Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.22 @ 16:35:13 Player: biogoob Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (1754) 1754 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (404) 404 TOTAL SCORE: 5343 Bonus ------- High Alert Combat Kills 4 Entered Garrisons 400 Cogmind --------- Core Integrity 0/700 Matter 170/300 Energy 98/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Enhanced Nuclear Core Aluminum Leg Gatling Laser Gauss Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Titanium Leg Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Weapon Cycler Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Reinforced Ion Engine Heavy Ion Engine Aluminum Leg Aluminum Leg Cesium-ion Thruster Improved Heat Sink Small Storage Unit Visual Processing Unit Improved Sensor Array Advanced Targeting Computer Weapon Cycler Hacking Suite Heavy EM Pulse Gun Particle Gun Improved Medium Laser Field Laser Beam Cannon Gauss Rifle Gauss Rifle Missile Launcher [Rating: 34] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Launcher Missile Launcher Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Gar Fac Gar Slots Evolved 6 | . . 2 2 . 2 . Power . | . . . . . . . Propulsion 2 | . . 1 . . 1 . Utility 4 | . . 1 2 . 1 . Weapon . | . . . . . . . Parts Attached 67 | . 9 6 21 29 2 . Power 8 | . 1 . 3 3 1 . Engine 7 | . 1 . 3 3 . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 18 | . 2 3 2 10 1 . Treads . | . . . . . . . Leg 7 | . . 1 . 6 . . Wheel 8 | . 2 2 2 1 1 . Hover . | . . . . . . . Flight 3 | . . . . 3 . . Utility 23 | . 3 3 11 6 . . Device 11 | . 1 2 6 2 . . Storage 3 | . 1 1 . 1 . . Processor 2 | . 1 . . 1 . . Hackware 2 | . . . 1 1 . . Protection 5 | . . . 4 1 . . Artifact . | . . . . . . . Weapon 18 | . 3 . 5 10 . . Energy Gun 12 | . 2 . 3 7 . . Energy Cannon 1 | . 1 . . . . . Ballistic Gun 4 | . . . 2 2 . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . 2 . . . 1 . Parts Lost 18 | . . 2 4 9 . 3 Power 2 | . . . 1 1 . . Propulsion 8 | . . 1 1 4 . 2 Utility 6 | . . 1 1 3 . 1 Weapon 2 | . . . 1 1 . . Highest Loss Streak 5 | . . 2 4 5 . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 95 97 98 85 27 10 Engine 9 | . 14 11 8 7 . . Leg 4 | . 7 . . 10 . . Wheel 21 | . 20 32 26 11 4 1 Device 14 | . 8 12 19 15 . . Storage 11 | . 14 18 9 9 . . Hackware 2 | . . . 6 . 7 3 Protection 5 | . . . 9 10 . . Energy Gun 15 | . 23 22 14 11 . . Ballistic Gun 2 | . . . 3 3 . . Naked Turns 90 | . . . . 23 . 67 Heaviest Build 71 | 12 55 60 64 71 8 8 Greatest Support 37 | 20 24 36 36 37 10 10 Greatest Overweight (x) 5 | . 3 1 2 5 . . Average Overweight (x) 1 | . 1 1 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 5 5 Average Capacity 18 | 8 19 20 20 17 5 5 Most Carried 20 | 6 17 20 20 20 5 5 Average Carried 17 | 6 13 18 19 17 4 4 Final Capacity 20 | 8 20 20 20 5 5 5 Final Carried 20 | 6 17 20 19 5 4 5 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Gar Fac Gar Matter Collected 991 | 200 99 91 255 346 . . Remotely . | . . . . . . . Salvage Created 2202 | 70 196 556 910 470 . . Parts 140 | . 24 32 60 24 . . Haulers Intercepted 2 | . . 1 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Gar Fac Gar Combat Hostiles Destroyed 48 | . 8 10 19 11 . . Guns 45 | . 8 9 18 10 . . Classes Destroyed 12 | 1 3 4 3 1 . . Builder 2 | . . . 2 . . . Hauler 2 | . . 1 1 . . . Recycler 1 | 1 . . . . . . Operator 1 | . . 1 . . . . Watcher 7 | . 2 . 5 . . . Swarmer 17 | . 6 . 9 2 . . Grunt 15 | . 2 4 4 5 . . Brawler 2 | . . 1 . 1 . . Duelist 2 | . . . 1 1 . . Sentry 10 | . . 5 4 1 . . Hunter 1 | . . . 1 . . . Programmer 1 | . . . . 1 . . Best Kill Streak 5 | 1 3 2 5 3 . . Combat Bots Only 4 | . 3 2 4 3 . . Max Kills in Single Turn 1 | 1 1 1 1 1 . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Jun Mat Mat Mat Gar Fac Gar Damage Taken 3459 | . 191 384 802 1329 . 753 Core 1206 | . 66 44 103 288 . 705 Absorbed by Shields 170 | . . . . 11 . 159 Regen/Repaired (Parts) 73 | . . . 73 . . . Core Remaining (%) 72 | 100 73 89 . 28 . . Volleys Fired 164 | 3 16 32 68 45 . . Largest 2 | 2 2 2 2 2 . . Hottest 160 | 70 112 112 119 160 . . Shots Fired 315 | 6 32 65 132 80 . . Gun 313 | 6 32 65 132 78 . . Cannon . | . . . . . . . Launcher 2 | . . . . 2 . . Special . | . . . . . . . Kinetic 33 | 3 . . 14 16 . . Thermal 271 | 3 32 65 118 53 . . Explosive 2 | . . . . 2 . . Electromagnetic 9 | . . . . 9 . . Robot Hit Streak 30 | 2 8 18 30 12 . . Robot Miss Streak 7 | 1 3 5 7 3 . . Penetration Max . | . . . . . . . Secondary Targets 8 | . 