Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 22:24:56 Player: Piano Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (1618) 1618 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3713 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (27) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Ion Engine Improved Ion Engine Heat Sink Small Storage Unit Advanced Weight Redist. System Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Utility Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle High-powered Shotgun > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Treads Heat Sink Improved Heat Sink Small Storage Unit Terrain Scanner Small Laser Beam Rifle Heavy Assault Rifle [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion I Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . . . 2 Weapon 1 | . . 1 . . Parts Attached 42 | 8 4 19 . 11 Power 7 | 1 . 4 . 2 Engine 4 | 1 . 3 . . Core 3 | . . 1 . 2 Reactor . | . . . . . Propulsion 12 | 3 1 4 . 4 Treads 2 | . . 2 . . Leg 9 | 2 1 2 . 4 Wheel 1 | 1 . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 2 1 . 4 Device 2 | 1 . . . 1 Storage 3 | 1 2 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 3 | . . 1 . 2 Artifact . | . . . . . Weapon 14 | 2 1 10 . 1 Energy Gun 4 | 1 . 3 . . Energy Cannon 1 | . . 1 . . Ballistic Gun 6 | 1 . 4 . 1 Ballistic Cannon . | . . . . . Launcher 2 | . 1 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 27 | . . 13 . 14 Power 5 | . . 3 . 2 Propulsion 8 | . . 4 . 4 Utility 6 | . . 1 . 5 Weapon 8 | . . 5 . 3 Highest Loss Streak 9 | . . 6 . 9 To Critical Strikes . | . . . . . Average Backups 9 | 3 8 9 10 8 Power 1 | . 1 1 2 2 Propulsion . | 2 2 . . . Utility 4 | . 1 6 6 3 Weapon 1 | . 2 1 2 2 Tool/Special . | . . . . . Unused Backups 12 | . 3 3 . 6 Power 3 | . . . . 3 Propulsion 3 | . 3 . . . Utility 6 | . . 3 . 3 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 100 89 100 86 Engine 9 | . 14 10 11 5 Treads 12 | . . 13 22 9 Leg 14 | . 28 12 11 12 Device 3 | . 14 3 . 1 Storage 10 | . 14 11 11 7 Processor 1 | . . . . 7 Protection 8 | . . 6 11 13 Energy Gun 7 | . 8 10 11 1 Energy Cannon 4 | . . 3 11 6 Ballistic Gun 13 | . 14 13 11 15 Launcher 1 | . 6 2 . . Peak Build Rating 27 | 7 8 15 15 27 Average Rating 12 | 5 7 11 15 17 On Entrance 9 | . 7 8 15 15 Avg Prop Armor Cover (%) 4 | 3 . 5 4 4 Naked Turns 67 | . . . . 67 Heaviest Build 36 | 15 21 30 30 36 Greatest Support 42 | 20 20 40 40 42 Greatest Overweight (x) 6 | 1 1 6 . 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 9 Most Carried 10 | 6 10 10 10 10 Average Carried 9 | 3 8 9 10 8 Final Capacity 10 | 8 10 10 10 5 Final Carried 10 | 6 10 10 10 5 Class Distribution -------------------- 49% | Scavenger-Tank 20% | Mutant 17% | Gunner 6% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1288 | 212 113 590 . 373 Remotely . | . . . . . Salvage Created 1789 | 20 145 1036 . 588 Parts 113 | 2 15 61 . 35 Haulers Intercepted . | . . . . . Recyclers Shooed 7 | . 2 . . 5 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 37 | . 5 19 . 13 Melee 2 | . . 2 . . Guns 22 | . 2 12 . 8 Cannons 5 | . . 1 . 4 AOE 8 | . 3 4 . 1 Classes Destroyed 13 | 1 3 6 . 3 Worker 5 | . . 1 . 4 Builder 2 | . . 2 . . Tunneler 3 | 1 1 1 . . Recycler 3 | . . 3 . . Operator 1 | . 1 . . . Watcher 4 | . . 3 . 1 Swarmer 6 | . 2 . . 4 Grunt 18 | . 3 12 . 3 Brawler 2 | . . 1 . 1 Duelist 2 | . . . . 2 Sentry 6 | . . 6 . . Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Best Kill Streak 10 | 1 3 10 . 4 Combat Bots Only 5 | . 2 5 . 3 Max Kills in Single Turn 3 | 1 2 3 . 2 Gunslinging . | . . . . . Exploded 2 | . 1 2 . 1 Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 308 | . 26 154 . 128 Missed 95 | . 9 47 . 39 Hits 213 | . 17 107 . 89 Melee 21 | . . 1 . 20 Projectile 192 | . 17 106 . 69 Critical Strikes 15 | . . 5 . 10 Damage Taken 3481 | . 239 1434 . 1808 Core 896 | . 64 274 . 558 Absorbed by Shields . | . . . . . Redirected to Shielding 35 | . . . . 