Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.19 @ 23:03:14 Player: Fgdfgfthgr Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (75) 375 Value Destroyed (1811) 1811 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 5517 Bonus ------- High Alert Combat Kills 11 Aligned with FarCom 300 Cogmind --------- Core Integrity 550/550 Matter 248/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Rolling (155) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Wheel Wheel Wheel Wheel > --- UTILITY (4) ------ Humpback Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Assault Cannon Assault Cannon > --- INVENTORY (35) --- Improved Ion Engine Light Deuterium Engine Nuclear Core Wheel Wheel Wheel Wheel Heat Sink Improved Heat Sink High-capacity Storage Unit Huge Storage Unit Advanced Visual Processing Unit Improved Power Shielding Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Reactive Plating Reactive Plating Reactive Plating Reactive Plating Reactive Plating EM Pulse Gun Improved EM Shotgun Shock Rifle EM Pulse Cannon EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Light Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel Wheel > --- UTILITY ---------- Humpback Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- AWS/Gauss > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Nuclear Core Wheel Wheel Wheel Wheel Heat Sink Heat Sink Improved Heat Sink Large Storage Unit High-capacity Storage Unit Huge Storage Unit Advanced Visual Processing Unit Improved Power Shielding Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Reactive Plating Reactive Plating Reactive Plating Reactive Plating Reactive Plating Improved EM Shotgun EM Pulse Cannon EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Light Cannon Assault Cannon Assault Cannon Mini Grenade Launcher [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Heat Sink Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 2 | . . . 1 . . . 1 Weapon . | . . . . . . . . Parts Attached 50 | . 11 . 24 3 3 . 9 Power 4 | . 2 . 2 . . . . Engine 4 | . 2 . 2 . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 13 | . 2 . 7 1 . . 3 Treads . | . . . . . . . . Leg 5 | . 2 . 3 . . . . Wheel 8 | . . . 4 1 . . 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | . 5 . 7 1 2 . 4 Device 5 | . 2 . 3 . . . . Storage 6 | . 3 . . 1 2 . . Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 7 | . . . 3 . . . 4 Artifact . | . . . . . . . . Weapon 14 | . 2 . 8 1 1 . 2 Energy Gun 7 | . 1 . 6 . . . . Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 4 | . 1 . 1 1 1 . . Ballistic Cannon 2 | . . . . . . . 2 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . Parts Lost 9 | . 1 . 6 2 . . . Power . | . . . . . . . . Propulsion 3 | . . . 2 1 . . . Utility 2 | . . . 2 . . . . Weapon 4 | . 1 . 2 1 . . . Highest Loss Streak 4 | . 1 . 4 2 . . . To Critical Strikes 1 | . . . 1 . . . . Average Slot Usage (%) 94 | . 99 100 96 99 88 77 80 Engine 11 | . 14 14 11 11 11 11 9 Leg 19 | . 28 28 26 . . . . Wheel 10 | . . . 3 33 33 33 35 Device 9 | . 11 14 11 11 7 . . Storage 12 | . 16 14 11 11 11 11 9 Processor 3 | . . . 8 . . . . Protection 4 | . . . 1 11 11 11 17 Energy Gun 10 | . 14 14 15 2 . . . Energy Cannon 1 | . . . 3 . . . . Ballistic Gun 9 | . 13 14 2 19 14 11 8 Naked Turns . | . . . . . . . . Heaviest Build 224 | 12 30 30 40 58 221 221 224 Greatest Support 40 | 20 20 20 30 30 30 30 40 Greatest Overweight (x) 7 | . 1 1 1 1 7 7 7 Average Overweight (x) 1 | . . 1 1 1 2 7 5 Largest Inventory Capacity 35 | 8 15 15 15 20 35 35 35 Average Capacity 17 | 8 9 15 15 18 24 35 35 Most Carried 35 | 6 10 10 15 15 19 19 35 Average Carried 14 | 6 9 9 14 14 16 19 27 Final Capacity 35 | 8 15 15 15 20 35 35 35 Final Carried 32 | 6 10 9 15 15 19 19 32 Class Distribution -------------------- 56% | Mutant 24% | Scavenger-Mutant 18% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 921 | 200 234 38 266 42 . . 