Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.22 @ 21:32:05 Player: Jinx Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (1019) 1019 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3079 Bonus ------- None Cogmind --------- Core Integrity 370/550 Matter 158/300 Energy 100/100 System Corruption 0% Temperature Danger (445) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (4) ------ Medium Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON (2) ------- Heavy Particle Gun Heavy Assault Rifle > --- INVENTORY (10) --- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Compact Matter Pod (150) Utility Shielding Improved Utility Shielding Lightning Gun Heavy Assault Rifle Mini Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy EM Shotgun Heavy Assault Rifle > --- INVENTORY -------- Deuterium Engine VTOL Module Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Compact Matter Pod Utility Shielding Improved Utility Shielding Lightning Gun Heavy Particle Gun Particle Cannon Heavy Assault Rifle Rocket Launcher Mining Laser Powered Hammer [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Cesium-ion Thruster Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 62 | 7 5 7 . 43 Power 7 | 1 . . . 6 Engine 7 | 1 . . . 6 Core . | . . . . . Reactor . | . . . . . Propulsion 25 | 2 2 5 . 16 Treads . | . . . . . Leg . | . . . . . Wheel 2 | 2 . . . . Hover 7 | . 2 3 . 2 Flight 16 | . . 2 . 14 Utility 15 | 2 2 1 . 10 Device 2 | 1 1 . . . Storage 4 | 1 1 . . 2 Processor 1 | . . . . 1 Hackware 1 | . . . . 1 Protection 7 | . . 1 . 6 Artifact . | . . . . . Weapon 15 | 2 1 1 . 11 Energy Gun 6 | 2 . 1 . 3 Energy Cannon 1 | . 1 . . . Ballistic Gun 5 | . . . . 5 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 3 | . . . . 3 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 15 | . . 1 . 14 Power 2 | . . . . 2 Propulsion 5 | . . . . 5 Utility 4 | . . . . 4 Weapon 4 | . . 1 . 3 Highest Loss Streak 11 | . . 1 . 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 100 94 100 94 Engine 9 | . 14 11 11 9 Hover 10 | . 23 32 33 2 Flight 22 | . . . . 31 Device 3 | . 14 11 11 . Storage 9 | . 14 11 11 9 Processor 4 | . . . . 6 Hackware 3 | . . . . 4 Protection 10 | . . 5 11 12 Energy Gun 8 | . 17 11 11 6 Energy Cannon 3 | . 10 11 11 . Ballistic Gun 6 | . . . . 8 Special Weapon 1 | . . . . 2 Naked Turns . | . . . . . Heaviest Build 46 | 15 32 35 35 46 Greatest Support 32 | 32 32 21 21 28 Greatest Overweight (x) 4 | . 2 4 1 2 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 8 15 15 14 Most Carried 15 | 4 8 12 14 15 Average Carried 11 | 2 7 9 12 12 Final Capacity 15 | 8 15 15 15 10 Final Carried 14 | 4 8 11 14 10 Class Distribution -------------------- 57% | Mutant 31% | Hacker-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 989 | 270 40 70 10 599 Remotely 101 | 71 30 . . . Salvage Created 1610 | 77 34 185 82 1232 Parts 89 | 4 2 14 1 68 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 27 | . 1 4 . 22 Guns 20 | . . 1 . 19 Cannons 5 | . 1 2 . 2 AOE 2 | . . 1 . 1 Classes Destroyed 6 | 1 1 3 . 1 Recycler 6 | 1 . 1 1 3 Watcher 3 | . . 1 . 2 Swarmer 9 | . . 3 . 6 Grunt 9 | . 1 . . 8 Duelist 1 | . . . . 1 Sentry 8 | . . 1 . 7 Best Kill Streak 10 | 1 1 3 1 10 Combat Bots Only 8 | . 1 3 . 8 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging 1 | . . . . 1 Exploded 1 | . . 1 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 1848 | . 16 143 65 1624 Core 211 | . . 23 8 180 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 136 | . . . . 136 Core Remaining (%) 97 | 100 100 . 92 . Volleys Fired 106 | 1 2 10 5 88 Largest 2 | 2 2 2 2 2 Hottest 108 | 80 108 108 108 108 Shots Fired 185 | 2 4 20 10 149 Gun 144 | 2 2 10 5 125 Cannon 27 | . 2 10 5 10 Launcher . | . . . . . Special 14 | . . . . 14 Kinetic 89 | . . . . 89 Thermal 51 | . 2 10 5 34 Explosive . | . . . . . Electromagnetic 45 | 2 2 10 5 26 Robot Hit Streak 47 | 1 1 11 21 47 Robot Miss Streak 2 | . 1 1 . 2 Penetration Max . | . . . . . Secondary Targets 7 | . . . . 7 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 137 | 1 1 11 10 114 Core Hits 66 | 1 1 7 1 56 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2226 | 15 20 195 217 1779 Guns 1711 | 15 . 72 70 1554 Cannons 389 | . 20 82 102 185 Explosions 126 | . . 41 45 40 Melee . | . . . . . Ramming . | . . . . . Kinetic 950 | . . . . 950 Thermal 652 | . 20 123 147 362 Explosive . | . . . . . Electromagnetic 624 | 15 . 72 70 467 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 20 | . . . 20 . Projectiles . | . . . . . Explosions 20 | . . . 20 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 4 | . . . . 4 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 445 | 18 54 54 144 445 Average Temperature 80 | 12 24 25 65 87 Received Heat Transfer 1113 | . 12 45 48 1008 Effects 3 | . . . . 3 Energy Bleed 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . . . 4 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 1162 | . 37 198 235 692 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . 1 1 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 261 | 5 37 236 188 261 Initial 77 | . 2 13 77 61 Average 120 | 2 16 144 114 134 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 88 | 100 100 82 100 85 Level 1 11 | . . 