Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 11:03:30 Player: Lillith Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (644) 644 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4469 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 618/850 Matter 5/300 Energy 25/140 System Corruption 0% Temperature Cool (0) Movement Walking (90) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (3+3) - Overtuned Flexi-carbon Leg (+) Arachnoskeleton > --- UTILITY (6) ------ Scrap Suit High-capacity Storage Unit Layered Medium Armor Plating Scrapoid Pod > --- WEAPON (4) ------- Overtuned Pulse Rifle Overtuned Coil Gun > --- INVENTORY (20) --- Flexi-carbon Leg Compact Matter Pod (0) Structural Scanner Seismic Detector Improved Particle Charger Medium Armor Plating Heavy Particle Cannon Long-range Missile Launcher CPS Tube (2) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Fusion Compressor > --- PROPULSION ------- Overtuned Flexi-carbon Leg Arachnoskeleton > --- UTILITY ---------- Scrap Suit High-capacity Storage Unit Compact Matter Pod Scrapoid Pod > --- WEAPON ----------- Overtuned Pulse Rifle Phase Cannon Overtuned Coil Gun Advanced Assault Cannon > --- INVENTORY -------- Structural Scanner Seismic Detector Medium Armor Plating Layered Medium Armor Plating Heavy Particle Cannon Long-range Missile Launcher CPS Tube [Rating: 79] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Fusion Compressor Propulsion Light Treads Treads Light Treads Leg Arachnoskeleton Wheel Armored Wheel Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Protection Light Armor Plating Weapon Battle Cannon Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Slots Evolved 8 | . . . . . 8 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 4 | . . . . . 4 Weapon 2 | . . . . . 2 Parts Attached 56 | 8 10 19 4 3 12 Power 5 | 1 . 1 . 1 2 Engine 4 | 1 . 1 . 1 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 9 | 2 2 1 1 1 2 Treads 6 | 2 2 1 1 . . Leg 2 | . . . . . 2 Wheel 1 | . . . . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 2 4 4 2 1 4 Device 7 | 1 1 2 1 . 2 Storage 6 | 1 3 . . 1 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . . 2 1 . 1 Artifact . | . . . . . . Weapon 25 | 3 4 13 1 . 4 Energy Gun 7 | 3 1 2 . . 1 Energy Cannon 8 | . 1 5 1 . 1 Ballistic Gun 2 | . 1 . . . 1 Ballistic Cannon 3 | . . 2 . . 1 Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 4 | . 1 3 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 8 | . . 3 2 . 3 Power 3 | . . 1 1 . 1 Propulsion 2 | . . 1 1 . . Utility . | . . . . . . Weapon 3 | . . 1 . . 2 Highest Loss Streak 3 | . . 3 2 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 97 99 85 99 58 Engine 12 | . 14 13 1 13 3 Treads 20 | . 28 28 26 16 . Wheel 5 | . . . . 11 . Device 12 | . 11 9 5 14 11 Storage 13 | . 13 14 14 14 9 Protection 1 | . . 4 8 . 1 Energy Gun 3 | . 15 . . . 4 Energy Cannon 12 | . 1 18 14 14 3 Ballistic Gun 2 | . 11 2 . . 4 Ballistic Cannon 8 | . . 3 14 14 3 Peak Build Rating 79 | 7 9 12 13 21 79 Average Rating 17 | 5 7 9 11 18 71 On Entrance 10 | . 7 8 12 13 21 Naked Turns . | . . . . . . Heaviest Build 148 | 13 148 39 39 55 85 Greatest Support 73 | 40 40 40 40 40 73 Greatest Overweight (x) 4 | . 3 . 1 4 4 Average Overweight (x) 1 | . . . . 3 . Largest Inventory Capacity 30 | 8 30 15 15 20 20 Average Capacity 17 | 7 16 15 15 18 20 Most Carried 20 | 6 19 15 15 20 20 Average Carried 14 | 3 11 14 14 16 7 Final Capacity 20 | 8 15 15 15 20 20 Final Carried 20 | 5 15 15 15 20 9 Class Distribution -------------------- 94% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Gunner | -6/Factory Resources | -11 -10 -10 -8 -8 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Matter Collected 1015 | 252 162 180 157 190 74 Remotely . | . . . . . . Salvage Created 918 | 72 426 241 105 . 74 Parts 62 | 10 29 12 7 . 4 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 15 | . . 15 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Combat Hostiles Destroyed 19 | . 11 5 2 . 1 Guns 13 | . 11 1 . . 1 Cannons 6 | . . 4 2 . . Classes Destroyed 9 | 1 4 2 . . 2 Worker 1 | . . . . . 1 Tunneler 3 | 3 . . . . . Hauler 1 | . 1 . . . . Recycler 1 | . 1 . . . . Swarmer 6 | . 6 . . . . Grunt 5 | . 5 . . . . Sentry 3 | . . 1 2 . . Hunter 1 | . . . . . 1 Subdweller 4 | . . 4 . . . Best Kill Streak 3 | 1 3 1 2 . 1 Combat Bots Only 3 | . 3 1 2 . 1 Max Kills in Single Turn 2 | 1 2 1 1 . 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Hostile Shots Fired 187 | . 57 41 10 . 