Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.24 @ 11:27:53 Player: Plarzay Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (107) 535 Value Destroyed (3253) 3253 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (672) 672 TOTAL SCORE: 8000 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 642 Cogmind --------- Core Integrity 738/850 Matter 300/300 Energy 315/315 System Corruption 0% Temperature Cool (402) Movement Walking (153) Ox1 Location -6/Extension Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (8) ------ Advanced Heat Sink Large Storage Unit Large Storage Unit Advanced Signal Interpreter Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Light Regenerative Plating > --- WEAPON (2) ------- Plasma Rifle > --- INVENTORY (16) --- Light Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Sensor Array Layered Light Armor Plating Proton Cannon Cooled Particle Cannon Gauss Cannon Gauss Cannon Shock Bomb Launcher Heavy Rocket Launcher Long-range Missile Launcher Phasing Sabre Peak State ------------ > --- POWER ------------ Fission Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Advanced Signal Interpreter Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Light Regenerative Plating > --- WEAPON ----------- Plasma Rifle Cooled Particle Cannon > --- INVENTORY -------- Light Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Sensor Array Layered Light Armor Plating Proton Cannon Cooled Particle Cannon Gauss Cannon Gauss Cannon Shock Bomb Launcher Heavy Rocket Launcher Long-range Missile Launcher Phasing Sabre [Rating: 64] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Improved Hover Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Light Regenerative Plating Weapon Cooled Particle Cannon Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Slots Evolved 8 | . . 2 2 2 . 2 . Power 1 | . . . . 1 . . . Propulsion 1 | . . . . 1 . . . Utility 6 | . . 2 2 . . 2 . Weapon . | . . . . . . . . Parts Attached 94 | 6 5 12 16 14 23 9 9 Power 13 | 1 1 1 2 2 3 2 1 Engine 9 | 1 1 1 1 2 3 . . Core 4 | . . . 1 . . 2 1 Reactor . | . . . . . . . . Propulsion 32 | 3 2 4 6 6 4 2 5 Treads 6 | 1 2 . 3 . . . . Leg 19 | 2 . 2 2 3 4 1 5 Wheel . | . . . . . . . . Hover 7 | . . 2 1 3 . 1 . Flight . | . . . . . . . . Utility 26 | 1 1 4 4 4 6 4 2 Device 7 | . 1 . . 1 4 . 1 Storage 5 | 1 . 2 2 . . . . Processor 2 | . . . . 1 . 1 . Hackware . | . . . . . . . . Protection 12 | . . 2 2 2 2 3 1 Artifact . | . . . . . . . . Weapon 23 | 1 1 3 4 2 10 1 1 Energy Gun 4 | . . 1 1 . 1 . 1 Energy Cannon 10 | . . 2 . 2 5 1 . Ballistic Gun 4 | 1 1 . 1 . 1 . . Ballistic Cannon 2 | . . . . . 2 . . Launcher 3 | . . . 2 . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 3 1 . Parts Lost 19 | . . . 6 2 6 1 4 Power 4 | . . . 1 . 1 1 1 Propulsion 5 | . . . 2 1 2 . . Utility 3 | . . . 1 . 1 . 1 Weapon 7 | . . . 2 1 2 . 2 Highest Loss Streak 5 | . . . 5 1 3 1 2 Average Slot Usage (%) 97 | . 95 100 93 100 96 98 99 Engine 7 | . 14 11 2 15 13 2 . Core 4 | . . . 3 . . 9 12 Treads 2 | . 17 1 7 . . . . Leg 14 | . 10 8 6 9 20 20 20 Hover 3 | . . 11 3 13 . . . Device 10 | . 10 11 1 7 13 13 11 Storage 15 | . 14 11 24 20 15 13 13 Processor 2 | . . . . 2 1 6 6 Protection 18 | . . 22 26 15 15 20 20 Energy Gun 2 | . . 7 6 1 . . . Energy Cannon 9 | . . 12 1 9 11 13 11 Ballistic Gun 4 | . 27 1 7 3 . . . Naked Turns . | . . . . . . . . Heaviest Build 85 | 11 14 33 54 68 75 78 85 Greatest Support 60 | 20 40 40 42 60 60 49 49 Greatest Overweight (x) 6 | 1 . 2 6 1 2 4 1 Average Overweight (x) . | . . 1 1 1 1 1 1 Largest Inventory Capacity 16 | 6 6 10 16 16 16 16 16 Average Capacity 13 | 5 6 7 15 16 16 16 16 Most Carried 16 | 5 6 9 16 16 16 16 16 Average Carried 12 | 3 4 6 10 14 14 15 15 Final Capacity 16 | 6 6 10 16 16 16 16 16 Final Carried 16 | 5 5 9 16 16 16 16 16 Class Distribution -------------------- 79% | Mutant 14% | Scavenger-Mutant 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Scavenger-Mutant | -6/Factory Mutant | -6/Extension Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Matter Collected 1688 | 112 310 140 387 130 414 105 90 Remotely . | . . . . . . . . Salvage Created 4670 | . 