Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.09 @ 11:04:48 Player: halo Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1107) 1107 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3912 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 215/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Targeting Computer Core Analyzer Hardened Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating System Shield > --- WEAPON ----------- Heavy Assault Rifle Minigun > --- INVENTORY -------- Improved Deuterium Engine Heavy Assault Rifle Remote Datajack [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Heat Sink Storage Compact Matter Pod Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Backup Laser I Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 5 | . . 2 1 2 . Weapon . | . . . . . . Parts Attached 59 | 6 8 5 31 6 3 Power 11 | 2 1 . 6 1 1 Engine 9 | 2 1 . 4 1 1 Core 2 | . . . 2 . . Reactor . | . . . . . . Propulsion 14 | 2 3 . 8 . 1 Treads 3 | . . . 2 . 1 Leg 6 | . . . 6 . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 3 | . 3 . . . . Utility 19 | . 2 2 11 4 . Device 7 | . 1 1 4 1 . Storage 3 | . . 1 2 . . Processor 4 | . 1 . 2 1 . Hackware 1 | . . . 1 . . Protection 4 | . . . 2 2 . Artifact . | . . . . . . Weapon 15 | 2 2 3 6 1 1 Energy Gun 4 | 1 1 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 . . 5 1 . Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . 1 1 . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 26 | . 1 7 10 . 8 Power 4 | . . 1 2 . 1 Propulsion 4 | . . 2 1 . 1 Utility 11 | . . 1 5 . 5 Weapon 7 | . 1 3 2 . 1 Highest Loss Streak 8 | . 1 6 5 . 8 To Critical Strikes 1 | . . . . . 1 Average Backups 2 | . 1 . 2 2 2 Power . | . . . . 1 . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Tool/Special . | . . . . . . Unused Backups 5 | . 2 1 1 1 . Power 2 | . 1 . . 1 . Propulsion 1 | . 1 . . . . Utility 1 | . . 1 . . . Weapon 1 | . . . 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 87 | . 80 82 85 97 83 Engine 13 | . 14 9 14 15 12 Leg 11 | . . . 14 15 9 Wheel 1 | . 14 . . . . Flight 3 | . 13 19 . . . Device 8 | . 3 19 10 4 . Storage 2 | . . 2 5 . . Processor 12 | . 5 11 10 17 21 Hackware 3 | . . . 2 7 6 Protection 9 | . . . 6 20 17 Energy Gun 7 | . 24 18 4 . . Ballistic Gun 9 | . 1 . 9 15 12 Ballistic Cannon 1 | . . . 2 . . Peak Build Rating 48 | 5 9 17 37 45 48 Average Rating 24 | 3 6 13 21 42 38 On Entrance 16 | . 5 9 6 36 44 Avg Prop Armor Cover (%) 6 | . . 6 . . . Naked Turns 7 | . . . . . 7 Heaviest Build 44 | 9 9 13 32 44 41 Greatest Support 70 | 20 20 14 40 36 70 Greatest Overweight (x) 3 | . . 3 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 2 5 2 5 5 5 Average Carried 2 | . 1 1 2 2 2 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 3 | 2 . 1 3 3 . Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1176 | 268 105 30 564 94 115 Remotely . | . . . . . . Salvage Created 1233 | 74 350 95 620 94 . Parts 83 | 5 32 8 33 5 . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 32 | 1 8 1 18 4 . Guns 21 | 1 7 1 8 4 . Cannons 10 | . . . 10 . . AOE 1 | . 1 . . . . Classes Destroyed 9 | 2 3 2 2 . . Worker 2 | 1 1 . . . . Builder 1 | . . 1 . . . Hauler 1 | . 1 . . . . Operator 1 | . . 1 . . . Watcher 4 | . 3 1 . . . Swarmer 14 | . 6 . 4 4 . Grunt 11 | 1 2 1 7 . . Sentry 6 | . . . 6 . . Hunter 1 | . . . 1 . . Best Kill Streak 7 | 1 5 2 7 3 . Combat Bots Only 7 | 1 4 1 7 3 . Max Kills in Single Turn 2 | 1 2 2 2 1 . Gunslinging 1 | . 1 . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 325 | 7 24 95 150 23 26 Missed 97 | 1 11 33 49 3 . Hits 228 | 6 13 62 101 20 26 Melee 26 | . . . . . 26 Projectile 202 | 6 13 62 101 20 . Critical Strikes 28 | . . 3 6 . 19 Damage Taken 3677 | 66 115 614 1443 287 1152 Core 1192 | . 39 296 148 . 709 Absorbed by Shields . | . . . . . . Core Remaining (%) 70 | 100 84 26 73 . . Volleys Fired 148 | 6 42 16 58 10 16 Largest 2 | 2 2 2 2 2 2 Hottest 100 | 70 90 100 62 48 48 Shots Fired 247 | 12 57 24 106 20 28 Gun 223 | 12 57 24 83 20 27 Cannon 23 | . . . 23 . . Launcher . | . . . . . . Special 1 | . . . . . 1 Kinetic 131 | 6 . . 78 20 27 Thermal 71 | 6 32 5 28 . . Explosive . | . . . . . . Electromagnetic 44 | . 25 19 . . . Robot Hit Streak 9 | 6 7 4 9 4 9 Robot Miss Streak 5 | 2 3 3 5 5 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 155 | 8 24 13 76 10 24 Core Hits 82 | 3 15 6 49 5 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 1 1 . . Burn 2 | . . 