Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.29 @ 19:39:10

Player: Shadow Pussy wanter

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (10)       2000
Robots Destroyed (113)     565
Value Destroyed (3830)     3830
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (720)                720
              TOTAL SCORE: 11055

 Bonus
-------
High Alert Combat Kills    220
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     270/300
Energy                     100/100
System Corruption          43%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Testing

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (13) -----
  Advanced Corruption Screen
>          --- WEAPON (3) -------
           Nanosword
>          --- INVENTORY (5) ----
     Light Antimatter Reactor
           Q-thruster
  Advanced Transmission Jammer
  Improved Potential Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
>              --- PROPULSION -------
               Flexi-carbon Leg
               Flexi-carbon Leg
      Improved VSS Leg
>              --- UTILITY ----------
       Armored Scrap Engine
      Improved Heat Sink
         Large Storage Unit
  Experimental Energy Well
      Advanced Sensor Array
  Experimental Signal Interpreter
      Advanced Terrain Scan Processor
     Precision Matter Filter
               Phase Shifter
  Experimental Thermal Shield
               Hacking Suite
               System Shield
>              --- WEAPON -----------
               Hpw. Charged Gamma Construct/G
               Prc. Directed Construct/G
               Hyp. Ballistic Driver Construct/C
>              --- INVENTORY --------
               Q-thruster
               Matter Compressor
      Advanced Transmission Jammer
               Potential Cannon
      Improved Potential Cannon
               Flak Gun
     Precision Assault Rifle
     Precision Grenade Launcher
[Rating: 126]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
Utility                    Large Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Improved Heavy Armor Plating
Weapon                     Precision Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Constructs
  Launcher                 Precision Grenade Launcher
  Slashing Weapon          Nanosword

 Build                          | -11 -10 -9  -8  -7  -7  -7  -5  -4  -3  -3  
-------                    Run  | Jun Mat Mat Mat Fac Sto Rec Fac Fac Res Tes 
Slots Evolved              14   | .   .   2   2   2   .   .   4   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   
  Utility                  11   | .   .   2   .   2   .   .   3   2   2   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             116  | 6   6   20  17  3   19  4   6   6   5   24  
  Power                    10   | 1   1   2   .   1   .   1   1   .   1   2   
    Engine                 4    | 1   .   2   .   .   .   1   .   .   .   .   
    Core                   3    | .   1   .   .   1   .   .   1   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   1   2   
  Propulsion               25   | 2   1   2   9   .   3   1   1   4   .   2   
    Treads                 16   | .   .   2   9   .   3   1   1   .   .   .   
    Leg                    9    | 2   1   .   .   .   .   .   .   4   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  48   | 1   3   7   5   2   3   2   4   2   4   15  
    Device                 19   | .   1   2   1   2   1   1   1   .   2   8   
    Storage                3    | 1   1   .   .   .   .   .   .   .   .   1   
    Processor              9    | .   1   2   1   .   .   .   .   .   1   4   
    Hackware               2    | .   .   .   .   .   .   .   2   .   .   .   
    Protection             15   | .   .   3   3   .   2   1   1   2   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   1   9   3   .   13  .   .   .   .   5   
    Energy Gun             10   | 2   1   5   .   .   .   .   .   .   .   2   
    Energy Cannon          3    | .   .   .   .   .   2   .   .   .   .   1   
    Ballistic Gun          17   | .   .   4   3   .   10  .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   1   
    Launcher               1    | .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   2   .   .   2   .   .   .   .   11  
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      9    | .   .   .   .   .   .   .   .   .   .   9   
Parts Lost                 36   | .   .   1   5   .   5   2   2   1   .   20  
  Power                    2    | .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               13   | .   .   1   2   .   2   1   1   1   .   5   
  Utility                  14   | .   .   .   1   .   3   1   1   .   .   8   
  Weapon                   7    | .   .   .   2   .   .   .   .   .   .   5   
  Highest Loss Streak      14   | .   .   1   3   .   2   1   2   1   .   14  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     90   | .   93  97  96  100 98  89  86  81  88  74  
  Engine                   3    | .   5   10  9   3   .   1   2   .   .   .   
  Core                     3    | .   8   .   .   3   7   5   2   5   2   .   
  Treads                   11   | .   .   1   25  23  22  20  19  10  .   .   
  Leg                      9    | .   28  20  .   .   .   .   .   7   19  14  
  Device                   13   | .   2   8   9   23  19  15  16  15  21  16  
  Storage                  7    | .   14  11  9   7   7   7   5   5   4   5   
  Processor                9    | .   5   17  10  15  9   7   1   .   3   8   
  Hackware                 3    | .   .   .   .   .   .   .   11  10  9   7   
  Protection               5    | .   .   4   5   .   7   7   4   11  9   4   
  Energy Gun               4    | .   28  7   .   .   .   .   .   .   .   2   
  Ballistic Gun            15   | .   .   14  26  23  20  23  17  15  14  3   
Naked Turns                20   | .   .   .   .   .   .   .   .   .   .   20  
Heaviest Build             83   | 10  28  42  45  38  54  54  68  83  83  79  
  Greatest Support         80   | 20  20  40  62  62  62  60  80  80  80  80  
  Greatest Overweight (x)  16   | .   1   4   11  .   1   1   1   4   1   16  
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  15  15  15  13  
  Most Carried             15   | 7   15  15  15  15  15  15  15  15  15  15  
  Average Carried          13   | 4   13  14  14  14  13  14  14  14  14  12  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 7   15  15  15  15  14  15  15  15  15  5   
Scrap Engine Consumption   27   | .   .   .   .   .   .   11  1   .   .   15  
  Constructs Created       4    | .   .   .   .   .   .   .   .   .   .   4   
  Constructs Modified      3    | .   .   .   .   .   .   .   .   .   .   3   

