Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.14 @ 00:31:23

Player: Luigi Panache

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (17)       3400
Robots Destroyed (174)     870
Value Destroyed (6347)     6347
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (2271)               2271
              TOTAL SCORE: 16148

 Bonus
-------
High Alert Combat Kills    902
Follower Combat Kills      569
Entered Garrisons          200
Aligned with FarCom        300
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     0/300
Energy                     426/600
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (1750) Ox34
Location                   -5/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (9) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Energy Well
       Advanced Signal Interpreter
>               --- WEAPON (3) -------
       Improved Assault Rifle
>               --- INVENTORY (28) ---
  High-capacity Storage Unit
                Structural Scanner
     Long-range Sensor Array
       Advanced Particle Charger
   High-powered Shock Rifle
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
          Heavy Plasma Cannon
                Neutron Cannon
                EMP Blaster
                EMP Blaster
          Heavy Missile Launcher
          Heavy Missile Launcher
          Heavy Missile Launcher
      Makeshift Axe
                Longsword +1
                Dirty Bomb Trap
                Deploy-a-Sentry

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Improved Medium Treads
       Improved Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
     Long-range Sensor Array
                Kinecellerator
      Makeshift Armor Plating
                Hacking Suite
                Hacking Suite
>               --- WEAPON -----------
                AWS/Autocannon
>               --- INVENTORY --------
                Antimatter Reactor
  High-capacity Storage Unit
                Energy Well
                Structural Scanner
       Advanced Signal Interpreter
       Advanced Particle Charger
       Improved Heavy Armor Plating
      Makeshift Armor Plating
      Makeshift Armor Plating
   High-powered Shock Rifle
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
          Heavy Disruptor Cannon
          Heavy Plasma Cannon
                Neutron Cannon
                Assault Rifle
       Improved Assault Rifle
                Gauss Rifle
          Heavy Machine Gun
                KE Penetrator
                EMP Blaster
                EMP Blaster
                Shock Bomb Launcher
                Shock Bomb Launcher
          Heavy Missile Launcher
          Heavy Missile Launcher
          Heavy Missile Launcher
     Long-range Missile Launcher
      Makeshift Axe
                Longsword +1
                Dirty Bomb Trap
                Deploy-a-Sentry
[Rating: 83]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     AWS/Autocannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         AWS/Autocannon
  Launcher                 Shock Bomb Launcher
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Gar 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  7    | .   .   .   1   .   .   .   1   2   .   .   .   .   2   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             112  | 2   6   .   10  1   7   3   6   13  9   5   1   1   23  .   1   5   19  
  Power                    10   | .   .   .   1   .   .   1   .   .   1   1   .   .   5   .   .   .   1   
    Engine                 6    | .   .   .   1   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               33   | 2   .   .   4   .   1   2   2   7   1   2   .   1   9   .   .   2   .   
    Treads                 21   | 2   .   .   3   .   1   2   2   1   .   1   .   .   7   .   .   2   .   
    Leg                    11   | .   .   .   .   .   .   .   .   6   1   1   .   1   2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  35   | .   4   .   1   1   3   .   2   3   2   1   .   .   9   .   1   3   5   
    Device                 8    | .   .   .   .   .   .   .   .   .   2   .   .   .   3   .   .   2   1   
    Storage                12   | .   4   .   .   .   3   .   1   .   .   1   .   .   2   .   .   .   1   
    Processor              4    | .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Hackware               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
    Protection             9    | .   .   .   .   .   .   .   1   2   .   .   .   .   2   .   1   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | .   2   .   4   .   3   .   2   3   5   1   1   .   .   .   .   .   13  
    Energy Gun             5    | .   .   .   2   .   .   .   2   .   1   .   .   .   .   .   .   .   .   
    Energy Cannon          9    | .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   5   
    Ballistic Gun          9    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
    Launcher               7    | .   .   .   .   .   1   .   .   1   2   .   .   .   .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Lost                 51   | .   1   .   .   .   4   1   1   6   5   7   .   1   1   .   .   .   24  
  Power                    5    | .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   2   
  Propulsion               17   | .   .   .   .   .   3   1   1   3   1   2   .   1   1   .   .   .   4   
  Utility                  12   | .   .   .   .   .   .   .   .   1   2   1   .   .   .   .   .   .   8   
  Weapon                   17   | .   1   .   .   .   .   .   .   2   1   3   .   .   .   .   .   .   10  
  Highest Loss Streak      19   | .   1   .   .   .   2   1   1   4   4   6   .   1   1   .   .   .   19  
Average Slot Usage (%)     85   | .   95  100 92  100 83  79  94  90  88  79  76  78  84  80  80  85  68  
  Engine                   4    | .   14  14  11  11  9   .   .   .   .   .   .   .   4   6   6   5   2   
  Core                     3    | .   .   .   .   .   .   11  9   7   6   6   7   7   1   .   .   .   .   