141 Remotely . | . . . . . . . . Salvage Created 2560 | . 502 73 1370 53 . . 562 Parts 158 | . 42 7 78 1 . . 30 Haulers Intercepted 6 | . 2 . 4 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 55 | . 10 5 26 2 . . 12 Guns 38 | . 7 4 16 1 . . 10 Cannons 6 | . . . 4 . . . 2 AOE 11 | . 3 1 6 1 . . . Classes Destroyed 13 | . 7 . 4 1 . . 1 Worker 5 | . 2 . 3 . . . . Builder 1 | . 1 . . . . . . Tunneler 1 | . 1 . . . . . . Hauler 6 | . 2 . 4 . . . . Recycler 1 | . . . 1 . . . . Operator 1 | . . . 1 . . . . Watcher 5 | . 2 . 1 . . . 2 Swarmer 21 | . 6 5 7 . . . 3 Grunt 22 | . 4 . 12 . . . 6 Brawler 2 | . . . 1 . . . 1 Duelist 1 | . . . . . . . 1 Sentry 7 | . . . 6 . . . 1 Demolisher 2 | . . . . 2 . . . Best Kill Streak 15 | . 6 3 15 2 . . 7 Combat Bots Only 10 | . 5 3 10 2 . . 6 Max Kills in Single Turn 3 | . 2 2 3 1 . . 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 1 2 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 1553 | . 301 140 756 188 . . 168 Core 311 | . 89 31 165 26 . . . Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 94 | . 94 . . . . . . Core Remaining (%) 68 | 100 . 52 . . . 52 . Volleys Fired 106 | . 36 11 53 3 . . 3 Largest 2 | . 2 2 2 2 . . 2 Hottest 125 | . 60 60 125 68 . . 88 Shots Fired 247 | . 70 22 99 5 . . 51 Gun 230 | . 70 22 88 5 . . 45 Cannon 17 | . . . 11 . . . 6 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 110 | . 36 11 9 3 . . 51 Thermal 28 | . . . 28 . . . . Explosive . | . . . . . . . . Electromagnetic 109 | . 34 11 62 2 . . . Robot Hit Streak 24 | . 13 3 21 18 . . 24 Robot Miss Streak 4 | . 4 2 2 1 . . 2 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 . 3 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Autonomous 46 | . . . . . . . 46 Shots Hit Robots 189 | . 47 9 82 5 . . 46 Core Hits 108 | . 23 5 60 3 . . 17 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . 1 Critical Strikes 3 | . . . 1 . . . 2 Destroy 2 | . . . 1 . . . 1 Blast 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4517 | . 886 190 1916 178 . . 1347 Guns 3118 | . 628 111 1108 80 . . 1191 Cannons 301 | . . . 145 . . . 156 Explosions 1098 | . 258 79 663 98 . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1782 | . 277 39 72 47 . . 1347 Thermal 1468 | . 258 79 1033 98 . . . Explosive . | . . . . . . . . Electromagnetic 1267 | . 351 72 811 33 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . 1 1 8 8 8 8 . Average Corruption 3 | . 1 1 5 8 8 8 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 40 | . 4 7 8 5 12 4 . Message Errors 10 | . 1 2 1 1 4 1 . Matter Fused 13 | . 3 1 2 . 5 2 . Heat Flow Errors 4 | . . 2 1 . 1 . . Energy Discharges 6 | . . 1 1 2 1 1 . Parts Rejected 1 | . . . 1 . . . . Data Loss (minor) 2 | . . . . 1 1 . . Data Loss (major) 1 | . . . . 1 . . . Misfires 1 | . . . 1 . . . . Alerts 1 | . . 1 . . . . . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 73 | . 51 . 22 . . . . Projectiles . | . . . . . . . . Explosions 73 | . 51 . 22 . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 272 | . 60 20 158 34 . . . Shots 11 | . 2 1 7 1 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 225 | . 48 166 225 4 106 . 102 Average Temperature 31 | . 24 73 26 4 61 . 47 Received Heat Transfer 432 | . 75 . 231 . . . 126 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . 2 . 4 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 2 . . . . Heat Transferred 2127 | . 400 100 1527 100 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 13 | . 3 1 8 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 423 | . 239 92 423 119 . . 344 Initial 83 | . . 12 22 83 . . . Average 119 | . 102 63 126 112 . . 199 Maximum Alert Level 2 | . 1 . 2 . . . 1 Low Security (%) 85 | 100 94 100 84 100 . 100 53 Level 1 14 | . 5 . 14 . . . 46 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 3 . 