Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.03 @ 17:47:10 Player: Laika!! Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (75) 375 Value Destroyed (2191) 2191 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (77) 77 TOTAL SCORE: 4603 Bonus ------- High Alert Combat Kills 77 Cogmind --------- Core Integrity 0/550 Matter 275/300 Energy 640/640 System Corruption 1% Temperature Warm (142) Movement Treading (250) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (5) ------ Large Storage Unit Large Battery Large Battery Targeting Computer Graphene Brace > --- WEAPON (3) ------- Field Laser Advanced EMP Blaster > --- INVENTORY (15) --- Armored Treads Armored Treads Aluminum Leg VSS Leg Heat Sink Improved Heat Sink High-capacity Matter Pod (200) Advanced Visual Processing Unit Light Armor Plating Reactive Plating Dynamic Insulation System Small Laser Small Laser Heavy Assault Rifle Heavy Flail Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Large Battery Large Battery Targeting Computer Graphene Brace > --- WEAPON ----------- Field Laser Assault Cannon Advanced EMP Blaster > --- INVENTORY -------- Armored Treads Armored Treads Aluminum Leg VSS Leg Heat Sink Improved Heat Sink High-capacity Matter Pod Advanced Visual Processing Unit Light Armor Plating Reactive Plating Dynamic Insulation System Small Laser Small Laser Heavy Assault Rifle Heavy Flail [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Utility Targeting Computer Device Heat Sink Storage Large Battery Processor Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 2 . 1 Weapon 1 | . . . . 1 Parts Attached 60 | 6 2 13 2 37 Power 7 | 1 1 2 . 3 Engine 5 | 1 . 2 . 2 Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 12 | 2 . 2 1 7 Treads 11 | 2 . 2 1 6 Leg 1 | . . . . 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 20 | 1 1 6 1 11 Device 7 | . . 1 . 6 Storage 9 | 1 . 4 1 3 Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 21 | 2 . 3 . 16 Energy Gun 7 | . . 2 . 5 Energy Cannon 4 | . . 1 . 3 Ballistic Gun 2 | 2 . . . . Ballistic Cannon 1 | . . . . 1 Launcher 6 | . . . . 6 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 2 . 4 Parts Lost 24 | . . 6 1 17 Power 3 | . . 1 . 2 Propulsion 4 | . . 2 1 1 Utility 6 | . . 1 . 5 Weapon 11 | . . 2 . 9 Highest Loss Streak 6 | . . 6 1 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 96 92 99 92 Engine 8 | . 10 6 11 5 Core 1 | . 3 3 . . Treads 20 | . 28 20 21 18 Device 6 | . . 1 . 17 Storage 22 | . 14 25 32 15 Processor 9 | . 10 11 11 8 Protection 1 | . . 5 . 1 Energy Gun 7 | . . 8 11 5 Energy Cannon 6 | . . 3 11 7 Ballistic Gun 4 | . 28 6 . . Ballistic Cannon 1 | . . . . 3 Launcher 3 | . . . . 8 Peak Build Rating 33 | 6 9 14 14 33 Average Rating 15 | 4 7 10 13 23 On Entrance 8 | . 6 9 14 14 Naked Turns . | . . . . . Heaviest Build 49 | 13 13 39 40 49 Greatest Support 46 | 40 40 40 40 46 Greatest Overweight (x) 3 | 1 . 3 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 13 | 6 8 12 15 15 Most Carried 15 | 4 8 15 15 15 Average Carried 11 | 2 6 9 14 13 Final Capacity 15 | 8 8 15 15 15 Final Carried 15 | 4 8 15 14 15 Class Distribution -------------------- 66% | Mutant 15% | Scavenger-Gunner 10% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1407 | 211 248 243 215 490 Remotely . | . . . . . Salvage Created 3159 | . 319 943 216 1681 Parts 155 | . 20 48 9 78 Haulers Intercepted 4 | . 1 1 . 2 Recyclers Shooed 4 | . . 4 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 55 | . 6 17 6 26 Guns 19 | . 6 11 1 1 Cannons 21 | . . 3 5 13 AOE 13 | . . 3 . 10 Classes Destroyed 14 | . 3 4 1 6 Worker 4 | . . 2 . 2 Builder 3 | . . . . 3 Tunneler 1 | . 1 . . . Hauler 4 | . 1 1 . 2 Recycler 5 | . . 4 . 1 Mechanic 2 | . . . . 2 Watcher 2 | . . . . 2 Swarmer 9 | . . 9 . . Grunt 32 | . 6 6 5 15 Sentry 9 | . . 2 . 7 Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Heavy 1 | . . . . 1 Assembled 1 | . . . 1 . Best Kill Streak 7 | . 2 5 3 7 Combat Bots Only 5 | . 2 4 3 5 Max Kills in Single Turn 5 | . 1 3 1 5 Gunslinging . | . . . . . Exploded 3 | . . 3 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 381 | . 49 113 27 192 Missed 119 | . 18 32 12 57 Damage Taken 4181 | . 363 873 182 2763 Core 817 | . 86 169 10 552 Absorbed by Shields . | . . . . . Core Remaining (%) 73 | 100 65 . 55 . Volleys Fired 211 | . 37 87 12 75 Largest 3 | . 2 2 2 3 Hottest 196 | . 40 108 108 196 Shots Fired 348 | . 74 116 24 134 Gun 228 | . 74 106 12 36 Cannon 103 | . . 10 12 81 Launcher 17 | . . . . 17 Special . | . . . . . Kinetic 131 | . 74 38 . 19 Thermal 139 | . . 33 24 82 Explosive 2 | . . . . 2 Electromagnetic 76 | . . 45 . 31 Robot Hit Streak 14 | . 9 12 5 14 Robot Miss Streak 6 | . 3 6 3 6 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 240 | . 46 79 14 101 Core Hits 127 | . 17 38 8 64 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 2 | . 1 1 . . Destroy 1 | . 1 . . . Corrupt 1 | . . 1 . . Melee Attacks 5 | . . . . 5 Impact 5 | . . . . 5 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5299 | . 488 1082 223 3506 Guns 1808 | . 488 863 79 378 Cannons 1531 | . . 104 144 1283 Explosions 1751 | . . 115 . 1636 Melee 204 | . . . . 