . . . . . . . 10 . . . . Highest-Rated Ally 119 | . . . . . . . . . 119 . . . . . . . . . . . 10 . . . . Total Orders 9 | . . . . . . . 4 . . . . . . . . . . 5 . . . . . . . EXPLORE 5 | . . . . . . . 3 . . . . . . . . . . 2 . . . . . . . RETURN 4 | . . . . . . . 1 . . . . . . . . . . 3 . . . . . . . Ally Attacks 56 | . . . . . . . . . 56 . . . . . . . . . . . . . . . . Total Damage 3977 | . . . . . . . . . 3977 . . . . . . . . . . . . . . . . Kills 18 | . . . . . . . . . 18 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Qua Res Tes Acc Robot Analysis Total 145 | . . . . . . . . . . . . . . 145 . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 1 . . 1 . 1 . . 1 . . . . . . . . . . Drone Launches 8 | . . . . . . . 3 . . . . . . . . . . 5 . . . . . . . Drone Recoveries 6 | . . . . . . . 2 . . . . . . . . . . 4 . . . . . . . Exploration | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Qua Res Tes Acc Turns Passed 18807 | 69 1161 523 2231 715 1688 602 728 2895 1994 1353 1074 109 143 111 151 294 121 1569 28 147 160 190 185 315 251 Spaces Moved 10223 | 38 563 281 774 253 613 261 287 1279 821 438 489 267 244 140 277 241 98 808 19 163 358 447 324 531 209 Core 809 | 3 . . . . . . . . . . 30 . . . . . . . . 43 . . 25 526 182 Treads 3246 | 35 563 281 774 253 613 1 . 2 219 288 185 . . . . . . . . . . . . 5 27 Legs 498 | . . . . . . . . . . . 106 . . . . . . 322 19 51 . . . . . Wheels 3452 | . . . . . . 260 287 1277 602 150 56 . . . . 233 98 486 . . . . 3 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 2218 | . . . . . . . . . . . 112 267 244 140 277 8 . . . 69 358 447 296 . . Fastest Speed 27 | 50 160 160 160 240 240 210 225 210 195 210 35 27 27 47 35 35 100 100 120 31 28 28 39 50 50 Average Speed 155 | 151 160 160 230 240 240 216 225 224 226 288 176 30 33 49 47 97 100 114 123 67 30 29 44 50 76 Slowest Speed 325 | 160 160 160 246 240 240 240 225 242 242 325 325 35 50 52 55 100 100 260 190 250 37 39 150 153 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . . . 1 . . . . . . 1 3 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 44 | 4 91 21 61 46 17 46 65 86 73 49 11 53 39 80 48 10 76 30 1 97 13 46 15 72 10 Regions Visited 25 Branch Regions 13 Pre-discovered Areas 36 | . . 1 . . . . 1 1 . 1 . . . 31 1 . . . . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 . . . 1 . . . . . . . . 1 . . . 1 . . Unknown Exits Taken 16 | 1 1 1 1 . . . 1 1 1 . 1 1 1 1 1 . . 1 . . 1 1 . 1 . Scrap Searched 9 | . . . . . . 1 1 3 . . . 2 . . 2 . . . . . . . . . . Spaces Dug 69 | . . . . . . . 2 . . . 4 1 . . . . . 14 . 3 9 9 3 2 22 Terrain Destroyed 637 | . . 18 1 33 . 16 30 . 56 66 12 26 . . 24 . 79 227 . 3 10 9 3 2 22 Melee 50 | . . . . . . . 2 . . . . 1 . . . . . 3 . 3 7 7 3 2 22 Projectile 96 | . . . 1 . . . 1 . . 8 12 . . . . . . 69 . . 3 2 . . . AOE 491 | . . 18 . 33 . 16 27 . 56 58 . 25 . . 24 . 79 155 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Qua Res Tes Acc Total 12170 | 47 743 317 1080 315 788 278 361 1310 934 478 617 286 297 161 293 293 109 1219 27 193 389 478 351 562 244 Wait 687 | . 83 . 105 16 103 . 60 . 17 . 30 . 42 8 4 23 . 182 . 1 6 . 1 6 . Move 10188 | 37 562 280 773 252 612 260 286 1278 820 437 488 266 243 139 274 241 97 807 18 162 357 444 317 531 207 Hop 5 | . . . . . . . . . . . . . . . 1 . . . . . . 1 3 . . Pick Up 170 | 4 22 . 33 5 12 1 2 8 20 3 10 3 . . 1 12 1 21 . 4 2 4 . 1 1 Fast Attach 111 | 6 1 3 6 . 3 1 . 5 5 . 11 6 5 . 4 9 . 15 . 9 4 5 3 10 . Attach 86 | . 1 . 13 2 5 2 2 . 8 2 7 2 . . 1 2 1 21 2 1 4 2 2 4 2 Detach 38 | . 