Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.06 @ 14:59:42 Player: Doske Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (169) 845 Value Destroyed (5404) 5404 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (385) 385 TOTAL SCORE: 10354 Bonus ------- High Alert Combat Kills 234 Follower Combat Kills 115 Entered Garrisons 200 Friendly Fire -164 Cogmind --------- Core Integrity 556/850 Matter 236/300 Energy 100/100 System Corruption 3% Temperature Cool (84) Movement Flying (115) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- VTOL Module > --- UTILITY (5) ------ Improved Sensor Array > --- WEAPON (3) ------- Autogun Power Sword > --- INVENTORY (5) ---- Improved Signal Interpreter Advanced Terrain Scanner Relay Coupler [Brawler] (19) Autogun Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scanner > --- WEAPON ----------- Enhanced Autogun Greatsword > --- INVENTORY -------- Enhanced Nuclear Core Improved Signal Interpreter Hardened Medium Armor Plating Hacking Suite Relay Coupler [Brawler] Improved System Restoration Module Drone Bay Enhanced Autogun Missile Launcher Improved Datajack [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Flight Unit VTOL Module Utility Improved Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Battle Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Flail Slashing Weapon Axe Build | -11 -10 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Gar Slots Evolved 8 | . . . . 4 . . 4 . Power 1 | . . . . . . . 1 . Propulsion 3 | . . . . 2 . . 1 . Utility 3 | . . . . 2 . . 1 . Weapon 1 | . . . . . . . 1 . Parts Attached 144 | 8 2 8 6 46 43 6 17 8 Power 10 | 1 . . 1 1 3 1 2 1 Engine 9 | 1 . . 1 1 3 1 2 . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 44 | 3 . 2 2 18 13 2 2 2 Treads 35 | 3 . 2 2 16 9 2 1 . Leg 1 | . . . . . . . 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 8 | . . . . 2 4 . . 2 Utility 31 | 1 1 2 . 9 8 1 7 2 Device 10 | . 1 2 . 2 1 . 3 1 Storage 4 | 1 . . . 1 1 . 1 . Processor 3 | . . . . 2 . . 1 . Hackware 1 | . . . . . . . 1 . Protection 13 | . . . . 4 6 1 1 1 Artifact . | . . . . . . . . . Weapon 59 | 3 1 4 3 18 19 2 6 3 Energy Gun 2 | 2 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 31 | 1 . . 2 11 12 2 1 2 Ballistic Cannon 1 | . . . . 1 . . . . Launcher 8 | . 1 2 . 2 1 . 2 . Special Weapon 2 | . . 1 . . . . 1 . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 14 | . . 1 1 3 6 . 2 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 2 . . 1 Parts Lost 23 | . . 2 2 6 1 . 10 2 Power 2 | . . . . . . . 1 1 Propulsion 9 | . . . 1 3 . . 4 1 Utility 5 | . . 1 . 2 1 . 1 . Weapon 7 | . . 1 1 1 . . 4 . Highest Loss Streak 3 | . . 1 1 1 1 . 3 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 90 100 99 90 95 99 87 41 Engine 10 | . 14 14 14 9 9 9 11 2 Treads 30 | . 28 28 28 34 35 36 27 2 Device 9 | . 5 14 14 9 9 9 8 3 Storage 10 | . 14 14 14 9 9 9 6 2 Processor 5 | . . . . 5 9 9 12 6 Protection 4 | . . . . 7 8 9 1 . Ballistic Gun 10 | . 14 6 13 11 11 17 7 3 Launcher 3 | . 11 11 1 . . . 2 . Slashing Weapon 4 | . . 7 12 3 3 . 3 5 Naked Turns 1 | . . . . . . . . 1 Heaviest Build 57 | 14 16 19 19 30 30 34 57 34 Greatest Support 104 | 40 40 40 40 82 84 84 104 15 Greatest Overweight (x) 6 | 1 . . . 6 4 . 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 10 10 10 15 15 Average Capacity 9 | 7 8 8 8 9 10 10 14 9 Most Carried 12 | 5 8 8 8 10 10 10 12 11 Average Carried 8 | 3 4 7 7 9 9 9 8 6 Final Capacity 15 | 8 8 8 8 10 10 10 15 5 Final Carried 10 | 4 4 7 8 9 10 10 9 5 Class Distribution -------------------- 82% | Mutant 4% | Scavenger-Skirmisher 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Scavenger-Skirmisher | -6/Factory Hacker-Mutant | -6/Garrison Resources | -11 -10 -10 -10 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Gar Matter Collected 3636 | 216 172 321 101 1090 1191 229 291 25 Remotely . | . . . . . . . . . Salvage Created 6520 | . 