Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.28 @ 14:30:52 Player: Ben'n'Dan Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (65) 325 Value Destroyed (1668) 1668 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (373) 373 TOTAL SCORE: 5906 Bonus ------- High Alert Combat Kills 61 Follower Combat Kills 112 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 7/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Hacking Suite Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Treads Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Disruptor Cannon Flak Gun Heavy Rocket Launcher > --- INVENTORY -------- Advanced Treads Improved Flight Unit [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Improved Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . 1 . . . Propulsion 3 | . . 1 . . 1 1 . Utility 3 | . . . . 1 1 1 . Weapon 1 | . . 1 . . . . . Parts Attached 118 | 7 2 18 13 35 30 13 . Power 18 | 1 1 1 3 5 6 1 . Engine 13 | 1 1 1 3 2 4 1 . Core 5 | . . . . 3 2 . . Reactor . | . . . . . . . . Propulsion 42 | 3 . 7 6 10 10 6 . Treads 12 | 2 . 2 . 1 2 5 . Leg 12 | 1 . . 4 5 2 . . Wheel 1 | . . . . . 1 . . Hover 8 | . . 5 . 2 1 . . Flight 9 | . . . 2 2 4 1 . Utility 15 | 1 . 3 . 5 4 2 . Device 6 | . . 2 . 1 3 . . Storage 1 | 1 . . . . . . . Processor 2 | . . . . 2 . . . Hackware 3 | . . 1 . . . 2 . Protection 3 | . . . . 2 1 . . Artifact . | . . . . . . . . Weapon 43 | 2 1 7 4 15 10 4 . Energy Gun 9 | . . 2 1 3 3 . . Energy Cannon 2 | . . . . 1 . 1 . Ballistic Gun 25 | 2 1 5 3 9 4 1 . Ballistic Cannon 2 | . . . . . 2 . . Launcher 2 | . . . . . . 2 . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . 2 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . . 5 . . Parts Lost 73 | . 1 16 5 20 20 11 . Power 9 | . 1 2 . 3 2 1 . Propulsion 27 | . . 6 4 5 6 6 . Utility 10 | . . 1 . 2 7 . . Weapon 27 | . . 7 1 10 5 4 . Highest Loss Streak 10 | . 1 8 2 10 9 10 . Average Slot Usage (%) 71 | . 82 80 68 77 75 32 13 Engine 4 | . 11 10 8 1 2 1 . Core 2 | . . . . 5 3 . . Treads 5 | . 28 10 . 1 1 12 . Leg 11 | . . . 16 17 14 . . Hover 4 | . . 13 6 1 4 . . Flight 1 | . . . 2 1 1 2 . Device 3 | . . 6 . . 7 . . Storage 7 | . 14 11 11 9 3 . . Processor 3 | . . . . 6 6 . . Hackware 3 | . . . 11 5 . 8 13 Protection 2 | . . . . 4 4 . . Energy Gun 3 | . . 4 2 6 4 2 . Ballistic Gun 13 | . 28 24 10 12 11 1 . Ballistic Cannon 1 | . . . . . 3 . . Naked Turns . | . . . . . . . . Heaviest Build 33 | 12 13 17 12 23 33 30 . Greatest Support 116 | 40 40 60 20 42 45 116 3 Greatest Overweight (x) 3 | . . 1 3 2 3 2 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 4 4 Average Capacity 5 | 5 6 6 6 6 4 4 4 Most Carried 6 | 2 6 6 6 6 6 4 2 Average Carried 4 | . 3 4 4 5 4 2 2 Final Capacity 6 | 6 6 6 6 6 4 4 4 Final Carried 6 | 2 5 2 6 3 4 2 2 Class Distribution -------------------- 32% | Mutant 31% | Gunner 10% | Scavenger-Mutant 7% | Hacker-Mutant 7% | Scavenger-Tank 5% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Gunner | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Gar Matter Collected 1738 | 220 139 277 164 415 262 261 . Remotely . | . . . . . . . . Salvage Created 1997 | . 185 434 135 752 330 161 . Parts 132 | . 21 25 17 41 21 7 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Combat Hostiles Destroyed 56 | . 8 11 8 19 6 4 . Melee 2 | . . . . 2 . . . Guns 44 | . 8 8 8 13 6 1 . Cannons 3 | . . . . 3 . . . AOE 6 | . . 3 . . . 3 . Classes Destroyed 9 | . 2 4 . 1 2 . . Worker 4 | . . 1 . . 1 2 . Builder 2 | . . . . . 2 . . Recycler 2 | . . 1 . . 1 . . Operator 1 | . . 1 . . . . . Swarmer 28 | . 6 4 7 7 4 . . Grunt 16 | . 2 5 1 4 . 4 . Brawler 1 | . . . . 1 . . . Sentry 10 | . . 2 . 7 1 . . Programmer 1 | . . . . . 1 . . Best Kill Streak 6 | . 5 5 4 5 5 6 . Combat Bots Only 5 | . 5 4 4 5 4 4 . Max Kills in Single Turn 4 | . 