Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.29 @ 17:26:08 Player: bluemonk Result: Destroyed by 99-TNT with 99-TNT's Nukerbomber Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (81) 405 Value Destroyed (2316) 2316 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (275) 275 TOTAL SCORE: 6196 Bonus ------- Follower Combat Kills 275 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 150/150 System Corruption 9% Temperature Cool (0) Movement Core (800) Ox15 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core Compact Battery (200) Compact Battery (200) Component Analysis Suite Recalibrator Peak State ------------ > --- POWER ------------ Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Particle Charger Field Recycling Unit > --- WEAPON ----------- EM Pulse Cannon Gauss Rifle Mini Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Light Treads Light Treads Light Treads Compact Battery Compact Battery Compact Battery Component Analysis Suite Recalibrator Flak Cannon [Rating: 36] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Field Recycling Unit Device Field Recycling Unit Storage High-capacity Storage Unit Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . 1 . 1 . . . Utility 2 | . . . 1 . 1 . . . Weapon 1 | . . . . . . 1 . . Parts Attached 65 | 7 . . 6 18 7 9 13 5 Power 14 | 2 . . . 3 1 4 3 1 Engine 6 | 2 . . . 3 1 . . . Core 8 | . . . . . . 4 3 1 Reactor . | . . . . . . . . . Propulsion 18 | 2 . . 1 4 4 . 5 2 Treads 16 | 2 . . . 3 4 . 5 2 Leg 1 | . . . . 1 . . . . Wheel 1 | . . . 1 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 13 | 1 . . 3 5 1 . 2 1 Device 6 | . . . 2 1 1 . 2 . Storage 7 | 1 . . 1 4 . . . 1 Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 20 | 2 . . 2 6 1 5 3 1 Energy Gun 8 | 1 . . 2 2 . 2 1 . Energy Cannon 2 | . . . . 1 . 1 . . Ballistic Gun 3 | 1 . . . . . 1 1 . Ballistic Cannon 6 | . . . . 3 1 1 . 1 Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 38 | . . . . 7 2 2 11 16 Power 6 | . . . . 2 . 1 1 2 Propulsion 14 | . . . . 2 2 . 4 6 Utility 6 | . . . . 1 . . 2 3 Weapon 12 | . . . . 2 . 1 4 5 Highest Loss Streak 16 | . . . . 6 2 2 6 16 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 13 | 2 6 7 6 11 18 17 14 12 Power 3 | . 1 1 2 1 4 4 5 4 Propulsion 3 | 1 4 4 3 3 4 5 2 1 Utility 3 | . . . . 3 4 5 4 4 Weapon 2 | . 1 2 1 3 4 3 2 1 Tool/Special . | . . . . . . . . . Unused Backups 29 | . . . 2 5 10 7 1 4 Power 5 | . . . . . 1 2 1 1 Propulsion 6 | . . . . 4 2 . . . Utility 10 | . . . . 1 3 3 . 3 Weapon 8 | . . . 2 . 4 2 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 97 | . 85 85 96 99 99 98 99 93 Engine 5 | . 14 14 11 10 9 . . . Core 6 | . . . . . . 14 15 15 Treads 29 | . 28 28 21 29 36 29 29 25 Wheel 1 | . . . 11 2 . . . . Device 13 | . . . 10 11 17 14 16 21 Storage 16 | . 14 14 20 20 18 15 13 8 Energy Gun 8 | . 14 14 19 10 . 7 6 . Energy Cannon 3 | . . . . 2 9 5 . 5 Ballistic Gun 3 | . 14 14 2 . . 1 7 4 Ballistic Cannon 4 | . . . . 8 9 5 . 4 Launcher 1 | . . . . . . . 6 5 Peak Build Rating 36 | 6 6 6 12 16 22 33 36 36 Average Rating 21 | 4 6 6 10 13 20 28 33 30 On Entrance 15 | . 6 6 6 12 16 22 33 36 Naked Turns . | . . . . . . . . . Heaviest Build 83 | 12 12 12 25 66 68 79 83 83 Greatest Support 83 | 40 40 40 40 60 83 83 83 80 Greatest Overweight (x) 1 | . . . . 1 . . 