310 524 1028 295 1102 285 1126 Parts 222 | . 26 36 41 10 52 15 42 Haulers Intercepted 8 | . 1 1 3 . 3 . . Recyclers Shooed 4 | . . . 2 . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Combat Hostiles Destroyed 74 | . 11 13 15 3 16 4 12 Guns 28 | . 11 3 13 . 1 . . Cannons 39 | . . 10 1 1 14 3 10 AOE 2 | . . . 1 . 1 . . Classes Destroyed 12 | . 4 2 2 1 1 1 1 Worker 3 | . . . 1 . 2 . . Builder 2 | . . . . . 2 . . Hauler 8 | . 1 1 3 . 3 . . Recycler 10 | . . . 2 1 5 . 2 Watcher 10 | . 1 1 1 1 2 2 2 Swarmer 21 | . 9 4 . . 8 . . Grunt 28 | . 2 4 12 . 3 . 7 Brawler 3 | . . 1 1 . . . 1 Sentry 17 | . . 4 2 2 4 2 3 Hunter 2 | . . . . 1 1 . . Programmer 2 | . . . . . . 2 . Behemoth 1 | . . . . . . . 1 Best Kill Streak 12 | . 7 4 5 2 12 1 3 Combat Bots Only 8 | . 5 4 3 1 8 1 3 Max Kills in Single Turn 3 | . 2 2 2 1 3 1 1 Gunslinging 1 | . 1 . . . . . . Exploded 1 | . . . 1 . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Damage Taken 4961 | . 331 279 946 342 1699 278 1086 Core 734 | . 48 56 104 67 347 36 76 Absorbed by Shields 1 | . . . . . 1 . . Core Remaining (%) 77 | 100 80 86 81 . 40 . . Volleys Fired 256 | . 22 21 62 19 57 13 62 Largest 2 | . 2 2 2 2 2 2 2 Hottest 136 | . 40 136 124 131 131 105 105 Shots Fired 456 | . 44 42 109 27 97 26 111 Gun 176 | . 44 14 92 3 7 . 16 Cannon 263 | . . 28 10 24 80 26 95 Launcher 17 | . . . 7 . 10 . . Special . | . . . . . . . . Kinetic 116 | . 44 . 43 . 29 . . Thermal 256 | . . 42 59 11 46 21 77 Explosive 16 | . . . 6 . 10 . . Electromagnetic 68 | . . . 1 16 12 5 34 Robot Hit Streak 38 | . 7 36 38 27 24 13 21 Robot Miss Streak 2 | . 2 . 1 . 2 1 2 Penetration Max 1 | . . . . . 1 . . Secondary Targets 9 | . 6 . 3 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 367 | . 29 34 97 25 71 21 90 Core Hits 183 | . 16 18 56 9 48 8 28 Critical Hits 6 | . . . . 1 3 1 1 Critical Kills 3 | . . . . 1 1 1 . Critical Parts Destroyed 3 | . . . . . 2 . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8824 | . 360 677 1844 610 2308 522 2503 Guns 2512 | . 360 237 1444 51 110 . 310 Cannons 5337 | . . 436 185 518 1599 522 2077 Explosions 905 | . . . 201 41 587 . 76 Melee . | . . . . . . . . Ramming 70 | . . 4 14 . 12 . 40 Kinetic 1658 | . 360 . 656 . 642 . . Thermal 4778 | . . 673 973 215 934 449 1534 Explosive 637 | . . . 158 . 479 . . Electromagnetic 1681 | . . . 43 395 241 73 929 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 135 | . . 2 45 . 75 . 13 Projectiles 71 | . . 2 14 . 42 . 13 Explosions 64 | . . . 31 . 33 . . Melee . | . . . . . . . . Knockbacks 5 | . . . . . 3 . 2 Impact 2 | . . . . . . . 2 Kinetic 2 | . . . . . 2 . . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 75 | . . . 22 . 15 . 38 Shots 4 | . . . 1 . 2 . 1 Rammed 10 | . . 1 7 . 2 . . Targets Rammed 14 | . . 2 8 . 2 . 2 Kicked 4 | . . 1 1 . . . 2 Crushed . | . . . . . . . . Highest Temperature 584 | . . 231 316 376 584 126 437 Average Temperature 134 | . . 72 92 137 233 58 115 Received Heat Transfer 1506 | . 72 63 585 108 372 54 252 Effects 30 | . . . . 3 24 . 3 Shutdowns 14 | . . . . 2 11 . 1 Energy Bleed 4 | . . . . . 3 . 1 Interference 4 | . . . . . 4 . . Matter Decay 3 | . . . . 1 1 . 1 Short Circuit 1 | . . . . . 1 . . Damage (minor) 2 | . . . . . 2 . . Damage (core) 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted 4 | . . . . 2 . . 2 Combat Hostiles 4 | . . . . 2 . . 2 Parts Fried 13 | . . . . 6 . . 7 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 12 | . . 4 1 . 3 2 2 Heat Transferred 7856 | . . 1295 2035 383 1334 592 2217 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . 1 1 . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Peak Influence 543 | . 298 356 334 281 543 221 297 Initial 120 | . . 34 112 120 109 120 40 Average 206 | . 213 212 208 187 340 111 132 Maximum Alert Level 2 | . 1 1 1 1 2 1 1 Low Security (%) 51 | 100 33 31 40 69 15 93 86 Level 1 41 | . 66 68 59 30 50 6 13 Level 2 7 | . . . . . 33 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . . 1 3 . 4 2 1 Investigation 1 | . . . . . 1 . . Extermination 3 | . . . . . 1 2 . Reinforcement 7 | . . 1 3 . 2 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 3 | . . . 1 . 1 . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Distress Signals 6 | . . . 3 . 2 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 117 | . 13 16 25 5 25 6 27 Peak Tracking Total 7 | . 5 4 5 1 7 2 5 Tactical Retreats 9 | . . . 2 . 1 . 6 Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Traps Triggered 4 | . . . . . 3 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Machines Disabled 3 | . . . 1 . 2 . . Max in Single Turn 1 | . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Machines Accessed 21 | . 3 5 2 . 6 3 2 Terminals 18 | . 3 5 2 . 6 . 2 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . 2 . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 40 | . 6 11 8 . 7 6 2 Successful 23 | . 3 2 6 . 6 4 2 Failed 17 | . 3 9 2 . 1 2 . Catastrophic 8 | . 2 3 1 . 1 1 . Database Lockouts . | . . . . . . . . Manual 21 | . 6 8 4 . 2 . 1 Terminals 34 | . 6 11 8 . 7 . 2 Fabricators . | . . . . . . . . Repair Stations 4 | . . . . . . 4 . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . 2 . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . 1 2 6 . 6 . 2 Prototype ID Bank 1 | . . . 1 . . . . Open Door 5 | . . . . . 4 . 1 Level Access Points 1 | . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . Alert Level 1 | . . . 1 . . . . Investigation Status 1 | . . . 1 . . . . Recall Investigation 1 | . . . 1 . . . . Zone Layout 6 | . 1 2 . . 2 . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . Scan Component 2 | . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . . 2 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . Terminals 2 | . 2 . . . . . . Track 2 | . 2 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 3 4 2 . 4 2 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Ext Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 10 | . . . . . . . 10 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Total Allies 22 | . . . . . 10 . 12 Largest Group 10 | . . . . . 10 . 5 Highest-Rated Group 173 | . . . . . 173 . 143 Highest-Rated Ally 37 | . . . . . 29 . 37 Total Orders 1 | . . . . . 1 . . GUARD 1 | . . . . . 1 . . Ally Attacks 122 | . . . . . 46 . 76 Total Damage 2498 | . . . . . 690 . 1808 Kills 16 | . . . . . 7 . 9 Allies Corrupted . | . . . . . . . . Allies Melted 2 | . . . . . . . 2 Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Turns Passed 4653 | 52 418 749 691 307 967 691 778 Spaces Moved 2247 | 33 232 447 253 190 381 395 316 Core 6 | 6 . . . . . . . Treads 284 | . 152 25 107 . . . . Legs 1558 | 27 80 184 115 60 381 395 316 Wheels . | . . . . . . . . Hover 399 | . . 238 31 130 . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 116 160 108 126 156 153 Average Speed 153 | 109 146 144 173 124 167 157 153 Slowest Speed 420 | 150 160 190 420 160 190 250 156 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 3 42 42 27 5 79 11 35 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . . 1 . . Terrain Destroyed 101 | . . . 31 6 58 2 4 Melee . | . . . . . . . . Projectile 15 | . . . . . 11 2 2 AOE 86 | . . . 31 6 47 . 2 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Total 2990 | 48 267 511 379 230 616 440 499 Wait 160 | . 1 . 12 . 105 8 34 Move 2240 | 32 231 446 252 189 380 394 316 Hop . | . . . . . . . . Pick Up 89 | 10 5 16 22 6 18 8 4 Fast Attach 1 | . . 