Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 00:42:47

Player: void

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (14)      70
Value Destroyed (281)      281
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2351

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             462/550
Matter                     319/450
Energy                     200/200
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (260) Ox2
Location                   -8/Materials

 Parts 
-------
>         --- POWER (2) --------
    Micro Nuclear Core
    Micro Nuclear Core
>         --- PROPULSION (3) ---
    Light Treads
          Carbon-fiber Leg
>         --- UTILITY (4) ------
   Medium Storage Unit
  Compact Matter Pod
          ECM Suite
          System Restoration Module
>         --- WEAPON (2) -------
    Light Assault Rifle
          Rocket Launcher
>         --- INVENTORY (10) ---
          Heat Sink
          Mining Laser

 Peak State 
------------
>         --- POWER ------------
    Micro Nuclear Core
    Micro Nuclear Core
>         --- PROPULSION -------
    Light Treads
          VTOL Module
          VTOL Module
>         --- UTILITY ----------
   Medium Storage Unit
  Compact Matter Pod
          ECM Suite
          System Restoration Module
>         --- WEAPON -----------
    Light Assault Rifle
          Rocket Launcher
>         --- INVENTORY --------
          Heat Sink
          Mining Laser
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             31   | 8   8   1   2   1   11  
  Power                    4    | 1   .   1   .   .   2   
    Engine                 2    | 1   .   1   .   .   .   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 3   2   .   .   .   4   
    Treads                 2    | 1   .   .   .   .   1   
    Leg                    5    | 2   2   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   2   
  Utility                  9    | 2   2   .   2   .   3   
    Device                 5    | 1   1   .   1   .   2   
    Storage                4    | 1   1   .   1   .   1   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | 2   4   .   .   1   2   
    Energy Gun             1    | .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | 2   2   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         2    | .   1   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 12   | .   7   .   .   3   2   
  Power                    1    | .   1   .   .   .   .   
  Propulsion               4    | .   2   .   .   .   2   
  Utility                  3    | .   1   .   .   2   .   
  Weapon                   4    | .   3   .   .   1   .   
  Highest Loss Streak      7    | .   7   .   .   3   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   81  100 84  74  74  
  Engine                   7    | .   5   14  11  11  2   
  Core                     3    | .   .   .   .   .   13  
  Treads                   1    | .   .   .   .   .   4   
  Leg                      19   | .   25  28  22  22  9   
  Device                   13   | .   8   14  18  13  13  
  Storage                  13   | .   14  14  11  11  15  
  Ballistic Gun            16   | .   25  28  22  12  6   
  Launcher                 1    | .   .   .   .   .   5   
  Special Weapon           2    | .   .   .   .   4   3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             31   | 14  14  13  19  19  31  
  Greatest Support         20   | 20  20  20  20  20  20  
  Greatest Overweight (x)  3    | 3   2   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  
  Average Capacity         9    | 7   8   8   8   10  10  
  Most Carried             8    | 3   4   4   7   7   8   
  Average Carried          4    | 1   2   3   5   6   4   
  Final Capacity           10   | 8   8   8   10  10  10  
  Final Carried            7    | 3   4   4   6   7   2   

