Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.14 @ 00:31:23 Player: Luigi Panache Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (174) 870 Value Destroyed (6347) 6347 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (2271) 2271 TOTAL SCORE: 16148 Bonus ------- High Alert Combat Kills 902 Follower Combat Kills 569 Entered Garrisons 200 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 0/300 Energy 426/600 System Corruption 4% Temperature Cool (9) Movement Core (1750) Ox34 Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Energy Well Advanced Signal Interpreter > --- WEAPON (3) ------- Improved Assault Rifle > --- INVENTORY (28) --- High-capacity Storage Unit Structural Scanner Long-range Sensor Array Advanced Particle Charger High-powered Shock Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Plasma Cannon Neutron Cannon EMP Blaster EMP Blaster Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Makeshift Axe Longsword +1 Dirty Bomb Trap Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Long-range Sensor Array Kinecellerator Makeshift Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- AWS/Autocannon > --- INVENTORY -------- Antimatter Reactor High-capacity Storage Unit Energy Well Structural Scanner Advanced Signal Interpreter Advanced Particle Charger Improved Heavy Armor Plating Makeshift Armor Plating Makeshift Armor Plating High-powered Shock Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Disruptor Cannon Heavy Plasma Cannon Neutron Cannon Assault Rifle Improved Assault Rifle Gauss Rifle Heavy Machine Gun KE Penetrator EMP Blaster EMP Blaster Shock Bomb Launcher Shock Bomb Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Long-range Missile Launcher Makeshift Axe Longsword +1 Dirty Bomb Trap Deploy-a-Sentry [Rating: 83] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon AWS/Autocannon Energy Gun Improved EM Shotgun Energy Cannon Matter Neutralizer Ballistic Gun Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Shock Bomb Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Gar Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 . . 2 . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . . . 1 . Utility 7 | . . . 1 . . . 1 2 . . . . 2 . . 1 . Weapon 1 | . . . . . . . 1 . . . . . . . . . . Parts Attached 112 | 2 6 . 10 1 7 3 6 13 9 5 1 1 23 . 1 5 19 Power 10 | . . . 1 . . 1 . . 1 1 . . 5 . . . 1 Engine 6 | . . . 1 . . . . . . . . . 5 . . . . Core 3 | . . . . . . 1 . . 1 1 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 33 | 2 . . 4 . 1 2 2 7 1 2 . 1 9 . . 2 . Treads 21 | 2 . . 3 . 1 2 2 1 . 1 . . 7 . . 2 . Leg 11 | . . . . . . . . 6 1 1 . 1 2 . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . . . . . . Utility 35 | . 4 . 1 1 3 . 2 3 2 1 . . 9 . 1 3 5 Device 8 | . . . . . . . . . 2 . . . 3 . . 2 1 Storage 12 | . 4 . . . 3 . 1 . . 1 . . 2 . . . 1 Processor 4 | . . . 1 1 . . . . . . . . 1 . . 1 . Hackware 2 | . . . . . . . . 1 . . . . 1 . . . . Protection 9 | . . . . . . . 1 2 . . . . 2 . 1 . 3 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 34 | . 2 . 4 . 3 . 2 3 5 1 1 . . . . . 13 Energy Gun 5 | . . . 2 . . . 2 . 1 . . . . . . . . Energy Cannon 9 | . . . . . . . . 2 2 . . . . . . . 5 Ballistic Gun 9 | . 2 . 2 . . . . . . . . . . . . . 5 Ballistic Cannon 2 | . . . . . . . . . . 1 1 . . . . . . Launcher 7 | . . . . . 1 . . 1 2 . . . . . . . 3 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 4 . . . . . . . . . 1 . . . . Parts Lost 51 | . 1 . . . 4 1 1 6 5 7 . 1 1 . . . 24 Power 5 | . . . . . 1 . . . 1 1 . . . . . . 2 Propulsion 17 | . . . . . 3 1 1 3 1 2 . 1 1 . . . 4 Utility 12 | . . . . . . . . 1 2 1 . . . . . . 