Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.16 @ 17:31:02 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (58) 290 Value Destroyed (3077) 3077 Prototype IDs (278) 5560 Alien Tech Used (10) 2000 Bonus (51981) 51981 TOTAL SCORE: 71008 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 1842 Follower Combat Kills 54 Entered DSFs 500 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Win Speed 785 Cogmind --------- Core Integrity 374/1600 Matter 244/300 Energy 338/340 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (7) ---- Experimental Energy Well (600) Experimental Energy Well (600) Experimental Energy Well (600) Advanced Phase Shifter AEGIS Remote Shield Experimental System Purifier Spacefold Activator Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Spacefold Activator > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Experimental Energy Well Advanced Weapon Cycler Advanced Shield Generator AEGIS Remote Shield Point Defense Array Experimental System Purifier Transdimensional Reconstructor [Rating: 239] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Cooled VTOL Module Treads Light Treads Leg Sigix Exoskeleton Flight Unit Cooled VTOL Module Utility Improved Armor Integrity Analyzer Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Armor Integrity Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Artifact Spacefold Activator Weapon Sigix Sheargun Energy Gun Sigix Sheargun Ballistic Gun Minigun Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 2 2 . . 2 . 2 . 2 . . 2 . . Power 1 | . . . . . 1 . . . . . . . . . . . . . Propulsion 7 | . . 2 1 . 1 . . . 1 . 1 . 1 . . . . . Utility 9 | . . . 1 2 . 2 . . 1 . 1 . 1 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . 1 . . Parts Attached 114 | . 6 6 10 16 3 3 2 . 1 . 3 3 9 6 6 17 19 4 Power 9 | . . . 2 1 1 . . . . . . . 2 1 1 . 1 . Engine . | . . . . . . . . . . . . . . . . . . . Core 4 | . . . 2 1 1 . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . 2 1 1 . 1 . Propulsion 20 | . 1 4 5 6 1 1 . . . . . . 2 . . . . . Treads 3 | . 1 2 . . . . . . . . . . . . . . . . Leg 1 | . . . 1 . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 16 | . . 2 4 6 1 1 . . . . . . 2 . . . . . Utility 71 | . 2 1 1 6 1 2 . . 1 . 3 3 5 5 5 16 16 4 Device 40 | . 1 1 . 3 . . . . . . 1 2 2 3 . 13 11 3 Storage 5 | . . . . . . . . . . . . . 1 . 1 2 1 . Processor 10 | . 1 . . 1 . 1 . . . . . . . . 3 1 2 1 Hackware 5 | . . . . . 1 . . . 1 . 1 1 1 . . . . . Protection 8 | . . . 1 2 . 1 . . . . 1 . 1 2 . . . . Artifact 3 | . . . . . . . . . . . . . . . 1 . 2 . Weapon 14 | . 3 1 2 3 . . 2 . . . . . . . . 1 2 . Energy Gun 3 | . . . . . . . . . . . . . . . . 1 2 . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | . 2 . . 3 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 3 | . 1 1 1 . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . 1 . . . 2 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 . . . . . . . 2 . 1 3 . 2 . Parts Lost 4 | . . . 1 . . 1 . . . . . 1 . . . . 1 . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . . . . . . . . . Utility 3 | . . . 1 . . . . . . . . 1 . . . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . 1 . . 1 . . . . . 1 . . . . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 55 76 77 98 100 92 88 88 78 84 81 79 82 86 53 75 80 81 Core 2 | . . . 5 7 13 11 11 11 10 10 9 9 3 . . . . . Reactor 5 | . . . . . . . . . . . . . 4 8 3 9 9 9 Leg 5 | . 25 4 1 . . . . . . . . . . . 9 9 9 9 Flight 13 | . . 11 34 38 40 33 29 29 26 26 23 23 26 30 4 . . . Device 9 | . 1 7 1 21 13 11 11 11 10 10 9 12 13 12 2 3 6 17 Storage 1 | . . . . . . . . . . . . . . 4 4 9 . . Processor 14 | . 7 11 9 7 6 11 11 11 10 10 9 9 8 8 6 18 26 18 Hackware 3 | . . . . . 