 Class Distribution 
--------------------
 29% | Mutant
 22% | Scavenger-Tank
 13% | Scavenger-Skirmisher
 11% | Hacker-Tank
  7% | Gunner
  6% | Hacker-Mutant
  3% | Scavenger-Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Gunner | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Storage
       Scavenger-Tank | -7/Recycling
          Hacker-Tank | -5/Factory
          Hacker-Tank | -4/Factory
       Scavenger-Tank | -3/Research
        Hacker-Mutant | -3/Testing

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -5   -4   -3   -3   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Fac  Res  Tes  
Matter Collected           3507 | 260  50   364  571  132  855  310  54   239  154  518  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4728 | 45   131  598  769  40   1262 993  54   239  154  443  
  Parts                    266  | 5    10   42   56   4    67   38   2    8    14   20   
Haulers Intercepted        4    | .    .    2    .    .    2    .    .    .    .    .    
Recyclers Shooed           9    | 1    .    2    .    .    .    4    .    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -5  -4  -3  -3  
-------                    Run  | Jun Mat Mat Mat Fac Sto Rec Fac Fac Res Tes 
Combat Hostiles Destroyed  82   | .   5   10  25  1   22  6   1   3   2   7   
  Guns                     76   | .   5   10  25  1   21  6   1   3   2   2   
  Cannons                  4    | .   .   .   .   .   .   .   .   .   .   4   
Classes Destroyed          14   | 1   2   4   2   1   2   1   .   .   .   1   
  Worker                   3    | .   .   .   2   .   .   .   .   .   1   .   
  Builder                  5    | .   .   .   .   .   3   .   .   .   .   2   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   2   .   .   2   .   .   .   .   .   
  Recycler                 11   | .   .   1   .   .   2   8   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  4    | .   .   2   .   .   1   .   .   .   .   1   
  Swarmer                  22   | .   3   .   13  .   6   .   .   .   .   .   
  Grunt                    26   | .   2   3   6   .   9   .   .   3   .   3   
  Protector                2    | .   .   .   .   .   .   2   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   21   | .   .   7   4   .   7   3   .   .   .   .   
  Hunter                   2    | .   .   .   2   .   .   .   .   .   .   .   
  Programmer               9    | .   .   .   .   1   .   1   1   .   2   4   
Best Kill Streak           9    | 2   3   4   4   1   9   6   1   2   2   3   
  Combat Bots Only         8    | .   3   3   4   1   8   3   1   2   2   3   
Max Kills in Single Turn   2    | 1   1   2   2   1   2   2   1   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   1   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -5   -4   -3   -3   
--------                   Run   | Jun  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Fac  Res  Tes  
Damage Taken               8645  | .    145  621  1267 42   1239 280  139  395  309  4208 
  Core                     1796  | .    25   130  147  .    124  17   21   27   23   1282 
  Absorbed by Shields      372   | .    .    .    .    .    8    224  4    124  12   .    
  Regen/Repaired (Parts)   89    | .    .    .    .    .    .    2    .    .    .    87   
Core Remaining (%)         86    | 100  90   67   73   .    .    79   97   97   .    .    
Volleys Fired              280   | 6    13   43   53   4    59   24   4    14   6    54   
  Largest                  3     | 2    2    2    3    3    3    3    3    3    3    3    
  Hottest                  200   | 80   90   130  71   66   136  84   84   84   84   200  
Shots Fired                698   | 12   26   85   155  12   167  67   12   42   18   102  
  Gun                      645   | 12   26   85   155  12   156  67   12   42   18   60   
  Cannon                   53    | .    .    .    .    .    11   .    .    .    .    42   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  561   | .    .    51   155  12   156  67   12   42   18   48   
  Thermal                  121   | 12   26   34   .    .    11   .    .    .    .    38   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          16    | .    .    .    .    .    .    .    .    .    .    16   
  Robot Hit Streak         26    | 6    7    15   18   5    22   23   26   25   26   12   
  Robot Miss Streak        9     | 2    3    3    3    2    9    2    2    1    1    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    1    1    .    .    1    .    .    1    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    1    .    .    1    .    
Shots Hit Robots           531   | 8    13   72   115  8    132  50   8    39   14   72   
  Core Hits                259   | 3    8    27   46   5    101  27   2    11   6    23   
  Critical Kills           4     | .    .    .    2    .    2    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    1    1    .    1    .    .    .    .    .    
  Critical Strikes         16    | .    1    2    3    .    3    .    .    .    .    7    
    Burn                   2     | .    1    1    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    1    .    .    .    .    .    
    Destroy                6     | .    .    1    3    .    2    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    1    
    Corrupt                6     | .    .    .    .    .    .    .    .    .    .    6    