1 1 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 20 Average Capacity 16 | 6 8 8 8 14 20 20 20 20 Most Carried 20 | 6 7 8 8 18 20 20 20 15 Average Carried 13 | 2 6 7 7 11 18 17 14 12 Final Capacity 20 | 8 8 8 8 20 20 20 20 20 Final Carried 20 | 6 7 8 7 18 20 20 15 8 Class Distribution -------------------- 42% | Scavenger-Gunner 29% | Scavenger-Mutant 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Matter Collected 1311 | 183 . 102 118 467 61 31 249 100 Remotely 29 | . . . . 29 . . . . Salvage Created 2960 | . . 131 81 1159 599 259 566 165 Parts 170 | . . 18 5 74 30 6 29 8 Haulers Intercepted 4 | . . . . 3 . 1 . . Recyclers Shooed 3 | . . . . 3 . . . . Parts Field Recycled 84 | . . . 1 30 27 17 9 . Retrieved Matter 520 | . . . 2 239 157 94 28 . Parts Self-Destructed 23 | . . . . . . . 23 . Prevented 10 | . . . . . . . 2 8 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Combat Hostiles Destroyed 60 | . . 9 1 20 8 5 15 2 Guns 26 | . . 9 1 8 . . 8 . Cannons 23 | . . . . 10 8 4 . 1 AOE 10 | . . . . 2 . 1 7 . Classes Destroyed 13 | . . 1 3 5 1 1 1 1 Worker 3 | . . . . 2 1 . . . Builder 2 | . . . 1 1 . . . . Tunneler 1 | . . . . . 1 . . . Hauler 4 | . . . . 3 . 1 . . Recycler 6 | . . . . 3 2 1 . . Watcher 5 | . . . 1 2 2 . . . Swarmer 23 | . . 9 . 4 . 4 6 . Grunt 17 | . . . . 8 5 . 4 . Brawler 1 | . . . . . . . . 1 Duelist 3 | . . . . 1 . . 2 . Sentry 13 | . . . 1 7 3 . 1 1 Programmer 2 | . . . . . . 1 1 . Behemoth 1 | . . . . . . . 1 . Decomposer 1 | . . . . . . . 1 . Best Kill Streak 16 | . . 3 2 16 6 4 7 2 Combat Bots Only 8 | . . 3 1 8 3 3 7 2 Max Kills in Single Turn 3 | . . 2 1 3 2 2 2 1 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . . 2 . 1 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Hostile Shots Fired 385 | . . 31 4 117 38 34 93 68 Missed 87 | . . 4 . 25 13 9 18 18 Hits 298 | . . 27 4 92 25 25 75 50 Melee 36 | . . . . . . . 5 31 Projectile 262 | . . 27 4 92 25 25 70 19 Critical Strikes 18 | . . 2 . 4 2 . 4 6 Damage Taken 5665 | . . 207 92 1278 408 435 1541 1704 Core 1134 | . . 36 18 317 51 65 181 466 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 266 | . . . 57 . . 209 . . Core Remaining (%) 72 | 100 . 85 . 16 90 . . . Volleys Fired 156 | . 3 12 7 70 20 10 25 9 Largest 3 | . 2 2 2 2 2 3 3 2 Hottest 168 | . 60 60 110 110 105 168 139 103 Shots Fired 323 | . 6 24 14 120 40 30 72 17 Gun 173 | . 6 24 14 69 . 5 51 4 Cannon 132 | . . . . 51 40 25 3 13 Launcher 18 | . . . . . . . 18 . Special . | . . . . . . . . . Kinetic 125 | . 3 12 . 44 20 10 26 10 Thermal 100 | . 3 12 7 43 20 10 5 . Explosive 18 | . . . . . . . 18 . Electromagnetic 80 | . . . 7 33 . 10 23 7 Robot Hit Streak 23 | . 2 4 3 10 6 4 23 22 Robot Miss Streak 8 | . 1 2 8 7 6 2 5 1 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 5 | . . 3 . . . . 2 . Max Gunslinging Chain 1 | . . 1 . . . . 1 . Shots Hit Robots 200 | . 4 15 9 75 21 13 49 14 Core Hits 150 | . 1 11 8 62 19 7 33 9 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . . . 4 1 . . . Burn 1 | . . . . 1 . . . . Blast 4 | . . . . 3 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4556 | . 36 153 134 1462 554 358 1487 372 Guns 1737 | . 36 153 111 671 . 33 660 73 Cannons 1731 | . . . . 567 547 269 50 298 Explosions 1074 | . . . 23 218 . 56 777 . Melee . | . . . . . . . . . Ramming 14 | . . . . 6 7 . . 1 Kinetic 1566 | . 16 65 . 463 281 140 408 193 Thermal 1293 | . 20 88 65 669 266 111 74 . Explosive 777 | . . . . . . . 777 . Electromagnetic 906 | . . . 69 324 . 107 228 178 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . 2 3 9 Average Corruption 2 | . . . . . . 