Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.24 @ 00:19:13

Player: deadnoob

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (28)       5600
Robots Destroyed (160)     800
Value Destroyed (3912)     3912
Prototype IDs (84)         1680
Alien Tech Used (8)        1600
Bonus (5901)               5901
              TOTAL SCORE: 23493

 Bonus
-------
High Alert Combat Kills    179
Follower Combat Kills      1065
Entered Garrisons          200
Aligned with FarCom        300
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Friendly Fire              -443

 Cogmind 
---------
Core Integrity             0/1450
Matter                     251/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -2/Section 7

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (8) ---
                   (None)
>              --- UTILITY (10) -----
               Machine Analyzer
  Experimental Signal Interpreter
      Improved Armor Integrity Analyzer
       Zionite Weapon Casing
      Improved System Guard
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
      Advanced Force Field
               Subatomic Replicator
               Core Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
         Light Antimatter Reactor
    Reinforced Quantum Reactor
>              --- PROPULSION -------
               Q-thruster
               Q-thruster
               Electron Diverter
      Improved Diametric Drive
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY ----------
      Advanced Heat Sink
        Medium Storage Unit
               Machine Analyzer
      Advanced Sensor Array
  Experimental Signal Interpreter
      Improved Armor Integrity Analyzer
               Quantum Capacitor
      Advanced ECM Suite
       Zionite Weapon Casing
>              --- WEAPON -----------
      Enhanced Nova Cannon
>              --- INVENTORY --------
      Improved Heavy Treads
      Advanced Heavy Siege Treads
      Advanced Heavy Siege Treads
      Improved Diametric Drive
      Advanced Force Field
               System Restoration Module
       Compact HERF Cannon
[Rating: 158]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Improved VTOL Module
Utility                    Hacking Suite
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Stasis Beam
  Impact Weapon            Heavy Mace
  Slashing Weapon          Falx
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Res Tes Res Qua Sec 
Slots Evolved              16   | .   .   .   .   .   4   .   2   .   .   2   .   .   .   .   .   .   2   .   2   .   .   .   .   2   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               6    | .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   
  Utility                  8    | .   .   .   .   .   3   .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             388  | 3   9   7   3   9   35  22  18  1   31  22  .   8   3   4   24  .   21  29  6   3   5   19  6   35  23  24  11  7   
  Power                    42   | .   2   1   .   1   5   1   1   .   1   1   .   2   .   .   .   .   7   5   4   1   1   2   .   2   2   3   .   .   
    Engine                 20   | .   1   1   .   1   4   1   .   .   1   1   .   1   .   .   .   .   5   2   .   1   .   1   .   .   .   .   .   .   
    Core                   13   | .   1   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   2   3   3   .   1   .   .   .   .   .   .   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   2   3   .   .   
  Propulsion               74   | .   3   1   .   2   10  5   4   .   7   3   .   2   .   .   .   .   4   1   .   .   .   2   1   10  7   7   3   2   
    Treads                 12   | .   .   .   .   2   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
    Leg                    7    | .   3   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
    Flight                 48   | .   .   .   .   .   1   .   4   .   7   3   .   1   .   .   .   .   3   1   .   .   .   2   1   9   7   7   2   .   
  Utility                  161  | 2   1   1   3   1   11  5   9   1   14  14  .   3   .   4   20  .   8   11  1   1   3   5   4   18  7   7   4   3   
    Device                 95   | 2   .   1   .   .   3   2   3   1   12  8   .   2   .   4   11  .   7   10  1   .   2   4   1   9   4   5   3   .   
    Storage                16   | .   1   .   3   .   2   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   2   1   1   1   2   
    Processor              27   | .   .   .   .   1   .   .   2   .   1   4   .   1   .   .   8   .   .   1   .   1   .   .   1   6   .   .   .   1   
    Hackware               7    | .   .   .   .   .   .   .   3   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Protection             16   | .   .   .   .   .   6   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   111  | 1   3   4   .   5   9   11  4   .   9   4   .   1   3   .   4   .   2   12  1   1   1   10  1   5   7   7   4   2   
    Energy Gun             23   | .   1   .   .   .   4   7   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   3   3   .   .   .   
    Energy Cannon          42   | .   1   1   .   2   .   .   .   .   2   2   .   1   1   .   2   .   2   6   1   .   1   5   .   1   2   7   3   2   
    Ballistic Gun          8    | 1   .   .   .   2   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   1   2   .   1   2   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          8    | .   .   .   .   .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   .   
    Slashing Weapon        13   | .   .   .   .   .   .   .   .   .   3   2   .   .   1   .   2   .   .   5   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  39   | .   .   .   .   .   3   .   1   .   1   1   .   1   .   .   8   .   .   .   .   .   .   9   .   1   7   .   6   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    System Corruption      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Parts Lost                 67   | .   2   3   .   3   4   13  1   .   2   1   .   .   .   .   .   .   4   12  .   1   .   .   3   .   2   1   4   11  
  Power                    10   | .   .   1   .   .   1   1   .   .   1   .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   1   1   
  Propulsion               27   | .   1   1   .   1   3   4   .   .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   2   .   .   .   1   8   
  Utility                  23   | .   .   1   .   1   .   5   1   .   .   1   .   .   .   .   .   .   .   6   .   .   .   .   1   .   2   1   2   2   
  Weapon                   7    | .   1   .   .   1   .   3   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      10   | .   2   2   .   3   3   10  1   .   1   1   .   .   .   .   .   .   3   3   .   1   .   .   3   .   2   1   3   5   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   99  100 100 91  88  74  98  98  98  98  100 100 100 100 98  100 92  73  42  42  50  68  81  80  89  77  74  48  
  Engine                   5    | .   12  14  14  14  7   9   .   .   .   5   6   4   6   6   6   6   9   2   .   1   .   2   4   .   .   .   .   .   
  Core                     1    | .   1   .   .   .   .   .   6   7   5   .   .   1   .   .   .   .   .   6   6   2   4   2   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   7   9   8   7   .   
  Treads                   4    | .   .   .   .   22  18  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Leg                      3    | .   28  28  28  4   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   17   | .   .   .   .   .   .   .   30  30  30  32  33  33  33  33  33  33  33  22  10  10  10  16  24  23  25  26  25  14  
  Device                   11   | .   14  14  14  2   17  12  8   13  9   11  13  13  13  13  12  13  11  9   9   10  13  17  14  9   13  16  15  5   
  Storage                  4    | .   14  14  14  14  9   9   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   3   4   4   4   2   
  Processor                11   | .   .   .   .   3   1   .   6   7   7   10  13  14  20  20  28  33  23  23  15  15  21  21  16  19  20  13  13  15  
  Hackware                 6    | .   .   .   .   .   .   .   20  23  26  22  20  18  13  13  4   .   .   .   .   .   .   .   4   4   4   .   .   .   
  Protection               2    | .   .   .   .   .   14  5   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   2   4   4   
  Energy Gun               2    | .   3   3   .   .   11  16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   6   2   .   .   .   
  Energy Cannon            2    | .   11  2   .   3   1   .   .   .   6   5   6   6   6   6   5   6   4   .   .   .   .   .   .   .   .   3   3   .   