8 Weapon 17 | . 1 . . . . . . 2 1 3 . . . . . . 10 Highest Loss Streak 19 | . 1 . . . 2 1 1 4 4 6 . 1 1 . . . 19 Average Slot Usage (%) 85 | . 95 100 92 100 83 79 94 90 88 79 76 78 84 80 80 85 68 Engine 4 | . 14 14 11 11 9 . . . . . . . 4 6 6 5 2 Core 3 | . . . . . . 11 9 7 6 6 7 7 1 . . . . Treads 15 | . 28 28 29 33 26 13 22 5 . 2 7 7 13 13 13 20 10 Leg 5 | . . . . . . . . 12 18 15 15 9 5 . . . . Device 4 | . . . . . . . . . 10 8 7 7 9 6 6 7 2 Storage 25 | . 24 28 22 22 31 33 27 23 23 25 30 30 26 26 26 23 24 Processor 1 | . . . 7 11 1 . . . . . . . 1 . . 2 5 Hackware 5 | . . . . . . . . 5 7 7 7 7 10 13 13 11 5 Protection 2 | . . . . . . . 8 12 . . . . 2 6 6 5 4 Energy Gun 3 | . 3 . 6 22 6 . 18 1 2 1 . . . . . . . Energy Cannon 2 | . . . . . . . . 13 10 2 . . . . . . 5 Ballistic Gun 2 | . 24 28 14 . . . . . . . . . . . . . 1 Ballistic Cannon 2 | . . . . . . . . . . 4 . 7 6 6 6 5 . Launcher 2 | . . . . . 2 11 9 6 7 1 . . . . . . . Slashing Weapon 1 | . . . . . 5 11 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 215 | 12 40 40 46 46 113 126 136 158 131 163 163 163 215 215 215 212 209 Greatest Support 100 | 40 40 40 63 63 63 40 60 60 38 38 28 28 78 50 50 100 100 Greatest Overweight (x) 52 | . . . . . 5 6 3 52 4 6 5 5 9 4 4 4 52 Average Overweight (x) 2 | . . . . . 1 5 2 4 3 4 3 5 3 4 4 2 3 Largest Inventory Capacity 36 | 6 16 16 16 16 28 28 28 28 28 28 28 28 36 36 36 36 36 Average Capacity 27 | 6 11 16 16 16 26 28 28 28 28 28 28 28 33 36 36 36 35 Most Carried 36 | 6 9 8 16 15 28 21 27 28 28 28 26 27 36 36 36 36 36 Average Carried 24 | 6 6 8 11 14 21 20 22 26 27 25 26 25 32 36 35 35 27 Final Capacity 36 | 6 16 16 16 16 28 28 28 28 28 28 28 28 36 36 36 36 28 Final Carried 36 | 6 8 8 13 15 22 19 27 27 28 26 26 27 36 36 36 36 18 Class Distribution -------------------- 41% | Hauler-Mutant 34% | Hauler-Gunner 18% | Mutant 4% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Gunner | -6/Proximity Caves Hauler-Gunner | -6/Factory Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Lower Caves Hauler-Skirmisher | -5/Factory Hauler-Mutant | -5/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Gar Matter Collected 2006 | 200 166 . 176 . 122 95 152 236 170 204 . 122 225 . 10 50 78 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5827 | . 264 . 382 95 97 272 866 1459 82 290 . 124 767 263 25 61 780 Parts 309 | . 15 . 21 6 1 25 55 86 3 15 . 8 31 6 3 6 28 Haulers Intercepted 4 | . 1 . 3 . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . . 1 13 . 16 . 6 3 . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Gar Combat Hostiles Destroyed 134 | . 6 . 3 2 1 9 17 21 5 12 . 6 22 7 2 2 19 Melee 1 | . . . . . 1 . . . . . . . . . . . . Guns 14 | . 5 . 3 2 . . . . . . . . . . . . 4 Cannons 52 | . . . . . . . . 4 1 7 . 6 22 7 2 2 1 AOE 60 | . 1 . . . . 9 16 12 4 5 . . . . . . 13 Classes Destroyed 19 | . 5 . 2 . 2 1 3 2 1 1 . 1 1 . . . . Worker 5 | . . . . . . 1 . 3 . . . . . . . 1 . Builder 11 | . . . . . . . 3 8 . . . . . . . . . Tunneler 1 | . . . . . . . 1 . . . . . . . . . . Hauler 4 | . 1 . 3 . . . . . . . . . . . . . . Recycler 2 | . . . 1 . . . . 1 . . . . . . . . . Mechanic 1 | . . . . . . . . 1 . . . . . . . . . Operator 4 | . 1 . . . . . 1 1 . . . . 1 . . . . Turret 1 | . . . . . 1 . . . . . . . . . . . . Watcher 11 | . 1 . 1 . . . . 3 . . . . 4 . . 2 . Swarmer 41 | . 3 . . . . 6 4 . 4 4 . 4 5 1 2 . 8 Grunt 63 | . 3 . 1 2 . 3 11 17 . 6 . . 10 3 . . 7 Brawler 4 | . . . . . . . . . . . . . 1 1 . . 2 Duelist 2 | . . . . . . . . . . 1 . . . 1 . . . Sentry 10 | . . . 2 . . . 1 . . . . 1 4 1 . . 1 Hunter 7 | . . . . . . . 1 3 . . . . 1 . . 2 . Programmer 4 | . . . . . . . . 1 1 1 . . 