Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.04 @ 18:59:04 Player: Smie Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (66) 330 Value Destroyed (1513) 1513 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (95) 95 TOTAL SCORE: 5018 Bonus ------- Follower Combat Kills 175 Friendly Fire -80 Cogmind --------- Core Integrity 284/700 Matter 300/300 Energy 260/260 System Corruption 6% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Storage Parts ------- > --- POWER (2) -------- Light Nuclear Core Cold Fusion Reactor > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (7) ------ Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- EM Shotgun > --- INVENTORY (5) ---- Carbon-fiber Leg Gatling Laser Guided EMP Blaster Heavy Flail Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Structural Scanner Improved Sensor Array Improved Signal Interpreter Targeting Computer Hacking Suite > --- WEAPON ----------- Beam Rifle Heavy Rocket Launcher > --- INVENTORY -------- Light Nuclear Core Armored Huge Wheel High-capacity Battery YI-UF0's Bottomless Matter Pit Improved Targeting Computer Improved Medium Armor Plating System Shield EM Shotgun EM Shotgun Pulse Rifle Pulse Rifle Heavy Rocket Launcher Heavy Flail [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Wheel Leg Carbon-fiber Leg Wheel Armored Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Launcher Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Slots Evolved 6 | . . . . . 4 2 . Power 1 | . . . . . . 1 . Propulsion . | . . . . . . . . Utility 5 | . . . . . 4 1 . Weapon . | . . . . . . . . Parts Attached 96 | 6 15 2 2 1 30 27 13 Power 11 | 1 2 . . . 3 3 2 Engine 6 | 1 2 . . . 2 1 . Core 4 | . . . . . 1 2 1 Reactor 1 | . . . . . . . 1 Propulsion 13 | 2 3 . . . 3 1 4 Treads . | . . . . . . . . Leg 3 | . . . . . . . 3 Wheel 9 | 2 3 . . . 2 1 1 Hover . | . . . . . . . . Flight 1 | . . . . . 1 . . Utility 27 | 1 4 . . . 9 12 1 Device 9 | . . . . . 3 6 . Storage 3 | 1 1 . . . 1 . . Processor 2 | . . . . . 2 . . Hackware 1 | . . . . . . 1 . Protection 12 | . 3 . . . 3 5 1 Artifact . | . . . . . . . . Weapon 45 | 2 6 2 2 1 15 11 6 Energy Gun 24 | 2 3 1 . 1 9 6 2 Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 10 | . 1 1 2 . 3 2 1 Special Weapon . | . . . . . . . . Impact Weapon 11 | . 2 . . . 3 3 3 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 3 . 2 Parts Lost 20 | . 2 . . . 5 9 4 Power 6 | . 1 . . . 2 3 . Propulsion 3 | . . . . . . 1 2 Utility 8 | . 1 . . . 2 3 2 Weapon 3 | . . . . . 1 2 . Highest Loss Streak 7 | . 2 . . . 2 7 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 96 100 90 100 93 87 55 Engine 6 | . 13 14 14 14 7 . . Core 4 | . . . . . 1 12 3 Leg 1 | . . . . . . . 12 Wheel 16 | . 27 28 28 28 17 7 . Device 9 | . . . . . 17 18 . Storage 9 | . 14 14 14 14 9 6 . Processor 9 | . . . . . 15 15 10 Hackware 2 | . . . . . . 6 7 Protection 7 | . 12 14 14 14 7 2 5 Energy Gun 12 | . 20 7 . 7 16 8 6 Launcher 1 | . . 6 5 14 . . 1 Impact Weapon 5 | . 7 14 14 7 1 4 2 Naked Turns . | . . . . . . . . Heaviest Build 52 | 14 35 35 35 36 41 52 30 Greatest Support 30 | 20 24 24 24 24 24 28 30 Greatest Overweight (x) 3 | . 1 1 1 1 3 1 3 Average Overweight (x) . | . . 1 1 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 Average Capacity 13 | 6 10 15 15 15 15 14 5 Most Carried 15 | 8 9 14 15 14 15 15 5 Average Carried 11 | 5 8 9 14 14 14 14 4 Final Capacity 15 | 8 15 15 15 15 15 5 5 Final Carried 15 | 8 9 14 14 14 15 5 5 Class Distribution -------------------- 69% | Mutant 16% | Assassin 8% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Assassin | -7/Factory Mutant | -7/Storage Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Sto Matter Collected 2368 | 243 432 60 . 47 911 495 180 Remotely . | . . . . . . . . Salvage Created 2102 | 59 401 120 . 98 726 581 117 Parts 99 | 2 17 . . 3 40 29 8 Haulers Intercepted 3 | . 1 . . . 2 . . Recyclers Shooed 2 | . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Combat Hostiles Destroyed 38 | . 9 . . 1 17 9 2 Melee 2 | . 2 . . . . . . Guns 24 | . 6 . . 1 11 4 2 AOE 10 | . . . . . 5 5 . Classes Destroyed 12 | 1 6 1 . . 3 1 . Worker 8 | . 1 . . . 1 5 1 Builder 5 | . . 1 . . 2 1 1 Hauler 3 | . 1 . . . 2 . . Recycler 7 | 1 . 1 . 1 1 3 . Mechanic 1 | . 1 . . . . . . Watcher 4 | . 2 . . . . 1 1 Swarmer 13 | . 2 . . . 6 3 2 Grunt 16 | . 7 . . 1 6 2 . Brawler 1 | . . . . . 1 . . Duelist 1 | . . . . . . 1 . Sentry 6 | . . . . . 3 3 . Hunter 1 | . . . . . 1 . . Best Kill Streak 7 | 1 4 1 . 2 4 7 5 Combat Bots Only 3 | . 2 . . 1 3 3 2 Max Kills in Single Turn 3 | 1 1 1 . 1 2 3 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 2 2 . Melee 1 | . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Damage Taken 3359 | . 428 44 . 62 721 1416 688 Core 557 | . 70 . . . 71 339 77 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 48 | . . . . . 48 . . Regen/Repaired (Parts) 249 | . 184 . . . 65 . . Core Remaining (%) 86 | 100 . . . 72 87 . . Volleys Fired 128 | 2 32 . . 2 48 32 12 Largest 2 | 2 2 . . 2 2 2 2 Hottest 135 | 100 130 . . 95 135 130 125 Shots Fired 216 | 4 54 . . 3 93 47 15 Gun 202 | 4 54 . . 2 87 40 15 Cannon . | . . . . . . . . Launcher 14 | . . . . 1 6 7 . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 184 | 4 54 . . 2 87 34 3 Explosive 14 | . . . . 1 6 7 . Electromagnetic 18 | . . . . . . 6 12 Robot Hit Streak 12 | 2 5 . . 2 9 12 12 Robot Miss Streak 6 | 1 4 . . 1 6 2 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 167 | 3 43 2 . 3 55 47 14 Core Hits 93 | 2 14 . . 2 35 31 9 Critical Kills . | . . . . . . . . Critical Parts Destroyed 4 | . 2 . . . . 2 . Critical Strikes 12 | . 5 . . . 4 3 . Burn 8 | . 3 . . . 4 1 . Smash 4 | . 2 . . . . 2 . Melee Attacks 64 | . 17 2 . 1 7 28 9 Impact 64 | . 17 2 . 1 7 28 9 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 9 | . . 2 . 1 1 4 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5066 | 38 931 135 . 116 1444 1974 428 Guns 1964 | 38 500 . . 30 798 405 193 Cannons . | . . . . . . . . Explosions 1633 | . . . . 38 570 910 115 Melee 1456 | . 425 135 . 48 76 659 113 Ramming 13 | . 6 . . . . . 7 Kinetic . | . . . . . . . . Thermal 2036 | 38 500 . . 30 798 490 180 Explosive 1414 | . . . . 38 570 806 . Electromagnetic 147 | . . . . . . 19 128 Impact 1456 | . 425 135 . 48 76 659 113 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . 1 1 1 1 2 6 6 Average Corruption 2 | . 1 1 1 1 2 4 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 32 | . 2 5 1 1 5 3 15 Message Errors 7 | . 1 . . 1 2 1 2 Matter Fused 9 | . 1 1 1 . 1 1 4 Heat Flow Errors 4 | . . 1 . . 2 . 1 Energy Discharges 3 | . . 1 . . . . 2 Parts Rejected 2 | . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 3 | . . 2 . . . . 1 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 628 | . 161 85 . 18 42 320 2 Projectiles . | . . . . . . . . Explosions 95 | . . . . . 6 87 2 Melee 533 | . 161 85 . 18 36 233 . Knockbacks 5 | . 3 . . 1 . 1 . Impact 5 | . 3 . . 1 . 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 286 | . 3 . . 39 22 189 33 Shots 8 | . . . . 1 1 5 1 Rammed 1 | . 1 . . . . . . Targets Rammed 5 | . 1 . . . . . 4 Kicked 4 | . . . . . . . 4 Crushed . | . . . . . . . . Highest Temperature 490 | 78 490 238 . 89 198 84 135 Average Temperature 114 | 43 148 126 . 46 47 34 32 Received Heat Transfer 768 | . 231 24 . 12 234 177 90 Effects 5 | . 5 . . . . . . Shutdowns 1 | . 1 . . . . . . Damage (major) 4 | . 4 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 8 | . 2 3 . . 1 2 . Impact Corruptions 18 | . 6 3 . 1 2 6 . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 10 | 1 1 . . . 4 4 . Heat Transferred 5173 | 111 1443 . . 74 2183 1062 300 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Peak Influence 349 | 5 273 14 . 55 349 279 286 Initial 131 | . 3 9 . . 21 131 122 Average 121 | 2 127 9 . 25 181 107 199 Maximum Alert Level 1 | . 1 . . . 