35 Core Remaining (%) 68 | 100 74 . 31 . Volleys Fired 128 | 1 20 59 . 48 Largest 3 | 2 2 3 . 3 Hottest 147 | 60 60 147 . 116 Shots Fired 303 | 2 29 140 . 132 Gun 255 | 2 22 126 . 105 Cannon 33 | . . 6 . 27 Launcher 15 | . 7 8 . . Special . | . . . . . Kinetic 210 | 1 19 99 . 91 Thermal 74 | . . 33 . 41 Explosive 15 | . 7 8 . . Electromagnetic 4 | 1 3 . . . Robot Hit Streak 14 | 1 4 9 . 14 Robot Miss Streak 6 | . 5 3 . 6 Penetration Max . | . . . . . Secondary Targets 3 | . . . . 3 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 169 | 1 12 82 . 74 Core Hits 100 | 1 8 48 . 43 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 6 | . . 6 . . Impact . | . . . . . Slashing 6 | . . 6 . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3952 | 12 406 1900 . 1634 Guns 2186 | 12 119 972 . 1083 Cannons 451 | . . 102 . 349 Explosions 1104 | . 284 709 . 111 Melee 68 | . . 68 . . Ramming 143 | . 3 49 . 91 Kinetic 1835 | . 86 747 . 1002 Thermal 868 | . . 327 . 541 Explosive 993 | . 284 709 . . Electromagnetic 45 | 12 33 . . . Impact . | . . . . . Slashing 68 | . . 68 . . Piercing . | . . . . . Highest Corruption 10 | . . 2 2 10 Average Corruption 3 | . . 1 2 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . 1 3 4 Message Errors 3 | . . 1 1 1 Matter Fused 1 | . . . . 1 Energy Discharges 1 | . . . 1 . Data Loss (minor) 1 | . . . . 1 Alerts 1 | . . . 1 . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 18 | . 5 13 . . Projectiles . | . . . . . Explosions 18 | . 5 13 . . Melee . | . . . . . Knockbacks 3 | . . 1 . 2 Impact 3 | . . 1 . 2 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 192 | . 68 14 . 110 Shots 5 | . 2 2 . 1 Rammed 20 | . . 7 . 13 Targets Rammed 34 | . 1 9 . 24 Kicked 14 | . 1 2 . 11 Crushed . | . . . . . Highest Temperature 386 | . 12 386 . 227 Average Temperature 70 | . 7 77 . 66 Received Heat Transfer 1221 | . 63 708 . 450 Effects 5 | . . 5 . . Shutdowns 1 | . . 1 . . Energy Bleed 1 | . . 1 . . Interference 3 | . . 3 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 1656 | . . 742 . 914 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 88 | 100 100 100 100 52 Level 1 11 | . . . . 47 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 353 | 5 134 192 18 353 Initial 52 | . . 52 18 . Average 95 | . 34 105 1 153 Influence Increases 1519 | 5 199 645 . 670 Destroy 0b10 Robot/C 740 | . 100 380 . 260 Destroy 0b10 Robot/NC 90 | 5 10 50 . 25 Destroy Leader 198 | . 20 116 . 62 Successful Hack 19 | . . 14 . 5 Disable Machine 30 | . . 15 . 15 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 97 | . 39 40 . 18 Lose Combat Pursuer 195 | . 30 30 . 135 Influence Decreases 1244 | 5 75 720 49 395 Entered New Map 103 | . . 72 31 . Time Decay 871 | 5 75 518 18 255 Lost Part 270 | . . 130 . 140 Squads Dispatched 9 | . . 3 . 6 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 5 | . . 2 . 3 Assault 2 | . . . . 2 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . 1 . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 9 | . . 3 . 6 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 80 | . 8 31 . 41 Peak Tracking Total 10 | . 3 6 . 10 Tactical Retreats 9 | . 2 2 . 5 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . . 2 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 3 | . . 1 . 2 Max in Single Turn 2 | . . 1 . 2 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 12 | . . 4 . 8 Terminals 8 | . . 3 . 5 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . . . . 1 Scanalyzers 2 | . . 1 . 1 Garrison Access . | . . . . . Total Hacks 25 | . . 11 . 14 Successful 17 | . . 7 . 10 Failed 7 | . . 3 . 4 Catastrophic 1 | . . 1 . . Database Lockouts 1 | . . 1 . . Manual 15 | . . 6 . 9 Terminals 12 | . . 5 . 7 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 3 | . . . . 3 Scanalyzers 9 | . . 6 . 3 Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . . 1 Refit 1 | . . . . 