Melee Attacks              3     | .    .    .    .    .    .    .    .    .    .    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3     | .    .    .    .    .    .    .    .    .    .    3    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10439 | 88   161  1202 1843 101  2539 1088 189  753  421  2054 
  Guns                     9008  | 88   152  1201 1843 101  2316 1052 189  747  368  951  
  Cannons                  1014  | .    .    .    .    .    204  .    .    .    .    810  
  Explosions               72    | .    .    .    .    .    .    .    .    .    .    72   
  Melee                    212   | .    .    .    .    .    .    .    .    .    .    212  
  Ramming                  133   | .    9    1    .    .    19   36   .    6    53   9    
  Kinetic                  8327  | .    .    812  1843 101  2316 1052 189  747  368  899  
  Thermal                  1542  | 88   152  389  .    .    204  .    .    .    .    709  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          225   | .    .    .    .    .    .    .    .    .    .    225  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 212   | .    .    .    .    .    .    .    .    .    .    212  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         43    | .    .    .    .    1    5    6    .    .    14   43   
  Average Corruption       11    | .    .    .    .    1    2    5    .    .    11   21   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  95    | .    .    .    .    3    12   19   .    .    9    52   
    Message Errors         22    | .    .    .    .    2    .    4    .    .    3    13   
    Matter Fused           15    | .    .    .    .    .    2    .    .    .    1    12   
    Heat Flow Errors       10    | .    .    .    .    .    1    5    .    .    .    4    
    Energy Discharges      10    | .    .    .    .    .    4    2    .    .    .    4    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    2    
    Parts Fused            2     | .    .    .    .    .    .    1    .    .    .    1    
    Data Loss (minor)      13    | .    .    .    .    1    2    1    .    .    3    6    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    2    
    Misfires               3     | .    .    .    .    .    2    .    .    .    .    1    
    Alerts                 3     | .    .    .    .    .    .    1    .    .    1    1    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    1    3    
    Weapon Failures        9     | .    .    .    .    .    1    5    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            106   | .    .    .    .    .    .    4    .    .    .    102  
  Projectiles              44    | .    .    .    .    .    .    .    .    .    .    44   
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    62    | .    .    .    .    .    .    4    .    .    .    58   
Knockbacks                 11    | .    .    .    .    .    1    .    .    .    .    10   
  Impact                   1     | .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  10    | .    .    .    .    .    .    .    .    .    .    10   
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      2     | .    .    .    .    .    .    .    .    .    .    2    
  Shots                    1     | .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   6     | .    .    .    .    .    2    3    1    .    .    .    
Targets Rammed             12    | .    1    1    .    .    2    3    1    1    2    1    
  Kicked                   6     | .    1    1    .    .    .    .    .    1    2    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        274   | 72   192  270  6    .    241  225  .    13   .    274  
  Average Temperature      60    | 32   63   79   6    .    48   67   .    6    .    60   
  Received Heat Transfer   1403  | .    51   228  288  .    420  84   .    116  .    216  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       1     | .    .    .    .    .    .    1    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             8     | .    .    6    .    .    2    .    .    .    .    .    
  Heat Transferred         3173  | 200  495  999  .    .    400  .    .    .    .    1079 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -5  -4  -3  -3  
-------                    Run  | Jun Mat Mat Mat Fac Sto Rec Fac Fac Res Tes 
Peak Influence             625  | 10  167 245 586 212 625 368 90  100 122 106 
  Initial                  243  | .   6   5   64  182 96  243 78  7   52  68  
  Average                  175  | 4   55  120 394 200 433 252 45  46  89  49  
Maximum Alert Level        2    | .   .   1   2   1   2   1   .   .   .   .   
  Low Security (%)         66   | 100 100 77  13  39  11  31  100 100 100 100 
  Level 1                  18   | .   .   22  22  60  22  68  .   .   .   .   
  Level 2                  15   | .   .   .   63  .   65  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   1   7   1   4   .   .   1   1   3   
  Investigation            4    | .   .   .   2   .   1   .   .   1   .   .   
  Extermination            2    | .   .   .   .   .   1   .   .   .   .   1   
  Reinforcement            8    | .   .   1   1   1   2   .   .   .   1   2   
  Assault                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -5  -4  -3  -3  
---------                  Run  | Jun Mat Mat Mat Fac Sto Rec Fac Fac Res Tes 
Distress Signals           7    | .   .   1   3   .   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              133  | .   9   17  34  2   31  7   2   5   7   19  
  Peak Tracking Total      8    | .   3   3   7   1   8   4   1   3   4   4   
