Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.01 @ 10:41:30 Player: ChromeKnight Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (104) 520 Value Destroyed (3387) 3387 Prototype IDs (216) 4320 Alien Tech Used (0) 0 Bonus (3496) 3496 TOTAL SCORE: 16323 Bonus ------- Follower Combat Kills 196 Met Data Miner 300 Used Data Conduit 3000 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 61/100 System Corruption 30% Temperature Cool (0) Movement Core (50) Location -6/Data Miner Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Titanium Leg Armored Leg Ghost Barrier Makeshift Axe CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Fission Core Cold Fusion Reactor > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Target Analyzer Improved Utility Shielding Improved Light Armor Plating Hacking Suite Makeshift Hacking Suite System Shield > --- WEAPON ----------- Powered Hammer Powered Hammer > --- INVENTORY -------- Improved Titanium Leg Armored Leg Enhanced Optical Array Improved Sensor Array Target Analyzer Phase Shifter Heavy Mace Makeshift Axe Makeshift Axe CR-A16's Pointy Stick [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion VSS Leg Leg VSS Leg Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Target Analyzer Hackware Makeshift Hacking Suite Protection Improved Utility Shielding Weapon Powered Hammer Energy Gun Small Laser Ballistic Gun Assault Rifle Impact Weapon Powered Hammer Slashing Weapon Katana Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Slots Evolved 8 | . . . 2 2 2 . . . . 2 . . . Power 1 | . . . . . 1 . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . Utility 5 | . . . . 2 1 . . . . 2 . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 111 | 7 4 1 8 15 11 8 13 . 6 24 9 4 1 Power 16 | 1 . . . 1 3 1 5 . . 3 1 1 . Engine 6 | 1 . . . . 3 . . . . 1 . 1 . Core 9 | . . . . 1 . 1 5 . . 1 1 . . Reactor 1 | . . . . . . . . . . 1 . . . Propulsion 40 | 2 . 1 4 5 2 2 6 . 4 13 . 1 . Treads . | . . . . . . . . . . . . . . Leg 40 | 2 . 1 4 5 2 2 6 . 4 13 . 1 . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 37 | 1 2 . 2 6 3 5 2 . 1 7 6 2 . Device 6 | . . . . 2 1 . . . . 1 2 . . Storage 2 | 1 1 . . . . . . . . . . . . Processor 10 | . . . 1 1 1 . 1 . . 1 3 2 . Hackware 3 | . . . . . . . . . . 3 . . . Protection 16 | . 1 . 1 3 1 5 1 . 1 2 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 18 | 3 2 . 2 3 3 . . . 1 1 2 . 1 Energy Gun 1 | 1 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 10 | . 2 . 2 3 2 . . . . 1 . . . Slashing Weapon 4 | . . . . . 1 . . . 1 . 2 . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 . . . Corrupted Parts 6 | . . 1 2 . . . . . . 3 . . . System Corruption 46 | . . 12 23 . . . . . . 11 . . . Parts Lost 52 | . . 2 9 . . 9 7 . 5 6 6 5 3 Power 13 | . . . 1 . . 3 2 . 2 2 1 1 1 Propulsion 20 | . . 1 5 . . 2 4 . 2 3 . 1 2 Utility 16 | . . 1 1 . . 4 1 . 1 . 5 3 . Weapon 3 | . . . 2 . . . . . . 1 . . . Highest Loss Streak 6 | . . 2 6 . . 4 5 . 4 3 6 5 3 To Critical Strikes 1 | . . . . . . . . . . . 1 . . Average Slot Usage (%) 89 | . 95 95 46 90 90 89 86 100 87 87 89 86 78 Engine 3 | . 14 14 1 . 6 10 . . . . . 3 5 Core 5 | . . . . 7 6 . 9 15 3 2 5 2 . Leg 27 | . 28 27 15 35 30 29 23 30 29 25 26 25 23 Device 2 | . . . . 8 6 5 . . . . 6 5 . Storage 7 | . 14 14 11 9 7 7 7 7 7 6 6 6 5 Processor 7 | . . . . 9 7 7 6 7 7 6 11 18 23 Hackware 2 | . . . . . . . . . . 12 8 6 5 Protection 13 | . 