530 348 360 2023 2206 221 763 69 Parts 386 | . 42 17 22 125 125 13 38 4 Haulers Intercepted 2 | . 2 . . . . . . . Recyclers Shooed 4 | . 1 . . 1 1 . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . 5 . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Gar Combat Hostiles Destroyed 117 | . 15 12 5 36 38 2 6 3 Melee 34 | . . 2 3 12 9 . 5 3 Guns 55 | . 4 1 1 17 29 2 1 . Cannons 3 | . . 1 . 2 . . . . AOE 25 | . 11 8 1 5 . . . . Classes Destroyed 16 | . 8 1 2 3 1 . 1 . Worker 10 | . 3 . . 4 1 . 2 . Builder 13 | . 1 . . 6 2 1 3 . Tunneler 4 | . 1 2 . 1 . . . . Hauler 2 | . 2 . . . . . . . Recycler 10 | . 2 . . 3 2 1 2 . Mechanic 1 | . . . . 1 . . . . Operator 1 | . . . . . 1 . . . Watcher 11 | . 2 . . 5 2 . 2 . Swarmer 24 | . 6 4 . 8 3 . . 3 Grunt 51 | . 9 7 . 15 19 . 1 . Brawler 3 | . . . . 2 1 . . . Sentry 28 | . . . 1 9 14 2 2 . Hunter 3 | . . . . 2 1 . . . Programmer 3 | . . . . . . . 3 . Subdweller 4 | . . . 4 . . . . . Assembled 1 | . . 1 . . . . . . Thug 1 | . . 1 . . . . . . Best Kill Streak 16 | . 16 3 2 7 5 2 5 3 Combat Bots Only 6 | . 6 3 2 5 5 1 1 3 Max Kills in Single Turn 4 | . 3 3 1 4 2 1 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 3 1 2 . . . . Melee 1 | . . 1 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Gar Hostile Shots Fired 705 | . 20 39 35 212 204 8 132 55 Missed 201 | . 8 14 8 59 60 2 39 11 Damage Taken 5998 | . 140 330 492 1641 1734 66 1104 491 Core 799 | . 11 112 . 215 156 11 134 160 Absorbed by Shields 32 | . . . . . . . . 32 Ignored by Resistances 1743 | . 41 101 135 479 496 19 320 152 Regen/Repaired (Parts) 429 | . . . . 429 . . . . Core Remaining (%) 60 | 100 . . 50 . . 30 . . Volleys Fired 301 | . 22 39 22 81 113 7 17 . Largest 2 | . 2 2 2 2 2 2 2 . Hottest 120 | . 50 120 53 67 53 50 50 . Shots Fired 535 | . 38 55 24 152 219 15 32 . Gun 447 | . 19 20 22 128 213 15 30 . Cannon 17 | . . . . 17 . . . . Launcher 44 | . 19 10 2 7 6 . . . Special 27 | . . 25 . . . . 2 . Kinetic 464 | . 19 20 22 145 213 15 30 . Thermal 25 | . . 25 . . . . . . Explosive 44 | . 19 10 2 7 6 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 55 | . 5 13 24 18 55 17 10 . Robot Miss Streak 3 | . 3 1 1 3 2 1 3 . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . . 2 2 . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . Shots Hit Robots 523 | . 15 30 40 157 204 12 59 6 Core Hits 268 | . 42 19 15 76 85 5 23 3 Critical Kills 2 | . . . . 1 1 . . . Critical Parts Destroyed 3 | . . . . . 3 . . . Critical Strikes 24 | . . 1 . 9 7 . 6 1 Destroy 6 | . . . . 1 5 . . . Blast 2 | . . . . 2 . . . . Sever 16 | . . 1 . 6 2 . 6 1 Melee Attacks 226 | . . 7 44 77 44 . 40 14 Impact 4 | . . . . 4 . . . . Slashing 222 | . . 7 44 73 44 . 40 14 Piercing . | . . . . . . . . . Sneak Attacks 24 | . . 1 . 9 5 . 9 . Combat Hostiles 1 | . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15500 | 9 1288 1157 1139 4662 4452 216 2325 252 Guns 5272 | . 72 112 148 1383 3009 205 343 . Cannons 306 | . . . . 306 . . . . Explosions 2960 | . 1198 711 51 870 . . 130 . Melee 6809 | . . 262 940 2084 1419 . 1852 252 Ramming 81 | 9 18 . . 19 24 11 . . Kinetic 5578 | . 72 112 148 1689 3009 205 343 . Thermal 202 | . . 72 . . . . 130 . Explosive 2830 | . 1198 711 51 870 . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 6809 | . . 262 940 2084 1419 . 1852 252 Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . 2 2 2 3 3 Average Corruption 2 | . . . . 1 2 2 2 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 90 | . . . . 31 21 15 15 8 Message Errors 23 | . . . . 