Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.23 @ 19:52:20 Player: Desaphets Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (82) 410 Value Destroyed (2300) 2300 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4370 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 62/300 System Corruption 8% Temperature Cool (11) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Compact Battery Improved Terrain Scanner Advanced Targeting Computer > --- WEAPON (4) ------- Gatling Laser Proton Missile Launcher Katana > --- INVENTORY (15) --- Light Deuterium Engine Light Deuterium Engine Advanced Treads Aluminum Leg Trap Scanner Terrain Scanner Improved Melee Analysis Suite Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating Recalibrator > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun Gatling Laser Proton Missile Launcher > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Deuterium Engine Advanced Treads Carbon-fiber Leg Carbon-fiber Leg Terrain Scanner Improved Melee Analysis Suite Improved Melee Analysis Suite Improved EM Shotgun Gatling Laser Heavy Assault Rifle Proton Missile Launcher Katana [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Advanced Targeting Computer Device Recalibrator Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 2 | . . 1 1 Parts Attached 53 | 8 8 15 22 Power 6 | 1 1 2 2 Engine 5 | 1 1 2 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 12 | 4 1 3 4 Treads 1 | 1 . . . Leg 10 | 2 1 3 4 Wheel 1 | 1 . . . Hover . | . . . . Flight . | . . . . Utility 17 | 1 5 5 6 Device 5 | . 2 1 2 Storage 5 | 1 2 1 1 Processor 3 | . 1 1 1 Hackware . | . . . . Protection 4 | . . 2 2 Artifact . | . . . . Weapon 18 | 2 1 5 10 Energy Gun 8 | 1 . 2 5 Energy Cannon 1 | . . . 1 Ballistic Gun 4 | 1 . 2 1 Ballistic Cannon 2 | . 1 1 . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 1 2 Corrupted Parts 1 | . . . 1 System Corruption 7 | . . . 7 Parts Lost 18 | . . . 18 Power 2 | . . . 2 Propulsion 4 | . . . 4 Utility 4 | . . . 4 Weapon 8 | . . . 8 Highest Loss Streak 11 | . . . 11 To Critical Strikes . | . . . . Average Backups 10 | 5 9 10 13 Power 2 | 1 2 1 2 Propulsion 3 | 2 3 3 3 Utility 3 | . 2 3 4 Weapon 2 | 1 1 2 3 Tool/Special . | . . . . Unused Backups 24 | . 4 8 12 Power 4 | . . 2 2 Propulsion 8 | . 2 3 3 Utility 8 | . 1 1 6 Weapon 4 | . 1 2 1 Tool/Special . | . . . . Average Slot Usage (%) 97 | . 99 99 93 Engine 9 | . 14 11 3 Core 1 | . . . 4 Leg 22 | . 27 22 16 Device 3 | . 3 . 5 Storage 14 | . 16 16 9 Processor 8 | . 7 5 11 Protection 6 | . . 10 7 Energy Gun 7 | . 2 3 16 Ballistic Gun 13 | . 14 18 7 Ballistic Cannon 8 | . 11 11 1 Launcher 1 | . . . 5 Peak Build Rating 36 | 6 9 24 36 Average Rating 18 | 3 8 17 30 On Entrance 9 | . 6 8 24 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 48 | 12 22 39 48 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 12 | 1 2 1 12 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 10 15 15 Average Capacity 11 | 7 9 11 15 Most Carried 15 | 8 10 15 15 Average Carried 10 | 5 9 10 13 Final Capacity 15 | 8 10 15 15 Final Carried 15 | 7 10 15 8 Class Distribution -------------------- 37% | Gunner 36% | Mutant 10% | Scavenger-Gunner 8% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1928 | 289 514 610 515 Remotely . | . . . . Salvage Created 2969 | 90 607 879 1393 Parts 174 | 6 41 63 64 Haulers Intercepted 3 | . . 3 . Recyclers Shooed 1 | . . . 1 Parts Field Recycled 2 | . . 2 . Retrieved Matter 26 | . . 26 . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 61 | . 15 17 29 Melee 1 | . . . 1 Guns 41 | . 8 13 20 Cannons 13 | . 7 4 2 AOE 6 | . . . 6 Classes Destroyed 12 | 2 5 4 1 Worker 2 | . 1 . 1 Builder 3 | . . 2 1 Tunneler 1 | 1 . . . Hauler 3 | . . 