10 10 1 8 7 10 23 23 22 17 7 2 . Impact Weapon 9 | . 24 28 16 12 13 7 7 7 7 6 2 . . Slashing Weapon 5 | . . . . . . 7 7 7 7 5 10 13 10 Naked Turns 6 | . . . . . . . . . . . . . 6 Heaviest Build 49 | 13 22 22 21 25 49 46 34 32 32 39 40 29 25 Greatest Support 80 | 20 20 20 40 48 53 58 75 75 80 76 64 64 63 Greatest Overweight (x) 3 | . 1 1 3 3 1 1 1 . . . . . . Average Overweight (x) . | . . . 1 . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 1 10 10 10 10 10 10 10 10 10 10 10 8 9 Average Carried 8 | . 7 10 9 9 9 7 8 9 9 9 5 6 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 1 10 10 9 10 10 3 10 10 10 10 5 8 5 Class Distribution -------------------- 47% | Mutant 31% | Scavenger-Mutant 16% | Derelict-Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Matter Collected 1466 | 302 44 10 58 89 184 66 108 20 40 313 110 102 20 Remotely . | . . . . . . . . . . . . . . Salvage Created 4661 | 120 67 414 340 89 662 398 425 . 510 1038 310 266 22 Parts 163 | 14 1 10 7 2 20 16 30 . 12 34 5 10 2 Haulers Intercepted 1 | . . . . . . . . . . 1 . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 58 | . . . . . . 10 18 . 9 . 2 19 . Prevented 9 | . . . . . . 2 1 . 2 . 1 3 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Combat Hostiles Destroyed 72 | . 3 9 10 2 5 9 8 . 6 12 3 5 . Melee 44 | . 1 4 3 1 1 8 8 . 3 9 1 5 . Classes Destroyed 15 | 3 3 1 1 . 2 1 2 . . 1 1 . . Worker 6 | 1 . 3 . . 2 . . . . . . . . Builder 2 | . 1 1 . . . . . . . . . . . Tunneler 7 | 2 . 3 . . 2 . . . . . . . . Hauler 1 | . . . . . . . . . . 1 . . . Recycler 7 | 1 . . . . 4 . . . . 2 . . . Operator 1 | . . . . . 1 . . . . . . . . Watcher 7 | . 2 . 1 . 2 . . . . 2 . . . Swarmer 19 | . 3 3 3 . . 7 1 . . . . 2 . Grunt 29 | . . 6 4 . 3 1 . . 6 5 1 3 . Brawler 1 | . . . . . . . . . . . 1 . . Sentry 10 | . . . 3 2 1 1 1 . . 2 . . . Hunter 8 | . . . . . 1 . 4 . . 2 1 . . Programmer 5 | . . . . . . . 2 . . 3 . . . Decomposer 2 | . . . . . . . . . 2 . . . . Packrat 1 | . . . . . . . . . 1 . . . . Samaritan 3 | . . . . . . 3 . . . . . . . Tinkerer 1 | . . . . . . . 1 . . . . . . Best Kill Streak 4 | 3 2 4 3 1 4 4 3 . 2 4 2 3 1 Combat Bots Only 4 | . 2 3 3 1 2 4 3 . 2 3 2 3 . Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . 1 1 1 1 1 1 1 . 1 1 1 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 Data Miner (-6/Data Miner) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Damage Taken 9576 | . 38 589 1037 124 184 1507 910 . 1135 1731 609 1139 573 Core 2005 | . . 140 319 33 24 178 175 . 285 235 . 205 411 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 355 | . . . . 9 . 16 124 . 79 91 36 . . Regen/Repaired (Parts) 604 | . . . . . . . . 505 . 99 . . . Core Remaining (%) 52 | 100 . 44 20 94 . . . . 5 . . . . Volleys Fired 9 | 8 1 . . . . . . . . . . . . Largest 2 | 2 2 . . . . . . . . . . . . Hottest 40 | 40 40 . . . . . . . . . . . . Shots Fired 18 | 16 2 . . . . . . . . . . . . Gun 18 | 16 2 . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 18 | 16 2 . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 12 | 12 1 . . . . . . . . . . . . Robot Miss Streak 2 | 1 2 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 287 | 12 10 32 36 13 20 22 21 . 36 55 9 20 1 Core Hits 73 | 5 2 5 3 1 5 11 10 . 7 15 2 6 1 Critical Kills 6 | . . 2 . . 2 . . . 1 1 . . . Critical Parts Destroyed 28 | . 4 3 7 1 3 . 1 . 5 3 1 . . Critical Strikes 44 | . 4 5 8 2 5 1 2 . 