  Ballistic Gun            1    | .   12  .   .   .   2   .   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   10  14  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   11  14  10  1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   1   .   6   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   3   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   3   5   6   6   6   6   5   6   .   4   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          158  | 7   12  13  15  17  33  35  43  47  53  66  67  69  70  70  90  86  89  90  52  49  58  88  98  147 149 158 157 133 
  Average Rating           56   | 6   10  12  14  12  24  27  40  45  47  62  66  67  68  69  79  86  84  73  45  44  53  76  92  125 140 147 145 104 
  On Entrance              59   | 6   7   10  13  14  13  33  23  41  47  42  66  67  69  69  69  86  86  69  41  46  41  55  88  52  145 140 149 125 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             82   | 15  21  26  34  26  72  73  18  16  19  25  25  25  25  28  28  25  34  31  8   8   9   28  28  56  60  82  70  48  
  Greatest Support         63   | 20  26  26  26  40  60  60  20  20  24  26  26  26  26  26  26  33  35  35  10  10  10  24  28  55  55  63  63  62  
  Greatest Overweight (x)  9    | .   .   .   1   1   9   5   3   .   .   .   .   1   .   1   8   .   1   1   .   .   .   2   .   1   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  15  10  20  20  20  5   5   5   5   5   5   5   10  5   10  5   5   5   5   5   5   15  15  15  15  20  
  Average Capacity         9    | 8   9   10  13  10  16  20  5   5   5   5   5   5   5   5   5   5   9   5   5   5   5   5   5   13  15  11  14  11  
  Most Carried             20   | 6   10  9   10  10  20  20  13  5   5   5   5   5   5   5   5   5   10  5   5   5   5   5   5   15  15  15  15  15  
  Average Carried          8    | 3   8   6   9   7   16  16  5   4   4   4   4   4   4   5   4   5   8   4   4   5   4   4   4   12  14  10  13  10  
  Final Capacity           20   | 8   10  10  10  10  20  20  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   15  15  10  15  5   
  Final Carried            20   | 3   9   7   8   10  20  14  5   5   5   4   5   5   5   5   5   5   5   5   5   5   5   5   5   15  14  10  15  4   

 Class Distribution 
--------------------
 34% | Mutant
 14% | Hacker-Sprinter
 11% | Trapper-Scout
 10% | Scout
  9% | Hacker-Scout
  3% | Scavenger-Scout

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
          Mutant | -8/Materials
          Mutant | -8/Garrison
 Hacker-Sprinter | -7/Factory
 Hacker-Sprinter | -7/Waste
 Hacker-Sprinter | -7/Factory
    Hacker-Scout | -6/Factory
    Hacker-Scout | -6/Waste
    Hacker-Scout | -6/Factory
    Hacker-Scout | -6/Lower Caves
    Hacker-Scout | -6/Lower Caves
   Trapper-Scout | -6/Zion
   Trapper-Scout | -5/Proximity Caves
   Trapper-Scout | -5/Factory
   Trapper-Scout | -5/Extension
   Trapper-Scout | -4/Factory
   Trapper-Scout | -4/Upper Caves
           Scout | -4/Upper Caves
           Scout | -4/Warlord
  Derelict-Scout | -3/Proximity Caves
           Scout | -3/Research
           Scout | -3/Testing
           Scout | -2/Research
 Scavenger-Scout | -2/Quarantine
    Alien-Mutant | -2/Section 7

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  
Matter Collected           4996 | 249  215  21   .    531  453  151  178  .    514  200  .    40   48   126  303  83   28   493  .    91   114  .    246  350  185  106  235  36   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6571 | 175  426  88   .    261  1176 467  442  .    714  344  .    167  10   20   .    .    57   672  .    .    261  .    190  492  67   286  235  21   
  Parts                    271  | 15   15   12   .    19   53   17   10   .    36   21   .    6    1    .    .    .    4    24   .    .    4    .    2    13   .    5    9    5    
Haulers Intercepted        12   | .    .    .    .    .    4    .    3    .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           6    | 1    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    4    9    .    .    .    2    .    .    .    .    .    .    .    .    
  Prevented                7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    .    .    .    2    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Res Tes Res Qua Sec 
Combat Hostiles Destroyed  71   | .   10  9   .   6   19  14  .   .   6   1   .   1   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Guns                     21   | .   2   .   .   .   13  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Cannons                  10   | .   6   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  AOE                      31   | .   1   9   .   4   2   8   .   .   6   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          20   | 2   1   1   .   3   5   3   .   .   1   1   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Worker                   11   | .   .   .   .   1   4   .   1   .   4   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  15   | .   .   .   .   3   4   .   2   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Tunneler                 9    | 5   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   .   .   .   .   4   .   3   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 19   | 1   .   .   .   2   2   .   1   .   3   2   .   .   .   .   .   .   .   2   .   .   .   .   .   3   .   2   1   .   
  Minesweeper              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 9    | .   .   .   .   .   1   .   2   .   1   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   1   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   .   .   .   .   1   .   3   .   2   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Swarmer                  21   | .   .   6   .   2   6   3   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    35   | .   10  3   .   2   8   6   .   .   2   .   .   1   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 4   3   3   .   5   5   3   2   .   8   2   .   1   .   1   .   .   1   2   .   .   .   .   1   3   1   3   2   1   
  Combat Bots Only         6    | .   3   3   .   2   4   3   .   .   6   1   .   1   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
Max Kills in Single Turn   6    | 1   1   2   .   2   2   3   1   .   6   1   .   1   1   1   .   .   1   1   .   .   .   .   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   2   .   1   1   3   .   .   4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  
Hostile Shots Fired        1017  | .    52   8    .    28   122  155  17   .    99   14   .    2    2    .    .    4    59   70   4    9    .    .    16   4    90   6    45   211  
  Missed                   450   | .    10   5    .    7    39   54   13   .    57   7    .    1    1    .    .    1    34   30   2    5    .    .    10   2    53   3    29   87   
Damage Taken               11160 | .    550  205  .    515  1217 1875 120  .    475  97   .    20   20   .    .    65   494  977  43   65   .    .    360  34   509  66   339  3114 
  Core                     2698  | .    52   70   .    102  188  249  .    .    170  20   .    20   .    .    .    24   65   306  20   16   .    .    86   17   138  .    12   1143 
  Absorbed by Shields      327   | .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    46   40   .    .    .    .    .    .    177  .    47   .    
  Redirected to Shielding  156   | .    .    .    .    .    115  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    19   
  Ignored by Resistances   183   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    183  .    .    .    
  Regen/Repaired (Parts)   269   | .    .    .    .    .    66   .    22   .    57   66   .    21   .    .    .    .    .    .    .    .    .    37   .    .    .    .    .    .    
Core Remaining (%)         67    | 100  .    .    .    10   .    20   .    .    75   .    .    .    .    .    .    92   .    62   .    .    .    .    89   .    88   .    .    .    
Volleys Fired              406   | 12   44   10   2    23   81   41   5    .    6    19   .    8    9    .    .    6    31   24   1    .    6    2    5    15   .    14   33   9    
  Largest                  2     | 2    2    1    1    2    2    2    2    .    1    1    .    1    1    .    .    1    1    1    1    .    1    2    2    2    .    1    1    1    
  Hottest                  150   | 70   80   30   30   108  112  119  46   .    65   90   .    90   90   .    .    90   90   90   90   .    90   130  80   150  .    120  120  120  
Shots Fired                601   | 24   87   10   2    33   151  74   10   .    6    19   .    8    10   .    .    6    31   24   1    .    6    3    10   30   .    14   33   9    
  Gun                      322   | 24   43   .    .    .    141  63   10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    10   30   .    .    .    .    
  Cannon                   239   | .    43   .    .    22   6    .    .    .    6    19   .    8    10   .    .    6    31   23   1    .    6    2    .    .    .    14   33   9    
  Launcher                 40    | .    1    10   2    11   4    11   .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  97    | 12   43   .    .    14   18   .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  461   | 12   43   .    .    8    129  63   .    .    6    19   .    8    10   .    .    6    31   23   1    .    6    2    10   30   .    12   33   9    
  Explosive                40    | .    1    10   2    11   4    11   .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Entropic                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Robot Hit Streak         20    | 11   20   3    .    6    12   15   6    .    .    9    .    16   .    .    .    .    1    5    .    .    5    .    12   10   .    2    4    .    