5 . . . 1 Investigation 5 | . 3 . 1 . . . 1 Extermination . | . . . . . . . . Reinforcement 4 | . . . 4 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 9 | . 1 . 5 2 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 78 | . 14 6 39 2 . . 17 Peak Tracking Total 7 | . 4 3 7 2 . . 6 Tactical Retreats 3 | . . . 1 . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 10 | . 4 . 4 . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 1 | . . . 1 . . . . Traps Extracted . | . . . . . . . . Installed 2 | . . 1 1 . . . . Triggered 1 | . . . 1 . . . . Most Traps Carried 4 | . . 4 3 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 6 | . . . 4 . . . 2 Max in Single Turn 2 | . . . 2 . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 22 | . 11 1 5 . 1 . 4 Terminals 17 | . 8 1 5 . . . 3 Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 3 | . 2 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 61 | . 31 2 17 . 1 . 10 Successful 28 | . 16 . 8 . 1 . 3 Failed 32 | . 14 2 9 . . . 7 Catastrophic 4 | . . . 3 . . . 1 Database Lockouts 1 | . 1 . . . . . . Manual 27 | . 10 2 9 . 1 . 5 Terminals 51 | . 27 2 17 . . . 5 Fabricators . | . . . . . . . . Repair Stations 2 | . 2 . . . . . . Recycling Units 7 | . 2 . . . . . 5 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 23 | . 12 . 8 . 1 . 2 Record 2 | . 1 . 1 . . . . Part Schematic 3 | . . . 3 . . . . Robot Analysis 4 | . 3 . . . . . 1 Prototype ID Bank 4 | . 3 . 1 . . . . Branch Access Points 2 | . 1 . 1 . . . . Terminal Index 1 | . . . 1 . . . . Locate Traps 3 | . 1 . 1 . . . 1 Disarm Traps 1 | . 1 . . . . . . Zone Layout 2 | . 2 . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 2 . . . . . 1 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 . . . . . 1 Tunnel 3 | . 2 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 7 1 5 . . . 4 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total 4 | . 3 . . . . . 1 Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 4605 | 3 1040 615 1670 150 381 86 660 Spaces Moved 2679 | 3 703 303 803 116 309 47 395 Core . | . . . . . . . . Treads . | . . . . . . . . Legs 1648 | 3 703 303 639 . . . . Wheels 1031 | . . . 164 116 309 47 395 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 95 | 120 120 190 95 95 95 185 155 Average Speed 148 | 120 123 190 170 95 116 185 155 Slowest Speed 190 | 120 190 190 190 95 185 185 185 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 2 96 59 64 21 70 18 33 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . 2 . . . . . 1 Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 1 | . . . . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 55 | . 8 5 17 2 . . 23 Melee . | . . . . . . . . Projectile 23 | . . . . . . . 23 AOE 32 | . 8 5 17 2 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 3113 | 2 810 323 1016 150 331 46 435 Wait 170 | . 46 . 88 28 . . 8 Move 2672 | 2 702 302 802 115 308 46 395 Hop . | . . . . . . . . Pick Up 65 | . 6 4 22 1 15 . 17 Fast Attach 17 | . 4 . 8 . 2 . 3 Attach 13 | . 1 . 6 2 . . 4 Detach 5 | . . . 2 . 3 . . Swap 20 | . 6 . 10 1 1 . 2 Drop 43 | . 9 5 24 . 2 . 3 Fire 106 | . 36 11 53 3 . . 3 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 2 | . . 1 1 . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Discovered new exit (range 12) 89 | -10/Materials | Identified exit to Mines 253 | -10/Materials | Discovered new exit (range 13) 335 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 11) 481 | -10/Materials | Repaired Assault Rifle 640 | -10/Materials | Discovered new exit (range 10) 663 | -10/Materials | Central database locked down 1044 | -10/Materials | Entered Mines 1155 | -10/Mines | Found a hidden stash of uninstalled traps 1642 | -10/Mines | Discovered new exit (range 9) 1659 | -10/Mines | Entered Materials 1659 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2257 | -9/Materials | Build