Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.03 @ 22:19:10 Player: Bathcat Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (122) 610 Value Destroyed (3443) 3443 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (755) 755 TOTAL SCORE: 7328 Bonus ------- High Alert Combat Kills 755 Cogmind --------- Core Integrity 0/700 Matter 144/300 Energy 25/100 System Corruption 27% Temperature Cool (11) Movement Walking (120) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Launcher Guidance Computer Improved Light Armor Plating > --- WEAPON (3) ------- Heavy EM Shotgun > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Aluminum Leg Aluminum Leg Carbon-fiber Leg High-capacity Storage Unit Hardlight Generator Hacking Suite System Shield Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Launcher Guidance Computer > --- WEAPON ----------- Pulse Rifle Mini Grenade Launcher > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Micro Nuclear Core Carbon-fiber Leg Large Storage Unit Improved Light Armor Plating Hardlight Generator Hacking Suite System Shield Heavy EM Shotgun Pulse Rifle High-powered Shotgun Grenade Launcher Rocket Launcher Plasma Cutter [Rating: 39] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Maul Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 3 | . . 1 1 1 . Weapon 1 | . . . . 1 . Parts Attached 99 | . 7 23 47 7 15 Power 9 | . . 2 5 1 1 Engine 8 | . . 2 4 1 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 37 | . . 13 18 1 5 Treads 3 | . . . 3 . . Leg 21 | . . 8 7 1 5 Wheel 13 | . . 5 8 . . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | . 3 3 13 2 3 Device 4 | . . 1 2 1 . Storage 8 | . 3 1 3 . 1 Processor 5 | . . 1 3 . 1 Hackware . | . . . . . . Protection 7 | . . . 5 1 1 Artifact . | . . . . . . Weapon 29 | . 4 5 11 3 6 Energy Gun 5 | . . 1 2 . 2 Energy Cannon 5 | . . 2 3 . . Ballistic Gun 6 | . 1 1 1 2 1 Ballistic Cannon . | . . . . . . Launcher 9 | . 3 . 3 1 2 Special Weapon 2 | . . . 1 . 1 Impact Weapon 2 | . . 1 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Corrupted Parts 3 | . . . . . 3 System Corruption 23 | . . . . . 23 Parts Lost 46 | . . 2 26 3 15 Power 8 | . . 1 5 . 2 Propulsion 15 | . . . 10 2 3 Utility 8 | . . . 6 . 2 Weapon 15 | . . 1 5 1 8 Highest Loss Streak 10 | . . 2 10 3 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 84 | . 85 95 83 71 72 Engine 7 | . 14 10 5 5 5 Leg 18 | . 28 29 9 16 15 Wheel 7 | . . 3 16 . . Device 5 | . . 11 4 2 1 Storage 9 | . 14 11 9 7 7 Processor 13 | . . 11 13 20 19 Protection 3 | . . . 7 2 4 Energy Gun 1 | . 2 . 2 . 5 Energy Cannon 1 | . . 1 1 . . Ballistic Gun 4 | . 14 3 . 10 6 Launcher 8 | . 11 11 8 5 4 Naked Turns . | . . . . . . Heaviest Build 60 | 13 21 33 49 60 60 Greatest Support 80 | 20 20 36 80 60 50 Greatest Overweight (x) 16 | . 1 . 12 2 16 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 Average Capacity 15 | 8 9 14 15 20 17 Most Carried 16 | 6 10 15 16 16 13 Average Carried 11 | 6 7 11 11 13 10 Final Capacity 20 | 8 10 15 20 20 15 Final Carried 16 | 6 10 14 16 13 11 Class Distribution -------------------- 79% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 2257 | 200 52 412 1086 76 431 Remotely . | . . . . . . Salvage Created 2745 | . 54 665 1208 76 742 Parts 188 | . 4 45 86 5 48 Haulers Intercepted 3 | . . . 2 . 1 Recyclers Shooed 9 | . . . 8 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 80 | . 