1 . . . . Behemoth 2 | . . . . . . . . . . . . 1 . . . . 1 Zionite 1 | . . . . . 1 . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . Best Kill Streak 16 | . 2 . 3 2 1 4 9 16 4 4 . 2 4 7 2 2 16 Combat Bots Only 16 | . 2 . 1 2 1 3 7 7 4 4 . 2 4 7 2 2 16 Max Kills in Single Turn 4 | . 1 . 1 1 1 3 3 4 3 2 . 1 1 1 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . . . 3 3 2 3 2 . . . . . . 3 Melee 1 | . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 . . . . . . . . . . . . 8R-AWN (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Gar Damage Taken 11112 | . 230 . 152 198 817 152 534 1227 275 489 . 229 716 70 86 233 5704 Core 1856 | . 37 . 32 11 268 62 65 165 18 65 . 42 76 . . 23 992 Absorbed by Shields 103 | . . . . . . . . . . . . . . . . . 103 Core Remaining (%) 71 | 100 . 85 . . . 6 88 . . . . 58 . . 91 . . Volleys Fired 227 | . 31 . 20 6 8 14 28 42 11 14 . . . . . . 53 Largest 3 | . 2 . 2 2 1 1 1 2 2 2 . . . . . . 3 Hottest 210 | . 60 . 90 90 36 36 36 210 210 150 . . . . . . 207 Shots Fired 479 | . 62 . 40 12 8 14 28 57 14 32 . 18 77 19 4 18 76 Gun 149 | . 62 . 40 12 . . . . 1 5 . . . . . . 29 Cannon 226 | . . . . . . . . 29 11 24 . 18 77 19 4 18 26 Launcher 104 | . . . . . 8 14 28 28 2 3 . . . . . . 21 Special . | . . . . . . . . . . . . . . . . . . Kinetic 266 | . 52 . 28 . . . . . . 13 . 18 77 19 4 18 37 Thermal 51 | . . . . . . . . 29 11 11 . . . . . . . Explosive 15 | . . . . . . . . . 2 3 . . . . . . 10 Electromagnetic 147 | . 10 . 12 12 8 14 28 28 1 5 . . . . . . 29 Robot Hit Streak 21 | . 5 . 12 6 1 2 7 9 4 8 . 10 18 21 3 10 21 Robot Miss Streak 5 | . 4 . 2 2 1 5 2 2 1 2 . 2 2 2 1 1 3 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . Autonomous 158 | . . . . . . . . . . 13 . 18 77 19 4 18 9 Shots Hit Robots 366 | . 32 . 28 11 28 6 20 33 8 23 . 15 68 15 3 16 60 Core Hits 258 | . 17 . 15 5 7 12 32 53 7 14 . 5 28 7 2 4 50 Critical Hits 10 | . . . 1 . 1 . . 1 . 1 . . 5 . . 1 . Critical Kills 4 | . . . 1 . . . . . . . . . 3 . . . . Critical Parts Destroyed 5 | . . . . . . . . 1 . 1 . . 2 . . 1 . Melee Attacks 29 | . . . . . 29 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 29 | . . . . . 29 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . 5 . . . . . . . . . . . . Damage Inflicted 23160 | . 398 . 468 181 1311 446 1622 2770 676 1773 . 1228 6125 1356 295 1143 3368 Guns 1358 | . 377 . 431 137 . . . . . 16 . . . . . . 397 Cannons 12968 | . . . . . . . . 493 294 1111 . 1228 6062 1356 295 1133 996 Explosions 7499 | . 21 . 28 39 129 446 1622 2213 382 644 . . . . . . 1975 Melee 1182 | . . . . . 1182 . . . . . . . . . . . . Ramming 153 | . . . 9 5 . . . 64 . 2 . . 63 . . 10 . Kinetic 12541 | . 281 . 235 . . . . . . 835 . 1228 6062 1356 295 1133 1116 Thermal 2435 | . 21 . 28 39 . 113 375 987 294 338 . . . . . . 240 Explosive 2009 | . . . . . . . . . 382 582 . . . . . . 1045 Electromagnetic 4840 | . 96 . 196 137 129 333 1247 1719 . 16 . . . . . . 967 Impact . | . . . . . . . . . . . . . . . . . . Slashing 1182 | . . . . . 1182 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . 4 4 1 5 8 8 8 8 2 2 2 . 4 Average Corruption 4 | . . . . . 3 4 1 3 6 8 8 8 1 2 2 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 132 | . . . . . 4 5 1 13 30 26 6 25 5 4 . . 13 Message Errors 32 | . . . . . . 3 1 6 9 3 . 8 1 . . . 1 Matter Fused 31 | . . . . . 2 . . 2 6 8 3 9 . . . . 1 Heat Flow Errors 15 | . . . . . 1 . . 1 3 5 1 2 . 2 . . . Energy Discharges 17 | . . . . . . . . 1 4 4 1 3 1 1 . . 2 Data Loss (minor) 23 | . . . . . 1 2 . 1 3 5 1 2 3 1 . . 4 Data Loss (major) 5 | . . . . . . . . . 3 1 . 1 . . . . . Misfires 2 | . . . . . . . . 1 1 . . . . . . . . Targeting Errors 6 | . . . . . . . . 