5 5 5 5 5 10 14 12 16 13 2 . . . Protection 2 | . . . 4 7 6 4 5 5 5 5 5 4 4 4 . . . . Energy Gun 14 | . . . . . . . . . . . . . . . 18 27 27 27 Ballistic Gun 2 | . 16 14 9 7 6 5 5 5 5 5 4 1 . . . . . . Slashing Weapon 2 | . . . 5 7 6 5 5 5 5 5 4 4 4 4 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 60 | 2 4 4 16 20 26 25 25 25 25 25 25 25 47 54 47 60 60 54 Greatest Support 70 | 3 3 10 25 25 30 40 25 25 25 35 25 29 56 60 70 70 70 70 Greatest Overweight (x) 1 | . 1 1 . . . . . . . 1 . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 27 | 8 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 27 12 7 Average Capacity 7 | 7 5 5 5 5 5 5 5 5 5 5 5 5 5 15 9 12 7 7 Most Carried 11 | 5 5 5 5 5 5 4 5 5 5 5 5 5 5 7 11 11 10 7 Average Carried 6 | 3 4 4 4 4 4 4 4 5 5 5 4 5 4 6 5 8 6 7 Final Capacity 15 | 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 7 12 7 7 Final Carried 10 | 3 5 5 5 5 5 4 5 5 5 5 5 5 5 7 7 10 7 7 Class Distribution -------------------- 54% | Alien-Sigix 17% | Hacker-Scout 17% | Sprinter 4% | Mutant 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -4/Factory Hacker-Assassin | -4/DSF Hacker-Assassin | -3/Research Hacker-Scout | -3/Testing Hacker-Scout | -2/Research Hacker-Scout | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 1436 | 176 24 91 50 261 112 . . . . . . 19 166 . 173 143 217 4 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 4380 | . 54 13 153 261 131 . . . . . . 19 432 . 329 30 2720 238 Parts 228 | . 8 3 12 10 8 . . . . . . 6 13 . 21 3 119 25 Haulers Intercepted 5 | . 1 . 1 1 1 . . . . . . . 1 . . . . . Recyclers Shooed 6 | . . . 1 1 . . . . . . . . 1 . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 31 | . 3 1 6 . . . . . . . . . . . 2 . 18 1 Guns 22 | . . 1 . . . . . . . . . . . . 2 . 18 1 AOE 9 | . 3 . 6 . . . . . . . . . . . . . . . Classes Destroyed 13 | . 2 . 3 1 1 . . . . . . . . . 1 . 5 . Worker 7 | . . . 1 1 . . . . . . . . 2 . 1 . 2 . Builder 3 | . . . 1 . . . . . . . . 1 . . . 1 . . Hauler 5 | . 1 . 1 1 1 . . . . . . . 1 . . . . . Recycler 7 | . . . 1 2 . . . . . . . . 2 . 1 . 1 . Operator 3 | . . . . . 2 . . . . . . . . . . . 1 . Watcher 2 | . . . . 1 . . . . . . . . . . . . 1 . Swarmer 10 | . 3 1 6 . . . . . . . . . . . . . . . Grunt 2 | . . . . . . . . . . . . . . . . . 2 . Hunter 4 | . . . . . . . . . . . . . . . . . 4 . Programmer 5 | . . . . . . . . . . . . . . . . . 5 . Behemoth 1 | . . . . . . . . . . . . . . . . . 1 . M Guard 2 | . . . . . . . . . . . . . . . . . 2 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . . 2 . . . Best Kill Streak 9 | . 4 1 9 3 1 . . . . . . 1 4 . 2 1 9 1 Combat Bots Only 6 | . 3 1 6 . . . . . . . . . . . 2 . 5 1 Max Kills in Single Turn 3 | . 2 1 3 1 1 . . . . . . 1 1 . 1 1 3 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . 1 . Exploded 3 | . 1 . 3 . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . 2 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 4654 | . 140 264 229 13 55 96 . . . 72 . 48 78 96 377 380 1813 993 Core 1568 | . 57 67 41 . . 19 . . . 64 . . . 25 158 111 614 412 Absorbed by Shields 1752 | . . . . . . . . . . 19 . . . . . 393 904 436 Core Remaining (%) 86 | 100 77 83 92 100 100 . . 98 . 94 . 100 . . 81 . . 23 Volleys Fired 166 | . 3 5 5 . . . . . . . . . . . 15 37 78 23 Largest 3 | . 1 1 1 . . . . . . . . . . . 2 2 3 3 Hottest 300 | . 30 30 30 . . . . . . . . . . . 200 200 300 300 Shots Fired 348 | . 3 5 5 . . . . . . . . . . . 24 39 217 55 Gun 338 | . . 3 . . . . . . . . . . . . 24 39 217 55 Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 10 | . 3 2 5 . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . 3 . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive 10 | . 