Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.02 @ 17:51:24 Player: D4-LTA Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (9) 1800 Robots Destroyed (309) 1545 Value Destroyed (18499) 18499 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (10691) 10691 TOTAL SCORE: 37375 Bonus ------- High Alert Combat Kills 6403 Entered DSFs 500 Registered with UFD 300 Met Optimus in HQ 500 Win 3000 Friendly Fire -12 Cogmind --------- Core Integrity 1151/1600 Matter 287/300 Energy 419/440 System Corruption 14% Temperature Cool (10) Movement Treading (153) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (6) --- Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY (14) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Graphene Brace > --- WEAPON (3) ------- Heavy Wave Gun Enhanced Nova Cannon (fused) Multirail > --- INVENTORY (20) --- Light Antimatter Reactor Light Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Biometal Heavy Treads Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink Advanced Target Analyzer Gamma Rifle Gamma Rifle Phase Gun Heavy Wave Gun KE Penetrator KE Penetrator Multirail Peak State ------------ > --- POWER ------------ Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Targeting Computer Advanced Target Analyzer Layered Heavy Armor Plating Graphene Brace Improved Focal Shield Advanced Thermal Shield > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Multirail > --- INVENTORY -------- Light Antimatter Reactor Micro Antimatter Reactor Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Experimental Heat Sink Heavy Insulated Plating Advanced Component Analysis Suite Heavy Wave Gun Heavy Wave Gun Enhanced Nova Cannon Multirail Multirail [Rating: 191] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Reactor Reinforced Quantum Reactor Propulsion Armored Heavy Treads Treads Armored Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Target Analyzer Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Enhanced Nova Cannon Energy Gun Heavy Wave Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Slashing Weapon Power Sword Build | -11 -10 -10 -7 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Fac Res Res DSF Acc Slots Evolved 18 | . . . . 10 2 2 2 . 2 Power 1 | . . . . . . . . . 1 Propulsion 4 | . . . . 2 1 1 . . . Utility 12 | . . . . 7 1 1 2 . 1 Weapon 1 | . . . . 1 . . . . . Parts Attached 183 | 6 1 . 12 47 14 40 . 8 55 Power 21 | 1 . . 3 4 1 4 . . 8 Engine 3 | 1 . . 2 . . . . . . Core 6 | . . . 1 4 1 . . . . Reactor 12 | . . . . . . 4 . . 8 Propulsion 47 | 2 . . 4 16 3 13 . 3 6 Treads 28 | . . . . 6 1 12 . 3 6 Leg 11 | 2 . . 1 5 2 1 . . . Wheel 2 | . . . . 2 . . . . . Hover 4 | . . . 3 1 . . . . . Flight 2 | . . . . 2 . . . . . Utility 76 | 1 1 . 2 19 7 13 . 4 29 Device 41 | . 1 . . 12 3 6 . 3 16 Storage 4 | 1 . . . 1 . 2 . . . Processor 13 | . . . . 4 1 3 . . 5 Hackware 1 | . . . . 1 . . . . . Protection 17 | . . . 2 1 3 2 . 1 8 Artifact . | . . . . . . . . . . Weapon 39 | 2 . . 3 8 3 10 . 1 12 Energy Gun 11 | . . . 1 2 1 4 . 1 2 Energy Cannon 6 | . . . . 1 1 . . . 4 Ballistic Gun 21 | 2 . . 2 4 1 6 . . 6 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . 2 . . 1 Parts Lost 66 | . . . 3 10 9 20 . 2 22 Power 3 | . . . . . 1 2 . . . Propulsion 16 | . . . 2 3 . 8 . . 3 Utility 30 | . . . . 2 5 5 . 2 16 Weapon 17 | . . . 1 5 3 5 . . 3 Highest Loss Streak 8 | . . . 1 4 8 7 . 1 5 To Critical Strikes 1 | . . . . 