  Robot Miss Streak        13    | 1    5    3    .    13   5    5    1    .    .    .    .    .    .    .    .    .    5    3    .    .    1    .    1    2    .    1    1    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Capacitor                26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   12   .    
Shots Hit Robots           401   | 17   55   4    .    10   109  51   16   .    31   9    .    7    1    6    .    .    2    35   .    .    5    .    9    21   2    6    5    .    
  Core Hits                199   | 7    18   10   .    14   61   33   6    .    11   4    .    5    .    2    .    .    2    6    .    .    4    .    2    9    .    2    2    1    
  Critical Kills           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 13    | .    1    .    .    2    4    .    4    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Strikes         32    | .    2    .    .    2    15   5    4    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    
    Burn                   16    | .    .    .    .    .    11   5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                3     | .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  10    | .    .    .    .    .    4    .    4    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              246   | .    .    .    .    .    10   2    47   .    79   25   .    8    1    7    15   1    2    22   .    .    .    .    9    5    6    7    .    .    
  Impact                   110   | .    .    .    .    .    10   2    47   .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    9    5    6    7    .    .    
  Slashing                 124   | .    .    .    .    .    .    .    .    .    43   25   .    8    1    7    15   1    2    22   .    .    .    .    .    .    .    .    .    .    
  Piercing                 10    | .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            50    | .    .    .    .    .    2    .    6    .    18   4    .    .    1    2    .    .    1    9    .    .    .    .    1    2    1    3    .    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16876 | 215  941  727  .    572  2658 1579 937  .    3154 834  .    875  86   356  .    .    132  1822 .    .    172  .    233  625  198  499  210  51   
  Guns                     3680  | 215  346  .    .    .    1613 884  86   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    105  431  .    .    .    .    
  Cannons                  2357  | .    529  .    .    248  91   .    .    .    .    98   .    225  .    .    .    .    34   644  .    .    172  .    .    .    .    106  210  .    
  Explosions               4235  | .    60   727  .    306  588  695  .    .    981  228  .    650  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    6517  | .    .    .    .    .    354  .    851  .    2173 508  .    .    86   356  .    .    98   1178 .    .    .    .    128  194  198  393  .    .    
  Ramming                  87    | .    6    .    .    18   12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    51   
  Kinetic                  988   | 89   346  .    .    212  255  .    86   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  5780  | 126  529  78   .    36   1449 884  .    .    419  326  .    337  .    .    .    .    34   644  .    .    172  .    105  431  .    .    210  .    
  Explosive                3398  | .    60   649  .    306  588  695  .    .    562  .    .    538  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          106   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    106  .    .    
  Impact                   2787  | .    .    .    .    .    354  .    851  .    669  .    .    .    .    .    .    .    .    .    .    .    .    .    128  194  198  393  .    .    
  Slashing                 3516  | .    .    .    .    .    .    .    .    .    1290 508  .    .    86   356  .    .    98   1178 .    .    .    .    .    .    .    .    .    .    
  Piercing                 214   | .    .    .    .    .    .    .    .    .    214  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    2    2    2    2    .    .    4    4    5    .    8    10   10   10   10   2    3    7    .    .    .    .    11   .    5    .    1    1    
  Average Corruption       3     | .    2    2    2    2    .    .    2    4    4    .    8    8    10   10   3    2    2    4    .    .    .    .    11   .    1    .    1    1    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  109   | .    1    6    10   15   .    .    5    1    20   .    .    6    12   6    2    1    1    20   .    .    .    .    .    .    1    .    1    1    
    Message Errors         25    | .    .    1    3    4    .    .    1    .    4    .    .    2    2    2    1    .    .    3    .    .    .    .    .    .    .    .    1    1    
    Matter Fused           25    | .    .    1    3    5    .    .    .    .    4    .    .    1    2    2    .    1    .    6    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       16    | .    .    2    1    1    .    .    1    .    2    .    .    1    3    .    1    .    1    3    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      18    | .    .    1    2    2    .    .    2    .    3    .    .    1    1    .    .    .    .    5    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      12    | .    1    1    1    1    .    .    1    1    2    .    .    1    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 6     | .    .    .    .    2    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            3284  | .    .    133  .    13   289  1    617  .    914  249  .    49   67   63   .    .    .    500  .    .    .    .    101  10   118  143  17   .    
  Projectiles              126   | .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    77   .    .    .    .    .    .    .    19   17   .    
  Explosions               319   | .    .    133  .    .    81   1    .    .    .    55   .    49   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2839  | .    .    .    .    .    208  .    617  .    914  194  .    .    67   63   .    .    .    423  .    .    .    .    101  10   118  124  .    .    
Knockbacks                 12    | .    .    .    .    2    .    .    4    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    1    .    .    
  Impact                   10    | .    .    .    .    .    .    .    4    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    1    .    .    
  Kinetic                  2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      328   | .    .    175  .    24   44   62   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
  Shots                    10    | .    .    5    .    1    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   10    | .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
Targets Rammed             14    | .    2    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Kicked                   2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        396   | 36   277  259  241  172  252  176  263  .    225  112  .    237  246  .    121  102  396  306  .    .    108  .    .    256  20   228  222  120  
  Average Temperature      79    | 15   101  112  126  80   92   54   114  .    57   36   .    81   72   .    62   51   93   97   .    .    54   .    .    68   6    79   79   44   
  Received Heat Transfer   2611  | .    312  12   .    24   522  474  6    .    171  48   .    9    9    .    .    9    18   610  .    .    .    .    12   .    56   .    31   288  
  Effects                  6     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    1    .    .    .    .    .    2    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           17    | .    .    .    .    .    2    .    7    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    1    .    .    
  Combat Hostiles          2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              44    | .    .    .    .    .    3    .    20   .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    5    9    .    .    
  Impact Corruptions       44    | .    .    .    .    .    6    .    17   .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    5    4    .    .    
Robots Melted              4     | .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          4     | .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             32    | .    2    1    .    .    19   3    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    .    3    .    .    .    .    
  Heat Transferred         10707 | 370  1110 100  .    74   3885 2220 .    .    250  300  .    400  .    .    .    .    37   592  .    .    185  .    296  703  .    .    185  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Res Tes Res Qua Sec 
Peak Influence             879  | 30  215 370 .   342 424 561 587 220 877 457 114 435 .   .   .   .   378 355 121 .   .   .   .   344 879 619 538 636 
  Initial                  497  | .   19  83  .   .   85  277 291 205 140 292 114 79  .   .   .   .   126 80  119 .   .   .   .   177 81  497 245 246 
  Average                  300  | 14  115 298 .   145 216 485 393 210 480 328 114 259 .   .   .   .   242 183 119 .   .   .   .   200 458 527 376 459 
Maximum Alert Level        3    | .   1   1   .   1   2   2   2   1   3   2   .   2   .   .   .   .   1   1   .   .   .   .   .   1   3   2   2   2   
  Low Security (%)         33   | 100 91  26  .   59  42  .   .   .   13  10  100 33  .   .   .   .   45  60  100 .   .   .   .   57  28  .   .   .   
