Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.20 @ 08:30:32 Player: Edstelm Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (166) 830 Value Destroyed (6201) 6201 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1024) 1024 TOTAL SCORE: 13595 Bonus ------- High Alert Combat Kills 524 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 70/300 Energy 164/220 System Corruption 54% Temperature Cool (72) Movement Treading (160) Location -3/Research Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (4) --- Medium Treads Medium Treads Advanced VSS Leg > --- UTILITY (11) ----- Advanced Heat Sink Improved Trap Scanner (fused) Triangulator Experimental Optical Array Target Analyzer Advanced Target Analyzer Core Analyzer Improved Armor Integrity Analyzer Advanced Shield Generator > --- WEAPON (4) ------- Field Laser Quantum Rifle Railgun > --- INVENTORY (5) ---- Particle Reactor Advanced ECM Suite Advanced Shield Generator Improved Remote Force Field Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Medium Storage Unit Experimental Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Core Analyzer Improved Armor Integrity Analyzer Improved Weapon Cycler Medium Reflective Plating Advanced Hacking Suite > --- WEAPON ----------- Improved Arc Projector Improved Arc Projector Heavy Disruptor Cannon > --- INVENTORY -------- Light Antimatter Reactor Advanced VSS Leg Advanced VSS Leg Improved Trap Scanner Advanced Sensor Array Improved Phase Shifter Medium Reflective Plating Improved Remote Force Field Improved System Restoration Module Advanced Remote Datajack [Rating: 124] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion VSS Leg Treads Medium Treads Leg VSS Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved VTOL Module Utility Target Analyzer Device Actuator Array Storage Small Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Great Maul Energy Gun EM Pulse Gun Energy Cannon Heavy Disruptor Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Great Maul Slashing Weapon Scythe Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Slots Evolved 14 | . . 2 2 2 2 2 2 . 2 Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 9 | . . 2 . 1 1 2 1 . 2 Weapon 2 | . . . 1 . . . 1 . . Parts Attached 233 | 7 11 29 26 40 17 34 4 15 50 Power 25 | 1 . 3 4 2 3 6 . 1 5 Engine 5 | 1 . 3 . . . 1 . . . Core 15 | . . . 4 2 3 5 . 1 . Reactor 5 | . . . . . . . . . 5 Propulsion 59 | 2 . 4 6 19 9 7 . 4 8 Treads 4 | . . . . . . . . . 4 Leg 44 | 2 . 4 2 18 9 1 . 4 4 Wheel 5 | . . . . . . 5 . . . Hover 1 | . . . 1 . . . . . . Flight 5 | . . . 3 1 . 1 . . . Utility 87 | 2 . 7 11 12 3 16 2 8 26 Device 52 | 1 . 3 4 7 1 11 1 4 20 Storage 4 | 1 . . . . . 3 . . . Processor 10 | . . 1 . 2 1 . 1 2 3 Hackware 6 | . . 3 1 1 . 1 . . . Protection 15 | . . . 6 2 1 1 . 2 3 Artifact . | . . . . . . . . . . Weapon 62 | 2 11 15 5 7 2 5 2 2 11 Energy Gun 15 | 2 2 1 2 1 . 1 . 1 5 Energy Cannon 2 | . . . . . 1 . 1 . . Ballistic Gun 17 | . 2 8 2 . . 1 1 1 2 Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . 1 2 . . . . . . . Special Weapon 3 | . . . . . . . . . 3 Impact Weapon 7 | . 1 . . 4 1 . . . 1 Slashing Weapon 5 | . . . 1 1 . 3 . . . Piercing Weapon 1 | . . . . 1 . . . . . Special Melee Weapon 9 | . 5 4 . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . . 1 . 1 Corrupted Parts 8 | . . . . . . . . . 