Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.14 @ 21:02:48 Player: ZombieDenden Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (999) 999 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (92) 92 TOTAL SCORE: 3876 Bonus ------- High Alert Combat Kills 92 Cogmind --------- Core Integrity 387/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Hacking Suite Improved Field Recycling Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Energy Filter Reaction Control System Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Xenon Bombardment Thruster Cooled VTOL Module > --- UTILITY ---------- Hacking Suite Improved Field Recycling Unit > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Energy Filter Reaction Control System Remote Datajack [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Heat Sink Device Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Power Shielding Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . 1 . . Propulsion 2 | . . . . . 2 Utility 3 | . . . 1 2 . Weapon . | . . . . . . Parts Attached 67 | 4 2 3 27 21 10 Power 8 | 1 . . 5 1 1 Engine 7 | 1 . . 5 1 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 16 | 2 . . 3 8 3 Treads . | . . . . . . Leg 6 | . . . 2 4 . Wheel 4 | 2 . . 1 1 . Hover . | . . . . . . Flight 6 | . . . . 3 3 Utility 17 | 1 . 1 5 6 4 Device 6 | . . . 2 2 2 Storage 3 | 1 . . . 1 1 Processor 2 | . . 1 1 . . Hackware 1 | . . . . . 1 Protection 5 | . . . 2 3 . Artifact . | . . . . . . Weapon 26 | . 2 2 14 6 2 Energy Gun 5 | . . 1 4 . . Energy Cannon 4 | . . . 4 . . Ballistic Gun 9 | . 1 . 4 4 . Ballistic Cannon . | . . . . . . Launcher 5 | . 1 . 2 2 . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 5 | . . . 4 . 1 Parts Lost 20 | . . 3 10 . 7 Power 4 | . . 1 2 . 1 Propulsion 7 | . . . 3 . 4 Utility 4 | . . . 3 . 1 Weapon 5 | . . 2 2 . 1 Highest Loss Streak 8 | . . 3 8 . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 74 | . 81 90 83 89 46 Engine 11 | . 14 11 18 17 1 Leg 5 | . . . 7 17 . Wheel 8 | . 28 28 8 . . Flight 5 | . . . . . 18 Device 9 | . . . 9 19 8 Storage 5 | . 14 14 6 . 1 Processor 3 | . . 9 6 . . Hackware 1 | . . . . . 3 Protection 4 | . . . 5 16 . Energy Gun 3 | . . . 4 9 . Energy Cannon 1 | . . . 3 . . Ballistic Gun 6 | . 12 2 10 7 3 Launcher 4 | . 12 14 2 1 4 Special Weapon 1 | . . 7 . . . Peak Build Rating 29 | 4 6 9 16 23 29 Average Rating 12 | 2 5 7 11 19 15 On Entrance 5 | . 4 6 5 13 7 Naked Turns . | . . . . . . Heaviest Build 34 | 10 14 15 25 34 22 Greatest Support 32 | 20 20 20 32 30 21 Greatest Overweight (x) 3 | . . . 3 2 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 25 5 Average Capacity 6 | 6 8 8 6 5 5 Most Carried 8 | 3 4 4 8 5 5 Average Carried 4 | 1 2 2 5 4 4 Final Capacity 8 | 8 8 8 5 5 5 Final Carried 5 | 3 2 2 5 3 5 Class Distribution -------------------- 50% | Mutant 38% | Scavenger-Mutant 10% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1054 | 182 78 20 389 14 371 Remotely . | . . . . . . Salvage Created 1262 | . . 26 767 258 211 Parts 72 | . . 1 49 13 9 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 29 | . . 2 16 7 4 Melee 4 | . . . . . 4 Guns 8 | . . . 7 1 . Cannons 3 | . . . 3 . . AOE 14 | . . 2 6 6 . Classes Destroyed 8 | . . 1 7 . . Builder 3 | . . . 3 . . Hauler 1 | . . . 1 . . Recycler 3 | . . . 1 2 . Watcher 1 | . . . 1 . . Swarmer 8 | . . . 3 5 . Grunt 13 | . . 2 8 . 3 Brawler 2 | . . . 2 . . Sentry 6 | . . . 