1 Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer 8 | . . 5 . 3 Insert Component 3 | . . 2 . 1 Analyze 3 | . . 2 . 1 Retrieve Study 2 | . . 1 . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . . 2 . 5 Terminals 6 | . . 2 . 4 Botnet 6 | . . 2 . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Mask 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 9 | . . 3 . 6 Full Trace Events 2 | . . 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . . 1 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 2 . 1 Part Schematics Acquired 2 | . . 1 . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 894 | 13 271 469 . 141 Terrain 141 | . . . . 141 Seismic 753 | 13 271 469 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2796 | 88 271 1425 317 695 Spaces Moved 1577 | 55 148 741 199 434 Core 138 | 3 . 22 . 113 Treads 811 | . . 442 199 170 Legs 589 | 41 148 277 . 123 Wheels 11 | 11 . . . . Hover 28 | . . . . 28 Flight . | . . . . . Fastest Speed 50 | 50 120 120 160 50 Average Speed 142 | 117 137 158 160 112 Slowest Speed 350 | 190 190 350 160 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 5 28 46 32 49 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 103 | . 40 46 . 17 Melee . | . . . . . Projectile . | . . . . . AOE 103 | . 40 46 . 17 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1847 | 72 189 858 198 530 Wait 5 | 3 1 1 . . Move 1573 | 54 147 740 198 434 Hop . | . . . . . Pick Up 30 | 6 9 10 . 5 Fast Attach 18 | 7 . 9 . 2 Attach 15 | . . 8 . 7 Detach 1 | . . 1 . . Swap 17 | 1 4 7 . 5 Drop 20 | . 7 8 . 5 Fire 128 | 1 20 59 . 48 Melee 6 | . . 6 . . Ram 13 | . . . . 13 Kick 14 | . 1 2 . 11 Crush 7 | . . 7 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Discovered new exit (range 4) 331 | -10/Materials | Build established: Mutant 360 | -10/Materials | Entered another Materials area 360 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 457 | -9/Materials | Central database locked down 661 | -9/Materials | Build established: Gunner 820 | -9/Materials | Core integrity fell below 50% 860 | -9/Materials | Lost 6 parts (1p1n1u3w) 1362 | -9/Materials | Build established: Scavenger-Tank 1761 | -9/Materials | Discovered new exit (range 12) 1785 | -9/Materials | Entered Mines 1843 | -9/Mines | Met a Derelict bent on vengeance 1909 | -9/Mines | Discovered new exit (range 11) 2102 | -9/Mines | Entered Materials 2102 | -8/Materials | Evolved 2 slots: Utility x2 2386 | -8/Materials | Garrison activated, responded to threat 2691 | -8/Materials | Released all parts (2) 2708 | -8/Materials | System corruption reached 10% 2717 | -8/Materials | Lost 9 parts (1p3n3u2w) 2734 | -8/Materials | Core integrity fell below 50% 2789 | -8/Materials | Core integrity fell below 20% 2795 | -8/Materials | Released all parts (4) 2797 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02735_ ZW>Refit Scanning configuration... Attaching: Backup Power I x1 Backup Propulsion I x2 Backup Plating I x2 Backup Laser I x2 [Achievement: Fitting Room] 02768_ System corrupted: Component data lost. 02776_ Backup Propulsion I destroyed. 02778_ System corrupted: Backup Laser I failed to cycle. 02782_ Critical hit (Burn: +37). 02789_ Backup Power I destroyed. 02791_ Backup Plating I destroyed. 02795_ Released Backup Propulsion I. 02795_ Released Backup Plating I. 02795_ Released Backup Laser I. 02796_ Slammed into G-50 Soldier. 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Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Fitting Room For Emergencies Only Heavy Suspicion I Have A Map? Item+ Live, Flee, And Rebuild Myspace Organ Harvest There's More Where That Came From Challenges ------------ None Game ------ Seed SeismicAerolevShotgun Manual? 0 Play Time 00:35:45 Cumulative 42.0 hours Start 2025.11.15 @ 21:45:58 End 2025.11.15 @ 22:24:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 32 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6150155-4b78-48e7-a80e-b2196b0cb694