Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.05 @ 13:03:26 Player: a.r.i. Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (828) 828 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (542) 542 TOTAL SCORE: 3110 Bonus ------- Follower Combat Kills 138 Met Imprinter 300 Was Imprinted 300 Friendly Fire -196 Cogmind --------- Core Integrity 0/400 Matter 260/300 Energy 73/100 System Corruption 0% Temperature Hot (283) Movement Core (600) Ox11 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Medium Treads > --- UTILITY (2) ------ Large Storage Unit Makeshift Light Armor Plating > --- WEAPON (2) ------- Plasma Cannon Heavy Hammer > --- INVENTORY (15) --- Improved Heat Sink Large Storage Unit Large Battery (200) Compact Battery (200) Compact Battery (200) Makeshift Terrain Scan Processor Authchip [Device] Relay Coupler [Programmer] (86) Ripper Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Hacking Drone Bay > --- WEAPON ----------- Beamcaster Heavy Battle Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Large Storage Unit Large Battery Makeshift Terrain Scan Processor Seismic Detector Authchip [Device] Relay Coupler [Programmer] Heavy Riot Gun Heavy Riot Gun Rocket Array Flamer Heavy Hammer Ripper [Rating: 34] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Hacking Drone Bay Storage Large Storage Unit Protection Makeshift Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Beamcaster Energy Cannon Plasma Cannon Ballistic Gun Heavy Battle Rifle Launcher Rocket Array Special Weapon Flamer Impact Weapon Heavy Hammer Slashing Weapon Ripper Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 38 | 6 5 5 . 8 14 Power 5 | 1 2 . . 1 1 Engine 4 | 1 2 . . . 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 10 | 2 . 2 . . 6 Treads 2 | . . . . . 2 Leg 8 | 2 . 2 . . 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 2 1 . 2 2 Device 4 | . 2 . . 2 . Storage 3 | 1 . 1 . . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 15 | 2 1 2 . 5 5 Energy Gun 6 | 1 . . . 2 3 Energy Cannon 1 | . . . . . 1 Ballistic Gun 4 | 1 1 1 . 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon 1 | . . . . 1 . Impact Weapon 1 | . . 1 . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 21 | . 1 . . . 20 Power 3 | . . . . . 3 Propulsion 8 | . . . . . 8 Utility 2 | . . . . . 2 Weapon 8 | . 1 . . . 7 Highest Loss Streak 6 | . 1 . . . 6 To Critical Strikes . | . . . . . . Average Backups 12 | 2 7 9 10 14 11 Power 1 | 1 1 2 2 2 1 Propulsion . | 1 3 1 1 1 . Utility 5 | . . 2 3 6 5 Weapon 3 | . 1 3 4 3 4 Tool/Special . | . . . . . . Unused Backups 15 | . 5 . . 2 8 Power 1 | . . . . . 1 Propulsion 5 | . 5 . . . . Utility 8 | . . . . 1 7 Weapon 1 | . . . . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 88 | . 93 99 100 99 75 Engine 4 | . 14 11 11 . 5 Core 5 | . . . . 10 4 Treads 2 | . . . . . 6 Leg 30 | . 28 43 44 44 16 Device 8 | . 8 11 11 11 4 Storage 12 | . 14 11 11 11 13 Energy Gun 8 | . 7 . . 9 9 Ballistic Gun 7 | . 20 22 22 5 4 Launcher 2 | . . . . . 6 Special Weapon 2 | . . . . 6 . Peak Build Rating 34 | 6 7 13 12 29 34 Average Rating 21 | 3 6 11 12 22 25 On Entrance 10 | . 6 7 12 12 28 Naked Turns . | . . . . . . Heaviest Build 45 | 12 15 32 31 36 45 Greatest Support 56 | 20 20 40 40 40 56 Greatest Overweight (x) 11 | . . . . . 11 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 14 | 6 8 14 15 15 15 Most Carried 15 | 7 8 11 10 15 15 Average Carried 12 | 3 7 9 10 14 11 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 6 8 10 10 15 9 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 833 | 194 40 55 . 218 326 Remotely . | . . . . . . Salvage Created 928 | . 220 55 . 145 508 Parts 44 | . 23 6 . . 15 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . . . 10 Prevented 5 | . . . . . 5 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 23 | . 7 1 . . 15 Melee 2 | . . 1 . . 1 Guns 8 | . 5 . . . 3 AOE 12 | . 2 . . . 10 Classes Destroyed 8 | . 3 1 . . 4 Watcher 1 | . 1 . . . . Swarmer 11 | . 3 . . . 8 Grunt 7 | . 4 . . . 3 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 2 | . . 1 . . 1 Hunter 1 | . . . . . 1 Decomposer 1 | . . . . . 1 Best Kill Streak 6 | . 6 1 . . 4 Combat Bots Only 5 | . 5 1 . . 4 Max Kills in Single Turn 4 | . 2 1 . . 4 Gunslinging . | . . . . . . Exploded 4 | . 2 . . . 4 Melee 1 | . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 249 | . 43 33 9 . 164 Missed 71 | . 11 11 3 . 46 Hits 178 | . 32 22 6 . 118 Melee 7 | . . . . . 7 Projectile 171 | . 32 22 6 . 111 Critical Strikes 7 | . . . . . 7 Damage Taken 2571 | . 306 236 52 . 1977 Core 523 | . 111 49 . . 