Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.13 @ 12:48:24 Player: Skelly Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (121) 605 Value Destroyed (4103) 4103 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 8916 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 0/1000 Matter 214/400 Energy 170/240 System Corruption 5% Temperature Cool (676) Movement Core (1300) Ox25 Location -5/Factory Parts ------- > --- POWER (4) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (4) --- Combat Airjet Combat Airjet > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit Medium Matter Pod > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Micro Fission Core Advanced Heat Sink Experimental Optical Array Improved Shock Absorption System Remote Shield Advanced System Shield Peak State ------------ > --- POWER ------------ Fission Core Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Antigrav System > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Medium Matter Pod > --- WEAPON ----------- Tesla Rifle Wave Gun Autogun KE Penetrator > --- INVENTORY -------- Micro Fission Core Combat Airjet Antigrav System Advanced Heat Sink Experimental Optical Array Improved Shock Absorption System Remote Shield Advanced System Shield [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit VTOL Module Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Power Shielding Weapon Scatter Rocket Array Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Scatter Rocket Array Special Weapon Improved Plasma Cutter Impact Weapon Flail Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Slots Evolved 10 | . . 2 . 2 2 . 2 2 Power 3 | . . 1 . . 1 . . 1 Propulsion 2 | . . 1 . . 1 . . . Utility 2 | . . . . 1 . . 1 . Weapon 3 | . . . . 1 . . 1 1 Parts Attached 152 | 6 2 17 1 32 22 19 11 42 Power 27 | 2 . 3 . 5 5 3 1 8 Engine 13 | 2 . 3 . 3 2 1 . 2 Core 14 | . . . . 2 3 2 1 6 Reactor . | . . . . . . . . . Propulsion 50 | 2 . 6 . 10 5 11 2 14 Treads 2 | . . . . . . 2 . . Leg 26 | 2 . 6 . 7 5 . 1 5 Wheel 5 | . . . . . . 5 . . Hover 8 | . . . . . . . 1 7 Flight 9 | . . . . 3 . 4 . 2 Utility 20 | . 2 2 . 3 4 . 2 7 Device 7 | . 1 . . 1 1 . 1 3 Storage 5 | . 1 . . . 1 . . 3 Processor 5 | . . 1 . 2 1 . 1 . Hackware . | . . . . . . . . . Protection 3 | . . 1 . . 1 . . 1 Artifact . | . . . . . . . . . Weapon 55 | 2 . 6 1 14 8 5 6 13 Energy Gun 8 | 1 . 2 . 1 . . . 4 Energy Cannon 12 | . . . . 1 4 1 2 4 Ballistic Gun 17 | 1 . 3 . 2 3 3 1 4 Ballistic Cannon 6 | . . . . 6 . . . . Launcher 10 | . . . 1 4 1 1 3 . Special Weapon 1 | . . . . . . . . 1 Impact Weapon 1 | . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 3 . . 1 . Parts Lost 78 | . . 2 . 17 3 7 11 38 Power 19 | . . . . 5 2 2 3 7 Propulsion 19 | . . 1 . 4 1 3 2 8 Utility 9 | . . . . 1 . . 1 7 Weapon 31 | . . 1 . 7 . 2 5 16 Highest Loss Streak 17 | . . 2 . 9 2 4 11 17 Average Slot Usage (%) 87 | . 96 99 100 87 98 88 70 72 Engine 10 | . 14 22 22 11 15 7 . 1 Core 6 | . . . . 2 6 13 8 15 Leg 17 | . 28 32 33 20 29 8 . 2 Wheel 1 | . . . . . . 8 5 . Hover 2 | . . . . . . . 3 10 Device 3 | . 11 5 . . 1 . 6 4 Storage 9 | . 12 11 11 9 9 7 6 10 Processor 7 | . . 1 11 17 9 7 10 2 Protection 1 | . . 4 . . 1 7 1 1 Energy Gun 3 | . 14 8 11 2 . . . 2 Energy Cannon 4 | . . . . 1 5 13 5 4 Ballistic Gun 6 | . 14 11 2 . 10 6 2 3 Ballistic Cannon 2 | . . . . 