  Level 1                  40   | .   8   73  .   40  56  17  52  100 27  60  .   55  .   .   .   .   54  39  .   .   .   .   .   42  19  .   50  23  
  Level 2                  22   | .   .   .   .   .   1   82  47  .   33  29  .   10  .   .   .   .   .   .   .   .   .   .   .   .   25  100 49  76  
  Level 3                  3    | .   .   .   .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   27  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          47   | .   3   .   .   .   2   .   10  .   9   3   .   2   .   .   .   .   1   4   .   .   .   .   1   .   5   2   2   3   
  Investigation            23   | .   2   .   .   .   .   .   7   .   5   1   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   1   1   2   
  Extermination            6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   1   1   
  Reinforcement            16   | .   1   .   .   .   2   .   2   .   4   2   .   2   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         5    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
Construction Impeded       4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         5    | .   .   .   .   .   .   .   .   .   2   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Res Tes Res Qua Sec 
Distress Signals           22   | .   2   1   .   .   .   .   1   .   1   1   .   1   .   .   .   .   .   2   1   .   .   .   1   1   2   .   2   6   
Communications Jammed      2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              418  | .   17  6   .   10  32  13  21  6   44  18  5   6   3   .   .   12  13  40  2   5   .   .   9   8   52  13  19  64  
  Peak Tracking Total      23   | .   6   3   9   3   5   4   6   6   10  8   5   4   3   .   .   4   7   11  3   3   .   .   6   5   23  6   6   22  
  Tactical Retreats        72   | .   1   .   .   3   7   .   4   .   14  6   .   3   1   .   .   2   1   6   .   2   .   .   1   1   7   2   6   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Res Tes Res Qua Sec 
Traps Triggered            23   | .   1   .   .   .   .   2   4   .   2   2   .   4   .   .   .   .   1   1   .   .   .   .   .   2   2   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         22   | .   .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   12  .   .   .   .   .   .   
Fabricated Traps           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         8    | .   .   .   .   .   .   .   .   .   3   2   2   2   2   6   8   8   8   8   8   8   .   .   .   .   .   .   .   .   
Objects Rigged             14   | .   .   .   .   .   .   .   .   .   7   2   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   .   .   .   2   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Res Tes Res Qua Sec 
Machines Disabled          59   | .   4   3   2   14  1   .   1   .   12  3   .   6   .   .   1   .   2   .   .   .   .   1   .   .   1   .   5   3   
  Max in Single Turn       12   | .   1   3   1   12  1   .   1   .   5   3   .   2   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   1   
  Garrison Access          8    | .   .   .   .   .   .   .   .   .   2   2   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Res Tes Res Qua Sec 
Machines Accessed          96   | .   5   .   2   .   7   1   22  .   26  9   .   9   .   .   .   .   1   5   .   .   .   2   1   1   3   .   .   2   
  Terminals                49   | .   3   .   .   .   5   1   13  .   11  4   .   5   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   1   
  Fabricators              10   | .   .   .   .   .   .   .   4   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          8    | .   .   .   .   .   1   .   2   .   2   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   2   .   .   .   .   .   2   .   4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   .   1   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Garrison Access          9    | .   .   .   .   .   1   .   .   .   2   2   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   
Total Hacks                234  | .   10  .   2   .   18  1   59  .   65  30  .   21  .   .   .   .   1   8   .   .   .   2   4   1   8   .   .   4   
  Successful               156  | .   3   .   2   .   9   1   36  .   56  20  .   14  .   .   .   .   1   2   .   .   .   2   4   1   4   .   .   1   
  Failed                   75   | .   6   .   .   .   8   .   23  .   8   10  .   7   .   .   .   .   .   6   .   .   .   .   .   .   4   .   .   3   
    Catastrophic           3    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        3    | .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   199  | .   10  .   1   .   8   .   29  .   27  14  .   7   .   .   .   .   10  10  3   .   .   .   .   21  28  21  2   8   
  Terminals                139  | .   8   .   .   .   15  1   35  .   32  19  .   14  .   .   .   .   .   8   .   .   .   .   4   .   .   .   .   3   
  Fabricators              33   | .   .   .   .   .   .   .   15  .   10  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Repair Stations          19   | .   .   .   .   .   2   .   5   .   6   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   2   .   .   .   .   .   2   .   5   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              19   | .   .   .   .   .   .   .   2   .   10  .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Garrison Access          10   | .   .   .   .   .   1   .   .   .   2   2   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   
Terminal Hacks             62   | .   1   .   2   .   5   1   14  .   18  8   .   5   .   .   .   .   .   2   .   .   .   2   4   .   .   .   .   .   
  Record                   5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   1   .   .   .   1   .   1   .   3   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   1   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   .   .   .   .   1   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             7    | .   .   .   .   .   .   .   2   .   2   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    4    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   .   .   2   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   2   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           4    | .   .   .   .   .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       18   | .   .   .   .   .   2   .   4   .   6   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           9    | .   .   .   .   .   1   .   2   .   3   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   9    | .   .   .   .   .   1   .   2   .   3   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   .   .   1   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      5    | .   .   .   .   .   .   .   1   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 17   | .   .   .   .   .   .   .   2   .   10  .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Insert Component         9    | .   .   .   .   .   .   .   1   .   4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Analyze                  8    | .   .   .   .   .   .   .   1   .   6   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      9    | .   .   .   .   .   1   .   .   .   2   2   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              8    | .   .   .   .   .   .   .   .   .   2   2   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   
Unauthorized Hacks         38   | .   2   .   .   .   1   .   13  .   14  4   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminals                16   | .   .   .   .   .   1   .   4   .   7   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  3    | .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             5    | .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   .   .   .   .   1   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Detonate               3    | .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              17   | .   .   .   .   .   .   .   7   .   7   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Report                 2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               6    | .   .   .   .   .   .   .   3   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                4    | .   .   .   .   .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Download               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         64   | .   3   .   .   .   7   .   18  .   16  4   .   8   .   .   .   .   .   4   .   .   .   .   1   .   2   .   .   1   
  Full Trace Events        12   | .   .   .   .   .   .   .   4   .   3   1   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   .   .   1   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   53   | .   .   .   .   .   .   .   1   .   6   .   .   1   .   .   13  .   .   12  .   .   .   .   .   .   20  .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   323  | .   .   .   .   .   .   .   .   .   171 152 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  20   | .   .   .   .   .   .   .   .   .   15  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             9    | .   .   .   .   .   1   .   2   .   3   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     346  | .   .   .   .   .   19  .   64  .   178 60  .   25  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     15   | .   .   .   .   .   .   .   2   .   11  .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   .   .   .   1   .   4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   .   .   .   .   1   .   4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Res Tes Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  
Total Allies               56   | .    .    1    .    .    .    .    16   1    6    .    1    .    .    .    8    .    1    14   .    .    .    .    .    5    .    3    .    .    
  Largest Group            9    | .    .    1    1    .    .    .    4    1    3    .    1    .    .    .    8    8    1    9    .    .    .    .    .    5    5    3    .    .    
  Highest-Rated Group      513  | .    .    31   31   .    .    .    118  16   48   .    31   .    .    .    262  262  28   253  .    .    .    .    .    494  494  513  .    .    
  Highest-Rated Ally       269  | .    .    31   31   .    .    .    31   16   26   .    31   .    .    .    40   40   28   159  .    .    .    .    .    103  103  269  .    .    
Zionite Dispatches         7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    2    .    2    .    .    
  Heavy                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
  Light                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Recon                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Fire                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Experimental             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Infowar Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               13   | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    3    8    .    .    .    .    .    .    .    .    .    .    
  STAY                     6    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   4    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               191  | .    .    1    .    .    .    .    5    11   12   .    .    .    .    .    .    42   .    84   .    .    .    .    .    4    31   1    .    .    
  Total Damage             4414 | .    .    .    .    .    .    .    40   150  138  .    .    .    .    .    .    809  .    1721 .    .    .    .    .    228  1245 83   .    .    
  Kills                    40   | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    9    .    12   .    .    .    .    .    3    14   1    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Res Tes Res Qua Sec 
Robot Analysis Total       8    | .   1   .   .   .   1   .   1   .   3   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   1   .   2   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   3   2   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  18  .   .   .   .   .   .   .   .   .   .   
  Traps                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   4   .   .   .   .   .   .   .   .   .   .   
  Emergency Access         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   
  Items                    18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   10  .   .   .   .   .   .   .   .   .   .   