8 System Corruption 48 | . . . . . . . . . 48 Parts Lost 68 | . . 8 2 6 7 16 . 3 26 Power 11 | . . 1 1 1 1 3 . 1 3 Propulsion 18 | . . 2 . 2 3 5 . . 6 Utility 24 | . . 2 1 2 1 5 . 1 12 Weapon 15 | . . 3 . 1 2 3 . 1 5 Highest Loss Streak 21 | . . 6 1 2 4 8 . 3 21 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 100 95 98 98 97 89 96 93 85 Engine 3 | . 14 10 2 . . . . . . Core 5 | . . . 6 6 11 9 10 10 1 Leg 18 | . 28 21 12 22 25 16 . 10 9 Wheel 1 | . . . . . . 4 21 10 . Flight 2 | . . . 13 5 . . . . . Device 9 | . 14 8 6 10 6 11 10 8 13 Storage 3 | . 14 6 . . . 1 10 5 1 Processor 15 | . . 10 9 15 22 19 20 25 25 Hackware 6 | . . 15 14 5 6 4 5 5 3 Protection 2 | . . . 4 4 3 3 . 1 2 Energy Gun 4 | . 16 4 8 . . . . . 6 Ballistic Gun 5 | . 6 13 18 . . . 10 9 2 Impact Weapon 5 | . 2 . . 13 13 4 . . . Slashing Weapon 2 | . . . . 6 . 6 5 . . Naked Turns . | . . . . . . . . . . Heaviest Build 59 | 15 15 19 21 33 46 39 46 52 59 Greatest Support 84 | 20 20 23 30 62 68 68 52 72 84 Greatest Overweight (x) 7 | 1 . 1 2 2 . 7 . 1 7 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 5 5 5 10 10 10 10 Average Capacity 6 | 7 8 6 5 5 5 6 10 10 7 Most Carried 10 | 6 8 8 5 5 5 10 10 10 10 Average Carried 5 | 4 7 6 4 4 4 4 9 8 5 Final Capacity 10 | 8 8 5 5 5 5 10 10 10 5 Final Carried 10 | 6 8 5 5 5 5 10 10 10 4 Class Distribution -------------------- 34% | Gladiator 20% | Mutant 12% | Scavenger-Gunner 8% | Scavenger-Gladiator 6% | Sprinter 6% | Gunner 4% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Gladiator | -5/Factory Scavenger-Gunner | -4/Factory Gunner | -4/DSF Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Matter Collected 3377 | 270 143 562 684 450 130 367 30 259 482 Remotely 80 | . . . . . . 80 . . . Salvage Created 7667 | 145 452 841 846 1796 991 1177 . 474 945 Parts 377 | 3 33 68 48 68 44 46 . 27 40 Haulers Intercepted 4 | . 1 . 1 . 1 1 . . . Recyclers Shooed 2 | . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Combat Hostiles Destroyed 127 | . 5 19 18 33 18 15 . 7 12 Melee 58 | . . . . 29 15 12 . . 2 Guns 51 | . 3 16 18 . . . . 7 7 AOE 5 | . 2 3 . . . . . . . Classes Destroyed 15 | 2 4 5 1 2 . . . 1 . Worker 7 | . . 3 . 2 . 1 . . 1 Builder 5 | . 2 2 . . 1 . . . . Tunneler 4 | 2 . 1 . . . . . . 1 Hauler 4 | . 1 . 1 . 1 1 . . . Recycler 8 | 1 1 1 . 2 . 3 . . . Operator 5 | . . 1 3 1 . . . . . Watcher 9 | . 2 3 . 1 1 1 . . 1 Swarmer 25 | . . 4 6 3 6 6 . . . Grunt 65 | . 5 8 8 24 9 6 . . 5 Brawler 2 | . . . . 1 . . . . 1 Duelist 1 | . . 1 . . . . . . . Sentry 16 | . . 6 3 3 1 1 . . 2 Specialist 5 | . . . . . . . . 5 . Hunter 3 | . . . 1 1 1 . . . . Programmer 10 | . . . . 1 1 2 . 2 4 Best Kill Streak 10 | 3 3 8 10 5 5 5 . 5 3 Combat Bots Only 9 | . 2 8 9 5 5 4 . 5 3 Max Kills in Single Turn 2 | 1 2 2 2 1 1 1 . 1 1 Gunslinging 1 | . . 1 1 . . . . . . Exploded 1 | . 1 1 . . . . . . . Melee 1 | . . . . 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Hostile Shots Fired 999 | . 15 122 94 155 124 137 . 71 281 Missed 261 | . 6 30 36 30 30 34 . 22 73 Damage Taken 12540 | . 131 1241 700 1890 1566 1671 . 902 4439 Core 2881 | . 43 345 107 394 177 327 . 185 1303 Absorbed by Shields 179 | . . . . . . . . . 179 Ignored by Resistances 252 | . . . . . 35 . . 40 177 Regen/Repaired (Parts) 76 | . . 41 . 35 . . . . . Core Remaining (%) 68 | 100 82 13 80 43 79 67 . 