13 1 . . . Launcher 5 | . . . 8 6 4 1 17 6 Naked Turns . | . . . . . . . . . Heaviest Build 110 | 9 42 58 56 67 77 72 72 110 Greatest Support 82 | 20 20 30 30 30 48 53 36 82 Greatest Overweight (x) 15 | . 2 4 1 15 1 3 4 15 Average Overweight (x) 1 | . 1 1 1 2 1 1 2 1 Largest Inventory Capacity 20 | 4 12 12 12 12 12 12 12 20 Average Capacity 12 | 4 11 12 12 12 12 12 12 13 Most Carried 12 | 3 7 12 12 12 12 12 12 12 Average Carried 8 | 2 5 10 11 8 9 10 8 7 Final Capacity 20 | 4 12 12 12 12 12 12 12 20 Final Carried 12 | 3 7 12 12 8 10 10 11 6 Class Distribution -------------------- 25% | Mutant 22% | Scavenger-Gunner 21% | Scavenger-Mutant 11% | Generator-Mutant 8% | Scavenger-Skirmisher 5% | Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Mutant | -6/Factory Generator-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Matter Collected 3035 | 152 240 382 10 500 559 272 158 762 Remotely . | . . . . . . . . . Salvage Created 4320 | . 160 632 . 826 614 818 330 940 Parts 245 | . 17 32 . 53 30 43 24 46 Haulers Intercepted 2 | . . . . 1 . 1 . . Recyclers Shooed 2 | . . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Combat Hostiles Destroyed 83 | . 5 13 . 22 9 12 8 14 Melee 2 | . . 1 . . . . . 1 Guns 33 | . 5 12 . 1 6 3 . 6 Cannons 23 | . . . . 5 2 8 3 5 AOE 22 | . . . . 14 1 1 5 1 Classes Destroyed 13 | . 3 2 . 6 1 . . 1 Worker 12 | . . . . 2 1 1 3 5 Builder 8 | . . . . 4 . 1 3 . Hauler 2 | . . . . 1 . 1 . . Recycler 5 | . . . . . 1 2 . 2 Operator 2 | . . . . 1 1 . . . Watcher 9 | . 1 1 . 1 . 1 3 2 Swarmer 16 | . 3 . . 3 . 3 . 7 Grunt 45 | . 2 11 . 16 6 5 4 1 Brawler 2 | . . 1 . 1 . . . . Duelist 1 | . . . . 1 . . . . Sentry 7 | . . 1 . . 1 3 . 2 Hunter 10 | . . . . 1 2 1 4 2 Programmer 2 | . . . . . . . . 2 Best Kill Streak 12 | . 3 3 . 11 5 6 12 6 Combat Bots Only 8 | . 3 3 . 8 4 5 4 4 Max Kills in Single Turn 7 | . 1 1 . 4 2 2 7 1 Gunslinging 1 | . . . . . 1 . . . Exploded 3 | . . . . 2 1 1 3 1 Melee 1 | . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Damage Taken 9743 | . 99 902 . 2026 915 689 699 4413 Core 1758 | . 15 185 . 281 111 94 70 1002 Absorbed by Shields 266 | . . . . . 12 . . 254 Core Remaining (%) 76 | 100 94 . 53 48 . 70 91 . Volleys Fired 255 | . 12 43 . 52 27 25 26 70 Largest 5 | . 2 2 . 3 3 3 4 5 Hottest 330 | . 60 88 . 164 186 206 175 330 Shots Fired 510 | . 24 77 . 96 71 75 38 129 Gun 286 | . 24 77 . 13 53 23 7 89 Cannon 183 | . . . . 64 13 52 23 31 Launcher 41 | . . . . 19 5 . 8 9 Special . | . . . . . . . . . Kinetic 238 | . 12 35 . 56 53 23 7 52 Thermal 159 | . . 15 . 21 13 30 21 59 Explosive 29 | . . . . 12 . . 8 9 Electromagnetic 84 | . 12 27 . 7 5 22 2 9 Robot Hit Streak 26 | . 12 25 . 10 20 26 11 20 Robot Miss Streak 4 | . 4 1 . 3 1 3 2 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 3 | . 1 1 . . 1 . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . Shots Hit Robots 373 | . 17 74 . 57 53 50 30 92 Core Hits 250 | . 8 28 . 45 29 34 48 58 Critical Hits 6 | . . . . 2 1 . . 3 Critical Kills 2 | . . . . 1 . . . 1 Critical Parts Destroyed 3 | . . . . . 1 . . 2 Melee Attacks 6 | . . 6 . . . . . . Impact 6 | . . 6 . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11885 | . 243 1062 . 3044 1194 1599 2324 2419 Guns 3672 | . 243 921 . 160 636 258 57 1397 Cannons 3413 | . . . . 917 250 925 573 748 Explosions 4493 | . . . . 1925 263 416 1694 195 Melee 134 | . . 