Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.03 @ 17:47:10

Player: Laika!!

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (75)      375
Value Destroyed (2191)     2191
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (77)                 77
              TOTAL SCORE: 4603

 Bonus
-------
High Alert Combat Kills    77

 Cogmind 
---------
Core Integrity             0/550
Matter                     275/300
Energy                     640/640
System Corruption          1%
Temperature                Warm (142)
Movement                   Treading (250) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                Nuclear Core
>               --- PROPULSION (2) ---
        Armored Treads
        Armored Treads
>               --- UTILITY (5) ------
          Large Storage Unit
          Large Battery
          Large Battery
                Targeting Computer
                Graphene Brace
>               --- WEAPON (3) -------
                Field Laser
       Advanced EMP Blaster
>               --- INVENTORY (15) ---
        Armored Treads
        Armored Treads
                Aluminum Leg
                VSS Leg
                Heat Sink
       Improved Heat Sink
  High-capacity Matter Pod (200)
       Advanced Visual Processing Unit
          Light Armor Plating
                Reactive Plating
                Dynamic Insulation System
          Small Laser
          Small Laser
          Heavy Assault Rifle
          Heavy Flail

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
          Large Storage Unit
          Large Battery
          Large Battery
                Targeting Computer
                Graphene Brace
>               --- WEAPON -----------
                Field Laser
                Assault Cannon
       Advanced EMP Blaster
>               --- INVENTORY --------
        Armored Treads
        Armored Treads
                Aluminum Leg
                VSS Leg
                Heat Sink
       Improved Heat Sink
  High-capacity Matter Pod
       Advanced Visual Processing Unit
          Light Armor Plating
                Reactive Plating
                Dynamic Insulation System
          Small Laser
          Small Laser
          Heavy Assault Rifle
          Heavy Flail
[Rating: 33]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      VSS Leg
Utility                    Targeting Computer
  Device                   Heat Sink
  Storage                  Large Battery
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  3    | .   .   2   .   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             60   | 6   2   13  2   37  
  Power                    7    | 1   1   2   .   3   
    Engine                 5    | 1   .   2   .   2   
    Core                   2    | .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   .   2   1   7   
    Treads                 11   | 2   .   2   1   6   
    Leg                    1    | .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  20   | 1   1   6   1   11  
    Device                 7    | .   .   1   .   6   
    Storage                9    | 1   .   4   1   3   
    Processor              2    | .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   21   | 2   .   3   .   16  
    Energy Gun             7    | .   .   2   .   5   
    Energy Cannon          4    | .   .   1   .   3   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               6    | .   .   .   .   6   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   2   .   4   
Parts Lost                 24   | .   .   6   1   17  
  Power                    3    | .   .   1   .   2   
  Propulsion               4    | .   .   2   1   1   
  Utility                  6    | .   .   1   .   5   
  Weapon                   11   | .   .   2   .   9   
  Highest Loss Streak      6    | .   .   6   1   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   96  92  99  92  
  Engine                   8    | .   10  6   11  5   
  Core                     1    | .   3   3   .   .   
  Treads                   20   | .   28  20  21  18  
  Device                   6    | .   .   1   .   17  
  Storage                  22   | .   14  25  32  15  
  Processor                9    | .   10  11  11  8   
  Protection               1    | .   .   5   .   1   
  Energy Gun               7    | .   .   8   11  5   
  Energy Cannon            6    | .   .   3   11  7   
  Ballistic Gun            4    | .   28  6   .   .   
  Ballistic Cannon         1    | .   .   .   .   3   
  Launcher                 3    | .   .   .   .   8   
Peak Build Rating          33   | 6   9   14  14  33  
  Average Rating           15   | 4   7   10  13  23  
  On Entrance              8    | .   6   9   14  14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             49   | 13  13  39  40  49  
  Greatest Support         46   | 40  40  40  40  46  
  Greatest Overweight (x)  3    | 1   .   3   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  
  Average Capacity         13   | 6   8   12  15  15  
  Most Carried             15   | 4   8   15  15  15  
  Average Carried          11   | 2   6   9   14  13  
  Final Capacity           15   | 8   8   15  15  15  
  Final Carried            15   | 4   8   15  14  15  