  Treads                   15   | .   28  28  29  33  26  13  22  5   .   2   7   7   13  13  13  20  10  
  Leg                      5    | .   .   .   .   .   .   .   .   12  18  15  15  9   5   .   .   .   .   
  Device                   4    | .   .   .   .   .   .   .   .   .   10  8   7   7   9   6   6   7   2   
  Storage                  25   | .   24  28  22  22  31  33  27  23  23  25  30  30  26  26  26  23  24  
  Processor                1    | .   .   .   7   11  1   .   .   .   .   .   .   .   1   .   .   2   5   
  Hackware                 5    | .   .   .   .   .   .   .   .   5   7   7   7   7   10  13  13  11  5   
  Protection               2    | .   .   .   .   .   .   .   8   12  .   .   .   .   2   6   6   5   4   
  Energy Gun               3    | .   3   .   6   22  6   .   18  1   2   1   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   13  10  2   .   .   .   .   .   .   5   
  Ballistic Gun            2    | .   24  28  14  .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   .   4   .   7   6   6   6   5   .   
  Launcher                 2    | .   .   .   .   .   2   11  9   6   7   1   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   5   11  .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             215  | 12  40  40  46  46  113 126 136 158 131 163 163 163 215 215 215 212 209 
  Greatest Support         100  | 40  40  40  63  63  63  40  60  60  38  38  28  28  78  50  50  100 100 
  Greatest Overweight (x)  52   | .   .   .   .   .   5   6   3   52  4   6   5   5   9   4   4   4   52  
  Average Overweight (x)   2    | .   .   .   .   .   1   5   2   4   3   4   3   5   3   4   4   2   3   
Largest Inventory Capacity 36   | 6   16  16  16  16  28  28  28  28  28  28  28  28  36  36  36  36  36  
  Average Capacity         27   | 6   11  16  16  16  26  28  28  28  28  28  28  28  33  36  36  36  35  
  Most Carried             36   | 6   9   8   16  15  28  21  27  28  28  28  26  27  36  36  36  36  36  
  Average Carried          24   | 6   6   8   11  14  21  20  22  26  27  25  26  25  32  36  35  35  27  
  Final Capacity           36   | 6   16  16  16  16  28  28  28  28  28  28  28  28  36  36  36  36  28  
  Final Carried            36   | 6   8   8   13  15  22  19  27  27  28  26  26  27  36  36  36  36  18  

 Class Distribution 
--------------------
 41% | Hauler-Mutant
 34% | Hauler-Gunner
 18% | Mutant
  4% | Hauler-Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
            Mutant | -9/Mines
     Hauler-Mutant | -9/Exiles
     Hauler-Mutant | -8/Mines
     Hauler-Mutant | -8/Materials
     Hauler-Mutant | -7/Factory
     Hauler-Mutant | -7/Lower Caves
     Hauler-Gunner | -7/Lower Caves
     Hauler-Mutant | -7/Data Miner
     Hauler-Gunner | -6/Proximity Caves
     Hauler-Gunner | -6/Factory
     Hauler-Gunner | -6/Lower Caves
     Hauler-Gunner | -6/Lower Caves
 Hauler-Skirmisher | -5/Factory
     Hauler-Mutant | -5/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Gar  
Matter Collected           2006 | 200  166  .    176  .    122  95   152  236  170  204  .    122  225  .    10   50   78   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5827 | .    264  .    382  95   97   272  866  1459 82   290  .    124  767  263  25   61   780  
  Parts                    309  | .    15   .    21   6    1    25   55   86   3    15   .    8    31   6    3    6    28   
Haulers Intercepted        4    | .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      39   | .    .    .    .    .    .    .    .    .    1    13   .    16   .    6    3    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Gar 
Combat Hostiles Destroyed  134  | .   6   .   3   2   1   9   17  21  5   12  .   6   22  7   2   2   19  
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     14   | .   5   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Cannons                  52   | .   .   .   .   .   .   .   .   4   1   7   .   6   22  7   2   2   1   
  AOE                      60   | .   1   .   .   .   .   9   16  12  4   5   .   .   .   .   .   .   13  
Classes Destroyed          19   | .   5   .   2   .   2   1   3   2   1   1   .   1   1   .   .   .   .   
  Worker                   5    | .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   1   .   
  Builder                  11   | .   .   .   .   .   .   .   3   8   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   1   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   
  Turret                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  11   | .   1   .   1   .   .   .   .   3   .   .   .   .   4   .   .   2   .   