363 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 55 . . . . Volleys Fired 48 | . 22 1 . 4 21 Largest 2 | . 2 2 . 2 2 Hottest 135 | . 60 43 . 93 135 Shots Fired 89 | . 44 2 . 8 35 Gun 78 | . 44 2 . 8 24 Cannon 7 | . . . . . 7 Launcher 4 | . . . . . 4 Special . | . . . . . . Kinetic 57 | . 40 2 . 4 11 Thermal 14 | . . . . . 14 Explosive 4 | . . . . . 4 Electromagnetic 14 | . 4 . . 4 6 Robot Hit Streak 11 | . 7 1 . 1 11 Robot Miss Streak 3 | . 3 1 . 2 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 64 | . 27 2 . 4 31 Core Hits 58 | . 12 1 . 3 42 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 1 | . . . . . 1 Smash 1 | . . . . . 1 Melee Attacks 10 | . . 1 . . 9 Impact 5 | . . 1 . . 4 Slashing 5 | . . . . . 5 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 2 | . . . . . 2 Damage Inflicted 2294 | . 362 43 . 94 1795 Guns 756 | . 286 13 . 94 363 Cannons 125 | . . . . . 125 Explosions 1172 | . 75 . . . 1097 Melee 230 | . . 20 . . 210 Ramming 11 | . 1 10 . . . Kinetic 407 | . 239 13 . 49 106 Thermal 347 | . 75 . . . 272 Explosive 1097 | . . . . . 1097 Electromagnetic 202 | . 47 . . 45 110 Impact 159 | . . 20 . . 139 Slashing 71 | . . . . . 71 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 50 | . . . . . 50 Projectiles . | . . . . . . Explosions 16 | . . . . . 16 Melee 34 | . . . . . 34 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 150 | . 35 . . . 115 Shots 7 | . 1 . . . 6 Rammed . | . . . . . . Targets Rammed 3 | . 2 1 . . . Kicked 3 | . 2 1 . . . Crushed . | . . . . . . Highest Temperature 283 | . 24 . . 73 283 Average Temperature 55 | . 14 . . 34 66 Received Heat Transfer 195 | . 42 63 . . 90 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 1 | . . . . . 1 Impact Corruptions 4 | . . . . . 4 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 661 | . 100 . . . 561 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 117 | . 117 30 . . . Initial 24 | . . 24 . . . Average 26 | . 46 7 . . . Influence Increases 763 | . 197 50 . 26 490 Destroy 0b10 Robot/C 540 | . 140 20 . . 380 Destroy 0b10 Robot/NC 20 | . 5 . . 15 . Destroy Leader 82 | . 32 10 . . 40 Allied During Kill 51 | . . . . 11 40 Successful Hack 5 | . . 5 . . . Destroy Structure 5 | . 5 . . . . Lose Combat Pursuer 60 | . 15 15 . . 30 Influence Decreases 763 | . 140 107 . 26 490 Entered New Map 33 | . . 33 . . . Time Decay 617 | . 130 74 . 26 387 Lost Part 65 | . 10 . . . 55 Lost Ally 48 | . . . . . 48 Squads Dispatched 2 | . 2 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | . 12 9 3 . 22 Peak Tracking Total 7 | . 5 7 3 . 4 Tactical Retreats 4 | . 1 1 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . 1 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 1 4 . . . Terminals 4 | . 1 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 17 | . 5 12 . . . Successful 7 | . 2 5 . . . Failed 10 | . 3 7 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . . . . 6 . Terminals 15 | . 5 10 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 2 5 . . . Record 2 | . . 2 . . . Prototype ID Bank 2 | . 1 1 . . . Emergency Access Points 1 | . . 1 . . . Disarm Traps 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 3 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 9 | . . . . 9 . Largest Group 9 | . . . . 9 9 Highest-Rated Group 272 | . . . . 272 272 Highest-Rated Ally 40 | . . . . 40 40 Total Orders 1 | . . . . . 1 RETURN 1 | . . . . . 1 Ally Attacks 40 | . . . . . 40 Total Damage 494 | . . . . . 494 Kills 5 | . . . . . 5 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 916 | . 123 262 40 99 392 Seismic 916 | . 123 262 40 99 392 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches 2 | . . . . . 2 Drone Recoveries 1 | . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4244 | 64 377 262 40 1691 1810 Spaces Moved 2556 | 44 180 203 34 1336 759 Core 90 | 9 . . . . 81 Treads 345 | . . . . . 345 Legs 2121 | 35 180 203 34 1336 333 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 140 | 105 120 120 120 120 189 Slowest Speed 600 | 120 120 120 120 120 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 3 34 22 11 92 74 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 114 | . 3 . . . 111 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 112 | . 3 . . . 109 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3116 | 61 302 217 33 1421 1082 Wait 369 | . 77 . . 46 246 Move 2551 | 43 179 202 33 1335 759 Hop . | . . . . . . Pick Up 49 | 12 9 4 . 12 12 Fast Attach 9 | . 2 . . 4 3 Attach 39 | 6 2 4 . 5 22 Detach 13 | . 1 2 . 4 6 Swap 4 | . 1 2 . . 1 Drop 23 | . 7 . . 11 5 Fire 48 | . 22 1 . 4 21 Melee 8 | . . 1 . . 7 Ram . | . . . . . . Kick 3 | . 