3 2 5 . . . . . . . . . . . . . . . Electromagnetic 3 | . . . . . . . . . . . . . . . . . 3 . Slashing 332 | . . . . . . . . . . . . . . . 24 39 214 55 Robot Hit Streak 17 | . . 1 2 . . . . . . . . . . . 9 . 17 15 Robot Miss Streak 3 | . . 1 . . . . . . . . . . . . . . 3 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . Secondary Targets 6 | . . . . . . . . . . . . . . . . . 5 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . 1 1 Shots Hit Robots 220 | . . 2 9 8 6 . . . . . . 2 19 1 7 . 132 34 Core Hits 122 | . 7 1 14 4 2 . . . . . . 2 5 . 6 1 68 12 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 7 | . . . 2 . 1 . . . . . . . 1 . 1 . 2 . Sever 7 | . . . 2 . 1 . . . . . . . 1 . 1 . 2 . Melee Attacks 111 | . . . 12 23 20 1 . . . 4 . 11 31 6 3 . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 111 | . . . 12 23 20 1 . . . 4 . 11 31 6 3 . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 17 | . . . 2 4 5 . . . . . . 1 5 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 14442 | . 212 26 910 441 423 . . . . . . 119 912 53 426 189 9241 1490 Guns 11117 | . . 26 . . . . . . . . . . . . 426 . 9218 1447 Cannons . | . . . . . . . . . . . . . . . . . . . Explosions 740 | . 212 . 528 . . . . . . . . . . . . . . . Melee 2330 | . . . 382 441 423 . . . . . . 119 912 53 . . . . Ramming 255 | . . . . . . . . . . . . . . . . 189 23 43 Kinetic 26 | . . 26 . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive 740 | . 212 . 528 . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 13421 | . . . 382 441 423 . . . . . . 119 912 53 426 . 9218 1447 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . 1 1 1 . . . . . . . . 9 . Average Corruption 4 | . . . . . . 1 1 1 . . . . . . . . 5 . Corruption Purged 9 | . . . . . . . . . . . . . . . . . 9 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 10 | . . . . . . . . . . . . . . . . . 10 . Message Errors 2 | . . . . . . . . . . . . . . . . . 2 . Matter Fused 1 | . . . . . . . . . . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . . . . . . . . . . 2 . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . 1 . Weapon Failures 3 | . . . . . . . . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 361 | . . . 72 55 80 . . . . . . . 96 . . 58 . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 21 | . . . 21 . . . . . . . . . . . . . . . Melee 340 | . . . 51 55 80 . . . . . . . 96 . . 58 . . Knockbacks 1 | . . . . . . . . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 93 | . . 18 40 . . . . . . . . . . . . 35 . . Shots 3 | . . 1 1 . . . . . . . . . . . . 1 . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 10 | . . . . . . . . . . . . . . . . 6 2 2 Kicked 10 | . . . . . . . . . . . . . . . . 6 2 2 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 209 | . . . 8 55 . . . . . 6 . . . . 2 . 209 125 Average Temperature 20 | . . . 3 13 . . . . . 6 . . . . 2 . 26 122 Received Heat Transfer 384 | . 36 99 18 9 24 9 . . . . . 21 18 . 45 24 75 6 Effects 1 | . . . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . 2 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted 5 | . . . . . . . . . . . . . . . . . 5 . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1930 | . 242 198 439 502 232 193 . . 60 52 29 346 398 262 1863 1930 1879 . Initial 1193 | . . 102 83 199 151 113 . . 60 44 29 15 194 223 19 1117 1193 . Average 550 | . 95 145 288 342 181 130 . . 60 50 29 140 284 194 518 1339 1576 . Maximum Alert Level 5 | . 1 . 2 2 1 . . . . . . 1 1 1 5 5 5 . Low Security (%) 23 | 100 76 100 27 4 73 100 . . 100 100 100 64 4 25 34 . . . Level 1 27 | . 23 . 42 67 26 . . . . . . 35 95 74 42 . . . Level 2 4 | . . . 