Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.08 @ 23:24:22 Player: MrWaffler Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (82) 410 Value Destroyed (2871) 2871 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (382) 382 TOTAL SCORE: 7683 Bonus ------- Follower Combat Kills 82 Met Data Miner 300 Cogmind --------- Core Integrity 788/850 Matter 154/300 Energy 500/500 System Corruption 3% Temperature Cool (34) Movement Walking (400) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Heavy Deuterium Engine > --- PROPULSION (4) --- Light Treads Armored Leg > --- UTILITY (6) ------ Large Storage Unit Enhanced Optical Array Seismic Detector > --- WEAPON (3) ------- Heavy Ion Cannon Heavy Ion Cannon Antimatter Cannon > --- INVENTORY (15) --- Reinforced Deuterium Engine Light Angular Momentum Engine Medium Storage Unit System Shield Phase Cannon Gauss Rifle Heavy Machine Gun Improved Proton Missile Launcher Katana Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Seismic Detector Hardened Heavy Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Gauss Rifle Antimatter Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Light Angular Momentum Engine Medium Storage Unit System Shield Phase Cannon Heavy Machine Gun Improved Proton Missile Launcher Katana [Rating: 51] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Advanced Visual Processing Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Advanced EMP Blaster Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 4 | . . . 2 . . . . . 2 Weapon 1 | . . . . 1 . . . . . Parts Attached 73 | 5 3 15 20 2 7 2 . 9 10 Power 12 | 1 1 2 3 . 2 1 . 1 1 Engine 9 | 1 1 2 2 . . 1 . 1 1 Core 3 | . . . 1 . 2 . . . . Reactor . | . . . . . . . . . . Propulsion 23 | . 2 8 6 . 2 . . 4 1 Treads 20 | . . 8 6 . 2 . . 4 . Leg 3 | . 2 . . . . . . . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 16 | 2 . 1 7 . 1 1 . 2 2 Device 5 | 1 . . 2 . 1 1 . . . Storage 3 | 1 . . 1 . . . . . 1 Processor 2 | . . . 1 . . . . . 1 Hackware 1 | . . . 1 . . . . . . Protection 5 | . . 1 2 . . . . 2 . Artifact . | . . . . . . . . . . Weapon 22 | 2 . 4 4 2 2 . . 2 6 Energy Gun 4 | 1 . . . 2 . . . 1 . Energy Cannon 5 | . . . 1 . 1 . . 1 2 Ballistic Gun 7 | 1 . 4 . . 1 . . . 1 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 4 | . . . 3 . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . . . . 2 Corrupted Parts 6 | . . . 2 . . . . 4 . System Corruption 30 | . . . 8 . . . . 22 . Parts Lost 22 | . 1 . 6 . 1 1 . 7 6 Power 2 | . 1 . 1 . . . . . . Propulsion 7 | . . . 1 . . 1 . 3 2 Utility 6 | . . . 2 . 1 . . 1 2 Weapon 7 | . . . 2 . . . . 3 2 Highest Loss Streak 3 | . 1 . 3 . 1 1 . 3 2 To Critical Strikes . | . . . . . . . . . . Average Backups 8 | 5 7 7 8 9 8 8 9 7 5 Power . | . 1 1 . . . . 1 . 1 Propulsion 2 | 4 4 3 2 2 2 1 1 . . Utility 2 | . . 1 2 3 2 2 2 2 1 Weapon 2 | . 1 1 2 2 4 4 5 3 2 Tool/Special . | . . . . . . . . . . Unused Backups 12 | . . 3 2 . . . . 1 6 Power 3 | . . . . . . . . . 3 Propulsion 3 | . . 2 1 . . . . . . Utility 1 | . . . . . . . . . 1 Weapon 5 | . . 1 1 . . . . 1 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 97 | . 88 99 98 95 99 100 100 98 82 Engine 8 | . 13 11 7 3 5 . 7 14 13 Core 4 | . . . 1 7 8 14 7 . . Treads 29 | . . 43 35 30 30 30 30 29 13 Leg 1 | . 17 . . . . . . . 3 Device 9 | . 14 9 1 7 7 15 15 13 6 Storage 8 | . 14 11 9 7 7 7 7 6 6 Processor 5 | . . . 7 7 7 7 7 7 6 Hackware 3 | . . . 7 7 6 . . . . Protection 2 | . . 1 10 . . . . . 12 Energy Gun 7 | . 14 . . 10 14 7 7 11 4 Energy Cannon 3 | . . . 4 . 4 7 7 7 1 Ballistic Gun 7 | . 14 21 11 . . 7 7 2 5 Launcher 1 | . . . 1 10 2 . . . 2 Peak Build Rating 51 | 5 7 16 35 42 44 43 41 48 51 Average Rating 33 | 3 6 13 25 40 42 42 41 41 44 On Entrance 25 | . 5 7 14 35 42 43 41 41 29 Avg Prop Armor Cover (%) 4 | . . 