Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.10 @ 17:45:47 // AFD2020/Player2 Player: Minty Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1254) 1254 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-92) -92 TOTAL SCORE: 3247 Bonus ------- High Alert Combat Kills 274 Follower Combat Kills 514 Friendly Fire -880 Cogmind --------- Core Integrity 0/550 Matter 296/300 Energy 530/530 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (2) ------ High-capacity Battery > --- WEAPON (5) ------- Heavy Hammer > --- INVENTORY (5) ---- Improved Ion Engine Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Airjet > --- UTILITY ---------- Large Battery Signal Interpreter > --- WEAPON ----------- Shock Rifle Shock Rifle Shock Rifle Shock Rifle Spread Laser > --- INVENTORY -------- Heavy Ion Engine Improved Hover Unit Autogun Shotgun Missile Launcher [Rating: 27] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Hover Unit Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Utility Large Battery Device Improved Heat Sink Storage Large Battery Processor Signal Interpreter Protection Backup Plating I Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun Autogun Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility . | . . . . . Weapon 3 | . . . 1 2 Parts Attached 51 | . 7 2 12 30 Power 3 | . 1 . 1 1 Engine 3 | . 1 . 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 15 | . 2 1 2 10 Treads . | . . . . . Leg 6 | . . . . 6 Wheel . | . . . . . Hover 9 | . 2 1 2 4 Flight . | . . . . . Utility 9 | . 2 1 2 4 Device 3 | . . 1 . 2 Storage 2 | . . . 1 1 Processor 3 | . 1 . 1 1 Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 24 | . 2 . 7 15 Energy Gun 13 | . . . 4 9 Energy Cannon . | . . . . . Ballistic Gun 7 | . 2 . 1 4 Ballistic Cannon . | . . . . . Launcher 2 | . . . 2 . Special Weapon 1 | . . . . 1 Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 1 2 Corrupted Parts 1 | . . . 1 . System Corruption 4 | . . . 4 . Parts Lost 14 | . . . 1 13 Power . | . . . . . Propulsion 3 | . . . 1 2 Utility 2 | . . . . 2 Weapon 9 | . . . . 9 Highest Loss Streak 8 | . . . 1 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 92 100 95 97 Engine 10 | . 14 14 11 9 Leg 7 | . 12 . . 11 Hover 19 | . 14 28 29 14 Device 5 | . . 8 3 6 Storage 10 | . 14 14 11 9 Processor 4 | . 3 5 7 2 Energy Gun 20 | . 1 . 18 31 Ballistic Gun 13 | . 26 28 9 7 Impact Weapon 1 | . . . . 3 Naked Turns . | . . . . . Heaviest Build 28 | 12 17 15 21 28 Greatest Support 40 | 20 20 14 21 40 Greatest Overweight (x) 2 | . 2 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 Average Capacity 6 | 8 8 8 6 5 Most Carried 8 | 5 8 8 8 5 Average Carried 5 | 5 7 7 6 4 Final Capacity 8 | 8 8 8 5 5 Final Carried 8 | 4 8 8 5 1 Class Distribution -------------------- 54% | Gunner 32% | Mutant 6% | Skirmisher 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 1110 | 182 234 124 114 456 Remotely . | . . . . . Salvage Created 1561 | . 168 229 223 941 Parts 94 | . 12 12 24 46 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 28 | . 4 . 7 17 Guns 19 | . 4 . 3 12 AOE 9 | . . . 4 5 Classes Destroyed 12 | . 5 1 3 3 Worker 1 | . 1 . . . Builder 7 | . . 1 1 5 Hauler 1 | . . . 1 . Recycler 3 | . 1 2 . . Mechanic 1 | . . . . 1 Operator 1 | . . . 1 . Watcher 2 | . 1 . . 1 Swarmer 9 | . 3 . 5 1 Grunt 13 | . 1 . 1 11 Duelist 2 | . . . . 2 Protector 1 | . . . . 1 Sentry 3 | . . . 1 2 Thug 1 | . . 1 . . Best Kill Streak 10 | . 3 2 7 10 Combat Bots Only 9 | . 2 . 7 9 Max Kills in Single Turn 4 | . 1 1 4 2 Gunslinging 1 | . . . . 1 Exploded 4 | . . . 4 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 1953 | . 118 32 309 1494 Core 429 | . 43 . 107 279 Absorbed by Shields . | . . . . . Core Remaining (%) 74 | 100 . 55 68 . Volleys Fired 94 | . 21 13 11 49 Largest 5 | . 2 2 3 5 Hottest 300 | . 46 46 150 300 Shots Fired 275 | . 42 26 25 182 Gun 270 | . 42 26 21 181 Cannon . | . . . . . Launcher 4 | . . . 4 . Special 1 | . . . . 1 Kinetic 111 | . 42 26 10 33 Thermal 23 | . . . . 