83 . Volleys Fired 226 | 5 23 66 53 . . . . 17 62 Largest 3 | 2 2 2 3 . . . . 3 3 Hottest 240 | 80 80 56 109 . . . . 198 240 Shots Fired 474 | 10 44 109 157 . . . . 41 113 Gun 451 | 10 44 98 157 . . . . 34 108 Cannon 9 | . . . . . . . . 7 2 Launcher 11 | . . 11 . . . . . . . Special 3 | . . . . . . . . . 3 Kinetic 278 | . 11 94 106 . . . . 32 35 Thermal 88 | . . 4 29 . . . . . 55 Explosive 11 | . . 11 . . . . . . . Electromagnetic 94 | 10 33 . 22 . . . . 9 20 Robot Hit Streak 26 | 4 6 14 22 . . . . 8 26 Robot Miss Streak 6 | 1 5 5 4 . . . . 6 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 13 | . . 6 4 . . . . 2 1 Max Gunslinging Chain 2 | . . 1 2 . . . . 1 1 Shots Hit Robots 541 | 7 32 76 96 89 47 54 . 32 108 Core Hits 239 | 3 17 47 42 33 19 21 . 17 40 Critical Kills 12 | . . . 4 2 . 2 . 2 2 Critical Parts Destroyed 28 | . . 2 2 3 5 6 . 1 9 Critical Strikes 79 | . . 2 7 18 14 20 . 5 13 Burn 2 | . . . 1 . . . . . 1 Destroy 15 | . . 2 6 . . . . 3 4 Corrupt 3 | . . . . . . . . 2 1 Smash 25 | . . . . 5 5 8 . . 7 Sever 23 | . . . . 11 . 12 . . . Impale 11 | . . . . 2 9 . . . . Melee Attacks 306 | . 9 8 1 110 66 81 . . 31 Impact 103 | . 1 . . 32 21 18 . . 31 Slashing 136 | . . . 1 72 . 63 . . . Piercing 51 | . . . . 6 45 . . . . Sneak Attacks 33 | . 9 6 . 11 2 5 . . . Combat Hostiles 5 | . . . . 5 . . . . . Follow-up Attacks 53 | . . . . 26 16 11 . . . Damage Inflicted 15376 | 133 617 1943 1516 3716 1791 2079 . 572 3009 Guns 5312 | 97 379 1065 1516 . . . . 427 1828 Cannons 234 | . . . . . . . . 145 89 Explosions 1137 | 36 186 878 . . . . . . 37 Melee 8682 | . 52 . . 3716 1791 2079 . . 1044 Ramming 11 | . . . . . . . . . 11 Kinetic 3412 | . 78 1022 1121 . . . . 405 786 Thermal 1355 | 36 186 43 223 . . . . . 867 Explosive 855 | . . 855 . . . . . . . Electromagnetic 1061 | 97 301 23 172 . . . . 167 301 Impact 3833 | . 52 . . 1294 736 707 . . 1044 Slashing 3589 | . . . . 2217 . 1372 . . . Piercing 1260 | . . . . 205 1055 . . . . Highest Corruption 54 | . . . . . 3 6 . 7 54 Average Corruption 19 | . . . . . 2 3 . 5 33 Corruption Purged 17 | . . . . . . 9 . 1 7 Corruption Blocked . | . . . . . . . . . . Effects 59 | . . . . . 4 7 . 2 46 Message Errors 14 | . . . . . . 2 . . 12 Matter Fused 14 | . . . . . 1 2 . 1 10 Heat Flow Errors 4 | . . . . . 1 . . 1 2 Energy Discharges 1 | . . . . . . 1 . . . Parts Rejected 3 | . . . . . . . . . 3 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 8 | . . . . . 1 2 . . 5 Data Loss (major) 2 | . . . . . 1 . . . 1 Misfires 2 | . . . . . . . . . 2 Alerts 2 | . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 7 | . . . . . . . . . 7 Overload Shots . | . . . . . . . . . . Overflow Damage 1656 | . . 18 . 524 351 328 . . 435 Projectiles 10 | . . . . 10 . . . . . Explosions 18 | . . 18 . . . . . . . Melee 1628 | . . . . 514 351 328 . . 435 Knockbacks 14 | . . . . 8 1 2 . . 3 Impact 12 | . . . . 6 1 2 . . 3 Kinetic . | . . . . . . . . . . Secondary 2 | . . . . 2 . . . . . Self-Inflicted Damage 35 | . . 35 . . . . . . . Shots 1 | . . 1 . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . 3 Kicked 2 | . . . . . . . . . 2 Crushed 1 | . . . . . . . . . 1 Highest Temperature 660 | 72 78 57 299 5 132 18 . 180 660 Average Temperature 89 | 33 28 14 112 4 38 10 . 76 163 Received Heat Transfer 3199 | . 78 417 216 822 561 414 . . 691 Effects 12 | . . . 