2 1 3 2 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 187 | 4 16 42 80 45 . . Core Hits 93 | 2 11 17 41 22 . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 14 | 1 4 3 6 . . . Burn 14 | 1 4 3 6 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3557 | 50 289 710 1520 988 . . Guns 3557 | 50 289 710 1520 988 . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 279 | 12 . . 175 92 . . Thermal 3182 | 38 289 710 1345 800 . . Explosive . | . . . . . . . Electromagnetic 96 | . . . . 96 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . 7 . 1 . . Average Corruption 3 | . . 6 . 1 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . 11 . 1 . . Message Errors 2 | . . 2 . . . . Matter Fused 6 | . . 5 . 1 . . Energy Discharges 1 | . . 1 . . . . Data Loss (minor) 2 | . . 2 . . . . Misfires 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 474 | 38 291 170 401 474 . . Average Temperature 106 | 16 78 35 115 159 . . Received Heat Transfer 976 | . 36 81 234 495 . 130 Effects 9 | . . . 1 8 . . Shutdowns 1 | . . . . 1 . . Energy Bleed 2 | . . . . 2 . . Interference 2 | . . . . 2 . . Matter Decay 2 | . . . . 2 . . Short Circuit 2 | . . . 1 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . 1 1 1 . . Combat Hostiles 3 | . . 1 1 1 . . Parts Melted 25 | 2 2 7 9 5 . . Heat Transferred 7899 | 185 925 1739 3330 1720 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Gar Fac Gar Peak Influence 500 | 5 166 347 368 500 262 255 Initial 262 | . 3 56 105 239 262 183 Average 191 | 1 67 194 154 337 262 186 Maximum Alert Level 2 | . . 1 1 2 1 1 Low Security (%) 53 | 100 100 52 64 . . 95 Level 1 44 | . . 47 35 90 100 4 Level 2 2 | . . . . 9 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . 1 2 . . . Investigation 2 | . . 1 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Mat Gar Fac Gar Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | . 12 13 30 21 . 14 Peak Tracking Total 14 | . 3 3 4 5 . 14 Tactical Retreats 10 | . 1 1 4 3 . 1 Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Gar Fac Gar Traps Triggered 9 | . . 1 1 2 . 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Gar Fac Gar Machines Disabled 2 | . . 1 1 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Mat Gar Fac Gar Machines Accessed 20 | . 5 3 10 . 1 1 Terminals 15 | . 4 2 8 . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 54 | . 14 10 27 . 1 2 Successful 34 | . 9 5 18 . 1 1 Failed 18 | . 4 4 9 . . 1 Catastrophic 1 | . . . 1 . . . Database Lockouts 2 | . 1 1 . . . . Manual 16 | . 5 4 7 . . . Terminals 46 | . 12 8 24 . . 2 Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 4 | . 2 2 . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Terminal Hacks 26 | . 7 3 15 . . 1 Part Schematic 1 | . . . 1 . . . Robot Analysis 3 | . 1 2 . . . . Prototype ID Bank 4 | . 2 . 2 . . . Emergency Access Points 3 | . . . 2 . . 1 Alert Level 3 | . . 1 2 . . . Unreport Threat 2 | . . . 2 . . . Locate Traps 3 | . 1 . 2 . . . Patrol Status 1 | . 1 . . . . . Investigation Status 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Recall Reinforcements 1 | . . . 1 . . . Zone Layout 3 | . 2 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks 3 | . 1 2 . . . . Terminals 3 | . 1 2 . . . . Botnet 2 | . 1 1 . . . . Operators 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 16 | . 4 3 8 . . 1 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Gar Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Jun Mat Mat Mat Gar Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Gar Fac Gar Robot Analysis Total 3 | . 1 2 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Gar Fac Gar Turns Passed 3098 | 9 561 567 1070 745 33 113 Spaces Moved 2148 | 1 340 378 685 574 45 125 Core 154 | . . . . 49 . 105 Treads . | . . . . . . . Legs 132 | 1 61 . . 70 . . Wheels 1675 | . 279 378 685 280 33 20 Hover . | . . . . . . . Flight 187 | . . . . 175 12 . Fastest Speed 34 | 120 105 105 101 34 40 50 Average Speed 104 | 120 141 105 101 100 69 54 Slowest Speed 410 | 120 260 105 120 410 80 80 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 2 62 25 67 49 1 26 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 26 | . . . . 26 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 26 | . . . . 26 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Mat Gar Fac Gar Total 2737 | 3 389 484 976 669 46 170 Wait 232 | . 5 58 164 5 . . Move 2139 | . 339 377 684 570 44 125 Hop . | . . . . . . . Pick Up 42 | . 10 8 17 7 . . Fast Attach 20 | . 7 1 6 5 1 . Attach 18 | . . 4 3 10 1 . Detach 11 | . 6 1 . 3 . 1 Swap 29 | . 2 1 12 14 . . Drop 33 | . 4 2 22 5 . . Fire 164 | 3 16 32 68 45 . . