Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.01.08 @ 14:48:02

Player: Atherys

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (51)      255
Value Destroyed (1006)     1006
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (80)                 80
              TOTAL SCORE: 3181

 Bonus
-------
High Alert Combat Kills    27
Follower Combat Kills      53

 Cogmind 
---------
Core Integrity             509/550
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (21)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
          Large Storage Unit
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (10) ---
          Light Nuclear Core
          Light Treads
          Small Storage Unit
  High-capacity Battery (400)
                EM Pulse Gun
                Particle Cannon
                Hammer

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
                Wheel
>               --- UTILITY ----------
          Large Storage Unit
>               --- WEAPON -----------
       Improved Medium Laser
          Heavy Assault Rifle
                Rocket Launcher
>               --- INVENTORY --------
                Wheel
        Compact Wheel
          Small Storage Unit
  High-capacity Battery
                EM Pulse Gun
                Assault Rifle
[Rating: 12]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Tractor Beam
  Storage                  Large Storage Unit
Weapon                     Rocket Launcher
  Energy Gun               Improved Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   1   .   1   
  Weapon                   2    | .   .   1   .   1   
Parts Attached             21   | 4   3   6   6   2   
  Power                    5    | 1   1   2   1   .   
    Engine                 5    | 1   1   2   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 1   .   .   2   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  4    | 1   .   .   2   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | 1   2   .   .   .   
    Device                 1    | .   1   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | 1   .   4   3   1   
    Energy Gun             1    | .   .   1   .   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          4    | 1   .   1   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   2   .   .   
    Special Weapon         1    | .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   
Parts Lost                 14   | .   1   4   4   5   
  Power                    4    | .   1   2   .   1   
  Propulsion               3    | .   .   .   1   2   
  Utility                  1    | .   .   1   .   .   
  Weapon                   6    | .   .   1   3   2   
  Highest Loss Streak      3    | .   1   2   3   3   
Average Slot Usage (%)     58   | .   54  59  62  35  
  Engine                   8    | .   4   10  7   9   
  Wheel                    12   | .   14  11  13  8   
  Device                   1    | .   7   2   .   .   
  Storage                  11   | .   14  11  11  9   
  Energy Gun               5    | .   .   4   7   .   
  Energy Cannon            2    | .   .   .   4   .   
  Ballistic Gun            7    | .   14  11  4   9   
  Launcher                 7    | .   .   8   10  .   
  Special Weapon           2    | .   .   .   4   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             37   | 9   22  34  37  29  
  Greatest Support         16   | 10  10  10  16  10  
  Greatest Overweight (x)  3    | .   2   3   3   2   
  Average Overweight (x)   1    | .   1   2   1   1   
Largest Inventory Capacity 10   | 6   10  10  10  10  
  Average Capacity         9    | 4   9   10  10  10  
  Most Carried             10   | 3   4   7   10  10  
  Average Carried          6    | 1   2   5   8   8   
  Final Capacity           10   | 6   10  10  10  10  
  Final Carried            9    | 1   3   6   9   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           907  | 282 133 329 126 37  
  Remotely                 167  | .   82  85  .   .   
Salvage Created            1243 | 204 143 520 263 113 
  Parts                    114  | 15  12  58  23  6   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  33   | .   3   19  9   2   
  Guns                     16   | .   3   8   4   1   
  Cannons                  3    | .   .   .   3   .   
  AOE                      14   | .   .   11  2   1   
Classes Destroyed          9    | 2   3   4   .   .   
  Worker                   3    | .   .   2   1   .   
  Builder                  3    | .   1   2   .   .   
  Tunneler                 7    | 5   .   2   .   .   
  Recycler                 2    | 1   1   .   .   .   
  Watcher                  3    | .   1   2   .   .   
  Swarmer                  14   | .   3   8   3   .   
  Grunt                    12   | .   .   8   4   .   
  Brawler                  3    | .   .   1   2   .   
  Sentry                   4    | .   .   2   .   2   
Best Kill Streak           7    | 4   5   7   4   1   
  Combat Bots Only         6    | .   3   6   4   1   
Max Kills in Single Turn   3    | 1   1   3   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   2   1   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               1280 | .    201  447  343  289  
  Core                     251  | .    92   47   71   41   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         77   | 100  63   .    70   .    
Volleys Fired              146  | 14   48   48   25   11   
  Largest                  2    | 1    1    2    1    1    
  Hottest                  79   | 20   20   79   68   23   
Shots Fired                149  | 14   48   51   25   11   
  Gun                      122  | 14   48   37   12   11   
  Cannon                   9    | .    .    .    9    .    
  Launcher                 18   | .    .    14   4    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  120  | 14   48   35   12   11   
  Thermal                  11   | .    .    2    9    .    
  Explosive                18   | .    .    14   4    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         10   | 7    9    5    10   8    
  Robot Miss Streak        4    | 1    4    3    2    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           97   | 13   29   28   18   9    
  Core Hits                67   | 7    6    38   14   2    
  Critical Hits            2    | .    1    .    1    .    
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2577 | 175  364  1299 595  144  
  Guns                     1186 | 175  364  362  141  144  
  Cannons                  165  | .    .    .    165  .    
  Explosions               1226 | .    .    937  289  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1170 | 175  364  346  141  144  
  Thermal                  181  | .    .    16   165  .    
  Explosive                1226 | .    .    937  289  .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            24   | .    .    24   .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               24   | .    .    24   .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      114  | .    .    75   39   .    