29 28 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . 2 . . Level 4 10 | . . . . . . . . . . . . . . . . 64 9 . Level 5 26 | . . . . . . . . . . . . . . . . . 90 . High Security . | . . . . . . . . . . . . . . . . . . . Max Security 7 | . . . . . . . . . . . . . . . 23 33 . . Squads Dispatched 50 | . 3 2 . 3 1 . . . . 1 . 1 1 1 13 22 2 . Investigation 9 | . 1 1 . 2 1 . . . . . . 1 . 1 . 2 . . Extermination . | . . . . . . . . . . . . . . . . . . . Reinforcement 13 | . 2 1 . 1 . . . . . 1 . . 1 . 1 4 2 . Assault 25 | . . . . . . . . . . . . . . . 12 13 . . Garrison 3 | . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 40 | . 1 1 . 2 1 . . . . . . . 1 1 1 3 29 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 231 | . 10 9 17 13 8 8 . . . 4 . 15 8 10 40 36 27 26 Peak Tracking Total 35 | . 9 7 11 4 9 6 . . . 4 . 7 7 11 35 26 12 23 Tactical Retreats 38 | . 1 . 4 3 . 1 . . . . . 3 2 4 5 9 1 5 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 9 | . . . . 2 . 2 . . . 1 . . . 2 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . 2 . Exploded 1 | . . . . . . 1 . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 31 | . . . 1 1 . 1 . . . . . 5 . . 6 2 11 4 Max in Single Turn 2 | . . . 1 1 . 1 . . . . . 1 . . 1 1 2 1 Garrison Access 8 | . . . . 2 1 2 . . . . 1 1 . 1 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 52 | . 2 2 3 11 4 4 2 . 1 . 1 4 2 6 4 4 2 . Terminals 40 | . 1 2 3 8 3 2 . . 1 . . 3 2 5 4 4 2 . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . 2 1 2 . . . . 1 1 . 1 . . . . Total Hacks 145 | . 5 4 6 21 16 5 11 . 1 . 1 7 17 34 4 9 4 . Successful 73 | . 3 2 2 7 4 2 11 . 1 . 1 1 9 24 4 1 1 . Failed 72 | . 2 2 4 14 12 3 . . . . . 6 8 10 . 8 3 . Catastrophic 20 | . 1 2 . 6 2 1 . . . . . 4 . 1 . 3 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 76 | . 4 4 4 13 12 2 . . . . . 3 8 24 . 2 . . Terminals 118 | . 4 4 6 15 13 3 . . 1 . . 5 17 33 4 9 4 . Fabricators 2 | . . . . 2 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . 4 3 2 . . . . 1 2 . 1 . . . . Terminal Hacks 42 | . 1 1 1 3 2 . 11 . 1 . . . 5 12 4 . 1 . Record 10 | . . . . . . . 10 . . . . . . . . . . . Open Door 6 | . . . . . . . 1 . . . . . . . 4 . 1 . Open DSF 1 | . . . . . . . . . 1 . . . . . . . . . Level Access Points 4 | . . 1 . 1 1 . . . . . . . . 1 . . . . Branch Access Points 2 | . . . . 1 . . . . . . . . 1 . . . . . Emergency Access Points 2 | . . . . . . . . . . . . . 2 . . . . . Terminal Index 1 | . . . . . . . . . . . . . . 1 . . . . Alert Level 2 | . . . . 1 . . . . . . . . . 1 . . . . Unreport Threat 2 | . . . . . . . . . . . . . . 2 . . . . Locate Traps 2 | . . . . . . . . . . . . . . 2 . . . . Maintenance Status 1 | . . . . . . . . . . . . . . 1 . . . . Patrol Status 2 | . . . . . . . . . . . . . 1 1 . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . 1 . . . . Zone Layout 6 | . 1 . 1 . 1 . . . . . . . 1 2 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . 2 1 2 . . . . 1 1 . 1 . . . . Seal Access 8 | . . . . 2 1 2 . . . . 1 1 . 1 . . . . Unauthorized Hacks 23 | . 2 1 1 2 1 . . . . . . . 4 11 . 1 . . Terminals 22 | . 1 1 1 2 1 . . . . . . . 4 11 . 1 . . Track 4 | . . . . . . . . . . . . . . 4 . . . . Assimilate 2 | . . . . . . . . . . . . . . 2 . . . . Botnet 10 | . 1 1 1 2 1 . . . . . . . 2 1 . 1 . . Disrupt 4 | . . . . . . . . . . . . . 1 3 . . . . Operators 2 | . . . . . . . . . . . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . Hacking Detections 34 | . 1 2 3 10 3 2 . . . . . 3 1 2 1 4 2 . Full Trace Events 8 | . . 1 . 2 1 . . . . . . 1 . . . 2 1 . Feedback Events 1 | . . . . . . . . . . . . 1 . . . . . . Hackware Fried 1 | . . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Total Allies 111 | . . . . . . . . . . . . . . 