1 . . . . . 11 Shutdowns 4 | . . . . . . . . . 4 Energy Bleed 1 | . . . 1 . . . . . . Interference 2 | . . . . . . . . . 2 Matter Decay 2 | . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 18 | . 1 . 1 6 4 5 . . 1 Impact Corruptions 48 | . . . . 14 8 9 . . 17 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . . 1 1 . . . . . 5 Heat Transferred 2309 | 50 100 111 629 . . . . . 1419 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | 1 2 . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Peak Influence 1027 | 15 134 507 483 1027 546 267 63 231 203 Initial 502 | . 9 . 166 158 502 155 49 46 129 Average 243 | 7 54 217 232 602 395 109 49 82 83 Maximum Alert Level 3 | . . 2 2 3 2 1 . 1 1 Low Security (%) 57 | 100 100 56 41 8 . 87 100 93 98 Level 1 21 | . . 27 53 15 54 12 . 6 1 Level 2 14 | . . 15 5 28 45 . . . . Level 3 7 | . . . . 46 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 35 | . 1 1 6 11 7 3 1 2 3 Investigation 17 | . 1 . 3 7 3 2 1 . . Extermination 3 | . . . . 1 . 1 . . 1 Reinforcement 11 | . . 1 3 2 1 . . 2 2 Assault 1 | . . . . 1 . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Distress Signals 8 | . . 1 3 2 . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 203 | . 7 27 35 57 22 22 . 10 23 Peak Tracking Total 9 | . 2 8 9 8 4 8 . 5 6 Tactical Retreats 22 | . . . 3 9 1 5 . 2 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Traps Triggered 7 | . . . . . 2 1 . 3 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts 11 | . 9 2 . . . . . . . Triggered . | . . . . . . . . . . Disarmed 5 | . . 1 4 . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Machines Disabled 4 | . . 2 1 1 . . . . . Max in Single Turn 1 | . . 1 1 1 . . . . . Garrison Access 4 | . . . . 1 2 . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Machines Accessed 50 | . 6 6 7 12 11 4 2 . 2 Terminals 33 | . 6 4 7 6 5 3 2 . . Fabricators 5 | . . . . 2 2 1 . . . Repair Stations 3 | . . 2 . 1 . . . . . Recycling Units 3 | . . . . 1 1 . . . 1 Scanalyzers 2 | . . . . 1 1 . . . . Garrison Access 4 | . . . . 1 2 . . . 1 Total Hacks 155 | . 18 16 41 34 27 12 4 . 3 Successful 71 | . 6 10 18 14 10 8 2 . 3 Failed 84 | . 12 6 23 20 17 4 2 . . Catastrophic 16 | . 2 2 3 3 2 3 1 . . Database Lockouts . | . . . . . . . . . . Manual 34 | . 4 . 13 6 9 2 . . . Terminals 122 | . 18 12 41 22 16 9 4 . . Fabricators 10 | . . . . 3 4 3 . . . Repair Stations 7 | . . 4 . 3 . . . . . Recycling Units 5 | . . . . 1 2 . . . 2 Scanalyzers 4 | . . . . 3 1 . . . . Garrison Access 7 | . . . . 2 4 . . . 1 Terminal Hacks 48 | . 6 6 18 5 5 6 2 . . Record 9 | . . . . 1 3 4 1 . . Part Schematic 2 | . . . . 2 . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . Prototype ID Bank 4 | . 1 1 2 . . . . . . Open DSF 1 | . . . . . . . 1 . . Emergency Access Points 5 | . . 1 4 . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 8 | . . 1 3 . 2 2 . . . Locate Traps 3 | . 2 . 1 . . . . . . Disarm Traps 1 | . . . 1 . . . . . . Patrol Status 1 | . . . . 1 . . . . . Reinforcement Status 1 | . . . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . . . Recall Reinforcements 3 | . . 1 1 1 . . . . . Registered Components 1 | . . . 1 . . . . . . Zone Layout 4 | . 1 2 1 . . . . . . Fabricator Hacks 7 | . . . . 3 2 2 . . . Network Status 1 | . . . . 1 . . . . . Load Schematic 3 | . . . . 1 1 1 . . . Build 3 | . . . . 