1 . 2 . . . 1 . 6 . 5 1 . . 3 1 . 5 3 1 2 . 1 4 2 Swap 89 | . 7 5 15 5 9 1 3 5 15 7 2 2 2 . . . . 11 . . . . . . . Drop 153 | . 17 6 27 1 12 . . 13 23 1 10 2 3 1 2 2 . 16 4 6 1 5 . . 1 Fire 501 | . 49 22 106 32 32 13 5 . 20 19 47 2 . . 3 . 10 136 . . 3 2 . . . Melee 100 | . . . . 2 . . 2 1 . 6 1 2 2 12 . 2 . 5 . 3 10 15 4 5 28 Ram 6 | . . . . . . . . . . . . . . . . . . . . . . . 4 1 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 28 | . . . . . . . . . . . 5 . . . . . . . . 5 . . 16 . 2 Rewire 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Trap 5 | . . 1 . . . . . . . 2 1 . . 1 . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory -4/DSF -3/Research -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 15) 701 | -10/Materials | Discovered new exit (range 16) 806 | -10/Materials | Discovered new exit (range 16) 856 | -10/Materials | Discovered new exit (range 15) 1053 | -10/Materials | Discovered new exit (range 7) 1221 | -10/Materials | Discovered new exit (range 7) 1231 | -10/Materials | Entered Subcaves 1346 | -10/Subcaves | Learned location of Zion (-7) 1346 | -10/Subcaves | Met a Zionite searching for "candidates" 1726 | -10/Subcaves | Discovered new exit (range 5) 1754 | -10/Subcaves | Entered Materials 1754 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2054 | -8/Materials | Build established: Scavenger-Mutant 2274 | -8/Materials | Garrison activated, responded to threat 2935 | -8/Materials | Build established: Mutant 3032 | -8/Materials | Discovered new exit (range 15) 3118 | -8/Materials | Lost 4 parts (1n2u1w) 3387 | -8/Materials | Build established: Scavenger-Mutant 3693 | -8/Materials | Discovered new exit (range 10) 3870 | -8/Materials | Identified exit to Factory 3985 | -8/Materials | Entered Storage 4489 | -8/Storage | Discovered exit to Factory (range 16) 4700 | -8/Storage | Entered Factory 4700 | -7/Factory | Evolved 2 slots: Utility x2 5774 | -7/Factory | Discovered new exit (range 15) 6011 | -7/Factory | Identified exit to Factory 6184 | -7/Factory | Discovered new exit (range 13) 6213 | -7/Factory | Identified exit to Lower Caves 6263 | -7/Factory | Cargo convoy interrupted 6388 | -7/Factory | Entered Lower Caves 6437 | -7/Lower Caves | Lost 3 parts (1p2n) 6710 | -7/Lower Caves | Build established: Mutant 6915 | -7/Lower Caves | Learned Factory garrison access intel 6963 | -7/Lower Caves | Discovered new exit (range 12) 6984 | -7/Lower Caves | Identified exit to Lower Caves 6990 | -7/Lower Caves | Entered another Lower Caves area 6998 | -7/Lower Caves | Discovered exit to Factory (range 13) 7693 | -7/Lower Caves | Discovered new exit (range 12) 7718 | -7/Lower Caves | Entered Zion 7800 | -7/Zion | System corruption cleaned by Quarantine Array 7977 | -7/Zion | Given the Hacking Drone Bay 8031 | -7/Zion | Discovered new exit (range 16) 8370 | -7/Zion | Given A8's code to call for help 8427 | -7/Zion | Received a visual enhancement algorithm 8535 | -7/Zion | Visited the Megawrench Repair Shop 8627 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8763 | -7/Zion | Found CR-A16's Pointy Stick 8855 | -7/Zion | Met Imprinter 9673 | -7/Zion | Megawrench repaired 10 parts 10568 | -7/Zion | Opened final containment barrier to the Deep Caves 10602 | -7/Zion | Discovered new exit (range 3) 10602 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 10613 | -7/Zion | Entered Deep Caves 10615 | -7/Deep Caves | Met 5H-AD0 10990 | -7/Deep Caves | Z-Facility disabled 11155 | -7/Deep Caves | Attacked by