23 Explosive 4 | . . . 4 . Electromagnetic 137 | . . . 11 126 Robot Hit Streak 10 | . 4 3 8 10 Robot Miss Streak 5 | . 3 3 3 5 Penetration Max . | . . . . . Secondary Targets 6 | . . . . 6 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 177 | . 25 10 14 128 Core Hits 88 | . 8 5 11 64 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . 1 1 . 1 Critical Strikes 3 | . 1 1 . 1 Destroy 2 | . 1 1 . . Smash 1 | . . . . 1 Melee Attacks 7 | . . . . 7 Impact 7 | . . . . 7 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . . 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4438 | . 429 185 675 3149 Guns 2878 | . 422 185 234 2037 Cannons . | . . . . . Explosions 1140 | . . . 423 717 Melee 371 | . . . . 371 Ramming 49 | . 7 . 18 24 Kinetic 1050 | . 422 185 121 322 Thermal 1024 | . . . 40 984 Explosive 383 | . . . 383 . Electromagnetic 1561 | . . . 113 1448 Impact 371 | . . . . 371 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 5 1 Average Corruption 1 | . . . 2 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . . 5 1 Message Errors 3 | . . . 3 . Matter Fused 2 | . . . 2 . Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 203 | . . . 56 147 Projectiles . | . . . . . Explosions 56 | . . . 56 . Melee 147 | . . . . 147 Knockbacks 2 | . . . . 2 Impact 2 | . . . . 2 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 311 | . 3 . 249 59 Shots 5 | . . . 4 1 Rammed 6 | . 1 . 3 2 Targets Rammed 7 | . 1 . 3 3 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 382 | . 22 22 90 382 Average Temperature 99 | . 9 10 33 131 Received Heat Transfer 432 | . . 9 27 396 Effects 1 | . . . . 1 Shutdowns 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 12 | . . . . 12 Impact Corruptions 7 | . . . . 7 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 1 . 1 Heat Transferred 997 | . . . 12 985 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . . 1 4 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 983 | . 227 149 481 983 Initial 118 | . . 88 57 118 Average 434 | . 82 126 279 665 Maximum Alert Level 3 | . 1 . 2 3 Low Security (%) 39 | 100 88 100 42 10 Level 1 3 | . 11 . 7 2 Level 2 31 | . . . 50 40 Level 3 24 | . . . . 47 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 1 . 2 9 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 5 | . . . 2 3 Assault 3 | . . . . 3 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 2 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | . 8 1 8 52 Peak Tracking Total 14 | . 4 1 4 14 Tactical Retreats 2 | . 1 . . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 18 | . . . 3 15 Max in Single Turn 2 | . . . 2 2 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 8 | . 2 . 2 4 Terminals 3 | . . . 2 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 1 . . 1 Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Total Hacks 25 | . 8 . 3 14 Successful 18 | . 4 . 1 13 Failed 7 | . 4 . 2 1 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 2 | . . . 1 1 Terminals 4 | . . . 3 1 Fabricators . | . . . . . Repair Stations 4 | . 4 . . . Recycling Units 5 | . 4 . . 1 Scanalyzers 12 | . . . . 12 Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Level Access Points 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . 1 . . . Refit 1 | . 1 . . . Recycling Unit Hacks 4 | . 3 . . 1 Process 1 | . 1 . . . Report Inventory 2 | . 1 . . 1 Retrieve Matter 1 | . 1 . . . Scanalyzer 12 | . . . . 12 Insert Component 6 | . . . . 6 Analyze 6 | . . . . 6 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 7 | . 2 . 2 3 Full Trace Events 3 | . 2 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . . . 5 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 242 | . 242 . . . Retrieved Matter 242 | . 242 . . . Retrieved Components . | . . . . . Parts Scanalyzed 5 | . . . . 5 Part Schematics Acquired 5 | . . . . 5 Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies 1 | . 1 . . . Largest Group 1 | . 1 1 1 1 Highest-Rated Group 78 | . 63 63 71 78 Highest-Rated Ally 78 | . 