Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.22 @ 13:37:59 Player: Togure Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (46) 230 Value Destroyed (1707) 1707 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (377) 377 TOTAL SCORE: 5454 Bonus ------- Follower Combat Kills 77 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (1350) Ox26 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Improved Signal Interpreter Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Compact Battery (200) Compact Matter Pod (20) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Large Matter Pod Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Minigun Minigun Minigun > --- INVENTORY -------- Improved Treads Minigun [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Minigun Ballistic Gun Minigun Launcher Mini Grenade Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 2 | . . 2 . . . . . Utility 2 | . . . 2 . . . . Weapon 1 | . . . . 1 . . . Parts Attached 59 | 6 7 21 17 4 1 . 3 Power 9 | 1 1 4 3 . . . . Engine 6 | 1 1 3 1 . . . . Core 3 | . . 1 2 . . . . Reactor . | . . . . . . . . Propulsion 22 | 2 1 11 7 1 . . . Treads 13 | . . 5 7 1 . . . Leg 5 | 2 1 2 . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 4 | . . 4 . . . . . Utility 13 | 1 3 2 3 2 1 . 1 Device 3 | . . . 1 1 . . 1 Storage 5 | 1 2 1 1 . . . . Processor 3 | . . . 1 1 1 . . Hackware . | . . . . . . . . Protection 2 | . 1 1 . . . . . Artifact . | . . . . . . . . Weapon 15 | 2 2 4 4 1 . . 2 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 2 2 3 4 1 . . 1 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 27 | . . 9 5 6 . . 7 Power 4 | . . 1 2 1 . . . Propulsion 10 | . . 4 2 2 . . 2 Utility 4 | . . 1 . 1 . . 2 Weapon 9 | . . 3 1 2 . . 3 Highest Loss Streak 6 | . . 6 2 5 . . 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 59 | . 87 90 92 90 53 53 36 Engine 2 | . 14 10 2 . . . . Core 1 | . . . 4 6 . . . Treads 9 | . . 14 34 29 15 15 . Leg 4 | . 28 19 . . . . . Device 3 | . . . 9 6 . . 2 Storage 11 | . 14 14 18 15 15 15 7 Processor 10 | . . . 9 7 15 15 15 Protection 1 | . 2 5 . . . . . Ballistic Gun 12 | . 28 21 14 22 7 7 6 Piercing Weapon 1 | . . . . . . . 2 Naked Turns . | . . . . . . . . Heaviest Build 98 | 14 29 27 95 98 86 86 86 Greatest Support 92 | 20 20 92 92 88 42 42 42 Greatest Overweight (x) 28 | 3 1 6 1 2 2 2 28 Average Overweight (x) 4 | . . . . 1 2 2 27 Largest Inventory Capacity 25 | 8 15 10 25 25 25 25 25 Average Capacity 20 | 7 10 10 13 25 25 25 25 Most Carried 10 | 2 10 10 10 3 1 1 4 Average Carried 2 | . 5 6 4 1 1 1 1 Final Capacity 25 | 8 10 10 25 25 25 25 25 Final Carried 9 | . 9 5 3 2 1 1 2 Class Distribution -------------------- 84% | Mutant 9% | Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Dat Pro Matter Collected 1893 | 251 202 855 290 122 . . 173 Remotely . | . . . . . . . . Salvage Created 1915 | . 228 991 574 122 . . . Parts 138 | . 13 75 34 16 . . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 8 | . . . . . 2 . 6 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Combat Hostiles Destroyed 42 | . 6 23 10 3 . . . Guns 42 | . 6 23 10 3 . . . Classes Destroyed 8 | . 1 5 1 1 . . . Builder 1 | . . 1 . . . . . Watcher 3 | . . 2 1 . . . . Swarmer 7 | . . 7 . . . . . Grunt 20 | . 6 6 8 . . . . Duelist 1 | . . 1 . . . . . Sentry 10 | . . 9 1 . . . . Hunter 1 | . . . 1 . . . . Programmer 3 | . . . . 3 . . . Best Kill Streak 4 | . 2 4 4 1 . . . Combat Bots Only 4 | . 2 4 4 1 . . . Max Kills in Single Turn 1 | . 1 1 1 1 . . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Dat Pro Damage Taken 5357 | . 364 1646 988 1147 . . 1212 Core 1196 | . 56 236 201 108 . . 595 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 70 | 100 77 41 63 . . . . Volleys Fired 195 | . 27 91 61 15 . . 1 Largest 3 | . 2 2 2 3 . . 1 Hottest 75 | . 40 46 50 75 . . 25 Shots Fired 338 | . 54 167 71 45 . . 1 Gun 338 | . 54 167 71 45 . . 1 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 338 | . 54 167 71 45 . . 1 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 18 | . 11 18 9 9 . . 4 Robot Miss Streak 4 | . 3 4 4 3 . . . Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 2 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 226 | . 35 108 53 29 . . 1 Core Hits 88 | . 13 41 27 7 . . . Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 4 | . 1 1 2 . . . . Critical Strikes 5 | . 1 2 2 . . . . Destroy 5 | . 1 2 2 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3576 | . 450 1632 819 661 . . 14 Guns 3458 | . 436 1632 795 581 . . 14 Cannons . | . . . . . . . . Explosions 80 | . . . . 80 . . . Melee . | . . . . . . . . Ramming 38 | . 