Z-Imprinter 11179 | -7/Deep Caves | Destroyed Z-Imprinter 11357 | -7/Deep Caves | Found Prototype Protection 11358 | -7/Deep Caves | Identified Zio. Weapon Casing 11374 | -7/Deep Caves | Found Zio. Weapon Casing 11421 | -7/Deep Caves | Found Prototype Protection 11448 | -7/Deep Caves | Identified Zio. Heavy Carapace 11463 | -7/Deep Caves | Found Zio. Heavy Carapace 11645 | -7/Deep Caves | Found Zio. Weapon Casing 11770 | -7/Deep Caves | Lost 3 parts (2u1w) 11772 | -7/Deep Caves | Found Zio. Weapon Casing 11875 | -7/Deep Caves | Found Zio. Weapon Casing 12592 | -7/Deep Caves | Discovered new exit (range 6) 12607 | -7/Deep Caves | Entered Proximity Caves 12610 | -6/Proximity Caves | Spotter reported a threat 12963 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12987 | -6/Proximity Caves | Core integrity fell below 50% 13882 | -6/Proximity Caves | Discovered exit to Factory (range 12) 13960 | -6/Proximity Caves | Entered Factory 13960 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13961 | -6/Factory | Loaded intel: 4 garrison access locations 14274 | -6/Factory | Lost 3 parts (1n2u) 14467 | -6/Factory | Discovered new exit (range 3) 14544 | -6/Factory | Build established: Scavenger-Mutant 14703 | -6/Factory | Lost 3 parts (1p2n) 14962 | -6/Factory | Cargo convoy interrupted 15004 | -6/Factory | Lost 13 parts (4n4u5w) 15034 | -6/Factory | Entered Lower Caves 15076 | -6/Lower Caves | Encountered a Warlord checkpoint 15085 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15092 | -6/Lower Caves | Learned 12 Factory zone layouts 15140 | -6/Lower Caves | Discovered new exit (range 7) 15143 | -6/Lower Caves | Entered another Lower Caves area 15178 | -6/Lower Caves | Encountered a Warlord checkpoint 15186 | -6/Lower Caves | Spotted B-75 Beast 15226 | -6/Lower Caves | Core integrity fell below 50% 15273 | -6/Lower Caves | Discovered new exit (range 10) 15286 | -6/Lower Caves | Entered Data Miner 15286 | -6/Data Miner | Discovered new exit (range 6) 15296 | -6/Data Miner | Met Data Miner 15305 | -6/Data Miner | Learned location of Section 7 (-3) 15305 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15314 | -6/Data Miner | Received God Mode back door access code from Data Miner 15337 | -6/Data Miner | Interfaced with the Data Conduit 15397 | -6/Data Miner | Entered Proximity Caves 15410 | -5/Proximity Caves | Lost 4 parts (2n2u) 15472 | -5/Proximity Caves | Spotter reported a threat 15537 | -5/Proximity Caves | Discovered new exit (range 14) 15548 | -5/Proximity Caves | Entered Factory 15548 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 15549 | -5/Factory | Identified exit to Extension 15550 | -5/Factory | Loaded intel: 238 machine locations 15736 | -5/Factory | Build established: Derelict-Mutant 15744 | -5/Factory | Identified exit to DSF 15842 | -5/Factory | Sucked down chute 15842 | -5/Factory | Entered Waste 15854 | -5/Waste | Spotted C-40 Crusher 15860 | -5/Waste | Spotted C-40 Crusher 15863 | -5/Waste | Spotted C-40 Crusher 15867 | -5/Waste | Spotted C-40 Crusher 15875 | -5/Waste | Spotted C-40 Crusher 15897 | -5/Waste | Destroyed C-40 Crusher 15913 | -5/Waste | Spotted C-40 Crusher 15940 | -5/Waste | Discovered new exit (range 22) 15963 | -5/Waste | Entered Factory 15964 | -5/Factory | Loaded intel: 240 machine locations 16863 | -5/Factory | First assault squad dispatched 17107 | -5/Factory | Lost 3 parts (1u2w) 17117 | -5/Factory | Build established: Scavenger-Mutant 17180 | -5/Factory | Lost 6 parts (2p1n2u1w) 17268 | -5/Factory | System corruption reached 10% 17302 | -5/Factory | Lost 7 parts (4n3u) 17414 | -5/Factory | Lost 5 parts (2p2u1w) 17465 | -5/Factory | Enhanced Grunt threateningly warped into view 17465 | -5/Factory | Enhanced Grunt threateningly warped into view 17465 | -5/Factory | Enhanced Grunt threateningly warped into view 17499 | -5/Factory | Lost 3 parts (2n1w) 17502 | -5/Factory | Discovered new exit (range 21) 17518 | -5/Factory | Core integrity fell below 50% 17532 | -5/Factory | Entered another Factory area 17532 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 17533 | -4/Factory | Loaded intel: 269 machine locations 17554 | -4/Factory | Identified exit to DSF 17560 | -4/Factory | Entered DSF 17561 | -4/DSF | Loaded intel: 3 machine locations 17562 | -4/DSF | Lost 5 parts (4n1w) 17583 | -4/DSF | Additional patrols routed to DSF 17624 | -4/DSF | Discovered new exit (range 22) 17657 | -4/DSF | Core integrity fell below 50% 17672 | -4/DSF | Found Adv. Powered Armor 17707 | -4/DSF | Entered Research 17707 | -3/Research | Evolved 2 slots: Utility x2 17708 | -3/Research | Loaded intel: 102 machine locations 17733 | -3/Research | Lost 6 parts (3n3u) 17787 | -3/Research | Found Spectral Analyzer 17851 | -3/Research | Discovered new exit (range 23) 17867 | -3/Research | Entered Quarantine 17868 | -3/Quarantine | Loaded intel: 65 machine locations 17876 | -3/Quarantine | Found Alien Artifact 17876 | -3/Quarantine | Identified Subatomic Replicator 17904 | -3/Quarantine | Found Quantum Capacitor 17979 | -3/Quarantine | Met incapacitated Sigix Warrior 17979 | -3/Quarantine | Lockdown squad dispatched 17985 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 18019 | -3/Quarantine | Spotted Lightning 18024 | -3/Quarantine | Lost 3 parts (3n) 18026 | -3/Quarantine | Discovered new exit (range 6) 18031 | -3/Quarantine | Build established: Sprinter 18047 | -3/Quarantine | Found Alien Artifact 18057 | -3/Quarantine | Entered Research 18057 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 18058 | -2/Research | Loaded intel: 98 machine locations 18066 | -2/Research | Identified exit to Testing 18167 | -2/Research | Spotted B-90 Cyclops 18234 | -2/Research | Core integrity fell below 50% 18236 | -2/Research | Identified Transdimensional Reconstructor 18236 | -2/Research | Warped through subspace 18242 | -2/Research | Entered Testing 18243 | -2/Testing | Loaded intel: 85 machine locations 18258 | -2/Testing | Found Prototype Hackware 18258 | -2/Testing | Identified System Mapper 18263 | -2/Testing | Lost 7 parts (1p3n2u1w) 18275 | -2/Testing | Found Exp. Targeting Computer 18469 | -2/Testing | Spotted PP-UV8P9HLWVO 18496 | -2/Testing | Build established: Hacker-Mutant 18530 | -2/Testing | Discovered new exit (range 23) 18532 | -2/Testing | Found Exp. System Shield 18557 | -2/Testing | Entered Access 18557 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 18558 | -1/Access | Loaded intel: 103 machine locations 18793 | -1/Access | Crushed by falling debris 18802 | -1/Access | Discovered new exit (range 8) 18802 | -1/Access | Spotted B-99 Colossus 18803 | -1/Access | Spotted B-99 Colossus 18808 | *** | Escaped! Last Messages --------------- 18680_ ALERT: Security rotation in progress. 18682_ Biometal Heavy Treads destroyed. 18682_ Penetrated by Slug. 18684_ Slug penetrates Wall. 18685_ Door malfunctions. 18687_ Penetrated by Slug. 18687_ Imp. Heavy Siege Treads destroyed. 18713_ Slug penetrates Wall. 18722_ The unstable cave ceiling collapses. 