24 . . . . . . 3 Naked Turns . | . . . . . . . . . . Heaviest Build 90 | 12 14 25 31 38 41 49 49 68 90 Greatest Support 91 | 3 20 83 85 82 85 85 83 91 60 Greatest Overweight (x) 5 | 3 3 1 . . . . . . 5 Average Overweight (x) . | 2 . . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 10 10 10 10 10 10 15 Average Capacity 9 | 7 8 8 9 10 10 10 10 9 12 Most Carried 10 | 8 8 8 10 10 10 10 10 10 9 Average Carried 8 | 6 7 7 8 9 9 9 10 8 5 Final Capacity 15 | 8 8 8 10 10 10 10 10 10 15 Final Carried 10 | 8 7 8 10 10 9 10 10 6 9 Class Distribution -------------------- 54% | Scavenger-Skirmisher 31% | Mutant 7% | Scavenger-Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Matter Collected 1795 | 243 55 526 532 . 130 36 . 223 50 Remotely . | . . . . . . . . . . Salvage Created 3552 | 83 205 805 1128 . 357 59 . 642 273 Parts 180 | 4 14 51 60 . 13 . . 25 13 Haulers Intercepted 2 | . . 1 1 . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 32 | . . . . . 10 2 . 20 . Prevented 7 | . . . . . 2 . . 5 . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 73 | . 6 17 22 . 8 1 . 14 5 Guns 46 | . 6 17 10 . 5 . . 6 2 Cannons 16 | . . . 8 . 1 1 . 5 1 AOE 11 | . . . 4 . 2 . . 3 2 Classes Destroyed 16 | 2 3 4 4 . 1 . . 1 1 Worker 1 | . 1 . . . . . . . . Builder 2 | . . . 1 . . . . . 1 Tunneler 1 | 1 . . . . . . . . . Hauler 2 | . . 1 1 . . . . . . Recycler 2 | 1 . . . . . . . . 1 Watcher 1 | . . 1 . . . . . . . Swarmer 20 | . 3 . 4 . 3 . . 6 4 Grunt 30 | . 3 11 10 . 2 1 . 3 . Brawler 3 | . . . 1 . . . . 2 . Duelist 3 | . . 1 . . 1 . . 1 . Sentry 12 | . . 5 5 . 1 . . 1 . Specialist 1 | . . . 1 . . . . . . Hunter 1 | . . . . . . . . 1 . Programmer 1 | . . . . . . . . . 1 Heavy 1 | . . . 1 . . . . . . Mutant 1 | . . . . . 1 . . . . Best Kill Streak 7 | 1 7 3 5 . 3 1 . 5 4 Combat Bots Only 5 | . 5 3 4 . 3 1 . 5 4 Max Kills in Single Turn 2 | 1 1 1 2 . 2 1 . 2 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 1 . 2 . . 2 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 588 | . 28 90 122 16 37 1 . 199 95 Missed 182 | . 8 24 37 10 14 . . 60 29 Hits 406 | . 20 66 85 6 23 1 . 139 66 Melee 9 | . . 1 . . 2 . . 6 . Projectile 397 | . 20 65 85 6 21 1 . 133 66 Critical Strikes 7 | . . . 3 . . . . 3 1 Part Disruptions 3 | . . . . . 1 . . . 2 Damage Taken 5915 | . 204 800 1662 84 393 15 . 1704 1053 Core 537 | . 53 86 115 12 18 . . 191 62 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 80 | 100 78 78 79 . . . . 68 . Volleys Fired 194 | 3 20 61 55 . 14 3 . 25 13 Largest 3 | 2 2 2 2 . 3 3 . 3 3 Hottest 229 | 60 60 46 86 . 212 182 . 229 163 Shots Fired 435 | 6 40 122 112 . 41 9 . 73 32 Gun 327 | 6 40 122 68 . 28 6 . 43 14 Cannon 93 | . . . 35 . 11 3 . 29 15 Launcher 15 | . . . 9 . 2 . . 1 3 Special . | . . . . . . . . . . Kinetic 248 | 3 20 122 68 . 5 3 . 10 17 Thermal 77 | . . . . . 23 3 . 39 12 Explosive . | . . . . . . . . . . Electromagnetic 110 | 3 20 . 44 . 13 3 . 24 3 Robot Hit Streak 21 | 4 6 17 21 . 14 5 . 18 7 Robot Miss Streak 5 | 1 2 2 2 . 2 2 . 5 4 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . 2 2 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . Shots Hit Robots 311 | 4 25 94 84 . 31 6 . 50 17 Core Hits 149 | 2 10 31 44 . 17 2 . 32 11 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Critical Strikes 5 | . . 2 1 . 2 . . . . Burn 2 | . . . . . 2 . . . . Destroy 2 | . . 2 . . . . . . . Corrupt 1 | . . . 1 . . . . . . Melee Attacks 1 | . . . . . . . . . 1 Impact . | . . . . . . . . . . Slashing 1 | . . . . . . . . . 1 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6683 | 47 257 1328 1929 . 813 177 . 1414 718 Guns 3754 | 47 257 1328 762 . 467 122 . 647 124 Cannons 1850 | . . . 672 . 172 55 . 556 395 Explosions 1079 | . . . 495 . 174 . . 211 199 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2774 | 20 90 1328 762 . 