Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.22 @ 13:13:22 Player: Sirfrogs Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (17) 85 Value Destroyed (702) 702 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4947 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 235/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Improved Sensor Array Energy Filter Improved Medium Armor Plating Layered Light Armor Plating Improved Shield Generator Peak State ------------ > --- POWER ------------ Improved Ion Engine Deuterium Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Propulsion Shielding Shield Generator > --- WEAPON ----------- Gatling Laser Heavy Particle Cannon Flak Cannon Improved Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Treads Aluminum Leg Improved Titanium Leg Improved Sensor Array Energy Filter Weapon Shielding Improved Medium Armor Plating Improved Shield Generator Heavy Machine Gun Improved Light Cannon Assault Cannon Improved Datajack Remote Datajack [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Signal Interpreter Protection Propulsion Shielding Weapon Flak Cannon Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Slots Evolved 9 | . 1 . 2 . 2 2 2 . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . 1 . . . . . Utility 5 | . 1 . 1 . . 2 1 . Weapon 2 | . . . . . 1 . 1 . Parts Attached 53 | 7 5 . 4 1 9 16 3 8 Power 8 | 1 1 . . 1 3 1 . 1 Engine 8 | 1 1 . . 1 3 1 . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 9 | 2 2 . 1 . . 1 . 3 Treads 3 | . 1 . . . . 1 . 1 Leg 2 | . . . . . . . . 2 Wheel 4 | 2 1 . 1 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 2 2 . 1 . 3 8 1 . Device 7 | 1 . . . . 2 3 1 . Storage 1 | . 1 . . . . . . . Processor 5 | 1 . . 1 . 1 2 . . Hackware . | . . . . . . . . . Protection 4 | . 1 . . . . 3 . . Artifact . | . . . . . . . . . Weapon 19 | 2 . . 2 . 3 6 2 4 Energy Gun 4 | 1 . . 1 . 1 1 . . Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 4 | 1 . . 1 . . 1 . 1 Ballistic Cannon 7 | . . . . . 1 3 1 2 Launcher 2 | . . . . . . . 1 1 Special Weapon 1 | . . . . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 18 | . . . . . 1 . . 17 Power 2 | . . . . . . . . 2 Propulsion 5 | . . . . . 1 . . 4 Utility 4 | . . . . . . . . 4 Weapon 7 | . . . . . . . . 7 Highest Loss Streak 9 | . . . . . 1 . . 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 100 100 100 100 100 93 91 59 Engine 12 | . 12 12 10 10 16 14 12 5 Wheel 17 | . 25 25 30 30 25 14 12 3 Device 8 | . 12 12 10 10 8 7 12 6 Storage 7 | . 3 12 10 10 8 7 6 6 Processor 15 | . 12 12 20 20 16 14 18 18 Protection 6 | . 8 . . . . 12 6 4 Energy Gun 5 | . 12 12 10 10 10 . 6 3 Energy Cannon 4 | . . . . . 5 7 6 1 Ballistic Gun 4 | . 12 12 10 10 1 5 . 1 Ballistic Cannon 5 | . . . . . 6 7 8 3 Naked Turns . | . . . . . . . . . Heaviest Build 62 | 7 29 29 30 32 53 59 62 62 Greatest Support 36 | 20 26 26 36 36 36 28 26 26 Greatest Overweight (x) 4 | . 1 1 . . 2 2 2 4 Average Overweight (x) 1 | . . 1 . . 1 1 2 1 Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 8 15 15 15 15 15 15 15 Most Carried 15 | 5 7 7 9 9 15 15 15 15 Average Carried 10 | 2 5 7 7 8 11 12 13 11 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 Final Carried 15 | 5 7 7 8 9 13 15 14 6 Class Distribution -------------------- 36% | Hacker-Mutant 31% | Hacker-Tank 18% | Hacker-Gunner 13% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Skirmisher | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -6/Factory Hacker-Mutant | -6/DSF Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Matter Collected 888 | 235 74 . 37 28 180 56 130 148 Remotely . | . . . . . . . . . Salvage Created 553 | 40 27 . . . 356 30 . 100 Parts 26 | 1 4 . . . 14 2 . 5 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Combat Hostiles Destroyed 15 | 1 . . . . 8 2 . 