  Tactical Retreats        12   | .   .   1   2   .   3   .   1   1   .   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -5  -4  -3  -3  
-------                    Run  | Jun Mat Mat Mat Fac Sto Rec Fac Fac Res Tes 
Traps Triggered            7    | .   .   .   3   .   1   .   .   1   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -5  -4  -3  -3  
----------                 Run  | Jun Mat Mat Mat Fac Sto Rec Fac Fac Res Tes 
Machines Disabled          4    | .   .   .   .   .   1   1   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -5  -4  -3  -3  
---------                  Run  | Jun Mat Mat Mat Fac Sto Rec Fac Fac Res Tes 
Machines Accessed          22   | .   1   4   4   1   3   4   1   .   1   3   
  Terminals                18   | .   1   4   3   .   3   4   1   .   .   2   
  Fabricators              3    | .   .   .   .   1   .   .   .   .   1   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                56   | .   5   8   10  2   7   8   3   .   4   9   
  Successful               18   | .   3   4   1   1   3   3   .   .   1   2   
  Failed                   37   | .   2   3   9   1   4   5   3   .   3   7   
    Catastrophic           10   | .   .   1   4   .   1   1   1   .   .   2   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   .   
  Manual                   40   | .   4   8   7   .   7   8   .   .   .   6   
  Terminals                46   | .   5   8   7   .   7   8   3   .   .   8   
  Fabricators              7    | .   .   .   .   2   .   .   .   .   4   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   3   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   2   2   .   .   .   .   .   .   .   1   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   1   .   .   .   .   1   .   
  Network Status           2    | .   .   .   .   1   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   1   2   1   .   3   3   .   .   .   1   
  Terminals                11   | .   1   2   1   .   3   3   .   .   .   1   
    Botnet                 11   | .   1   2   1   .   3   3   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   1   4   4   1   3   4   1   .   1   3   
  Full Trace Events        2    | .   1   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   1   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -5  -4  -3  -3  
------------               Run  | Jun Mat Mat Mat Fac Sto Rec Fac Fac Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -5  -4  -3  -3  
--------                   Run  | Jun Mat Mat Mat Fac Sto Rec Fac Fac Res Tes 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -5  -4  -3  -3  
-------                    Run  | Jun Mat Mat Mat Fac Sto Rec Fac Fac Res Tes 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -5   -4   -3   -3   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Fac  Res  Tes  
Turns Passed               6507 | 120  520  1099 810  309  767  581  740  239  216  1106 
Spaces Moved               3152 | 78   245  415  344  182  289  270  369  69   142  749  
  Core                     238  | 15   .    .    1    .    .    .    .    .    .    222  
  Treads                   1536 | .    .    34   343  182  289  270  369  49   .    .    
  Legs                     1378 | 63   245  381  .    .    .    .    .    20   142  527  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  152  158  158  160  160  190  120  50   
  Average Speed            160  | 106  188  204  164  158  163  177  193  244  126  108  
  Slowest Speed            850  | 120  190  400  600  158  245  240  240  480  190  850  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 5    30   36   30   6    45   63   9    2    3    56   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    1    1    1    1    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    .    .    .    .    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          31   | .    .    .    .    .    2    .    .    .    .    29   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               9    | .    .    .    .    .    2    .    .    .    .    7    
  AOE                      22   | .    .    .    .    .    .    .    .    .    .    22   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -5  -4  -3  -3  
---------                  Run  | Jun Mat Mat Mat Fac Sto Rec Fac Fac Res Tes 
Total                      4019 | 100 277 593 471 198 462 315 388 107 165 943 
  Wait                     317  | 4   5   72  49  3   70  10  4   15  6   79  
  Move                     3142 | 77  244 414 343 181 288 269 368 68  141 749 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  57   | 7   5   15  4   4   8   1   3   1   2   7   
  Fast Attach              48   | 6   3   8   5   .   4   2   1   4   .   15  
  Attach                   32   | .   .   2   5   2   4   1   4   2   4   8   
  Detach                   10   | .   2   1   .   .   .   2   1   1   2   1   
  Swap                     37   | .   3   10  7   1   11  1   1   .   1   2   
  Drop                     81   | .   1   27  5   3   16  2   1   1   1   24  
  Fire                     280  | 6   13  43  53  4   59  24  4   14  6   54  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   3   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     6    | .   1   1   .   .   .   .   .   1   2   1   
  Crush                    6    | .   .   .   .   .   2   3   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Storage
-7/Recycling
-5/Factory
-4/Factory
-3/Research
-3/Testing

