Cogmind - Beta 14 --- EXPLORER MODE // 2024.08.18 @ 13:57:53 Player: Analote Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (20) 100 Value Destroyed (674) 674 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2494 Bonus ------- None Cogmind --------- Core Integrity 324/400 Matter 278/300 Energy 125/125 System Corruption 2% Temperature Cool (77) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (4) ------ Heat Sink Medium Storage Unit > --- WEAPON (2) ------- Beam Cannon > --- INVENTORY (10) --- Aluminum Leg Shock Rifle Advanced Beam Cannon Assault Rifle Assault Rifle Mining Laser Blade Trap Blade Trap Blade Trap Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit Experimental Sensor Array Light Armor Plating > --- WEAPON ----------- Beam Cannon Heavy Battle Rifle > --- INVENTORY -------- Aluminum Leg Heat Sink Shock Rifle Advanced Beam Cannon Assault Rifle Assault Rifle Mining Laser Blade Trap Blade Trap Blade Trap [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Light Armor Plating Device Heat Sink Storage Medium Storage Unit Protection Light Armor Plating Weapon Beam Cannon Energy Cannon Beam Cannon Ballistic Gun Heavy Battle Rifle Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 3 | . 1 . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 2 | . 1 . 1 . . . Weapon . | . . . . . . . Parts Attached 16 | 7 2 1 2 1 . 3 Power 2 | 1 . . 1 . . . Engine 2 | 1 . . 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 4 | 2 . . . . . 2 Treads . | . . . . . . . Leg 4 | 2 . . . . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 2 1 . 1 1 . 1 Device 3 | . . . 1 1 . 1 Storage 1 | 1 . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | 1 1 . . . . . Artifact . | . . . . . . . Weapon 4 | 2 1 1 . . . . Energy Gun . | . . . . . . . Energy Cannon 1 | . 1 . . . . . Ballistic Gun 3 | 2 . 1 . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 6 | . . . . . . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 3 | . . . . . . 3 Weapon 1 | . . . . . . 1 Highest Loss Streak 3 | . . . . . . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 92 100 99 100 100 91 Engine 17 | . 12 12 19 20 20 20 Leg 21 | . 25 25 20 20 20 18 Device 10 | . . . 10 15 20 16 Storage 10 | . 12 12 10 10 10 10 Protection 15 | . 17 25 20 15 10 6 Energy Cannon 10 | . 6 12 10 10 10 10 Ballistic Gun 11 | . 18 12 10 10 10 10 Peak Build Rating 24 | 7 8 11 14 22 22 24 Average Rating 15 | 4 7 10 13 18 22 19 On Entrance 12 | . 7 8 11 14 22 22 Naked Turns . | . . . . . . . Heaviest Build 30 | 20 24 26 30 30 28 28 Greatest Support 30 | 20 20 20 20 20 20 30 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 Average Capacity 9 | 8 10 10 10 10 10 10 Most Carried 10 | 2 2 7 8 9 9 10 Average Carried 6 | . . 4 6 8 9 9 Final Capacity 10 | 10 10 10 10 10 10 10 Final Carried 9 | . 2 7 8 9 9 9 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 475 | 173 85 81 32 28 . 76 Remotely . | . . . . . . . Salvage Created 728 | . 48 123 140 38 . 379 Parts 40 | . 7 8 10 1 . 14 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 19 | . 2 4 3 3 . 7 Guns 11 | . . 2 2 1 . 6 Cannons 8 | . 2 2 1 2 . 1 Classes Destroyed 7 | . 2 1 2 1 . 1 Watcher 1 | . 1 . . . . . Swarmer 7 | . 2 2 . 2 . 1 Grunt 6 | . . 2 1 . . 3 Brawler 2 | . . . 1 . . 1 Duelist 1 | . . . . . . 1 Sentry 2 | . . . 1 . . 1 Demolisher 1 | . . . . 1 . . Best Kill Streak 3 | . 3 2 2 2 . 3 Combat Bots Only 3 | . 2 2 2 2 . 3 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 159 | . 4 13 8 7 . 127 Missed 61 | . 1 6 3 . . 51 Damage Taken 702 | . 16 56 36 106 . 488 Core 76 | . . . 7 14 . 55 Absorbed by Shields . | . . . . . . . Ignored by Resistances 448 | . 12 36 24 66 . 310 Core Remaining (%) 100 | 100 . 100 . . . . Volleys Fired 53 | . 3 10 5 5 . 30 Largest 2 | . 2 2 2 2 . 2 Hottest 93 | . 80 93 93 93 . 93 Shots Fired 104 | . 6 18 10 10 . 60 Gun 53 | . 3 10 5 5 . 30 Cannon 51 | . 3 8 5 5 . 30 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 53 | . 3 10 5 5 . 30 Thermal 51 | . 3 8 5 5 . 