1 . . . . . Average Backups 10 | 3 6 8 7 5 9 11 15 14 15 Power 1 | . 1 1 . 1 . 1 3 2 2 Propulsion 2 | 2 4 4 3 1 4 1 . 1 3 Utility 2 | . . . . 1 2 4 6 4 4 Weapon 3 | . 1 3 2 1 1 3 6 5 5 Tool/Special . | . . . . . . . . . . Unused Backups 35 | . . . 11 1 . 3 . 1 19 Power 8 | . . . 1 . . 1 . 1 5 Propulsion 6 | . . . 5 . . . . . 1 Utility 7 | . . . 1 . . 1 . . 5 Weapon 14 | . . . 4 1 . 1 . . 8 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 89 | . 90 100 98 84 96 87 73 80 84 Engine 3 | . 14 14 12 . . . . . . Core 1 | . . . 1 4 5 . . . . Reactor 3 | . . . . . . 3 4 4 7 Treads 9 | . . . . 8 9 19 13 13 11 Leg 9 | . 28 28 27 6 15 2 . . . Device 19 | . 5 14 13 18 21 17 13 21 26 Storage 6 | . 14 14 13 1 5 4 4 4 4 Processor 12 | . . . . 9 15 18 21 21 19 Protection 3 | . . . . 6 6 5 4 3 2 Energy Gun 2 | . . . . 2 . 5 8 9 3 Energy Cannon 2 | . . . . . 5 . . . 5 Ballistic Gun 11 | . 28 28 27 11 8 5 4 3 3 Peak Build Rating 191 | 6 7 7 21 88 103 149 149 166 191 Average Rating 103 | 4 6 7 8 68 97 130 149 152 181 On Entrance 68 | . 6 7 7 17 87 101 149 149 166 Avg Prop Armor Cover (%) 7 | . . . . 6 9 5 . . . Naked Turns 8 | . . . 8 . . . . . . Heaviest Build 149 | 11 12 12 14 55 65 89 89 109 149 Greatest Support 210 | 20 20 20 25 74 69 180 180 210 210 Greatest Overweight (x) 4 | . . . 1 4 . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 10 10 20 20 20 20 Average Capacity 13 | 7 8 8 7 6 10 16 20 20 20 Most Carried 20 | 6 8 8 8 10 10 16 15 20 20 Average Carried 12 | 3 6 8 7 5 9 12 15 15 19 Final Capacity 20 | 8 8 8 5 10 10 20 20 20 20 Final Carried 20 | 6 8 8 5 10 5 15 15 20 20 Scrap Suit Usage (%) 2 | . . . . 16 . . . . . Parts Cannibalized 1 | . . . . 1 . . . . . Class Distribution -------------------- 54% | Scavenger-Tank 26% | Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Scraptown Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Scavenger-Tank | -2/DSF Scavenger-Tank | -1/Access Resources | -11 -10 -10 -7 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Scr Fac Fac Res Res DSF Acc Matter Collected 6439 | 229 41 . 200 1429 349 1704 . 296 2191 Remotely . | . . . . . . . . . . Salvage Created 20873 | . . . 140 2820 997 4710 . 1081 11125 Parts 805 | . . . 7 117 60 236 . 33 352 Haulers Intercepted 1 | . . . . . . 1 . . . Recyclers Shooed 16 | . . . . 8 . 1 . . 7 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . 5 1 . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -7 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Fac Res Res DSF Acc Combat Hostiles Destroyed 270 | . . . 2 44 19 64 . 12 129 Melee 1 | . . . . 1 . . . . . Guns 187 | . . . 2 43 9 60 . 12 61 Cannons 64 | . . . . . 10 2 . . 52 Classes Destroyed 20 | . . . 1 10 1 3 . 2 3 Worker 13 | . . . . 5 1 2 . . 5 Builder 7 | . . . . 2 . 1 . . 4 Tunneler 2 | . . . . 1 . 1 . . . Hauler 1 | . . . . . . 1 . . . Recycler 9 | . . . . 2 . 2 . . 5 Mechanic 2 | . . . . . . 1 . . 1 Watcher 5 | . . . . 1 . 1 . . 3 Swarmer 40 | . . . . 14 9 15 . . 2 Saboteur 4 | . . . . . . . . . 4 Grunt 92 | . . . . 8 3 14 . 7 60 Brawler 5 | . . . . . 1 1 . . 3 Duelist 12 | . . . . . . 4 . 1 7 Protector 4 | . . . . . . . . . 4 Sentry 18 | . . . . 10 1 3 . . 4 Specialist 3 | . . . . . . . . 3 . Hunter 38 | . . . . 5 2 12 . . 19 Programmer 49 | . . . . 7 3 15 . . 24 Heavy 1 | . . . . . . . . 1 . Behemoth 2 | . . . . . . . . . 2 Scrapper 2 | . . . 2 . . . . . . Best Kill Streak 18 | . . . 2 6 9 11 . 8 18 Combat Bots Only 18 | . . . 2 5 8 11 . 