1 1 . . . . . . . 4 Weapon Failures 1 | . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 2157 | . 1 . . . 2 . 12 43 143 210 . 258 1004 206 . 216 62 Projectiles 1912 | . . . . . . . . . 68 140 . 258 1004 206 . 216 20 Explosions 243 | . 1 . . . . . 12 43 75 70 . . . . . . 42 Melee 2 | . . . . . 2 . . . . . . . . . . . . Knockbacks 38 | . . . . . . . . . . 3 . 3 23 5 1 3 . Impact 1 | . . . . . . . . . . . . . 1 . . . . Kinetic 32 | . . . . . . . . . . 3 . 3 18 4 1 3 . Secondary 5 | . . . . . . . . . . . . . 4 1 . . . Self-Inflicted Damage 598 | . 35 . 35 . . 15 83 84 98 56 . . . . . . 192 Shots 30 | . 1 . 1 . . 2 8 5 2 1 . . . . . . 10 Rammed 17 | . 1 . 2 1 . . . 5 . 1 . . 7 . . . . Targets Rammed 19 | . 1 . 2 1 . . . 6 . 1 . . 7 . . 1 . Kicked 1 | . . . . . . . . 1 . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . 1 . Highest Temperature 498 | . 82 . 87 171 136 36 126 498 181 247 74 196 2 233 . . 248 Average Temperature 100 | . 29 . 44 90 80 15 47 136 80 89 54 96 2 100 . . 116 Received Heat Transfer 2502 | . 60 . 42 96 . 18 198 495 . 135 . 18 144 18 . . 1278 Effects 4 | . . . . . . . . 3 . . . . . . . . 1 Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 Interference 1 | . . . . . . . . 1 . . . . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . 1 . 1 5 . . . . . . . . 1 Combat Hostiles 7 | . . . . . . . 1 5 . . . . . . . . 1 Parts Fried 20 | . . . 1 1 . 1 6 8 . . . . . . . . 3 Impact Corruptions 3 | . . . . . . . . . . . . . 3 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . 1 . 1 . . . . . . . Heat Transferred 2649 | . . . 50 50 . 150 500 1031 259 309 . . . . . . 300 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 27 | . 1 . 1 1 . 5 7 7 . 1 . . . . . . 4 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Gar Peak Influence 941 | . 134 39 112 104 . 233 522 840 . . . . 751 . . 583 941 Initial 408 | . . 34 14 17 . . 12 232 . . . . . . . 260 408 Average 306 | . 54 38 42 40 . 127 235 591 . . . . 329 . . 365 684 Maximum Alert Level 3 | . . . . . . 1 2 3 . . . . 3 . . 2 3 Low Security (%) 48 | 100 100 100 100 100 . 90 32 . . . . . 47 . . 1 . Level 1 14 | . . . . . . 9 60 16 . . . . 4 . . 69 . Level 2 29 | . . . . . . . 7 69 . . . . 41 . . 29 52 Level 3 7 | . . . . . . . . 13 . . . . 6 . . . 47 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 3 . 2 . . . 3 7 . . . . 10 . . 1 . Investigation 11 | . 2 . 1 . . . 1 1 . . . . 6 . . . . Extermination 4 | . . . . . . . . 1 . . . . 2 . . 1 . Reinforcement 10 | . 1 . 1 . . . 2 4 . . . . 2 . . . . Assault 1 | . . . . . . . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 3 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Gar Distress Signals 6 | . 1 . 2 . . . 1 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 214 | . 13 . 7 6 19 10 19 30 10 11 . 12 32 4 3 7 31 Peak Tracking Total 12 | . 3 . 4 4 9 3 7 8 5 4 . 4 5 6 3 6 12 Tactical Retreats 16 | . 1 . . . 5 1 . 1 . . . 1 1 . . . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Gar Traps Triggered 19 | . 2 . 1 . . . 1 4 . . . . 7 . . . 4 Indirectly 2 | . . . . . . . . 1 . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Gar Machines Disabled 15 | . . . . . 6 . 2 2 . . . . 3 . . . 2 Max in Single Turn 2 | . . . . . 2 . 1 1 . . . . 1 . . . 1 Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . Garrison Relay 1 | . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Gar Machines Accessed 36 | . 5 1 2 . 2 . . 4 2 1 4 1 9 . 1 4 . Terminals 17 | . 4 1 1 . . . . 1 . 1 . 1 8 . . . . Fabricators 3 | . . . . . . . . 1 . . . . . . . 2 . Repair Stations 3 | . 1 . 1 . . . . . . . . . . . . 1 . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . 1 . Total Hacks 96 | . 10 2 5 . 2 . . 8 5 1 25 1 27 . 1 9 . Successful 67 | . 8 2 3 . 2 . . 5 5 1 25 1 9 . 1 5 . Failed 29 | . 2 . 2 . . . . 3 . . . . 18 . . 4 . Catastrophic 3 | . 1 . . . . . . 1 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 24 | . 8 2 3 . 1 . . . . . . . 10 . . . . Terminals 42 | . 8 2 3 . . . . 1 . 1 . 1 26 . . . . Fabricators 8 | . . . . . . . . 2 . . . . . . . 6 . Repair Stations 6 | . 2 . 2 . . . . . . . . . . . . 2 . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . Scanalyzers 3 | . . . . . . . . 3 . . . . . . . . . Garrison Access 3 | . . . . . . . . 2 . . . . . . . 1 . Terminal Hacks 46 | . 3 1 . . 2 . . 1 5 1 25 1 6 . 1 . . Record 18 | . . . . . 1 . . . 4 1 11 1 . . . . . Part Schematic 7 | . 1 . . . . . . . . . 5 . 1 . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . Open Door 2 | . . . . . . . . . 1 . . . . . 1 . . Branch Access Points 3 | . 1 . . . . . . 1 . . . . 1 . . . . Alert Level 2 | . . 1 . . . . . . . . . . 1 . . . . Zone Layout 4 | . 1 . . . . . . . . . . . 3 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 1 . . . . . . . 3 . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . Build 3 | . . . . . . . . 1 . . . . . . . 2 . Repair Station Hacks 5 | . 2 . 2 . . . . . . . . . . . . 1 . Scan Component 3 | . 1 . 1 . . . . . . . . . . . . 1 . Repair 2 | . 1 . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . . . 1 . . . . Scanalyzer 3 | . . . . . . . . 3 . . . . . . . . . Insert Component 2 | . . . . . . . . 2 . . . . . . . . . Analyze 1 | . . . . . . . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 7 | . 3 1 1 . . . . . . . . . 2 . . . . Terminals 7 | . 3 1 1 . . . . . . . . . 2 . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . Botnet 5 | . 1 1 1 . . . . . . . . . 2 . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 4 1 1 . . . . 2 . . . 1 9 . . 4 . Full Trace Events 6 | . 1 . . . . . . 1 . . . . 4 . . . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . 1 . . . . . . 1 . . 5 . 1 . . . . Parts Built 4 | . . . . . . . . 2 . . . . . . . 2 . Matter 636 | . . . . . . . . 234 . . . . . . . 402 . Time 139 | . . . . . . . . 39 . . . . . . . 100 . Total Part Build Rating 25 | . . . . . . . . 14 . . . . . . . 11 . Parts Repaired 2 | . 1 . 1 . . . . . . . . . . . . . . Time 52 | . 26 . 26 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . . 10 . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 2 . . . . . . . . 3 Machine Destruction 5 | . . . . . . . . 2 . . . . . . . . 3 Robots Rewired 3 | . . . . . . . . . . . . . . 2 . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Gar Total Allies 9 | . . . . 3 . . . . 2 . . 1 . 2 . . 1 Largest Group 3 | . . . . 3 3 . . . 2 . . 1 1 2 2 2 2 Highest-Rated Group 94 | . . . . 40 40 . . . 56 . . 94 94 58 58 58 78 Highest-Rated Ally 94 | . . . . 16 16 . . . 31 . . 94 94 29 29 29 49 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 104 | . . . . 11 29 . . . 1 . . 12 25 . 5 2 19 Total Damage 3241 | . . . . 110 1170 . . . 20 . . 417 1012 . 37 38 437 Kills 29 | . . . . 4 7 . . . . . . 6 10 . 1 . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Turrets Deployed 2 | . . . . . 2 . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . . 1 . 3 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Gar Turns Passed 11784 | 3 559 114 494 792 1510 483 346 1350 829 854 209 812 1552 707 138 576 456 Spaces Moved 4762 | 1 260 72 224 473 710 174 130 426 349 307 94 306 598 281 52 219 86 Core 12 | . . . . . . . . 7 . . . . . . . . 5 Treads 3913 | 1 260 72 224 473 710 174 130 138 . 109 94 306 589 281 52 219 81 Legs 837 | . . . . . . . . 281 349 198 . . 9 . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 160 | 160 160 160 160 160 160 220 200 200 210 210 220 260 200 240 240 200 180 Average Speed 217 | 160 160 160 160 160 191 261 209 275 226 257 222 260 226 240 240 207 312 Slowest Speed 2650 | 160 160 160 160 160 260 280 220 2650 240 300 260 260 390 240 240 240 2650 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . 2 . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 2 57 30 24 92 77 66 12 13 50 50 70 52 21 52 9 10 22 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 5 | . . 2 . . 1 . . . . . 1 1 . . . . . Known Exits Taken 6 | . 1 . . . . . . 1 . . . . 1 1 1 1 . Unknown Exits Taken 11 | 1 . 1 1 1 1 1 1 . 1 1 1 1 . . . . . Scrap Searched 12 | . . . . 3 . . . . 4 . . 3 . 1 1 . . Spaces Dug 1 | . . . . . . . . 1 . . . . . . . . . Terrain Destroyed 195 | . 2 . 6 4 . 13 23 25 35 35 . 4 10 5 1 2 30 Melee . | . . . . . . . . . . . . . . . . . . Projectile 42 | . . . . . . . . 9 4 7 . 4 10 5 1 2 . AOE 153 | . 2 . 6 4 . 13 23 16 31 28 . . . . . . 30 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Gar Total 5823 | 2 345 71 319 496 832 190 174 536 374 349 95 324 787 315 67 338 209 Wait 552 | . 44 . 47 13 65 . 4 45 . 22 . 16 125 13 10 110 38 Move 4742 | . 259 71 223 472 705 173 129 425 348 306 93 305 597 280 51 219 86 Hop 2 | . . . . . 2 . . . . . . . . . . . . Pick Up 59 | . 2 . 7 2 11 . 7 3 4 1 . 2 15 . 2 2 1 Fast Attach 44 | . 2 . 8 1 1 . 2 6 3 4 1 . 15 . 1 . . Attach 42 | . 1 . . . 3 3 1 5 5 1 . 1 1 . . 3 18 Detach 7 | . . . 1 . 2 . . . 2 . . . . . . . 2 Swap 27 | 2 3 . 2 . 3 . 3 3 1 . . . 7 . . 2 1 Drop 46 | . 2 . 9 1 8 . . 1 . . 1 . 18 . 3 1 2 Fire 227 | . 31 . 20 6 8 14 28 42 11 14 . . . . . . 53 Melee 24 | . . . . . 24 . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . 2 . 1 . . . . . . . Crush 16 | . 1 . 2 1 . . . 4 . . . . 7 . . 1 . Escape Stasis 8 | . . . . . . . . . . . . . 2 . . . 6 Rewire 24 | . . . . . . . . . . . . . . 22 . . 2 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -5/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 13) 155 | -10/Materials | Discovered new exit (range 15) 208 | -10/Materials | Repaired Lgt. Assault Rifle 314 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 15) 429 | -10/Materials | Identified exit to Mines 563 | -10/Materials | Entered Mines 651 | -10/Mines | Learned location of Storage (-8) 663 | -10/Mines | Discovered new exit (range 10) 677 | -10/Mines | Entered Materials 677 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 780 | -9/Materials | Repaired Assault Rifle 1161 | -9/Materials | Discovered new exit (range 7) 1171 | -9/Materials | Entered Mines 1281 | -9/Mines | Assembled infested the area 1285 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1567 | -9/Mines | Discovered new exit (range 4) 1596 | -9/Mines | Learned Materials security intel 1756 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1824 | -9/Mines | Discovered new exit (range 7) 1954 | -9/Mines | Discovered new exit (range 5) 1963 | -9/Mines | Entered Exiles 1963 | -9/Exiles | Accompanied by 3 allies 2003 | -9/Exiles | Met 8R-AWN 2029 | -9/Exiles | Met EX-HEX 2111 | -9/Exiles | Met EX-DEC 2274 | -9/Exiles | Learned location of Zion (-6) 2306 | -9/Exiles | Met EX-BIN 2331 | -9/Exiles | Aligned with FarCom system 2333 | -9/Exiles | Given EX-Vault access code 2375 | -9/Exiles | Opened EX-Vault 2388 | -9/Exiles | Found AWS/Autocannon 2391 | -9/Exiles | Found Longsword +1 2397 | -9/Exiles | Found Deploy-a-Sentry 2400 | -9/Exiles | Found Deploy-a-Sentry 2403 | -9/Exiles | Found Deploy-a-Sentry 2442 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2479 | -9/Exiles | Build established: Hauler-Mutant 2548 | -9/Exiles | DAS Turret deployed 2952 | -9/Exiles | Attacked by the Exiles 2978 | -9/Exiles | DAS Turret deployed 3087 | -9/Exiles | Core integrity fell below 50% 3115 | -9/Exiles | Destroyed 8R-AWN 3452 | -9/Exiles | Discovered new exit (range 10) 3473 | -9/Exiles | Stole three prototypes: AWS/Autocannon, Longsword +1, Deploy-a-Sentry 3473 | -9/Exiles | Entered Mines 3528 | -8/Mines | Core integrity fell below 20% 3923 | -8/Mines | Discovered new exit (range 16) 3956 | -8/Mines | Entered Materials 3956 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4088 | -8/Materials | Destroyed 7 combat bots 4275 | -8/Materials | Discovered new exit (range 9) 4302 | -8/Materials | Entered Factory 4302 | -7/Factory | Evolved 2 slots: Utility x2 4396 | -7/Factory | Fabricated Matter Neutralizer (x2) 4721 | -7/Factory | Lost 4 parts (3n1w) 4840 | -7/Factory | Destroyed 7 combat bots 5151 | -7/Factory | Identified exit to Lower Caves 5652 | -7/Factory | Entered Lower Caves 5688 | -7/Lower Caves | Lost 4 parts (1p1n2u) 6195 | -7/Lower Caves | A Commander dispatched an escort 6218 | -7/Lower Caves | Learned location of 1 exit from Factory 6454 | -7/Lower Caves | Discovered new exit (range 14) 6478 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6481 | -7/Lower Caves | Entered another Lower Caves area 6481 | -7/Lower Caves | Accompanied by 2 allies 6482 | -7/Lower Caves | Commander's escort returned to base 6482 | -7/Lower Caves | Commander's escort returned to base 6581 | -7/Lower Caves | Learned location of 1 exit from Factory 6656 | -7/Lower Caves | Encountered a Warlord checkpoint 6762 | -7/Lower Caves | Lost 6 parts (1p1n1u3w) 7061 | -7/Lower Caves | Build established: Hauler-Gunner 7319 | -7/Lower Caves | Discovered new exit (range 6) 7335 | -7/Lower Caves | Entered Data Miner 7336 | -7/Data Miner | Discovered new exit (range 6) 7378 | -7/Data Miner | Met Data Miner 7431 | -7/Data Miner | Learned location of Section 7 (-2) 7431 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7461 | -7/Data Miner | Received God Mode back door access code from Data Miner 7544 | -7/Data Miner | Entered Proximity Caves 7617 | -6/Proximity Caves | Destroyed B-75 Beast 7828 | -6/Proximity Caves | Escorted by Enhanced Grunt 7850 | -6/Proximity Caves | Learned Factory terminal intel 8060 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8217 | -6/Proximity Caves | Learned location of 1 exit from Factory 8253 | -6/Proximity Caves | Discovered new exit (range 11) 8356 | -6/Proximity Caves | Entered Factory 8356 | -6/Factory | Accompanied by 1 ally 8356 | -6/Factory | Evolved 2 slots: Utility x2 8357 | -6/Factory | Identified exit to Factory 8358 | -6/Factory | Loaded intel: 20 terminal locations 9049 | -6/Factory | Incoming investigation squad redirected 9163 | -6/Factory | Identified exit to Lower Caves 9887 | -6/Factory | Incoming investigation squad redirected 9908 | -6/Factory | Entered Lower Caves 9978 | -6/Lower Caves | Identified exit to Lower Caves 10274 | -6/Lower Caves | Encountered a Warlord checkpoint 10507 | -6/Lower Caves | Destroyed 7 combat bots 10615 | -6/Lower Caves | Entered another Lower Caves area 10615 | -6/Lower Caves | Accompanied by 2 allies 10727 | -6/Lower Caves | Discovered exit to Factory (range 6) 10753 | -6/Lower Caves | Entered Factory 10753 | -5/Factory | Accompanied by 2 allies 10753 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10951 | -5/Factory | Fabricated Hvy. Disruptor Cannon (x1) 10996 | -5/Factory | Fabricated Lrn. Sensor Array (x1) 11161 | -5/Factory | Local fabrication network quarantined 11303 | -5/Factory | Build established: Hauler-Skirmisher 11329 | -5/Factory | Identified exit to Garrison 11329 | -5/Factory | Entered Garrison 11329 | -5/Garrison | Accompanied by 2 allies 11386 | -5/Garrison | Triggered checkpoint 11431 | -5/Garrison | Garrison Relay disabled 11524 | -5/Garrison | Spotted B-75 Beast 11526 | -5/Garrison | Triggered checkpoint 11585 | -5/Garrison | Triggered checkpoint 11625 | -5/Garrison | Destroyed 16 combat bots 11625 | -5/Garrison | Core integrity fell below 50% 11658 | -5/Garrison | Lost 19 parts (2p4n5u8w) 11729 | -5/Garrison | Core integrity fell below 20% 11748 | -5/Garrison | Destroyed B-75 Beast 11761 | -5/Garrison | Lost 5 parts (3u2w) 11785 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11633_ Stasis field depleted. 11639_ Knocked back. 11654_ System corrupted: Component data lost. 11671_ Mak. Armor Plating destroyed. 11680_ System corrupted: Energy discharge (-16). 11681_ The unstable cave ceiling collapses. 11691_ Hvy. Disruptor Cannon destroyed. 11691_ Mak. Armor Plating destroyed. 11699_ The unstable cave ceiling collapses. 11700_ System corrupted: Component data lost. 11709_ Acquired 48 matter. 11712_ Knocked back. 11715_ Assault Rifle destroyed. 11730_ Hcp. Storage Unit destroyed. 11732_ System corrupted: Energy discharge (-92). 11734_ G-50 Soldier destroyed. 11748_ B-75 Beast destroyed. 11755_ XH< 8FNUG|CQB/O=IN&K|EYSHQX: T6XYWL 11756_ System corrupted: Imp. Assault Rifle targeting data glitched. 11776_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????######?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????### #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ?################ #?????????????????????????????? | | ?# ########??????????????????????? | | ?# ############## #??????????????????????? | | ?# #????????????# [ #??????????????????????? | | ?#=#??#?????????########%*#??????????????????????? | | ?#%## #####????????????# #??????????????????????? | | ##[+ #??????????# #??????????????????????? | | ]########????????????# #??????????????????????? | | % #???????????????????# #??????????????????????? | | #?????????????????### @##?????????????????????? | | ## #?????????????????# #?????????????????????? | | ?# ###???????????????## % #?????????????????????? | | ?# #"#???????????????# = % ! ????????????????????? | | ?# !"#?????????????? %= g ??????????????????? | | ?# ! #?????????????### [== % ????????????????? | | ?# !"#???????????????##%%= # ??????????????? | | ?###"#????????????????#=[!## ????????????? | | ????##???????????????? [ ???????????? | | ?????????????????????? ????????????? | | ????????????????????? *% ???????????? | | ????????????????????? =% ????????????? | | ?????????????????????## ! # ????????????? | | ??????????????????????# #% ??????????????? | | ?????????????????????? ????????????????? | | ?????????????????????? ????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 21 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Launcher Accuracy 20 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Flight Unit | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Lrn. Sensor Array | -6/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Matter Neutralizer | x2 | -7/Factory | Preloaded Hvy. Disruptor Cannon | x1 | -5/Factory | Preloaded Lrn. Sensor Array | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NodeSwarmGenerator Manual? 0 Play Time 01:04:26 Cumulative 239.6 hours Start 2021.01.13 @ 19:19:47 End 2021.01.14 @ 00:31:23 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 221 Rogue 92 Adventurer 63 Explorer 66 Win Type - Total 14 Types 11/0/2/1/0/0/0/0/0 Lore% 72 Gallery% 81 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03e15667-7985-4c36-9456-20e7ca5895db