  Swarmer                  41   | .   3   .   .   .   .   6   4   .   4   4   .   4   5   1   2   .   8   
  Grunt                    63   | .   3   .   1   2   .   3   11  17  .   6   .   .   10  3   .   .   7   
  Brawler                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   2   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Sentry                   10   | .   .   .   2   .   .   .   1   .   .   .   .   1   4   1   .   .   1   
  Hunter                   7    | .   .   .   .   .   .   .   1   3   .   .   .   .   1   .   .   2   .   
  Programmer               4    | .   .   .   .   .   .   .   .   1   1   1   .   .   1   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Zionite                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           16   | .   2   .   3   2   1   4   9   16  4   4   .   2   4   7   2   2   16  
  Combat Bots Only         16   | .   2   .   1   2   1   3   7   7   4   4   .   2   4   7   2   2   16  
Max Kills in Single Turn   4    | .   1   .   1   1   1   3   3   4   3   2   .   1   1   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   .   .   3   3   2   3   2   .   .   .   .   .   .   3   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  8R-AWN (-9/Exiles)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Gar  
Damage Taken               11112 | .    230  .    152  198  817  152  534  1227 275  489  .    229  716  70   86   233  5704 
  Core                     1856  | .    37   .    32   11   268  62   65   165  18   65   .    42   76   .    .    23   992  
  Absorbed by Shields      103   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    103  
Core Remaining (%)         71    | 100  .    85   .    .    .    6    88   .    .    .    .    58   .    .    91   .    .    
Volleys Fired              227   | .    31   .    20   6    8    14   28   42   11   14   .    .    .    .    .    .    53   
  Largest                  3     | .    2    .    2    2    1    1    1    2    2    2    .    .    .    .    .    .    3    
  Hottest                  210   | .    60   .    90   90   36   36   36   210  210  150  .    .    .    .    .    .    207  
Shots Fired                479   | .    62   .    40   12   8    14   28   57   14   32   .    18   77   19   4    18   76   
  Gun                      149   | .    62   .    40   12   .    .    .    .    1    5    .    .    .    .    .    .    29   
  Cannon                   226   | .    .    .    .    .    .    .    .    29   11   24   .    18   77   19   4    18   26   
  Launcher                 104   | .    .    .    .    .    8    14   28   28   2    3    .    .    .    .    .    .    21   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  266   | .    52   .    28   .    .    .    .    .    .    13   .    18   77   19   4    18   37   
  Thermal                  51    | .    .    .    .    .    .    .    .    29   11   11   .    .    .    .    .    .    .    
  Explosive                15    | .    .    .    .    .    .    .    .    .    2    3    .    .    .    .    .    .    10   
  Electromagnetic          147   | .    10   .    12   12   8    14   28   28   1    5    .    .    .    .    .    .    29   
  Robot Hit Streak         21    | .    5    .    12   6    1    2    7    9    4    8    .    10   18   21   3    10   21   
  Robot Miss Streak        5     | .    4    .    2    2    1    5    2    2    1    2    .    2    2    2    1    1    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               158   | .    .    .    .    .    .    .    .    .    .    13   .    18   77   19   4    18   9    
Shots Hit Robots           366   | .    32   .    28   11   28   6    20   33   8    23   .    15   68   15   3    16   60   
  Core Hits                258   | .    17   .    15   5    7    12   32   53   7    14   .    5    28   7    2    4    50   
  Critical Hits            10    | .    .    .    1    .    1    .    .    1    .    1    .    .    5    .    .    1    .    
  Critical Kills           4     | .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    .    1    .    1    .    .    2    .    .    1    .    
Melee Attacks              29    | .    .    .    .    .    29   .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 29    | .    .    .    .    .    29   .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        5     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           23160 | .    398  .    468  181  1311 446  1622 2770 676  1773 .    1228 6125 1356 295  1143 3368 
  Guns                     1358  | .    377  .    431  137  .    .    .    .    .    16   .    .    .    .    .    .    397  
  Cannons                  12968 | .    .    .    .    .    .    .    .    493  294  1111 .    1228 6062 1356 295  1133 996  
  Explosions               7499  | .    21   .    28   39   129  446  1622 2213 382  644  .    .    .    .    .    .    1975 
  Melee                    1182  | .    .    .    .    .    1182 .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  153   | .    .    .    9    5    .    .    .    64   .    2    .    .    63   .    .    10   .    