134 . . . . . . Ramming 173 | . . 7 . 42 45 . . 79 Kinetic 2980 | . 107 435 . 813 636 258 57 674 Thermal 3705 | . . 168 . 538 250 892 618 1239 Explosive 2909 | . . . . 929 . 199 1586 195 Electromagnetic 1984 | . 136 318 . 722 263 250 63 232 Impact 134 | . . 134 . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . 6 . . . 5 Average Corruption 5 | . . . . 5 . . . 4 Corruption Purged . | . . . . . . . . . Effects 35 | . . . . 13 . . . 22 Message Errors 5 | . . . . 3 . . . 2 Matter Fused 5 | . . . . 2 . . . 3 Heat Flow Errors 3 | . . . . 2 . . . 1 Energy Discharges 3 | . . . . 2 . . . 1 Data Loss (minor) 4 | . . . . 1 . . . 3 Data Loss (major) 3 | . . . . 1 . . . 2 Misfires 1 | . . . . . . . . 1 Targeting Errors 9 | . . . . 2 . . . 7 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 392 | . . . . 160 15 59 138 20 Projectiles 161 | . . . . 86 10 . 45 20 Explosions 231 | . . . . 74 5 59 93 . Melee . | . . . . . . . . . Knockbacks 8 | . . . . 8 . . . . Impact . | . . . . . . . . . Kinetic 8 | . . . . 8 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 484 | . . 3 . 174 3 155 33 116 Shots 17 | . . . . 6 . 3 2 6 Rammed 30 | . . 2 . 14 3 . . 11 Targets Rammed 44 | . . 2 . 16 10 . . 16 Kicked 14 | . . . . 2 7 . . 5 Crushed . | . . . . . . . . . Highest Temperature 707 | . 24 361 . 431 417 598 136 707 Average Temperature 168 | . 15 118 . 166 128 192 43 214 Received Heat Transfer 3343 | . 42 543 . 1098 378 198 114 970 Effects 109 | . . 4 . 12 6 17 . 70 Shutdowns 41 | . . . . 3 2 8 . 28 Energy Bleed 10 | . . . . 2 . 1 . 7 Interference 21 | . . 2 . 6 3 2 . 8 Matter Decay 14 | . . 1 . . . 5 . 8 Short Circuit 6 | . . 1 . . 1 . . 4 Damage (minor) 4 | . . . . 1 . 1 . 2 Damage (major) 10 | . . . . . . . . 10 Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . Combat Hostiles 2 | . . . . 2 . . . . Parts Fried 4 | . . . . 3 . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . . 1 1 2 Heat Transferred 5240 | . . 396 . 831 370 1199 803 1641 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 8 | . . . . 5 . 3 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Peak Influence 426 | . 163 185 38 426 202 406 392 225 Average Influence 147 | . 73 110 38 241 136 221 277 94 Maximum Alert Level 2 | . . . . 2 1 2 1 1 Low Security (%) 74 | 100 100 100 100 37 85 34 14 99 Level 1 23 | . . . . 59 14 51 85 . Level 2 2 | . . . . 2 . 14 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 25 | . . 1 . 5 3 4 2 10 Investigation 6 | . . 1 . 2 . 1 . 2 Extermination 3 | . . . . . 1 . . 2 Reinforcement 10 | . . . . 3 2 . 2 3 Assault . | . . . . . . . . . Garrison 6 | . . . . . . 3 . 3 Intercept . | . . . . . . . . . Construction Impeded 6 | . . . . 2 1 . 1 2 Haulers Reinforced 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Distress Signals 2 | . . 1 . . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 126 | . 8 18 . 30 14 15 13 28 Peak Tracking Total 7 | . 3 7 . 5 5 3 6 7 Tactical Retreats 7 | . . 2 . 2 . 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Traps Triggered 8 | . . 1 . 1 4 1 . 1 Indirectly 3 | . . . . . 3 . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Machines Disabled 16 | . . . . 3 . 5 7 1 Max in Single Turn 5 | . . . . 2 . 3 5 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Machines Accessed 12 | . 2 . . 1 . 3 . 6 Terminals 9 | . 2 . . 1 . 2 . 