1 2 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 24 | . . . . . . 5 17 2 Message Errors 10 | . . . . . . 4 5 1 Matter Fused 6 | . . . . . . 1 5 . Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 3 | . . . . . . . 3 . Data Loss (minor) 1 | . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . 1 . Misfires 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 6 | . . . . . . . 6 . Projectiles . | . . . . . . . . . Explosions 6 | . . . . . . . 6 . Melee . | . . . . . . . . . Knockbacks 5 | . . . . 2 1 1 . 1 Impact . | . . . . . . . . . Kinetic 4 | . . . . 1 1 1 . 1 Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 134 | . . . 29 . . . 105 . Shots 5 | . . . 1 . . . 4 . Rammed 2 | . . . . 1 . . . 1 Targets Rammed 4 | . . . . 1 2 . . 1 Kicked . | . . . . . . . . . Crushed 2 | . . . . . 2 . . . Highest Temperature 644 | . 40 40 189 644 214 421 387 152 Average Temperature 143 | . 26 23 71 186 70 166 151 65 Received Heat Transfer 1212 | . . . 18 459 243 . 312 180 Effects 33 | . . . . 24 . 2 7 . Shutdowns 9 | . . . . 5 . 2 2 . Energy Bleed 4 | . . . . 3 . . 1 . Interference 9 | . . . . 6 . . 3 . Matter Decay 2 | . . . . 2 . . . . Short Circuit 4 | . . . . 4 . . . . Damage (minor) 1 | . . . . . . . 1 . Damage (major) 2 | . . . . 2 . . . . Damage (core) 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . 1 . 1 . . . . Heat Transferred 2377 | . 50 200 105 1195 481 161 185 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . 1 2 . 1 . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Maximum Alert Level 1 | . . . . 1 . . . . Low Security (%) 85 | 100 100 100 100 46 100 100 . . Level 1 14 | . . . . 53 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 246 | . . 145 48 246 141 98 . . Initial 87 | . . . 48 . 87 38 . . Average 66 | . . 96 10 143 72 18 . . Influence Increases 1949 | . . 225 78 589 296 153 402 206 Destroy 0b10 Robot/C 1360 | . . 180 20 400 160 100 320 180 Destroy 0b10 Robot/NC 105 | . . . 10 55 30 10 . . Destroy Leader 288 | . . 30 12 120 54 22 40 10 Allied During Kill 43 | . . . . . . . 27 16 Successful Hack 40 | . . . 21 . 17 2 . . Disable Machine 45 | . . . 15 . 30 . . . Destroy Structure 23 | . . . . 14 5 4 . . Lose Combat Pursuer 45 | . . 15 . . . 15 15 . Influence Decreases 1793 | . . 100 203 380 420 238 402 50 Entered New Map 246 | . . . 77 . 122 47 . . Time Decay 1273 | . . 100 126 310 278 171 278 10 Lost Part 234 | . . . . 70 20 20 84 40 Lost Ally 40 | . . . . . . . 40 . Squads Dispatched 5 | . 1 . . 1 1 1 . 1 Investigation 1 | . . . . . 1 . . . Extermination 1 | . . . . . . 1 . . Reinforcement 2 | . 1 . . 1 . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Distress Signals 2 | . . . . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 82 | . 2 10 3 24 10 4 17 12 Peak Tracking Total 11 | . 2 3 1 8 4 4 7 11 Tactical Retreats 3 | . . 1 . . . 1 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Traps Triggered 3 | . . . . . 1 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Machines Disabled 4 | . . . 1 . 2 . . 1 Max in Single Turn 1 | . . . 1 . 1 . . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Machines Accessed 21 | . . . 4 6 6 5 . . Terminals 9 | . . . 2 4 3 . . . Fabricators 2 | . . . . . . 2 . . Repair Stations 4 | . . . 1 . . 3 . . Recycling Units 4 | . . . 1 2 1 . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 62 | . . . 15 11 18 18 . . Successful 35 | . . . 8 5 10 12 . . Failed 27 | . . . 7 6 8 6 . . Catastrophic 4 | . . . 1 2 1 . . . Database Lockouts . | . . . . . . . . . Manual 5 | . . . 