  Kinetic                  12541 | .    281  .    235  .    .    .    .    .    .    835  .    1228 6062 1356 295  1133 1116 
  Thermal                  2435  | .    21   .    28   39   .    113  375  987  294  338  .    .    .    .    .    .    240  
  Explosive                2009  | .    .    .    .    .    .    .    .    .    382  582  .    .    .    .    .    .    1045 
  Electromagnetic          4840  | .    96   .    196  137  129  333  1247 1719 .    16   .    .    .    .    .    .    967  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1182  | .    .    .    .    .    1182 .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    4    4    1    5    8    8    8    8    2    2    2    .    4    
  Average Corruption       4     | .    .    .    .    .    3    4    1    3    6    8    8    8    1    2    2    .    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  132   | .    .    .    .    .    4    5    1    13   30   26   6    25   5    4    .    .    13   
    Message Errors         32    | .    .    .    .    .    .    3    1    6    9    3    .    8    1    .    .    .    1    
    Matter Fused           31    | .    .    .    .    .    2    .    .    2    6    8    3    9    .    .    .    .    1    
    Heat Flow Errors       15    | .    .    .    .    .    1    .    .    1    3    5    1    2    .    2    .    .    .    
    Energy Discharges      17    | .    .    .    .    .    .    .    .    1    4    4    1    3    1    1    .    .    2    
    Data Loss (minor)      23    | .    .    .    .    .    1    2    .    1    3    5    1    2    3    1    .    .    4    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    3    1    .    1    .    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
    Targeting Errors       6     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    4    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2157  | .    1    .    .    .    2    .    12   43   143  210  .    258  1004 206  .    216  62   
  Projectiles              1912  | .    .    .    .    .    .    .    .    .    68   140  .    258  1004 206  .    216  20   
  Explosions               243   | .    1    .    .    .    .    .    12   43   75   70   .    .    .    .    .    .    42   
  Melee                    2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 38    | .    .    .    .    .    .    .    .    .    .    3    .    3    23   5    1    3    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  32    | .    .    .    .    .    .    .    .    .    .    3    .    3    18   4    1    3    .    
  Secondary                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    
Self-Inflicted Damage      598   | .    35   .    35   .    .    15   83   84   98   56   .    .    .    .    .    .    192  
  Shots                    30    | .    1    .    1    .    .    2    8    5    2    1    .    .    .    .    .    .    10   
  Rammed                   17    | .    1    .    2    1    .    .    .    5    .    1    .    .    7    .    .    .    .    
Targets Rammed             19    | .    1    .    2    1    .    .    .    6    .    1    .    .    7    .    .    1    .    
  Kicked                   1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Highest Temperature        498   | .    82   .    87   171  136  36   126  498  181  247  74   196  2    233  .    .    248  
  Average Temperature      100   | .    29   .    44   90   80   15   47   136  80   89   54   96   2    100  .    .    116  
  Received Heat Transfer   2502  | .    60   .    42   96   .    18   198  495  .    135  .    18   144  18   .    .    1278 
  Effects                  4     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    
    Shutdowns              1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    .    .    .    .    1    .    1    5    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          7     | .    .    .    .    .    .    .    1    5    .    .    .    .    .    .    .    .    1    
  Parts Fried              20    | .    .    .    1    1    .    1    6    8    .    .    .    .    .    .    .    .    3    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
  Heat Transferred         2649  | .    .    .    50   50   .    150  500  1031 259  309  .    .    .    .    .    .    300  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      27    | .    1    .    1    1    .    5    7    7    .    1    .    .    .    .    .    .    4    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Gar 
Peak Influence             941  | .   134 39  112 104 .   233 522 840 .   .   .   .   751 .   .   583 941 
  Initial                  408  | .   .   34  14  17  .   .   12  232 .   .   .   .   .   .   .   260 408 
  Average                  306  | .   54  38  42  40  .   127 235 591 .   .   .   .   329 .   .   365 684 
Maximum Alert Level        3    | .   .   .   .   .   .   1   2   3   .   .   .   .   3   .   .   2   3   
  Low Security (%)         48   | 100 100 100 100 100 .   90  32  .   .   .   .   .   47  .   .   1   .   
  Level 1                  14   | .   .   .   .   .   .   9   60  16  .   .   .   .   4   .   .   69  .   
  Level 2                  29   | .   .   .   .   .   .   .   7   69  .   .   .   .   41  .   .   29  52  
  Level 3                  7    | .   .   .   .   .   .   .   .   13  .   .   .   .   6   .   .   .   47  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   3   .   2   .   .   .   3   7   .   .   .   .   10  .   .   1   .   
  Investigation            11   | .   2   .   1   .   .   .   1   1   .   .   .   .   6   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   1   .   