14 . 24 . . . . Kinetic 3458 | . 436 1632 795 581 . . 14 Thermal . | . . . . . . . . Explosive 80 | . . . . 80 . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . 1 . . . . . Average Corruption 1 | . . 1 . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . . 12 . . . . . Message Errors 2 | . . 2 . . . . . Matter Fused 2 | . . 2 . . . . . Heat Flow Errors 1 | . . 1 . . . . . Energy Discharges 2 | . . 2 . . . . . Data Loss (minor) 5 | . . 5 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 90 | . . . 4 86 . . . Projectiles . | . . . . . . . . Explosions 86 | . . . . 86 . . . Melee 4 | . . . 4 . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 114 | . . . . 114 . . . Shots 1 | . . . . 1 . . . Rammed 2 | . . 1 1 . . . . Targets Rammed 5 | . 3 1 1 . . . . Kicked 3 | . 3 . . . . . . Crushed . | . . . . . . . . Highest Temperature 111 | . 33 111 34 41 . . 12 Average Temperature 14 | . 11 14 11 19 . . 12 Received Heat Transfer 2007 | . 240 561 531 291 . . 384 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Peak Influence 302 | . 211 222 302 84 . . . Initial 70 | . . 10 70 . . . . Average 97 | . 81 125 136 24 . . . Maximum Alert Level 1 | . 1 1 1 . . . . Low Security (%) 90 | 100 85 90 81 100 . . . Level 1 9 | . 14 9 18 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 2 3 2 3 . . . Investigation 1 | . 1 . . . . . . Extermination 3 | . . . . 3 . . . Reinforcement 6 | . 1 3 2 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Distress Signals 3 | . 1 . 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 79 | . 13 35 17 8 . . 6 Peak Tracking Total 6 | . 3 4 6 5 . . 3 Tactical Retreats 1 | . 1 . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Traps Triggered 2 | . 1 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Dat Pro Machines Disabled 3 | . . 1 . 2 . . . Max in Single Turn 2 | . . 1 . 2 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Machines Accessed 9 | . . 3 2 . . 4 . Terminals 3 | . . 1 2 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 36 | . . 4 6 . . 26 . Successful 32 | . . 3 3 . . 26 . Failed 4 | . . 1 3 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . 1 . . . Terminals 7 | . . 1 6 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . 2 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 30 | . . 1 3 . . 26 . Record 14 | . . . 3 . . 11 . Part Schematic 9 | . . . . . . 9 . Robot Schematic 3 | . . . . . . 3 . Prototype ID Bank 3 | . . . . . . 3 . Locate Traps 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . Scan Component 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . 1 . . . . . Insert Component 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . 1 1 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 9 | . . . . . . 9 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Dat Pro Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . 96 Total Orders . | . . . . . . . . Ally Attacks 7 | . . . . . . . 7 Total Damage 236 | . . . . . . . 236 Kills 2 | . . . . . . . 2 Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Dat Pro Turns Passed 9722 | 62 555 1675 905 932 100 273 5220 Spaces Moved 2377 | 43 265 891 379 311 32 87 369 Core 380 | 6 . 8 . . . . 366 Treads 1096 | . . 284 379 311 32 87 3 Legs 787 | 37 265 485 . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 114 | . . 114 . . . . . Fastest Speed 26 | 50 120 26 160 238 317 317 317 Average Speed 363 | 117 145 134 176 241 317 317 1411 Slowest Speed 1450 | 200 190 350 242 317 317 317 1450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 3 51 65 28 7 11 72 45 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 2 | . . . . . . . 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 18 | . . . . 18 . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 18 | . . . . 18 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Total 3160 | 54 380 1202 549 469 32 86 388 Wait 425 | . 58 161 60 135 . . 11 Move 2370 | 42 264 890 378 310 31 86 369 Hop . | . . . . . . . . Pick Up 63 | 6 15 18 17 3 . . 4 Fast Attach 4 | . . 3 1 . . . . Attach 34 | 6 2 11 10 1 1 . 3 Detach 6 | . . 3 3 . . . . Swap 21 | . 5 7 6 3 . . . Drop 37 | . 6 17 12 2 . . . Fire 195 | . 27 91 61 15 . . 1 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 3 | . 3 . . . . . . Crush 2 | . . 