Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.10 @ 14:27:52 Player: OccultOnion Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (41) 205 Value Destroyed (1367) 1367 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 4872 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 0/850 Matter 296/300 Energy 100/100 System Corruption 15% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer Improved Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Heavy Deuterium Engine Carbon-fiber Leg Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Improved Gravmag System > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating Shock Absorption System EM Shield > --- WEAPON ----------- Ion Cannon Minigun Heavy Rocket Launcher > --- INVENTORY -------- Heavy Deuterium Engine Light Angular Momentum Engine Improved Melee Analysis Suite Improved Propulsion Shielding Heavy Plasma Cannon Heavy Plasma Cannon Improved Datajack Axe [Rating: 55] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 3 | . . 1 . 1 . 1 Utility 4 | . . 1 . 1 1 1 Weapon 1 | . . . . . 1 . Parts Attached 79 | 7 . 11 5 11 12 33 Power 9 | 1 . 1 . 1 1 5 Engine 8 | 1 . 1 . 1 1 4 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 27 | 2 . 6 2 2 4 11 Treads 6 | . . 2 . 2 1 1 Leg 17 | 2 . 4 2 . 1 8 Wheel 1 | . . . . . 1 . Hover 3 | . . . . . 1 2 Flight . | . . . . . . . Utility 18 | 2 . 3 1 1 4 7 Device 5 | 1 . . . 1 1 2 Storage 4 | 1 . 1 . . 1 1 Processor 5 | . . 1 1 . . 3 Hackware . | . . . . . . . Protection 4 | . . 1 . . 2 1 Artifact . | . . . . . . . Weapon 25 | 2 . 1 2 7 3 10 Energy Gun 5 | 1 . 1 1 1 1 . Energy Cannon 6 | . . . . 1 . 5 Ballistic Gun 3 | 1 . . . 1 . 1 Ballistic Cannon 1 | . . . . . . 1 Launcher 4 | . . . 1 2 . 1 Special Weapon 1 | . . . . 1 . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . . 2 . Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 56 | . . 6 3 15 . 32 Power 8 | . . 1 1 1 . 5 Propulsion 18 | . . 2 1 5 . 10 Utility 10 | . . 1 . 2 . 7 Weapon 20 | . . 2 1 7 . 10 Highest Loss Streak 16 | . . 3 2 15 . 16 Average Slot Usage (%) 84 | . 100 96 95 52 74 83 Engine 6 | . 14 10 8 . 6 1 Treads 2 | . . . . 6 6 1 Leg 19 | . 28 31 32 8 4 18 Hover 1 | . . . . . . 3 Device 5 | . 14 5 . 5 4 5 Storage 8 | . 14 11 11 6 6 5 Processor 10 | . . 11 10 9 7 14 Protection 8 | . . 4 11 3 14 8 Energy Gun 8 | . 14 10 18 2 6 2 Energy Cannon 1 | . . . . 1 . 4 Ballistic Gun 3 | . 14 10 . 1 . 1 Special Weapon 1 | . . . . . 7 . Special Melee Weapon 2 | . . . . . 3 4 Naked Turns . | . . . . . . . Heaviest Build 46 | 11 11 28 30 27 22 46 Greatest Support 100 | 20 20 30 30 30 28 100 Greatest Overweight (x) 14 | . . 2 1 6 2 14 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 10 | 6 6 10 10 10 6 10 Average Capacity 8 | 5 6 9 10 8 5 9 Most Carried 10 | 5 6 10 10 9 6 10 Average Carried 6 | 3 5 7 9 5 2 7 Final Capacity 10 | 6 6 10 10 4 6 4 Final Carried 10 | 4 6 10 9 4 6 3 Class Distribution -------------------- 62% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 1023 | 237 . 171 53 48 190 324 Remotely . | . . . . . . . Salvage Created 1567 | 27 . 424 198 71 211 636 Parts 81 | 3 . 20 11 15 8 24 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 33 | . . 8 6 6 1 12 Guns 14 | . . 7 4 . 1 2 Cannons 6 | . . . . . . 6 AOE 12 | . . 1 2 6 . 3 Classes Destroyed 11 | 1 . 3 . 4 1 2 Worker 1 | . . . . . . 1 Builder 1 | . . . . 1 . . Tunneler 1 | 1 . . . . . . Recycler 2 | . . . . . 2 . Operator 2 | . . . . 2 . . Watcher 1 | . . . . 1 . . Swarmer 8 | . . . . 5 . 3 Grunt 18 | . . 4 6 1 1 6 Duelist 2 | . . 1 . . . 1 Sentry 3 | . . 3 . . . . Hunter 2 | . . . . . . 2 Best Kill Streak 7 | 1 . 3 3 7 1 4 Combat Bots Only 4 | . . 3 3 4 1 4 Max Kills in Single Turn 3 | 1 . 1 1 3 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . 1 1 2 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 6456 | . . 776 333 1371 60 3916 Core 1469 | . . 132 72 383 32 850 Absorbed by Shields . | . . . . . . . Core Remaining (%) 74 | 100 100 . 