 Class Distribution 
--------------------
 62% | Mutant
 37% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           531  | 112 115 30  .   208 66  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            293  | 102 115 .   .   .   76  
  Parts                    25   | 8   11  .   .   .   6   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  11   | .   5   .   .   .   6   
  Guns                     5    | .   5   .   .   .   .   
  AOE                      6    | .   .   .   .   .   6   
Classes Destroyed          6    | 2   2   .   .   .   2   
  Tunneler                 2    | 2   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Swarmer                  7    | .   3   .   .   .   4   
  Grunt                    2    | .   2   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           5    | 2   4   .   .   .   5   
  Combat Bots Only         5    | .   4   .   .   .   5   
Max Kills in Single Turn   2    | 1   1   .   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Hostile Shots Fired        159  | .   104 .   .   4   51  
  Missed                   43   | .   27  .   .   2   14  
Damage Taken               1710 | .   785 .   .   515 410 
  Core                     509  | .   181 .   .   240 88  
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         55   | 100 .   27  .   40  .   
Volleys Fired              44   | 11  18  .   .   4   11  
  Largest                  2    | 2   2   .   .   2   2   
  Hottest                  120  | 40  120 .   .   100 100 
Shots Fired                75   | 22  29  .   .   5   19  
  Gun                      61   | 22  28  .   .   2   9   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 8    | .   .   .   .   .   8   
  Special                  6    | .   1   .   .   3   2   
  Kinetic                  58   | 22  25  .   .   2   9   
  Thermal                  6    | .   1   .   .   3   2   
  Explosive                8    | .   .   .   .   .   8   
  Electromagnetic          3    | .   3   .   .   .   .   
  Robot Hit Streak         8    | 3   8   .   .   .   3   
  Robot Miss Streak        3    | 1   3   .   .   .   2   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   
Shots Hit Robots           38   | 11  16  .   .   .   11  
  Core Hits                22   | 5   7   .   .   .   10  
  Critical Kills           1    | 1   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         1    | 1   .   .   .   .   .   
    Destroy                1    | 1   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           869  | 120 237 .   .   .   512 
  Guns                     372  | 120 213 .   .   .   39  
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               473  | .   .   .   .   .   473 
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  337  | 120 178 .   .   .   39  
  Thermal                  24   | .   24  .   .   .   .   
  Explosive                473  | .   .   .   .   .   473 
  Electromagnetic          35   | .   35  .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         6    | .   .   .   .   6   .   
  Average Corruption       6    | .   .   .   .   6   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  4    | .   .   .   .   4   .   
    Message Errors         2    | .   .   .   .   2   .   
    Matter Fused           2    | .   .   .   .   2   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        66   | .   31  .   .   .   66  
  Average Temperature      15   | .   11  .   .   .   19  
  Received Heat Transfer   309  | .   255 .   .   .   54  
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         50   | .   50  .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             240  | 15  93  36  22  8   240 
  Initial                  36   | .   9   36  13  8   .   
  Average                  42   | 6   56  36  14  4   101 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         95   | 100 100 100 100 100 81  
  Level 1                  4    | .   .   .   .   .   18  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   1   .   1   
  Investigation            2    | .   .   .   1   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           2    | .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              25   | .   5   .   .   11  9   
  Peak Tracking Total      12   | .   5   .   .   12  5   
  Tactical Retreats        1    | .   1   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          4    | .   2   .   1   .   1   
  Terminals                4    | .   2   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                9    | .   2   .   4   .   3   
  Successful               2    | .   1   .   1   .   .   
  Failed                   7    | .   1   .   3   .   3   
    Catastrophic           5    | .   1   .   2   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   7    | .   .   .   4   .   3   
  Terminals                9    | .   2   .   4   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   1   .   1   .   .   
  Level Access Points      1    | .   .   .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   1   .   1   
  Full Trace Events        2    | .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Min Mat Min Mat 
Turns Passed               1170 | 127 188 140 98  322 295 
Spaces Moved               742  | 69  104 108 78  255 128 
  Core                     8    | 5   3   .   .   .   .   
  Treads                   41   | 1   .   .   .   .   40  
  Legs                     693  | 63  101 108 78  255 88  
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 
  Average Speed            131  | 118 120 120 120 120 189 
  Slowest Speed            330  | 200 150 120 120 120 330 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   1   .   
Exploration Rate (%)       21   | 5   23  28  7   47  21  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     2    | .   .   .   .   2   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             3    | .   .   1   .   2   .   
Spaces Dug                 5    | .   .   .   .   3   2   
Terrain Destroyed          53   | .   .   .   .   3   50  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               5    | .   .   .   .   3   2   
  AOE                      48   | .   .   .   .   .   48  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      843  | 90  135 118 82  260 158 
  Wait                     14   | .   1   9   .   .   4   
  Move                     736  | 68  103 107 77  253 128 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  12   | 3   4   1   2   1   1   
  Fast Attach              16   | 7   4   .   1   .   4   
  Attach                   9    | .   3   1   .   .   5   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     6    | 1   1   .   1   1   2   
  Drop                     5    | .   1   .   1   .   3   
  Fire                     44   | 11  18  .   .   4   11  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            1    | .   .   .   .   1   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: Mat x3 / [*Min])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    7 | -11/Scrapyard | Discovered new exit (range 16)
  128 | -11/Scrapyard | Entered Materials
  213 | -10/Materials | Core integrity fell below 50%
  251 | -10/Materials | Lost 7 parts (1p2n1u3w)
  282 | -10/Materials | Discovered new exit (range 7)
  302 | -10/Materials | Build established: Mutant
  316 | -10/Materials | Entered Mines
  335 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  400 | -10/Mines     | Met a Derelict bent on vengeance
  440 | -10/Mines     | Discovered new exit (range 6)
  456 | -10/Mines     | Entered Materials
  456 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  539 | -9/Materials  | Discovered new exit (range 13)
  541 | -9/Materials  | Identified exit to Materials
  554 | -9/Materials  | Entered Mines
  604 | -9/Mines      | Build established: Scavenger-Mutant
  615 | -9/Mines      | Learned location of Storage (-8)
  721 | -9/Mines      | Assembled infested the area
  755 | -9/Mines      | Crushed by falling debris
  756 | -9/Mines      | Core integrity fell below 50%
  786 | -9/Mines      | Lost 3 parts (2u1w)
  849 | -9/Mines      | Discovered exit to Materials (range 11)
  868 | -9/Mines      | Learned location of Zion (-6)
  876 | -9/Mines      | Entered Materials
  876 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1046 | -8/Materials  | Build established: Mutant
 1171 | -8/Materials  | Self-destructed