  Reinforcement            10   | .   1   .   1   .   .   .   2   4   .   .   .   .   2   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Gar 
Distress Signals           6    | .   1   .   2   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              214  | .   13  .   7   6   19  10  19  30  10  11  .   12  32  4   3   7   31  
  Peak Tracking Total      12   | .   3   .   4   4   9   3   7   8   5   4   .   4   5   6   3   6   12  
  Tactical Retreats        16   | .   1   .   .   .   5   1   .   1   .   .   .   1   1   .   .   .   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Gar 
Traps Triggered            19   | .   2   .   1   .   .   .   1   4   .   .   .   .   7   .   .   .   4   
  Indirectly               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Gar 
Machines Disabled          15   | .   .   .   .   .   6   .   2   2   .   .   .   .   3   .   .   .   2   
  Max in Single Turn       2    | .   .   .   .   .   2   .   1   1   .   .   .   .   1   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Gar 
Machines Accessed          36   | .   5   1   2   .   2   .   .   4   2   1   4   1   9   .   1   4   .   
  Terminals                17   | .   4   1   1   .   .   .   .   1   .   1   .   1   8   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
  Repair Stations          3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Total Hacks                96   | .   10  2   5   .   2   .   .   8   5   1   25  1   27  .   1   9   .   
  Successful               67   | .   8   2   3   .   2   .   .   5   5   1   25  1   9   .   1   5   .   
  Failed                   29   | .   2   .   2   .   .   .   .   3   .   .   .   .   18  .   .   4   .   
    Catastrophic           3    | .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   8   2   3   .   1   .   .   .   .   .   .   .   10  .   .   .   .   
  Terminals                42   | .   8   2   3   .   .   .   .   1   .   1   .   1   26  .   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   6   .   
  Repair Stations          6    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
Terminal Hacks             46   | .   3   1   .   .   2   .   .   1   5   1   25  1   6   .   1   .   .   
  Record                   18   | .   .   .   .   .   1   .   .   .   4   1   11  1   .   .   .   .   .   
  Part Schematic           7    | .   1   .   .   .   .   .   .   .   .   .   5   .   1   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Branch Access Points     3    | .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Alert Level              2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              4    | .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
Repair Station Hacks       5    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scan Component           3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         7    | .   3   1   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Terminals                7    | .   3   1   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   1   1   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   4   1   1   .   .   .   .   2   .   .   .   1   9   .   .   4   .   
  Full Trace Events        6    | .   1   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   1   .   .   .   .   .   .   1   .   .   5   .   1   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   
    Matter                 636  | .   .   .   .   .   .   .   .   234 .   .   .   .   .   .   .   402 .   
    Time                   139  | .   .   .   .   .   .   .   .   39  .   .   .   .   .   .   .   100 .   
  Total Part Build Rating  25   | .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   11  .   
Parts Repaired             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     52   | .   26  .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Gar  
Total Allies               9    | .    .    .    .    3    .    .    .    .    2    .    .    1    .    2    .    .    1    
  Largest Group            3    | .    .    .    .    3    3    .    .    .    2    .    .    1    1    2    2    2    2    
  Highest-Rated Group      94   | .    .    .    .    40   40   .    .    .    56   .    .    94   94   58   58   58   78   
  Highest-Rated Ally       94   | .    .    .    .    16   16   .    .    .    31   .    .    94   94   29   29   29   49   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               104  | .    .    .    .    11   29   .    .    .    1    .    .    12   25   .    5    2    19   
  Total Damage             3241 | .    .    .    .    110  1170 .    .    .    20   .    .    417  1012 .    37   38   437  
  Kills                    29   | .    .    .    .    4    7    .    .    .    .    .    .    6    10   .    1    .    1    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Turrets Deployed           2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   1   .   .   .   .   .   1   .   3   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Gar  
Turns Passed               11784 | 3    559  114  494  792  1510 483  346  1350 829  854  209  812  1552 707  138  576  456  
Spaces Moved               4762  | 1    260  72   224  473  710  174  130  426  349  307  94   306  598  281  52   219  86   
  Core                     12    | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    5    
  Treads                   3913  | 1    260  72   224  473  710  174  130  138  .    109  94   306  589  281  52   219  81   
  Legs                     837   | .    .    .    .    .    .    .    .    281  349  198  .    .    9    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            160   | 160  160  160  160  160  160  220  200  200  210  210  220  260  200  240  240  200  180  
  Average Speed            217   | 160  160  160  160  160  191  261  209  275  226  257  222  260  226  240  240  207  312  
  Slowest Speed            2650  | 160  160  160  160  160  260  280  220  2650 240  300  260  260  390  240  240  240  2650 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39    | 2    57   30   24   92   77   66   12   13   50   50   70   52   21   52   9    10   22   
  Regions Visited          17
    Branch Regions         10
  Pre-discovered Areas     5     | .    .    2    .    .    1    .    .    .    .    .    1    1    .    .    .    .    .    