 Class Distribution 
--------------------
 66% | Mutant
 15% | Scavenger-Gunner
 10% | Gunner
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Gunner | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  
Matter Collected           1407 | 211  248  243  215  490  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3159 | .    319  943  216  1681 
  Parts                    155  | .    20   48   9    78   
Haulers Intercepted        4    | .    1    1    .    2    
Recyclers Shooed           4    | .    .    4    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  55   | .   6   17  6   26  
  Guns                     19   | .   6   11  1   1   
  Cannons                  21   | .   .   3   5   13  
  AOE                      13   | .   .   3   .   10  
Classes Destroyed          14   | .   3   4   1   6   
  Worker                   4    | .   .   2   .   2   
  Builder                  3    | .   .   .   .   3   
  Tunneler                 1    | .   1   .   .   .   
  Hauler                   4    | .   1   1   .   2   
  Recycler                 5    | .   .   4   .   1   
  Mechanic                 2    | .   .   .   .   2   
  Watcher                  2    | .   .   .   .   2   
  Swarmer                  9    | .   .   9   .   .   
  Grunt                    32   | .   6   6   5   15  
  Sentry                   9    | .   .   2   .   7   
  Specialist               2    | .   .   .   .   2   
  Hunter                   1    | .   .   .   .   1   
  Heavy                    1    | .   .   .   .   1   
  Assembled                1    | .   .   .   1   .   
Best Kill Streak           7    | .   2   5   3   7   
  Combat Bots Only         5    | .   2   4   3   5   
Max Kills in Single Turn   5    | .   1   3   1   5   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   3   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        381  | .    49   113  27   192  
  Missed                   119  | .    18   32   12   57   
Damage Taken               4181 | .    363  873  182  2763 
  Core                     817  | .    86   169  10   552  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         73   | 100  65   .    55   .    
Volleys Fired              211  | .    37   87   12   75   
  Largest                  3    | .    2    2    2    3    
  Hottest                  196  | .    40   108  108  196  
Shots Fired                348  | .    74   116  24   134  
  Gun                      228  | .    74   106  12   36   
  Cannon                   103  | .    .    10   12   81   
  Launcher                 17   | .    .    .    .    17   
  Special                  .    | .    .    .    .    .    
  Kinetic                  131  | .    74   38   .    19   
  Thermal                  139  | .    .    33   24   82   
  Explosive                2    | .    .    .    .    2    
  Electromagnetic          76   | .    .    45   .    31   
  Robot Hit Streak         14   | .    9    12   5    14   
  Robot Miss Streak        6    | .    3    6    3    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           240  | .    46   79   14   101  
  Core Hits                127  | .    17   38   8    64   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
  Critical Strikes         2    | .    1    1    .    .    
    Destroy                1    | .    1    .    .    .    
    Corrupt                1    | .    .    1    .    .    
Melee Attacks              5    | .    .    .    .    5    
  Impact                   5    | .    .    .    .    5    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5299 | .    488  1082 223  3506 
  Guns                     1808 | .    488  863  79   378  
  Cannons                  1531 | .    .    104  144  1283 
  Explosions               1751 | .    .    115  .    1636 
  Melee                    204  | .    .    .    .    204  
  Ramming                  5    | .    .    .    .    5    
  Kinetic                  1168 | .    488  289  .    391  
  Thermal                  2292 | .    .    360  223  1709 
  Explosive                46   | .    .    .    .    46   
  Electromagnetic          1584 | .    .    433  .    1151 
  Impact                   204  | .    .    .    .    204  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  5    | .    .    .    .    5    
    Message Errors         2    | .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    1    
    Alerts                 1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            98   | .    .    6    11   81   
  Projectiles              11   | .    .    .    11   .    
  Explosions               65   | .    .    6    .    59   
  Melee                    22   | .    .    .    .    22   
Knockbacks                 3    | .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    2    
  Secondary                1    | .    .    .    .    1    
Self-Inflicted Damage      261  | .    .    .    .    261  
  Shots                    9    | .    .    .    .    9    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        602  | .    12   511  240  602  
  Average Temperature      123  | .    7    156  91   148  
  Received Heat Transfer   1332 | .    198  237  42   855  
  Effects                  8    | .    .    4    .    4    
    Shutdowns              1    | .    .    .    .    1    
    Interference           3    | .    .    3    .    .    
    Damage (minor)         1    | .    .    1    .    .    
    Damage (major)         1    | .    .    .    .    1    
    Damage (core)          2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    2    
  Parts Fried              4    | .    .    1    .    3    
  Impact Corruptions       3    | .    .    .    .    3    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    .    .    .    6    
  Heat Transferred         4045 | .    .    660  434  2951 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      7    | .    .    1    .    6    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             614  | .   216 271 105 614 
  Initial                  105  | .   .   6   105 19  
  Average                  137  | .   106 111 55  242 
Maximum Alert Level        2    | .   1   1   .   2   
  Low Security (%)         77   | 100 75  90  100 49  