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 49 | . . . . 5 . 44 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 0) 10 | -11/Junkyard | Entered Materials 12 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 10) 404 | -10/Materials | Discovered new exit (range 17) 404 | -10/Materials | Central database locked down 461 | -10/Materials | Discovered new exit (range 9) 571 | -10/Materials | Entered another Materials area 571 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 910 | -9/Materials | Discovered new exit (range 8) 975 | -9/Materials | Central database locked down 1138 | -9/Materials | Entered another Materials area 1138 | -8/Materials | Evolved 2 slots: Utility x2 1249 | -8/Materials | Lost 4 parts (1p1n1u1w) 1402 | -8/Materials | Repaired Arm. Wheel 1465 | -8/Materials | Discovered new exit (range 5) 2207 | -8/Materials | Identified exit to Garrison 2208 | -8/Materials | Entered Garrison 2260 | -8/Garrison | Triggered checkpoint 2317 | -8/Garrison | Discovered new exit (range 8) 2400 | -8/Garrison | Triggered checkpoint 2626 | -8/Garrison | Triggered checkpoint 2669 | -8/Garrison | Lost 5 parts (1n3u1w) 2844 | -8/Garrison | Released all parts (11) 2863 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2891 | -8/Garrison | Core integrity fell below 50% 2892 | -8/Garrison | Discovered new exit (range 10) 2895 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2925 | -8/Garrison | Triggered checkpoint 2949 | -8/Garrison | Discovered new exit (range 10) 2953 | -8/Garrison | Entered Factory 2953 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2986 | -7/Factory | Identified exit to Garrison 2986 | -7/Factory | Entered Garrison 3018 | -7/Garrison | Triggered checkpoint 3037 | -7/Garrison | Core integrity fell below 50% 3063 | -7/Garrison | Lost 3 parts (2n1u) 3088 | -7/Garrison | Core integrity fell below 20% 3099 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03062_ A bubble of rippling energy engulfs the area. 03062_ Field strength at 94. 03062_ Field strength at 88. 03063_ Field strength at 82. 03064_ Field strength at 76. 03065_ Field strength at 70. 03066_ Field strength at 64. 03067_ Field strength at 58. 03068_ Field strength at 52. 03069_ Field strength at 46. 03070_ Field strength at 40. 03071_ Field strength at 34. 03072_ Field strength at 28. 03073_ Field strength at 22. 03074_ Field strength at 16. 03075_ Field strength at 10. 03076_ Field strength at 4. 03077_ Stasis field depleted. Garrison Door activated. 03086_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????+?????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????????????????#?????????? | | ???????????????????????????????????? #????????? | | ???????????????????????????????????? #????????? | | ???????????????????????????????????# #????????? | | ????????????????????????????????+??# #????????? | | ???????????????????????????????????# #????????? | | ???????????????????##??????????????# #????????? | | ????????## ######### ###########+### ########## | | ????????# Y s # | | ????????# s # | | ????????# @ sss ss # | | ??????????????######+###########+### ###### # | | ???????????????????????????????????# #????# # | | ???????????????????????????????????# #????# # | | ???????????????????????????????????# ###### # | | ???????????????????????????????????+ # | | ???????????????????????????????????######## # | | ??????????????????????????+???????????????# # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | | ???????????????????????+?????+????????????# # | | ??????????????????????????????????????????# | | ??????????????????????????????????????????+ | | ??????????????????????????????????????????# | | ??????????????????????????+???????????????# # | | ??????????????????????????????????????????# # | | ????????????????????????????????????????+ | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????### # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Weapon Cycling 30 Evasion (%) 63 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Imp. Signal Interpreter | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MultitargetingConstructSaw Manual? 0 Play Time 00:33:21 Cumulative 157.3 hours Start 2023.07.22 @ 16:02:20 End 2023.07.22 @ 16:35:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 174 Rogue 151 Adventurer 19 Explorer 4 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 53 Gallery% 61 Achievement% 50 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters SATURATION(72) Filters SATURATION(72) Steam X RUN: 9a852781-3fba-45d8-963b-54c1afdcd0bb