3 . Recycler 3 | 1 1 . 1 Operator 2 | . 1 1 . Watcher 7 | . 3 3 1 Swarmer 16 | . 5 3 8 Grunt 36 | . 10 10 16 Brawler 1 | . . . 1 Duelist 1 | . . 1 . Sentry 7 | . . 3 4 Best Kill Streak 7 | 2 5 7 6 Combat Bots Only 6 | . 4 6 5 Max Kills in Single Turn 3 | 1 1 2 3 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 362 | . 65 66 231 Missed 105 | . 21 19 65 Hits 257 | . 44 47 166 Projectile 257 | . 44 47 166 Critical Strikes 9 | . . 1 8 Damage Taken 3713 | . 436 537 2740 Core 701 | . 98 51 552 Absorbed by Shields . | . . . . Ignored by Resistances 64 | . . . 64 Regen/Repaired (Parts) 67 | . . . 67 Core Remaining (%) 82 | 100 60 87 . Volleys Fired 177 | 3 53 57 64 Largest 4 | 2 2 3 4 Hottest 209 | 70 70 100 209 Shots Fired 418 | 6 106 168 138 Gun 297 | 6 67 111 113 Cannon 109 | . 39 57 13 Launcher 12 | . . . 12 Special . | . . . . Kinetic 305 | 3 92 144 66 Thermal 44 | 3 14 8 19 Explosive . | . . . . Electromagnetic 69 | . . 16 53 Robot Hit Streak 23 | 2 9 18 23 Robot Miss Streak 6 | 2 4 6 5 Penetration Max . | . . . . Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 259 | 3 56 92 108 Core Hits 130 | 3 29 39 59 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 14 | . 7 5 2 Burn 6 | . 5 . 1 Destroy 2 | . . 1 1 Blast 6 | . 2 4 . Melee Attacks 7 | . . . 7 Impact . | . . . . Slashing 7 | . . . 7 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4886 | 65 829 1470 2522 Guns 2991 | 65 489 980 1457 Cannons 962 | . 340 490 132 Explosions 739 | . . . 739 Melee 188 | . . . 188 Ramming 6 | . . . 6 Kinetic 2747 | 39 704 1250 754 Thermal 759 | 26 125 26 582 Explosive . | . . . . Electromagnetic 1186 | . . 194 992 Impact . | . . . . Slashing 188 | . . . 188 Piercing . | . . . . Highest Corruption 8 | . . . 8 Average Corruption 6 | . . . 6 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 9 | . . . 9 Matter Fused 1 | . . . 1 Heat Flow Errors 2 | . . . 2 Energy Discharges 1 | . . . 1 Parts Rejected 1 | . . . 1 Data Loss (minor) 2 | . . . 2 Misfires 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 89 | . . . 89 Projectiles . | . . . . Explosions 89 | . . . 89 Melee . | . . . . Knockbacks 10 | . 4 6 . Impact . | . . . . Kinetic 10 | . 4 6 . Secondary . | . . . . Self-Inflicted Damage 546 | . . . 546 Shots 14 | . . . 14 Rammed . | . . . . Targets Rammed 1 | . . . 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 283 | 27 36 180 283 Average Temperature 59 | 14 10 47 87 Received Heat Transfer 1503 | . 156 204 1143 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 1834 | 74 740 74 946 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 7 | . . . 7 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 86 | 100 100 100 59 Level 1 13 | . . . 40 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 360 | 10 172 191 360 Initial 50 | . . 25 50 Average 101 | . 65 75 170 Influence Increases 1931 | 10 413 533 975 Destroy 0b10 Robot/C 1220 | . 300 340 580 Destroy 0b10 Robot/NC 105 | 10 30 45 20 Destroy Leader 300 | . 66 112 122 Successful Hack 6 | . . 2 4 Disable Machine 120 | . 15 15 90 Destroy Structure 90 | . 2 4 84 Lose Combat Pursuer 90 | . . 15 75 Influence Decreases 1583 | 10 353 472 748 Entered New Map 106 | . . 35 71 Time Decay 1307 | 10 353 437 507 Lost Part 170 | . . . 170 Squads Dispatched 12 | . 3 4 5 Investigation 5 | . 2 1 2 Extermination . | . . . . Reinforcement 6 | . 1 3 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 1 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 96 | . 22 29 45 Peak Tracking Total 6 | . 5 5 6 Tactical Retreats 4 | . . 1 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 2 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 8 | . 1 1 6 Max in Single Turn 2 | . 