9 4 1 3 . Smash 36 | . 4 5 8 2 5 . 1 . 6 4 1 . . Sever 8 | . . . . . . 1 1 . 3 . . 3 . Melee Attacks 402 | . 11 40 48 16 31 40 30 2 50 87 14 31 2 Impact 228 | . 11 40 48 16 25 11 6 . 24 36 11 . . Slashing 173 | . . . . . 6 29 24 2 26 51 3 31 1 Piercing 1 | . . . . . . . . . . . . . 1 Sneak Attacks 37 | . 2 7 . . 8 5 2 . 4 6 . 2 1 Combat Hostiles 3 | . . . . . . . . . 1 . . 2 . Follow-up Attacks 43 | . 4 4 5 2 2 4 5 . 5 9 . 3 . Damage Inflicted 11117 | 140 339 1253 1006 290 1126 881 792 . 1409 2545 441 828 67 Guns 150 | 140 10 . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 89 | . . . . . . . . . . 89 . . . Melee 10878 | . 329 1253 1006 290 1126 881 792 . 1409 2456 441 828 67 Ramming . | . . . . . . . . . . . . . . Kinetic 150 | 140 10 . . . . . . . . . . . . Thermal 33 | . . . . . . . . . . 33 . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 56 | . . . . . . . . . . 56 . . . Impact 6324 | . 329 1253 1006 290 869 125 144 . 726 1299 283 . . Slashing 4487 | . . . . . 257 756 648 . 683 1157 158 828 . Piercing 67 | . . . . . . . . . . . . . 67 Highest Corruption 30 | . . 12 23 . . . 4 4 . 13 30 30 30 Average Corruption 13 | . . 12 22 . . . 3 4 . 4 26 30 30 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 131 | . . 3 15 . . . 18 2 . 31 25 32 5 Message Errors 33 | . . 1 5 . . . 5 . . 9 6 6 1 Matter Fused 32 | . . 1 3 . . . 3 . . 7 7 11 . Heat Flow Errors 15 | . . . . . . . 5 1 . 3 2 4 . Energy Discharges 20 | . . 1 1 . . . . 1 . 2 7 6 2 Parts Rejected 2 | . . . 2 . . . . . . . . . . Data Loss (minor) 16 | . . . 2 . . . 3 . . 4 1 5 1 Data Loss (major) 6 | . . . . . . . 2 . . 3 1 . . Alerts 5 | . . . 2 . . . . . . 1 1 . 1 Misdirections 2 | . . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 2526 | . 161 408 217 33 362 113 63 . 371 601 117 80 . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 2526 | . 161 408 217 33 362 113 63 . 371 601 117 80 . Knockbacks 18 | . . 3 . . 4 1 1 . 1 8 . . . Impact 18 | . . 3 . . 4 1 1 . 1 8 . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 44 | . . . . . . . . . . 44 . . . Shots 2 | . . . . . . . . . . 2 . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 250 | . . 15 1 3 4 5 250 238 31 238 218 248 . Average Temperature 86 | . . 15 1 3 2 5 104 125 15 100 88 103 . Received Heat Transfer 2137 | . . 312 291 63 66 81 36 . 472 363 108 333 12 Effects 2 | . . . . . . . . . . . . 2 . Interference 2 | . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 56 | . 7 11 12 . 12 1 . . 3 9 1 . . Impact Corruptions 88 | . 11 18 13 1 12 7 1 . 6 17 2 . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 50 | . . . . . . . . . . 50 . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Peak Influence 269 | 20 167 264 256 118 166 . . . . 269 . . . Initial 107 | . 13 64 44 107 . . . . . . . . . Average 80 | 5 99 123 150 76 48 . . . . 71 . . . Maximum Alert Level 1 | . . 1 1 . . . . . . 1 . . . Low Security (%) 93 | 100 100 92 76 100 100 . . . . 85 . . . Level 1 6 | . . 7 23 . . . . . . 14 . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 8 | . 1 . . . 3 . . . . 4 . . . Investigation 1 | . . . . . . . . . . 1 . . . Extermination 3 | . . . . . 1 . . . . 2 . . . Reinforcement 3 | . 1 . . . 2 . . . . . . . . Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Distress Signals 3 | . 1 . . 1 . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 116 | . 9 10 12 3 13 14 9 . 8 18 4 10 6 Peak Tracking Total 8 | . 