Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 15:40:06

Player: SovietPaperclip

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (31)      155
Value Destroyed (789)      789
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (385)                385
              TOTAL SCORE: 3829

 Bonus
-------
Follower Combat Kills      127
Aligned with FarCom        300
Friendly Fire              -42

 Cogmind 
---------
Core Integrity             454/550
Matter                     285/300
Energy                     84/100
System Corruption          0%
Temperature                Hot (208)
Movement                   Core (1350) Ox26
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (3) ------
       Improved Heat Sink
                Huge Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (25) ---
          Light Angular Momentum Engine
          Light Angular Momentum Engine
          Light Treads
          Light Treads
       Improved Heat Sink
          Small Storage Unit
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
                Structural Scanner
                Sensor Array
     Long-range Tractor Beam
                Chronowheel
                Assault Rifle
                XL Autogun Array
                Field Lobotomy Kit (5)
                Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
      Makeshift Power Source
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
          Light Armor Plating
>               --- WEAPON -----------
                Beam Cannon
          Heavy Particle Cannon
                Rocket Launcher
>               --- INVENTORY --------
          Light Angular Momentum Engine
          Light Angular Momentum Engine
          Light Angular Momentum Engine
          Light Treads
          Light Treads
       Improved Heat Sink
          Small Storage Unit
  High-capacity Matter Pod
  High-capacity Matter Pod
                Structural Scanner
                Sensor Array
         Medium Armor Plating
     Long-range Tractor Beam
                Chronowheel
                Assault Rifle
                XL Autogun Array
                Grenade Launcher
                Field Lobotomy Kit
                Plasma Cutter
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             34   | 6   4   11  .   1   12  
  Power                    3    | 1   .   .   .   .   2   
    Engine                 3    | 1   .   .   .   .   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   2   .   .   .   4   
    Treads                 6    | 2   .   .   .   .   4   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | .   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | 1   2   2   .   .   2   
    Device                 2    | .   1   .   .   .   1   
    Storage                2    | 1   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   2   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | 2   .   9   .   1   4   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          4    | .   .   3   .   .   1   
    Ballistic Gun          4    | 2   .   1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               8    | .   .   5   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 13   | .   .   2   .   .   11  
  Power                    2    | .   .   .   .   .   2   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  3    | .   .   1   .   .   2   
  Weapon                   5    | .   .   1   .   .   4   
  Highest Loss Streak      11   | .   .   2   .   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   97  98  100 100 93  
  Engine                   13   | .   14  14  14  14  8   
  Treads                   8    | .   24  .   .   .   26  
  Wheel                    19   | .   3   28  28  28  3   
  Device                   3    | .   11  1   .   .   9   
  Storage                  13   | .   14  14  14  14  9   
  Protection               10   | .   .   11  14  14  8   
  Energy Cannon            8    | .   .   3   14  14  16  
  Ballistic Gun            12   | .   28  13  14  1   8   
  Launcher                 6    | .   .   9   .   12  .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             99   | 13  89  95  93  94  99  
  Greatest Support         80   | 40  40  20  20  20  80  
  Greatest Overweight (x)  4    | .   4   4   4   4   4   
  Average Overweight (x)   3    | .   2   4   4   4   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         24   | 7   22  25  25  25  25  
  Most Carried             23   | 4   10  19  23  23  23  
  Average Carried          16   | 1   4   16  19  23  19  
  Final Capacity           25   | 8   25  25  25  25  25  
  Final Carried            23   | 1   10  17  23  23  19  

