Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.10 @ 18:23:08

Player: Kitrana

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (39)      195
Value Destroyed (735)      735
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (89)                 89
              TOTAL SCORE: 2899

 Bonus
-------
Follower Combat Kills      89

 Cogmind 
---------
Core Integrity             0/550
Matter                     216/300
Energy                     79/100
System Corruption          6%
Temperature                Cool (-100)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (4) ------
                Cryofiber Web
                Machine Analyzer
                Signal Interpreter
                Reactive Plating
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Matter Pod (200)
                Signal Interpreter

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Trap Scanner
                Signal Interpreter
       Improved Terrain Scanner
                Transmission Jammer
>               --- WEAPON -----------
                Missile Launcher
>               --- INVENTORY --------
  High-capacity Matter Pod
                Signal Interpreter
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             30   | 7   4   .   4   15  
  Power                    5    | 1   .   .   3   1   
    Engine                 4    | 1   .   .   3   .   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   .   .   .   4   
    Treads                 6    | 2   .   .   .   4   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  13   | 2   3   .   1   7   
    Device                 8    | 2   1   .   1   4   
    Storage                .    | .   .   .   .   .   
    Processor              3    | .   2   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 2   1   .   .   3   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   1   .   .   2   
    Special Weapon         1    | 1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 17   | .   .   1   .   16  
  Power                    4    | .   .   1   .   3   
  Propulsion               5    | .   .   .   .   5   
  Utility                  5    | .   .   .   .   5   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      12   | .   .   1   .   12  
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     86   | .   100 85  87  74  
  Engine                   10   | .   14  .   10  10  
  Treads                   23   | .   28  28  22  18  
  Device                   19   | .   20  14  22  20  
  Processor                10   | .   7   14  11  10  
  Ballistic Gun            10   | .   14  14  11  5   
  Launcher                 9    | .   13  14  11  1   
  Special Melee Weapon     1    | .   .   .   .   5   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             15   | 8   10  9   15  15  
  Greatest Support         60   | 40  40  40  40  60  
  Greatest Overweight (x)  3    | .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 2   3   2   3   5   
  Average Carried          1    | .   1   2   1   2   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            2    | .   2   2   2   2   