3 16 44 3 14 Melee 1 | . . . . 1 . Guns 8 | . . 2 . 2 4 Cannons 1 | . . 1 . . . AOE 69 | . 3 13 44 . 9 Classes Destroyed 16 | . 3 5 8 . . Worker 15 | . 1 4 5 . 5 Builder 11 | . . 4 5 . 2 Tunneler 4 | . . . 4 . . Hauler 3 | . . . 2 . 1 Recycler 5 | . . 1 2 . 2 Operator 2 | . . . 2 . . Watcher 5 | . 1 2 1 . 1 Swarmer 13 | . 3 . 7 3 . Grunt 48 | . . 12 25 . 11 Brawler 2 | . . . 2 . . Duelist 1 | . . 1 . . . Protector 1 | . . . 1 . . Sentry 10 | . . 3 5 . 2 Specialist 2 | . . . 2 . . Hunter 2 | . . . 1 . 1 Heavy 1 | . . . 1 . . Best Kill Streak 15 | . 4 5 8 2 15 Combat Bots Only 5 | . 3 5 5 2 4 Max Kills in Single Turn 5 | . 4 3 5 1 3 Gunslinging . | . . . . . . Exploded 3 | . 3 2 3 . 2 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 6640 | . 23 895 3109 944 1669 Core 1295 | . . 152 434 336 373 Absorbed by Shields 28 | . . . . . 28 Core Remaining (%) 70 | 100 100 62 21 . . Volleys Fired 229 | . 3 50 134 11 31 Largest 3 | . 2 2 1 3 3 Hottest 103 | . 50 56 63 78 103 Shots Fired 265 | . 4 55 134 18 54 Gun 99 | . 3 27 15 16 38 Cannon 26 | . . 2 24 . . Launcher 127 | . 1 26 84 2 14 Special 13 | . . . 11 . 2 Kinetic 67 | . 3 27 4 16 17 Thermal 48 | . . . 41 . 7 Explosive 127 | . 1 26 84 2 14 Electromagnetic 23 | . . 2 5 . 16 Robot Hit Streak 18 | . 1 12 9 4 18 Robot Miss Streak 6 | . 1 4 6 4 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 187 | . 2 40 85 14 46 Core Hits 234 | . 5 39 129 11 50 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . 1 . . Burn 1 | . . . 1 . . Melee Attacks 3 | . . 3 . . . Impact 3 | . . 3 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . 3 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10935 | . 163 1948 6568 294 1962 Guns 1205 | . 13 300 145 184 563 Cannons 397 | . . 38 359 . . Explosions 8979 | . 150 1369 6042 41 1377 Melee 241 | . . 241 . . . Ramming 71 | . . . 2 69 . Kinetic 674 | . 13 300 26 184 151 Thermal 656 | . . . 442 . 214 Explosive 8869 | . 150 1369 6042 41 1267 Electromagnetic 424 | . . 38 56 . 330 Impact 241 | . . 241 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 23 | . . . . . 23 Average Corruption 21 | . . . . . 21 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . . . . . 14 Message Errors 2 | . . . . . 2 Matter Fused 3 | . . . . . 3 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 3 | . . . . . 3 Misfires 2 | . . . . . 2 Alerts 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 394 | . . 157 212 . 25 Projectiles 13 | . . . 13 . . Explosions 240 | . . 16 199 . 25 Melee 141 | . . 141 . . . Knockbacks 3 | . . 3 . . . Impact 2 | . . 2 . . . Kinetic . | . . . . . . Secondary 1 | . . 1 . . . Self-Inflicted Damage 773 | . . 137 411 . 225 Shots 25 | . . 4 15 . 6 Rammed 1 | . . . 1 . . Targets Rammed 21 | . . . 1 19 1 Kicked 20 | . . . . 19 1 Crushed . | . . . . . . Highest Temperature 234 | . . 7 125 48 234 Average Temperature 42 | . . 3 45 24 41 Received Heat Transfer 1666 | . . 309 927 78 352 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 11 | . . 8 1 . 2 Impact Corruptions 4 | . . 4 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 2 . . Heat Transferred 1247 | . . . 888 . 359 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 1311 | . 137 848 1311 658 467 Initial 588 | . . 57 312 588 225 Average 484 | . 60 365 690 602 294 Maximum Alert Level 4 | . . 3 4 2 2 Low Security (%) 14 | 100 100 22 . . . Level 1 28 | . . 50 4 . 