2 . 57 52 . Largest Group 8 | . . . . . . . . . . . . . . 1 . 8 8 . Highest-Rated Group 114 | . . . . . . . . . . . . . . 10 . 110 114 . Highest-Rated Ally 15 | . . . . . . . . . . . . . . 10 . 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 146 | . . . . . . . . . . . . . . . . 133 13 . Total Damage 2999 | . . . . . . . . . . . . . . . . 2796 203 . Kills 11 | . . . . . . . . . . . . . . . . 10 1 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 5184 | 3 98 126 154 550 212 139 77 17 9 56 30 210 169 430 616 606 1404 278 Spaces Moved 9938 | 1 153 195 285 1408 580 457 317 67 32 74 103 706 368 631 1159 1172 1504 726 Core 421 | 1 153 193 74 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 4167 | . . . . . . . . . . . . . . . 770 1172 1499 726 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 5339 | . . 2 211 1408 580 457 317 67 32 74 103 706 368 631 383 . . . Fastest Speed 7 | 50 50 50 23 23 20 20 23 23 23 14 23 17 19 12 7 30 30 30 Average Speed 26 | 50 51 50 33 23 20 20 23 23 23 50 23 22 20 18 26 30 30 30 Slowest Speed 100 | 50 100 100 59 26 20 23 23 23 23 91 23 23 23 19 97 30 30 30 Overloaded Moves 53 | . . . . . . . . . . 13 . 10 . 22 8 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 45 | . . 1 2 12 4 1 1 . . 2 . 15 2 5 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . 1 . 1 1 Spacefolds 5 | . . . . . . . . . . . . . . . 3 . 2 . Exploration Rate (%) 38 | 2 51 25 37 36 17 15 56 10 2 87 3 94 13 70 73 42 60 47 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 1 | . 1 . . . . . . . . . . . . . . . . . Known Exits Taken 14 | . 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . . . . . . . . . . . . . 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . . Spaces Dug 191 | . 6 6 11 12 14 . . . . 4 . 3 5 5 6 82 28 9 Terrain Destroyed 443 | . 22 12 22 12 14 . . . . 4 . 3 5 5 8 99 176 61 Melee 47 | . . . 2 12 14 . . . . 4 . 3 5 5 2 . . . Projectile 255 | . . . . . . . . . . . . . . . 6 73 115 61 AOE 141 | . 22 12 20 . . . . . . . . . . . . 26 61 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Total 12050 | 6 169 219 317 1578 641 497 319 67 32 87 109 726 430 928 1443 1395 2327 760 Wait 1606 | . . 2 . 129 39 30 . 1 . 6 . 20 15 287 222 142 709 4 Move 9827 | . 152 192 281 1385 571 454 314 66 31 69 102 676 363 620 1155 1171 1500 725 Hop 41 | . . 1 1 10 4 1 1 . . 2 . 14 2 5 . . . . Pick Up 44 | . 5 5 2 5 2 . . . . 2 1 . 3 2 13 1 3 . Fast Attach 69 | . 2 2 7 9 1 2 2 . 1 . 2 3 6 2 8 14 7 1 Attach 25 | . 3 4 3 2 2 1 . . . . 1 . 1 1 1 3 3 . Detach 25 | . 1 2 1 . 1 . 1 . . . 1 . 1 1 2 9 5 . Swap 29 | . 1 . . 5 . . . . . . . . 2 4 1 1 11 4 Drop 74 | 6 2 6 5 10 1 . 1 . . 2 2 2 6 . 13 8 9 1 Fire 166 | . 3 5 5 . . . . . . . . . . . 15 37 78 23 Melee 111 | . . . 12 23 20 1 . . . 4 . 11 31 6 3 . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick 10 | . . . . . . . . . . . . . . . . 6 2 2 Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . 8 . . . 2 . . . . 10 3 . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 5 exits: Res x3 / Arm / DSF) -4/DSF -3/Research -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 39 | -10/Materials | Discovered new exit (range 16) 69 | -10/Materials | Discovered new exit (range 15) 101 | -10/Materials | Identified exit to Materials 102 | -10/Materials | Entered another Materials area 102 | -9/Materials | Evolved 2 slots: Propulsion x2 118 | -9/Materials | Identified exit to Materials 228 | -9/Materials | Entered another Materials area 228 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 377 | -8/Materials | Discovered new exit (range 16) 381 | -8/Materials | Identified exit to Factory 382 | -8/Materials | Entered Factory 382 | -7/Factory | Evolved 2 slots: Utility x2 521 | -7/Factory | Identified exit to Lower Caves 556 | -7/Factory | Build established: Sprinter 736 | -7/Factory | Identified exit to Factory 932 | -7/Factory | Entered another Factory area 932 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1110 | -6/Factory | Identified exit to Factory 1144 | -6/Factory | Entered another Factory area 1144 | -5/Factory | Evolved 2 slots: Utility x2 1158 | -5/Factory | Spotted B-75 Beast 1193 | -5/Factory | Noticed a derelict Sapper rigging charges 1282 | -5/Factory | Discovered new exit (range 5) 1283 | -5/Factory | Identified exit to Upper Caves 1283 | -5/Factory | Entered Upper Caves 1289 | -5/Upper Caves | Learned Extension terminal intel 1289 | -5/Upper Caves | Learned Armory security intel 1289 | -5/Upper Caves | Learned Armory emergency access door positions 1289 | -5/Upper Caves | Learned Extension emergency access door positions 1289 | -5/Upper Caves | Learned 8 Research zone layouts 1289 | -5/Upper Caves | Learned location of 1 exit from Factory 1299 | -5/Upper Caves | Learned location of 2 exits from Factory 1325 | -5/Upper Caves | Encountered a Warlord checkpoint 1359 | -5/Upper Caves | Discovered new exit (range 7) 1360 | -5/Upper Caves | Identified exit to Upper Caves 1360 | -5/Upper Caves | Entered another Upper Caves area 1373 | -5/Upper Caves | Spotted B-75 Beast 1375 | -5/Upper Caves | Discovered new exit (range 7) 1376 | -5/Upper Caves | Identified exit to Factory 1377 | -5/Upper Caves | Entered Factory 1377 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1378 | -4/Factory | Identified exit to Armory 1379 | -4/Factory | Identified exit to Research 1386 | -4/Factory | Identified exit to DSF 1386 | -4/Factory | Entered DSF 1406 | -4/DSF | Additional patrols routed to DSF 1434 | -4/DSF | Found Fusion Bomb Launcher 1439 | -4/DSF | Discovered exit to Research (range 15) 1442 | -4/DSF | Entered Research 1442 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1468 | -3/Research | Discovered new exit (range 4) 1468 | -3/Research | Identified exit to Testing 1472 | -3/Research | Entered Testing 1549 | -3/Testing | Spotted Striker 1554 | -3/Testing | Spotted Striker 1589 | -3/Testing | Adv. System Shield fried by hacking feedback 1632 | -3/Testing | Found Prototype Hackware 1632 | -3/Testing | Identified Ghost Barrier 1642 | -3/Testing | Discovered new exit (range 8) 1678 | -3/Testing | Spotted PH-ARO3RSG750 1681 | -3/Testing | Identified exit to Research 1682 | -3/Testing | Entered Research 1682 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1750 | -2/Research | Spotted B-90 Cyclops 1767 | -2/Research | Identified exit to Quarantine 1776 | -2/Research | Build established: Hacker-Scout 1851 | -2/Research | Entered Quarantine 1869 | -2/Quarantine | Identified exit to Access 1904 | -2/Quarantine | Found Alien Artifact 1904 | -2/Quarantine | Identified Core Reset Matrix 1904 | -2/Quarantine | Used Core Reset Matrix 1908 | -2/Quarantine | Detected hypermatrix surge 1908 | -2/Quarantine | Sensed 12 artifacts in vicinity 1924 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 2019 | -2/Quarantine | Spotted Fortress 2032 | -2/Quarantine | Discovered new exit (range 5) 2033 | -2/Quarantine | Identified exit to Section 7 2281 | -2/Quarantine | Entered Section 7 2282 | -2/Section 7 | Sensed 20 artifacts in vicinity 2325 | -2/Section 7 | Spotted B-90 Cyclops 2329 | -2/Section 7 | Spotted Alpha 7 2346 | -2/Section 7 | Discovered exit to Access (range 5) 2364 | -2/Section 7 | Spotted Executioner 2364 | -2/Section 7 | Spotted Executioner 2388 | -2/Section 7 | Integrated with Sigix Exoskeleton 2415 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 