established: Scavenger-Mutant 2703 | -9/Materials | Discovered new exit (range 8) 3116 | -9/Materials | Lost 4 parts (2n1u1w) 3152 | -9/Materials | Destroyed 10 combat bots 3185 | -9/Materials | Identified exit to Mines 3329 | -9/Materials | Entered Mines 3330 | -9/Mines | Assembled infested the area 3332 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3422 | -9/Mines | Build established: Mutant 3433 | -9/Mines | Discovered new exit (range 7) 3475 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3475 | -9/Mines | Discovered new exit (range 5) 3479 | -9/Mines | Entered Exiles 3501 | -9/Exiles | Met 8R-AWN 3518 | -9/Exiles | Met EX-HEX 3545 | -9/Exiles | Met EX-BIN 3556 | -9/Exiles | Aligned with FarCom system 3556 | -9/Exiles | Given EX-Vault access code 3582 | -9/Exiles | Opened EX-Vault 3593 | -9/Exiles | Found AWS/Gauss 3618 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3655 | -9/Exiles | Met EX-DEC 3845 | -9/Exiles | Discovered new exit (range 10) 3860 | -9/Exiles | Left Exiles lab with AWS/Gauss 3860 | -9/Exiles | Entered Mines 3931 | -8/Mines | Discovered new exit (range 9) 3946 | -8/Mines | Entered Materials 3946 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4044 | -8/Materials | Build established: Hauler-Mutant 4377 | -8/Materials | Discovered new exit (range 7) 4606 | -8/Materials | Self-destructed Last Messages --------------- 04515_ K-01 Serf cleans the Processing Tank. 04520_ K-01 Serf collects debris. 04539_ Connecting with Recycling Unit... >>Force(Tunnel) DISCOVERED[-4/Hub_04(d)] 04539_ ALERT: Suspicious activity at Recycling Unit M002. Dispatching Investigation squad. 04554_ Slug penetrates G-47 Trooper. 04558_ AWS/Gauss suddenly breaks down. 04582_ Dropped Broken AWS/Gauss. 04584_ Critical hit (Burn: +37). 04586_ R-06 Scavenger collects Broken AWS/Gauss. 04591_ G-47 Trooper suffers critical hit (Blast). 04591_ Destroyed Imp. Heat Sink. 04591_ G-47 Trooper destroyed. 04593_ Critical hit (Burn: +37). 04594_ G-47 Trooper destroyed. 04595_ K-01 Serf collects debris. 04605_ R-06 Scavenger collects Aluminum Leg. 04606_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????????###???????????????????????? | | ??????????? ????????????????????#### | | ??????????? Y ????????????????????#""" | | ??????????? ????????????????????#"Y" | | ??????????? ????????????????#####" " | | ???????????# #???????????????# | | ???????????# #???????????????# | | ???????????+ +???????????????# """ "" | | ???????????# #???????????????# """ "" | | ???????????# #???????????????# """ "" | | ???????????# #???????????????# | | ???????????# #???????????????# | | ??????# #### ######??????????# | | ??????+ @ ################+## | | ??????# %% | | ??????## """"" %% | | ???????# """"" r | | ???????# """"" k | | ??????+ w "" | | ??????# ########### "" | | ??????######+#### ##?????????# """" | | ????????????????# #??????????# """"" | | ????????????????# #??????????# """ | | ????????????????# #?????????#" | | ????????????????# #?????????## | | ????????????????#g#?????????#" | | ????????????????#g#?????????## # | | ????????????????# #??????????# # | | ????????????????? ???????????# """ ? | | ????????????????? ???????????# """ ? | | ?????????????????b???????????# """ ? | | ?????????????????????????????#??""" ? | | ??????????????????????????????????" ? | | ?????????????????????????????????? ?? | | ?????????????????????????????????? ?? | | ?????????????????????????????????? ?? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorExperimentalGuard Manual? 0 Play Time 00:25:39 Cumulative 101.5 hours Start 2022.04.19 @ 22:38:22 End 2022.04.19 @ 23:03:14 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 38 Rogue 0 Adventurer 38 Explorer 0 Win Type - Total 7 Types 4/1/0/0/0/0/0/1/1 Lore% 80 Gallery% 71 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b1f3e02-1fc8-4001-a4c4-d7d39439ff14