  Known Exits Taken        6     | .    1    .    .    .    .    .    .    1    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      11    | 1    .    1    1    1    1    1    1    .    1    1    1    1    .    .    .    .    .    
Scrap Searched             12    | .    .    .    .    3    .    .    .    .    4    .    .    3    .    1    1    .    .    
Spaces Dug                 1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          195   | .    2    .    6    4    .    13   23   25   35   35   .    4    10   5    1    2    30   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               42    | .    .    .    .    .    .    .    .    9    4    7    .    4    10   5    1    2    .    
  AOE                      153   | .    2    .    6    4    .    13   23   16   31   28   .    .    .    .    .    .    30   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Fac Gar 
Total                      5823 | 2   345 71  319 496 832 190 174 536 374 349 95  324 787 315 67  338 209 
  Wait                     552  | .   44  .   47  13  65  .   4   45  .   22  .   16  125 13  10  110 38  
  Move                     4742 | .   259 71  223 472 705 173 129 425 348 306 93  305 597 280 51  219 86  
  Hop                      2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  59   | .   2   .   7   2   11  .   7   3   4   1   .   2   15  .   2   2   1   
  Fast Attach              44   | .   2   .   8   1   1   .   2   6   3   4   1   .   15  .   1   .   .   
  Attach                   42   | .   1   .   .   .   3   3   1   5   5   1   .   1   1   .   .   3   18  
  Detach                   7    | .   .   .   1   .   2   .   .   .   2   .   .   .   .   .   .   .   2   
  Swap                     27   | 2   3   .   2   .   3   .   3   3   1   .   .   .   7   .   .   2   1   
  Drop                     46   | .   2   .   9   1   8   .   .   1   .   .   1   .   18  .   3   1   2   
  Fire                     227  | .   31  .   20  6   8   14  28  42  11  14  .   .   .   .   .   .   53  
  Melee                    24   | .   .   .   .   .   24  .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   
  Crush                    16   | .   1   .   2   1   .   .   .   4   .   .   .   .   7   .   .   1   .   
  Escape Stasis            8    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   6   
  Rewire                   24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  .   .   2   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: Fac x3 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Garrison

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 0)
     4 | -11/Scrapyard      | Entered Materials
   109 | -10/Materials      | Discovered new exit (range 13)
   155 | -10/Materials      | Discovered new exit (range 15)
   208 | -10/Materials      | Repaired Lgt. Assault Rifle
   314 | -10/Materials      | Build established: Mutant
   367 | -10/Materials      | Discovered new exit (range 15)
   429 | -10/Materials      | Identified exit to Mines
   563 | -10/Materials      | Entered Mines
   651 | -10/Mines          | Learned location of Storage (-8)
   663 | -10/Mines          | Discovered new exit (range 10)
   677 | -10/Mines          | Entered Materials
   677 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   780 | -9/Materials       | Repaired Assault Rifle
  1161 | -9/Materials       | Discovered new exit (range 7)
  1171 | -9/Materials       | Entered Mines
  1281 | -9/Mines           | Assembled infested the area
  1285 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1567 | -9/Mines           | Discovered new exit (range 4)
  1596 | -9/Mines           | Learned Materials security intel
  1756 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  1824 | -9/Mines           | Discovered new exit (range 7)
  1954 | -9/Mines           | Discovered new exit (range 5)
  1963 | -9/Mines           | Entered Exiles
  1963 | -9/Exiles          | Accompanied by 3 allies
  2003 | -9/Exiles          | Met 8R-AWN
  2029 | -9/Exiles          | Met EX-HEX
  2111 | -9/Exiles          | Met EX-DEC
  2274 | -9/Exiles          | Learned location of Zion (-6)
  2306 | -9/Exiles          | Met EX-BIN
  2331 | -9/Exiles          | Aligned with FarCom system
  2333 | -9/Exiles          | Given EX-Vault access code
  2375 | -9/Exiles          | Opened EX-Vault
  2388 | -9/Exiles          | Found AWS/Autocannon
  2391 | -9/Exiles          | Found Longsword +1
  2397 | -9/Exiles          | Found Deploy-a-Sentry
  2400 | -9/Exiles          | Found Deploy-a-Sentry
  2403 | -9/Exiles          | Found Deploy-a-Sentry
  2442 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2479 | -9/Exiles          | Build established: Hauler-Mutant
  2548 | -9/Exiles          | DAS Turret deployed
  2952 | -9/Exiles          | Attacked by the Exiles