17 . 14 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . . . 4 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement 2 | . . . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 57 | . 3 10 7 37 Peak Tracking Total 7 | . 1 6 3 7 Tactical Retreats 9 | . . 3 5 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 8 | . 1 1 . 6 Terminals 6 | . 1 1 . 4 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 23 | . 2 1 . 20 Successful 17 | . 1 1 . 15 Failed 6 | . 1 . . 5 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 5 | . 2 . . 3 Terminals 13 | . 2 1 . 10 Fabricators . | . . . . . Repair Stations 10 | . . . . 10 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 1 1 . 5 Robot Analysis 1 | . . . . 1 Prototype ID Bank 1 | . . 1 . . Alert Level 2 | . . . . 2 Zone Layout 3 | . 1 . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . . . . 10 Scan Component 5 | . . . . 5 Repair 5 | . . . . 5 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 1 1 . 6 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . . . . 5 Time 202 | . . . . 202 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 31 | . . . 31 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks 3 | . . . 3 . Total Damage 63 | . . . 63 . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 2286 | 62 181 230 196 1617 Spaces Moved 1241 | 45 137 161 158 740 Core 1 | 1 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 72 | 44 28 . . . Hover 479 | . 109 161 158 51 Flight 689 | . . . . 689 Fastest Speed 50 | 50 100 112 112 106 Average Speed 129 | 98 116 113 112 141 Slowest Speed 300 | 100 185 300 112 192 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 3 24 14 50 65 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 12 | . . . . 12 Terrain Destroyed 29 | . . 4 7 18 Melee . | . . . . . Projectile 13 | . . . . 13 AOE 16 | . . 4 7 5 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1710 | 56 155 187 167 1145 Wait 223 | . . . 2 221 Move 1237 | 44 136 160 157 740 Hop . | . . . . . Pick Up 41 | 4 7 6 3 21 Fast Attach 23 | 7 1 3 . 12 Attach 12 | . . 2 . 10 Detach 5 | . . 1 . 4 Swap 27 | . 4 2 . 21 Drop 36 | . 5 3 . 28 Fire 106 | 1 2 10 5 88 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 16) 244 | -10/Materials | Entered another Materials area 244 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 303 | -9/Materials | Build established: Mutant 404 | -9/Materials | Discovered new exit (range 16) 442 | -9/Materials | Discovered new exit (range 16) 474 | -9/Materials | Entered Mines 477 | -9/Mines | Received a Mining Laser from a helpful Derelict 565 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 591 | -9/Mines | Learned 2 Materials zone layouts 658 | -9/Mines | Discovered new exit (range 12) 670 | -9/Mines | Entered Materials 670 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 807 | -8/Materials | Destroyed 8 combat bots 815 | -8/Materials | Lost 11 parts (1p4n3u3w) 1373 | -8/Materials | Discovered new exit (range 14) 1395 | -8/Materials | Identified exit to Factory 1572 | -8/Materials | Repaired Cesium-ion Thruster 1611 | -8/Materials | Repaired Cesium-ion Thruster 1837 | -8/Materials | Build established: Hacker-Mutant 2070 | -8/Materials | Repaired Xenon Bombardment Thruster 2115 | -8/Materials | Repaired Xenon Bombardment Thruster 2155 | -8/Materials | Repaired Hrd. Medium Armor Plating 2287 | -8/Materials | Self-destructed Last Messages --------------- 02220_ Triggered Alarm Trap. 02220_ An alarm sounds. 02220_ ALERT: Alarm triggered, dispatching investigation squad. 02231_ Dropped Med. Storage Unit. 02238_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02246_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M007. 02264_ Y-45 Defender destroyed. 02264_ Switching to secondary target: G-47 Trooper. 02275_ Y-45 Defender destroyed. 02276_ Hacking Suite destroyed. 02278_ Xenon Bombardment Thruster destroyed. 02279_ Slug penetrates Wall. 02280_ Overheating: Xenon Bombardment Thruster damaged (-10). 02283_ Overheating: Energy bleed (-22). 02284_ Critical hit (Burn: +37). 02285_ Slug penetrates Wall. 02286_ Overheating: Energy bleed (-15). 02286_ Critical hit (Burn: +37). 02287_ Lgt. Deuterium Engine destroyed. 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""" # # """#????????????? | | / """ # # Y"#????????????? | | # """ # # """#????????????? | | ## # """ # "" # ##########??????? | | ### ## # "" # # #??????? | | # ####+##+#### T" # # #??????? | | + #??# #??# "" # ??????????????????? | | # #??# #??# "" # ??????????????????? | | # #### #??# + ??????????????????? | | # #??## ##### ??????????????????? | | # #???###?#####+## ??????????????????? | | # #???????# # ??????????????????? | | # #########???????# # ??????????????????? | | ### #????#######???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 50 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkImpulseNanovents Manual? 0 Play Time 00:49:22 Cumulative 27.7 hours Start 2022.05.22 @ 20:29:34 End 2022.05.22 @ 21:32:05 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 0 Adventurer 14 Explorer 0 Win Type - Total 1 Types 0/1/0/0/0/0/0/0/0 Lore% 27 Gallery% 26 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93ba3d8d-4972-46ba-bc8b-517404402153