4 Melee 1 | . . . . . . . . 1 Guns 3 | 1 . . . . . 1 . 1 Cannons 10 | . . . . . 8 1 . 1 AOE 1 | . . . . . . . . 1 Classes Destroyed 7 | 1 1 . . . 3 1 . 1 Watcher 2 | . 1 . . . . 1 . . Cutter 2 | . . . . . . . . 2 Grunt 5 | 1 . . . . 3 . . 1 Brawler 1 | . . . . . 1 . . . Duelist 1 | . . . . . 1 . . . Sentry 4 | . . . . . 3 . . 1 Programmer 2 | . . . . . . 2 . . Best Kill Streak 3 | 1 1 . . . 3 1 . 3 Combat Bots Only 3 | 1 . . . . 3 1 . 3 Max Kills in Single Turn 2 | 1 1 . . . 1 1 . 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Hostile Shots Fired 311 | 2 . . 25 . 40 14 . 230 Missed 83 | 1 . . 10 . 9 5 . 58 Damage Taken 2998 | 7 . . 101 24 275 73 . 2518 Core 927 | . . . 14 20 23 9 . 861 Absorbed by Shields 213 | . . . . . 71 12 . 130 Redirected to Shielding 52 | . . . . . . 3 . 49 Ignored by Resistances 1869 | 5 . . 65 . 202 52 . 1545 Core Remaining (%) 96 | 100 . 100 . 91 95 98 . . Volleys Fired 42 | 2 2 . 2 . 15 9 . 12 Largest 4 | 2 2 . 2 . 3 3 . 4 Hottest 235 | 70 70 . 70 . 175 142 . 235 Shots Fired 99 | 4 4 . 3 . 38 24 . 26 Gun 36 | 4 4 . 3 . 14 6 . 5 Cannon 60 | . . . . . 24 18 . 18 Launcher 3 | . . . . . . . . 3 Special . | . . . . . . . . . Kinetic 53 | 2 2 . 2 . 15 15 . 17 Thermal 43 | 2 2 . 1 . 23 9 . 6 Explosive 3 | . . . . . . . . 3 Electromagnetic . | . . . . . . . . . Robot Hit Streak 24 | 3 2 . 4 . 24 17 . 16 Robot Miss Streak 2 | . 1 . 1 . 2 2 . 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 79 | 3 2 . 2 . 34 20 . 18 Core Hits 55 | 2 1 . 1 . 25 12 . 14 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | 1 1 . . . . . . . Burn 2 | 1 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2003 | 32 18 . 19 9 793 603 . 529 Guns 528 | 32 18 . 19 . 236 97 . 126 Cannons 1387 | . . . . . 557 506 . 324 Explosions 67 | . . . . . . . . 67 Melee . | . . . . . . . . . Ramming 21 | . . . . 9 . . . 12 Kinetic 1064 | 7 6 . 6 . 332 392 . 321 Thermal 851 | 25 12 . 13 . 461 211 . 129 Explosive 67 | . . . . . . . . 67 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 13 | . . . . . . 13 . . Projectiles 13 | . . . . . . 13 . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 10 | . . . . . 3 2 . 5 Impact . | . . . . . . . . . Kinetic 10 | . . . . . 3 2 . 5 Secondary . | . . . . . . . . . Self-Inflicted Damage 29 | . . . . 4 . . . 25 Shots 2 | . . . . . . . . 2 Rammed 7 | . . . . 1 . . . 6 Targets Rammed 8 | . . . . 1 . . . 7 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . . 1 Highest Temperature 554 | 46 30 . 24 . 554 401 . 69 Average Temperature 178 | 25 18 . 19 . 235 142 . 36 Received Heat Transfer 1068 | 6 . . 90 . 201 . . 771 Effects 21 | . . . . . 16 5 . . Shutdowns 6 | . . . . . 4 2 . . Energy Bleed 3 | . . . . . 2 1 . . Interference 3 | . . . . . 3 . . . Matter Decay 1 | . . . . . . 1 . . Short Circuit 3 | . . . . . 2 1 . . Damage (minor) 1 | . . . . . 1 . . . Damage (major) 4 | . . . . . 4 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . Heat Transferred 1655 | 148 111 . 37 . 851 259 . 249 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Peak Influence 264 | 20 33 9 17 4 264 139 14 93 Initial 83 | . 9 9 2 4 1 83 14 7 Average 51 | 6 15 9 16 4 100 62 14 53 Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 97 | 100 100 100 100 100 85 100 100 100 Level 1 2 | . . . . . 14 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . . . 1 . . 1 . 3 Investigation . | . . . . . . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 4 | . . . 1 . . . . 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 44 | 1 2 . 5 . 13 7 . 16 Peak Tracking Total 7 | 1 1 . 4 . 5 5 . 7 Tactical Retreats 4 | . . . . . . . . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Traps Triggered 5 | . . . . . . 4 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Machines Disabled 1 | . . . . . . 