Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.15 @ 23:37:55 Player: Zorlord Result: Destroyed by PB-MFG(R) with Subdweller Laser Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (386) 386 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1146 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (6) Movement Core (200) Ox3 Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Scrap Suit Large Battery (200) Large Battery (200) Subdweller Optics Terrain Scan Processor Seismic Detector Power Shielding Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Light Armor Plating > --- WEAPON ----------- Small Laser Assault Rifle > --- INVENTORY -------- Ion Engine Small Storage Unit Large Battery Large Battery Structural Scanner Terrain Scan Processor EM Pulse Gun Small Laser Grenade Launcher Welding Torch [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 17 | 6 7 2 2 Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 1 . . Treads . | . . . . Leg 3 | 2 1 . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 3 . . Device 1 | . 1 . . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 7 | 2 2 1 2 Energy Gun 3 | 2 . . 1 Energy Cannon . | . . . . Ballistic Gun 2 | . 2 . . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . 2 1 8 Power 2 | . 1 . 1 Propulsion 3 | . . 1 2 Utility 2 | . 1 . 1 Weapon 4 | . . . 4 Highest Loss Streak 5 | . 2 1 5 To Critical Strikes 1 | . . . 1 Average Backups 7 | 1 7 9 8 Power . | . . 1 . Propulsion . | . . . . Utility 3 | . 3 5 6 Weapon 1 | . 2 1 . Tool/Special . | . . . . Unused Backups 6 | . . . 6 Power . | . . . . Propulsion . | . . . . Utility 6 | . . . 6 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 94 | . 95 98 89 Engine 13 | . 13 14 14 Leg 27 | . 28 26 26 Device 9 | . 5 14 12 Storage 14 | . 14 14 14 Protection 2 | . 5 . . Energy Gun 10 | . 17 2 5 Ballistic Gun 11 | . 10 14 10 Launcher 3 | . . 11 4 Peak Build Rating 8 | 6 8 8 8 Average Rating 7 | 5 7 7 7 On Entrance 5 | . 6 8 8 Naked Turns . | . . . . Heaviest Build 20 | 10 19 20 20 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 4 | . . 1 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 10 | 2 10 10 10 Average Carried 7 | 1 7 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 2 10 10 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 560 | 223 132 143 62 Remotely . | . . . . Salvage Created 485 | . 181 199 105 Parts 39 | . 19 13 7 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 6 | . . . 6 Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 19 | . 7 7 5 Guns 12 | . 7 2 3 AOE 7 | . . 5 2 Classes Destroyed 7 | . 4 2 1 Worker 2 | . 1 1 . Builder 1 | . 1 . . Tunneler 1 | . . 1 . Recycler 1 | . . 1 . Swarmer 13 | . 6 3 4 Grunt 5 | . 1 4 . Subdweller 1 | . . . 1 Best Kill Streak 8 | . 5 8 4 Combat Bots Only 5 | . 4 5 4 Max Kills in Single Turn 5 | . 2 5 2 Gunslinging . | . . . . Exploded 2 | . . 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 171 | . 72 40 59 Missed 67 | . 24 15 28 Hits 104 | . 48 25 31 Projectile 104 | . 48 25 31 Critical Strikes 3 | . . . 3 Damage Taken 1287 | . 445 357 485 Core 252 | . 46 101 105 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 63 | . 26 18 19 Largest 2 | . 2 2 2 Hottest 60 | . 60 60 60 Shots Fired 110 | . 49 36 25 Gun 97 | . 49 27 21 Cannon . | . . . . Launcher 9 | . . 9 . Special 4 | . . . 4 Kinetic 55 | . 26 18 11 Thermal 36 | . 23 9 4 Explosive 9 | . . 9 . Electromagnetic 10 | . . . 10 Robot Hit Streak 11 | . 5 11 11 Robot Miss Streak 5 | . 5 1 1 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 57 | . 25 16 16 Core Hits 39 | . 12 17 10 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1414 | . 310 864 240 Guns 610 | . 310 153 147 Cannons . | . . . . Explosions 778 | . . 711 67 Melee . | . . . . Ramming 18 | . . . 18 Kinetic 318 | . 186 73 59 Thermal 279 | . 124 80 75 Explosive 711 | . . 711 . Electromagnetic 88 | . . . 88 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 34 | . . 29 5 Projectiles . | . . . . Explosions 34 | . . 29 5 Melee . | . . . . Knockbacks 1 | . . . 1 Impact 1 | . . . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 66 | . . 32 34 Shots 2 | . . 1 1 Rammed 5 | . . . 