2 3 4 2 3 8 3 . 4 4 3 8 6 Tactical Retreats 10 | . 1 1 . . 2 2 . . 2 . 1 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Traps Triggered 1 | . . . . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 4 | . . . . 4 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 . . 1 . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Machines Disabled 1 | . . . . . . . . . . 1 . . . Max in Single Turn 1 | . . . . . . . . . . 1 . . . Garrison Access 2 | . . . . . 1 . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Machines Accessed 20 | . 2 . . 2 6 . 1 . . 4 . 1 4 Terminals 10 | . 2 . . 2 4 . . . . 1 . 1 . Fabricators 2 | . . . . . 1 . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 . . . Total Hacks 67 | . 2 . . 4 9 . 1 . . 15 . 7 29 Successful 52 | . 2 . . 3 3 . 1 . . 7 . 7 29 Failed 15 | . . . . 1 6 . . . . 8 . . . Catastrophic 3 | . . . . . 1 . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 11 | . . . . 2 2 . . . . 6 . 1 . Terminals 25 | . 2 . . 4 6 . . . . 6 . 7 . Fabricators 3 | . . . . . 2 . . . . 1 . . . Repair Stations 5 | . . . . . . . . . . 5 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . 3 . . . Terminal Hacks 43 | . 2 . . 1 2 . 1 . . 1 . 7 29 Record 18 | . . . . . . . . . . . . 7 11 Part Schematic 9 | . . . . . . . . . . . . . 9 Robot Schematic 6 | . . . . . . . . . . . . . 6 Prototype ID Bank 3 | . . . . . . . . . . . . . 3 Open Door 1 | . . . . . . . 1 . . . . . . Open DSF 1 | . . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . . . . . . 1 . . . Disarm Traps 1 | . . . . 1 . . . . . . . . . Zone Layout 3 | . 2 . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . 1 . . . Seal Access 2 | . . . . . 1 . . . . 1 . . . Unauthorized Hacks 4 | . . . . 2 . . . . . 2 . . . Terminals 4 | . . . . 2 . . . . . 2 . . . Assimilate 1 | . . . . . . . . . . 1 . . . Botnet 2 | . . . . 1 . . . . . 1 . . . Operators 1 | . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 9 | . . . . 1 4 . . . . 3 . 1 . Full Trace Events 1 | . . . . . . . . . . 1 . . . Feedback Events 1 | . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . 4 . . . . 6 Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . . 14 . . . . 9 Parts Built 1 | . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . 76 . . . Total Part Build Rating 5 | . . . . . . . . . . 5 . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . Time 19 | . . . . . . . . . . 19 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Total Allies 3 | . . . . . . . . . . 1 . 2 . Largest Group 2 | . . . . . . . . . . 1 . 2 2 Highest-Rated Group 192 | . . . . . . . . . . 10 . 192 192 Highest-Rated Ally 96 | . . . . . . . . . . 10 . 96 96 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 8 | . . . . . . . . . . . . 8 . Total Damage 377 | . . . . . . . . . . . . 377 . Kills 5 | . . . . . . . . . . . . 5 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Robot Analysis Total 128 | . . . . . . . . . . . . . 128 Derelict Logs Recovered 12 | . . 2 . . . 3 2 . 2 . 1 2 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Turns Passed 10981 | 118 360 677 384 875 1165 1335 1021 1558 719 1449 553 661 106 Spaces Moved 5732 | 73 199 337 126 183 686 389 690 1135 403 597 354 471 89 Core 54 | 4 . . 28 12 . . . . . . . . 