  Guards                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   3   6   4   .   2   
  Main Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Emergency Access         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Component Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Prototype Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Active Garrisons         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  
Turns Passed               14527 | 99   692  447  594  1017 1833 611  980  47   1293 559  26   319  247  181  892  256  401  849  51   260  198  485  293  463  348  340  381  365  
Spaces Moved               22240 | 25   415  347  369  598  774  158  2044 169  3027 1091 109  741  548  375  1947 666  838  1141 116  579  557  679  609  752  866  845  1076 779  
  Core                     314   | .    .    .    .    .    22   .    1    .    .    .    .    .    .    .    15   .    .    .    .    23   .    8    .    .    .    .    .    245  
  Treads                   1110  | .    .    .    .    488  548  74   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1345  | 25   415  347  369  110  .    79   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   209   | .    .    .    .    .    204  5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   19262 | .    .    .    .    .    .    .    2043 169  3027 1091 109  741  548  375  1932 666  838  1141 116  556  557  671  609  752  866  845  1076 534  
  Fastest Speed            14    | 120  120  120  120  120  105  155  26   26   20   23   23   23   23   23   23   14   23   26   32   32   32   26   23   24   20   23   24   24   
  Average Speed            42    | 120  120  120  156  153  179  286  26   26   26   23   23   23   23   25   26   22   23   28   32   32   32   39   23   28   25   24   24   37   
  Slowest Speed            500   | 120  120  120  190  240  500  330  200  26   29   26   23   97   23   93   450  23   98   97   32   50   32   162  29   108  98   99   27   145  
  Overloaded Moves         36    | .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            120   | .    .    .    .    .    .    .    1    2    22   1    1    .    .    .    .    .    10   20   1    .    .    .    1    23   17   3    4    14   
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Teleports                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    
Exploration Rate (%)       57    | 2    66   89   70   98   49   36   47   85   64   27   85   12   70   46   92   78   21   88   4    58   68   79   91   16   90   25   72   29   
  Regions Visited          28
    Branch Regions         15
  Pre-discovered Areas     12    | .    2    .    1    1    .    .    1    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    4    .    .    .    .    
  Known Exits Taken        18    | .    .    .    .    .    1    .    .    .    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             18    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    4    4    .    .    .    1    2    .    3    .    .    .    .    .    
Spaces Dug                 205   | .    .    4    .    12   .    7    31   .    25   30   .    8    8    .    .    7    24   1    1    .    .    1    8    3    4    12   14   5    
Terrain Destroyed          636   | .    .    105  10   142  14   67   31   .    72   53   .    10   10   .    .    7    27   30   1    .    1    1    8    3    4    13   21   6    
  Melee                    99    | .    .    .    .    .    .    1    31   .    24   17   .    7    .    .    .    1    1    1    .    .    .    .    8    3    4    1    .    .    
  Projectile               115   | .    .    .    .    6    .    .    .    .    3    16   .    1    10   .    .    6    26   5    1    .    1    1    .    .    .    12   21   6    
  AOE                      422   | .    .    105  10   136  14   66   .    .    45   20   .    2    .    .    .    .    .    24   .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  
Total                      26138 | 71   522  366  388  662  1055 236  2402 169  3355 1322 108  865  657  443  2295 761  994  1591 127  649  569  900  740  937  978  974  1175 827  
  Wait                     2289  | 28   39   1    .    20   91   11   264  .    180  152  .    36   92   58   282  89   83   306  2    64   .    169  99   82   47   50   21   23   
  Move                     22001 | 24   414  346  368  597  774  157  2042 165  2985 1089 106  740  547  374  1946 665  817  1107 113  578  556  678  606  712  838  838  1067 752  
  Hop                      94    | .    .    .    .    .    .    .    1    1    19   1    1    .    .    .    .    .    10   13   1    .    .    .    1    16   10   3    4    13   
  Pick Up                  128   | .    7    1    7    5    28   1    7    1    10   1    1    3    1    .    2    .    4    3    .    .    .    2    2    10   9    11   11   1    
  Fast Attach              200   | 1    3    .    .    2    21   4    8    1    11   13   .    4    3    .    21   .    7    14   3    3    3    17   5    26   11   7    6    6    
  Attach                   92    | 1    3    4    .    3    4    9    9    .    5    3    .    1    .    .    2    .    5    10   2    .    2    1    1    3    5    5    8    6    
  Detach                   94    | .    2    1    .    2    4    2    2    .    6    6    .    2    .    .    7    .    6    9    2    1    2    6    4    11   5    5    6    3    
  Swap                     107   | 1    3    3    3    4    10   9    1    .    15   6    .    3    .    4    2    .    9    5    1    .    .    1    .    6    7    12   2    .    
  Drop                     250   | 4    5    .    8    2    31   .    16   1    15   7    .    6    4    .    18   .    10   10   2    3    .    24   8    15   22   22   10   7    
  Fire                     406   | 12   44   10   2    23   81   41   5    .    6    19   .    8    9    .    .    6    31   24   1    .    6    2    5    15   .    14   33   9    
  Melee                    243   | .    .    .    .    .    10   2    47   .    79   25   .    8    1    7    15   1    2    19   .    .    .    .    9    5    6    7    .    .    
  Ram                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kick                     2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    8     | .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Escape Stasis            140   | .    .    .    .    .    .    .    .    .    .    .    .    54   .    .    .    .    10   15   .    .    .    .    .    36   18   .    7    .    
  Rewire                   56    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    56   .    .    .    .    .    .    .    .    .    .    
  Trap                     24    | .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2)
-7/Waste
-7/Factory (discovered 8 exits: *Fac x4 / Sto x2 / *Low x2)
-6/Factory (discovered 4 exits: *Fac x2 / Low x2)
-6/Waste
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x4 / *Ext)
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 4 exits: *Res x2 / Arm / *Tes)
-3/Testing
-2/Research (discovered 4 exits: Acc x3 / *Qua)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7 (discovered 1 exit: *Acc)

 History 
---------
  Turn | Location           | Event
    16 | -11/Scrapyard      | Discovered new exit (range 3)
   100 | -11/Scrapyard      | Entered Materials
   270 | -10/Materials      | Discovered new exit (range 5)
   301 | -10/Materials      | Build established: Mutant
   415 | -10/Materials      | Discovered new exit (range 6)
   482 | -10/Materials      | Discovered new exit (range 3)
   709 | -10/Materials      | Central database locked down
   792 | -10/Materials      | Entered Mines
   812 | -10/Mines          | Learned Materials stockpile data
   887 | -10/Mines          | Escorted by a lone wolf Derelict