 Class Distribution 
--------------------
 66% | Mutant
 33% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           912  | 327 355 8   67  155 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            841  | 128 296 9   114 294 
  Parts                    63   | 9   18  1   6   29  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  19   | .   3   3   1   12  
  Melee                    1    | .   .   .   .   1   
  Guns                     5    | .   2   .   1   2   
  AOE                      13   | .   1   3   .   9   
Classes Destroyed          10   | 2   5   1   .   2   
  Worker                   3    | .   1   .   1   1   
  Builder                  4    | .   1   .   .   3   
  Tunneler                 5    | 5   .   .   .   .   
  Recycler                 3    | 1   1   .   1   .   
  Mechanic                 1    | .   1   .   .   .   
  Watcher                  4    | .   1   .   .   3   
  Swarmer                  9    | .   .   3   .   6   
  Grunt                    7    | .   3   .   1   3   
  Sentry                   2    | .   .   .   .   2   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           13   | 2   3   3   1   13  
  Combat Bots Only         8    | .   2   3   1   8   
Max Kills in Single Turn   4    | 1   1   3   1   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   1   3   .   3   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        221  | .    6    2    .    213  
  Missed                   55   | .    2    .    .    53   
Damage Taken               2243 | .    40   82   .    2121 
  Core                     561  | .    .    .    .    561  
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   569  | .    12   22   .    535  
Core Remaining (%)         100  | 100  .    100  100  .    
Volleys Fired              100  | 19   35   1    10   35   
  Largest                  2    | 2    2    2    1    1    
  Hottest                  120  | 120  50   50   20   36   
Shots Fired                108  | 25   36   2    10   35   
  Gun                      90   | 19   35   1    10   25   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 12   | .    1    1    .    10   
  Special                  6    | 6    .    .    .    .    
  Kinetic                  90   | 19   35   1    10   25   
  Thermal                  6    | 6    .    .    .    .    
  Explosive                12   | .    1    1    .    10   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         13   | 13   6    .    5    7    
  Robot Miss Streak        4    | 1    2    2    1    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           97   | 20   27   .    8    42   
  Core Hits                67   | 6    14   2    5    40   
  Critical Kills           1    | 1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | 1    .    .    .    .    
    Destroy                1    | 1    .    .    .    .    
Melee Attacks              17   | .    .    .    .    17   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            13   | .    .    .    .    13   
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2856 | 296  419  199  99   1843 
  Guns                     844  | 200  337  .    99   208  
  Cannons                  .    | .    .    .    .    .    
  Explosions               1887 | .    77   199  .    1611 
  Melee                    .    | .    .    .    .    .    
  Ramming                  29   | .    5    .    .    24   
  Kinetic                  844  | 200  337  .    99   208  
  Thermal                  219  | 96   .    123  .    .    
  Explosive                1764 | .    77   76   .    1611 
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    6    
  Average Corruption       5    | .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  8    | .    .    .    .    8    
    Message Errors         1    | .    .    .    .    1    
    Matter Fused           4    | .    .    .    .    4    
    Heat Flow Errors       1    | .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            113  | 8    .    31   .    74   
  Projectiles              8    | 8    .    .    .    .    
  Explosions               105  | .    .    31   .    74   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      121  | .    .    68   .    53   
  Shots                    4    | .    .    2    .    2    
  Rammed                   20   | .    1    .    1    18   
Targets Rammed             21   | .    1    .    1    19   
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | .    .    .    .    1    
Highest Temperature        265  | 40   5    3    .    265  
  Average Temperature      42   | 15   3    3    .    98   
  Received Heat Transfer   516  | .    30   .    .    486  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    
  Heat Transferred         350  | 200  .    150  .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             365  | 30  144 82  167 365 
  Initial                  60   | .   16  .   27  60  
  Average                  94   | 17  72  81  89  153 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         92   | 100 100 100 100 73  
  Level 1                  7    | .   .   .   .   26  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   .   .   3   6   
  Investigation            5    | .   .   .   .   5   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   .   3   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           6    | .   1   .   .   5   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              58   | .   9   3   8   38  
  Peak Tracking Total      11   | .   3   3   2   11  
  Tactical Retreats        4    | .   .   .   .   4   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            2    | .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   6   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          3    | .   1   1   1   .   
  Max in Single Turn       1    | .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          6    | .   1   .   2   3   
  Terminals                6    | .   1   .   2   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                16   | .   1   .   6   9   
  Successful               10   | .   1   .   4   5   
  Failed                   6    | .   .   .   2   4   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   1   .   2   1   
  Terminals                16   | .   1   .   6   9   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   1   .   4   5   
  Record                   4    | .   1   .   3   .   
  Prototype ID Bank        2    | .   .   .   1   1   