1 4 1 1 2 2 . Gunslinging . | . . . . . . . . Exploded 3 | . . 3 . . . 1 . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Gar Damage Taken 8675 | . 613 962 476 2176 2118 2301 29 Core 2143 | . 110 167 102 415 498 822 29 Absorbed by Shields 56 | . . . . . 46 . 10 Core Remaining (%) 48 | 100 56 . 32 24 28 . . Volleys Fired 194 | . 25 35 32 52 36 14 . Largest 3 | . 2 3 3 3 3 3 . Hottest 156 | . 40 99 60 156 131 148 . Shots Fired 420 | . 50 79 50 119 94 28 . Gun 377 | . 50 79 50 110 76 12 . Cannon 34 | . . . . 9 18 7 . Launcher 9 | . . . . . . 9 . Special . | . . . . . . . . Kinetic 319 | . 50 64 39 75 79 12 . Thermal 70 | . . 15 11 44 . . . Explosive 9 | . . . . . . 9 . Electromagnetic 22 | . . . . . 15 7 . Robot Hit Streak 24 | . 6 18 24 15 18 7 . Robot Miss Streak 5 | . 3 2 5 4 3 3 . Penetration Max 1 | . . . . . 1 . . Secondary Targets 4 | . 1 1 1 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . Shots Hit Robots 283 | . 30 58 28 84 62 21 . Core Hits 140 | . 11 26 13 38 22 30 . Critical Hits 5 | . 1 . . 2 2 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 5 | . 1 . . 2 2 . . Melee Attacks 10 | . . . . 10 . . . Impact 10 | . . . . 10 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5451 | . 425 1189 259 1232 1095 1251 . Guns 3316 | . 425 657 259 964 846 165 . Cannons 383 | . . . . 100 226 57 . Explosions 1555 | . . 526 . . . 1029 . Melee 163 | . . . . 163 . . . Ramming 34 | . . 6 . 5 23 . . Kinetic 2774 | . 425 497 150 525 1012 165 . Thermal 1334 | . . 686 109 539 . . . Explosive 1029 | . . . . . . 1029 . Electromagnetic 117 | . . . . . 60 57 . Impact 163 | . . . . 163 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . 1 1 3 15 . . Average Corruption 3 | . . 1 1 1 6 . . Corruption Purged . | . . . . . . . . Effects 30 | . . . 5 1 24 . . Message Errors 5 | . . . 2 1 2 . . Matter Fused 1 | . . . . . 1 . . Heat Flow Errors 2 | . . . . . 2 . . Energy Discharges 4 | . . . 1 . 3 . . Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 6 | . . . 2 . 4 . . Data Loss (major) 2 | . . . . . 2 . . Misdirections 5 | . . . . . 5 . . Targeting Errors 4 | . . . . . 4 . . Overload Shots . | . . . . . . . . Overflow Damage 393 | . . 379 . 8 5 1 . Projectiles 10 | . . . . 5 5 . . Explosions 380 | . . 379 . . . 1 . Melee 3 | . . . . 3 . . . Knockbacks 2 | . . . . . 2 . . Impact . | . . . . . . . . Kinetic 2 | . . . . . 2 . . Secondary . | . . . . . . . . Self-Inflicted Damage 381 | . . 222 . 1 7 151 . Shots 5 | . . 2 . . . 3 . Rammed 9 | . . 2 2 2 3 . . Targets Rammed 13 | . . 2 2 3 6 . . Kicked 4 | . . . . 1 3 . . Crushed . | . . . . . . . . Highest Temperature 423 | . 3 100 28 327 280 423 . Average Temperature 98 | . 2 36 14 113 47 244 . Received Heat Transfer 2163 | . 267 276 . 783 225 606 6 Effects 4 | . . . . 3 . 1 . Energy Bleed 1 | . . . . . . 1 . Interference 3 | . . . . 3 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions 1 | . . . . 1 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . . 2 . 6 . . . Heat Transferred 2192 | . . 684 250 1258 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Peak Influence 727 | . 262 232 272 259 438 727 508 Average Influence 164 | . 125 114 133 131 139 504 508 Maximum Alert Level 3 | . 1 1 1 1 2 3 2 Low Security (%) 78 | 100 67 91 93 84 80 24 . Level 1 13 | . 32 8 6 15 15 10 . Level 2 6 | . . . . . 3 51 100 Level 3 1 | . . . . . . 13 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 3 . 1 2 3 . Investigation 4 | . . 2 . . . 2 . Extermination 2 | . . . . . 2 . . Reinforcement 4 | . 1 1 . 1 . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Distress Signals 5 | . 1 1 . 1 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 122 | . 11 17 16 25 24 27 2 Peak Tracking Total 12 | . 4 6 4 5 5 12 2 Tactical Retreats 15 | . 1 1 4 1 4 4 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Traps Triggered 6 | . . . . 