49 30 95 . Volleys Fired 139 | 3 . 39 19 25 16 37 Largest 3 | 2 . 2 2 2 2 3 Hottest 233 | 60 . 60 112 100 150 233 Shots Fired 222 | 6 . 72 28 26 18 72 Gun 150 | 6 . 72 26 16 5 25 Cannon 44 | . . . . 1 . 43 Launcher 12 | . . . 2 6 . 4 Special 16 | . . . . 3 13 . Kinetic 67 | 3 . 38 . 15 . 11 Thermal 85 | . . 1 26 5 13 40 Explosive 12 | . . . 2 6 . 4 Electromagnetic 58 | 3 . 33 . . 5 17 Robot Hit Streak 15 | 4 . 15 7 6 7 14 Robot Miss Streak 4 | 1 . 2 3 2 2 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 2 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 165 | 4 . 54 19 18 11 59 Core Hits 84 | 1 . 18 12 18 6 29 Critical Hits 2 | . . 2 . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Melee Attacks 15 | . . . . 2 5 8 Impact 2 | . . . . 2 . . Slashing 4 | . . . . . . 4 Piercing . | . . . . . . . Sneak Attacks 8 | . . . . . 5 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3798 | 39 . 574 411 848 177 1749 Guns 1423 | 39 . 502 288 103 115 376 Cannons 779 | . . . . 25 . 754 Explosions 1548 | . . 72 123 700 38 615 Melee 20 | . . . . 20 . . Ramming 4 | . . . . . . 4 Kinetic 540 | 27 . 202 . 103 . 208 Thermal 1192 | . . 72 288 25 62 745 Explosive 1324 | . . . 123 700 . 501 Electromagnetic 718 | 12 . 300 . . 115 291 Impact 20 | . . . . 20 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 15 | . . . . . . 15 Average Corruption 12 | . . . . . . 12 Corruption Purged . | . . . . . . . Effects 2 | . . . . . . 2 Matter Fused 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 87 | . . . . 2 . 85 Projectiles 2 | . . . . . . 2 Explosions 85 | . . . . 2 . 83 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 118 | . . 8 11 97 . 2 Shots 6 | . . 1 1 4 . . Rammed 4 | . . . . . . 4 Targets Rammed 4 | . . . . . . 4 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 354 | 40 . 51 321 7 176 354 Average Temperature 71 | 23 . 19 152 4 82 66 Received Heat Transfer 1758 | . . 189 183 531 36 819 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 4 | . . 2 . . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 1 . . . 1 Heat Transferred 1906 | . . 100 740 37 50 979 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 2 . . 1 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 200 | 5 3 200 171 165 82 139 Average Influence 56 | 1 3 91 63 94 42 54 Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 96 | 100 100 79 100 100 100 100 Level 1 3 | . . 20 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . 1 . 4 . 3 Investigation 1 | . . . . . . 1 Extermination . | . . . . . . . Reinforcement 6 | . . 1 . 4 . 1 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded 2 | . . . . 1 . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 3 | . . 1 . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 73 | . . 15 8 28 4 18 Peak Tracking Total 13 | . . 6 3 13 2 5 Tactical Retreats 4 | . . 1 . 2 . 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 3 | . . . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 3 | . . 1 . 2 . . Max in Single Turn 1 | . . 1 . 1 . . Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 9 | . 2 1 . . 2 4 Terminals 5 | . 1 1 . . 1 2 Fabricators 2 | . . . . . 1 1 Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 15 | . 3 2 . . 2 8 Successful 5 | . 1 1 . . 1 2 Failed 10 | . 2 1 . . 1 6 Catastrophic 2 | . 1 . . . . 1 Database Lockouts . | . . . . . . . Manual 4 | . . 1 . . 1 2 Terminals 9 | . 2 2 . . 1 4 Fabricators 3 | . . . . . 1 2 Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 2 | . . 1 . . . 1 Record 1 | . . . . . . 1 Zone Layout 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 1 1 . . 1 4 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 7 | . . . . . 3 4 Non-combat 6 | . . . . . 3 3 Combat 1 | . . . . . . 1 Robot Hacks Applied 9 | . . . . . 5 4 parse_system 1 | . . . . . . 1 no_distress 4 | . . . . . 3 1 find_chute 1 | . . . . . 1 . find_fabricator 1 | . . . . . . 