 Last Messages 
---------------
U-05 Engineer lays Concrete. <x4>
Acquired Carbon-fiber Leg.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete.
Acquired 42 matter.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x4>
U-05 Engineer builds a Door.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
U-05 Engineer builds a Door.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
U-05 Engineer builds a Door.
U-05 Engineer builds a Wall. <x4>
U-05 Engineer lays Concrete. <x*>
W-25 Informer sends out distress signal.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????? ???????????????????? |
| ????????????????????????????? ???????????????????? |
| ???????????????????????????? !???????????????????? |
| ???????????????????????????? #???????????????????? |
| ????????????????????????????Y#???????????????????? |
| ????????????????????????#### #???????????????????? |
| ????????????????????????     #??????G????????????? |
| ????????????????????????     #????  "" ??????????? |
| ????????????????????????     #???      ??????????? |
| ????????????????????????#    ###       ??????????? |
| ????????????????????????#               ?????????? |
| ????????????????????????#  w          "??????????? |
| ????????????????????????+             ""?????????? |
| ????????????????????????#             ""?????????? |
| ??????###################@               ????????? |
| ??????#             +        ####        ????????? |
| ??????#  " """""    ##########???????????????????? |
| ??????# """""""""   #????????????????????????????? |
| ??????#  """ """    #????????????????????????????? |
| ??????#             #????????????????????????????? |
| ??????#             #????????????????????????????? |
| ????#########/###########????????????????????????? |
| ????#                    /  ?????????????????????? |
| ????#           ####    #????????????????????????? |
| ????#            #??????#????????????????????????? |
| ????#   ###+#/####???????????????????????????????? |
| #####   ##      #????????????????????????????????? |
|    ##   ##      #????????????????????????????????? |
| "  ##   ##      #????????????????????????????????? |
| "  #=    #      #????????????????????????????????? |
| "  #     #  "T" #????????????????????????????????? |
|    +     #      #????????????????????????????????? |
| "  #     ########????????????????????????????????? |
| "  #     ##??????????????????????????????????????? |
| "  ##   ##########???????????????????????????????? |
|    ##   #            ????????????????????????????? |
| #####   #  "" """????????????????????????????????? |
| ??###   +  "" """????????????????????????????????? |
| ??# #   #  "" """ """????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          25
Energy Capacity            250
Matter Stores              400
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              VortexKineticDeconstructor
  Manual?         0
Play Time         00:19:01
  Cumulative      18.1 hours
  Start           2024.05.02 @ 00:26:05
  End             2024.05.02 @ 00:42:47
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           26
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          24
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          81%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e4eb0e5d-22a5-4ce7-990d-fd307c8430b2