30 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 28 | . 3 13 8 5 . 28 Robot Miss Streak 3 | . . 1 2 1 . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 84 | . 3 15 6 7 . 53 Core Hits 32 | . 3 5 4 4 . 16 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 2 | . . 1 . . . 1 Destroy 2 | . . 1 . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1630 | . 54 327 107 118 . 1024 Guns 897 | . . 206 53 49 . 589 Cannons 733 | . 54 121 54 69 . 435 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 897 | . . 206 53 49 . 589 Thermal 733 | . 54 121 54 69 . 435 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 317 | . 72 317 63 81 . 317 Average Temperature 102 | . 32 118 22 34 . 130 Received Heat Transfer 360 | . . 54 33 . . 273 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 2 . . . . 1 Heat Transferred 1554 | . 111 259 111 148 . 925 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 167 | . 75 96 167 93 . . Initial 20 | . . 20 5 . . . Average 42 | . 10 42 57 53 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 1 . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 32 | . 2 5 6 4 . 15 Peak Tracking Total 8 | . 2 2 3 2 . 8 Tactical Retreats 2 | . . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 5 | . . . 5 . . . Reused 5 | . . . 5 . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 5 | . . . 5 . . . Most Traps Carried 3 | . . 3 3 3 3 3 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . . 1 . 1 . . Max in Single Turn 1 | . . 1 . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 5 | . 1 . 3 1 . . Terminals 5 | . 1 . 3 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 14 | . 2 . 9 3 . . Successful 12 | . 1 . 8 3 . . Failed 2 | . 1 . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . . . 5 . . . Terminals 14 | . 2 . 9 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 1 . 5 3 . . Record 1 | . . . . 1 . . Robot Analysis 1 | . 1 . . . . . Level Access Points 1 | . . . 1 . . . Locate Traps 2 | . . . 2 . . . Reprogram Traps 2 | . . . 2 . . . Assault Status 1 | . . . . 1 . . Recall Assault 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . . . 3 . . . Terminals 3 | . . . 3 . . . Botnet 3 | . . . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . 2 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 6 | . . 2 . . 1 3 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3388 | 54 205 878 421 276 706 848 Spaces Moved 1749 | 36 129 430 210 135 372 437 Core 3 | 3 . . . . . . Treads . | . . . . . . . Legs 1746 | 33 129 430 210 135 372 437 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 120 Average Speed 180 | 114 147 190 190 190 190 171 Slowest Speed 190 | 120 190 190 190 190 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 3 32 98 16 35 45 68 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken 5 | 1 1 1 1 . 1 . Unknown Exits Taken 1 | . . . . 1 . . Scrap Searched 5 | . . . . 1 1 3 Spaces Dug . | . . . . . . . Terrain Destroyed 19 | . . 18 . 1 . . Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE 18 | . . 18 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1872 | 49 137 473 222 144 372 475 Wait 36 | . 1 28 3 3 1 . Move 1743 | 35 128 429 209 134 371 437 Hop . | . . . . . . . Pick Up 22 | 7 3 5 3 1 . 3 Fast Attach . | . . . . . . . Attach 11 | 7 1 . 2 . . 1 Detach . | . . . . . . . Swap 5 | . 1 1 . 1 . 2 Drop 2 | . . . . . . 2 Fire 53 | . 3 10 5 5 . 30 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 31 | -11/Scrapyard | Identified exit to Materials 31 | -11/Scrapyard | Discovered exit to Materials (range 16) 55 | -11/Scrapyard | Entered Materials 55 | -10/Materials | Evolved 1 slot: Utility x1 231 | -10/Materials | Identified exit to Mines 231 | -10/Materials | Discovered exit to Mines (range 7) 260 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Hacker-Mutant 342 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 667 | -10/Mines | Identified exit to Materials 667 | -10/Mines | Discovered exit to Materials (range 14) 762 | -10/Mines | Learned Materials emergency