1 1 . . Melee Attacks 3 | . . 2 1 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2668 | 101 448 281 1277 166 395 Guns 2062 | 101 327 209 864 166 395 Cannons 403 | . . . 403 . . Explosions 193 | . 121 72 . . . Melee . | . . . . . . Ramming 10 | . . . 10 . . Kinetic 1702 | 64 . . 1077 166 395 Thermal 570 | 37 233 110 190 . . Explosive . | . . . . . . Electromagnetic 386 | . 215 171 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 5 | . . . 5 . . Impact . | . . . . . . Kinetic 5 | . . . 5 . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 188 | 81 188 76 42 184 87 Average Temperature 51 | 40 62 20 13 79 39 Received Heat Transfer 792 | 36 24 75 657 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1719 | 111 533 335 740 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 2 1 . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 183 | 20 183 97 182 132 . Initial 76 | . 13 76 . 75 . Average 67 | 3 91 64 77 64 . Influence Increases 1043 | 25 273 86 502 157 . Destroy 0b10 Robot/C 640 | 20 160 20 360 80 . Destroy 0b10 Robot/NC 45 | 5 25 15 . . . Destroy Leader 130 | . 38 2 80 10 . Successful Hack 68 | . 14 15 17 22 . Disable Machine 30 | . 15 15 . . . Destroy Structure 10 | . 6 4 . . . Partial Spotted 30 | . 15 15 . . . Lose Combat Pursuer 90 | . . . 45 45 . Influence Decreases 1043 | 5 110 269 335 322 2 Entered New Map 208 | . 7 107 . 92 2 Time Decay 682 | 5 90 92 265 230 . Lost Part 150 | . 10 70 70 . . Purge Threat 3 | . 3 . . . . Squads Dispatched 6 | . 1 . 5 . . Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 4 | . 3 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | 1 13 10 30 7 4 Peak Tracking Total 8 | 1 5 6 8 4 3 Tactical Retreats 3 | . . . 2 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 9 | . . 9 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 2 | . 1 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 19 | . 5 4 7 3 . Terminals 14 | . 4 3 5 2 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 2 | . 1 . . 1 . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Total Hacks 59 | . 19 14 20 6 . Successful 35 | . 12 8 11 4 . Failed 24 | . 7 6 9 2 . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 46 | . 14 11 16 5 . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 6 | . 5 . . 1 . Scanalyzers 3 | . . 3 . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 29 | . 9 6 10 4 . Record 7 | . 1 . 4 2 . Prototype ID Bank 2 | . . 1 1 . . Open DSF 1 | . . . . 1 . Alert Level 7 | . 4 1 2 . . Unreport Threat 1 | . 1 . . . . Locate Traps 1 | . . . 1 . . Disarm Traps 2 | . . 2 . . . Surveillance Status 1 | . 1 . . . . Investigation Status 2 | . . 2 . . . Extermination Status 1 | . . . . 1 . Reinforcement Status 1 | . . . 1 . . Hauler Manifests 2 | . 1 . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . 1 . . Refit 1 | . . . 1 . . Recycling Unit Hacks 3 | . 3 . . . . Process 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 15 | . 5 2 5 3 . Full Trace Events 5 | . 3 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 218 | . 218 . . . . Retrieved Matter 57 | . 57 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked 3 | . . 1 1 . 1 Non-combat 1 | . . . 1 . . Combat 2 | . . 1 . . 1 Robot Hacks Applied 3 | . . 1 1 . 1 parse_system 2 | . . 1 . . 1 no_distress 1 | . . . 1 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 14 | . . . . . 14 Total Damage 163 | . . . . . 163 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 1783 | . 105 176 903 489 110 Optics 1783 | . 105 176 903 489 110 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 2044 | 74 257 203 904 489 117 Spaces Moved 1155 | 60 210 197 416 244 28 Core 80 | 17 . 24 39 . . Treads 25 | . . . 18 . 7 Legs 609 | . . . 344 244 21 Wheels 110 | 43 67 . . . . Hover 15 | . . . 15 . . Flight 316 | . 143 173 . . . Fastest Speed 37 | 50 37 37 50 120 160 Average Speed 105 | 71 50 42 122 171 182 Slowest Speed 200 | 80 80 200 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . 1 . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 6 41 24 24 9 20 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 9 | . 6 3 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 9 | . 6 3 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 1742 | 78 303 288 703 300 70 Wait 270 | . 25 61 139 28 17 Move 1149 | 59 209 194 415 244 28 Hop 1 | . . 