  2978 | -9/Exiles          | DAS Turret deployed
  3087 | -9/Exiles          | Core integrity fell below 50%
  3115 | -9/Exiles          | Destroyed 8R-AWN
  3452 | -9/Exiles          | Discovered new exit (range 10)
  3473 | -9/Exiles          | Stole three prototypes: AWS/Autocannon, Longsword +1, Deploy-a-Sentry
  3473 | -9/Exiles          | Entered Mines
  3528 | -8/Mines           | Core integrity fell below 20%
  3923 | -8/Mines           | Discovered new exit (range 16)
  3956 | -8/Mines           | Entered Materials
  3956 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  4088 | -8/Materials       | Destroyed 7 combat bots
  4275 | -8/Materials       | Discovered new exit (range 9)
  4302 | -8/Materials       | Entered Factory
  4302 | -7/Factory         | Evolved 2 slots: Utility x2
  4396 | -7/Factory         | Fabricated Matter Neutralizer (x2)
  4721 | -7/Factory         | Lost 4 parts (3n1w)
  4840 | -7/Factory         | Destroyed 7 combat bots
  5151 | -7/Factory         | Identified exit to Lower Caves
  5652 | -7/Factory         | Entered Lower Caves
  5688 | -7/Lower Caves     | Lost 4 parts (1p1n2u)
  6195 | -7/Lower Caves     | A Commander dispatched an escort
  6218 | -7/Lower Caves     | Learned location of 1 exit from Factory
  6454 | -7/Lower Caves     | Discovered new exit (range 14)
  6478 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  6481 | -7/Lower Caves     | Entered another Lower Caves area
  6481 | -7/Lower Caves     | Accompanied by 2 allies
  6482 | -7/Lower Caves     | Commander's escort returned to base
  6482 | -7/Lower Caves     | Commander's escort returned to base
  6581 | -7/Lower Caves     | Learned location of 1 exit from Factory
  6656 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6762 | -7/Lower Caves     | Lost 6 parts (1p1n1u3w)
  7061 | -7/Lower Caves     | Build established: Hauler-Gunner
  7319 | -7/Lower Caves     | Discovered new exit (range 6)
  7335 | -7/Lower Caves     | Entered Data Miner
  7336 | -7/Data Miner      | Discovered new exit (range 6)
  7378 | -7/Data Miner      | Met Data Miner
  7431 | -7/Data Miner      | Learned location of Section 7 (-2)
  7431 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7461 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7544 | -7/Data Miner      | Entered Proximity Caves
  7617 | -6/Proximity Caves | Destroyed B-75 Beast
  7828 | -6/Proximity Caves | Escorted by Enhanced Grunt
  7850 | -6/Proximity Caves | Learned Factory terminal intel
  8060 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8217 | -6/Proximity Caves | Learned location of 1 exit from Factory
  8253 | -6/Proximity Caves | Discovered new exit (range 11)
  8356 | -6/Proximity Caves | Entered Factory
  8356 | -6/Factory         | Accompanied by 1 ally
  8356 | -6/Factory         | Evolved 2 slots: Utility x2
  8357 | -6/Factory         | Identified exit to Factory
  8358 | -6/Factory         | Loaded intel: 20 terminal locations
  9049 | -6/Factory         | Incoming investigation squad redirected
  9163 | -6/Factory         | Identified exit to Lower Caves
  9887 | -6/Factory         | Incoming investigation squad redirected
  9908 | -6/Factory         | Entered Lower Caves
  9978 | -6/Lower Caves     | Identified exit to Lower Caves
 10274 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10507 | -6/Lower Caves     | Destroyed 7 combat bots
 10615 | -6/Lower Caves     | Entered another Lower Caves area
 10615 | -6/Lower Caves     | Accompanied by 2 allies
 10727 | -6/Lower Caves     | Discovered exit to Factory (range 6)
 10753 | -6/Lower Caves     | Entered Factory
 10753 | -5/Factory         | Accompanied by 2 allies
 10753 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10951 | -5/Factory         | Fabricated Hvy. Disruptor Cannon (x1)
 10996 | -5/Factory         | Fabricated Lrn. Sensor Array (x1)
 11161 | -5/Factory         | Local fabrication network quarantined
 11303 | -5/Factory         | Build established: Hauler-Skirmisher
 11329 | -5/Factory         | Identified exit to Garrison
 11329 | -5/Factory         | Entered Garrison
 11329 | -5/Garrison        | Accompanied by 2 allies
 11386 | -5/Garrison        | Triggered checkpoint
 11431 | -5/Garrison        | Garrison Relay disabled
 11524 | -5/Garrison        | Spotted B-75 Beast
 11526 | -5/Garrison        | Triggered checkpoint
 11585 | -5/Garrison        | Triggered checkpoint
 11625 | -5/Garrison        | Destroyed 16 combat bots
 11625 | -5/Garrison        | Core integrity fell below 50%
 11658 | -5/Garrison        | Lost 19 parts (2p4n5u8w)
 11729 | -5/Garrison        | Core integrity fell below 20%
 11748 | -5/Garrison        | Destroyed B-75 Beast
 11761 | -5/Garrison        | Lost 5 parts (3u2w)
 11785 | -5/Garrison        | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
11633_ Stasis field depleted.