79 Missed 49 | . 12 16 . . 21 Damage Taken 2263 | . 456 513 146 . 1148 Core 413 | . 68 113 . . 232 Absorbed by Shields . | . . . . . . Core Remaining (%) 63 | 100 . . . 27 . Volleys Fired 106 | 7 36 38 9 . 16 Largest 2 | 2 2 2 2 . 2 Hottest 165 | 80 80 120 119 . 165 Shots Fired 179 | 14 71 57 12 . 25 Gun 114 | 14 71 7 . . 22 Cannon 64 | . . 49 12 . 3 Launcher 1 | . . 1 . . . Special . | . . . . . . Kinetic 48 | . 19 14 9 . 6 Thermal 124 | 12 52 38 3 . 19 Explosive 1 | . . 1 . . . Electromagnetic 6 | 2 . 4 . . . Robot Hit Streak 20 | 3 8 20 2 . 7 Robot Miss Streak 5 | 3 4 2 2 . 5 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 107 | 8 45 35 5 . 14 Core Hits 38 | 3 20 9 2 . 4 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 4 | 1 . . . . 3 Burn 1 | . . . . . 1 Destroy 2 | . . . . . 2 Corrupt 1 | 1 . . . . . Melee Attacks 17 | . 1 16 . . . Impact . | . . . . . . Slashing 17 | . 1 16 . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1468 | 106 530 342 117 . 373 Guns 1025 | 106 530 77 . . 312 Cannons 443 | . . 265 117 . 61 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 406 | . 168 26 63 . 149 Thermal 984 | 79 362 265 54 . 224 Explosive . | . . . . . . Electromagnetic 78 | 27 . 51 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . . 2 . . Impact . | . . . . . . Kinetic 2 | . . . 2 . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 677 | 54 174 19 228 . 677 Average Temperature 138 | 22 66 9 146 . 282 Received Heat Transfer 753 | . 165 162 63 . 363 Effects 13 | . . . . . 13 Shutdowns 3 | . . . . . 3 Energy Bleed 4 | . . . . . 4 Short Circuit 1 | . . . . . 1 Damage (major) 4 | . . . . . 4 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 2 1 . . 3 Heat Transferred 2203 | 175 825 555 74 . 574 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Peak Influence 228 | 15 228 . 42 . 40 Initial 9 | . 9 . 7 . . Average 69 | 7 107 . 37 . 14 Maximum Alert Level 1 | . 1 . . . . Low Security (%) 87 | 100 77 . 100 . 100 Level 1 12 | . 22 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 . . . 2 Investigation 3 | . 1 . . . 2 Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 37 | . 22 7 2 . 6 Peak Tracking Total 5 | . 5 4 2 . 4 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -8 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Machines Disabled 2 | . . 1 . . 1 Max in Single Turn 1 | . . 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Machines Accessed 14 | . 6 3 . 3 2 Terminals 6 | . 6 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 35 | . 14 4 . 12 5 Successful 26 | . 8 4 . 12 2 Failed 9 | . 6 . . . 3 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 15 | . 14 . . . 1 Terminals 14 | . 14 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . . . . . 5 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . . 4 . 12 . Record 5 | . . 1 . 4 . Robot Analysis 7 | . . . . 7 . Open Door 1 | . . 1 . . . Derelict Proto ID Bank 2 | . . 1 . 1 . Release Object 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Retrieve Matter 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 8 . . . 1 Terminals 8 | . 8 . . . . Botnet 2 | . 2 . . . . Skim 6 | . 6 . . . . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Fedlink 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 3 . . . 2 Full Trace Events 2 | . 1 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Robot Analysis Total 7 | . . . . 7 . Derelict Logs Recovered 4 | . . 2 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -8 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Turns Passed 7501 | 220 1283 1593 347 3625 433 Spaces Moved 4237 | 118 584 694 196 2406 239 Core 6 | 6 . . . . . Treads 2003 | 112 584 694 196 417 . Legs 233 | . . . . . 233 Wheels 1995 | . . . . 1989 6 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 120 90 Average Speed 154 | 154 173 160 162 149 140 Slowest Speed 400 | 160 400 160 240 160 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 6 81 28 30 88 8 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . 1 1 . 2 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 4 | . . . . 4 . Spaces Dug 1 | . . 1 . . . Terrain Destroyed 16 | . . 8 3 . 5 Melee . | . . . . . . Projectile 9 | . . 1 3 . 5 AOE 7 | . . 7 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Total 4990 | 138 782 1083 213 2449 325 Wait 466 | . 96 304 . 22 44 Move 4232 | 117 583 693 195 2405 239 Hop . | . . . . . . Pick Up 69 | 6 40 6 2 11 4 Fast Attach 12 | 6 3 . 1 2 . Attach 16 | 1 1 3 1 . 10 Detach 6 | . 