63 63 71 78 Total Orders . | . . . . . Ally Attacks 71 | . 8 2 5 56 Total Damage 3184 | . 266 113 135 2670 Kills 32 | . 4 2 3 23 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 2086 | 1 257 311 422 1095 Spaces Moved 1596 | 1 199 285 397 714 Core . | . . . . . Treads . | . . . . . Legs 361 | 1 72 . . 288 Wheels . | . . . . . Hover 1235 | . 127 285 397 426 Flight . | . . . . . Fastest Speed 52 | 120 56 56 52 52 Average Speed 93 | 120 82 86 66 115 Slowest Speed 190 | 120 180 116 116 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 2 36 59 30 52 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 1 | . . . . 1 Terrain Destroyed 92 | . . . 79 13 Melee 1 | . . . . 1 Projectile . | . . . . . AOE 91 | . . . 79 12 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 2000 | 2 260 332 538 868 Wait 151 | . 14 19 91 27 Move 1592 | . 198 284 396 714 Hop . | . . . . . Pick Up 33 | . 7 6 11 9 Fast Attach 24 | . 5 1 5 13 Attach 9 | . . . 2 7 Detach 7 | . 3 1 . 3 Swap 18 | . 2 1 5 10 Drop 58 | 2 9 7 14 26 Fire 94 | . 21 13 11 49 Melee 7 | . . . . 7 Ram 6 | . 1 . 3 2 Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 0) 2 | -11/Junkyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 15) 173 | -10/Materials | Discovered new exit (range 12) 259 | -10/Materials | Entered Mines 263 | -10/Mines | Learned Materials terminal intel 274 | -10/Mines | Met a Derelict bent on vengeance 288 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 339 | -10/Mines | Build established: Mutant 563 | -10/Mines | Discovered new exit (range 6) 570 | -10/Mines | Entered Materials 570 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 571 | -9/Materials | Loaded intel: 12 terminal locations 778 | -9/Materials | Destroyed 7 combat bots 793 | -9/Materials | Discovered new exit (range 7) 923 | -9/Materials | Identified exit to Materials 992 | -9/Materials | Entered another Materials area 992 | -8/Materials | Evolved 2 slots: Weapon x2 1097 | -8/Materials | Garrison activated, responded to threat 1239 | -8/Materials | Build established: Gunner 1792 | -8/Materials | First assault squad dispatched 1884 | -8/Materials | Core integrity fell below 50% 1916 | -8/Materials | Lost 4 parts (4w) 1941 | -8/Materials | Destroyed 9 combat bots 2050 | -8/Materials | Core integrity fell below 20% 2087 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 02057_ Enh. Autogun destroyed. 02061_ Knocked back. 02063_ Hvy. Assault Rifle destroyed. 02067_ G-47 Trooper knocked back. 02069_ Penetrated by Slug. 02069_ Spread Laser destroyed. 02069_ Melee Analysis Suite destroyed. 02069_ Critical hit (Blast). 02069_ Knocked back. 02071_ U-05 Engineer builds a Door. 02073_ Aluminum Leg destroyed. 02073_ Knocked back. 02075_ Slug penetrates U-05 Engineer. 02075_ U-05 Engineer destroyed. 02075_ G-47 Trooper destroyed. 02077_ Slug penetrates U-05 Engineer. 02077_ U-05 Engineer destroyed. 02079_ Acquired 1 matter. 02083_ Player 2 drops Carbon-fiber Leg. Player 2: "I've got just what you need here." 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Ion Engine | -8/Materials | Scanalyzed Heat Sink | -8/Materials | Scanalyzed Trap Scanner | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . 1 . . Weapon 2 | . . 1 1 . Parts Attached 44 | . 10 1 7 26 Parts Lost 11 | . . . 1 10 Damage Taken 1884 | . 179 16 112 1577 Core 395 | . 69 . 20 306 Player 2/Cogmind (%) 47 | . 61 . 15 52 Absorbed by Shields . | . . . . . Damage Inflicted 3184 | . 266 113 135 2670 Player 2/Cogmind (%) 41 | . 38 37 16 45 Combat Hostiles Destroyed 19 | . 1 1 2 15 Player 2/Cogmind (%) 40 | . 20 100 22 46 Game ------ Seed ImpactSystemWings Manual? 0 Play Time 00:23:02 Cumulative 428.2 hours Start 2023.07.10 @ 17:23:55 End 2023.07.10 @ 17:45:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 308 Rogue 89 Adventurer 76 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 65 Gallery% 86 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 259726e5-8788-446a-b467-6aebf2822fb3