1 . . Max in Single Turn 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Machines Accessed 9 | . 2 . . . 3 3 1 . Terminals 6 | . 2 . . . 2 1 1 . Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . . . . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 23 | . 7 . . . 7 7 2 . Successful 17 | . 4 . . . 6 6 1 . Failed 6 | . 3 . . . 1 1 1 . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 16 | . 7 . . . 5 2 2 . Fabricators 3 | . . . . . . 3 . . Repair Stations 2 | . . . . . . 2 . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . 4 . . . 4 1 1 . Record 3 | . 2 . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . Open DSF 1 | . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 2 | . . . . . 1 1 . . Surveillance Status 1 | . . . . . 1 . . . Investigation Status 1 | . . . . . 1 . . . Fabricator Hacks 3 | . . . . . . 3 . . Network Status 2 | . . . . . . 2 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . 2 . . Scan Component 1 | . . . . . . 1 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . Insert Component 1 | . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 1 . . . 2 2 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 1 | . . . . . . 1 . . Authchips . | . . . . . . . . . Time 116 | . . . . . . 116 . . Total Robot Build Rating 3 | . . . . . . 3 . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 26 | . . . . . . 26 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 21 | . . . . . . 21 . . Highest-Rated Ally 21 | . . . . . . 21 . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Turns Passed 1984 | 98 130 53 138 108 348 744 100 265 Spaces Moved 1467 | 100 123 51 146 122 270 459 80 116 Core 22 | 22 . . . . . . . . Treads 95 | . . . . . . 93 . 2 Legs 45 | . . . . . . . . 45 Wheels 1305 | 78 123 51 146 122 270 366 80 69 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 105 86 86 101 105 120 120 Average Speed 115 | 73 87 105 86 86 102 144 120 172 Slowest Speed 400 | 80 105 105 86 86 120 240 120 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 5 22 13 18 31 19 11 3 80 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 16 | . . . . . . . . 16 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 16 | . . . . . . . . 16 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Total 1670 | 120 145 50 156 125 314 527 84 149 Wait . | . . . . . . . . . Move 1459 | 99 122 50 145 121 269 458 79 116 Hop . | . . . . . . . . . Pick Up 57 | 12 9 . 3 1 12 16 1 3 Fast Attach . | . . . . . . . . . Attach 53 | 7 5 . 4 1 9 16 3 8 Detach 15 | . 1 . 2 1 4 6 1 . Swap . | . . . . . . . . . Drop 20 | . 6 . . . 5 6 . 3 Fire 42 | 2 2 . 2 . 15 9 . 12 Melee . | . . . . . . . . . Ram 4 | . . . . 1 . . . 3 Kick . | . . . . . . . . . Crush 4 | . . . . . . . . 4 Escape Stasis 16 | . . . . . . 16 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Identified exit to Materials 63 | -11/Scrapyard | Discovered exit to Materials (range 8) 99 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Evolved 1 slot: Utility x1 120 | -10/Materials | Identified exit to Mines 197 | -10/Materials | Identified exit to Materials 197 | -10/Materials | Discovered exit to Materials (range 14) 229 | -10/Materials | Entered Mines 273 | -10/Mines | Discovered exit to Materials (range 6) 276 | -10/Mines | Learned location of Storage (-7) 282 | -10/Mines | Entered Materials 282 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 304 | -9/Materials | Build established: Hacker-Mutant 407 | -9/Materials | Identified exit to Mines 407 | -9/Materials | Discovered exit to Mines (range 14) 420 | -9/Materials | Entered Mines 475 | -9/Mines | Identified exit to Materials 475 | -9/Mines | Discovered exit to Materials (range 8) 528 | -9/Mines | Entered Materials 528 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 812 | -8/Materials | Identified exit to Factory 812 | -8/Materials | Discovered exit to Factory (range 15) 876 | -8/Materials | Entered Factory 876 | -7/Factory | Evolved 2 slots: Utility x2 1143 | -7/Factory | Fabricated O-24 Administrator? 