75 43 . 81 375 Thermal 1553 | . . . 176 . 392 79 . 762 144 Explosive . | . . . . . . . . . . Electromagnetic 2356 | 27 167 . 991 . 346 55 . 571 199 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 22 | . . . 11 . . . . 22 3 Average Corruption 10 | . . . 2 . . . . 21 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 39 | . . . 12 . . . . 26 1 Message Errors 12 | . . . 4 . . . . 8 . Matter Fused 7 | . . . 1 . . . . 6 . Heat Flow Errors 1 | . . . . . . . . 1 . Energy Discharges 3 | . . . 1 . . . . 2 . Parts Rejected 3 | . . . 3 . . . . . . Data Loss (minor) 5 | . . . 1 . . . . 3 1 Data Loss (major) 1 | . . . . . . . . 1 . Misfires 5 | . . . 2 . . . . 3 . Weapon Failures 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 85 | . . . 49 . . . . 26 10 Projectiles 31 | . . . . . . . . 21 10 Explosions 54 | . . . 49 . . . . 5 . Melee . | . . . . . . . . . . Knockbacks 3 | . . . . . . . . . 3 Impact . | . . . . . . . . . . Kinetic 2 | . . . . . . . . . 2 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 289 | . . . 211 . 52 . . 26 . Shots 12 | . . . 9 . 2 . . 1 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 437 | 20 146 4 225 . 186 126 . 437 412 Average Temperature 122 | 15 63 2 67 . 63 59 . 188 159 Received Heat Transfer 1501 | . 87 375 585 . 70 9 . 375 . Effects 14 | . . . . . . . . 11 3 Shutdowns 4 | . . . . . . . . 3 1 Energy Bleed 1 | . . . . . . . . 1 . Interference 5 | . . . . . . . . 5 . Short Circuit 2 | . . . . . . . . 1 1 Damage (minor) 2 | . . . . . . . . 1 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Parts Fried 8 | . . . 2 . 1 . . . 5 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . . 1 . . 3 . Heat Transferred 3152 | . . . 200 . 1019 175 . 1536 222 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . 3 . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Maximum Alert Level 1 | . . . 1 . . . . . . Low Security (%) 95 | 100 100 100 81 100 . . . . 100 Level 1 4 | . . . 18 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 277 | 5 95 93 277 126 . . . . 90 Initial 126 | . . 31 28 126 . . . . . Average 54 | 1 19 42 116 61 . . . . 15 Influence Increases 1938 | 10 135 447 657 7 150 85 . 312 135 Destroy 0b10 Robot/C 1480 | . 120 340 440 . 140 60 . 280 100 Destroy 0b10 Robot/NC 45 | 10 5 10 10 . . . . . 10 Destroy Leader 286 | . 10 94 112 . 10 10 . 30 20 Allied During Kill 17 | . . . . . . 15 . 2 . Successful Hack 7 | . . . . 7 . . . . . Disable Machine 30 | . . . 30 . . . . . . Destroy Structure 28 | . . 3 20 . . . . . 5 Partial Spotted 15 | . . . 15 . . . . . . Lose Combat Pursuer 30 | . . . 30 . . . . . . Influence Decreases 1938 | 10 60 454 448 284 147 27 61 312 135 Entered New Map 298 | . . 44 40 151 . 2 61 . . Time Decay 1484 | 10 50 410 348 133 137 25 . 250 121 Lost Part 136 | . 10 . 60 . 10 . . 42 14 Lost Ally 20 | . . . . . . . . 20 . Squads Dispatched 7 | . . 3 3 . . . . . 1 Investigation 4 | . . 3 1 . . . . . . Extermination 1 | . . . . . . . . . 1 Reinforcement 2 | . . . 2 . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Distress Signals 8 | . 2 2 3 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 106 | . 12 22 30 4 8 4 . 16 10 Peak Tracking Total 6 | . 5 5 6 4 3 3 . 5 4 Tactical Retreats 1 | . . . 1 . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 3 | . . 1 2 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 3 | . . . 2 . 1 . . . . Max in Single Turn 1 | . . . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 14 | . 1 2 3 4 . . 4 . . Terminals 6 | . 1 1 2 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . 1 . 1 . . . . . Scanalyzers 2 | . . . 1 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 46 | . 3 5 12 8 . . 18 . . Successful 28 | . . 3 2 5 . . 18 . . Failed 18 | . 