1 find_recycling 2 | . . . . . 1 1 Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 . . . Highest-Rated Group 31 | . . . 31 . . . Highest-Rated Ally 31 | . . . 31 . . . Total Orders . | . . . . . . . Ally Attacks 8 | . . . 8 . . . Total Damage 128 | . . . 128 . . . Kills 2 | . . . 2 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 3097 | 80 239 488 469 201 704 916 Spaces Moved 1900 | 49 188 292 335 128 404 504 Core 132 | 7 . . . 69 40 16 Treads 108 | . . . . 20 88 . Legs 1471 | 42 188 292 335 39 190 385 Wheels 170 | . . . . . 86 84 Hover 19 | . . . . . . 19 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 50 50 50 Average Speed 127 | 110 120 121 121 95 150 128 Slowest Speed 750 | 120 120 180 150 350 180 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 24 | 4 27 25 78 16 12 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 7 | . . . . 3 . 4 Terrain Destroyed 141 | . . 9 18 69 3 42 Melee 4 | . . . . . . 4 Projectile 7 | . . . . 3 . 4 AOE 130 | . . 9 18 66 3 34 Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 2336 | 69 202 360 371 174 453 707 Wait 84 | . 9 7 5 3 . 60 Move 1894 | 48 187 291 334 127 403 504 Hop . | . . . . . . . Pick Up 93 | 11 4 12 5 5 15 41 Fast Attach . | . . . . . . . Attach 64 | 7 . 8 4 10 11 24 Detach . | . . . . . . . Swap 15 | . . 3 1 1 1 9 Drop 28 | . 2 . 3 1 2 20 Fire 139 | 3 . 39 19 25 16 37 Melee 15 | . . . . 2 5 8 Ram 4 | . . . . . . 4 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 5) 305 | -10/Materials | Build established: Mutant 320 | -10/Materials | Entered another Materials area 320 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 600 | -9/Materials | Lost 3 parts (2n1u) 773 | -9/Materials | Discovered new exit (range 8) 808 | -9/Materials | Entered Mines 811 | -9/Mines | Received a Mining Laser from a helpful Derelict 832 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 922 | -9/Mines | Learned Materials emergency access door positions 1040 | -9/Mines | Build established: Scavenger-Mutant 1150 | -9/Mines | Core integrity fell below 50% 1260 | -9/Mines | Discovered new exit (range 9) 1277 | -9/Mines | Entered Materials 1277 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1414 | -8/Materials | Crushed by falling debris 1437 | -8/Materials | Core integrity fell below 50% 1473 | -8/Materials | Discovered new exit (range 4) 1475 | -8/Materials | Lost 15 parts (1p5n2u7w) 1478 | -8/Materials | Entered Factory 1478 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1633 | -7/Factory | Build established: Mutant 2153 | -7/Factory | Discovered new exit (range 5) 2182 | -7/Factory | Entered another Factory area 2182 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2323 | -6/Factory | Garrison activated, responded to threat 2652 | -6/Factory | Lost 5 parts (2n1u2w) 2776 | -6/Factory | Spotted B-75 Beast 2932 | -6/Factory | Lost 16 parts (3p5n3u5w) 2987 | -6/Factory | Core integrity fell below 50% 3060 | -6/Factory | System corruption reached 10% 3082 | -6/Factory | Core integrity fell below 20% 3098 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03059_ EM Shield destroyed. 03059_ Carbon-fiber Leg destroyed. 03059_ System corrupted by crushing effect (+5). 03059_ System corrupted by crushing effect (+1). 03059_ System corrupted by crushing effect (+5). 03063_ Imp. Propulsion Shielding destroyed. 03065_ Imp. Airjet destroyed. 03075_ Dropped Lrg. Storage Unit. 03079_ System corrupted: Axe rejected. 03081_ Adv. Targeting Computer destroyed. 03081_ System corrupted by crushing effect (+4). 03081_ Acquired Axe. 03093_ Axe destroyed. 03094_ System corrupted: Matter fused (-9). 03095_ Slammed into B-48 Gladiator. 03095_ Destabilizing: Short circuit. 03095_ Broken Imp. Melee Analysis Suite permanently disabled. 03096_ Slammed into G-50 Soldier. 03098_ Destabilizing: Short circuit. 03098_ Broken Imp. Melee Analysis Suite permanently disabled. 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