   888 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1056 | -10/Mines          | Discovered new exit (range 10)
  1077 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1234 | -10/Mines          | Discovered new exit (range 5)
  1239 | -10/Mines          | Entered Exiles
  1239 | -10/Exiles         | Accompanied by 1 ally
  1274 | -10/Exiles         | Met 8R-AWN
  1293 | -10/Exiles         | Met EX-HEX
  1377 | -10/Exiles         | Met EX-DEC
  1421 | -10/Exiles         | Learned location of Zion (-6)
  1455 | -10/Exiles         | Met EX-BIN
  1481 | -10/Exiles         | Aligned with FarCom system
  1483 | -10/Exiles         | Given EX-Vault access code
  1548 | -10/Exiles         | Opened EX-Vault
  1597 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1810 | -10/Exiles         | Attacked by the Exiles
  1824 | -10/Exiles         | Discovered new exit (range 10)
  1833 | -10/Exiles         | Entered Mines
  1872 | -9/Mines           | Learned location of Storage (-7)
  1903 | -9/Mines           | Discovered new exit (range 10)
  1954 | -9/Mines           | Assembled infested the area
  1959 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  2006 | -9/Mines           | Core integrity fell below 50%
  2018 | -9/Mines           | Core integrity fell below 20%
  2036 | -9/Mines           | Lost 3 parts (1n1u1w)
  2656 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2697 | -9/Mines           | Learned Materials non-interactive machine intel
  2697 | -9/Mines           | Discovered new exit (range 8)
  2850 | -9/Mines           | Entered Materials
  2850 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  2852 | -8/Materials       | Loaded intel: 43 non-interactive machine locations
  2889 | -8/Materials       | Central database locked down
  3449 | -8/Materials       | Lost 3 parts (1p2n)
  3829 | -8/Materials       | Repaired Imp. Utility Shielding
  3965 | -8/Materials       | Discovered new exit (range 15)
  4683 | -8/Materials       | Identified exit to Garrison
  4683 | -8/Materials       | Entered Garrison
  4787 | -8/Garrison        | Triggered checkpoint
  4791 | -8/Garrison        | Triggered checkpoint
  4927 | -8/Garrison        | Spotted B-75 Beast
  4953 | -8/Garrison        | Core integrity fell below 50%
  5004 | -8/Garrison        | Destroyed B-75 Beast
  5028 | -8/Garrison        | Lost 10 parts (1p2n5u2w)
  5113 | -8/Garrison        | Triggered checkpoint
  5177 | -8/Garrison        | Discovered new exit (range 15)
  5294 | -8/Garrison        | Entered Factory
  5294 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5436 | -7/Factory         | Identified exit to Storage
  5436 | -7/Factory         | Identified exit to Lower Caves
  5544 | -7/Factory         | Repaired Lgt. Armor Plating
  5650 | -7/Factory         | Discovered new exit (range 4)
  5651 | -7/Factory         | Identified exit to Factory
  5691 | -7/Factory         | Repaired Imp. Sensor Array
  5779 | -7/Factory         | Build established: Hacker-Sprinter
  5945 | -7/Factory         | Discovered exit to Factory (range 13)
  6274 | -7/Factory         | Sucked down chute
  6274 | -7/Factory         | Entered Waste
  6274 | -7/Waste           | Met up with 1 ally sucked down the chute earlier
  6276 | -7/Waste           | Spotted C-40 Crusher
  6277 | -7/Waste           | Spotted C-40 Crusher
  6295 | -7/Waste           | Spotted C-40 Crusher
  6304 | -7/Waste           | Spotted C-40 Crusher
  6307 | -7/Waste           | Spotted C-40 Crusher
  6309 | -7/Waste           | Spotted C-40 Crusher
  6318 | -7/Waste           | Discovered new exit (range 12)
  6321 | -7/Waste           | Identified exit to Factory
  6321 | -7/Waste           | Entered Factory
  6403 | -7/Factory         | Repaired Broken Adv. Trap Extractor?
  6548 | -7/Factory         | Fabricated Falx?
  6611 | -7/Factory         | Central database locked down
  6628 | -7/Factory         | Repaired Imp. VTOL Module?
  6632 | -7/Factory         | Repaired Broken Stasis Canceller?
  6640 | -7/Factory         | Discovered exit to Factory (range 15)
  6658 | -7/Factory         | Fabricated Cld. Cesium-ion Thruster?
  6890 | -7/Factory         | Discovered exit to Factory (range 3)
  7095 | -7/Factory         | Discovered exit to Factory (range 11)
  7202 | -7/Factory         | Discovered exit to Factory (range 8)
  7521 | -7/Factory         | Search patrols dispatched
  7614 | -7/Factory         | Entered another Factory area
  7614 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7633 | -6/Factory         | Identified exit to Lower Caves
  7774 | -6/Factory         | Discovered new exit (range 4)
  7775 | -6/Factory         | Identified exit to Factory
  7839 | -6/Factory         | Repaired Falx
  7906 | -6/Factory         | Hacking Suite fried by hacking feedback
  7964 | -6/Factory         | Search patrols dispatched
  7985 | -6/Factory         | Discovered exit to Factory (range 9)
  8025 | -6/Factory         | Repaired Cld. VTOL Module
  8030 | -6/Factory         | Fabricated Cold Fusion Reactor (x1)
  8173 | -6/Factory         | Manually triggered Chute Trap
  8173 | -6/Factory         | Sucked down chute
  8173 | -6/Factory         | Entered Waste
  8174 | -6/Waste           | Met a frightened Derelict
  8188 | -6/Waste           | EMP discharged
  8188 | -6/Waste           | Spotted C-40 Crusher
  8188 | -6/Waste           | Spotted C-40 Crusher
  8188 | -6/Waste           | Spotted C-40 Crusher
  8189 | -6/Waste           | Spotted C-40 Crusher
  8195 | -6/Waste           | Spotted C-40 Crusher
  8196 | -6/Waste           | Discovered new exit (range 12)
  8197 | -6/Waste           | Spotted C-40 Crusher
  8199 | -6/Waste           | Identified exit to Factory
  8199 | -6/Waste           | Entered Factory
  8210 | -6/Factory         | Discovered exit to Lower Caves (range 16)
  8347 | -6/Factory         | Repaired Lgt. Angular Momentum Engine?
  8347 | -6/Factory         | Build established: Hacker-Scout
  8374 | -6/Factory         | System corruption reached 10%
  8518 | -6/Factory         | Entered Lower Caves
  8654 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8742 | -6/Lower Caves     | Discovered new exit (range 16)
  8758 | -6/Lower Caves     | Identified exit to Lower Caves
  8765 | -6/Lower Caves     | Entered another Lower Caves area
  8781 | -6/Lower Caves     | Discovered exit to Factory (range 9)
  8848 | -6/Lower Caves     | Learned Factory stockpile data
  8915 | -6/Lower Caves     | Discovered new exit (range 21)
  8932 | -6/Lower Caves     | Identified exit to Zion
  8946 | -6/Lower Caves     | Entered Zion
  8954 | -6/Zion            | System corruption cleaned by Quarantine Array
  8957 | -6/Zion            | Discovered new exit (range 21)
  9004 | -6/Zion            | Given A8's code to call for help
  9008 | -6/Zion            | Gained Derelict followers
  9032 | -6/Zion            | Found Prototype Device
  9032 | -6/Zion            | Identified Bomb Factory No. 2
  9106 | -6/Zion            | Learned location of 1 exit from Lower Caves
  9262 | -6/Zion            | Found Prototype Processor
  9262 | -6/Zion            | Identified Exp. Targeting Computer
  9264 | -6/Zion            | Found Prototype Processor
  9264 | -6/Zion            | Identified Exp. Signal Interpreter
  9267 | -6/Zion            | Found Prototype Processor
  9267 | -6/Zion            | Identified Exp. Armor Integrity Analyzer
  9269 | -6/Zion            | Found Prototype Processor
  9269 | -6/Zion            | Identified Exp. Melee Analysis Suite
  9275 | -6/Zion            | Found Prototype Processor
  9275 | -6/Zion            | Identified Spectral Analyzer
  9278 | -6/Zion            | Found Prototype Processor
  9278 | -6/Zion            | Identified Exp. Terrain Scan Processor
  9335 | -6/Zion            | Given the Hacking Drone Bay