  Alert Level              1    | .   .   .   .   1   
  Reprogram Traps          1    | .   .   .   .   1   
  Reinforcement Status     1    | .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   1   .   3   3   
  Full Trace Events        3    | .   .   .   .   3   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              10   | .   .   .   .   10  
  Non-combat               9    | .   .   .   .   9   
  Combat                   1    | .   .   .   .   1   
Robot Hacks Applied        13   | .   .   .   .   13  
  parse_system             6    | .   .   .   .   6   
  no_distress              6    | .   .   .   .   6   
  find_recycling           1    | .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   3   .   
  Highest-Rated Group      40   | .   .   40  40  .   
  Highest-Rated Ally       16   | .   .   16  16  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               20   | .   .   .   20  .   
  Total Damage             215  | .   .   .   215 .   
  Kills                    6    | .   .   .   6   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               2020 | 215 563 272 390 580 
Spaces Moved               1102 | 97  297 169 224 315 
  Core                     122  | 10  .   .   .   112 
  Treads                   980  | 87  297 169 224 203 
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 50  
  Average Speed            149  | 148 160 160 160 127 
  Slowest Speed            200  | 160 160 160 160 200 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   1   
Exploration Rate (%)       26   | 5   44  28  23  34  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        3    | .   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          116  | 1   7   15  .   93  
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | 1   .   .   .   .   
  AOE                      115  | .   7   15  .   93  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1345 | 131 348 169 246 451 
  Wait                     35   | .   4   .   3   28  
  Move                     1097 | 96  296 168 223 314 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  34   | 8   5   .   4   17  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   25   | 7   1   .   4   13  
  Detach                   1    | .   1   .   .   .   
  Swap                     5    | .   3   .   .   2   
  Drop                     9    | 1   2   .   1   5   
  Fire                     100  | 19  35  1   10  35  
  Melee                    17   | .   .   .   .   17  
  Ram                      3    | .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   
  Crush                    18   | .   1   .   1   16  
  Escape Stasis            1    | .   .   .   .   1   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
  216 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  341 | -10/Materials | Discovered new exit (range 14)
  530 | -10/Materials | Discovered new exit (range 9)
  548 | -10/Materials | Identified exit to Mines
  668 | -10/Materials | Discovered new exit (range 16)
  699 | -10/Materials | Identified exit to Materials
  779 | -10/Materials | Entered Mines
  893 | -10/Mines     | Discovered exit to Materials (range 11)
  982 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1051 | -10/Mines     | Entered Materials
 1051 | -9/Materials  | Accompanied by 3 allies
 1051 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1404 | -9/Materials  | Discovered new exit (range 15)
 1440 | -9/Materials  | Identified exit to Materials
 1441 | -9/Materials  | Entered another Materials area
 1441 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1495 | -8/Materials  | Build established: Scavenger-Mutant
 1831 | -8/Materials  | Destroyed 8 combat bots
 1841 | -8/Materials  | Crushed by falling debris
 1876 | -8/Materials  | Lost 12 parts (3p3n3u3w)
 1901 | -8/Materials  | Core integrity fell below 50%
 1987 | -8/Materials  | Core integrity fell below 20%
 2019 | -8/Materials  | Lost 3 parts (2n1u)
 2021 | -8/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
01981_ >> Machine Analyzer network decryption results:
01981_   Terminal x1
01982_ Slammed into G-47 Trooper. <x2>
01984_ Hrd. Light Armor Plating destroyed.
01988_ Adv. Treads destroyed.
01990_ Slug penetrates Wall.
01999_ Acquired Med. Matter Pod.
02000_ Dropped Med. Matter Pod.
02001_ Acquired Cryofiber Web.
02001_ R-06 Scavenger collects Med. Matter Pod.
02002_ System corrupted: Substantial component data lost.
02005_ Acquired Reactive Plating.
02006_ Dropped Adv. Weight Redist. System.
02006_ R-06 Scavenger collects Adv. Weight Redist. System.
02014_ Acquired Imp. Grenade Launcher.
02016_ G-47 Trooper destroyed.
02018_ Penetrated by Slug.
02018_ Imp. Grenade Launcher severed.
02019_ 6OKPTCRIW4VLN=GCQQAS>Q6RZYB|L0TW
02021_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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|    #???????#????"T"???# ?????????????????????????? |
|    #########?????#????# ?????????????????????????? |
|    +           #??????# ?????????????????????????? |
| ####  ######??????????# ?????????????????????????? |
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| ??#       !# """      =    #?????????????????????? |
| ??#        # """  *  k     #?????????????????????? |
| ??#        #        #rYgg  #?????????????????????? |
| ??#  """   #####+###  h     ?????????????????????? |
| ###  """   ####     Y       ?????????????????????? |
|   +  """   /      ##       #?????????????????????? |
| ###  """   ####   ###  g  ##?????????????????????? |
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|         T         #??????????????????????????????? |
|                   # ?????????????????????????????? |
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| "?"""?#   ##########+##??????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Base Temperature (-)       100
Armor Coverage             150
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Party Time

 Challenges 
------------
None

 Game 
------
Seed              SiegeReinforcedRay
  Manual?         0
Play Time         00:31:27
  Cumulative      5.3 hours
  Start           2024.04.10 @ 16:13:47
  End             2024.04.10 @ 18:23:08
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          8
  Rogue           0
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          10
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          64x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7fd6f8a3-1bf0-4e8e-9dde-06e946d022a0