1 1 1 . . . Repair Station Hacks 6 | . . 4 . 2 . . . . . Scan Component 3 | . . 2 . 1 . . . . . Repair 3 | . . 2 . 1 . . . . . Recycling Unit Hacks 3 | . . . . 1 . . . . 2 Report Inventory 2 | . . . . 1 . . . . 1 Retrieve Components 1 | . . . . . . . . . 1 Scanalyzer 3 | . . . . 2 1 . . . . Insert Component 2 | . . . . 1 1 . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks 4 | . . . . 1 2 . . . 1 Seal Access 4 | . . . . 1 2 . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . . Used 2 | . . 1 1 . . . . . . Hacking Detections 40 | . 6 5 7 9 8 4 1 . . Full Trace Events 21 | . 1 1 6 7 3 2 1 . . Feedback Events 1 | . . . 1 . . . . . . Hackware Fried 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . Parts Built 5 | . . . . 2 1 2 . . . Authchips . | . . . . . . . . . . Time 119 | . . . . 36 47 36 . . . Total Part Build Rating 17 | . . . . 6 5 6 . . . Parts Repaired 3 | . . 2 . 1 . . . . . Time 105 | . . 45 . 60 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . 3 Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Used RIF Installer . | . . . . . . . . . . Robots Hacked 10 | . 4 4 . . . . . . 2 Non-combat 10 | . 4 4 . . . . . . 2 Combat . | . . . . . . . . . . Robot Hacks Applied 14 | . 6 6 . . . . . . 2 parse_system 2 | . 1 1 . . . . . . . no_distress 9 | . 4 3 . . . . . . 2 find_recycling 2 | . 1 1 . . . . . . . find_station 1 | . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Total Allies 1 | . . . . 1 . . . . . Largest Group 1 | . . . . 1 . . . . . Highest-Rated Group 40 | . . . . 40 . . . . . Highest-Rated Ally 40 | . . . . 40 . . . . . Total Orders 1 | . . . . 1 . . . . . STAY 1 | . . . . 1 . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Robot Analysis Total 2 | . 1 . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Turns Passed 7285 | 137 827 1004 632 1192 1069 981 105 327 1011 Spaces Moved 5250 | 85 565 575 771 1010 818 652 104 172 498 Core 55 | 1 . . . 2 . 43 . . 9 Treads 246 | . . . . . . . . . 246 Legs 3710 | 84 565 575 188 687 818 460 . 90 243 Wheels 331 | . . . . . . 145 104 82 . Hover . | . . . . . . . . . . Flight 908 | . . . 583 321 . 4 . . . Fastest Speed 26 | 50 120 120 29 26 90 35 90 90 50 Average Speed 96 | 124 120 121 51 78 102 108 90 90 124 Slowest Speed 400 | 190 120 190 190 190 120 400 90 115 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 5 | . . . . 5 . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 6 71 61 58 33 31 18 5 87 13 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 5 | . . . 1 3 . 1 . . . Terrain Destroyed 66 | 5 14 41 1 3 . 1 . . 1 Melee 5 | . . . 1 3 . 1 . . . Projectile . | . . . . . . . . . . AOE 61 | 5 14 41 . . . . . . 1 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Total 6651 | 102 662 784 887 1268 964 815 116 321 732 Wait 409 | . 32 75 3 80 59 38 . 64 58 Move 5232 | 84 564 574 770 999 817 651 104 171 498 Hop 5 | . . . . 5 . . . . . Pick Up 134 | 6 8 16 13 22 14 16 4 20 15 Fast Attach 55 | 7 . 5 5 3 2 12 1 1 19 Attach 60 | . . 7 3 8 7 12 2 5 16 Detach 9 | . . . 2 1 . 3 . 1 2 Swap 118 | . 11 17 18 29 8 10 1 9 15 Drop 112 | . 6 14 19 28 10 7 4 16 8 Fire 226 | 5 23 66 53 . . . . 17 62 Melee 240 | . 9 8 1 78 47 66 . . 31 Ram . | . . . . . . . . . . Kick 2 | . . . . . . . . . 2 Crush 1 | . . . . . . . . . 1 Escape Stasis 21 | . . . . . . . . 16 5 Rewire 16 | . . . . 15 . . . 1 . Trap 11 | . 