  9335 | -6/Zion            | Found Prototype Device
  9347 | -6/Zion            | Identified Hacking Drone Bay
  9369 | -6/Zion            | Met Imprinter
  9392 | -6/Zion            | Build established: Trapper-Scout
  9412 | -6/Zion            | System corruption cleaned by Quarantine Array
  9458 | -6/Zion            | Imprinted
  9460 | -6/Zion            | Declared Zion's savior
  9659 | -6/Zion            | Identified exit to Proximity Caves
  9838 | -6/Zion            | Entered Proximity Caves
  9838 | -5/Proximity Caves | Accompanied by 8 allies
  9840 | -5/Proximity Caves | Learned location of Warlord (-4)
  9911 | -5/Proximity Caves | Lost 5 allies
 10084 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10092 | -5/Proximity Caves | Discovered exit to Factory (range 12)
 10094 | -5/Proximity Caves | Entered Factory
 10094 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 10165 | -5/Factory         | Discovered new exit (range 20)
 10176 | -5/Factory         | Identified exit to Factory
 10299 | -5/Factory         | Discovered new exit (range 20)
 10315 | -5/Factory         | Retrieved Zion intel report: Active Garrisons
 10404 | -5/Factory         | Retrieved Zion intel report: Emergency Access
 10405 | -5/Factory         | Zion Infowar Resupply teleported in
 10495 | -5/Factory         | Identified exit to Extension
 10495 | -5/Factory         | Entered Extension
 10500 | -5/Extension       | Lost 3 parts (1p2n)
 10511 | -5/Extension       | Rescued a captive Derelict
 10539 | -5/Extension       | Zion Fire squad teleported in
 10719 | -5/Extension       | Retrieved Zion intel report: Prototype Schematics
 10740 | -5/Extension       | Lost 3 allies
 10842 | -5/Extension       | Zion Recon squad teleported in
 11084 | -5/Extension       | Spotted B-75 Beast
 11104 | -5/Extension       | Allies destroyed B-75 Beast
 11116 | -5/Extension       | Spotted B-75 Beast
 11141 | -5/Extension       | Discovered exit to Factory (range 14)
 11173 | -5/Extension       | Discovered new exit (range 16)
 11174 | -5/Extension       | Lost 7 allies
 11174 | -5/Extension       | Discovered exit to Factory (range 14)
 11179 | -5/Extension       | Lost 3 parts (1n2u)
 11248 | -5/Extension       | Rescued A7
 11343 | -5/Extension       | Identified exit to Cetus
 11344 | -5/Extension       | Entered Factory
 11344 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11366 | -4/Factory         | Lost 3 parts (1n2u)
 11391 | -4/Factory         | Discovered new exit (range 11)
 11395 | -4/Factory         | Identified exit to Upper Caves
 11395 | -4/Factory         | Entered Upper Caves
 11408 | -4/Upper Caves     | Learned 8 Research zone layouts
 11438 | -4/Upper Caves     | Learned location of 1 exit from Research
 11620 | -4/Upper Caves     | Identified exit to Upper Caves
 11655 | -4/Upper Caves     | Entered another Upper Caves area
 11656 | -4/Upper Caves     | Encountered a Warlord checkpoint
 11669 | -4/Upper Caves     | Learned location of Testing (-3)
 11705 | -4/Upper Caves     | Discovered new exit (range 5)
 11708 | -4/Upper Caves     | Identified exit to Research
 11728 | -4/Upper Caves     | Learned location of 1 exit from Research
 11828 | -4/Upper Caves     | Discovered new exit (range 9)
 11832 | -4/Upper Caves     | Identified exit to Warlord
 11853 | -4/Upper Caves     | Entered Warlord
 11988 | -4/Warlord         | Visited the Vortex Lab
 11994 | -4/Warlord         | Found Prototype Energy Cannon
 11994 | -4/Warlord         | Identified Vortex Cannon
 11997 | -4/Warlord         | Found Prototype Energy Gun
 11997 | -4/Warlord         | Identified Vortex Rifle
 12004 | -4/Warlord         | Found Prototype Energy Gun
 12004 | -4/Warlord         | Identified Vortex Shotgun
 12006 | -4/Warlord         | Warlord's base attacked by MAIN.C
 12009 | -4/Warlord         | Found Vortex Shotgun
 12021 | -4/Warlord         | Found Prototype Launcher
 12021 | -4/Warlord         | Identified Vortex Catalyst Activator
 12025 | -4/Warlord         | Found Vortex Cannon
 12052 | -4/Warlord         | Rebuked by Warlord
 12065 | -4/Warlord         | Found Prototype Hackware
 12065 | -4/Warlord         | Identified Ghost Barrier
 12068 | -4/Warlord         | Found Prototype Device
 12068 | -4/Warlord         | Identified Exp. Phase Shifter
 12087 | -4/Warlord         | Found Prototype Device
 12087 | -4/Warlord         | Identified Exp. Focal Shield
 12193 | -4/Warlord         | Opened side exit
 12198 | -4/Warlord         | Discovered new exit (range 10)
 12200 | -4/Warlord         | Identified exit to Proximity Caves
 12300 | -4/Warlord         | Build established: Scout
 12338 | -4/Warlord         | Entered Proximity Caves
 12431 | -3/Proximity Caves | Encountered a Derelict sapper outpost
 12541 | -3/Proximity Caves | Spotter reported a threat
 12551 | -3/Proximity Caves | Learned Armory terminal intel
 12551 | -3/Proximity Caves | Learned Armory trap positions
 12551 | -3/Proximity Caves | Learned Extension trap positions
 12557 | -3/Proximity Caves | Attracted the attention of an 0b10 base
 12600 | -3/Proximity Caves | Crushed by falling debris
 12600 | -3/Proximity Caves | System corruption reached 10%
 12629 | -3/Proximity Caves | Discovered exit to Research (range 9)
 12631 | -3/Proximity Caves | Lost 3 parts (2n1u)
 12631 | -3/Proximity Caves | Entered Research
 12631 | -3/Research        | Evolved 2 slots: Utility x2
 12632 | -3/Research        | Identified exit to Armory
 12632 | -3/Research        | Identified exit to Research
 12642 | -3/Research        | Found Prototype Device
 12642 | -3/Research        | Identified Adv. EM Disruption Field
 12673 | -3/Research        | Retrieved Zion intel report: Depthwide Sectors/-3
 12680 | -3/Research        | Discovered new exit (range 15)
 12684 | -3/Research        | Identified exit to Testing
 12885 | -3/Research        | Retrieved Zion intel report: Emergency Access
 12889 | -3/Research        | Discovered exit to Research (range 14)
 12891 | -3/Research        | Retrieved Zion intel report: Component Stockpiles
 12892 | -3/Research        | Zion Heavy squad teleported in
 13040 | -3/Research        | Zion Light squad teleported in
 13094 | -3/Research        | Entered Testing
 13094 | -3/Testing         | Accompanied by 5 allies
 13110 | -3/Testing         | Found Prototype Device
 13115 | -3/Testing         | Identified Exp. Thermal Shield
 13134 | -3/Testing         | Found Quantum Capacitor
 13202 | -3/Testing         | Found Prototype Protection
 13202 | -3/Testing         | Identified Zio. Weapon Casing
 13264 | -3/Testing         | Garrison activated, responded to threat
 13283 | -3/Testing         | Retrieved Zion intel report: Main Access
 13285 | -3/Testing         | Retrieved Zion intel report: Emergency Access
 13307 | -3/Testing         | Retrieved Zion intel report: Component Stockpiles
 13331 | -3/Testing         | Retrieved Zion intel report: Component Schematics
 13390 | -3/Testing         | Retrieved Zion intel report: Prototype Stockpiles
 13402 | -3/Testing         | Spotted PP-FWUPC2TK4Q
 13403 | -3/Testing         | Spotted Striker
 13403 | -3/Testing         | Spotted Striker
 13404 | -3/Testing         | Retrieved Zion intel report: Unaware Schematics
 13442 | -3/Testing         | Entered Research
 13442 | -2/Research        | Evolved 2 slots: Power x1, Propulsion x1
 13492 | -2/Research        | Retrieved Zion intel report: Active Terminals
 13501 | -2/Research        | Retrieved Zion intel report: Main Access
 13501 | -2/Research        | Identified exit to Access
 13535 | -2/Research        | Retrieved Zion intel report: Prototype Stockpiles
 13637 | -2/Research        | Retrieved Zion intel report: Guard Positions
 13638 | -2/Research        | Zion Experimental squad teleported in
 13658 | -2/Research        | Zion Heavy squad teleported in