8 18 Max Kills in Single Turn 3 | . . . 1 3 2 2 . 2 2 Gunslinging 2 | . . . . 2 1 1 . 1 . Exploded . | . . . . . . . . . . Melee 1 | . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -7 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Scr Fac Fac Res Res DSF Acc Hostile Shots Fired 2535 | . . . 85 299 229 559 . 178 1185 Missed 656 | . . . 23 95 94 148 . 39 257 Hits 1879 | . . . 62 204 135 411 . 139 928 Melee 50 | . . . 1 . 1 42 . 2 4 Projectile 1829 | . . . 61 204 134 369 . 137 924 AOE 2 | . . . . 1 1 . . . . Critical Strikes 83 | . . . 5 2 6 23 . 3 44 Actively Blocked 75 | . . . . . 5 23 . 3 44 Part Disruptions 3 | . . . . . . 2 . . 1 Damage Taken 27238 | . . . 733 3130 1575 6753 . 2746 12301 Core 1707 | . . . 209 345 80 506 . 118 449 Absorbed by Shields 661 | . . . . 421 183 57 . . . Reduced by Siege Mode 2324 | . . . . . . 344 . 435 1545 Redirected to Shielding 107 | . . . . . . 18 . 48 41 Ignored by Resistances 13278 | . . . 211 1162 621 1878 . 931 8475 Regen/Repaired (Parts) 894 | . . . . 4 . 890 . . . Core Remaining (%) 71 | 100 . . 16 65 93 61 . 91 71 Volleys Fired 779 | . . . 26 138 36 205 . 37 337 Largest 3 | . . . 2 3 3 3 . 3 3 Hottest 296 | . . . 40 195 206 211 . 264 296 Shots Fired 2013 | . . . 48 380 94 524 . 101 866 Gun 1508 | . . . 48 377 61 512 . 101 409 Cannon 505 | . . . . 3 33 12 . . 457 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 927 | . . . 48 275 57 277 . 15 255 Thermal 1053 | . . . . 105 31 220 . 86 611 Explosive . | . . . . . . . . . . Electromagnetic 33 | . . . . . 6 27 . . . Robot Hit Streak 69 | . . . 14 35 18 62 . 25 69 Robot Miss Streak 3 | . . . 2 3 1 3 . 1 2 Penetration Max 2 | . . . . 1 1 2 . . 1 Secondary Targets 25 | . . . . 5 1 17 . 2 . Max Gunslinging Chain 2 | . . . . 2 1 1 . 1 . Shots Hit Robots 1611 | . . . 40 277 60 455 . 94 685 Core Hits 742 | . . . 15 121 34 190 . 33 349 Critical Kills 46 | . . . . 1 3 11 . . 31 Critical Parts Destroyed 50 | . . . . 5 2 14 . 2 27 Critical Strikes 140 | . . . . 8 6 41 . 10 75 Burn 37 | . . . . 1 . 12 . 8 16 Meltdown 13 | . . . . . . . . . 13 Destroy 87 | . . . . 6 5 28 . 2 46 Corrupt 2 | . . . . . 1 1 . . . Sever 1 | . . . . 1 . . . . . Melee Attacks 5 | . . . . 5 . . . . . Impact . | . . . . . . . . . . Slashing 5 | . . . . 5 . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 49943 | . . . 360 6888 1611 11370 . 2633 27081 Guns 31650 | . . . 360 6629 698 11071 . 2633 10259 Cannons 17922 | . . . . . 893 269 . . 16760 Explosions . | . . . . . . . . . . Melee 201 | . . . . 201 . . . . . Ramming 170 | . . . . 58 20 30 . . 62 Kinetic 17812 | . . . 360 4688 609 5165 . 375 6615 Thermal 31049 | . . . . 1941 857 5589 . 2258 20404 Explosive . | . . . . . . . . . . Electromagnetic 711 | . . . . . 125 586 . . . Impact . | . . . . . . . . . . Slashing 201 | . . . . 201 . . . . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . 1 3 4 16 . . 14 Average Corruption 8 | . . . 1 2 3 10 . . 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 236 | . . . . 16 2 77 . . 141 Message Errors 54 | . . . . 4 1 14 . . 35 Matter Fused 42 | . . . . 1 1 12 . . 28 Heat Flow Errors 27 | . . . . 3 . 7 . . 17 Energy Discharges 27 | . . . . 2 . 9 . . 16 Parts Rejected 3 | . . . . . . 1 . . 2 Parts Fused 5 | . . . . . . 1 . . 4 Data Loss (minor) 35 | . . . . 3 . 13 . . 19 Data Loss (major) 9 | . . . . 1 . 6 . . 2 Misfires 12 | . . . . 2 . 4 . . 6 Alerts 3 | . . . . . . 1 . . 2 Weapon Failures 19 | . . . . . . 