3 2 10 3 . . . . . Catastrophic 4 | . . 2 2 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 11 | . . 2 9 . . . . . . Terminals 18 | . 3 2 10 3 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . . 3 . 3 . . . . . Scanalyzers 4 | . . . 2 2 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 21 | . . . 1 2 . . 18 . . Record 9 | . . . . . . . 9 . . Part Schematic 4 | . . . . 1 . . 3 . . Robot Schematic 3 | . . . . . . . 3 . . Prototype ID Bank 3 | . . . . . . . 3 . . Alert Level 1 | . . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 4 | . . 3 . 1 . . . . . Process 1 | . . 1 . . . . . . . Report Inventory 3 | . . 2 . 1 . . . . . Scanalyzer 3 | . . . 1 2 . . . . . Retrieve Study 3 | . . . 1 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 1 2 3 2 . . . . . Full Trace Events 3 | . . 2 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . 1 . . 3 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . . 1 2 . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 40 | . . 40 . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 4 | . . . . . 4 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Total Allies 4 | . . . . . 4 . . . . Largest Group 4 | . . . . . 4 4 3 1 . Highest-Rated Group 68 | . . . . . 68 68 48 16 . Highest-Rated Ally 20 | . . . . . 20 20 16 16 . Total Orders . | . . . . . . . . . . Ally Attacks 27 | . . . . . . 25 . 2 . Total Damage 291 | . . . . . . 275 . 16 . Kills 4 | . . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Active Infowar (turns) 6229 | 21 345 854 758 298 1688 649 129 894 593 Optics 4906 | . . . 655 298 1688 649 129 894 593 Seismic 3348 | 21 345 854 103 . . 457 129 846 593 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 3 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Turns Passed 6522 | 112 345 991 799 298 1688 649 129 918 593 Spaces Moved 3211 | 49 192 343 337 181 984 389 78 470 188 Core 108 | 49 59 . . . . . . . . Treads 2952 | . . 336 337 181 984 389 78 470 177 Legs 151 | . 133 7 . . . . . . 11 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 156 161 161 161 165 160 240 Average Speed 166 | 175 144 159 159 161 161 161 165 161 271 Slowest Speed 470 | 200 200 190 161 161 161 165 165 165 470 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 4 43 37 38 5 95 53 73 80 8 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 1 1 1 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 11 | . . . . . 5 3 . 3 . Spaces Dug 1 | . . . . . . . . . 1 Terrain Destroyed 27 | . . . 17 . . . . 6 4 Melee 1 | . . . . . . . . . 1 Projectile 5 | . . . . . . . . 2 3 AOE 21 | . . . 17 . . . . 4 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Total 3983 | 68 223 667 488 187 1056 403 78 573 240 Wait 367 | 4 7 227 45 . 17 6 1 44 16 Move 3202 | 48 191 342 336 180 983 388 77 469 188 Hop . | . . . . . . . . . . Pick Up 49 | 8 2 8 12 2 . 2 . 8 7 Fast Attach 18 | 5 . . 5 1 . . . 4 3 Attach 25 | . 3 2 8 1 1 1 . 6 3 Detach 1 | . . . . . . . . . 1 Swap 52 | . . 15 15 2 6 2 . 6 6 Drop 43 | . . 12 12 1 4 1 . 11 2 Fire 194 | 3 20 61 55 . 14 3 . 25 13 Melee 1 | . . . . . . . . . 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 31 | . . . . . 31 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 5) 310 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 13) 458 | -10/Materials | Entered another Materials area 458 | -9/Materials | Evolved 2 slots: Propulsion x2 1423 | -9/Materials | Discovered new exit (range 10) 1449 | -9/Materials | Entered another Materials area 1449 | -8/Materials | Evolved 2 slots: Utility x2 2200 | -8/Materials | Discovered new exit (range 8) 2217 | -8/Materials | System corruption reached 10% 2244 | -8/Materials | Lost 3 parts (1u2w) 2248 | -8/Materials | Entered Factory 2248 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2392 | -7/Factory | Discovered