94 Level 2 38 | . . 12 58 100 4 Level 3 13 | . . 15 23 . . Level 4 5 | . . . 14 . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . . 5 10 1 5 Investigation 3 | . . 2 . . 1 Extermination . | . . . . . . Reinforcement 16 | . . 3 9 1 3 Assault 1 | . . . 1 . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 6 | . . . 4 . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 6 | . . 4 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 121 | . 5 31 62 6 17 Peak Tracking Total 7 | . 3 6 7 4 5 Tactical Retreats 5 | . . 2 2 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 5 | . . 2 1 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 12 | . . 6 4 . 2 Max in Single Turn 1 | . . 1 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 14 | . 3 5 4 1 1 Terminals 13 | . 3 4 4 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 25 | . 4 11 6 1 3 Successful 15 | . 3 5 6 1 . Failed 10 | . 1 6 . . 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 23 | . 4 9 6 1 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 3 4 6 1 . Record 6 | . 1 . 5 . . Open DSF 1 | . . . . 1 . Emergency Access Points 2 | . . 2 . . . Alert Level 1 | . . 1 . . . Locate Traps 1 | . . . 1 . . Maintenance Status 1 | . 1 . . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . 2 1 . 1 Full Trace Events 2 | . . 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . . 1 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 4065 | 11 269 1312 1492 505 476 Spaces Moved 2514 | 10 199 936 947 224 198 Core 9 | . . . 2 . 7 Treads 51 | . . . 51 . . Legs 1624 | 10 199 791 209 224 191 Wheels 830 | . . 145 685 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 80 | 120 120 86 80 130 120 Average Speed 125 | 120 120 114 112 185 177 Slowest Speed 850 | 120 190 120 650 270 850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 30 | 2 32 44 59 5 39 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 664 | . 5 126 435 18 80 Melee . | . . . . . . Projectile 2 | . . . 2 . . AOE 662 | . 5 126 433 18 80 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 3133 | 9 229 1117 1226 286 266 Wait 167 | . . 75 54 24 14 Move 2509 | 9 198 935 946 223 198 Hop . | . . . . . . Pick Up 50 | . 8 14 23 1 4 Fast Attach 28 | . 2 2 15 3 6 Attach 49 | . 4 13 21 4 7 Detach 19 | . 6 6 6 1 . Swap 22 | . 1 8 11 . 2 Drop 33 | . 7 11 15 . . Fire 229 | . 3 50 134 11 31 Melee 3 | . . 3 . . . Ram 1 | . . . 1 . . Kick 20 | . . . . 19 1 Crush . | . . . . . . Escape Stasis 3 | . . . . . 3 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Sto) -7/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 12 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 17) 193 | -10/Materials | Discovered new exit (range 11) 281 | -10/Materials | Entered another Materials area 281 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 305 | -9/Materials | Build established: Mutant 1494 | -9/Materials | Discovered new exit (range 16) 1577 | -9/Materials | Identified exit to Materials 1593 | -9/Materials | Entered another Materials area 1593 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1657 | -8/Materials | Lost 3 parts (1p1n1w) 2028 | -8/Materials | Lost 10 parts (1p5n2u2w) 2169 | -8/Materials | Core integrity fell below 50% 2215 | -8/Materials | Lost 4 parts (3n1u) 2476 | -8/Materials | Lost 3 parts (1p2u) 2720 | -8/Materials | Build established: Scavenger-Mutant 2793 | -8/Materials | First