 Class Distribution 
--------------------
 83% | Mutant
 12% | Scavenger-Skirmisher
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           1040 | 226 279 352 17  47  119 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            909  | .   187 233 .   6   483 
  Parts                    55   | .   8   17  .   4   26  
Haulers Intercepted        3    | .   2   .   .   .   1   
Recyclers Shooed           2    | .   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  23   | .   2   10  .   3   8   
  Guns                     6    | .   2   3   .   .   1   
  Cannons                  10   | .   .   3   .   .   7   
  AOE                      7    | .   .   4   .   3   .   
Classes Destroyed          10   | .   2   6   .   .   2   
  Worker                   3    | .   .   2   .   .   1   
  Builder                  1    | .   .   1   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   
  Hauler                   3    | .   2   .   .   .   1   
  Mechanic                 1    | .   .   1   .   .   .   
  Swarmer                  6    | .   .   3   .   3   .   
  Grunt                    14   | .   2   6   .   .   6   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   1   
  Assembled                1    | .   .   1   .   .   .   
Best Kill Streak           5    | .   1   5   .   3   3   
  Combat Bots Only         3    | .   1   3   .   3   2   
Max Kills in Single Turn   3    | .   1   3   .   2   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   2   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        125  | .    10   33   .    5    77   
  Missed                   29   | .    2    9    .    1    17   
Damage Taken               1708 | .    92   452  .    69   1095 
  Core                     200  | .    12   92   .    .    96   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         79   | 100  .    .    .    58   .    
Volleys Fired              73   | .    19   24   .    6    24   
  Largest                  3    | .    2    2    .    2    3    
  Hottest                  168  | .    40   80   .    90   168  
Shots Fired                152  | .    38   44   .    8    62   
  Gun                      72   | .    38   18   .    .    16   
  Cannon                   62   | .    .    12   .    6    44   
  Launcher                 18   | .    .    14   .    2    2    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  72   | .    38   18   .    .    16   
  Thermal                  62   | .    .    12   .    6    44   
  Explosive                18   | .    .    14   .    2    2    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         9    | .    4    9    .    2    7    
  Robot Miss Streak        5    | .    5    3    .    2    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           85   | .    19   25   .    4    37   
  Core Hits                55   | .    7    26   .    3    19   
  Critical Kills           1    | .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2960 | .    202  1445 .    255  1058 
  Guns                     455  | .    202  132  .    .    121  
  Cannons                  811  | .    .    139  .    53   619  
  Explosions               1694 | .    .    1174 .    202  318  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  455  | .    202  132  .    .    121  
  Thermal                  811  | .    .    139  .    53   619  
  Explosive                1694 | .    .    1174 .    202  318  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            64   | .    .    32   .    7    25   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               64   | .    .    32   .    7    25   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      272  | .    .    149  .    40   83   
  Shots                    11   | .    .    8    .    1    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        273  | .    6    144  .    78   273  
  Average Temperature      71   | .    6    46   .    32   102  
  Received Heat Transfer   540  | .    51   120  .    .    369  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         1480 | .    .    296  .    111  1073 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             176  | .   84  175 .   176 143 
  Initial                  68   | .   .   13  .   .   68  
  Average                  62   | .   43  81  .   60  56  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   .   1   .   .   5   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   4   
  Assault                  1    | .   .   1   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           7    | .   2   1   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              47   | .   9   15  .   6   17  
  Peak Tracking Total      10   | .   3   4   .   3   10  
  Tactical Retreats        3    | .   .   2   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          4    | .   2   .   1   .   1   
  Terminals                3    | .   2   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                10   | .   7   .   1   .   2   
  Successful               8    | .   5   .   1   .   2   
  Failed                   2    | .   2   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   4   .   1   .   .   
  Terminals                9    | .   7   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   3   .   1   .   2   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   
  Disarm Traps             1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               6    | .   .   3   .   3   .   
  Largest Group            4    | .   .   2   1   4   4   
  Highest-Rated Group      71   | .   .   45  31  71  71  
  Highest-Rated Ally       31   | .   .   31  31  31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               39   | .   .   16  .   14  9   
  Total Damage             515  | .   .   228 .   165 122 
  Kills                    10   | .   .   4   .   6   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               3250 | 71   544  1023 345  721  546  
Spaces Moved               1766 | 45   183  647  244  482  165  
  Core                     12   | 12   .    .    .    .    .    
  Treads                   285  | 33   136  .    .    .    116  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   1469 | .    47   647  244  482  49   
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   140  140  140  140  140  
  Average Speed            157  | 130  247  140  140  140  210  
  Slowest Speed            320  | 160  320  140  140  140  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       54   | 4    47   98   60   89   27   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          157  | .    .    117  .    15   25   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    .    5    
  AOE                      152  | .    .    117  .    15   20   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      2098 | 57  241 716 248 520 316 
  Wait                     180  | .   20  26  .   32  102 
  Move                     1761 | 44  182 646 243 481 165 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  41   | 7   13  9   4   .   8   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   21   | 6   3   2   .   .   10  
  Detach                   .    | .   .   .   .   .   .   
  Swap                     13   | .   1   9   .   1   2   
  Drop                     9    | .   3   .   1   .   5   
  Fire                     73   | .   19  24  .   6   24  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 1 exit: Sto)

