Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.15 @ 15:08:57 Player: Weznon Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (69) 345 Value Destroyed (2510) 2510 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 7822 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 0/1000 Matter 121/300 Energy 99/100 System Corruption 3% Temperature Cool (30) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Advanced Signal Interpreter Improved Transmission Jammer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Nuclear Core Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Improved Cooling System Small Storage Unit Medium Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Improved Arc Projector Autogun Gauss Rifle EMP Blaster > --- INVENTORY -------- Ion Engine Titanium Leg Titanium Leg Improved Cooling System Compact Battery Improved Transmission Jammer Enhanced Gauss Cannon Missile Launcher [Rating: 60] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Reactive Plating Weapon Gauss Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Slots Evolved 10 | . . . 2 . 2 2 . . 2 . . 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 2 | . . . . . 1 . . . 1 . . . Utility 5 | . . . 1 . 1 1 . . . . . 2 Weapon 2 | . . . 1 . . 1 . . . . . . Parts Attached 90 | 6 2 10 7 . 18 9 2 4 10 3 1 18 Power 7 | 1 . 1 . . 1 1 . . 1 1 . 1 Engine 4 | 1 . . . . . 1 . . 1 . . 1 Core 3 | . . 1 . . 1 . . . . 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 28 | 2 . 4 1 . 8 1 1 2 5 1 . 3 Treads 2 | . . . . . . . . . 2 . . . Leg 23 | . . 4 1 . 7 1 1 2 3 1 . 3 Wheel 2 | 2 . . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . Flight . | . . . . . . . . . . . . . Utility 17 | 1 2 2 3 . 3 1 . . 1 . . 4 Device 5 | . . . 2 . 1 . . . . . . 2 Storage 4 | 1 1 . . . 1 . . . . . . 1 Processor 3 | . . . 1 . 1 . . . . . . 1 Hackware . | . . . . . . . . . . . . . Protection 5 | . 1 2 . . . 1 . . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 38 | 2 . 3 3 . 6 6 1 2 3 1 1 10 Energy Gun 13 | . . . 1 . 4 3 1 1 . . . 3 Energy Cannon 3 | . . . . . 1 1 . . 1 . . . Ballistic Gun 17 | 2 . 3 2 . 1 2 . . 2 1 . 4 Ballistic Cannon 2 | . . . . . . . . . . . . 2 Launcher 3 | . . . . . . . . 1 . . 1 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 1 . . 1 . . . Parts Lost 50 | . . . 1 . 5 2 1 5 5 3 . 28 Power 5 | . . . . . . 1 . . . 1 . 3 Propulsion 14 | . . . . . 2 . . 2 2 1 . 7 Utility 7 | . . . . . . . . . 1 . . 6 Weapon 24 | . . . 1 . 3 1 1 3 2 1 . 12 Highest Loss Streak 15 | . . . 1 . 3 1 1 2 3 2 . 15 Average Slot Usage (%) 95 | . 98 99 98 100 99 98 97 99 81 98 90 72 Engine 6 | . 14 13 . . . 1 7 7 12 8 6 2 Core 3 | . . . 11 11 9 4 . . . 3 6 2 Treads 1 | . . . . . . . . . 3 6 6 2 Leg 20 | . . 19 22 22 26 23 23 22 9 19 20 13 Wheel 1 | . 28 8 . . . . . . . . . . Device 5 | . . . 6 . 6 7 7 7 6 6 6 4 Storage 14 | . 19 14 11 11 17 15 15 15 13 13 13 10 Processor 6 | . . . 2 11 9 7 7 7 6 6 6 11 Protection 6 | . 6 13 11 11 2 7 7 7 2 6 6 2 Energy Gun 6 | . . . 11 11 6 13 7 11 2 . . 3 Energy Cannon 2 | . . . . . 3 7 4 . 3 6 1 . Ballistic Gun 17 | . 28 28 21 22 16 7 15 14 15 19 13 6 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 57 | 10 14 13 19 18 33 49 49 48 57 57 50 52 Greatest Support 60 | 20 20 20 20 20 40 40 45 45 50 60 60 60 Greatest Overweight (x) 12 | 3 . 1 1 . 3 1 1 4 5 1 . 12 Average Overweight (x) . | . . . . . 1 . . 1 3 . . . Largest Inventory Capacity 10 | 6 6 6 6 6 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 6 6 6 9 10 10 10 10 10 10 8 Most Carried 10 | 6 6 6 6 6 10 10 10 10 10 10 10 9 Average Carried 8 | 2 5 5 5 6 8 9 9 8 9 9 9 5 Final Capacity 10 | 6 6 6 6 6 10 10 10 10 10 10 10 4 Final Carried 10 | 4 6 6 6 6 10 10 10 7 10 10 10 . Class Distribution -------------------- 35% | Tank 18% | Mutant 18% | Scavenger-Tank 16% | Scavenger-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Matter Collected 1935 | 186 . 