Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.30 @ 14:22:51 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (28) 140 Value Destroyed (403) 403 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1443 Bonus ------- None Cogmind --------- Core Integrity 204/400 Matter 94/300 Energy 265/265 System Corruption 5% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Terrain Scan Processor Transport Network Coupler > --- WEAPON (3) ------- Light Assault Rifle Heavy Assault Rifle Improved Light Cannon > --- INVENTORY (15) --- Light Ion Engine Light Treads Light Treads Light Treads Improved Aluminum Leg Improved Aluminum Leg Compact Wheel Compact Wheel High-capacity Storage Unit Beam Rifle Assault Rifle Light Cannon Improved Light Cannon Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner Weapon Shielding > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Improved Light Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Light Treads Light Treads Improved Aluminum Leg Improved Aluminum Leg Compact Wheel Compact Wheel Small Storage Unit Transport Network Coupler Beam Rifle Assault Rifle Light Cannon Improved Light Cannon Mining Laser [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 24 | 1 4 19 Power 1 | . . 1 Engine 1 | . . 1 Core . | . . . Reactor . | . . . Propulsion 5 | . . 5 Treads . | . . . Leg 5 | . . 5 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 7 | 1 . 6 Device 1 | 1 . . Storage 3 | . . 3 Processor 2 | . . 2 Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 11 | . 4 7 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 5 | . 1 4 Ballistic Cannon 4 | . 1 3 Launcher . | . . . Special Weapon 2 | . 2 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . . 4 Power 1 | . . 1 Propulsion . | . . . Utility 3 | . . 3 Weapon . | . . . Highest Loss Streak 2 | . . 2 To Critical Strikes . | . . . Average Slot Usage (%) 96 | . 100 95 Engine 10 | . 14 10 Leg 23 | . 28 22 Device 11 | . 14 10 Storage 12 | . 14 12 Protection 5 | . . 6 Energy Gun 1 | . 4 . Ballistic Gun 21 | . 18 22 Ballistic Cannon 9 | . 1 11 Peak Build Rating 18 | 9 9 18 Average Rating 13 | 8 9 15 On Entrance 8 | 6 9 9 Naked Turns . | . . . Heaviest Build 57 | 13 14 57 Greatest Support 26 | 20 20 26 Greatest Overweight (x) 2 | . . 2 Average Overweight (x) . | . . . Largest Inventory Capacity 20 | 8 8 20 Average Capacity 12 | 8 8 14 Most Carried 17 | 8 8 17 Average Carried 10 | 6 8 12 Final Capacity 15 | 8 8 15 Final Carried 14 | 8 8 14 Class Distribution -------------------- 61% | Skirmisher 34% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 662 | 303 . 359 Remotely . | . . . Salvage Created 753 | 222 129 402 Parts 64 | 22 10 32 Haulers Intercepted 2 | . . 2 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 11 | . 2 9 Guns 6 | . 2 4 Cannons 5 | . . 5 Classes Destroyed 10 | 3 2 5 Worker 2 | 2 . . Builder 2 | . . 2 Tunneler 6 | 6 . . Hauler 2 | . . 2 Recycler 2 | 1 . 1 Operator 1 | . . 1 Watcher 2 | . 1 1 Swarmer 6 | . . 6 Grunt 3 | . 2 1 Sentry 2 | . . 2 Best Kill Streak 5 | 4 2 5 Combat Bots Only 4 | . 1 4 Max Kills in Single Turn 2 | 2 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 94 | . 22 72 Missed 30 | . 7 23 Damage Taken 967 | . 196 771 Core 220 | . 24 196 Absorbed by Shields . | . . . Redirected to Shielding 15 | . . 15 Core Remaining (%) 95 | 100 90 . Volleys Fired 74 | 16 16 42 Largest 3 | 2 2 3 Hottest 100 | 60 100 82 Shots Fired 185 | 32 28 125 Gun 139 | 32 24 83 Cannon 42 | . . 42 Launcher . | . . . Special 4 | . 4 . Kinetic 165 | 16 24 125 Thermal 4 | . 4 . Explosive . | . . . Electromagnetic 16 | 16 . . Robot Hit Streak 9 | 9 9 7 Robot Miss Streak 8 | 1 1 8 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 88 | 23 17 48 Core Hits 36 | 9 6 21 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 2 | . . 2 Destroy 1 | . . 