3 2 1 Best Kill Streak 8 | . . 2 8 8 4 Combat Bots Only 7 | . . 2 5 7 4 Max Kills in Single Turn 4 | . . 1 2 4 1 Gunslinging . | . . . . . . Exploded 3 | . . 1 2 3 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 214 | . . 9 64 44 97 Missed 86 | . . 2 19 15 50 Damage Taken 2163 | . . 441 674 296 752 Core 518 | . . 58 123 24 313 Absorbed by Shields 108 | . . . . 108 . Regen/Repaired (Parts) 37 | . . . 37 . . Core Remaining (%) 85 | 100 . 76 69 95 . Volleys Fired 62 | . . 6 46 10 . Largest 2 | . . 2 2 2 . Hottest 110 | . . 110 91 86 . Shots Fired 109 | . . 10 79 20 . Gun 78 | . . 1 60 17 . Cannon 12 | . . . 12 . . Launcher 16 | . . 6 7 3 . Special 3 | . . 3 . . . Kinetic 36 | . . . 29 7 . Thermal 26 | . . 4 12 10 . Explosive 16 | . . 6 7 3 . Electromagnetic 31 | . . . 31 . . Robot Hit Streak 9 | . . 1 9 6 . Robot Miss Streak 5 | . . 3 5 3 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 75 | . . 3 49 13 10 Core Hits 49 | . . 2 31 12 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . 1 1 Burn 1 | . . . . 1 . Sever 1 | . . . . . 1 Melee Attacks 14 | . . . . . 14 Impact . | . . . . . . Slashing 12 | . . . . . 12 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2261 | . . 167 1126 554 414 Guns 678 | . . . 482 196 . Cannons 143 | . . . 143 . . Explosions 1004 | . . 145 501 358 . Melee 414 | . . . . . 414 Ramming . | . . . . . . Kinetic 280 | . . . 204 76 . Thermal 361 | . . 22 219 120 . Explosive 928 | . . 145 425 358 . Electromagnetic 278 | . . . 278 . . Impact . | . . . . . . Slashing 414 | . . . . . 414 Piercing . | . . . . . . Highest Corruption 7 | . . 3 7 . . Average Corruption 6 | . . 3 6 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . 1 8 . . Message Errors 4 | . . 1 3 . . Matter Fused 1 | . . . 1 . . Heat Flow Errors 2 | . . . 2 . . Data Loss (minor) 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 7 | . . . . . 7 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 7 | . . . . . 7 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 87 | . . 34 11 42 . Shots 5 | . . 2 1 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 178 | . . 140 178 48 3 Average Temperature 43 | . . 80 44 18 2 Received Heat Transfer 702 | . . 60 219 63 360 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 802 | . . 160 309 333 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 568 | . 15 81 488 436 568 Initial 198 | . . 5 23 142 198 Average 241 | . 11 18 256 215 406 Maximum Alert Level 2 | . . . 2 2 2 Low Security (%) 47 | 100 100 100 32 70 12 Level 1 31 | . . . 57 12 35 Level 2 20 | . . . 9 16 52 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 . 1 3 2 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 4 | . 1 . . 1 2 Assault 1 | . . . . 1 . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 5 | . . . 2 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | . 2 2 23 10 36 Peak Tracking Total 8 | . 3 2 5 5 8 Tactical Retreats 16 | . . . 4 1 11 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 2 | . . 1 1 . . Max in Single Turn 1 | . . 1 1 . . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 5 | . . . 2 . 3 Terminals 2 | . . . 1 . 1 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 9 | . . . 6 . 3 Successful 6 | . . . 5 . 1 Failed 3 | . . . 1 . 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . . . 3 . 1 Fabricators 1 | . . . . . 1 Repair Stations 3 | . . . 3 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 2 | . . . 