6 6 1 5 5 Matter Fused 16 | . . . . 4 5 4 2 1 Heat Flow Errors 15 | . . . . 5 3 4 1 2 Energy Discharges 9 | . . . . 6 1 2 . . Parts Rejected 2 | . . . . . 1 . 1 . Data Loss (minor) 10 | . . . . 2 3 2 3 . Data Loss (major) 7 | . . . . 5 1 . 1 . Misfires 5 | . . . . 2 . 1 2 . Alerts 1 | . . . . . . 1 . . Weapon Failures 2 | . . . . 1 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 780 | . 5 80 48 199 172 . 276 . Projectiles 7 | . . . . 7 . . . . Explosions 113 | . 5 32 . . . . 76 . Melee 660 | . . 48 48 192 172 . 200 . Knockbacks 6 | . . . . 6 . . . . Impact . | . . . . . . . . . Kinetic 6 | . . . . 6 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 508 | . 48 77 . 31 58 . 294 . Shots 18 | . 3 6 . 1 4 . 4 . Rammed 14 | 2 1 . . 5 5 1 . . Targets Rammed 16 | 2 2 . . 5 6 1 . . Kicked . | . . . . . . . . . Crushed 2 | . 1 . . . 1 . . . Highest Temperature 262 | . 22 102 209 193 262 210 163 252 Average Temperature 34 | . 8 28 108 23 33 73 48 126 Received Heat Transfer 2998 | . 36 129 607 837 927 45 309 108 Effects 2 | . . . . . . 2 . . Interference 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 250 | . . 150 . . . . 100 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Gar Peak Influence 599 | . 583 265 . 599 525 216 219 170 Initial 173 | . . 129 . . 82 173 24 . Average 214 | . 265 110 . 327 288 129 60 76 Maximum Alert Level 2 | . 2 1 . 2 2 1 1 . Low Security (%) 48 | 100 42 82 . 14 21 67 94 100 Level 1 37 | . 42 17 . 52 60 32 5 . Level 2 14 | . 15 . . 32 18 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 27 | . 2 1 . 7 9 . 8 . Investigation 9 | . 2 1 . 3 2 . 1 . Extermination 3 | . . . . . . . 3 . Reinforcement 5 | . . . . 2 2 . 1 . Assault 3 | . . . . 1 2 . . . Garrison 7 | . . . . 1 3 . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Gar Distress Signals 11 | . 2 . . 3 5 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 175 | . 18 13 6 65 52 2 11 8 Peak Tracking Total 9 | . 5 3 2 9 6 1 2 3 Tactical Retreats 18 | . . 1 . 13 2 . 1 1 Traps | -11 -10 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Gar Traps Triggered 2 | . . . . . 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . Reused 1 | . 1 . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . 1 . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Gar Machines Disabled 21 | . 5 1 . 6 2 . 4 3 Max in Single Turn 4 | . 2 1 . 3 1 . 4 1 Garrison Access 1 | . . . . 1 . . . . Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Gar Machines Accessed 30 | . 4 2 . 9 6 6 3 . Terminals 25 | . 4 1 . 7 5 6 2 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 1 . 1 . Total Hacks 118 | . 16 7 . 50 14 23 8 . Successful 66 | . 9 4 . 28 8 12 5 . Failed 52 | . 7 3 . 22 6 11 3 . Catastrophic 9 | . 1 1 . 6 1 . . . Database Lockouts . | . . . . . . . . . Manual 93 | . 16 6 . 29 14 21 7 . Terminals 96 | . 16 6 . 31 13 23 7 . Fabricators . | . . . . . . . . . Repair Stations 16 | . . . . 16 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . 3 1 . 1 . Terminal Hacks 28 | . 5 3 . 7 4 7 2 . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 2 | . . 1 . . 1 . . . Level Access Points 2 | . . . . 1 . 1 . . Branch Access Points 5 | . 1 1 . 1 1 1 . . Emergency Access Points 4 | . . 1 . 1 1 1 . . Terminal Index 3 | . 1 . . . . 1 1 . Repair Station Index 1 | . . . . . . 1 . . Garrison Index 1 | . . . . . . 1 . . Alert Level 1 | . . . . . . . 1 . Locate Traps 1 | . . . . 1 . . . . Reprogram Traps 3 | . 2 . . 1 . . . . Surveillance Status 1 | . . . . . . 1 . . Recall Investigation 1 | . . . . . 1 . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 14 | . . . . 14 . . . . Scan Component 7 | . . . . 7 . . . . Repair 7 | . . . . 