1 Blast 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1334 | 351 216 767 Guns 920 | 310 216 394 Cannons 373 | . . 373 Explosions 41 | 41 . . Melee . | . . . Ramming . | . . . Kinetic 1102 | 119 216 767 Thermal 41 | 41 . . Explosive . | . . . Electromagnetic 191 | 191 . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 5 | . . 5 Average Corruption 5 | . . 5 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 2 | . . 2 Message Errors 1 | . . 1 Weapon Failures 1 | . . 1 Overload Shots . | . . . Overflow Damage 1 | . . 1 Projectiles 1 | . . 1 Explosions . | . . . Melee . | . . . Knockbacks 1 | . . 1 Impact . | . . . Kinetic 1 | . . 1 Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 90 | 20 20 90 Average Temperature 25 | 20 8 29 Received Heat Transfer 198 | . 117 81 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 50 | 50 . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | 1 . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 267 | 45 143 267 Initial 59 | . 29 59 Average 103 | 28 72 135 Maximum Alert Level 1 | . . 1 Low Security (%) 84 | 100 100 75 Level 1 15 | . . 24 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 1 1 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 16 | . 4 12 Peak Tracking Total 4 | . 3 4 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 2 | . 1 1 Max in Single Turn 1 | . 1 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 5 | . 2 3 Terminals 5 | . 2 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 8 | . 3 5 Successful 6 | . 3 3 Failed 2 | . . 2 Catastrophic 2 | . . 2 Database Lockouts . | . . . Manual 4 | . 2 2 Terminals 8 | . 3 5 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 1 3 Unreport Threat 1 | . . 1 Locate Traps 1 | . . 1 Dispatch Records 1 | . . 1 Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals 2 | . 2 . Track 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . . 1 Used . | . . . Hacking Detections 2 | . . 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1068 | 222 167 679 Spaces Moved 404 | 38 91 275 Core . | . . . Treads . | . . . Legs 404 | 38 91 275 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 120 Average Speed 163 | 120 120 183 Slowest Speed 260 | 120 120 260 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 19 | 3 26 28 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 5 | . 4 1 Terrain Destroyed 8 | 2 4 2 Melee . | . . . Projectile 6 | . 4 2 AOE 2 | 2 . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 657 | 182 111 364 Wait 131 | 126 . 5 Move 402 | 37 90 275 Hop . | . . . Pick Up 13 | 2 . 11 Fast Attach 6 | 1 1 4 Attach 3 | . . 3 Detach 1 | . . 1 Swap 15 | . 3 12 Drop 12 | . 1 11 Fire 74 | 16 16 42 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [Min]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 2) 223 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 4) 390 | -10/Materials | Entered another Materials area 390 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 527 | -9/Materials | Discovered new exit (range 14) 676 | -9/Materials | Build established: Skirmisher 883 | -9/Materials | Discovered new exit (range 3) 1028 | -9/Materials | Crushed by falling debris 1069 | -9/Materials | Self-destructed Last Messages --------------- 00997_ Connecting with Terminal... >>Enumerate(Squads) Retrieving dispatch records... Found 20 active squads: 8x Security 4x Surveillance 4x Patrol 4x Transport 01017_ Atomic Centrifuge disabled. 01028_ The unstable cave ceiling collapses. 01028_ Crushed by falling debris. 01028_ Weapon Shielding destroyed. 01028_ System corrupted by crushing effect (+2). 01028_ Imp. Terrain Scanner destroyed. 01028_ System corrupted by crushing effect (+3). 01035_ System corrupted: Hvy. Assault Rifle jammed. 01050_ U-05 Engineer destroyed. 01053_ DAHWUZHUL /:1UE#4GIBDZB6I9FX2MXJVSLFQUF 01059_ Acquired 30 matter. 01062_ Acquired Terrain Scan Processor. 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