2 . . Alert Level 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 3 | . . . 3 . . Scan Component 2 | . . . 2 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . 1 . 1 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 2 | . . . . . 2 parse_system 2 | . . . . . 2 Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 2023 | 53 83 294 687 326 580 Spaces Moved 2028 | 44 99 334 381 136 1034 Core 9 | 2 . . 7 . . Treads . | . . . . . . Legs 251 | . . . 123 128 . Wheels 726 | 42 99 334 251 . . Hover . | . . . . . . Flight 1042 | . . . . 8 1034 Fastest Speed 25 | 50 80 80 80 37 25 Average Speed 74 | 78 80 80 123 178 41 Slowest Speed 260 | 80 80 80 260 197 200 Overloaded Moves 36 | . . . . . 36 Propulsion Burnouts . | . . . . . . Robots Hopped 4 | . . . . . 4 Cave-ins Triggered 2 | . . 1 1 . . Exploration Rate (%) 26 | 4 16 66 25 19 29 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 121 | . . 38 60 23 . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 120 | . . 38 59 23 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2394 | 62 102 347 515 203 1165 Wait 134 | 8 1 3 35 3 84 Move 2015 | 43 98 333 380 135 1026 Hop 4 | . . . . . 4 Pick Up 55 | 7 1 2 19 13 13 Fast Attach 11 | . . . 8 1 2 Attach 29 | 4 2 2 7 6 8 Detach 5 | . . . . . 5 Swap 27 | . . 1 12 14 . Drop 38 | . . . 8 21 9 Fire 62 | . . 6 46 10 . Melee 14 | . . . . . 14 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Discovered new exit (range 6) 137 | -10/Materials | Entered Mines 197 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 230 | -10/Mines | Learned location of Zion (-6) 244 | -10/Mines | Learned location of Storage (-9) 305 | -10/Mines | Build established: Mutant 381 | -10/Mines | Crushed by falling debris 412 | -10/Mines | Lost 3 parts (1p2w) 412 | -10/Mines | Discovered new exit (range 13) 421 | -10/Mines | Identified exit to Materials 431 | -10/Mines | Entered Materials 431 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 748 | -9/Materials | Repaired EM Shotgun 813 | -9/Materials | Crushed by falling debris 853 | -9/Materials | Lost 8 parts (1p2n3u2w) 1038 | -9/Materials | Discovered new exit (range 10) 1118 | -9/Materials | Entered another Materials area 1118 | -8/Materials | Evolved 2 slots: Utility x2 1140 | -8/Materials | Garrison activated, responded to threat 1179 | -8/Materials | Build established: Scavenger-Mutant 1407 | -8/Materials | Discovered new exit (range 15) 1411 | -8/Materials | Destroyed 7 combat bots 1444 | -8/Materials | Entered Factory 1444 | -7/Factory | Evolved 2 slots: Propulsion x2 1751 | -7/Factory | Discovered new exit (range 15) 1873 | -7/Factory | Discovered new exit (range 15) 2024 | -7/Factory | Self-destructed Last Messages --------------- 01947_ G-50 Soldier destroyed. 01952_ Acquired 105 matter. 01956_ Acquired Lgt. Nuclear Core. 01957_ R-06 Scavenger collects Aluminum Leg. 01962_ Acquired 54 matter. 01964_ Acquired 3 matter. 01977_ Acquired Imp. Datajack. 01989_ Triggered Blade Trap. 01989_ Massive razor-sharp blades shoot up from within the floor. 01989_ Cld. VTOL Module severed. 01989_ R-06 Scavenger collects Imp. Light Armor Plating. 01994_ R-06 Scavenger collects Flak Gun. 02011_ Penetrated by Slug. 02011_ Flight Unit destroyed. 02014_ Penetrated by Slug. 02014_ Greatsword destroyed. 02017_ Penetrated by Slug. 02023_ Xenon Bombardment Thruster destroyed. 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