10 Treads . | . . . . . . . . . . . . . . Legs 5678 | 69 199 337 98 171 686 389 690 1135 403 597 354 471 79 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 90 90 103 115 135 135 120 120 120 50 Average Speed 127 | 116 146 166 161 97 111 117 125 135 135 126 120 120 112 Slowest Speed 200 | 120 190 190 200 200 180 186 190 135 140 135 120 120 120 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 44 | 5 26 76 17 20 19 58 70 81 64 14 55 48 76 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 35 | . . 1 . . . 1 . 3 . . . 1 29 Known Exits Taken 2 | . . . . . 1 . . . 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 . 1 1 1 . 1 1 1 . Scrap Searched 11 | . . 3 . . . . 3 1 1 . 1 2 . Spaces Dug 11 | . . . . 2 4 2 . . 2 1 . . . Terrain Destroyed 14 | . . . . 2 4 2 . . 2 4 . . . Melee 11 | . . . . 2 4 2 . . 2 1 . . . Projectile . | . . . . . . . . . . . . . . AOE 3 | . . . . . . . . . . 3 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Total 8828 | 89 253 389 227 857 1043 1211 802 1161 503 1191 463 544 95 Wait 2517 | . 31 17 51 622 306 779 60 11 50 472 79 39 . Move 5719 | 72 198 336 125 182 685 388 689 1134 402 596 353 470 89 Hop . | . . . . . . . . . . . . . . Pick Up 63 | 1 9 . . 12 4 . 12 7 . 8 4 4 2 Fast Attach 57 | 7 3 1 7 7 9 1 8 . 2 7 2 3 . Attach 33 | . . . 1 5 1 7 3 . 2 5 7 1 1 Detach 4 | . . . . 1 2 . . . . . . . 1 Swap 22 | . 1 . . 3 1 . 2 . 2 13 . . . Drop 58 | 1 3 . . 11 10 . 4 7 1 15 5 . 1 Fire 9 | 8 1 . . . . . . . . . . . . Melee 346 | . 7 35 43 14 25 36 24 2 44 75 13 27 1 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 16) 479 | -10/Materials | Entered Mines 489 | -10/Mines | Learned Materials emergency access door positions 786 | -10/Mines | Learned 2 Materials zone layouts 997 | -10/Mines | Core integrity fell below 50% 1014 | -10/Mines | System corruption reached 10% 1132 | -10/Mines | Discovered new exit (range 14) 1147 | -10/Mines | Learned location of Storage (-7) 1156 | -10/Mines | Entered Materials 1156 | -9/Materials | Evolved 2 slots: Propulsion x2 1248 | -9/Materials | System corruption reached 10% 1381 | -9/Materials | Lost 6 parts (3n1u2w) 1444 | -9/Materials | Core integrity fell below 50% 1503 | -9/Materials | Discovered new exit (range 9) 1540 | -9/Materials | Entered another Materials area 1540 | -8/Materials | Evolved 2 slots: Utility x2 2413 | -8/Materials | Discovered new exit (range 4) 2415 | -8/Materials | Entered Factory 2415 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2468 | -7/Factory | Identified exit to DSF 3090 | -7/Factory | Discovered new exit (range 10) 3170 | -7/Factory | Discovered new exit (range 12) 3510 | -7/Factory | Identified exit to Factory 3540 | -7/Factory | Identified exit to Lower Caves 3580 | -7/Factory | Entered Lower Caves 3607 | -7/Lower Caves | Spotted B-75 Beast 4546 | -7/Lower Caves | Lost 3 parts (2p1u) 4574 | -7/Lower Caves | Learned location of Zion (-7) 4584 | -7/Lower Caves | Learned Factory stockpile data 4633 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4673 | -7/Lower Caves | Lost 4 parts (1p1n2u) 4750 | -7/Lower Caves | Learned location of 1 exit from Factory 4897 | -7/Lower Caves | Discovered new exit (range 14) 4915 | -7/Lower Caves | Entered another Lower Caves area 4915 | -7/Lower Caves | Discovered exit to Factory (range 11) 5029 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5186 | -7/Lower Caves | Lost 5 parts (1p3n1u) 5208 | -7/Lower Caves | Learned 4 Factory zone layouts 5250 | -7/Lower Caves | Core integrity fell below 50% 5430 | -7/Lower Caves | Build established: Scavenger-Mutant 5477 | -7/Lower