2 . . . 4 Swap 28 | 1 6 16 2 1 2 Drop 37 | . 14 6 3 8 6 Fire 106 | 7 36 38 9 . 16 Melee 17 | . 1 16 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 1 | . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Subcaves -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 221 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 868 | -10/Materials | Discovered new exit (range 12) 1228 | -10/Materials | Discovered new exit (range 13) 1393 | -10/Materials | Learned location of Subcaves (-10) 1420 | -10/Materials | Discovered new exit (range 6) 1436 | -10/Materials | Learned location of 1 exit from Storage 1469 | -10/Materials | Identified exit to Subcaves 1469 | -10/Materials | Identified exit to Materials 1494 | -10/Materials | Learned location of 3 exits from Materials 1504 | -10/Materials | Entered Subcaves 1525 | -10/Subcaves | Learned location of 1 exit from Materials 1683 | -10/Subcaves | Discovered new exit (range 10) 1798 | -10/Subcaves | Learned location of Zion (-6) 1798 | -10/Subcaves | Met a Zionite searching for "candidates" 1933 | -10/Subcaves | Released subatomizers from SUBCON Basin 2486 | -10/Subcaves | Core integrity fell below 50% 2532 | -10/Subcaves | Lost 3 parts (1p1n1w) 2747 | -10/Subcaves | Visited 4L-MR0's lab 2767 | -10/Subcaves | Found Arachnoskeleton 3097 | -10/Subcaves | Entered Recycling 3403 | -8/Recycling | Scanned before Scraplab entrance 3422 | -8/Recycling | Discovered new exit (range 11) 3427 | -8/Recycling | Entered Scraplab 3444 | -8/Recycling | Entered Scraptown 3712 | -8/Scraptown | Visited TADAMA 3739 | -8/Scraptown | Visited Red Mages 4050 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 4054 | -8/Scraptown | Learned location of Testing (-3) 4075 | -8/Scraptown | Discovered new exit (range 11) 4175 | -8/Scraptown | Visited Comm Corps 4231 | -8/Scraptown | Visited SPCMW 4250 | -8/Scraptown | Visited Assassins FH 4539 | -8/Scraptown | Visited Artisan Demo Area 4588 | -8/Scraptown | Visited UFD Registry 4588 | -8/Scraptown | Registered with UFD as "Beamcell" 4618 | -8/Scraptown | Visited Science Guys 4714 | -8/Scraptown | Visited Supply Room 4761 | -8/Scraptown | Visited Curators Association 4831 | -8/Scraptown | Visited Scrapoid Pod Storage 4843 | -8/Scraptown | Found Scrapoid Pod 4877 | -8/Scraptown | Visited Analyses Database 4908 | -8/Scraptown | Visited Modified Component R&D 5035 | -8/Scraptown | Visited Abandonware Association 5056 | -8/Scraptown | Learned abandonware demo "REBOOT5.EXE" 5103 | -8/Scraptown | Visited Science Testing Area 5136 | -8/Scraptown | Visited Cartography Club 5281 | -8/Scraptown | Delivered Scrap Shield to a Scientist 5543 | -8/Scraptown | Found Scrap Suit 7060 | -8/Scraptown | Discovered new exit (range 5) 7069 | -8/Scraptown | Entered Factory 7069 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x1, Utility x4, Weapon x2 7082 | -6/Factory | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 7497 | -6/Factory | Discovered new exit (range 15) 7502 | -6/Factory | Self-destructed Last Messages --------------- 07442_ Overheating: Energy bleed (-15). 07443_ Overheating: Fusion Compressor damaged (-6). 07443_ Overheating: Arachnoskeleton damaged (-227). 07443_ Overheating: Ovr. Coil Gun damaged (-51). 07443_ Overheating: Scrap Suit damaged (-163). 07444_ Overheating: Core damaged (-136). 07444_ K-01 Serf cleans the Nuclear Reactor. 07445_ Power failure, Lgt. Deuterium Engine shutdown. 07448_ K-01 Serf cleans the Nuclear Reactor. 07449_ Critical hit (Burn: +37). 07450_ Acquired Imp. Particle Charger. 07451_ Ovr. Pulse Rifle broken. 07451_ Overheating: Short circuit. 07451_ K-01 Serf cleans the Nuclear Reactor. 07451_ Fusion Compressor destroyed. 07451_ Critical hit (Burn: +37). 07452_ Power failure, Lgt. Deuterium Engine shutdown. 07454_ K-01 Serf cleans the Nuclear Reactor. 07478_ Acquired Flexi-carbon Leg. 07497_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????? ????????????????????????? | | ??????????????????? ??????????????????????? | | ??????????????????? ???????????????????? | | ??????????????????+ Y ?????????????????? | | ??????????????????? ?????????????????? | | ??????????????????? ??????????????????? | | ??????????????????? #??????????????????? | | ??????????????????? ???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ?????????########### #???????????????????? | | ????????? ! * # #???????????????????? | | ????????? # #???????????????????? | | ??????#? 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