Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.12 @ 19:48:10 Player: erm Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (30) 150 Value Destroyed (677) 677 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (74) 74 TOTAL SCORE: 1781 Bonus ------- Follower Combat Kills 74 Cogmind --------- Core Integrity 0/250 Matter 292/300 Energy 156/160 System Corruption 3% Temperature Cool (11) Movement Treading (160) Location -8/Recycling Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Medium Storage Unit Signal Interpreter > --- WEAPON (2) ------- Particle Gun High-powered Shotgun > --- INVENTORY (10) --- Carbon-fiber Leg Airjet Airjet Airjet Airjet Improved Heat Sink Pulse Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Signal Interpreter > --- WEAPON ----------- Heavy Battle Rifle Battle Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Carbon-fiber Leg Improved Heat Sink Particle Gun Heavy Assault Rifle Light Cannon [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility Medium Storage Unit Storage Medium Storage Unit Processor Signal Interpreter Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 32 | 6 15 2 6 3 Power 4 | 1 1 . 2 . Engine 3 | 1 1 . 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 10 | 2 6 . . 2 Treads 8 | 2 4 . . 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 2 | . 2 . . . Utility 5 | 1 4 . . . Device . | . . . . . Storage 2 | 1 1 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 2 | . 2 . . . Artifact . | . . . . . Weapon 13 | 2 4 2 4 1 Energy Gun 3 | 1 1 . 1 . Energy Cannon . | . . . . . Ballistic Gun 6 | 1 2 1 1 1 Ballistic Cannon 3 | . 1 1 1 . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 5 | . 1 . 3 1 Power 3 | . 1 . 2 . Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon 1 | . . . 1 . Highest Loss Streak 2 | . 1 . 2 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 96 100 98 99 Engine 11 | . 13 14 11 . Core 2 | . . . 2 14 Treads 27 | . 27 28 28 27 Storage 14 | . 14 14 14 14 Processor 11 | . 7 14 14 14 Protection 1 | . 3 . . . Energy Gun 3 | . 4 . . 14 Ballistic Gun 15 | . 22 14 11 4 Ballistic Cannon 7 | . . 14 9 9 Launcher 1 | . . . 5 . Peak Build Rating 16 | 6 7 11 16 14 Average Rating 9 | 4 6 9 13 13 On Entrance 7 | . 6 7 11 12 Naked Turns . | . . . . . Heaviest Build 26 | 13 19 21 26 21 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 2 | 2 . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 Most Carried 10 | 4 9 10 10 10 Average Carried 7 | 1 4 9 8 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 1 9 10 8 8 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Recycling Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 975 | 248 258 62 258 149 Remotely . | . . . . . Salvage Created 863 | . 350 247 171 95 Parts 51 | . 27 9 11 4 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 14 | . . . 14 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 24 | . 12 3 7 2 Guns 17 | . 12 . 4 1 Cannons 7 | . . 3 3 1 Classes Destroyed 8 | . 4 1 2 1 Hauler 1 | . 1 . . . Recycler 2 | . . 2 . . Turret 2 | . . . 2 . Watcher 1 | . 1 . . . Swarmer 12 | . 9 . 3 . Grunt 6 | . 3 3 . . Sentry 2 | . . . . 2 Subdweller 4 | . . . 4 . Best Kill Streak 5 | . 5 2 3 1 Combat Bots Only 5 | . 5 1 3 1 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 195 | . 79 8 89 19 Missed 63 | . 21 . 34 8 Damage Taken 1509 | . 522 100 718 169 Core 260 | . 73 10 115 62 Absorbed by Shields . | . . . . . Redirected to Shielding 16 | . 16 . . . Regen/Repaired (Parts) 86 | . 86 . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 105 | . 55 7 40 3 Largest 2 | . 2 2 2 2 Hottest 104 | . 70 58 104 104 Shots Fired 201 | . 110 14 71 6 Gun 152 | . 110 7 32 3 Cannon 48 | . . 7 38 3 Launcher 1 | . . . 1 . Special . | . . . . . Kinetic 180 | . 97 14 66 3 Thermal 20 | . 13 . 4 3 Explosive 1 | . . . 1 . Electromagnetic . | . . . . . Robot Hit Streak 14 | . 14 7 7 6 Robot Miss Streak 5 | . 5 1 3 . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 112 | . 62 13 32 5 Core Hits 47 | . 24 6 14 3 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . 1 2 . Blast 3 | . . 1 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1510 | . 540 203 667 100 Guns 944 | . 540 75 279 50 Cannons 510 | . . 119 341 50 Explosions 47 | . . . 47 . Melee . | . . . . . Ramming 9 | . . 9 . . Kinetic 1264 | . 452 194 568 50 Thermal 190 | . 88 . 52 50 Explosive 47 | . . . 47 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 1 1 1 3 Average Corruption 1 | . 1 1 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 22 | . 5 7 5 5 Message Errors 6 | . 2 3 1 . Matter Fused 7 | . 1 1 2 3 Heat Flow Errors 5 | . 2 2 1 . Energy Discharges 1 | . . . 1 . Data Loss (minor) 2 | . . 1 . 1 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 5 | . . . 5 . Projectiles 5 | . . . 5 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 9 | . . 2 7 . Impact . | . . . . . Kinetic 8 | . . 2 6 . Secondary 1 | . . . 1 . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 2 | . . 2 . . Targets Rammed 2 | . . 2 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 268 | . 264 268 221 105 Average Temperature 92 | . 108 81 91 46 Received Heat Transfer 833 | . 60 18 710 45 Effects 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 . . 1 Heat Transferred 481 | . 259 . 111 111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Peak Influence 299 | . 299 163 . 137 Initial 100 | . . 57 . 100 Average 83 | . 123 34 . 77 Maximum Alert Level 1 | . 1 . . . Low Security (%) 88 | 100 77 100 . 100 Level 1 11 | . 