2 2 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Gar Machines Disabled 5 | . . 2 . . 2 1 . Max in Single Turn 2 | . . 2 . . 1 1 . Garrison Access 2 | . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 2 | . . . . . 1 1 . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Machines Accessed 14 | . 2 2 . 3 4 3 . Terminals 8 | . 2 2 . 2 2 . . Fabricators 2 | . . . . . 1 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 3 | . . . . 1 . 2 . Total Hacks 39 | . 8 9 . 5 11 6 . Successful 16 | . 2 3 . 2 6 3 . Failed 23 | . 6 6 . 3 5 3 . Catastrophic 2 | . 1 1 . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 28 | . 8 9 . 4 7 . . Fabricators 6 | . . . . . 2 4 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . 2 . . Garrison Access 3 | . . . . 1 . 2 . Terminal Hacks 9 | . 2 3 . 1 3 . . Record 1 | . 1 . . . . . . Prototype ID Bank 1 | . . . . . 1 . . Unreport Threat 1 | . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . Patrol Status 1 | . . . . 1 . . . Investigation Status 1 | . . . . . 1 . . Recall Investigation 1 | . . . . . 1 . . Registered Components 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 2 | . . . . . 1 1 . Build 2 | . . . . . 1 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks 3 | . . . . 1 . 2 . Unlock Access 1 | . . . . . . 1 . Seal Access 2 | . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 2 2 . 2 4 2 . Full Trace Events 5 | . 2 2 . . . 1 . Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 2 | . . . . . 2 . . Matter 252 | . . . . . 252 . . Time 134 | . . . . . 134 . . Total Robot Build Rating 8 | . . . . . 8 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built 1 | . . . . . . 1 . Matter 212 | . . . . . . 212 . Time 53 | . . . . . . 53 . Total Part Build Rating 6 | . . . . . . 6 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Gar Total Allies 5 | . . . 3 . 2 . . Largest Group 3 | . . . 3 1 2 . . Highest-Rated Group 64 | . . . 40 14 64 . . Highest-Rated Ally 32 | . . . 16 14 32 . . Total Orders . | . . . . . . . . Ally Attacks 38 | . . . 36 . 2 . . Total Damage 506 | . . . 369 . 137 . . Kills 4 | . . . 4 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Gar Turns Passed 3307 | 83 270 354 490 670 1129 282 29 Spaces Moved 2468 | 47 119 228 310 335 973 415 41 Core 243 | 4 . . 23 11 . 164 41 Treads 281 | 43 119 77 . . . 42 . Legs 933 | . . . 86 324 523 . . Wheels 94 | . . . . . 94 . . Hover 356 | . . 151 201 . 4 . . Flight 561 | . . . . . 352 209 . Fastest Speed 35 | 50 160 52 60 100 35 35 50 Average Speed 96 | 150 160 94 106 123 94 53 50 Slowest Speed 200 | 160 160 160 200 160 200 150 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 4 | . . . . . 4 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 4 30 21 50 29 30 16 9 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 5 | . . . . . . 5 . Terrain Destroyed 103 | . . 38 . 4 3 58 . Melee . | . . . . . . . . Projectile 7 | . . . . 4 3 . . AOE 96 | . . 38 . . . 58 . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Total 3029 | 56 150 301 430 481 1115 446 50 Wait 133 | . . 2 65 20 43 3 . Move 2453 | 46 118 227 309 334 964 414 41 Hop 4 | . . . . . 4 . . Pick Up 48 | 2 4 11 7 13 10 1 . Fast Attach 65 | 7 1 5 8 15 21 8 . Attach 40 | . 1 9 3 15 8 4 . Detach 8 | . . . . 3 4 1 . Swap 14 | . . 4 2 5 2 1 . Drop 38 | 1 1 6 2 11 17 . . Fire 194 | . 25 35 32 52 36 14 . Melee 10 | . . . . 10 . . . Ram 6 | . . 2 2 1 1 . . Kick 7 | . . . . 2 5 . . Crush . | . . . . . . . . Escape Stasis 9 | . . . . . . . 