Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.16 @ 12:35:05 Player: SleepyBill Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (1574) 1574 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (263) 263 TOTAL SCORE: 3912 Bonus ------- High Alert Combat Kills 63 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 14/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (200) Ox3 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit ECM Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Faulty Heavy Ion Engine Improved Medium Armor Plating Hardlight Generator Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Treads Armored Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit ECM Suite Hardened Light Armor Plating > --- WEAPON ----------- Minigun Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Improved Aluminum Leg Improved Aluminum Leg Medium Laser Medium Laser Datajack [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Aluminum Leg Utility ECM Suite Device ECM Suite Storage Medium Storage Unit Protection Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Medium Laser Ballistic Gun Minigun Launcher Mini Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 5 | . 1 2 2 . Power 1 | . . 1 . . Propulsion 1 | . . . 1 . Utility 1 | . . 1 . . Weapon 2 | . 1 . 1 . Parts Attached 43 | 7 11 3 11 11 Power 10 | 1 1 1 5 2 Engine 9 | 1 1 1 4 2 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 11 | 2 3 . 3 3 Treads 9 | 2 3 . 3 1 Leg 2 | . . . . 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 . 2 1 3 Device 5 | 1 . . 1 3 Storage 1 | . . 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | 1 . 1 . . Artifact . | . . . . . Weapon 14 | 2 7 . 2 3 Energy Gun 5 | 2 . . 1 2 Energy Cannon . | . . . . . Ballistic Gun 2 | . 1 . 1 . Ballistic Cannon . | . . . . . Launcher 3 | . 3 . . . Special Weapon 3 | . 3 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 1 | . . . 1 . Parts Lost 18 | . . 2 1 15 Power 6 | . . 2 . 4 Propulsion 4 | . . . . 4 Utility 2 | . . . 1 1 Weapon 6 | . . . . 6 Highest Loss Streak 5 | . . 2 1 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 98 89 87 70 Engine 7 | . 10 10 4 6 Core 1 | . . . 4 1 Treads 18 | . 24 20 19 12 Leg 1 | . . . . 5 Device 11 | . 12 10 10 13 Storage 5 | . . 8 8 8 Protection 6 | . 12 10 4 . Energy Gun 7 | . 12 . 1 10 Ballistic Gun 4 | . 6 . 6 3 Launcher 16 | . 13 30 25 6 Special Weapon 1 | . 5 . . . Peak Build Rating 27 | 7 13 18 27 27 Average Rating 14 | 5 9 15 22 16 On Entrance 12 | . 7 13 14 27 Naked Turns . | . . . . . Heaviest Build 33 | 12 14 28 33 32 Greatest Support 65 | 40 46 46 65 65 Greatest Overweight (x) 7 | . . . 7 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 5 5 10 10 10 Average Capacity 8 | 5 5 9 10 10 Most Carried 10 | 4 5 6 10 7 Average Carried 4 | 3 4 5 6 4 Final Capacity 10 | 5 5 10 10 10 Final Carried 7 | 4 5 6 7 3 Class Distribution -------------------- 46% | Hacker-Bomber 34% | Hacker-Tank 19% | Hacker-Mutant Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Bomber | -9/Materials Hacker-Bomber | -8/Materials Hacker-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1161 | 250 80 128 524 179 Remotely . | . . . . . Salvage Created 870 | . 337 92 109 332 Parts 59 | . 18 16 2 23 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 34 | . 8 5 4 17 Guns 13 | . 6 . 1 6 AOE 21 | . 2 5 3 11 Classes Destroyed 10 | . 3 2 3 2 Worker 1 | . . . 1 . Builder 1 | . . 1 . . Hauler 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 5 | . 3 2 . . Swarmer 10 | . 2 2 . 6 Grunt 15 | . 6 1 . 8 Duelist 1 | . . . . 1 Sentry 6 | . . 2 4 . Programmer 2 | . . . . 2 Best Kill Streak 7 | . 5 3 4 7 Combat Bots Only 7 | . 3 2 2 7 Max Kills in Single Turn 3 | . 2 2 2 3 Gunslinging 1 | . 1 . . . Exploded 3 | . 1 2 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 427 | . 50 20 98 259 Missed 135 | . 17 5 31 82 Damage Taken 2775 | . 275 354 676 1470 Core 642 | . 21 69 115 437 Absorbed by Shields 64 | . . . 16 48 Ignored by Resistances 1775 | . 174 207 424 970 Regen/Repaired (Parts) 20 | . 20 . . . Core Remaining (%) 91 | 100 91 82 . . Volleys Fired 73 | . 16 12 11 34 Largest 4 | . 3 3 4 4 Hottest 155 | . 120 90 115 155 Shots Fired 171 | . 46 18 26 81 Gun 112 | . 42 . 11 59 Cannon . | . . . . . Launcher 59 | . 4 18 15 22 Special . | . . . . . Kinetic 39 | . 14 . 11 14 Thermal 73 | . 28 . . 45 Explosive 59 | . 4 18 15 22 Electromagnetic . | . . . . . Robot Hit Streak 33 | . 18 19 18 33 Robot Miss Streak 2 | . 