2 1 2 . . . Terminals 31 | . . . 10 9 12 . . . Fabricators 2 | . . . . . . 2 . . Repair Stations 19 | . . . 3 . . 16 . . Recycling Units 7 | . . . 2 2 3 . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 11 | . . . 4 3 4 . . . Robot Analysis 1 | . . . . . 1 . . . Prototype ID Bank 2 | . . . 1 1 . . . . Open Door 2 | . . . . 2 . . . . Locate Traps 1 | . . . 1 . . . . . Surveillance Status 1 | . . . . . 1 . . . Investigation Status 1 | . . . . . 1 . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 2 | . . . 1 . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 13 | . . . 2 . . 11 . . Scan Component 8 | . . . 1 . . 7 . . Repair 5 | . . . 1 . . 4 . . Recycling Unit Hacks 6 | . . . 2 2 2 . . . Report Inventory 4 | . . . 1 2 1 . . . Retrieve Components 2 | . . . 1 . 1 . . . Scanalyzer 2 | . . . . . 2 . . . Insert Component 1 | . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 1 | . . . . . 1 . . . Terminals 1 | . . . . . 1 . . . Botnet 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . . . 4 2 5 4 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . . 1 . . 4 . . Time 163 | . . . 26 . . 137 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . 1 . 2 . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Total Allies 3 | . . . . . . . 2 1 Largest Group 2 | . . . . . . . 2 . Highest-Rated Group 52 | . . . . . . . 52 . Highest-Rated Ally 32 | . . . . . . . 32 . Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . . . . . 6 1 Total Damage 1409 | . . . . . . . 338 1071 Kills 8 | . . . . . . . 1 7 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Active Infowar (turns) 262 | . . . 262 . . . . . Seismic 262 | . . . 262 . . . . . Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Turns Passed 4168 | 110 37 208 487 878 609 853 938 48 Spaces Moved 2001 | 61 18 109 261 337 319 398 494 4 Core 3 | 3 . . . . . . . . Treads 1998 | 58 18 109 261 337 319 398 494 4 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 240 Average Speed 165 | 154 160 160 160 186 160 160 164 240 Slowest Speed 240 | 160 160 160 160 240 160 160 240 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 5 7 19 26 42 25 7 67 2 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . . . . 2 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 153 | . . . . 14 4 3 130 2 Melee . | . . . . . . . . . Projectile 11 | . . . . 4 4 . 1 2 AOE 142 | . . . . 10 . 3 129 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Total 2563 | 73 21 121 316 471 383 593 564 21 Wait 187 | . . . 34 . 3 146 4 . Move 1993 | 60 17 108 260 336 318 397 493 4 Hop . | . . . . . . . . . Pick Up 82 | 6 1 1 3 28 19 15 9 . Fast Attach 15 | 6 . . 4 1 . 4 . . Attach 35 | . . . 1 7 4 4 12 7 Detach . | . . . . . . . . . Swap 25 | 1 . . 2 11 3 5 3 . Drop 50 | . . . 5 17 14 12 2 . Fire 156 | . 3 12 7 70 20 10 25 9 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush 3 | . . . . 1 2 . . . Escape Stasis . | . . . . . . . . . Rewire 16 | . . . . . . . 