9 . . 10 Overload Shots . | . . . . . . . . . . Overflow Damage 581 | . . . . . 56 8 . . 517 Projectiles 565 | . . . . . 56 8 . . 501 Explosions . | . . . . . . . . . . Melee 16 | . . . . . . . . . 16 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 4 | . . . . 4 . . . . . Shots . | . . . . . . . . . . Rammed 13 | . . . . 3 . 6 . . 4 Targets Rammed 22 | . . . . 9 3 6 . . 4 Kicked 9 | . . . . 6 3 . . . . Crushed . | . . . . . . . . . . Highest Temperature 321 | . . . 78 273 52 180 . 280 321 Average Temperature 89 | . . . 27 101 27 59 . 82 96 Received Heat Transfer 4416 | . . . 506 412 96 486 . 513 2403 Effects 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Siege Activations 47 | . . . . . . 11 . 4 32 Total Turns 3118 | . . . . . . 398 . 81 2639 Longest Duration 487 | . . . . . . 114 . 54 487 Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Robots Corrupted 3 | . . . . . . 2 . . 1 Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried 9 | . . . . . 1 8 . . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted 21 | . . . . . . 1 . . 20 Combat Hostiles 17 | . . . . . . 1 . . 16 Parts Melted 89 | . . . 1 4 1 9 . 5 69 Heat Transferred 33670 | . . . . 2997 888 7359 . 3515 18911 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -7 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Fac Res Res DSF Acc Maximum Alert Level 5 | . . . . 2 1 3 1 2 5 Low Security (%) 20 | 100 100 . . 34 22 19 . . 10 Level 1 25 | . . . . 55 77 13 100 58 9 Level 2 13 | . . . . 9 . 22 . 41 12 Level 3 13 | . . . . . . 45 . . 7 Level 4 25 | . . . . . . . . . 57 Level 5 . | . . . . . . . . . 1 High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 2 | . . . . . . . . 1 1 Peak Influence 1638 | . 10 . . 435 349 887 345 493 1638 Initial 345 | . . . . . 107 149 345 228 258 Average 659 | . . . . 240 229 558 345 362 1023 Influence Increases 7739 | . 10 . . 1407 582 1918 . 285 3537 Destroy 0b10 Robot/C 5280 | . . . . 880 380 1280 . 240 2500 Destroy 0b10 Robot/NC 215 | . . . . 55 5 45 . . 110 Destroy Leader 982 | . . . . 192 70 294 . 30 396 Successful Hack 143 | . 10 . . 74 . 25 . . 34 Disable Machine 135 | . . . . 45 36 9 . . 45 Anti-Garrison Action 400 | . . . . . . 200 . . 200 Destroy Structure 269 | . . . . 56 16 20 . . 177 Lose Combat Pursuer 315 | . . . . 105 75 45 . 15 75 Influence Decreases 6474 | . 10 . . 1153 507 1540 362 137 2765 Entered New Map 1041 | . . . . . 147 180 362 117 235 Time Decay 4813 | . 10 . . 1063 270 1160 . . 2310 Lost Part 620 | . . . . 90 90 200 . 20 220 Squads Dispatched 68 | . 1 . . 16 2 18 . 2 29 Investigation 5 | . 1 . . . . 3 . . 1 Extermination 16 | . . . . 3 1 4 . . 8 Reinforcement 13 | . . . . 4 1 2 . 2 4 Assault 15 | . . . . . . 2 . . 13 Garrison 19 | . . . . 9 . 7 . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . . 3 Haulers Reinforced 3 | . . . . 2 . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -7 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Scr Fac Fac Res Res DSF Acc Distress Signals 13 | . . . . 4 1 6 . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 377 | . 4 . 32 63 27 81 . 13 157 Peak Tracking Total 8 | . 2 . 6 5 6 6 . 8 7 Tactical Retreats 16 | . . . 3 3 4 2 . 1 3 Traps | -11 -10 -10 -7 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Fac Res Res DSF Acc Traps Triggered 8 | . . . . 3 . 5 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -7 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Scr Fac Fac Res Res DSF Acc Machines Disabled 16 | . . . . 