Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.27 @ 00:08:48 // Halloween2019/Abominations Player: cptwinky Result: Destroyed by Lesser Abomination with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (6) 30 Value Destroyed (273) 273 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1323 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Medium Laser Beam Rifle Beam Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Small Storage Unit Light Armor Plating > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Heavy Ion Engine Compact Wheel Compact Wheel Compact Wheel Medium Laser Beam Rifle Beam Rifle [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Small Storage Unit Storage Small Storage Unit Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 13 | 7 . 6 Power 3 | 1 . 2 Engine 3 | 1 . 2 Core . | . . . Reactor . | . . . Propulsion 5 | 2 . 3 Treads 2 | 2 . . Leg . | . . . Wheel 3 | . . 3 Hover . | . . . Flight . | . . . Utility 3 | 2 . 1 Device . | . . . Storage 2 | 2 . . Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 2 | 2 . . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 11 | . . 11 Power 3 | . . 3 Propulsion 5 | . . 5 Utility 1 | . . 1 Weapon 2 | . . 2 Highest Loss Streak 9 | . . 9 Average Slot Usage (%) 86 | . 100 70 Engine 11 | . 14 8 Treads 23 | . 28 17 Storage 23 | . 28 18 Protection 3 | . . 8 Ballistic Gun 23 | . 28 17 Naked Turns 50 | . . 50 Heaviest Build 19 | 14 14 19 Greatest Support 40 | 40 40 40 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 5 8 7 Most Carried 8 | 5 6 8 Average Carried 5 | 2 5 6 Final Capacity 8 | 8 8 4 Final Carried 6 | 5 6 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 534 | 290 79 165 Remotely . | . . . Salvage Created 239 | 90 120 29 Parts 25 | 7 13 5 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 4 | . 3 1 Guns 4 | . 3 1 Classes Destroyed 3 | 2 1 . Tunneler 1 | 1 . . Recycler 1 | 1 . . Abomination 4 | . 3 1 Best Kill Streak 2 | 2 2 1 Combat Bots Only 2 | . 2 1 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 2000 | . 357 1643 Core 420 | . 10 410 Absorbed by Shields . | . . . Core Remaining (%) 98 | 100 96 . Volleys Fired 64 | 5 34 25 Largest 2 | 2 2 2 Hottest 40 | 40 40 40 Shots Fired 128 | 10 68 50 Gun 128 | 10 68 50 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 128 | 10 68 50 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 17 | 3 8 17 Robot Miss Streak 5 | 2 4 5 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 92 | 5 45 42 Core Hits 30 | 4 19 7 Critical Hits 1 | . . 1 Critical Kills 1 | . . 1 Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1018 | 78 504 436 Guns 1016 | 78 504 434 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 2 | . . 2 Kinetic 1016 | 78 504 434 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 8 | . 8 . Average Corruption 4 | . 4 . Corruption Purged . | . . . Effects 8 | . 8 . Message Errors 2 | . 2 . Heat Flow Errors 2 | . 2 . Energy Discharges 1 | . 1 . Data Loss (major) 1 | . 1 . Targeting Errors 2 | . 2 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 3 | . . 3 Targets Rammed 3 | . . 3 Kicked . | . . . Crushed . | . . . Highest Temperature 206 | . 206 12 Average Temperature 56 | . 87 5 Received Heat Transfer 277 | . . 277 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 45 | 10 13 45 Initial 6 | . 6 5 Average 9 | 3 12 7 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 5 | . 2 3 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 3 | . 2 1 Assault 1 | . . 1 Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 4 | . 1 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 20 | . 6 14 Peak Tracking Total 11 | . 3 11 Tactical Retreats 4 | . 1 3 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 4 | . 2 2 Terminals 3 | . 2 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 15 | . 11 4 Successful 5 | . 3 2 Failed 9 | . 7 2 Catastrophic . | . . . Database Lockouts 1 | . 1 . Manual 5 | . 4 1 Terminals 13 | . 11 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . . 2 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 3 1 Part Schematic 1 | . 1 . Prototype ID Bank 2 | . 1 1 Locate Traps 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . . 1 Terminals 1 | . . 1 Disrupt 1 | . . 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 2 1 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . 1 . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 796 | 109 372 315 Spaces Moved 433 | 53 170 210 Core 103 | 6 . 97 Treads 317 | 47 170 100 Legs . | . . . Wheels 13 | . . 13 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 50 Average Speed 132 | 147 160 105 Slowest Speed 160 | 160 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 25 | 4 46 27 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 532 | 71 209 252 Wait 8 | 2 5 1 Move 431 | 52 169 210 Hop . | . . . Pick Up 10 | 5 1 4 Fast Attach 7 | 7 . . Attach 6 | . . 6 Detach 1 | . . 1 Swap 1 | . . 1 Drop 1 | . . 1 Fire 64 | 5 34 25 Melee . | . . . Ram . | . . . Kick . | . . . Crush 3 | . . 3 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Central database locked down 291 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 11) 482 | -10/Materials | Entered another Materials area 482 | -9/Materials | Evolved 2 slots: Utility x2 742 | -9/Materials | Core integrity fell below 50% 750 | -9/Materials | Core integrity fell below 20% 778 | -9/Materials | Lost 9 parts (1p5n1u2w) 797 | -9/Materials | Destroyed by Lesser Abomination with Beam Rifle Last Messages --------------- 00739_ Lesser Abomination absorbs Sml. Laser. 00741_ Parts repaired by Paradox Anomaly. 00747_ Dropped Sml. Storage Unit. 00747_ Com. Wheel destroyed. 00748_ Lesser Abomination absorbs Sml. Storage Unit. 00750_ Acquired 24 matter. 00751_ Acquired 98 matter. 00771_ Connecting with Terminal... >>Prototypes Downloading prototype IDs... Adv. Beam Cannon Prc. Beam Rifle Hvy. EM Shotgun >>Trojan(Disrupt) Trojan loaded successfully. Testing... Disruption routine running. 00781_ Acquired 1 matter. 00786_ Acquired 22 matter. 00788_ Acquired 20 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????######### #####???????????????????? | | ???????????????# #% #???????????????????? | | ???????????????# """" # """% #???????????????????? | | ???????????????# """" # """ +???????????????????? | | ???????????????# """" # """ #???????????????????? | | ???????????????# # """ #???????????????????? | | ????????????????? ? ?????????????????????? | | ????????????#######+#####A#??????????????????????? | | ????????????# % #??????????????????????? | | ????????????# #??????????????????????? | | #############% #??????????????????????? | | ## %#??????????????????????? | | ## ############## #??????????????????????? | | % ## #????????????#@#??????????????????????? | | ## #??????????? %% #?????????????????????? | | """"" ## #????????? #?????????????????????? | | """"" ## #??????? #?????????????????????? | | """"" ## #??????# % % #?????????????????????? | | ## #??????# #?????????????????????? | | #+######## #??????# #?????????????????????? | | +??????# % #?????????????????????? | | #######??????# #?????????????????????? | | #????????????# % #?????????????????????? | | +###+###??????????######+###?????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # %#?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | #######?????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveReactiveScrap Manual? 0 Play Time 00:07:33 Cumulative 656.2 hours Start 2020.09.27 @ 00:02:14 End 2020.09.27 @ 00:08:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 471 Rogue 467 Adventurer 4 Explorer 0 Win Type - Total 70 Types 56/6/3/2/2/0/0/1/0 Lore% 94 Gallery% 96 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1343c0c-2abe-47a7-a297-449fea898027