  Level 1                  15   | .   24  9   .   29  
  Level 2                  7    | .   .   .   .   20  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          13   | .   2   2   .   9   
  Investigation            4    | .   2   1   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   .   1   .   4   
  Assault                  1    | .   .   .   .   1   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           5    | .   1   1   .   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              92   | .   10  20  6   56  
  Peak Tracking Total      6    | .   5   6   2   5   
  Tactical Retreats        8    | .   2   .   .   6   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                2    | .   .   .   .   2   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          3    | .   .   .   .   3   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          5    | .   3   2   .   .   
  Terminals                5    | .   3   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                15   | .   8   7   .   .   
  Successful               8    | .   4   4   .   .   
  Failed                   7    | .   4   3   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                15   | .   8   7   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   4   4   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Emergency Access Points  2    | .   2   .   .   .   
  Locate Traps             1    | .   .   1   .   .   
  Dispatch Records         1    | .   .   1   .   .   
  Registered Components    1    | .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   3   2   .   .   
  Full Trace Events        3    | .   2   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  
Turns Passed               3534 | 96   406  739  1040 1253 
Spaces Moved               1444 | 56   180  312  504  392  
  Core                     26   | 10   .    16   .    .    
  Treads                   1418 | 46   180  296  504  392  
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  
  Average Speed            172  | 144  160  162  160  206  
  Slowest Speed            250  | 160  160  200  240  250  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       39   | 4    43   20   91   39   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    .    1    .    
Spaces Dug                 10   | .    .    .    .    10   
Terrain Destroyed          54   | .    .    4    .    50   
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    
  AOE                      53   | .    .    4    .    49   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      2156 | 71  233 434 713 705 
  Wait                     360  | .   5   3   192 160 
  Move                     1440 | 55  179 311 503 392 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  60   | 10  7   17  2   24  
  Fast Attach              3    | .   .   .   .   3   
  Attach                   34   | 6   1   9   1   17  
  Detach                   1    | .   .   1   .   .   
  Swap                     24   | .   1   4   1   18  
  Drop                     17   | .   3   2   2   10  
  Fire                     211  | .   37  87  12  75  
  Melee                    5    | .   .   .   .   5   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / [*Zio])
-8/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 14)
   97 | -11/Scrapyard | Entered Materials
  222 | -10/Materials | Identified exit to Mines
  309 | -10/Materials | Build established: Mutant
  450 | -10/Materials | Discovered new exit (range 16)
  503 | -10/Materials | Entered another Materials area
  503 | -9/Materials  | Evolved 2 slots: Utility x2
  771 | -9/Materials  | Lost 6 parts (1p2n1u2w)
 1026 | -9/Materials  | Discovered new exit (range 15)
 1242 | -9/Materials  | Entered Mines
 1247 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1271 | -9/Mines      | Discovered new exit (range 8)
 1380 | -9/Mines      | Discovered new exit (range 9)
 1864 | -9/Mines      | Learned location of Zion (-7)
 1898 | -9/Mines      | Excavation squad dispatched
 1898 | -9/Mines      | A large section of the Mines collapsed
 2141 | -9/Mines      | Learned 2 Materials zone layouts
 2282 | -9/Mines      | Entered Materials
 2282 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2686 | -8/Materials  | Lost 4 parts (1p1u2w)
 2701 | -8/Materials  | Core integrity fell below 50%
 3072 | -8/Materials  | Core integrity fell below 20%
 3201 | -8/Materials  | Lost 4 parts (1p3u)
 3350 | -8/Materials  | Discovered new exit (range 16)
 3482 | -8/Materials  | First assault squad dispatched
 3535 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Acquired 14 matter.
Acquired Field Laser.
The unstable cave ceiling collapses.
U-05 Engineer builds a Wall. <x5>
Acquired 10 matter.
U-05 Engineer lays Concrete. <x5>
System corrupted: Matter fused (-5).
U-05 Engineer lays Concrete. <x3>
Acquired Nuclear Core.
U-05 Engineer lays Concrete. <x3>
ALERT: Significant disruption in Zone 8V,
  assault force dispatched.
[Achievement: Significant Disruption]
C-30 ARC bursts open, deploying its payload.
G-50 Soldier unfolds itself.
G-47 Trooper unfolds itself. <x3>
G-47 Trooper destroyed.
G-50 Soldier knocked back.
G-47 Trooper knocked back.
Assault Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
|    ??????????# #      [%  !#        %    #####     |
|    ??????????#     [! %%   #        "         %    |
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|    ??????????#             #    #?????#####+#####  |
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|    ????????????????????????# #??#!                 |
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|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
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|    ??????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          14
Energy Capacity            680
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              CoolantSegregatorDevice
  Manual?         0
Play Time         00:40:16
  Cumulative      5.7 hours
  Start           2025.02.03 @ 17:08:14
  End             2025.02.03 @ 17:47:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          14
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b822e78a-0092-4603-acd1-dc761aef106c