1 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 16) 582 | -10/Materials | Discovered new exit (range 13) 618 | -10/Materials | Entered another Materials area 618 | -9/Materials | Evolved 2 slots: Propulsion x2 1459 | -9/Materials | Lost 6 parts (3n1u2w) 1879 | -9/Materials | Core integrity fell below 50% 2290 | -9/Materials | Discovered new exit (range 3) 2293 | -9/Materials | Entered another Materials area 2293 | -8/Materials | Evolved 2 slots: Utility x2 3148 | -8/Materials | Discovered new exit (range 18) 3198 | -8/Materials | Entered Factory 3198 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3489 | -7/Factory | Build established: Skirmisher 4092 | -7/Factory | Discovered new exit (range 12) 4127 | -7/Factory | Identified exit to Lower Caves 4130 | -7/Factory | Entered Lower Caves 4160 | -7/Lower Caves | Lost 5 parts (1p1n1u2w) 4196 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4227 | -7/Lower Caves | Identified exit to Data Miner 4230 | -7/Lower Caves | Entered Data Miner 4230 | -7/Data Miner | Discovered new exit (range 6) 4250 | -7/Data Miner | Identified exit to Proximity Caves 4294 | -7/Data Miner | Met Data Miner 4379 | -7/Data Miner | Learned location of Section 7 (-3) 4379 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4417 | -7/Data Miner | Build established: Mutant 4433 | -7/Data Miner | Received God Mode back door access code from Data Miner 4503 | -7/Data Miner | Entered Proximity Caves 4505 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4527 | -6/Proximity Caves | Core integrity fell below 50% 4542 | -6/Proximity Caves | Escorted by Enhanced Grunt 4548 | -6/Proximity Caves | Lost 3 parts (2n1w) 6111 | -6/Proximity Caves | Learned Factory stockpile data 9715 | -6/Proximity Caves | Core integrity fell below 20% 9723 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 07330_ Acquired 10 matter. 07357_ Acquired Mak. Spear. 07386_ Acquired Com. Battery. 07401_ Acquired Com. Matter Pod. 07514_ Searching scrap... 07514_ Found Imp. Sensor Array. 07514_ Found 14 Matter. 07515_ Acquired 14 matter. 07542_ Acquired Imp. Sensor Array. The lore collection interface (ESC then open Records) is a centralized reference of all the lore you've uncovered throughout all runs. 08096_ Acquired 11 matter. In addition to the regular game, there are many special modes available to offer very different Cogmind experiences, including for example gaining XP, or fighting alongside another Cogmind, and many more. Read about these modes and how to activate them in the manual under Alternative Rules. 09699_ Imp. Sensor Array destroyed. 09706_ Minigun destroyed. 09717_ Mak. Spear destroyed. Map ----- +----------------------------------------------------+ | ???????????# #???# #????# #?????????????????? | | ???????????# #?## #????# #?????????????????? | | ?????????????# ## ##???## #?????????????????? | | ?????????????# ##???## #?????????????????? | | ???????????#### ###### ######????????????? | | ??????????## ## #???????????? | | #####????## ## #???????????? | | #????# # ### ######### #???????????? | | ##???# #?????????????????????? | | ##?## # #?????????????????????? | | ### # #### #?????????????????????? | | #### ##### ## #????????????????????? | | #??# #??# ## #????????????????????? | | #### #?## # #????????????????????? | | #?# ## #????????????????????? | | #### ### #### #????????????????????? | | #??# & #??# ##????????????????????? | | ?# ##??# ##?????????????????????? | | ####### ##???###??????????????????????? | | #????# ##?????????????????????????????? | | #???## ##??????????????????????????????? | | ### #????# ######??????????????????????????? | | #??# #????# ###????????????????????????? | | #??? ????# ##???????????????????????? | | ???# #???### ##########??????????????? | | # ???? #?????## @ g # #???????????? | | # #???? ??????# ## g g ?????? | | #?????????????? ## ###### ?????? | | ? ?????????????? ## ##????????? ????????? | | ???????????????? ##??????????????????????? | | ???#???????????? #???????????????????????? | | ?? ###????????? #???????????????????????? | | ? ##??????? ## ???????????????????????? | | ##????? ?# ??????????????????????? | | ##???? #?# ## ??????????????????????? | | ## ? ?? ?? ?????????????????????? | | ?? ?? ?????????????????????? | | ? ? ?? ????????????????????? | | ???? ?? ##????????????????????? | | % ??? ?? #?????????????????????? | | ??? "## ???? ###?? #?????????????????????? | | ???????????????????#????? #?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 280 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 64 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Adv. Reaction Control System | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed DataSiegeActivator Manual? 0 Play Time 01:23:27 Cumulative 15.4 hours Start 2022.04.21 @ 22:28:09 End 2022.04.22 @ 13:37:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 14 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6373f6cd-63e0-440e-afb3-2c596f88c8d3