1 . . . Pick Up 64 | 7 9 6 33 7 2 Fast Attach . | . . . . . . Attach 35 | 5 3 4 14 4 5 Detach 2 | . . . 2 . . Swap 32 | 1 7 3 19 2 . Drop 37 | . 8 1 21 5 2 Fire 148 | 6 42 16 58 10 16 Melee 3 | . . 2 1 . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 48 | -11/Scrapyard | Discovered new exit (range 8) 75 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 5) 290 | -10/Materials | Discovered new exit (range 8) 297 | -10/Materials | Discovered new exit (range 13) 332 | -10/Materials | Entered another Materials area 332 | -9/Materials | Evolved 2 slots: Utility x2 526 | -9/Materials | Core integrity fell below 50% 530 | -9/Materials | Discovered new exit (range 7) 535 | -9/Materials | Entered another Materials area 535 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 556 | -8/Materials | Lost 6 parts (1p2n1u2w) 613 | -8/Materials | Lost 4 parts (2u2w) 776 | -8/Materials | Build established: Mutant 948 | -8/Materials | Garrison activated, responded to threat 1033 | -8/Materials | Destroyed 7 combat bots 1035 | -8/Materials | Lost 5 parts (2p1n2u) 1418 | -8/Materials | Discovered new exit (range 5) 1439 | -8/Materials | Entered Factory 1439 | -7/Factory | Evolved 2 slots: Utility x2 1472 | -7/Factory | Discovered new exit (range 10) 1928 | -7/Factory | Sucked down chute 1928 | -7/Factory | Entered Waste 1929 | -7/Waste | Met a frightened Derelict 1951 | -7/Waste | Spotted C-40 Crusher 1983 | -7/Waste | Spotted C-40 Crusher 1986 | -7/Waste | Spotted C-40 Crusher 2009 | -7/Waste | Spotted C-40 Crusher 2012 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2015 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2018 | -7/Waste | Crushed by Compactor (1 part destroyed) 2021 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2024 | -7/Waste | Crushed by Compactor (1 part destroyed) 2026 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2030 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2034 | -7/Waste | Spotted C-40 Crusher 2036 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2038 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2039 | -7/Waste | Core integrity fell below 50% 2042 | -7/Waste | Spotted C-40 Crusher 2043 | -7/Waste | Core integrity fell below 20% 2045 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 02018_ Hvy. Assault Rifle crushed. 02018_ Minigun crushed. 02020_ Acquired Imp. Medium Armor Plating. 02021_ Imp. Deuterium Engine crushed. 02022_ 35 Matter crushed. 02024_ Imp. Medium Armor Plating crushed. Remote Datajacks cannot fire with other weapons in the same volley. 02025_ Jacked C-40 Crusher... >>parse_system Reading system data... 02026_ Remote Datajack crushed. 02030_ Imp. Deuterium Engine crushed. 02030_ Hvy. Assault Rifle crushed. 02036_ Critical hit (Destroy). 02036_ Hvy. Treads destroyed. 02036_ Core Analyzer crushed. 02036_ Adv. Targeting Computer crushed. 02038_ System Shield crushed. 02038_ Adv. Visual Processing Unit crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# #????????????????????? | | ?????????############??# #????????????????????? | | ?????????# #??# [CC#????????????????????? | | ?????????# #??#*@CC#????????????????????? | | ?????????# ####CCCC#????????????????????? | | ?????????# CCCC#????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# = #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????############??# #????????????????????? | | ???????????????????????# #????????????????????? | | ??????????????????????? CC????????????????????? | | ??????????????????????? CC ???????????????????? | | ?????????????????????? ??????????????????? | | ?????????????????????? ?????????????????? | | ??????????????????????## #####????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 27 Energy Capacity 680 Matter Stores 300 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 525 Evasion (%) 62 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Matter Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Med. Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Everything Is Under Control Fitting Room Ghost 'Em Loot Pinata Shopping List Troublemaker Universal Adapter Challenges ------------ None Game ------ Seed TransdimensionalVortexCorpse Manual? 0 Play Time 00:52:35 Cumulative 4.1 hours Start 2026.03.09 @ 10:14:19 End 2026.03.09 @ 11:04:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 597e0b46-214e-4b59-9207-d09b2a113d24