5 Targets Rammed 11 | . . . 11 Kicked 6 | . . . 6 Crushed . | . . . . Highest Temperature 148 | . 60 148 . Average Temperature 39 | . 22 57 . Received Heat Transfer 384 | . 84 174 126 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 575 | . 275 175 125 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 180 | . 130 180 . Initial 18 | . . 18 . Average 51 | . 49 102 . Influence Increases 644 | . 222 222 200 Destroy 0b10 Robot/C 360 | . 140 140 80 Destroy 0b10 Robot/NC 25 | . 10 15 . Destroy Leader 60 | . 30 30 . Successful Hack 12 | . 12 . . Destroy Structure 37 | . . 37 . Lose Combat Pursuer 150 | . 30 . 120 Influence Decreases 570 | . 174 180 216 Entered New Map 77 | . . 30 47 Time Decay 393 | . 154 140 99 Lost Part 100 | . 20 10 70 Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 3 | . 2 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 33 | . 13 6 14 Peak Tracking Total 6 | . 6 4 6 Tactical Retreats 3 | . 1 . 2 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 4 | . 4 . . Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . 14 . . Successful 9 | . 9 . . Failed 5 | . 5 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 14 | . 14 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 9 . . Record 3 | . 3 . . Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Locate Traps 1 | . 1 . . Transport Status 1 | . 1 . . Investigation Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 4 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 894 | . 223 284 387 Structural 894 | . 223 284 387 Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 1 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 1544 | 257 575 284 428 Spaces Moved 1087 | 210 397 186 294 Core 15 | 9 . . 6 Treads . | . . . . Legs 1072 | 201 397 186 288 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 120 | 117 120 123 122 Slowest Speed 250 | 120 120 190 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 8 64 36 18 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 18 | . . 18 . Terrain Destroyed 65 | . . 61 4 Melee . | . . . . Projectile . | . . . . AOE 65 | . . 61 4 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1201 | 218 446 209 328 Wait 1 | 1 . . . Move 1084 | 209 396 185 294 Hop . | . . . . Pick Up 15 | 2 11 1 1 Fast Attach 7 | 6 1 . . Attach 7 | . 3 2 2 Detach 2 | . 1 1 . Swap 5 | . 4 1 . Drop 6 | . 4 1 1 Fire 63 | . 26 18 19 Melee . | . . . . Ram 5 | . . . 5 Kick 6 | . . . 6 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 1 exit: [*Rec]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 258 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 696 | -10/Materials | Discovered new exit (range 13) 750 | -10/Materials | Discovered new exit (range 9) 788 | -10/Materials | Discovered new exit (range 12) 833 | -10/Materials | Entered Mines 931 | -10/Mines | Core integrity fell below 50% 963 | -10/Mines | Discovered new exit (range 10) 1061 | -10/Mines | Learned location of Zion (-7) 1095 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1098 | -10/Mines | Found Scrap Suit 1101 | -10/Mines | Discovered new exit (range 8) 1117 | -10/Mines | Entered Subcaves 1126 | -10/Subcaves | Learned 2 Materials zone layouts 1208 | -10/Subcaves | Shifting Twisted Machinery released Humpback 1363 | -10/Subcaves | Met a Zionite searching for "candidates" 1416 | -10/Subcaves | Discovered new exit (range 16) 1513 | -10/Subcaves | Core integrity fell below 20% 1545 | -10/Subcaves | Destroyed by PB-MFG(R) with Subdweller Laser Last Messages --------------- 01437_ EM Pulse Gun destroyed. 01437_ Destroyed EM Pulse Gun. 01437_ S-10 Pest destroyed. 01438_ Flight Unit fries itself beyond repair. 01446_ Lgt. Assault Rifle fries itself beyond repair. 01504_ Structural Scanner destroyed. 01508_ Welding Torch destroyed. 01509_ Kicked PB-MFG(R) out of the way. 01510_ Aluminum Leg destroyed. 01510_ Kicked PB-MFG(R). 01516_ PB-MFG(R) knocked back. 01518_ Kicked PB-MFG(R). 01518_ Aluminum Leg destroyed. 01520_ Slammed into PB-MFG(R). 01530_ Ion Engine broken. 01530_ Destabilizing: Short circuit. 01543_ Critical hit (Destroy). 01543_ Broken Ion Engine destroyed. 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