2 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 4) 442 | -10/Materials | Entered another Materials area 442 | -9/Materials | Evolved 2 slots: Propulsion x2 698 | -9/Materials | Discovered new exit (range 6) 704 | -9/Materials | Entered Mines 738 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 744 | -9/Mines | Entered Zion 949 | -7/Zion | Received a visual enhancement algorithm 987 | -7/Zion | Found Relay Coupler [Programmer] 1101 | -7/Zion | Given the Hacking Drone Bay 1104 | -7/Zion | Found Prototype Device 1104 | -7/Zion | Identified Hacking Drone Bay 1272 | -7/Zion | Met Imprinter 1295 | -7/Zion | Imprinted 1298 | -7/Zion | Declared Zion's savior 1998 | -7/Zion | Gained Derelict followers 2057 | -7/Zion | Found Prototype Launcher 2059 | -7/Zion | Identified Rocket Array 2356 | -7/Zion | Discovered new exit (range 14) 2435 | -7/Zion | Entered Proximity Caves 2435 | -6/Proximity Caves | Accompanied by 9 allies 2500 | -6/Proximity Caves | Lost 4 allies 2621 | -6/Proximity Caves | Lost 4 allies 2748 | -6/Proximity Caves | Build established: Scavenger-Mutant 2986 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3116 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3127 | -6/Proximity Caves | Core integrity fell below 50% 3154 | -6/Proximity Caves | Lost 6 parts (1p4n1u) 3295 | -6/Proximity Caves | Lost 4 parts (1u3w) 3401 | -6/Proximity Caves | Build established: Mutant 3597 | -6/Proximity Caves | Core integrity fell below 20% 3937 | -6/Proximity Caves | Build established: Scavenger-Mutant 4245 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Acquired 10 matter. C-30 ARC bursts open, deploying its payload. H-66 Slayer unfolds itself. Penetrated by Slug. Med. Treads destroyed. Destroyed Med. Treads. H-66 Slayer destroyed. Penetrated by Slug. Rocket Array destroyed. Penetrated by Slug. Beamcaster destroyed. The unstable cave ceiling collapses. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Flamer destroyed. The unstable cave ceiling collapses. Lgt. Angular Momentum Engine destroyed. Carbon-fiber Leg destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????####????????????????????????????????????????? | | ???### ##???????????????????????????????????????? | | ??## #???????????????????????????????????????? | | ??# #???????????????????????????????????????? | | ??# #???????????????????????????????????????? | | ??#### #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ????## ##??????????????????????????????????????? | | ##?## #??????????????????????????????????????? | | # ## #??????????????????????????????????????? | | ####???????????????????????????????????? | | ## ##??????????????????????????????????? | | ###% ###????????????????????????????????? | | % ###??????????????????????????????? | | % ##### #??????????????????????????????? | | # #??## #??????????????????????????????? | | ### # ###?## #??????????????????????????????? | | # ## #### ##??????????#??????????????????? | | ## # ########## ### ##?????????????? | | # ###???????????? | | #???????????? | | ### @ h #???????????? | | ##?## # # #???????????? | | # ##??# ## # #??????????? | | ####### ### ### ##? # # #?????????? | | ####??## ## ### ##???#?? ###?????????? | | #???# ## #?####?????????## ??????????? | | ????# ### ###????????????????????????????? | | #????## ##?####??????????????????????????????? | | #?????## ##???????????????????????????????????? | | ##????## #???????????????????????????????????? | | ###### #???????????????????????????????????? | | ## ##???????????????????????????????????? | | ##????????????????????????????????????? | | ##?????????????????????????????????????? | | ######??????????????????????????????????? | | ### ##?????????????????????????????????? | | ##????????????????????????????????? | | #????????????????????????????????? | | ## ### #????????????????????????????????? | | #### #####?## #????????????????????????????????? | | ##?# #??????# #????????????????????????????????? | | ### #??????## #????????????????????????????????? | | ## #????????##????????????????????????????????? | | ## #######????????????????????????????????????? | | ### #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 18 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 100 Evasion (%) 55 Recoil Reduction 2 Kinecelleration 30 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed WeaponsGyrokineticMegatreads Manual? 0 Play Time 01:08:16 Cumulative 5.0 hours Start 2025.08.03 @ 22:06:27 End 2025.08.05 @ 13:03:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x49 Zoom Use 65% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: de78de75-2bf3-4293-a1a2-52b63a8b4400