244 139 . 463 76 143 112 137 209 22 204 Remotely . | . . . . . . . . . . . . . Salvage Created 2794 | . . 200 280 . 718 127 267 176 315 179 . 532 Parts 137 | . . 13 18 . 25 6 13 10 12 6 . 34 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 12 10 . 2 . . Prevented 3 | . . . . . . . 1 . . 2 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Combat Hostiles Destroyed 62 | . . 6 6 . 13 3 7 6 7 3 . 11 Guns 53 | . . 6 6 . 12 2 7 6 7 1 . 6 Cannons 3 | . . . . . 1 1 . . . . . 1 AOE 5 | . . . . . . . . . . 1 . 4 Classes Destroyed 9 | . . 2 1 . 3 . . . . 1 . 2 Worker 2 | . . . . . 1 . . . . . . 1 Builder 4 | . . . . . . . . . . . . 4 Recycler 1 | . . . . . . . . . . . . 1 Swarmer 22 | . . 2 . . . 1 3 4 3 . . 9 Grunt 24 | . . 4 4 . 8 2 3 . 2 . . 1 Brawler 4 | . . . . . 2 . 1 . 1 . . . Sentry 5 | . . . 2 . 1 . . . 1 . . 1 Hunter 6 | . . . . . 2 . . 2 . 2 . . Programmer 1 | . . . . . . . . . . 1 . . Best Kill Streak 7 | . . 2 2 . 2 2 3 5 3 1 . 7 Combat Bots Only 7 | . . 2 2 . 2 2 3 5 3 1 . 7 Max Kills in Single Turn 3 | . . 1 1 . 1 1 1 2 2 1 . 3 Gunslinging 1 | . . . . . . . . . 1 . . . Exploded 1 | . . . . . . . . . . 1 . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Damage Taken 7805 | . 33 301 302 27 979 435 318 606 741 646 . 3417 Core 1698 | . . 64 30 . 203 75 27 32 127 121 . 1019 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 79 | 100 . 74 . 92 63 . . 80 . . 70 . Volleys Fired 189 | . . 18 17 . 56 7 13 10 15 15 2 36 Largest 4 | . . 2 3 . 3 4 4 4 3 4 2 4 Hottest 228 | . . 40 86 . 111 228 191 176 133 156 51 227 Shots Fired 533 | . . 36 43 . 164 25 40 33 40 49 3 100 Gun 447 | . . 36 43 . 145 18 32 33 40 34 3 63 Cannon 70 | . . . . . 19 7 8 . . 15 . 21 Launcher 16 | . . . . . . . . . . . . 16 Special . | . . . . . . . . . . . . . Kinetic 344 | . . 36 26 . 111 7 19 20 30 34 3 58 Thermal 94 | . . . . . 24 18 21 8 10 . . 13 Explosive 5 | . . . . . . . . . . . . 5 Electromagnetic 90 | . . . 17 . 29 . . 5 . 15 . 24 Robot Hit Streak 23 | . . 4 23 . 15 8 6 5 12 5 1 7 Robot Miss Streak 7 | . . 7 2 . 4 4 3 3 3 4 1 6 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 5 | . . . . . . . 2 1 2 . . . Max Gunslinging Chain 1 | . . . . . . . 1 1 1 . . . Shots Hit Robots 315 | . . 15 34 . 90 14 24 19 34 31 1 53 Core Hits 147 | . . 11 15 . 31 6 14 13 18 7 . 32 Critical Hits 1 | . . . . . . . . 1 . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5910 | . . 170 337 . 1462 210 342 325 568 510 18 1968 Guns 3949 | . . 170 337 . 1094 160 292 325 568 218 18 767 Cannons 970 | . . . . . 368 50 50 . . 195 . 307 Explosions 956 | . . . . . . . . . . 97 . 859 Melee . | . . . . . . . . . . . . . Ramming 35 | . . . . . . . . . . . . 35 Kinetic 2779 | . . 170 175 . 776 16 154 144 386 218 18 722 Thermal 1330 | . . . . . 265 194 188 126 182 97 . 278 Explosive 667 | . . . . . . . . . . . . 667 Electromagnetic 1099 | . . . 162 . 421 . . 55 . 195 . 266 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . . . 1 . . . . 2 2 3 Average Corruption 1 | . . . . . 1 . . . . 1 2 1 Corruption Purged . | . . . . . . . . . . . . . Effects 3 | . . . . . 2 . . . . . 1 . Message Errors 1 | . . . . . 1 . . . . . . . Energy Discharges 1 | . . . . . . . . . . . 1 . Targeting Errors 1 | . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 127 | . . . . . 9 . 4 . . . . 114 Projectiles 64 | . . . . . 9 . 4 . . . . 51 Explosions 63 | . . . . . . . . . . . . 63 Melee . | . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 286 | . . . . . . . . . . . . 286 Shots 9 | . . . . . . . . . . . . 9 Rammed 7 | . . . . . . . . . . . . 7 Targets Rammed 12 | . . . . . . . . . . . . 12 Kicked 5 | . . . . . . . . . . . . 5 Crushed . | . . . . . . . . . . . . . Highest Temperature 445 | . . 30 60 . 