1175 | -7/Factory | Build established: Hacker-Tank 1479 | -7/Factory | Identified exit to Factory 1479 | -7/Factory | Discovered exit to Factory (range 11) 1545 | -7/Factory | Repaired Broken Imp. Sensor Array 1620 | -7/Factory | Entered another Factory area 1620 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1719 | -6/Factory | Identified exit to DSF 1720 | -6/Factory | Entered DSF 1762 | -6/DSF | Additional patrols routed to DSF 1820 | -6/DSF | Lost 3 parts (1n2w) 1884 | -6/DSF | Lost 5 parts (1p1n1u2w) 1962 | -6/DSF | Core integrity fell below 50% 1980 | -6/DSF | Core integrity fell below 20% 1985 | -6/DSF | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Lgt. Treads destroyed. Knocked back. X-67 Chaingunner knocked back. Penetrated by Slug. Knocked back. Acquired 3 matter. X-67 Chaingunner knocked back. Penetrated by Slug. Assault Cannon destroyed. Knocked back. Imp. Light Cannon destroyed. Slammed into G-50 Soldier. C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. Slammed into G-50 Soldier. Adv. Targeting Computer destroyed. Knocked back. Acquired 5 matter. G-50 Soldier destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????????????##?????? | | ?????????????????????????????????????#""?????? | | ?????????????????????????###?????????#"#?????? | | ????????????????????######"###??????##"####??? | | ????????????????????#!! % %%########"""""#??? | | ?????????????# #///#!!!! * !!!# ##"""""#??? | | ?????????? /%= ""##"# | | ?????????? = """""# | | ??????????? ##//# ### %[# #|!## ""###? | | ????????????????# ??### # #/ ### ###??? | | ????????????????????# ########## ##???? | | ????????????????????# #??????#!= [#???? | | ????????????????????# #??????#!! !#???? | | ????????????????????# ###??????### ##???? | | ????????????????????#!! ! #??????#!! #???? | | ????????????????????#!! !!#??????#!! #???? | | ???????????????????? !! !!???????#!! #???? | | ????????????#???#### #?#?######## ###??? | | ??????#?????#!!?#!!!### ###===# ## !!#??? | | ??????# ] ##!!!#!!!## A##===#" ## !!#??? | | ??????#^] % @% % s % % ##?? | | ??????#]] % Ax !% "#?? | | ??????#]] A s H "#?? | | ??????#!! ##]]]#]]]## xg=A##!!!#!!!## !!"#?? | | ????????????#]??#]]]?##%% ###!!?#!!!?# !!##?? | | ????????????????###?###= ###???###### ###??? | | ????????????????????#!! !!#??????#[[ [#???? | | ????????????????????#!! !!#??????#[[ [#???? | | ????????????????????#!! %%!!#??????#[[ [#???? | | ????????????????????### %###??????### ##???? | | ????????????????????# #??????# ]#???? | | ????????????????????# #??????# ]#???? | | ????????????????????# ########## ##???? | | ????????????????????### % ###]]]#]]### ###??? | | ????????????????????### ]###]]]#]]## ""##?? | | ????????????????????# % """""? | | ????????????????????# ""##"? | | ????????????????????#!!===!!#]]]#[[##"""""#??? | | ????????????????????#!!===!!#########"""""#??? | | ????????????????????#########???????##"####??? | | ?????????????????????????????????????#"#?????? | | ??????????????????????????????????????""?????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 21 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- Lgt. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ O-24 Administrator | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Let's See Who's Tougher My Command Is Your Wish Part-time Mechanic Uninvited Guest Challenges ------------ None Game ------ Seed StasisSingularityBrace Manual? 0 Play Time 00:50:58 Cumulative 1.8 hours Start 2024.04.21 @ 15:45:39 End 2024.04.22 @ 13:13:22 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 0 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 12ae471d-ad74-45c4-9963-8646898543c0