22 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 2 1 . . Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 24 8 16 4 Peak Tracking Total 6 | . 6 2 6 2 Tactical Retreats 8 | . 3 1 4 . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 14 | . 7 1 . 6 Terminals 8 | . 5 1 . 2 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 5 | . 1 . . 4 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 34 | . 17 3 . 14 Successful 16 | . 9 1 . 6 Failed 18 | . 8 2 . 8 Catastrophic 2 | . . 1 . 1 Database Lockouts . | . . . . . Manual 2 | . . . . 2 Terminals 23 | . 13 3 . 7 Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 9 | . 2 . . 7 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 6 1 . 3 Record 2 | . . . . 2 Part Schematic 1 | . . . . 1 Prototype ID Bank 2 | . 2 . . . Level Access Points 1 | . . 1 . . Locate Traps 1 | . 1 . . . Hauler Manifests 2 | . 2 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 4 | . 1 . . 3 Retrieve Components 4 | . 1 . . 3 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 4 1 . 6 Full Trace Events 2 | . . 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 14 | . 10 . . 4 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Rec Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 . . Highest-Rated Group 40 | . . 40 . . Highest-Rated Ally 16 | . . 16 . . Total Orders . | . . . . . Ally Attacks 27 | . . 27 . . Total Damage 270 | . . 270 . . Kills 4 | . . 4 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 2 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 5111 | 81 1958 1415 1039 618 Spaces Moved 2142 | 57 590 752 443 300 Core 25 | 25 . . . . Treads 2117 | 32 590 752 443 300 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 158 | 120 160 160 160 160 Slowest Speed 240 | 160 160 160 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 50 | 4 91 99 14 43 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 11 | . . . 11 . Melee . | . . . . . Projectile . | . . . . . AOE 11 | . . . 11 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Total 3687 | 69 1522 953 705 438 Wait 1326 | . 830 174 209 113 Move 2138 | 56 589 751 442 300 Hop . | . . . . . Pick Up 44 | 7 16 9 3 9 Fast Attach . | . . . . . Attach 32 | 6 15 2 6 3 Detach 16 | . 12 . 3 1 Swap . | . . . . . Drop 23 | . 5 8 2 8 Fire 105 | . 55 7 40 3 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . 2 . . Escape Stasis . | . . . . . Rewire 1 | . . . . 1 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -8/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 799 | -10/Materials | Discovered new exit (range 7) 986 | -10/Materials | Discovered new exit (range 15) 1087 | -10/Materials | Discovered new exit (range 10) 1218 | -10/Materials | Discovered new exit (range 6) 1250 | -10/Materials | Identified exit to Mines 1335 | -10/Materials | Repaired Lgt. Treads 1471 | -10/Materials | Build established: Scavenger-Mutant 1900 | -10/Materials | Discovered new exit (range 15) 2040 | -10/Materials | Entered Mines 2044 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2058 | -10/Mines | Learned Materials emergency access door positions 2083 | -10/Mines | Met a Derelict bent on vengeance 2108 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2240 | -10/Mines | Build established: Mutant 2418 | -10/Mines | Found a hidden stash of uninstalled traps 2577 | -10/Mines | Discovered new exit (range 9) 2592 | -10/Mines | Identified exit to Materials 2943 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3139 | -10/Mines | Learned Materials trap positions 3187 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3443 | -10/Mines | Discovered new exit (range 6) 3453 | -10/Mines | Identified exit to Subcaves 3455 | -10/Mines | Entered Subcaves 3478 | -10/Subcaves | Learned location of Storage (-8) 3809 | -10/Subcaves | Discovered new exit (range 9) 3821 | -10/Subcaves | Identified exit to Materials 4012 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 4034 | -10/Subcaves | Core integrity fell below 50% 4197 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 4340 | -10/Subcaves | Discovered new exit (range 11) 4493 | -10/Subcaves | Identified exit to Recycling 4494 | -10/Subcaves | Entered Recycling 4495 | -8/Recycling | Met a Zionite searching for Scraptown 4662 | -8/Recycling | Core integrity fell below 20% 4959 | -8/Recycling | Build established: Scavenger-Mutant 4965 | -8/Recycling | Discovered new exit (range 12) 5112 | -8/Recycling | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- turret array is installed near an old passage in the [Caves] leading to [Recycling]. >>Query(Recycling) [Storage] area extension to which obsolete technology is transferred for conversion to raw materials. Derelicts from deeper caves have recently begun using this as a convenience route for quick access to the [Factory] floors, thus a more secure access system was put in place to at least keep out the stupid ones which tend to cause more trouble. Experienced players can activate Tactical HUD mode in the options menu, or press Ctrl-F7, for more detailed HUD info. P-60 Hacker springs to life. G-47 Trooper springs to life. System corrupted: Substantial component data lost. S-10 Pest destroyed. 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Medium Treads | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactPhasingFragment Manual? 0 Play Time 00:32:54 Cumulative 5.1 hours Start 2025.01.12 @ 19:17:38 End 2025.01.12 @ 19:48:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 58b20cc7-b641-4900-b47c-d77cb2cd92c2