5 4 1 . 1 5 Max in Single Turn 1 | . . . . 1 1 1 . 1 1 Garrison Access 3 | . . . . 1 . 1 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -7 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Scr Fac Fac Res Res DSF Acc Machines Accessed 34 | . 1 . 6 11 2 8 1 . 5 Terminals 12 | . 1 . . 4 1 2 1 . 3 Fabricators 4 | . . . . 2 . 2 . . . Repair Stations 4 | . . . . 2 . 1 . . 1 Recycling Units 4 | . . . . 2 1 1 . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 3 | . . . . 1 . 1 . . 1 Total Hacks 101 | . 5 . 39 24 3 21 1 . 8 Successful 75 | . 4 . 39 15 2 11 1 . 3 Failed 26 | . 1 . . 9 1 10 . . 5 Catastrophic 4 | . . . . 1 . 1 . . 2 Database Lockouts . | . . . . . . . . . . Manual 37 | . 6 . . 14 . 12 . . 5 Terminals 27 | . 5 . . 11 1 4 1 . 5 Fabricators 7 | . . . . 5 . 2 . . . Repair Stations 7 | . . . . 3 . 2 . . 2 Recycling Units 9 | . . . . 4 2 3 . . . Scanalyzers 7 | . . . . . . 7 . . . Garrison Access 5 | . . . . 1 . 3 . . 1 Terminal Hacks 47 | . 3 . 39 2 1 . 1 . 1 Record 39 | . . . 38 1 . . . . . Robot Analysis 3 | . 3 . . . . . . . . Open DSF 2 | . . . . . 1 . 1 . . Level Access Points 1 | . . . . . . . . . 1 Hauler Manifests 1 | . . . . 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . Network Status 1 | . . . . 1 . . . . . Repair Station Hacks 4 | . . . . 1 . 2 . . 1 Scan Component 3 | . . . . 1 . 1 . . 1 Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Report Inventory 1 | . . . . . 1 . . . . Scanalyzer 5 | . . . . . . 5 . . . Insert Component 1 | . . . . . . 1 . . . Retrieve Study 4 | . . . . . . 4 . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 14 | . 1 . . 8 . 4 . . 1 Terminals 5 | . 1 . . 4 . . . . . Botnet 5 | . 1 . . 4 . . . . . Fabricators 2 | . . . . 2 . . . . . Report 1 | . . . . 1 . . . . . Fabnet 1 | . . . . 1 . . . . . Repair Stations 1 | . . . . 1 . . . . . Mechanics 1 | . . . . 1 . . . . . Recycling Units 3 | . . . . 1 . 2 . . . Monitor 1 | . . . . . . 1 . . . Recyclers 1 | . . . . . . 1 . . . Mask 1 | . . . . 1 . . . . . Scanalyzers 1 | . . . . . . 1 . . . Researchers 1 | . . . . . . 1 . . . Garrison Access 2 | . . . . . . 1 . . 1 Jam 2 | . . . . . . 1 . . 1 Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 23 | . 1 . . 9 1 8 . . 4 Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 4 | . . . . . . 4 . . . Parts Repaired 1 | . . . . . . 1 . . . Time 34 | . . . . . . 34 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -7 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Scr Fac Fac Res Res DSF Acc Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . 3 1 . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -7 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Scr Fac Fac Res Res DSF Acc Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 6 | . . . 6 . . . . . . Intel | -11 -10 -10 -7 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Fac Res Res DSF Acc Active Infowar (turns) 13622 | . 62 230 3208 2250 547 2332 4 355 4634 Optics 5312 | . . . . . . 319 4 355 4634 Sensors 6267 | . 62 230 3208 784 479 . . . 1504 Terrain 129 | . . . . 129 . . . . . Seismic 348 | . . . . 348 . . . . . Decoding 8563 | . . . . 2250 547 2332 4 355 3075 Robot Analysis Total 3 | . 3 . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 422 | . . . . 139 41 102 1 28 111 Items 422 | . . . . 