7 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 4 | . . . . 2 1 . 1 . Unlock Access 2 | . . . . 1 . . 1 . Coupler Status 2 | . . . . 1 1 . . . Unauthorized Hacks 20 | . 4 1 . 5 3 5 2 . Terminals 20 | . 4 1 . 5 3 5 2 . Botnet 20 | . 4 1 . 5 3 5 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 3 1 . 6 5 5 1 . Full Trace Events 11 | . 3 1 . 4 2 . 1 . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 7 | . . . . 7 . . . . Time 248 | . . . . 248 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Min Sub Mat Sto Rec Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . Non-combat 1 | . . . . . . . 1 . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . no_distress 1 | . . . . . . . 1 . Relay Couplers Released 4 | . . . . 1 . . . 3 Machine Destruction 4 | . . . . 1 . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Gar Total Allies 6 | . . 4 . . 2 . . . Largest Group 3 | . . 3 3 . 2 . . . Highest-Rated Group 62 | . . 40 40 . 62 . . . Highest-Rated Ally 31 | . . 31 16 . 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 39 | . . 10 15 . 14 . . . Total Damage 559 | . . 133 202 . 224 . . . Kills 4 | . . 2 1 . 1 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . . . . Drone Launches 3 | . . . . . . . 3 . Drone Recoveries 2 | . . . . . . . 2 . Exploration | -11 -10 -10 -10 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Gar Turns Passed 10386 | 103 606 1538 1136 2704 1976 770 1207 346 Spaces Moved 4988 | 55 336 808 597 1108 813 465 485 321 Core 12 | 10 . . . 1 . . . 1 Treads 4641 | 45 336 808 597 1107 810 465 473 . Legs 82 | . . . . . . . 12 70 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 253 | . . . . . 3 . . 250 Fastest Speed 32 | 50 160 160 160 160 99 152 155 32 Average Speed 155 | 146 160 160 160 163 160 155 164 73 Slowest Speed 350 | 160 160 160 160 350 335 157 225 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 57 | 4 62 87 40 79 89 99 15 39 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 . . 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug 50 | . . 4 5 20 16 . 2 3 Terrain Destroyed 302 | . 99 82 22 40 23 . 33 3 Melee 46 | . . 1 5 20 15 . 2 3 Projectile 6 | . . 5 . 1 . . . . AOE 250 | . 99 76 17 19 8 . 31 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Gar Total 6787 | 76 371 938 680 1734 1255 506 820 407 Wait 855 | . . 68 7 325 148 17 242 48 Move 4978 | 54 335 807 596 1107 812 464 484 319 Hop . | . . . . . . . . . Pick Up 127 | 10 5 7 4 50 33 5 9 4 Fast Attach 27 | 1 1 . . 5 11 1 2 6 Attach 72 | 6 . 2 2 23 21 2 14 2 Detach 27 | 1 . . . 5 13 . 8 . Swap 46 | 1 1 6 4 19 11 3 1 . Drop 99 | 1 5 2 1 37 43 6 3 1 Fire 301 | . 22 39 22 81 113 7 17 . Melee 226 | . . 7 44 77 44 . 40 14 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 16 | 2 2 . . 5 6 1 . . Escape Stasis 13 | . . . . . . . . 13 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory (discovered 2 exits: [*Fac] / Gar) -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 104 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Identified exit to Mines 336 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 16) 710 | -10/Materials | Entered Mines 713 | -10/Mines | Received a Mining Laser from a helpful Derelict 729 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 745 | -10/Mines | Discovered new exit (range 7) 1007 | -10/Mines | Learned Materials non-interactive machine intel 1012 | -10/Mines | Excavation squad dispatched 1012 | -10/Mines | A large section of the Mines collapsed 1285 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1554 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1598 | -10/Mines | Discovered new exit (range 9) 2248 | -10/Mines | Entered Subcaves 2248 | -10/Subcaves | Accompanied by 3 allies 2250 | -10/Subcaves | Learned Materials stockpile data 2384 | -10/Subcaves | Lost 3 allies 2483 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2981 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3379 | -10/Subcaves | Discovered new exit (range 4) 3384 | -10/Subcaves | Entered Materials 3384 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3386 | -8/Materials | Loaded intel: 47 non-interactive machine locations 3510 | -8/Materials | Garrison activated, responded to threat 3564 | -8/Materials | Identified exit to Garrison 4064 | -8/Materials | Discovered new exit (range 16) 4340 | -8/Materials | Discovered new exit (range 13) 4522 | -8/Materials | Discovered new exit (range 5) 4817 | -8/Materials | Identified exit to Storage 5170 | -8/Materials | Repaired Axe 5203 | -8/Materials | Repaired Battle Rifle 5236 | -8/Materials | Repaired Lgt. Armor Plating 5284 | -8/Materials | Repaired Arm. Treads 5329 | -8/Materials | Repaired Barrage Gun 5370 | -8/Materials | Repaired Adv. Treads 5409 | -8/Materials | Repaired Arm. Treads 5507 | -8/Materials | Discovered new exit (range 16) 5537 | -8/Materials | Identified exit to Factory 6088 | -8/Materials | Entered Storage 6602 | -8/Storage | Discovered new exit (range 2) 6603 | -8/Storage | Identified exit to Recycling 6885 | -8/Storage | Core integrity fell below 50% 7492 | -8/Storage | Garrison activated, responded to threat 7637 | -8/Storage | Discovered exit to Factory (range 16) 7813 | -8/Storage | Met a pair of Derelict thieves 8064 | -8/Storage | Entered Recycling 8162 | -8/Recycling | Identified exit to Factory 8834 | -8/Recycling | Entered Factory 8834 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 9553 | -6/Factory | Discovered new exit (range 17) 9568 | -6/Factory | Garrison activated, responded to threat 9893 | -6/Factory | Lost 3 parts (3n) 9967 | -6/Factory | Lost 3 parts (1p1u1w) 10035 | -6/Factory | Identified exit to Garrison 10041 | -6/Factory | Entered Garrison 10134 | -6/Garrison | Build established: Hacker-Mutant 10156 | -6/Garrison | Triggered checkpoint 10203 | -6/Garrison | Released all parts (9) 10220 | -6/Garrison | Garrison Relay disabled 10254 | -6/Garrison | Triggered checkpoint 10257 | -6/Garrison | Triggered checkpoint 10272 | -6/Garrison | Discovered new exit (range 12) 10300 | -6/Garrison | Triggered checkpoint 10310 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10387 | -6/Garrison | Self-destructed Last Messages --------------- 10284_ Field strength at 75. 10285_ Field strength at 66. 10286_ Field strength at 61. 10287_ Field strength at 56. 10288_ Field strength at 47. 10289_ Field strength at 38. 10290_ Field strength at 29. 10291_ Field strength at 24. 10292_ Field strength at 11. 10293_ Field strength at 6. 10294_ Stasis field depleted. 10298_ AY5R|GOR8S1NZIITCPT>Q 10310_ Attempting to access garrison exit controls... 10310_ Remote lockdown engaged. 10348_ System corrupted: Heat flow error (+156). 10359_ The unstable cave ceiling collapses. 10361_ VTOL Module destroyed. 10381_ System corrupted: Heat flow error (+287). 10385_ Y-54 Guardian Lgt. Treads severed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????#"" ""#? | | ?????????????????????????#"! !"#? | | ?????????????????????????#"! !"#? | | ?????????????????????????#"! !"#? | | ?????????????????????????#"! !"#? | | ?????????????????????????#"! !"#? | | ????????############?????#"! !"#? | | ????????# * ! #?????#"" ""#? | | ????????# [ #?????### #######? | | ????????# ######??# #??????? | | ????????# ## #??# #??????? | | ????????# ! " < ####++#######? | | ????????# ## #? | | ????????# * ## #? | | ????????# ############### #? | | ????????# ! 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