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   72 | -11/Scrapyard | Entered Materials
  230 | -10/Materials | Discovered new exit (range 16)
  313 | -10/Materials | Build established: Mutant
  479 | -10/Materials | Discovered new exit (range 11)
  616 | -10/Materials | Entered Mines
  670 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  855 | -10/Mines     | Discovered new exit (range 6)
  894 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1022 | -10/Mines     | Learned Materials terminal intel
 1124 | -10/Mines     | Discovered new exit (range 3)
 1206 | -10/Mines     | Excavation squad dispatched
 1206 | -10/Mines     | A large section of the Mines collapsed
 1356 | -10/Mines     | Met a Derelict testing a Signal Generator
 1634 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1634 | -10/Mines     | Discovered new exit (range 5)
 1639 | -10/Mines     | Entered Exiles
 1639 | -10/Exiles    | Accompanied by 1 ally
 1672 | -10/Exiles    | Met 8R-AWN
 1698 | -10/Exiles    | Met EX-HEX
 1737 | -10/Exiles    | Met EX-BIN
 1754 | -10/Exiles    | Aligned with FarCom system
 1756 | -10/Exiles    | Given EX-Vault access code
 1791 | -10/Exiles    | Opened EX-Vault
 1799 | -10/Exiles    | Found Field Lobotomy Kit
 1804 | -10/Exiles    | Found Chronowheel
 1812 | -10/Exiles    | Found XL Autogun Array
 1840 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1881 | -10/Exiles    | Met EX-DEC
 1967 | -10/Exiles    | Discovered new exit (range 14)
 1984 | -10/Exiles    | Stole three prototypes: Chronowheel, XL Autogun Array, Field Lobotomy Kit
 1984 | -10/Exiles    | Entered Mines
 1984 | -9/Mines      | Accompanied by 1 ally
 2286 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2443 | -9/Mines      | Found a hidden stash of uninstalled traps
 2668 | -9/Mines      | Discovered new exit (range 6)
 2705 | -9/Mines      | Entered Materials
 2705 | -8/Materials  | Accompanied by 4 allies
 2705 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 2706 | -8/Materials  | Identified exit to Storage
 2707 | -8/Materials  | Loaded intel: 12 terminal locations
 2842 | -8/Materials  | Lost 4 allies
 3117 | -8/Materials  | Build established: Scavenger-Skirmisher
 3241 | -8/Materials  | Garrison activated, responded to threat
 3251 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03239_ K-01 Serf collects debris.
03239_ U-05 Engineer lays Concrete.
03240_ U-05 Engineer builds a Wall.
03241_ K-01 Serf collects debris.
03241_ G-47 Trooper destroyed.
03241_ K-01 Serf calls for garrison support.
03241_ ALERT: Activating Garrison Access M001.
03241_ K-01 Serf collects debris.
03242_ U-05 Engineer builds a Wall.
03244_ U-05 Engineer lays Concrete.
03245_ U-05 Engineer builds a Wall.
03245_ Penetrated by Slug.
03245_ Med. Armor Plating destroyed.
03245_ Beam Cannon destroyed.
03247_ Lgt. Treads destroyed.
03248_ Penetrated by Slug.
03249_ Lgt. Angular Momentum Engine destroyed.
03250_ Hvy. Particle Cannon destroyed.
03251_ M-28 Smith fits Backup Propulsion III on
  R-06 Scavenger.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CombatBoreBooster
  Manual?         0
Play Time         00:19:52
  Cumulative      82.5 hours
  Start           2024.04.13 @ 15:21:32
  End             2024.04.13 @ 15:40:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          95
  Rogue           95
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          46
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c05a9548-155a-4f31-9540-46d06c7ceefa