16 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 53 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 8) 148 | -10/Materials | Entered Mines 226 | -10/Mines | Discovered new exit (range 14) 302 | -10/Mines | Build established: Mutant 356 | -10/Mines | Entered Materials 356 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 530 | -9/Materials | Repaired Lgt. Treads 760 | -9/Materials | Discovered new exit (range 14) 843 | -9/Materials | Entered Storage 1109 | -9/Storage | Core integrity fell below 50% 1170 | -9/Storage | Lost 6 parts (2p1n1u2w) 1173 | -9/Storage | Core integrity fell below 20% 1200 | -9/Storage | Destroyed 8 combat bots 1531 | -9/Storage | Build established: Scavenger-Mutant 1608 | -9/Storage | Discovered new exit (range 15) 1721 | -9/Storage | Entered Materials 1721 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2278 | -8/Materials | Discovered new exit (range 16) 2330 | -8/Materials | Entered Factory 2330 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2560 | -7/Factory | Repaired Broken EM Pulse Cannon 2587 | -7/Factory | Repaired Lgt. Treads 2615 | -7/Factory | Repaired Heat Sink 2648 | -7/Factory | Repaired Field Recycling Unit 2872 | -7/Factory | Build established: Scavenger-Gunner 3119 | -7/Factory | Discovered new exit (range 11) 3183 | -7/Factory | Entered Lower Caves 3225 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3288 | -7/Lower Caves | Destroyed 7 combat bots 3293 | -7/Lower Caves | Lost 6 parts (3n3w) 3623 | -7/Lower Caves | Identified exit to Lower Caves 3926 | -7/Lower Caves | Learned location of 1 exit from Factory 3970 | -7/Lower Caves | Spotted B-75 Beast 4000 | -7/Lower Caves | Destroyed B-75 Beast 4029 | -7/Lower Caves | Lost 5 parts (1p1n2u1w) 4121 | -7/Lower Caves | Entered another Lower Caves area 4126 | -7/Lower Caves | Learned Factory stockpile data 4131 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4166 | -7/Lower Caves | Core integrity fell below 50% 4169 | -7/Lower Caves | 99-TNT showed up to help 4169 | -7/Lower Caves | Core integrity fell below 20% 4169 | -7/Lower Caves | Destroyed by 99-TNT with 99-TNT's Nukerbomber Last Messages --------------- Lgt. Treads destroyed. System corrupted by crushing effect (+1). Flak Cannon destroyed. Gauss Cannon destroyed. Field Recycling Unit severed. Slammed into L-41 Fighter. Corrupted Lgt. Treads self-destruct mechanism malfunctions. A strange signal echoes through the caves. 99-TNT: "Let me deal with this, you get out of here!" B-48 Gladiator destroyed. Machine disabled. B-48 Gladiator destroyed. L-41 Fighter destroyed. G-50 Soldier destroyed. L-41 Fighter destroyed. G-47 Trooper destroyed. L-41 Fighter destroyed. Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? %##???????????????????????? | | ??????????????????????# ##??????????????????????? | | ?????????????????????## ???????????????????????? | | ????????????????????## i #####???????????????????? | | ???????????????????## !%% ???????????????????? | | ???????????????????# d/ ????????????????????? | | ???????????????????## ???"#????????????????? | | ???????????????????# * ## "#????????????????? | | ????????????????????# %!% "#????????????????? | | ????????????????????# @[= "#????????????????? | | ????????????????????### %l!=#####????????????????? | | ??????????????????????##=*= % ??????????????????? | | ???????????????????????####;####?????????????????? | | ???????????????????????????##????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 400 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 59% | -9/Materials EM Pulse Cannon | 17% | -7/Factory | Broken Lgt. Treads | 42% | -7/Factory Heat Sink | 26% | -7/Factory Field Recycling Unit | 25% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerThermoelectricStorm Manual? 0 Play Time 00:55:16 Cumulative 46.9 hours Start 2025.09.29 @ 16:21:39 End 2025.09.29 @ 17:26:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6fdb83ac-4548-4f31-b17d-0ea1c470ad21