1 1 1 Low Security (%) 83 | 100 86 100 . 100 75 87 50 Level 1 16 | . 13 . . . 24 12 50 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 2 . . . 3 2 3 Investigation 3 | . 1 . . . . . 2 Extermination 1 | . . . . . . 1 . Reinforcement 3 | . 1 . . . . 1 1 Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Distress Signals 10 | . 4 . . 1 1 2 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 81 | . 18 6 . 1 24 22 10 Peak Tracking Total 7 | . 6 3 . 1 4 7 6 Tactical Retreats 11 | . 2 . . . 4 3 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Traps Triggered 8 | . 2 . . . 1 4 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Sto Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Garrison Access 2 | . . . . . . 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Machines Accessed 21 | . 5 . 1 . 2 6 7 Terminals 16 | . 4 . . . 1 4 7 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Total Hacks 56 | . 17 . 4 . 5 13 17 Successful 33 | . 11 . 4 . 4 10 4 Failed 23 | . 6 . . . 1 3 13 Catastrophic 2 | . . . . . . . 2 Database Lockouts . | . . . . . . . . Manual 9 | . 5 . . . 1 3 . Terminals 41 | . 10 . . . 3 11 17 Fabricators . | . . . . . . . . Repair Stations 9 | . 7 . . . 2 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 20 | . 4 . 4 . 1 7 4 Record 5 | . . . 4 . . 1 . Prototype ID Bank 1 | . . . . . . 1 . Open Door 2 | . . . . . . . 2 Branch Access Points 2 | . 1 . . . . 1 . Unreport Threat 1 | . . . . . . . 1 Locate Traps 1 | . . . . . . 1 . Security Status 1 | . . . . . . 1 . Recall Reinforcements 1 | . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . Registered Prototypes 1 | . . . . . . . 1 Zone Layout 4 | . 2 . . . . 2 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . 6 . . . 2 . . Scan Component 4 | . 3 . . . 1 . . Repair 4 | . 3 . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . Seal Access 2 | . . . . . . 2 . Unauthorized Hacks 3 | . 1 . . . 1 1 . Terminals 3 | . 1 . . . 1 1 . Assimilate 1 | . . . . . 1 . . Botnet 2 | . 1 . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 5 . . . 1 3 6 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 3 . . . 1 . . Time 122 | . 90 . . . 32 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Total Allies 10 | . . . . . . . 10 Largest Group 10 | . . . . . . . 10 Highest-Rated Group 173 | . . . . . . . 173 Highest-Rated Ally 29 | . . . . . . . 29 Total Orders . | . . . . . . . . Ally Attacks 44 | . . . . . . . 44 Total Damage 623 | . . . . . . . 623 Kills 9 | . . . . . . . 9 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Sto Turns Passed 4400 | 71 859 520 144 83 1002 1339 382 Spaces Moved 3163 | 60 590 410 135 71 640 1016 241 Core 112 | 1 . . . . . 99 12 Treads . | . . . . . . . . Legs 225 | . . . . . . . 225 Wheels 2826 | 59 590 410 135 71 640 917 4 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 105 105 105 105 50 50 Average Speed 105 | 79 95 105 105 105 106 107 122 Slowest Speed 200 | 80 105 105 105 105 135 115 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 5 96 62 52 19 50 28 39 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 3 | . 1 . . . 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 17 | . . . . . 5 11 1 Terrain Destroyed 213 | . . . . 10 61 137 5 Melee 17 | . . . . . 5 11 1 Projectile . | . . . . . . . . AOE 196 | . . . . 10 56 126 4 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Total 3917 | 76 813 495 138 74 852 1174 295 Wait 354 | 1 134 77 . . 94 42 6 Move 3156 | 59 589 409 134 70 639 1015 241 Hop . | . . . . . . . . Pick Up 59 | 8 11 5 . . 18 13 4 Fast Attach 30 | 6 4 . . . 8 5 7 Attach 17 | . 1 . 2 . 6 5 3 Detach 5 | . . . 2 . 1 . 2 Swap 49 | . 10 2 . 1 16 17 3 Drop 50 | . 14 . . . 15 17 4 Fire 128 | 2 32 . . 2 48 32 12 Melee 64 | . 17 2 . 1 7 28 9 Ram 1 | . 1 . . . . . . Kick 4 | . . . . . . . 