11639_ Knocked back.
11654_ System corrupted: Component data lost.
11671_ Mak. Armor Plating destroyed.
11680_ System corrupted: Energy discharge (-16).
11681_ The unstable cave ceiling collapses.
11691_ Hvy. Disruptor Cannon destroyed.
11691_ Mak. Armor Plating destroyed.
11699_ The unstable cave ceiling collapses.
11700_ System corrupted: Component data lost.
11709_ Acquired 48 matter.
11712_ Knocked back.
11715_ Assault Rifle destroyed.
11730_ Hcp. Storage Unit destroyed.
11732_ System corrupted: Energy discharge (-92).
11734_ G-50 Soldier destroyed.
11748_ B-75 Beast destroyed.
11755_ XH< 8FNUG|CQB/O=IN&K|EYSHQX: T6XYWL
11756_ System corrupted: Imp. Assault Rifle targeting data glitched.
11776_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????######?????????????????????????????? |
| ??????????????#    #?????????????????????????????? |
| ??????????????#    #?????????????????????????????? |
| ??????????????#    #?????????????????????????????? |
| ??????????????###  #?????????????????????????????? |
| ????????????????#  #?????????????????????????????? |
| ????????????????#  #?????????????????????????????? |
| ????????????????#  #?????????????????????????????? |
| ?################  #?????????????????????????????? |
| ?#                 ########??????????????????????? |
| ?# ##############         #??????????????????????? |
| ?# #????????????#       [ #??????????????????????? |
| ?#=#??#?????????########%*#??????????????????????? |
| ?#%## #####????????????#  #??????????????????????? |
| ##[+        #??????????#  #??????????????????????? |
|   ]########????????????#  #??????????????????????? |
|  % #???????????????????#  #??????????????????????? |
|    #?????????????????### @##?????????????????????? |
| ## #?????????????????#     #?????????????????????? |
| ?# ###???????????????## %  #?????????????????????? |
| ?# #"#???????????????# = % ! ????????????????????? |
| ?# !"#??????????????    %= g   ??????????????????? |
| ?# ! #?????????????### [==  %    ????????????????? |
| ?# !"#???????????????##%%= #       ??????????????? |
| ?###"#????????????????#=[!##         ????????????? |
| ????##???????????????? [              ???????????? |
| ??????????????????????               ????????????? |
| ????????????????????? *%              ???????????? |
| ?????????????????????  =%            ????????????? |
| ?????????????????????##     !   #    ????????????? |
| ??????????????????????#    #%      ??????????????? |
| ??????????????????????           ????????????????? |
| ??????????????????????       ????????????????????? |
| ???????????????????????    ??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          21
Energy Capacity            660
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             600
Propulsion Shielding       33
Evasion (%)                40
Targeting Accuracy         5
Launcher Accuracy          20
Recoil Reduction           4
Matter Filtering           30
Kinecelleration            30
Offensive Hacking          20

 Item Schematics 
-----------------
         Hcp. Storage Unit | -10/Materials | Hacked
          Imp. Flight Unit | -7/Factory    | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
     Exp. Flexi-carbon Leg | -7/Data Miner | Free
              Triangulator | -7/Data Miner | Free
             Kinetic Spear | -7/Data Miner | Free
         Lrn. Sensor Array | -6/Factory    | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
    Matter Neutralizer | x2 | -7/Factory | Preloaded
 Hvy. Disruptor Cannon | x1 | -5/Factory | Preloaded
     Lrn. Sensor Array | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NodeSwarmGenerator
  Manual?         0
Play Time         01:04:26
  Cumulative      239.6 hours
  Start           2021.01.13 @ 19:19:47
  End             2021.01.14 @ 00:31:23
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          221
  Rogue           92
  Adventurer      63
  Explorer        66
Win Type          -
  Total           14
  Types           11/0/2/1/0/0/0/0/0
Lore%             72
Gallery%          81
Achievement%      63
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 03e15667-7985-4c36-9456-20e7ca5895db