4 Fabricators 2 | . . . . . . . . 2 Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 28 | . 4 . . 3 . 10 . 11 Successful 19 | . 4 . . 3 . 7 . 5 Failed 9 | . . . . . . 3 . 6 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 24 | . 4 . . 3 . 8 . 9 Fabricators 2 | . . . . . . . . 2 Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 16 | . 4 . . 3 . 6 . 3 Record 5 | . 1 . . 2 . 2 . . Locate Traps 3 | . 2 . . 1 . . . . Reprogram Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . . . . 1 . . Recall Investigation 1 | . . . . . . 1 . . Recall Extermination 2 | . . . . . . 1 . 1 Recall Reinforcements 1 | . . . . . . . . 1 Registered Prototypes 1 | . . . . . . . . 1 Zone Layout 1 | . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . . 2 Network Status 2 | . . . . . . . . 2 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 2 . . 1 . 2 . 5 Full Trace Events 3 | . . . . 1 . . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . . . . 9 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Turns Passed 5026 | 68 463 639 219 708 855 567 403 1104 Spaces Moved 2460 | 43 245 260 139 247 455 329 229 513 Core 9 | 7 . . . 1 . . . 1 Treads 5 | . . . . . . 5 . . Legs 1606 | 36 245 260 139 236 455 122 . 113 Wheels 289 | . . . . . . 185 104 . Hover 524 | . . . . . . . 125 399 Flight 27 | . . . . 10 . 17 . . Fastest Speed 50 | 50 120 150 150 150 150 96 96 63 Average Speed 154 | 108 171 155 150 187 150 135 139 157 Slowest Speed 800 | 120 180 240 150 800 150 274 160 800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 23 | 5 41 20 47 26 13 40 7 16 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 543 | . . . . 156 . 42 104 241 Melee . | . . . . . . . . . Projectile 29 | . . . . 20 . 3 . 6 AOE 514 | . . . . 136 . 39 104 235 Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Total 3221 | 64 265 408 150 390 576 400 277 691 Wait 113 | 8 1 52 9 1 31 1 . 10 Move 2452 | 42 244 259 138 246 454 328 228 513 Hop . | . . . . . . . . . Pick Up 138 | 8 6 18 1 29 16 16 10 34 Fast Attach 7 | . . . . . 2 1 1 3 Attach 107 | 5 2 7 . 28 6 12 10 37 Detach . | . . . . . . . . . Swap 38 | 1 . 10 1 4 14 6 . 2 Drop 57 | . . 11 1 14 12 11 2 6 Fire 255 | . 12 43 . 52 27 25 26 70 Melee 6 | . . 6 . . . . . . Ram . | . . . . . . . . . Kick 44 | . . 2 . 16 10 . . 16 Crush . | . . . . . . . . . Escape Stasis 4 | . . . . . 4 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 15) 532 | -10/Materials | Entered another Materials area 532 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 950 | -9/Materials | Build established: Scavenger-Mutant 1126 | -9/Materials | Discovered new exit (range 17) 1171 | -9/Materials | Entered Mines 1198 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1332 | -9/Mines | Learned 4 Materials zone layouts 1359 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1381 | -9/Mines | Discovered new exit (range 7) 1390 | -9/Mines | Entered Materials 1390 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1391 | -8/Materials | Identified exit to Factory 1741 | -8/Materials | Lost 9 parts (3p3n3w) 1926 | -8/Materials | Core integrity fell below 50% 1982 | -8/Materials | Destroyed 8 combat bots 1990 | -8/Materials | Lost 7 parts (2p1n4w) 2098 | -8/Materials | Entered Factory 2098 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2489 | -7/Factory | Build established: Scavenger-Gunner 