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 15)
  121 | -11/Junkyard  | Entered Materials
  319 | -10/Materials | Build established: Mutant
  443 | -10/Materials | Discovered new exit (range 5)
  641 | -10/Materials | Entered another Materials area
  641 | -9/Materials  | Evolved 2 slots: Utility x2
 1498 | -9/Materials  | Discovered new exit (range 14)
 1694 | -9/Materials  | Central database locked down
 1740 | -9/Materials  | Entered another Materials area
 1740 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1792 | -8/Materials  | Garrison activated, responded to threat
 2043 | -8/Materials  | Build established: Gunner
 2239 | -8/Materials  | Lost 3 parts (2n1w)
 2362 | -8/Materials  | Discovered new exit (range 10)
 2397 | -8/Materials  | Identified exit to Factory
 2540 | -8/Materials  | First assault squad dispatched
 2550 | -8/Materials  | Entered Factory
 2550 | -7/Factory    | Evolved 2 slots: Utility x2
 2799 | -7/Factory    | Discovered new exit (range 8)
 2850 | -7/Factory    | Build established: Scavenger-Skirmisher
 2858 | -7/Factory    | Identified exit to Storage
 2859 | -7/Factory    | Entered Storage
 3176 | -7/Storage    | Destroyed 8 combat bots
 3251 | -7/Storage    | Discovered new exit (range 12)
 3622 | -7/Storage    | Used back door to open Recycling access
 3624 | -7/Storage    | Identified exit to Recycling
 3626 | -7/Storage    | Entered Recycling
 3631 | -7/Recycling  | Found Scrap Engine
 3804 | -7/Recycling  | Build established: Scavenger-Tank
 4175 | -7/Recycling  | Discovered new exit (range 16)
 4205 | -7/Recycling  | Identified exit to Factory
 4207 | -7/Recycling  | Entered Factory
 4207 | -5/Factory    | Evolved 4 slots: Propulsion x1, Utility x3
 4529 | -5/Factory    | Discovered new exit (range 15)
 4811 | -5/Factory    | Build established: Hacker-Tank
 4818 | -5/Factory    | Spotted B-75 Beast
 4947 | -5/Factory    | Entered another Factory area
 4947 | -4/Factory    | Evolved 2 slots: Utility x2
 4986 | -4/Factory    | Discovered new exit (range 12)
 5186 | -4/Factory    | Entered Research
 5186 | -3/Research   | Evolved 2 slots: Utility x2
 5250 | -3/Research   | Discovered new exit (range 10)
 5302 | -3/Research   | System corruption reached 10%
 5402 | -3/Research   | Entered Testing
 5455 | -3/Testing    | Found Prototype Processor
 5455 | -3/Testing    | Identified Exp. Signal Interpreter
 5531 | -3/Testing    | Found Prototype Device
 5531 | -3/Testing    | Identified Exp. Thermal Shield
 5555 | -3/Testing    | Build established: Scavenger-Tank
 5559 | -3/Testing    | Found Exp. Thermal Shield
 5743 | -3/Testing    | Found Prototype Energy Cannon
 5746 | -3/Testing    | Found Prototype Energy Cannon
 6124 | -3/Testing    | Scanned by Researcher
 6147 | -3/Testing    | Lost 4 parts (1p1n2u)
 6155 | -3/Testing    | Build established: Hacker-Mutant
 6281 | -3/Testing    | System corruption reached 30%
 6335 | -3/Testing    | Spotted Alpha 7
 6337 | -3/Testing    | Identified Potential Cannon
 6373 | -3/Testing    | Core integrity fell below 50%
 6376 | -3/Testing    | Released all parts (8)
 6385 | -3/Testing    | Core integrity fell below 20%
