Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.25 @ 21:51:30 Player: Benny Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (52) 260 Value Destroyed (1495) 1495 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (109) 109 TOTAL SCORE: 3664 Bonus ------- Follower Combat Kills 109 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 21/100 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Terrain Scan Processor > --- WEAPON (3) ------- Pulse Rifle > --- INVENTORY (10) --- Heat Sink Medium Storage Unit Structural Scanner Terrain Scan Processor Core Shielding Light Armor Plating Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Terrain Scan Processor > --- WEAPON ----------- Particle Gun Ion Cannon Ion Cannon > --- INVENTORY -------- Improved Ion Engine Heat Sink Medium Storage Unit Structural Scanner Terrain Scan Processor Core Shielding Light Armor Plating Light Armor Plating Heavy Assault Rifle Improved Light Cannon [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 42 | 7 7 7 15 6 Power 4 | 1 . . 3 . Engine 4 | 1 . . 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 16 | 2 3 4 7 . Treads 1 | . . . 1 . Leg 15 | 2 3 4 6 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 2 2 2 1 Device 1 | . . . . 1 Storage 4 | 1 1 1 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 2 | . 1 1 . . Artifact . | . . . . . Weapon 14 | 3 2 1 3 5 Energy Gun 4 | 1 1 . 1 1 Energy Cannon 5 | . 1 1 . 3 Ballistic Gun 3 | 2 . . . 1 Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 18 | . . . 8 10 Power 1 | . . . . 1 Propulsion 7 | . . . 3 4 Utility 3 | . . . 2 1 Weapon 7 | . . . 3 4 Highest Loss Streak 9 | . . . 4 9 To Critical Strikes . | . . . . . Average Backups 8 | 2 6 8 8 9 Power 1 | . 1 1 1 . Propulsion 1 | 1 3 2 1 . Utility 4 | . . 2 5 7 Weapon 1 | . 1 1 1 1 Tool/Special . | . . . . . Unused Backups 17 | . 3 4 2 8 Power 2 | . . 2 . . Propulsion 6 | . 3 2 1 . Utility 8 | . . . 1 7 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 99 99 97 72 Engine 11 | . 14 11 11 6 Treads 2 | . . . 2 7 Leg 36 | . 28 43 40 19 Storage 11 | . 14 11 11 9 Processor 5 | . . . 9 9 Protection 5 | . 13 11 1 . Energy Gun 5 | . 11 . 6 2 Energy Cannon 7 | . 2 17 4 12 Ballistic Gun 3 | . 14 4 . . Ballistic Cannon 4 | . . . 9 1 Peak Build Rating 19 | 6 9 12 15 19 Average Rating 11 | 5 7 10 12 14 On Entrance 8 | . 6 8 12 15 Avg Prop Armor Cover (%) 7 | . . . 7 8 Naked Turns . | . . . . . Heaviest Build 30 | 14 18 27 27 30 Greatest Support 40 | 20 20 40 40 30 Greatest Overweight (x) 8 | 1 . . 2 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 Most Carried 10 | 4 8 10 10 10 Average Carried 8 | 2 6 8 8 9 Final Capacity 10 | 8 8 10 10 10 Final Carried 10 | 4 8 10 10 7 Class Distribution -------------------- 51% | Scavenger-Mutant 35% | Mutant 11% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Commander-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1121 | 222 193 107 571 28 Remotely . | . . . . . Salvage Created 1675 | . 202 387 892 194 Parts 113 | . 12 29 65 7 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 3 | . . 1 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 40 | . 4 8 26 2 Guns 6 | . 3 1 2 . Cannons 28 | . 1 7 18 2 AOE 6 | . . . 6 . Classes Destroyed 11 | . 2 1 7 1 Worker 1 | . . . 1 . Builder 3 | . . . 3 . Hauler 1 | . . . 1 . Recycler 1 | . . . 1 . Watcher 5 | . 1 2 1 1 Swarmer 8 | . . . 8 . Grunt 21 | . 4 7 8 2 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 9 | . . 1 8 . Specialist 1 | . . . . 1 Best Kill Streak 8 | . 2 3 8 1 Combat Bots Only 7 | . 2 2 7 1 Max Kills in Single Turn 5 | . 1 1 5 1 Gunslinging . | . . . . . Exploded 4 | . . . 4 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 272 | . 25 27 142 78 Missed 78 | . 9 7 38 24 Hits 194 | . 16 20 104 54 Melee 6 | . . . 6 . Projectile 188 | . 16 20 98 54 AOE 1 | . . . . 1 Critical Strikes 6 | . . . 1 5 Damage Taken 3361 | . 190 273 1440 1458 Core 940 | . 32 51 305 552 Absorbed by Shields . | . . . . . Core Remaining (%) 66 | 100 87 . 11 . Volleys Fired 130 | . 22 19 74 15 Largest 3 | . 2 2 2 3 Hottest 143 | . 80 135 135 143 Shots Fired 232 | . 44 38 126 24 Gun 92 | . 43 12 30 7 Cannon 133 | . 1 26 89 17 Launcher 7 | . . . 7 . Special . | . . . . . Kinetic 85 | . 22 12 50 1 Thermal 140 | . 22 26 69 23 Explosive 7 | . . . 7 . Electromagnetic . | . . . . . Robot Hit Streak 8 | . 7 7 8 5 Robot Miss Streak 6 | . 6 5 4 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 138 | . 24 23 78 13 Core Hits 75 | . 10 13 48 4 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 2 . 2 1 Burn 3 | . 2 . 1 . Meltdown 1 | . . . . 1 Blast 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3308 | . 309 415 2226 358 Guns 763 | . 292 64 322 85 Cannons 1927 | . 17 339 1298 273 Explosions 596 | . . . 596 . Melee . | . . . . . Ramming 22 | . . 12 10 . Kinetic 948 | . 143 64 741 . Thermal 1742 | . 166 339 879 358 Explosive 596 | . . . 596 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 47 | . . . 35 12 Projectiles 21 | . . . 