9 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 354 | -10/Materials | Entered another Materials area 354 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 526 | -9/Materials | Lost 3 parts (2n1w) 671 | -9/Materials | Lost 8 parts (1p3n1u3w) 701 | -9/Materials | Discovered new exit (range 9) 708 | -9/Materials | Entered Mines 730 | -9/Mines | Lost 5 parts (1p1n3w) 748 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 969 | -9/Mines | Learned Materials emergency access door positions 995 | -9/Mines | Core integrity fell below 50% 1180 | -9/Mines | Discovered new exit (range 8) 1198 | -9/Mines | Entered Materials 1198 | -8/Materials | Accompanied by 1 ally 1198 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1347 | -8/Materials | Lost 10 parts (2p3n1u4w) 1552 | -8/Materials | Core integrity fell below 50% 1616 | -8/Materials | Lost 4 parts (1u3w) 1850 | -8/Materials | Discovered new exit (range 15) 1868 | -8/Materials | Entered Factory 1868 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2298 | -7/Factory | Build established: Gunner 2408 | -7/Factory | Lost 3 parts (1p1n1u) 2462 | -7/Factory | Lost 3 parts (1p2u) 2640 | -7/Factory | Fabricated Y-54 Guardian? 2782 | -7/Factory | Local fabrication network quarantined 2832 | -7/Factory | System corruption reached 10% 2879 | -7/Factory | Core integrity fell below 50% 2923 | -7/Factory | Lost 9 parts (2n4u3w) 2983 | -7/Factory | Discovered new exit (range 14) 2997 | -7/Factory | Entered another Factory area 2997 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3096 | -6/Factory | Local fabrication network quarantined 3119 | -6/Factory | Fabricated Disruptor Cannon (x1) 3229 | -6/Factory | Core integrity fell below 50% 3265 | -6/Factory | Lost 10 parts (1p6n3w) 3268 | -6/Factory | Core integrity fell below 20% 3278 | -6/Factory | Identified exit to Garrison 3279 | -6/Factory | Entered Garrison 3290 | -6/Garrison | Triggered checkpoint 3308 | -6/Garrison | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- Access door unlocked. 03278_ EXIT=UNLOCKED: GARRISON 03278_ Connecting with Garrison Access... LOCATION=GARRISON GOAL=ESCAPE 03290_ Beams of light sweep through the air. An alarm sounds. 03291_ Slug penetrates Wall. 03300_ Triggered Stasis Trap. 03300_ A bubble of rippling energy engulfs the area. 03300_ Field strength at 94. 03300_ Field strength at 88. 03301_ Field strength at 82. 03302_ Field strength at 76. 03303_ Field strength at 70. 03304_ Field strength at 64. 03305_ Field strength at 58. 03306_ Field strength at 52. 03307_ Field strength at 46. 03308_ Field strength at 40. 03308_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????#???????????????? | | ????????????????????????????????? ???????????????? | | ????????????????????????????????? ???????????????? | | ????????????????????????????????? ???????????????? | | ????????????????????????????????? ???????????????? | | ????????????????????????????????# #??????????????? | | ????????????????????????????????# #??????????????? | | ????????????????????????????????# #??????????????? | | ????????????????????????????????# #??????????????? | | ??????????????????????????????### #??????????????? | | ????????????#####?????????????# #??????????????? | | ????????????# #?????????????# #??????????????? | | ????????????# ###########???? #??????????????? | | ????????????# #?????# #??????????????? | | ????????????# #?????# #??????????????? | | ????????????############ ####### #??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????# x#########??????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# @#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 5 Offensive Hacking 22 Item Schematics ----------------- Lgt. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded Disruptor Cannon | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpactGuidedField Manual? 0 Play Time 00:42:13 Cumulative 117.5 hours Start 2020.05.27 @ 13:55:54 End 2020.05.28 @ 14:30:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 256 Rogue 248 Adventurer 8 Explorer 0 Win Type - Total 6 Types 4/0/1/1/0/0/0 Lore% 76 Gallery% 77 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a15258e7-3698-4224-bfb4-1ab7812fda1f