1 1 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 1 3 2 Terminals 3 | . 1 1 1 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 17 | . 2 9 6 Successful 11 | . . 8 3 Failed 5 | . 2 . 3 Catastrophic 1 | . 1 . . Database Lockouts 1 | . . 1 . Manual 4 | . 2 1 1 Terminals 6 | . 2 2 2 Fabricators . | . . . . Repair Stations 4 | . . . 4 Recycling Units . | . . . . Scanalyzers 7 | . . 7 . Garrison Access . | . . . . Terminal Hacks 3 | . . 2 1 Record 1 | . . 1 . Alert Level 1 | . . 1 . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer 6 | . . 6 . Insert Component 1 | . . 1 . Analyze 2 | . . 2 . Retrieve Study 3 | . . 3 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . . 3 2 Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 3 | . . 3 . Parts Repaired 1 | . . . 1 Time 51 | . . . 51 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1343 | . 1160 89 94 Optics 778 | . 778 . . Sensors 26 | . 26 . . Terrain 94 | . . . 94 Structural 445 | . 356 89 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4482 | 92 1380 1565 1445 Spaces Moved 2028 | 59 744 700 525 Core 32 | 22 . . 10 Treads . | . . . . Legs 1989 | 30 744 700 515 Wheels 7 | 7 . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 175 Average Speed 168 | 106 146 165 208 Slowest Speed 650 | 120 260 190 650 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 46 | 4 90 50 42 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 114 | . . . 114 Melee . | . . . . Projectile 3 | . . . 3 AOE 111 | . . . 111 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2756 | 79 929 995 753 Wait 384 | . 104 178 102 Move 2025 | 58 743 699 525 Hop . | . . . . Pick Up 59 | 10 11 20 18 Fast Attach 13 | 3 2 4 4 Attach 25 | 3 1 2 19 Detach . | . . . . Swap 24 | 2 6 11 5 Drop 41 | . 9 24 8 Fire 177 | 3 53 57 64 Melee 7 | . . . 7 Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [Sub]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 16) 275 | -10/Materials | Discovered new exit (range 4) 310 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 10) 929 | -10/Materials | Discovered new exit (range 13) 1236 | -10/Materials | Discovered new exit (range 8) 1473 | -10/Materials | Entered another Materials area 1473 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1876 | -9/Materials | Discovered new exit (range 8) 2117 | -9/Materials | Build established: Scavenger-Tank 2510 | -9/Materials | Build established: Gunner 2620 | -9/Materials | Discovered new exit (range 5) 2825 | -9/Materials | Central database locked down 3038 | -9/Materials | Entered another Materials area 3038 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4078 | -8/Materials | Repaired Imp. EM Shotgun 4118 | -8/Materials | Build established: Scavenger-Gunner 4275 | -8/Materials | Garrison activated, responded to threat 4347 | -8/Materials | Core integrity fell below 50% 4381 | -8/Materials | Lost 11 parts (1p2n3u5w) 4420 | -8/Materials | Discovered new exit (range 9) 4436 | -8/Materials | Core integrity fell below 20% 4483 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. System corrupted: FCS attempts to trigger Gatling Laser. System corrupted: Gatling Laser misfires. U-05 Engineer lays Concrete. Acquired Com. Battery. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. 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Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. EM Shotgun | 4% | -8/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Challenges ------------ None Game ------ Seed DirtySapperStatue Manual? 0 Play Time 00:41:55 Cumulative 8.5 hours Start 2025.12.23 @ 19:11:07 End 2025.12.23 @ 19:52:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 5c400cd9-8831-4df5-89ca-50db8c662fa8