445 138 51 24 4 12 . 326 Average Temperature 96 | . . 11 23 . 185 63 17 16 4 4 . 99 Received Heat Transfer 1605 | . 18 138 111 . 369 144 72 . 189 . . 564 Effects 2 | . . . . . 1 . . . . . . 1 Shutdowns 1 | . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Fried 8 | . . . . . 2 . . 1 . 4 . 1 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . . . . . 2 1 1 . . . . . Heat Transferred 2231 | . . . . . 592 407 370 242 150 50 . 420 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . 1 . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . 1 . 2 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Peak Influence 445 | . 35 115 234 112 177 50 . . 445 . . 198 Average Influence 72 | . 20 45 145 91 67 6 . . 118 . . 90 Maximum Alert Level 2 | . . . 1 . . . . . 2 . . . Low Security (%) 93 | 100 100 100 57 100 100 100 . . 81 . . 100 Level 1 3 | . . . 42 . . . . . . . . . Level 2 3 | . . . . . . . . . 18 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 10 | . 1 . 2 . 2 . . . . . . 5 Investigation 1 | . . . . . . . . . . . . 1 Extermination . | . . . . . . . . . . . . . Reinforcement 7 | . 1 . 2 . 2 . . . . . . 2 Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Distress Signals 5 | . . . 1 . 2 . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 118 | . 5 9 11 4 27 4 8 11 11 3 1 24 Peak Tracking Total 9 | . 4 3 5 4 6 4 3 5 3 2 1 9 Tactical Retreats 15 | . . 2 2 . 5 . 1 1 1 . . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Traps Triggered 3 | . . . . . 1 1 . . . . . 1 Indirectly 1 | . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Machines Disabled 1 | . . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Machines Accessed 14 | . 3 1 1 . 3 . 2 . 2 2 . . Terminals 8 | . 2 1 1 . 2 . 1 . . 1 . . Fabricators 1 | . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . 1 . . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 24 | . 6 1 1 . 7 . 3 . 4 2 . . Successful 20 | . 5 1 1 . 6 . 3 . 2 2 . . Failed 4 | . 1 . . . 1 . . . 2 . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . . . . . 2 . . . . . . . Terminals 12 | . 3 1 1 . 4 . 2 . . 1 . . Fabricators 3 | . . . . . . . . . 3 . . . Repair Stations 3 | . . . . . 3 . . . . . . . Recycling Units 4 | . 3 . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 13 | . 2 1 1 . 4 . 3 . . 2 . . Record 5 | . . . . . 2 . 2 . . 1 . . Open Door 2 | . . . . . . . 1 . . 1 . . Alert Level 4 | . 1 . 1 . 2 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . Repair 1 | . . . . . 1 . . . . . . . Recycling Unit Hacks 4 | . 3 . . . . . . . 1 . . . Report Inventory 2 | . 1 . . . . . . . 1 . . . Retrieve Components 2 | . 2 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . 2 . . . 2 . 1 . . . . . Full Trace Events 1 | . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . . . Matter 190 | . . . . . . . . . 190 . . . Time 95 | . . . . . . . . . 95 . . . Total Part Build Rating 10 | . . . . . . . . . 10 . . . Parts Repaired 1 | . . . . . 1 . . . . . . . Time 26 | . . . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Total Allies 1 | . . . . 1 . . . . . . . . Largest Group 1 | . . . . 1 1 . . . . . . . Highest-Rated Group 31 | . . . . 31 31 . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 3 | . . . . 3 . . . . . . . . Total Damage 42 | . . . . 42 . . . . . . . . Kills 1 | . . . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Turns Passed 7645 | 86 244 667 394 217 1213 456 1520 865 741 854 42 346 Spaces Moved 4710 | 64 256 541 230 171 598 271 1014 536 285 559 27 158 Core 47 | 25 . . . . . . . . . . . 22 Treads . | . . . . . . . . . . . . . Legs 4146 | . . 