139 41 102 1 28 111 Exploration | -11 -10 -10 -7 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Scr Fac Fac Res Res DSF Acc Turns Passed 13917 | 88 156 230 3307 2264 547 2332 4 355 4634 Spaces Moved 6268 | 63 114 165 2612 1209 295 824 3 120 863 Core 20 | 3 . . 17 . . . . . . Treads 2251 | . . . . 502 1 762 3 120 863 Legs 3684 | 60 114 165 2493 496 294 62 . . . Wheels 186 | . . . . 186 . . . . . Hover 127 | . . . 102 25 . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 50 56 120 120 170 153 153 Average Speed 132 | 116 120 120 117 137 120 159 170 162 154 Slowest Speed 240 | 120 120 120 190 240 157 170 170 170 161 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 4 18 22 96 32 6 20 . 94 19 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug 26 | . . . . 7 3 2 . . 14 Terrain Destroyed 107 | . . . . 26 13 18 . . 50 Melee . | . . . . . . . . . . Projectile 94 | . . . . 25 13 12 . . 44 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -7 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Scr Fac Fac Res Res DSF Acc Total 10403 | 74 132 197 2820 1525 410 1527 2 220 3496 Wait 2880 | . 16 33 146 68 51 373 . 34 2159 Move 6258 | 62 113 164 2611 1208 294 823 2 119 862 Hop . | . . . . . . . . . . Pick Up 98 | 6 2 . 9 14 3 27 . 8 29 Fast Attach 134 | 6 1 . 12 38 8 29 . 5 35 Attach 57 | . . . . 8 6 20 . 4 19 Detach 22 | . . . . 6 1 12 . 1 2 Swap 30 | . . . 1 6 3 6 . 3 11 Drop 117 | . . . 15 25 5 25 . 9 38 Fire 779 | . . . 26 138 36 205 . 37 337 Melee 5 | . . . . 5 . . . . . Ram 1 | . . . . 1 . . . . . Kick 9 | . . . . 6 3 . . . . Crush 12 | . . . . 2 . 6 . . 4 Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: Mat / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory -3/Research -2/Research -2/DSF -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Met a group of wandering Federalists 156 | -10/Materials | Discovered new exit (range 5) 245 | -10/Materials | Entered Subcaves 246 | -10/Subcaves | Continued accompanying wandering Federalists (5) 255 | -10/Subcaves | Identified exit to Materials 318 | -10/Subcaves | Build established: Mutant 459 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 475 | -10/Subcaves | Entered Scraptown 1009 | -7/Scraptown | Visited SPCMW 1038 | -7/Scraptown | Visited TADAMA 1256 | -7/Scraptown | Visited Fellowship of the Rings 1318 | -7/Scraptown | Visited Assassins FH 1511 | -7/Scraptown | Discovered new exit (range 7) 1623 | -7/Scraptown | Visited Shadow of the Wyrm 1649 | -7/Scraptown | Visited Science Testing Area 1680 | -7/Scraptown | Visited Comm Corps 1738 | -7/Scraptown | Visited UFD Registry 1858 | -7/Scraptown | Registered with UFD as "Roughdome" 1928 | -7/Scraptown | Visited Scrapoid Research Area 1982 | -7/Scraptown | Visited Observation Area 2060 | -7/Scraptown | Visited Infowarlord's Domain 2167 | -7/Scraptown | Visited Derelict Rescue Squad 2178 | -7/Scraptown | Found DRS Beacon 2201 | -7/Scraptown | Visited Supply Room 2269 | -7/Scraptown | Visited Curators Association 2644 | -7/Scraptown | Visited Supply Room 2691 | -7/Scraptown | Discovered new exit (range 3) 2793 | -7/Scraptown | Visited Scrap Suit Storage 2836 | -7/Scraptown | Visited Science Guys 3007 | -7/Scraptown | Met Optimus 3007 | -7/Scraptown | Accepted into 0bPrime 3172 | -7/Scraptown | Found Scrap Suit 3196 | -7/Scraptown | Civil war broke out across Scraptown 3254 | -7/Scraptown | Lost 3 allies 3286 | -7/Scraptown | Optimus destroyed in the chaos of civil war 3474 | -7/Scraptown | Lost 8 allies 3639 | -7/Scraptown | Core integrity fell below 