9 12 Explosions 26 | . . . 26 . Melee . | . . . . . Knockbacks 4 | . . . 4 . Impact . | . . . . . Kinetic 4 | . . . 4 . Secondary . | . . . . . Self-Inflicted Damage 20 | . . . 20 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed 5 | . . 3 2 . Kicked 5 | . . 3 2 . Crushed . | . . . . . Highest Temperature 595 | . 135 243 595 135 Average Temperature 102 | . 52 91 127 60 Received Heat Transfer 1029 | . 108 144 471 306 Effects 14 | . . . 14 . Shutdowns 3 | . . . 3 . Energy Bleed 2 | . . . 2 . Interference 1 | . . . 1 . Matter Decay 2 | . . . 2 . Short Circuit 2 | . . . 2 . Damage (minor) 3 | . . . 3 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Melted 2 | . . 1 1 . Heat Transferred 3663 | . 629 629 1776 629 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Maximum Alert Level 1 | . . . 1 . Low Security (%) 56 | 100 100 100 10 100 Level 1 43 | . . . 89 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 337 | . 40 107 337 120 Initial 120 | . . 9 18 120 Average 143 | . 8 51 254 69 Influence Increases 1320 | . 117 207 819 177 Destroy 0b10 Robot/C 860 | . 80 160 520 100 Destroy 0b10 Robot/NC 55 | . 5 10 35 5 Destroy Leader 232 | . 32 34 134 32 Allied During Kill 39 | . . . . 39 Disable Machine 30 | . . . 30 . Destroy Structure 44 | . . 3 40 1 Lose Combat Pursuer 60 | . . . 60 . Influence Decreases 1320 | . 95 184 579 462 Entered New Map 205 | . . 13 27 165 Time Decay 839 | . 95 171 472 101 Lost Part 160 | . . . 80 80 Lost Ally 116 | . . . . 116 Squads Dispatched 11 | . 2 1 4 4 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 7 | . 2 . 1 4 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 7 | . 2 2 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 10 11 34 10 Peak Tracking Total 7 | . 3 3 7 6 Tactical Retreats 4 | . . . 4 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 4 | . . 1 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 1 | . . . 1 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 2 | . . . 2 . Successful 1 | . . . 1 . Failed 1 | . . . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . 1 . Scan Component 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies 10 | . . . 10 . Largest Group 10 | . . . 10 10 Highest-Rated Group 88 | . . . 88 88 Highest-Rated Ally 16 | . . . 16 16 Total Orders 1 | . . . . 1 GUARD 1 | . . . . 1 Ally Attacks 32 | . . . . 32 Total Damage 288 | . . . . 288 Kills 3 | . . . . 3 Allies Corrupted . | . . . . . Allies Melted 1 | . . . . 1 Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Active Infowar (turns) 85 | . . . . 85 Sensors 85 | . . . . 85 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 2476 | 77 433 476 1203 287 Spaces Moved 1533 | 54 264 307 756 152 Core 13 | 5 . . . 8 Treads . | . . . . . Legs 1520 | 49 264 307 756 144 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 123 | 116 120 120 121 144 Slowest Speed 450 | 120 120 120 260 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 4 36 25 91 17 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 40 | . . 1 38 1 Melee . | . . . . . Projectile 9 | . . 1 7 1 AOE 31 | . . . 31 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 1893 | 64 340 381 910 198 Wait 101 | . 27 27 33 14 Move 1529 | 53 263 306 755 152 Hop . | . . . . . Pick Up 42 | 4 11 10 14 3 Fast Attach 13 | 6 1 . 3 3 Attach 14 | . . 2 10 2 Detach 1 | . . . . 1 Swap 25 | 1 7 5 11 1 Drop 30 | . 9 9 7 5 Fire 130 | . 22 19 74 15 Melee . | . . . . . Ram . | . . . . . Kick 5 | . . 3 2 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 3 | . . . 1 2 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 511 | -10/Materials | Entered another Materials area 511 | -9/Materials | Evolved 2 slots: Propulsion x2 981 | -9/Materials | Discovered new exit (range 6) 987 | -9/Materials | Entered Storage 1072 | -9/Storage | Destroyed 7 combat bots 1154 | -9/Storage | Lost 4 parts (2u2w) 1163 | -9/Storage | Build established: Scavenger-Mutant 1378 | -9/Storage | Core integrity fell below 50% 1812 | -9/Storage | Garrison activated, responded to threat 1862 | -9/Storage | Core integrity fell below 20% 2121 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2142 | -9/Storage | Discovered new exit (range 15) 2190 | -9/Storage | Entered Materials 2190 | -8/Materials | Accompanied by 10 allies 2190 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2411 | -8/Materials | Discovered new exit (range 16) 2434 | -8/Materials | Core integrity fell below 50% 2445 | -8/Materials | Lost 9 allies 2458 | -8/Materials | Core integrity fell below 20% 2477 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- The unstable cave ceiling collapses. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Acquired Pulse Rifle. U-05 Engineer lays Concrete. Slug penetrates Wall. U-05 Engineer lays Concrete. H-61 Shepherd calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Slug penetrates U-05 Engineer. U-05 Engineer knocked back. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. 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