assault squad dispatched 2912 | -8/Materials | Discovered new exit (range 17) 3024 | -8/Materials | Build established: Mutant 3084 | -8/Materials | Identified exit to Factory 3085 | -8/Materials | Entered Factory 3085 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3226 | -7/Factory | Lost 3 parts (2n1w) 3527 | -7/Factory | Discovered new exit (range 8) 3574 | -7/Factory | Discovered new exit (range 9) 3590 | -7/Factory | Entered Storage 3610 | -7/Storage | Learned location of Armory (-4) 3701 | -7/Storage | Core integrity fell below 50% 3749 | -7/Storage | Lost 8 parts (1p2n2u3w) 3788 | -7/Storage | Core integrity fell below 20% 3807 | -7/Storage | System corruption reached 10% 3995 | -7/Storage | Garrison activated, responded to threat 4067 | -7/Storage | Crushed by falling debris 4067 | -7/Storage | Smashed by cave-in Last Messages --------------- 04050_ R-06 Scavenger collects Med. Matter Pod. 04051_ Storage Shell breached. 04051_ K-01 Serf collects debris. 04051_ U-05 Engineer lays Concrete. 04054_ U-05 Engineer builds a Wall. 04055_ The unstable cave ceiling collapses. 04055_ K-01 Serf collects debris. 04055_ U-05 Engineer lays Concrete. 04057_ Imp. Heat Sink fried. 04057_ G-47 Trooper destroyed. 04058_ U-05 Engineer builds a Wall. 04059_ The unstable cave ceiling collapses. 04059_ K-01 Serf collects debris. 04062_ U-05 Engineer builds a Wall. 04067_ The unstable cave ceiling collapses. 04067_ Crushed by falling debris. 04067_ Grenade Launcher destroyed. 04067_ System corrupted by crushing effect (+3). 04067_ Assault Rifle destroyed. 04067_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???? ?????????????????????????????????????????? | | ???? ???##+##???????###???????????????????????? | | ????? ???# +??????? #???????????????????????? | | ?????# #### # ?""??? #???????????????????????? | | ?????# # ?"][?? #???????????????????????? | | ?????# # ?[[""" #???????????????????????? | | ###### + "?"]/" #???????????????????????? | | ""[[" ##??????????????????????? | | ? # = @#??????????????????????? | | ? # =% g[ ##??????????????????????? | | ? # * #???????????????????????? | | ?????# #! ##############???????????? | | ?????# [% ] ! ?????????? | | ?????# = ]!%! ?????????? | | ?????# | ! ] ?????????? | | ?????# ! #### +##+##??????????? | | ?????# # ##???##### ????????????? | | ?????#### # #??????????? ] ???????????? | | #######?# ###????????????? ???????????? | | #?# %= #??????????????????????? | | """ ### #####+## #??????????????????????? | | ??"" # ## =# #??????????????????????? | | ???"" # ## | #^ #??????????????????????? | | "???" + ## ###### ^ #??????????????????????? | | ""??" # !## #????? #??????????????????????? | | """" # ##! !#?????? ?????????????????????? | | ## [ ### #?????? ???????????????????? | | ######## = # # ]#??????? ??????????????????? | | ????## # !#######????????######?????????????????? | | #!!!!# # # #??????????????????????????????????? | | # " +% # ##??????????????????????????????????? | | #!!!!# #! # #???????????????????????????????????? | | ######## ###???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Launcher Accuracy 20 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialHardcellMeganuke Manual? 0 Play Time 01:57:50 Cumulative 17.2 hours Start 2022.04.02 @ 22:46:45 End 2022.04.03 @ 22:19:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97214cf3-fcc2-47e3-b2a8-ca65e04bbc8e