access door positions 872 | -10/Mines | Discovered exit to Materials (range 9) 929 | -10/Mines | Found a hidden stash of uninstalled traps 950 | -10/Mines | Learned Materials terminal intel 1138 | -10/Mines | Entered Materials 1138 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1140 | -9/Materials | Loaded intel: 12 terminal locations 1435 | -9/Materials | Identified exit to Materials 1495 | -9/Materials | Identified exit to Mines 1495 | -9/Materials | Discovered exit to Mines (range 16) 1559 | -9/Materials | Entered Mines 1594 | -9/Mines | Discovered exit to Materials (range 3) 1619 | -9/Mines | Assembled infested the area 1692 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1696 | -9/Mines | Found Prototype Device 1697 | -9/Mines | Identified Exp. Sensor Array 1816 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1835 | -9/Mines | Entered Zion 2096 | -7/Zion | Learned location of 2 exits from Factory 2441 | -7/Zion | Identified exit to Proximity Caves 2441 | -7/Zion | Discovered exit to Proximity Caves (range 16) 2541 | -7/Zion | Entered Proximity Caves 2624 | -6/Proximity Caves | Learned Factory garrison access intel 2775 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3121 | -6/Proximity Caves | Lost 3 parts (3u) 3198 | -6/Proximity Caves | Learned Factory machine intel 3246 | -6/Proximity Caves | Spotted B-75 Beast 3338 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3389 | -6/Proximity Caves | Self-destructed Last Messages --------------- 03247_ Acquired 3 matter. 03301_ Searching scrap... 03301_ Found Imp. Signal Interpreter. 03301_ Found 40 Matter. 03302_ Acquired 2 matter. 03332_ L-41 Fighter springs to life. 03333_ G-50 Soldier springs to life. 03334_ S-27 Virus destroyed. 03338_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 03342_ Y-64 Sentinel: "REQUESTING BACKUP." 03361_ Imp. Melee Analysis Suite melted. 03361_ L-41 Fighter destroyed. 03371_ System corrupted: Matter fused (-8). 03371_ G-50 Soldier destroyed. 03378_ Slug penetrates Wall. 03381_ Lgt. Ion Engine destroyed. 03384_ Slug penetrates Wall. 03387_ Hvy. Battle Rifle destroyed. 03387_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????? ??????????????????????????????????????????? | | ?????? ??????????????????????????????????????????? | | ???? ????????????????????????????? #??????????? | | ???? ?????????#??????????????? #??????????? | | ???? ????????## ??######## #??????????? | | ???? ????????# ??#!=Y!@ #??????????? | | ????? ????????# ??#=%#### #???????????? | | ????? ##????#### #?# *#????? ##???????????? | | ###?? ##??## ### ## #???????# #????????????? | | # ##?? #?## ## #?????????? ??????????? | | #?? #?# ### #????????????? ??????????? | | #??# #?# ### ###?????????????????????????? | | #### #??# ## #####??????????????????????? | | ## ## ##?# #??????????????????????? | | ?# #### # #??????????????????? | | # ### ### ##??????????????????? | | % " ## #?## ## #????????????????? | | ## ## #??? ##?# ## ????????????????? | | ? ## #??? #??? ?? ????????????????? | | # #???? ###??????????????????? | | # #?????#????????????????????? | | # #####??????????????????????????? | | #### ##### ## ##??????????????????????????????? | | #??###???########???????????????????????????????? | | #####???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 15 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- Flak Gun | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Mass Driver | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Drone Bay | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive P-60 Hacker | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilImpulseLog Manual? 0 Play Time 00:13:12 Cumulative 101.7 hours Start 2024.08.17 @ 21:32:41 End 2024.08.18 @ 13:57:53 Sessions 6 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 126 Rogue 7 Adventurer 1 Explorer 118 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 44 Gallery% 62 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf513a95-889f-4c52-8a49-c46505c043ed