2911 | -7/Factory | Discovered new exit (range 13) 2953 | -7/Factory | Entered Storage 2960 | -7/Storage | Learned location of Armory (-3) 3090 | -7/Storage | Lost 4 parts (1p2n1w) 3156 | -7/Storage | Garrison activated, responded to threat 3469 | -7/Storage | Discovered new exit (range 15) 3520 | -7/Storage | Entered Factory 3520 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3590 | -6/Factory | Found Prototype Launcher 3592 | -6/Factory | Found Prototype Launcher 3594 | -6/Factory | Found Prototype Launcher 3594 | -6/Factory | Identified Scatter Rocket Array (x3) 3646 | -6/Factory | Lost 11 parts (3p2n1u5w) 3690 | -6/Factory | Discovered new exit (range 15) 3923 | -6/Factory | Entered another Factory area 3923 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4050 | -5/Factory | Build established: Mutant 4373 | -5/Factory | Garrison activated, responded to threat 4431 | -5/Factory | Crushed by falling debris 4437 | -5/Factory | Core integrity fell below 50% 4479 | -5/Factory | Lost 17 parts (2p4n3u8w) 4698 | -5/Factory | Build established: Generator-Mutant 4785 | -5/Factory | Lost 3 parts (1p1u1w) 5020 | -5/Factory | Core integrity fell below 20% 5028 | -5/Factory | Core destroyed Last Messages --------------- 05013_ G-50 Soldier destroyed. 05014_ Overheating: System interference. 05014_ Tesla Rifle temporarily disabled. 05015_ Power failure, Fission Core shutdown. 05015_ Overheating: Matter decay (-52). 05015_ Fission Core destroyed. 05016_ Cmb. Airjet permanently disabled. 05016_ Overheating: Short circuit. 05016_ Autogun destroyed. 05017_ Power failure, Mic. Fission Core shutdown. 05017_ Cmb. Airjet destroyed. 05018_ Overheating: Matter decay (-40). 05019_ Acquired Hvy. Laser. 05021_ Overheating: Matter decay (-38). 05021_ Tesla Rifle destroyed. 05022_ Power failure, Mic. Fission Core shutdown. 05025_ System corrupted: Hvy. Laser targeting data glitched. 05025_ Hvy. Laser destroyed. 05027_ Overheating: Med. Matter Pod damaged (-16). 05028_ Overheating: Core damaged (-110). 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""" #???????#? | | ??#??#????#######???# # #????????? | | #????????????????#######+################???#????? | | ???#????#???#?#?## """"" ! #????????????????? | | ?#???????????????# ""T"" #?#??#??#????????? | | ???????????????#?# """ #????????????????? | | ??????????????#??# """ #???????#????????? | | #????????????????# """ #?#??????????????? | | ?????????????????# #?????????#??????? | | ?????????????????################????????????????? | | ?????????????#???#???#???????????#???????????????? | | ????????????????#??????????????#???????#?????????? | | ?????????????????????????????????????????????????? | | ???????????????#?#???#?????????????????"?#???????? | | ??????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 57 Energy Capacity 520 Matter Stores 475 Matter Capacity 500 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 51 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight GoHome() Universal Adapter Unlikely Earthworm Challenges ------------ None Game ------ Seed HardenedBiocellBooster Manual? 0 Play Time 01:09:09 Cumulative 5.6 hours Start 2020.04.13 @ 11:36:02 End 2020.04.13 @ 12:48:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 3 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2a7dcb0-5c9a-48d7-ac9d-df85f85103b7