 13730 | -2/Research        | Search patrols dispatched
 13752 | -2/Research        | Discovered new exit (range 13)
 13755 | -2/Research        | Identified exit to Quarantine
 13782 | -2/Research        | Entered Quarantine
 13795 | -2/Quarantine      | Found Alien Artifact
 13795 | -2/Quarantine      | Identified Dimensional Node Initializer
 13795 | -2/Quarantine      | Initialized slip node
 13798 | -2/Quarantine      | Found Alien Artifact
 13798 | -2/Quarantine      | Identified Hpw. Transdimensional Reconstructor
 13798 | -2/Quarantine      | Warped through subspace to slip node
 13801 | -2/Quarantine      | Found Alien Artifact
 13820 | -2/Quarantine      | Identified Transdimensional Reconstructor
 13820 | -2/Quarantine      | Warped through subspace to slip node
 13823 | -2/Quarantine      | Found Transdimensional Reconstructor
 13871 | -2/Quarantine      | Cryocooling Duct disabled
 13875 | -2/Quarantine      | Discovered exit to Access (range 13)
 13879 | -2/Quarantine      | Found Alien Artifact
 13879 | -2/Quarantine      | Identified Subatomic Replicator
 13886 | -2/Quarantine      | Ambient heat levels rising (+20)
 13886 | -2/Quarantine      | Non-combat units ordered to evacuate
 13903 | -2/Quarantine      | Found Alien Artifact
 13917 | -2/Quarantine      | Identified Core Reset Matrix
 13917 | -2/Quarantine      | Used Core Reset Matrix
 13921 | -2/Quarantine      | Detected hypermatrix surge
 13921 | -2/Quarantine      | Sensed 12 artifacts in vicinity
 13932 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 13949 | -2/Quarantine      | Found Core Stripper
 13970 | -2/Quarantine      | Build established: Scavenger-Scout
 14006 | -2/Quarantine      | Discovered exit to Access (range 10)
 14027 | -2/Quarantine      | Found Core Cannon
 14078 | -2/Quarantine      | Search patrols dispatched
 14144 | -2/Quarantine      | Spotted Fortress
 14162 | -2/Quarantine      | Discovered new exit (range 5)
 14163 | -2/Quarantine      | Identified exit to Section 7
 14163 | -2/Quarantine      | Entered Section 7
 14164 | -2/Section 7       | Sensed 24 artifacts in vicinity
 14173 | -2/Section 7       | Spotted S7 Guard
 14177 | -2/Section 7       | Found Core Membrane
 14177 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 14178 | -2/Section 7       | Lost 3 parts (1p2u)
 14188 | -2/Section 7       | Retrieved Zion intel report: Active Garrisons
 14193 | -2/Section 7       | Retrieved Zion intel report: Unaware Analyses
 14202 | -2/Section 7       | Found Integrated Mediator
 14202 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency
 14239 | -2/Section 7       | Found Core Reset Matrix
 14241 | -2/Section 7       | Sensed 21 artifacts in vicinity
 14261 | -2/Section 7       | Discovered exit to Access (range 14)
 14278 | -2/Section 7       | Warped through subspace
 14373 | -2/Section 7       | Warped through subspace
 14386 | -2/Section 7       | Core integrity fell below 50%
 14410 | -2/Section 7       | Lost 5 parts (4n1u)
 14413 | -2/Section 7       | Search patrols dispatched
 14474 | -2/Section 7       | Core integrity fell below 20%
 14528 | -2/Section 7       | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
14474_ Acquired 3 matter.
14474_ Slug penetrates Wall.
14484_ W-44 Eye sends out distress signal.
14488_ ALERT: Rogue bot located, Programmers report to Section 7 Zone 8J.
14488_ Penetrated by Slug.
14488_ Impulse Thruster Array destroyed.
14488_ Penetrated by Slug.
14488_ Adv. Heavy Siege Treads destroyed.
14488_ Slug penetrates Deconstruction Unit. <x2>
14489_ Adv. Transmission Jammer destroyed.
14496_ ALERT: Security rotation in progress.
14501_ Slug penetrates C-65 Expert.
14507_ Slammed into U-05 Engineer.
14508_ Slammed into P-80 Master.
14512_ Adv. Heavy Siege Treads destroyed.
14517_ W-44 Eye sends out distress signal.
14517_ Slammed into U-05 Engineer.
14517_ U-05 Engineer destroyed.
14518_ Acquired 21 matter.
14520_ Slammed into W-44 Eye.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????########???????????????????? |
| ????????????????? ???         #??????????????????? |
| ??????????????# ? ??          #??????????????????? |
| ??????????????#               #??????????????????? |
| #?????????????# """"          #??????????????????? |
| #?????????????# "!"" ??       ???????????????????? |
| #?????????????# """  ??       ?????????????????### |
| #??????????????     ????"    ??????????????????# " |
| #??????????????     ????"    ???####???????????# " |
| #???????????????   ??????   ????   #???????????#   |
| #???????????????   ??????   ???    #???????????#   |
| #################+########+#### <  #??########## " |
|                          @         #??#        # " |
|  ##########w                       #??#  = """ # " |
|  #???#    # p                      #??#    " " #   |
| +#####  ! + p                      #??#    """ #/# |
|      #    # ############g   ###########        /   |
|      # !  # #    ==]   #    #         #    """ #   |
|      #   ?# ##   ==! " #g   #         #!   " " ### |
|      #  ??#!##   /!!"" +    #         #    """ ### |
|      # ???#|## """   G #    # """ ""  #        +   |
|      #????# ## " "  "" #    + "!" ""  "#""T""##### |
|      #????#*## """   " #    # """     ##"""""#???? |
|      ######=##         ######    """  ########???? |
|      /     !##         #????#    " "  #??????????? |
|      ###########"" ""###????#    """  #??????????? |
|      #?????????#""T""#??????# """     #??????????? |
|    % #?????????# """ #??????# " " ""  #??????????? |
| ###/#######?????######??????# """ ""  #??????????? |
|   !       ?#????????????????#         #??????????? |
|            #????????????????#         #??????????? |
|    """ ""  #????????????????#         #??????????? |
|    " " ""  #????????????????#         #??????????? |
|    """     #????????????????###########??????????? |
|       """  #?????????????????????????????????????? |
|       " "  #?????????????????????????????????????? |
|       """  #?????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Coolant Potential          100
Energy Generation          49
Energy Capacity            800
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       1010
ECM Strength               2
Jamming Range              16
Corruption Containment     12
Armor Coverage             750
Resistance: EM             50
Core Shielding             20
Utility Shielding          66
Weapon Shielding           100
Phase Shifting             20
Evasion (%)                70
Melee Accuracy             8
Launcher Accuracy          20
Armor Integrity Analysis   50
Recoil Reduction           4
Salvage Targeting          6
Offensive Hacking          40
Trap Extractor Capacity    8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 R-06 Scavenger | -2/Section 7 | Archive

 Fabricated
------------
                     Falx | x2 | -7/Factory | Preloaded
 Cld. Cesium-ion Thruster | x1 | -7/Factory | Preloaded
      Cold Fusion Reactor | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
Dimensional Node Initializer
High-powered Transdimensional Reconstructor
Transdimensional Reconstructor
Subatomic Replicator
Core Reset Matrix
Core Stripper
Core Membrane
Integrated Mediator

 Achievements 
--------------
Short-term Sacrifices

 Challenges 
------------
None

 Game 
------
Seed              AerolevFlyingWell
  Manual?         0
Play Time         03:58:27
  Cumulative      293.6 hours
  Start           2024.09.23 @ 20:16:40
  End             2024.09.24 @ 00:19:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          376
  Rogue           376
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           8/0/0/1/0/0/0/0/0
Lore%             64
Gallery%          84
Achievement%      72
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5db22fc2-30fd-4ce5-8a52-83c448223ca3