 6396 | -3/Testing    | Found Prototype Slashing Weapon
 6396 | -3/Testing    | Identified Nanosword
 6406 | -3/Testing    | Lost 14 parts (1p4n5u4w)
 6499 | -3/Testing    | Spotted Striker
 6507 | -3/Testing    | Spotted Striker
 6508 | -3/Testing    | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
06471_ Extracted schematic archive: Cld. Gravmag System.
06475_ System corrupted: Matter fused (-10).
06478_ Connecting with Terminal...
06480_ ALERT: Live fire test to commence in T-25.
06486_ Connecting with Research Terminal...
06488_ Acquired Prototype Ballistic Cannon.
06488_ Identified Hvy. Hardcell Cannon.
06488_ Malfunction: Meltdown.
06488_ Adv. Corruption Screen damaged (-10).
06488_ Nanosword damaged (-24).
06491_ Acquired Prototype Ballistic Cannon.
06491_ Identified Com. Mass Driver.
06492_ System corrupted: Heat flow error (+137).
06495_ Dropped Com. Mass Driver.
06504_ Slug penetrates Wall. <x4>
06505_ Penetrated by Slug.
06505_ Slug penetrates Wall.
06508_ 3U4D4 X|=A7ENTMR5:B>M,G#W
06508_ Penetrated by Slug.
[Achievement: Overachiever]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                  #    ##  #   """ #  #???#         |
|                  ##   ##  #   "T" #  #####!        |
|                  ?#   ##  #       #      /  """""  |
|                  ?#   ##  #       #  #####||"""""  |
|                  ?#   ##  # """   #  ##??#!%"""""  |
|                  ?#   ##  # """   #  #???#  """""  |
|                  ?#   ##  / """   #  ############# |
|                  ?#   ##  #       # =!%! !!        |
|                  ?#   ##  #       #  #####+####### |
|                  ?######  +       +  #??#          |
|                  ??????#+##########+#####          |
|                  ??????  ?????# !       #     !    |
|                  ?????   ?????#         #          |
|                  ?????   ?????# """ """ #          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Energy Generation          21
Energy Capacity            832
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       210
Corruption Block           20
Armor Coverage             1050
Resistance: TH             30
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         11
Recoil Reduction           4
Matter Filtering           50
Kinecelleration            40
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
  Prc. Matter Filter | -3/Testing | Archive
 Cld. Gravmag System | -3/Testing | Archive

 Robot Schematics 
------------------
 Y-72 Warden | -3/Testing | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Max Potential
Overachiever

 Challenges 
------------
None

 Game 
------
Seed              DeliverySapperNanovents
  Manual?         0
Play Time         00:53:18
  Cumulative      116.9 hours
  Start           2023.05.28 @ 17:07:09
  End             2023.05.29 @ 19:39:10
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          175
  Rogue           175
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             60
Gallery%          64
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6bf1f2a4-b20e-4826-9a27-cbb18b0e9a61