Caves | Learned location of 1 exit from Factory 5509 | -7/Lower Caves | Discovered new exit (range 3) 5936 | -7/Lower Caves | Entered Zion 6034 | -7/Zion | Discovered new exit (range 14) 6111 | -7/Zion | System corruption cleaned by Quarantine Array 6139 | -7/Zion | Learned location of Warlord (-4) 6838 | -7/Zion | Given A8's code to call for help 6981 | -7/Zion | Learned location of Recycling (-7) 7068 | -7/Zion | Visited the Megawrench Repair Shop 7068 | -7/Zion | Megawrench repaired 10 parts 7301 | -7/Zion | Found CR-A16's Pointy Stick 7494 | -7/Zion | Entered Proximity Caves 7638 | -6/Proximity Caves | Learned 4 Factory zone layouts 7694 | -6/Proximity Caves | Core integrity fell below 20% 7762 | -6/Proximity Caves | Lost 4 parts (1p2n1u) 7999 | -6/Proximity Caves | Build established: Derelict-Mutant 8198 | -6/Proximity Caves | Discovered exit to Factory (range 8) 8213 | -6/Proximity Caves | Entered Factory 8213 | -6/Factory | Evolved 2 slots: Utility x2 8214 | -6/Factory | Identified exit to Factory 8283 | -6/Factory | Repaired Carbon-fiber Leg 8918 | -6/Factory | Discovered exit to Factory (range 16) 9003 | -6/Factory | Garrison activated, responded to threat 9045 | -6/Factory | Lost 3 parts (3n) 9353 | -6/Factory | Fabricated Cold Fusion Reactor (x1) 9379 | -6/Factory | System corruption reached 10% 9480 | -6/Factory | Build established: Hacker-Mutant 9561 | -6/Factory | Discovered new exit (range 15) 9662 | -6/Factory | Entered Lower Caves 9771 | -6/Lower Caves | System corruption reached 30% 9801 | -6/Lower Caves | Lost 6 parts (1p5u) 10015 | -6/Lower Caves | Encountered a Warlord checkpoint 10080 | -6/Lower Caves | Build established: Scavenger-Mutant 10097 | -6/Lower Caves | Discovered new exit (range 7) 10109 | -6/Lower Caves | Learned 4 Factory zone layouts 10215 | -6/Lower Caves | Entered another Lower Caves area 10218 | -6/Lower Caves | Discovered exit to Factory (range 7) 10440 | -6/Lower Caves | Attracted the attention of an 0b10 base 10497 | -6/Lower Caves | Learned location of 2 exits from Upper Caves 10497 | -6/Lower Caves | Learned Research emergency access door positions 10497 | -6/Lower Caves | Learned Research security intel 10497 | -6/Lower Caves | Learned Extension garrison access intel 10497 | -6/Lower Caves | Learned Extension terminal intel 10501 | -6/Lower Caves | Enhanced Grunt warped into view, answering call for help 10510 | -6/Lower Caves | Core integrity fell below 50% 10511 | -6/Lower Caves | Enhanced Grunt warped into view, answering call for help 10543 | -6/Lower Caves | Lost 5 parts (1p1n3u) 10563 | -6/Lower Caves | Learned Factory security intel 10832 | -6/Lower Caves | Discovered new exit (range 8) 10863 | -6/Lower Caves | Build established: Derelict-Mutant 10876 | -6/Lower Caves | Entered Data Miner 10876 | -6/Data Miner | Accompanied by 2 allies 10876 | -6/Data Miner | Discovered new exit (range 6) 10899 | -6/Data Miner | Met Data Miner 10928 | -6/Data Miner | Learned location of Section 7 (-3) 10928 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10945 | -6/Data Miner | Received God Mode back door access code from Data Miner 10964 | -6/Data Miner | Destroyed Data Miner 10966 | -6/Data Miner | Interfaced with the Data Conduit 10969 | -6/Data Miner | Found Prototype Hackware 10976 | -6/Data Miner | Released all parts (10) 10979 | -6/Data Miner | Core integrity fell below 20% 10982 | -6/Data Miner | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- Downloaded encryption format records. Connection remotely terminated. 