  Shots                    4    | .    .    3    1    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        60   | .    .    3    60   .    
  Average Temperature      17   | .    .    2    22   .    
  Received Heat Transfer   222  | .    .    102  57   63   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    
  Heat Transferred         333  | .    .    37   296  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             560  | 30  111 560 392 220 
  Initial                  214  | .   19  46  214 131 
  Average                  225  | 9   78  250 296 161 
Maximum Alert Level        2    | .   .   2   1   1   
  Low Security (%)         42   | 100 100 41  9   88  
  Level 1                  53   | .   .   42  90  11  
  Level 2                  4    | .   .   16  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   .   1   .   1   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           3    | .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              60   | .   6   30  15  9   
  Peak Tracking Total      7    | .   4   7   6   7   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   2    | .   .   .   .   2   
Traps Extracted            .    | .   .   .   .   .   
  Installed                2    | .   .   .   .   2   
  Triggered                2    | .   .   .   .   2   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          4    | .   .   3   1   .   
  Max in Single Turn       1    | .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          3    | .   .   1   .   2   
  Terminals                1    | .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                9    | .   .   3   .   6   
  Successful               8    | .   .   2   .   6   
  Failed                   1    | .   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                4    | .   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              5    | .   .   3   .   2   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   .   .   .   4   
  Record                   4    | .   .   .   .   4   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 4    | .   .   2   .   2   
  Insert Component         2    | .   .   1   .   1   
  Analyze                  2    | .   .   1   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   .   1   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           2    | .   .   1   .   1   
  Part Schematics Acquired 2    | .   .   1   .   1   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               3    | .   .   .   3   .   
  Largest Group            3    | .   .   .   3   .   
  Highest-Rated Group      72   | .   .   .   72  .   
  Highest-Rated Ally       31   | .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               24   | .   .   .   24  .   
  Total Damage             271  | .   .   .   271 .   
  Kills                    5    | .   .   .   5   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               1395 | 83  205 372 639 96  
Spaces Moved               991  | 66  109 240 509 67  
  Core                     21   | 21  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   970  | 45  109 240 509 67  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  100 100 90  
  Average Speed            105  | 70  92  107 112 99  
  Slowest Speed            120  | 80  100 110 120 100 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       32   | 4   17  35  97  8   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 7    | .   .   .   7   .   
Terrain Destroyed          152  | .   .   117 35  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      152  | .   .   117 35  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      1192 | 88  165 304 549 86  
  Wait                     .    | .   .   .   .   .   
  Move                     987  | 65  108 239 508 67  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  29   | 5   5   9   8   2   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   17   | 4   2   5   4   2   
  Detach                   .    | .   .   .   .   .   
  Swap                     4    | .   1   1   2   .   
  Drop                     7    | .   1   2   2   2   
  Fire                     146  | 14  48  48  25  11  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     2    | .   .   .   .   2   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 14)
   84 | -11/Scrapyard | Entered Materials
  261 | -10/Materials | Discovered new exit (range 11)
  265 | -10/Materials | Discovered new exit (range 16)
  289 | -10/Materials | Entered another Materials area
  289 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  307 | -9/Materials  | Build established: Mutant
  643 | -9/Materials  | Discovered new exit (range 16)
  661 | -9/Materials  | Entered Mines
  951 | -9/Mines      | Found a hidden stash of uninstalled traps
  991 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1185 | -9/Mines      | Discovered new exit (range 6)
 1197 | -9/Mines      | Learned Materials terminal intel
 1204 | -9/Mines      | Discovered new exit (range 15)
 1288 | -9/Mines      | Lost 3 parts (1n2w)
 1300 | -9/Mines      | Entered Materials
 1300 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1301 | -8/Materials  | Loaded intel: 12 terminal locations
 1396 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01355_ Wheel destroyed.
01358_ K-01 Serf collects debris.
01359_ Y-45 Defender destroyed.
01362_ K-01 Serf collects debris.
01364_ Acquired 37 matter.
01366_ Acquired Lgt. Treads.
01385_ Dropped EMP Trap.
01386_ Installed EMP Trap.
01387_ K-01 Serf collects debris. <x2>
01392_ Door malfunctions.
01394_ Dropped EMP Trap.
01394_ Rnf. Ion Engine destroyed.
01395_ Installed EMP Trap.
01396_ Assault Rifle destroyed.
01396_ L-31 Rogue triggered EMP Trap.
01396_ A bubble of electromagnetic force engulfs the area.
01396_ L-31 Rogue destroyed.
01396_ Chain reaction triggered in Imp. Ion Engine.
01396_ Wheel destroyed.
01396_ Y-45 Defender destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
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| ????????????????????????????????????????????+   +? |
| ????????????????????????????????????????????#   #? |
| ??????????????????????###+################??#   #? |
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| ??????????????????"????  ???#"T  """""""""      #? |
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| ??????????????????????#  ?  +                      |
| ?????????""???????????#     #                      |
| ?????????T"???????????#    ?#  ##############      |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                44

 Item Schematics 
-----------------
 Sml. Storage Unit | -9/Materials | Scanalyzed
   Particle Cannon | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhasingCooledCannon
  Manual?         0
Play Time         00:36:00
  Cumulative      12.2 hours
  Start           2021.01.08 @ 14:08:57
  End             2021.01.08 @ 14:48:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          18
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 77c8d352-9d05-4779-8076-d7dfaf847c15