204 Ramming 5 | . . . . 5 Kinetic 1168 | . 488 289 . 391 Thermal 2292 | . . 360 223 1709 Explosive 46 | . . . . 46 Electromagnetic 1584 | . . 433 . 1151 Impact 204 | . . . . 204 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . . 5 Message Errors 2 | . . . . 2 Matter Fused 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 98 | . . 6 11 81 Projectiles 11 | . . . 11 . Explosions 65 | . . 6 . 59 Melee 22 | . . . . 22 Knockbacks 3 | . . . . 3 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary 1 | . . . . 1 Self-Inflicted Damage 261 | . . . . 261 Shots 9 | . . . . 9 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 602 | . 12 511 240 602 Average Temperature 123 | . 7 156 91 148 Received Heat Transfer 1332 | . 198 237 42 855 Effects 8 | . . 4 . 4 Shutdowns 1 | . . . . 1 Interference 3 | . . 3 . . Damage (minor) 1 | . . 1 . . Damage (major) 1 | . . . . 1 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 4 | . . 1 . 3 Impact Corruptions 3 | . . . . 3 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . . . 6 Heat Transferred 4045 | . . 660 434 2951 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | . . 1 . 6 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 614 | . 216 271 105 614 Initial 105 | . . 6 105 19 Average 137 | . 106 111 55 242 Maximum Alert Level 2 | . 1 1 . 2 Low Security (%) 77 | 100 75 90 100 49 Level 1 15 | . 24 9 . 29 Level 2 7 | . . . . 20 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 2 2 . 9 Investigation 4 | . 2 1 . 1 Extermination . | . . . . . Reinforcement 5 | . . 1 . 4 Assault 1 | . . . . 1 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 5 | . 1 1 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 92 | . 10 20 6 56 Peak Tracking Total 6 | . 5 6 2 5 Tactical Retreats 8 | . 2 . . 6 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . . 2 Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 3 | . . . . 3 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 5 | . 3 2 . . Terminals 5 | . 3 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 15 | . 8 7 . . Successful 8 | . 4 4 . . Failed 7 | . 4 3 . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 15 | . 8 7 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 4 4 . . Prototype ID Bank 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Emergency Access Points 2 | . 2 . . . Locate Traps 1 | . . 1 . . Dispatch Records 1 | . . 1 . . Registered Components 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 3 2 . . Full Trace Events 3 | . 2 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3534 | 96 406 739 1040 1253 Spaces Moved 1444 | 56 180 312 504 392 Core 26 | 10 . 16 . . Treads 1418 | 46 180 296 504 392 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 172 | 144 160 162 160 206 Slowest Speed 250 | 160 160 200 240 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 4 43 20 91 39 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 10 | . . . . 10 Terrain Destroyed 54 | . . 4 . 50 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 53 | . . 4 . 49 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2156 | 71 233 434 713 705 Wait 360 | . 5 3 192 160 Move 1440 | 55 179 311 503 392 Hop . | . . . . . Pick Up 60 | 10 7 17 2 24 Fast Attach 3 | . . . . 3 Attach 34 | 6 1 9 1 17 Detach 1 | . . 1 . . Swap 24 | . 1 4 1 18 Drop 17 | . 3 2 2 10 Fire 211 | . 37 87 12 75 Melee 5 | . . . . 5 Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 97 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 16) 503 | -10/Materials | Entered another Materials area 503 | -9/Materials | Evolved 2 slots: Utility x2 771 | -9/Materials | Lost 6 parts (1p2n1u2w) 1026 | -9/Materials | Discovered new exit (range 15) 1242 | -9/Materials | Entered Mines 1247 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1271 | -9/Mines | Discovered new exit (range 8) 1380 | -9/Mines | Discovered new exit (range 9) 1864 | -9/Mines | Learned location of Zion (-7) 1898 | -9/Mines | Excavation squad dispatched 1898 | -9/Mines | A large section of the Mines collapsed 2141 | -9/Mines | Learned 2 Materials zone layouts 2282 | -9/Mines | Entered Materials 2282 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2686 | -8/Materials | Lost 4 parts (1p1u2w) 2701 | -8/Materials | Core integrity fell below 50% 3072 | -8/Materials | Core integrity fell below 20% 3201 | -8/Materials | Lost 4 parts (1p3u) 3350 | -8/Materials | Discovered new exit (range 16) 3482 | -8/Materials | First assault squad dispatched 3535 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Acquired 14 matter. Acquired Field Laser. The unstable cave ceiling collapses. U-05 Engineer builds a Wall. Acquired 10 matter. U-05 Engineer lays Concrete. System corrupted: Matter fused (-5). U-05 Engineer lays Concrete. Acquired Nuclear Core. U-05 Engineer lays Concrete. ALERT: Significant disruption in Zone 8V, assault force dispatched. [Achievement: Significant Disruption] C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. G-47 Trooper destroyed. G-50 Soldier knocked back. G-47 Trooper knocked back. Assault Cannon destroyed. 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