9 2 . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -4/DSF -3/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 138 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 599 | -10/Materials | Discovered new exit (range 6) 648 | -10/Materials | Discovered new exit (range 8) 931 | -10/Materials | Discovered new exit (range 16) 965 | -10/Materials | Entered another Materials area 965 | -9/Materials | Evolved 2 slots: Utility x2 988 | -9/Materials | Discovered new exit (range 12) 1274 | -9/Materials | Repaired Seismic Detector 1587 | -9/Materials | Destroyed 8 combat bots 1595 | -9/Materials | Core integrity fell below 50% 1605 | -9/Materials | Core integrity fell below 20% 1625 | -9/Materials | Lost 6 parts (2n2u2w) 1696 | -9/Materials | Discovered new exit (range 16) 1926 | -9/Materials | Repaired Imp. Heat Sink 1948 | -9/Materials | Discovered new exit (range 16) 1969 | -9/Materials | Entered another Materials area 1969 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2316 | -8/Materials | System Shield fried by hacking feedback 2334 | -8/Materials | Discovered new exit (range 16) 2515 | -8/Materials | Destroyed 9 combat bots 2594 | -8/Materials | Build established: Sprinter 2601 | -8/Materials | Entered Factory 2601 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2668 | -7/Factory | Repaired Imp. VTOL Module? 3258 | -7/Factory | Build established: Scavenger-Gladiator 3401 | -7/Factory | First assault squad dispatched 3488 | -7/Factory | Core integrity fell below 50% 3589 | -7/Factory | Fabricated Scythe? 3602 | -7/Factory | Build established: Gladiator 3747 | -7/Factory | Discovered new exit (range 16) 3792 | -7/Factory | Discovered new exit (range 16) 3793 | -7/Factory | Entered another Factory area 3793 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3994 | -6/Factory | Spotted B-75 Beast 4069 | -6/Factory | Garrison activated, responded to threat 4504 | -6/Factory | Lost 3 parts (1p1u1w) 4633 | -6/Factory | Fabricated Imp. Actuator Array? 4656 | -6/Factory | Lost 4 parts (3n1w) 4685 | -6/Factory | Discovered new exit (range 9) 4763 | -6/Factory | Discovered new exit (range 16) 4862 | -6/Factory | Entered another Factory area 4862 | -5/Factory | Evolved 2 slots: Utility x2 5098 | -5/Factory | Fabricated Scythe? 5284 | -5/Factory | Lost 5 parts (3u2w) 5296 | -5/Factory | Discovered new exit (range 4) 5319 | -5/Factory | Spotted B-75 Beast 5619 | -5/Factory | Lost 8 parts (1p5n1u1w) 5809 | -5/Factory | Discovered new exit (range 11) 5843 | -5/Factory | Entered another Factory area 5843 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5948 | -4/Factory | Identified exit to DSF 5948 | -4/Factory | Entered DSF 6088 | -4/DSF | Additional patrols routed to DSF 6132 | -4/DSF | Discovered new exit (range 23) 6250 | -4/DSF | Lost 3 parts (1p1u1w) 6275 | -4/DSF | Entered Research 6275 | -3/Research | Evolved 2 slots: Utility x2 6399 | -3/Research | Build established: Gunner 6497 | -3/Research | Spotted B-86 Titan 6652 | -3/Research | System corruption reached 10% 6687 | -3/Research | Core integrity fell below 50% 6732 | -3/Research | Core integrity fell below 20% 6759 | -3/Research | Lost 21 parts (3p5n8u5w) 6770 | -3/Research | System corruption reached 30% 7034 | -3/Research | Build established: Scavenger-Gunner 7286 | -3/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 07275_ K-01 Serf collects debris. 