4 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac / *Sto / Low x2) -7/Storage History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 13) 211 | -10/Materials | Discovered new exit (range 3) 307 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 16) 388 | -10/Materials | Identified exit to Mines 713 | -10/Materials | Discovered new exit (range 16) 829 | -10/Materials | Repaired Lgt. Armor Plating 863 | -10/Materials | Repaired Particle Gun 896 | -10/Materials | Repaired Arm. Wheel 931 | -10/Materials | Entered Mines 1111 | -10/Mines | Learned Materials emergency access door positions 1186 | -10/Mines | Assembled infested the area 1289 | -10/Mines | Met 8R-AWN 1293 | -10/Mines | Found Prototype Launcher 1296 | -10/Mines | Found Prototype Storage 1447 | -10/Mines | Discovered new exit (range 5) 1451 | -10/Mines | Entered Exiles 1477 | -10/Exiles | Welcomed by 8R-AWN 1495 | -10/Exiles | Met EX-HEX 1506 | -10/Exiles | Identified YI-UF0's Doublenader 1528 | -10/Exiles | Met EX-BIN 1544 | -10/Exiles | Met EX-DEC 1548 | -10/Exiles | Learned location of Zion (-7) 1583 | -10/Exiles | Discovered new exit (range 14) 1595 | -10/Exiles | Entered Mines 1646 | -9/Mines | Discovered new exit (range 8) 1678 | -9/Mines | Entered Materials 1678 | -8/Materials | Evolved 4 slots: Utility x4 1682 | -8/Materials | Identified YI-UF0's Bottomless Matter Pit 1926 | -8/Materials | Discovered new exit (range 10) 2041 | -8/Materials | Garrison activated, responded to threat 2194 | -8/Materials | Repaired Arm. Wheel 2429 | -8/Materials | Discovered new exit (range 10) 2438 | -8/Materials | Identified exit to Factory 2680 | -8/Materials | Entered Factory 2680 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2803 | -7/Factory | Build established: Scavenger-Mutant 3136 | -7/Factory | Discovered new exit (range 16) 3152 | -7/Factory | Identified exit to Factory 3332 | -7/Factory | Build established: Assassin 4000 | -7/Factory | Lost 7 parts (1p1n3u2w) 4006 | -7/Factory | Identified exit to Storage 4006 | -7/Factory | Identified exit to Lower Caves 4019 | -7/Factory | Entered Storage 4173 | -7/Storage | Core integrity fell below 50% 4216 | -7/Storage | Build established: Mutant 4230 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4401 | -7/Storage | Self-destructed Last Messages --------------- No registered prototype stockpiles. 04354_ System corrupted: Component data lost. 04359_ A-02 Transporter calls for reinforcements. 04359_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04374_ System corrupted: EM Shotgun failed to cycle. 04376_ Acquired 47 matter. 04378_ Acquired 57 matter. 04380_ R-06 Scavenger collects Lgt. Nuclear Core. 04383_ Chain reaction triggered in Ion Engine. 04383_ Destroyed Imp. Heat Sink. 04383_ Imp. Medium Armor Plating destroyed. 04383_ Destroyed Imp. Medium Armor Plating. 04383_ Carbon-fiber Leg destroyed. 04383_ Destroyed Carbon-fiber Leg. 04390_ System corrupted: Substantial component data lost. 04393_ Acquired 1 matter. 04394_ Slug penetrates K-01 Serf. 04394_ K-01 Serf destroyed. 04397_ Slug penetrates Wall. 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[%%%[%# """ ""#?????? | | ????????????### ############+# """ ###?????? | | ??????????????????????????? # """ #???????? | | ?????????????????????????? * # #???????? | | ????????????????????????? %=## #######???????? | | ?????????????????????????" ####?????????????? | | ????????????????????????"" #????????????????? | | ???????????????????????""" #????????????????? | | ???????????????????????? #????????????????? | | ????????????????????????+####?????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 26 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpactTransportFlamer Manual? 0 Play Time 01:19:47 Cumulative 128.7 hours Start 2022.07.24 @ 21:30:52 End 2022.08.04 @ 18:59:04 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 66 Adventurer 16 Explorer 3 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 56 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: ff8a2d1a-9e65-4ae5-b1eb-5da2e0039115