2417 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 2418 | -2/Section 7 | Found Transdimensional Reconstructor 2419 | -2/Section 7 | Found Transdimensional Reconstructor 2426 | -2/Section 7 | Warped through subspace 2431 | -2/Section 7 | Found Integrated Dissipator 2431 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 2443 | -2/Section 7 | Found LRC Storage 2443 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 2444 | -2/Section 7 | Found LRC Boosters 2444 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 2615 | -2/Section 7 | Spotted B-99 Colossus 2686 | -2/Section 7 | Build established: Alien-Sigix 2718 | -2/Section 7 | Found Sigix Sheargun 2720 | -2/Section 7 | Found Sigix Sheargun 2740 | -2/Section 7 | Found Terrabomb 2741 | -2/Section 7 | Found Terrabomb 2742 | -2/Section 7 | Found Terrabomb 2749 | -2/Section 7 | Destroyed Executioner 2754 | -2/Section 7 | Destroyed Executioner 2759 | -2/Section 7 | Found Prototype Processor 2759 | -2/Section 7 | Identified Exp. Core Analyzer 2763 | -2/Section 7 | Found Exp. Core Analyzer 2766 | -2/Section 7 | Found Prototype Processor 2766 | -2/Section 7 | Identified Exp. Targeting Computer 2827 | -2/Section 7 | Spotted Alpha 7 2851 | -2/Section 7 | Found Spacefold Activator 2897 | -2/Section 7 | Entered Access 2897 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 2902 | -1/Access | Emitted hypermatrix ping 2907 | -1/Access | Assembled emerged from beneath the floor 3137 | -1/Access | Assembled emerged from beneath the floor 3147 | -1/Access | First assault squad dispatched 3199 | -1/Access | Found Fusion Bomb Launcher 3206 | -1/Access | Assembled emerged from beneath the floor 3238 | -1/Access | Garrison activated, responded to threat 3244 | -1/Access | Discovered new exit (range 18) 3251 | -1/Access | Assembled emerged from beneath the floor 3329 | -1/Access | Assembled emerged from beneath the floor 3427 | -1/Access | Energy Cycler disabled 3445 | -1/Access | Spotted B-99 Colossus 3451 | -1/Access | Assembled emerged from beneath the floor 3467 | -1/Access | Assembled emerged from beneath the floor 3479 | -1/Access | Assembled emerged from beneath the floor 3492 | -1/Access | Discovered new exit (range 18) 3495 | -1/Access | Used Terrabomb 3503 | -1/Access | Entered Command 3508 | -1/Command | Emitted hypermatrix ping 3513 | -1/Command | Assembled emerged from beneath the floor 3582 | -1/Command | Spotted M Guard 3582 | -1/Command | Spotted M Guard 3584 | -1/Command | Spotted Combat Programmer 3605 | -1/Command | Spotted Combat Programmer 3607 | -1/Command | Destroyed Combat Programmer 3612 | -1/Command | Destroyed Combat Programmer 3633 | -1/Command | Destroyed M Guard 3655 | -1/Command | Destroyed M Guard 3655 | -1/Command | All MAIN.C guards destroyed 3662 | -1/Command | Found Prototype Device 3662 | -1/Command | Identified AEGIS Remote Shield 3664 | -1/Command | Found Exp. Targeting Computer 3666 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 3693 | -1/Command | 0b10 Conduit disabled 3701 | -1/Command | Met MAIN.C 3714 | -1/Command | Used Terrabomb 3714 | -1/Command | Spotted B-99 Colossus 3725 | -1/Command | Destroyed B-99 Colossus 3756 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 3756 | -1/Command | Destroyed MAIN.C Shell 3756 | -1/Command | Spotted M Shell/Def 3756 | -1/Command | Spotted M Shell/Atk 3756 | -1/Command | Spotted M Shell/Def 3756 | -1/Command | Spotted M Shell/Atk 3756 | -1/Command | Spotted M Shell/Atk 3756 | -1/Command | Spotted M Shell/Atk 3756 | -1/Command | Spotted M Shell/Def 3756 | -1/Command | Spotted M Shell/Def 3759 | -1/Command | MAIN.C activated Command garrisons 3766 | -1/Command | Discovered