new exit (range 10) 2546 | -7/Factory | Entered Lower Caves 2570 | -7/Lower Caves | Build established: Scavenger-Skirmisher 2895 | -7/Lower Caves | Learned 8 Factory zone layouts 3187 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4116 | -7/Lower Caves | Discovered new exit (range 10) 4145 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4234 | -7/Lower Caves | Entered another Lower Caves area 4234 | -7/Lower Caves | Accompanied by 4 allies 4428 | -7/Lower Caves | Learned Factory trap positions 4652 | -7/Lower Caves | Encountered a Warlord checkpoint 4672 | -7/Lower Caves | Learned location of Zion (-6) 4709 | -7/Lower Caves | Learned Factory trap positions 4815 | -7/Lower Caves | Discovered new exit (range 17) 4883 | -7/Lower Caves | Entered Data Miner 4883 | -7/Data Miner | Accompanied by 3 allies 4883 | -7/Data Miner | Discovered new exit (range 6) 4908 | -7/Data Miner | Met Data Miner 4946 | -7/Data Miner | Learned location of Section 7 (-3) 4946 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4976 | -7/Data Miner | Received God Mode back door access code from Data Miner 5012 | -7/Data Miner | Entered Proximity Caves 5012 | -6/Proximity Caves | Accompanied by 3 allies 5047 | -6/Proximity Caves | Lost 3 allies 5383 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5446 | -6/Proximity Caves | System corruption reached 10% 5456 | -6/Proximity Caves | Lost 3 parts (2n1w) 5902 | -6/Proximity Caves | Discovered new exit (range 8) 5912 | -6/Proximity Caves | Spotted B-75 Beast 5930 | -6/Proximity Caves | Entered Factory 5930 | -6/Factory | Evolved 2 slots: Utility x2 5931 | -6/Factory | Identified exit to Lower Caves 5932 | -6/Factory | Identified exit to Factory 5933 | -6/Factory | Loaded intel: 122 trap records 6148 | -6/Factory | Build established: Scavenger-Tank 6523 | -6/Factory | Self-destructed Last Messages --------------- 06503_ Penetrated by Slug. 06505_ Slug penetrates Wall. 06507_ Slug penetrates H-66 Slayer. 06508_ Destroyed Lgt. Fission Core. 06508_ H-66 Slayer knocked back. 06509_ Penetrated by Slug. 06510_ System corrupted: Component data lost. 06511_ Penetrated by Slug. 06512_ R-10 Processor collects Imp. Ion Engine. 06514_ Acquired Hvy. Ion Cannon. 06516_ U-05 Engineer builds a Door. 06516_ R-10 Processor collects Hvy. Ion Cannon. 06517_ Penetrated by Slug. 06519_ U-05 Engineer builds a Wall. 06520_ R-10 Processor collects Med. Treads. 06522_ Penetrated by Slug. 06522_ Slug penetrates Wall. 06522_ R-10 Processor collects Hvy. Ion Cannon. 06522_ Penetrated by Slug. 06523_ R-10 Processor collects Hvy. Ion Cannon. Map ----- +----------------------------------------------------+ | ????????????????????????????""^"""" """" # | | ????????????????????????????????""" """" # | | ?????^??????????????????????????""" """" # | | ?????????????????????????????? """" """" # | | ????????????????????????????"" """" """" # | | ????????????????????????" 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""" """????????????????? | | ??????????????????????? ?????????????????? | | ?????????????????????? """ "??????????????????? | | ?????????????????????? "?? "??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 750 Evasion (%) 55 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Arm. Huge Wheel | -7/Factory | Hacked Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Lgt. Nuclear Core | -7/Factory | Hacked Pulse Rifle | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafieldLegForcewell Manual? 0 Play Time 01:01:33 Cumulative 59.2 hours Start 2026.03.08 @ 15:56:18 End 2026.03.08 @ 23:24:22 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 29 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 34 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2227eec5-0ac1-483b-8ddf-dd746fbd70e2