319 230 171 598 271 1014 536 285 559 27 136 Wheels 517 | 39 256 222 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 120 120 120 120 126 150 150 120 120 50 Average Speed 140 | 113 80 104 124 120 153 149 144 154 230 139 120 125 Slowest Speed 650 | 200 80 150 150 120 210 150 156 240 270 150 120 650 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 5 36 95 18 40 34 8 92 52 6 66 6 7 Regions Visited 12 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 9 | . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched 12 | . . 1 . . . . 5 3 . 2 1 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 51 | . . . . . . . . . . 10 . 41 Melee . | . . . . . . . . . . . . . Projectile 6 | . . . . . . . . . . . . 6 AOE 45 | . . . . . . . . . . 10 . 35 Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Total 5340 | 75 294 612 304 183 770 303 1045 552 334 600 35 233 Wait 266 | . 34 28 46 13 73 14 10 . 18 22 . 8 Move 4698 | 63 255 540 229 170 597 270 1013 535 284 558 26 158 Hop . | . . . . . . . . . . . . . Pick Up 39 | 6 2 5 1 . 12 1 2 1 4 1 3 1 Fast Attach 39 | 4 2 3 4 . 6 2 1 . 9 1 1 6 Attach 32 | 2 . 3 1 . 6 4 . 4 . 1 . 11 Detach 4 | . . . . . 3 1 . . . . . . Swap 19 | . . 4 2 . 6 3 1 . 1 1 . 1 Drop 38 | . 1 11 4 . 11 1 3 . 3 1 3 . Fire 189 | . . 18 17 . 56 7 13 10 15 15 2 36 Melee . | . . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . . 5 Kick 7 | . . . . . . . . . . . . 7 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 4 | . . . . . . . 2 2 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 16) 243 | -10/Materials | Discovered new exit (range 12) 307 | -10/Materials | Build established: Mutant 331 | -10/Materials | Entered Mines 827 | -10/Mines | Learned 2 Materials zone layouts 933 | -10/Mines | Discovered new exit (range 4) 998 | -10/Mines | Entered Materials 998 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 999 | -9/Materials | Identified exit to Materials 1382 | -9/Materials | Discovered new exit (range 7) 1388 | -9/Materials | Identified exit to Mines 1392 | -9/Materials | Entered Mines 1395 | -9/Mines | Received a Mining Laser from a helpful Derelict 1596 | -9/Mines | Build established: Scavenger-Tank 1609 | -9/Mines | Entered Materials 1609 | -8/Materials | Accompanied by 1 ally 1609 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2154 | -8/Materials | Repaired Aluminum Leg 2341 | -8/Materials | Lost 3 parts (2n1w) 2740 | -8/Materials | Discovered new exit (range 8) 2759 | -8/Materials | Identified exit to Factory 2822 | -8/Materials | Entered Factory 2822 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3254 | -7/Factory | Discovered new exit (range 15) 3276 | -7/Factory | Identified exit to Lower Caves 3278 | -7/Factory | Entered Lower Caves 3438 | -7/Lower Caves | Build established: Tank 3966 | -7/Lower Caves | Encountered a Warlord checkpoint 4440 | -7/Lower Caves | Discovered new exit (range 10) 4466 | -7/Lower Caves | Identified exit to Lower Caves 4798 | -7/Lower Caves | Entered another Lower Caves area 4909 | -7/Lower Caves | Discovered new exit (range 12) 4928 | -7/Lower Caves | Identified exit to Factory 5234 | -7/Lower Caves | Learned location of 1 exit from Factory 5242 | -7/Lower Caves | Encountered a Warlord checkpoint 5663 | -7/Lower Caves | Entered Factory 5663 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5664 | -6/Factory | Identified exit to Factory 5832 | -6/Factory | Lost 3 parts (2n1u) 6270 | -6/Factory | Local fabrication network quarantined 6323 | -6/Factory | Fabricated Flexi-carbon Leg? 6369 | -6/Factory | Discovered new exit (range 7) 6381 | -6/Factory | Identified exit to Lower Caves 6404 | -6/Factory | Entered Lower Caves 6452 | -6/Lower Caves | Learned location of 1 exit from Factory 6455 | -6/Lower Caves | Build established: Scavenger-Mutant 7065 | -6/Lower Caves | Build established: Scavenger-Tank 7193 | -6/Lower Caves | Discovered new exit (range 6) 7205 | -6/Lower Caves | Identified exit to Lower Caves 7258 | -6/Lower Caves | Entered another Lower Caves area 7258 | -6/Lower