1 . . . . . Attach 37 | 5 2 3 8 4 9 4 2 Detach . | . . . . . . . . Swap 56 | 1 3 8 8 10 14 5 7 Drop 57 | . 3 14 7 2 16 8 7 Fire 256 | . 22 21 62 19 57 13 62 Melee . | . . . . . . . . Ram 6 | . . . 6 . . . . Kick 8 | . . 2 2 . 2 . 2 Crush . | . . . . . . . . Escape Stasis 19 | . . . . . 14 . 5 Rewire 61 | . . . . . 1 . 60 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage -6/Factory -6/Extension History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 15) 471 | -10/Materials | Entered another Materials area 471 | -9/Materials | Evolved 2 slots: Utility x2 598 | -9/Materials | Discovered new exit (range 12) 1215 | -9/Materials | Discovered new exit (range 4) 1220 | -9/Materials | Entered another Materials area 1220 | -8/Materials | Evolved 2 slots: Utility x2 1351 | -8/Materials | Lost 5 parts (1p2n2w) 1706 | -8/Materials | Identified exit to Factory 1911 | -8/Materials | Entered Factory 1911 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2079 | -7/Factory | Discovered new exit (range 16) 2124 | -7/Factory | Identified exit to Factory 2209 | -7/Factory | Discovered new exit (range 6) 2217 | -7/Factory | Identified exit to Storage 2218 | -7/Factory | Entered Storage 2230 | -7/Storage | Found Prototype Protection 2231 | -7/Storage | Identified Lgt. Regenerative Plating 2556 | -7/Storage | Core integrity fell below 50% 2575 | -7/Storage | Lost 3 parts (1p1n1w) 2582 | -7/Storage | Destroyed 8 combat bots 2749 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3113 | -7/Storage | Discovered exit to Factory (range 16) 3185 | -7/Storage | Entered Factory 3185 | -6/Factory | Evolved 2 slots: Utility x2 3275 | -6/Factory | Build established: Scavenger-Mutant 3852 | -6/Factory | Discovered new exit (range 16) 3874 | -6/Factory | Identified exit to Extension 3876 | -6/Factory | Entered Extension 3902 | -6/Extension | Build established: Mutant 3986 | -6/Extension | Rescued a captive Derelict 3987 | -6/Extension | Rescued a captive Derelict 4455 | -6/Extension | Spotted B-75 Beast 4520 | -6/Extension | Spotted B-75 Beast 4605 | -6/Extension | Destroyed B-75 Beast 4654 | -6/Extension | Self-destructed Last Messages --------------- 04506_ Y-54 Guardian system terminally corrupted. 04506_ Imp. Heat Sink fried. 04520_ Proton Cannon destroyed. 04525_ U-05 Engineer builds a Wall. 04527_ Adv. Sensor Array destroyed. 04528_ U-05 Engineer builds a Wall. 04545_ Acquired 20 matter. 04547_ U-05 Engineer builds a Wall. 04560_ W-25 Informer destroyed. 04563_ U-05 Engineer builds a Wall. 04585_ Acquired Lgt. Deuterium Engine. 04597_ U-05 Engineer lays Concrete. 04603_ W-25 Informer destroyed. 04605_ B-75 Beast destroyed. 04612_ Kicked W-25 Informer out of the way. 04612_ W-25 Informer knocked back. 04618_ Acquired Adv. Heat Sink. 04622_ Acquired 10 matter. 04649_ Fission Core destroyed. 04649_ Cld. Particle Cannon destroyed. 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R " "???????????? | | ??????????????????????# !*= ??????????? | | ??????????????????????# #?????????? | | ?????????????????????## ??????????? | | ?????????????????????? ??????????? | | ?????????????????????? ??????????? | | ????????????????????? ???????????? | | ????????????????????? ???????????? | | ???????????????????? R ????????????? | | ????????????????????### ????????????? | | ??????????????????????# ?? ? ??????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 32 Energy Capacity 780 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunWeightDissipator Manual? 0 Play Time 01:01:52 Cumulative 45.2 hours Start 2020.10.08 @ 14:58:54 End 2020.10.24 @ 11:27:53 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 38 Rogue 10 Adventurer 28 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 45 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18b92849-b237-4a31-9dfd-3e3c3a3d33c4