07276_ Slug penetrates Wall. 07277_ P-80 Master suffers critical hit (Destroy). 07277_ Destroyed Gamma Rifle. 07279_ Penetrated by Slug. 07280_ Phase Shifter destroyed. 07280_ Slug penetrates P-80 Master. 07280_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 07281_ System corrupted: Matter fused (-10). 07282_ Penetrated by Slug. 07282_ W-44 Eye sends out distress signal. 07283_ System corrupted: Quantum Rifle failed to cycle. 07283_ P-80 Master destroyed. 07283_ Switching to secondary target: Y-72 Warden. 07285_ U-05 Engineer builds a Door. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??# """ #??????????????????????????????????? | | ### """ % #??????????????????????????????????? | | """ #??????????????????????????????????? | | ###????????????????????????????????? | | +????????????????????????????????? | | ###????????????????????????????????? | | ### #??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | # #?????????????###??????????????????? | | # ### #????????????? #??????????????????? | | # #?# #???????????? #??????????????????? | | # #?#% #???????????? #??????????????????? | | ####+##### #???????????? #??????????????????? | | # #???????????? #??????????????????? | | # #???????????? #??????????????????? | | + +???????????? ????????????? ????? | | # # ??????????[ u??????????? ????? | | ? # #??????????? ?????????? ???? | | !!! # #??????????? ???????? ????? | | !!! # #??????????? ??????? k #??????? | | ???!! # #??????????? ????? ???????? | | ##########t ############;#### T"" #??????? | | w "" #??????? | | =| #??????? | | k @ A%! w + "?? | | R k Y * p u#??????? | | ######+##########+#######+############ #??????? | | #?? ??????? #???? ??????????????????????? | | ## #????? #???? ??????????????????????? | | ## #???? #????" ??????????????????????? | | ## #???? #????" ??????????????????????? | | ## #???"T"" #???"" "?????????????g???????? | | ### #??""""" #??? ?????????????????????? | | ??# #? #??? ?????????????????????? | | ??# #? #???"" "?????????????????????? | | ??# ######### #??""" ""????????????????????? | | ??# #????????##???"" ""????????????????????? | | ??# #?????????????? ????????????????????? | | ??# #?????????????? ????????????????????? | | ??# #??????????????#####????????????????????? | | ??########???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 35 Energy Capacity 340 Matter Stores 350 Matter Capacity 350 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 30 Resistance: TH 15 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 64 Targeting Accuracy 16 Melee Accuracy 13 Target Analysis 10 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 3 Offensive Hacking 14 Defensive Hacking 20 Item Schematics ----------------- Imp. Gravmag System | -7/Factory | Hacked Scythe | -7/Factory | Scanalyzed Imp. Actuator Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Scythe | x2 | -7/Factory Imp. Actuator Array | x1 | -6/Factory Scythe | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- A New Friend Deadly Force Just Browsing Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed DecoderBombMace Manual? 0 Play Time 05:03:51 Cumulative 22.3 hours Start 2024.06.18 @ 02:13:23 End 2024.06.20 @ 08:30:32 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3f304eb-c4a4-48aa-8060-fcd636525922