new exit (range 15) 3810 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 3821 | -1/Command | Destroyed MAIN.C 3835 | -1/Command | Discovered new exit (range 36) 3835 | -1/Command | Discovered new exit (range 106) 3835 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 3854 | -1/Command | Found Exp. System Purifier 3941 | -1/Command | Found Zero-point Reactor 4488 | -1/Command | Found Exp. Targeting Computer 4522 | -1/Command | Assembled emerged from beneath the floor 4562 | -1/Command | Assembled emerged from beneath the floor 4601 | -1/Command | Assembled emerged from beneath the floor 4634 | -1/Command | Assembled emerged from beneath the floor 4735 | -1/Command | Assembled emerged from beneath the floor 4744 | -1/Command | Phase Generator disabled 4814 | -1/Command | Assembled emerged from beneath the floor 4903 | -1/Command | Warped through subspace to slip node 4903 | -1/Command | Discovered new exit (range 5) 4907 | -1/Command | Entered Access_0 4908 | -1/Access_0 | Sensed 3 artifacts in vicinity 4908 | -1/Access_0 | Met Architect 4925 | -1/Access_0 | Subspace Access Node disabled 4932 | -1/Access_0 | Core integrity fell below 50% 4968 | -1/Access_0 | A6 warped into view 4972 | -1/Access_0 | Subspace Access Node disabled 5014 | -1/Access_0 | Subspace Access Node disabled 5036 | -1/Access_0 | Subspace Access Node disabled 5046 | -1/Access_0 | A5 warped into view 5179 | -1/Access_0 | Destroyed Architect 5180 | -1/Access_0 | Architect triggered a singularity event 5181 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 5181 | -1/Access_0 | Warped through subspace to slip node 5181 | -1/Access_0 | Discovered new exit (range 8) 5185 | *** | Escaped singularity! Last Messages --------------- 05177_ Quantum Shear penetrates Architect. 05177_ Quantum Shear penetrates Wall. 05177_ Penetrated by Quantum Shear. 05177_ Quantum Shear penetrates Wall. 05179_ Quantum Shear penetrates Architect. 05179_ Architect: "If I can't win, no one wins!" 05179_ Architect destroyed. 05179_ Switching to secondary target: A6. 05180_ A0_COM: Initiating irreversible singularity event. Goodbye. 05180_ A6 follow-up attacks with Enh. Force Lance. 05181_ A0_COM: 10. 05181_ Dropped Adv. Weapon Cycler. 05181_ Acquired Hpw. Transdimensional Reconstructor. 05181_ Warped through subspace, drawn to slip node. 05181_ EXIT=FOUND 05182_ A0_COM: 9. 05183_ A0_COM: 8. 05184_ A0_COM: 7. 05185_ A0_COM: 6. 05185_ -- NOTE: gg mtf Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????###################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ???????################# ###############???????? | | ??????################# ################??????? | | ???????################ ################???????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 149 Energy Generation 75 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Point Defense Rating 160 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 84 Targeting Accuracy 12 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 1 Offensive Hacking 20 Defensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Sigix Exoskeleton Sigix Sheargun High-powered Transdimensional Reconstructor Integrated Dissipator LRC Storage LRC Boosters Spacefold Activator Terrabomb Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionTiamatPlating Manual? 0 Play Time 01:23:01 Cumulative 794.8 hours Start 2022.08.16 @ 16:08:46 End 2022.08.16 @ 17:31:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 350 Rogue 349 Adventurer 1 Explorer 0 Win Type 6 Total 102 Types 24/9/16/3/2/1/45/1/1 Lore% 98 Gallery% 99 Achievement% 90 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e147158-6027-427f-a147-ed7850cc5294