50% 3683 | -7/Scraptown | Released all parts (6) 3756 | -7/Scraptown | Core integrity fell below 20% 3782 | -7/Scraptown | Entered Factory 3782 | -5/Factory | Evolved 10 slots: Propulsion x2, Utility x7, Weapon x1 3784 | -5/Factory | Lost 6 allies 3889 | -5/Factory | Discovered new exit (range 6) 3899 | -5/Factory | Discovered new exit (range 10) 4085 | -5/Factory | Build established: Scavenger-Scrapper 4112 | -5/Factory | Garrison activated, responded to threat 4226 | -5/Factory | Garrison activated, responded to threat 4593 | -5/Factory | Garrison activated, responded to threat 4726 | -5/Factory | Build established: Scavenger-Tank 5118 | -5/Factory | Lost 4 parts (2n2w) 5163 | -5/Factory | Lost 3 parts (1n2u) 5825 | -5/Factory | Garrison activated, responded to threat 5909 | -5/Factory | Discovered new exit (range 8) 5916 | -5/Factory | Identified exit to Upper Caves 6029 | -5/Factory | Identified exit to Factory 6046 | -5/Factory | Entered another Factory area 6046 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6116 | -4/Factory | Identified exit to DSF 6213 | -4/Factory | Destroyed 8 combat bots 6574 | -4/Factory | Discovered new exit (range 16) 6585 | -4/Factory | Lost 8 parts (1p4u3w) 6592 | -4/Factory | Identified exit to Research 6593 | -4/Factory | Entered Research 6593 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7002 | -3/Research | Garrison activated, responded to threat 7108 | -3/Research | Destroyed 11 combat bots 7199 | -3/Research | Lost 7 parts (1p3n2u1w) 7408 | -3/Research | Build established: Scavenger-Gunner 7485 | -3/Research | Lost 3 parts (3w) 7748 | -3/Research | Build established: Scavenger-Tank 7827 | -3/Research | System corruption reached 10% 8074 | -3/Research | Garrison activated, responded to threat 8093 | -3/Research | First assault squad dispatched 8284 | -3/Research | Garrison activated, responded to threat 8305 | -3/Research | Lost 4 parts (1p1n1u1w) 8626 | -3/Research | Discovered new exit (range 12) 8650 | -3/Research | Identified exit to Research 8829 | -3/Research | Repaired Arm. Heavy Treads+ 8925 | -3/Research | Entered another Research area 8925 | -2/Research | Evolved 2 slots: Utility x2 8929 | -2/Research | Identified exit to DSF 8929 | -2/Research | Entered DSF 9002 | -2/DSF | Additional patrols routed to DSF 9160 | -2/DSF | Sterilization system engaged 9180 | -2/DSF | Ambient heat levels rising (+10) 9180 | -2/DSF | Destroyed 8 combat bots 9195 | -2/DSF | Ambient heat levels rising (+10) 9210 | -2/DSF | Ambient heat levels rising (+10) 9214 | -2/DSF | Discovered new exit (range 15) 9225 | -2/DSF | Ambient heat levels rising (+10) 9240 | -2/DSF | Ambient heat levels rising (+10) 9255 | -2/DSF | Ambient heat levels rising (+10) 9270 | -2/DSF | Ambient heat levels rising (+10) 9278 | -2/DSF | Identified exit to Access 9284 | -2/DSF | Entered Access 9284 | -1/Access | Evolved 2 slots: Power x1, Utility x1 9728 | -1/Access | Garrison activated, responded to threat 9997 | -1/Access | Destroyed 8 combat bots 10490 | -1/Access | Destroyed 8 combat bots 10524 | -1/Access | Identified exit to Surface 10726 | -1/Access | Spotted B-99 Colossus 10744 | -1/Access | Destroyed B-99 Colossus 10771 | -1/Access | Found Hvy. Reflective Plating 10776 | -1/Access | Found Prototype Ballistic Gun 10776 | -1/Access | Identified Multirail 10784 | -1/Access | First assault squad dispatched 10803 | -1/Access | Spotted B-99 Colossus 10815 | -1/Access | Destroyed B-99 Colossus 10841 | -1/Access | Found Multirail 10843 | -1/Access | Found Multirail 11011 | -1/Access | Found Hvy. Insulated Plating 11021 | -1/Access | Destroyed 14 combat bots 11231 | -1/Access | Destroyed 18 combat bots 11727 | -1/Access | Found Hvy. Insulated Plating 12338 | -1/Access | Lost 3 parts (3u) 12360 | -1/Access | System corruption reached 10% 12603 | -1/Access | Build established: Scavenger-Gunner 12636 | -1/Access | Destroyed 9 combat bots 13530 | -1/Access | Sterilization system engaged 13559 | -1/Access | Destroyed 9 combat bots 13566 | -1/Access | Lost 5 parts (2n3u) 13830 | -1/Access | Ambient heat levels rising (+10) 13918 | *** | Escaped! Last Messages --------------- 13830_ ALERT: Ambient heat levels +10. 13832_ YM&J,8JNJDYG2>KIMFQHT,VSO=2HT5V 13847_ System corrupted: Heat flow error (+128). 13863_ System corrupted: Energy discharge (-92). Unknown Wheel melts. Imp. Antigrav System melts. Wheel melts. Unknown Wheel melts. Lgt. Quantum Reactor melts. Adv. Cooling System melts. 13887_ System corrupted: Matter fused (-8). Imp. Antigrav System melts. Phase Gun melts. Biometal Leg melts. Myomer Leg melts. Enh. Quantum Rifle melts. Hvy. Laser melts. 13905_ System corrupted: Energy discharge (-123). 13907_ Ended siege mode. 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" #??????????????????? | | # ##############?????"""""" #??????????????????? | | # ?????? ?? #??????????? #??????????????????? | | # ?????? ??? #??????????? #??????????????????? | | #?????? ???? #???????????""""??????????????????? | | ??????# ???? #???????????????????????*?????????? | | ??????# ????? #?????????????????????????????????? | | ??????#?????? #?????????????????????????????????? | | ????????????? ?????????????????????=????????????? | | ????????????? ??????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ?????????????#/??????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ??????????????#??????????????????????????????????? | | ?????????]???????????????????????????????????????? | | ????????????=?????????????????????!??????????????? | | ??????????????????????????????????????????///????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 185 Energy Generation 45 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 45 Resistance: TH 50 Resistance: EX 20 Resistance: EM 50 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Propulsion Shielding 33 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 80 Targeting Accuracy 16 Target Analysis 12 Recoil Reduction 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Heavy Treads | 1% | -3/Research Studied --------- Arm. Heavy Treads | -3/Research | Hacked Coil Gun | -3/Research | Hacked Rnf. Antimatter Reactor | -3/Research | Hacked Lgt. Antimatter Reactor | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 Construction Begets Destruction Gun Specialist Gunslinger Hot Goods I Laugh At Your Crits Link The Feds Live, Flee, And Rebuild Strength In Numbers Turtlemind Uncivil War Window Shopping Challenges ------------ None Game ------ Seed AssaultSkeletonCarapace Manual? 0 Play Time 05:53:04 Cumulative 260.5 hours Start 2025.10.23 @ 23:06:28 End 2025.11.02 @ 17:51:24 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 7 Adventurer 16 Explorer 0 Win Type 0 Total 8 Types 5/0/1/2/0/0/0/0/0/0 Lore% 39 Gallery% 45 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3dd2469f-afb6-41d8-9b22-d3ea77079217