Caves | Discovered exit to Factory (range 10) 7261 | -6/Lower Caves | Proton Cannon stolen by Master Thief 7300 | -6/Lower Caves | Entered Factory 7300 | -5/Factory | Evolved 2 slots: Utility x2 7301 | -5/Factory | Identified exit to Factory 7399 | -5/Factory | Spotted B-75 Beast 7466 | -5/Factory | Destroyed 7 combat bots 7472 | -5/Factory | Garrison activated, responded to threat 7555 | -5/Factory | Lost 13 parts (2p3n4u4w) 7629 | -5/Factory | Core integrity fell below 50% 7641 | -5/Factory | Core integrity fell below 20% 7646 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07632_ The unstable cave ceiling collapses. 07632_ U-05 Engineer builds a Wall. 07633_ Slammed into S-27 Virus. 07633_ R-10 Processor collects Wheel. 07634_ Slammed into S-27 Virus. 07635_ Slammed into G-50 Soldier. 07636_ U-05 Engineer lays Concrete. 07636_ U-05 Engineer builds a Wall. 07636_ Acquired Autogun. 07637_ U-05 Engineer lays Concrete. 07637_ U-05 Engineer builds a Wall. 07638_ Autogun destroyed. 07639_ U-05 Engineer lays Concrete. 07640_ U-05 Engineer builds a Wall. 07641_ U-05 Engineer lays Concrete. 07641_ Acquired 6 matter. 07641_ Slammed into U-05 Engineer. 07644_ U-05 Engineer builds a Door. 07645_ R-10 Processor collects VTOL Module. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? #??????? ?????????? | | ?????????????????????????? #??????? #????????? | | ?????????????????????????? #??????? #????????? | | ?????????????????????????# #??????? #????????? | | ?????????????????????????# #??????+ #????????? | | ?????????????????????????# #??????# #????????? | | ???????????????????????### ######## ##???????? | | ???????????????????????# #???????? | | ???????????????????????# ^ #???????? | | ???????????????????????#^ """"""" +???????? | | ???????????????????????# g""""""" #???????? | | ???????????????????????# ^""""""" #???????? | | ???????????????????????# """"""" #???????? | | ??????????????########## #???????? | | ??????????????# """"" #####???? | | ??????????????# """" # """"" #???? | | ??????????????# """ # """ #???? | | ??????????????# """ [+ g #???? | | ??????????????# #gs u #???? | | ??????????????#""" #*@ % #???? | | ??????????????#"Y # gg u ## ##### #???? | | ??????????????#""" #==*! ####### #???# #???? | | ??????????????# # = # # ##??# #???? | | ??????????????##########R # ## ##??# #???? | | ???????????????????????# # ##### #???? | | ???????????????????????# #? ! ## #???? | | ???????????????????????# #?# / #???? | | ???????????????????????# #?# ##[#??## | | ???????????????????????# #?# "" ## #??# | | ???????????????????????# #?# "" ##[#??# | | ???????????????????????#u #?# """" ##%#??# | | ???????????????????????#% #?# """" ##=#??# | | ???????????????????????# % #?# """" ##%#??# | | ???????????????????????# #?# ##=#??# | | ???????????????????????# #######/#####*#### | | ??????????????????????? A =%= | | ??????????????????????? | | ??????????????????????? g | | ????????????????????????" """ """" | | ????????????????????????????????""" | | ????????????????????????????????""" ########## | | ????????????????????????????????""" ?????????? | | ????????????????????????????????""" ??????????? | | ????????????????????????????????""" ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 31 Energy Capacity 550 Matter Stores 300 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 150 Resistance: KI 20 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Flexi-carbon Leg | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Please Form A Line Serviceable Loadout What Is This Thing? Challenges ------------ None Game ------ Seed MasterSegregatorInitializer Manual? 0 Play Time 00:59:40 Cumulative 10.1 hours Start 2019.12.15 @ 14:09:52 End 2019.12.15 @ 15:08:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64d70a6a-8800-411b-8b6f-5808049fc876