10969_ Acquired Prototype Hackware. 10970_ Arm. Leg destroyed. 10973_ Chain reaction triggered in Antimatter Reactor. 10973_ Lgt. Angular Momentum Engine destroyed. 10973_ Arm. Leg destroyed. 10976_ Released Med. Storage Unit. 10976_ Released Mak. Hacking Suite. 10976_ Released Mak. Axe. 10976_ Released Target Analyzer. 10976_ Released Enh. Optical Array. 10976_ Released Arm. Leg. 10976_ Released 0b10 Decoder Chip [Generic]. 10976_ Released Mak. Spear. 10976_ Released Carbon-fiber Leg. 10976_ Released Machine Analyzer. 10976_ Dropped Hvy. Mace. 10977_ Acquired Prototype Hackware. 10982_ System corrupted: Energy discharge (-38). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????####??????? | | ??????###############??????????????### #??????? | | ?????""""""""""""" "######?#??????## #??????? | | ????"""""""""/ != """" "# # # # ## < ##??????? | | ????"""""" ==/= gg ######?? | | ????""""" /= @ gg #?? | | ???"""""" #?? | | ???""""" * gg #?? | | ???"""""" ##?? | | ????""""" """"""""""""""""#####??? | | ????"""""" """"###############??????? | | ????""""""" """""###????????????????????? | | ?????"""""""" "#####??????????????????????? | | ??????######"## "#??????????????????????????? | | ???????????#"### "#??????????????????????????? | | ???????????#"### "#??????????????????????????? | | ???????????#"?# "#??????????????????????????? | | ?????????????## "#??????????????????????????? | | ?????????????# "#??????????????????????????? | | ?????????????### "#??????????????????????????? | | ???????????????# "##?????????????????????????? | | ??????????????## ""#?????????????????????????? | | ???????????#?## ""#?????????????????????????? | | ?????????"##"#"X ""#?????????????????????????? | | ?????????"""""" "####??????????????????????? | | ?????????#""""" X"""""??????????????????????? | | ??????????##"#"X "##"#??????????????????????? | | ???????????#?## X""""#??????????????????????? | | ??????????????## "##"#??????????????????????? | | ???????????????#######?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 30 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 600 Power Shielding 66 Utility Shielding 66 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 57 Target Analysis 7 Offensive Hacking 21 Defensive Hacking 10 Item Schematics ----------------- Kinecellerator | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Energy Well | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Force Field | -7/Zion | Archive Matter Filter | -7/Zion | Archive Fission Core | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Linear Accelerator | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Imp. Remote Shield | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive W-25 Informer | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive E-15 Imp | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Cold Fusion Reactor | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualSalvageProjector Manual? 0 Play Time 00:46:31 Cumulative 385.3 hours Start 2023.01.01 @ 09:56:04 End 2023.01.01 @ 10:41:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 688 Rogue 533 Adventurer 148 Explorer 7 Win Type - Total 15 Types 13/0/1/1/0/0/0/0/0 Lore% 78 Gallery% 88 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6098270-9822-444b-964a-f325bd1edbb0