18793_ Crushed by falling debris. Sealed Barrier opened remotely. 18802_ EXIT=FOUND 18802_ The Access Shell folds into the floor. 18804_ Penetrated by Slug. 18804_ Exp. Biometal Heavy Treads destroyed. 18804_ Penetrated by Slug. 18805_ Slug penetrates Wall. 18807_ ALERT: Rogue bot located, Programmers report to Access Zone 5V. [Achievement: Data Run] Map ----- +----------------------------------------------------+ | ???# ## "" #???????????????????????????? | | ???# ## "" #???????????????????????????? | | ?#] " ## #???????????????????????????? | | " # """ ## #???????????????"???????????? | | " # """ #"########???"??????????"""??????????? | | " # " "##?????????"""??????????"""?????????? | | # ##???????????"""??????????"??????????? | | # #?????????????"??????????????????????? | | #### ##???????????????????????????????????? | | ???############??????????????????????????????????? | | ???????????## ##?????????????????????????????????? | | ????????????## ####??????????????????????????????? | | ?????????????## ##???????????????????????"""""?? | | ??????????????#######??????????????????????""R""?? | | ?????????????????## ##??????????????????????"?"??? | | ??????????????????## ##??????????????????????????? | | ???????????????????## ##?????????????????????????? | | """?????????????????#####????????????????????????? | | """"?????????????????## ########?????????????????? | | """"??????????????????### ;#????????#????????? | | """??????##################### ####### #????????? | | ?????????# #????????? | | ?????????# BB %% #????????? | | ???????### BB % #????????? | | ?? s s #????????? | | ?? "@ #????????? | | ?? ss "" #????????? | | ??? g #????????? | | ?????##### BB gA #????????? | | ?????????# BB """ """ #????????? | | ?????????# """T""" #????????? | | ?????????##################### ####### #????????? | | ?????????????????????????????###?????? #????????? | | ""????????????????????????????????????? #????????? | | ""??????????????????????????????????????#????????? | | """"?????????????????????????????????????????????? | | """"?????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????"""""????????????????????????? | | ????????????????????"""F""???????????????????????? | | ????????????????????"""?""???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 65 Energy Generation 29 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 15 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 100 Evasion (%) 64 Targeting Accuracy 14 Melee Accuracy 11 Core Analysis 6 Recoil Reduction 6 Matter Filtering 30 Offensive Hacking 34 Defensive Hacking 16 Item Schematics ----------------- Imp. Titanium Leg | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Med. Treads | -7/Zion | Archive Point Defense System | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Drone Bay | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free Hvy. Regenerative Plating | -2/Testing | Hacked Med. Regenerative Plating | -2/Testing | Hacked Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Subatomic Replicator Transdimensional Reconstructor Achievements -------------- Data Run Unlimited Data Challenges ------------ None Game ------ Seed CooledRecoilMaul Manual? 0 Play Time 03:14:44 Cumulative 359.0 hours Start 2024.08.25 @ 23:34:05 End 2024.09.01 @ 23:19:40 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 434 Rogue 434 Adventurer 0 Explorer 0 Win Type 0 Total 37 Types 27/0/7/3/0/0/0/0/0 Lore% 53 Gallery% 74 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49141d9e-1cc8-4aa6-a189-208006c7cc52