1 1 1 2 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 137 | . 37 14 21 65 Core Hits 81 | . 17 13 16 35 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 1 . . 4 Burn 4 | . 1 . . 3 Destroy 1 | . . . . 1 Melee Attacks 2 | . . . . 2 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4178 | . 525 556 827 2270 Guns 1370 | . 438 . 181 751 Cannons . | . . . . . Explosions 2808 | . 87 556 646 1519 Melee . | . . . . . Ramming . | . . . . . Kinetic 536 | . 139 . 181 216 Thermal 834 | . 299 . . 535 Explosive 2808 | . 87 556 646 1519 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . 1 . 5 10 Average Corruption 6 | . 1 . 4 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 44 | . 1 . 10 33 Message Errors 10 | . . . 4 6 Matter Fused 13 | . 1 . 2 10 Heat Flow Errors 4 | . . . 2 2 Energy Discharges 4 | . . . . 4 Parts Rejected 1 | . . . . 1 Data Loss (minor) 4 | . . . 1 3 Data Loss (major) 1 | . . . 1 . Misfires 2 | . . . . 2 Misdirections 4 | . . . . 4 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 49 | . . 17 1 31 Projectiles . | . . . . . Explosions 49 | . . 17 1 31 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 407 | . 30 189 58 130 Shots 26 | . 2 11 4 9 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 414 | . 414 56 217 249 Average Temperature 104 | . 163 18 75 90 Received Heat Transfer 1104 | . 201 96 398 409 Effects 3 | . 2 . . 1 Shutdowns 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Interference 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 2 . . 4 Heat Transferred 2553 | . 962 . . 1591 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 520 | . 219 285 198 520 Initial 42 | . . 42 18 36 Average 181 | . 83 121 79 387 Maximum Alert Level 2 | . 1 1 . 2 Low Security (%) 64 | 100 84 87 100 7 Level 1 16 | . 15 12 . 33 Level 2 19 | . . . . 59 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 1 4 . Investigation 4 | . 2 1 1 . Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 56 | . 18 7 5 26 Peak Tracking Total 4 | . 3 2 2 4 Tactical Retreats 8 | . 5 . . 3 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 7 | . 1 2 4 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 11 | . 3 3 3 2 Max in Single Turn 3 | . 3 1 2 2 Garrison Relay 1 | . . . . 1 Phase Generator 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 11 | . 4 3 3 1 Terminals 8 | . 3 2 2 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 32 | . 11 10 9 2 Successful 24 | . 7 8 8 1 Failed 8 | . 4 2 1 1 Catastrophic 2 | . 1 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 23 | . 8 7 6 2 Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units 3 | . . 3 . . Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 18 | . 5 6 6 1 Record 1 | . . . 1 . Prototype ID Bank 1 | . . 1 . . Emergency Access Points 1 | . . . . 1 Alert Level 4 | . 1 2 1 . Dispatch Records 2 | . 1 1 . . Maintenance Status 1 | . . . 1 . Surveillance Status 2 | . 1 . 1 . Patrol Status 2 | . 1 . 1 . Assault Status 1 | . 1 . . . Hauler Manifests 1 | . . 1 . . Registered Prototypes 1 | . . 1 . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 2 | . . 2 . . Report Inventory 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 4 3 2 1 Full Trace Events 5 | . 2 1 2 . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 13 | . 13 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . . 1 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 2 | . . . . 2 parse_system 2 | . . . . 2 Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 3045 | 172 796 462 635 980 Spaces Moved 1652 | 95 439 255 325 538 Core 61 | 12 . . 30 19 Treads 1338 | 83 439 255 295 266 Legs 253 | . . . . 253 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 158 120 Average Speed 158 | 146 160 160 180 145 Slowest Speed 400 | 160 160 160 400 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 6 60 25 38 66 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 372 | . 37 114 88 133 Melee . | . . . . . Projectile . | . . . . . AOE 372 | . 37 114 88 133 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1946 | 128 498 291 356 673 Wait 126 | 16 21 19 . 70 Move 1643 | 94 438 254 324 533 Hop . | . . . . . Pick Up 38 | 11 4 3 9 11 Fast Attach 6 | . 6 . . . Attach 35 | 7 1 2 7 18 Detach 3 | . . . . 3 Swap 9 | . 4 1 4 . Drop 9 | . 8 . 1 . Fire 73 | . 16 12 11 34 Melee 2 | . . . . 2 Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . . . 1 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 15) 173 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Evolved 1 slot: Weapon x1 200 | -10/Materials | Identified exit to Mines 200 | -10/Materials | Discovered exit to Mines (range 15) 308 | -10/Materials | Build established: Hacker-Tank 397 | -10/Materials | Discovered exit to Mines (range 15) 754 | -10/Materials | Identified exit to Materials 754 | -10/Materials | Discovered exit to Materials (range 16) 756 | -10/Materials | Repaired Lgt. Ion Engine? 969 | -10/Materials | Entered another Materials area 969 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1341 | -9/Materials | Build established: Hacker-Bomber 1349 | -9/Materials | Identified exit to Materials 1349 | -9/Materials | Discovered exit to Materials (range 15) 1431 | -9/Materials | Entered another Materials area 1431 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1497 | -8/Materials | Garrison activated, responded to threat 1735 | -8/Materials | Met 7R-MNS 1953 | -8/Materials | Identified exit to Factory 1953 | -8/Materials | Discovered exit to Factory (range 14) 2055 | -8/Materials | Identified exit to Garrison 2066 | -8/Materials | Entered Garrison 2118 | -8/Garrison | Triggered checkpoint 2157 | -8/Garrison | Destroyed 7 combat bots 2164 | -8/Garrison | Triggered checkpoint 2214 | -8/Garrison | Triggered checkpoint 2256 | -8/Garrison | Triggered checkpoint 2301 | -8/Garrison | Discovered exit to Factory (range 10) 2463 | -8/Garrison | Phase Generator disabled 2467 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2509 | -8/Garrison | Lost 4 parts (1p1n2w) 2628 | -8/Garrison | System corruption reached 10% 2652 | -8/Garrison | Lost 5 parts (2p2n1w) 2754 | -8/Garrison | Build established: Hacker-Mutant 2866 | -8/Garrison | Triggered checkpoint 2891 | -8/Garrison | Core integrity fell below 50% 2931 | -8/Garrison | Discovered exit to Factory (range 12) 2945 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2998 | -8/Garrison | Triggered checkpoint 3004 | -8/Garrison | Garrison Relay disabled 3033 | -8/Garrison | Core integrity fell below 20% 3046 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- System corrupted: Matter fused (-6). EXIT=FOUND: FACTORY Attempting to access garrison exit controls... Remote lockdown engaged. System corrupted: Imp. Aluminum Leg rejected. Beams of light sweep through the air. An alarm sounds. Garrison Relay disabled. Relay Coupler [Swarmer] tumbles out of relay unit. Relay Coupler [Sentry] tumbles out of relay unit. Relay Coupler [Cutter] tumbles out of relay unit. System corrupted: Imp. Aluminum Leg stumbles. Imp. Heat Sink destroyed. Imp. Aluminum Leg destroyed. NXZ6GDJZX=HLQ9 Critical hit (Burn: +37). System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # < #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # #??????????????????????#######???????????????? | | # #??????????????????????#" """#???????????????? | | # #??????????????????######!! ######???????????? | | # #??????????????????# ! #???????????? | | # #??????????????????# #???????????? | | # #??????????????????#gg### ######???????????? | | # #??????????????????# #?# #????????????????? | | # ####################s #?#####????????????????? | | # #??????????????????????? | | # = s #??????????????????????? | | # @#??????????????????????? | | ####################### #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ???????????????####???# #??????????????????????? | | ???????????????# ???# #??????????????????????? | | ????????????#### #### = #??????????????????????? | | ????????????# [%=#??????????????????????? | | ????????????# * #??????????????????????? | | ????????????# ## ##### #??????????????????????? | | ????????????# ## #???# #??????????????????????? | | ???????????## ## #???# #??????????????????????? | | ???????????#! !# #???# #??????????????????????? | | ???????????#! !# ##### #############??????????? | | ???????????#! ??????????? | | ???????????#! !####### ### ## ## ###""""### ##? | | ???????????#!!!!#????#T ^^ ## | | ???????????######????## | | ??????????????????????# ^ | | ??????????????????????############ ## # #? | | ???????????????????????????????### ## ## | | ???????????????????????????????# [ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularImpulseWheel Manual? 0 Play Time 00:30:20 Cumulative 3.2 hours Start 2024.09.16 @ 12:03:11 End 2024.09.16 @ 12:35:05 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 0 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 94cdb9d0-40d3-4ef5-8f58-3510ab1e3331