Cogmind - Beta 12 --- EXPLORER MODE // 2023.11.18 @ 09:20:54 Player: viper Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (109) 545 Value Destroyed (2537) 2537 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5742 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 160/300 Energy 180/180 System Corruption 0% Temperature Danger (400) Movement Treading (240) Ox1 Location -7/Waste Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Deuterium Engine > --- PROPULSION (2) --- Armored Treads Medium Treads > --- UTILITY (4) ------ Large Storage Unit Improved Terrain Scanner Terrain Scan Processor Improved Targeting Computer > --- WEAPON (6) ------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY (15) --- Ion Engine Light Deuterium Engine Improved Treads Advanced Treads Heat Sink Medium Matter Pod (100) Medium Matter Pod (100) Improved Terrain Scanner Weapon Shielding Tractor Beam Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Mining Claw Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Terrain Scan Processor Improved Targeting Computer > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Ion Engine Light Deuterium Engine Improved Treads Advanced Treads Heat Sink Medium Matter Pod Medium Matter Pod Weapon Shielding Tractor Beam Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Mining Claw [Rating: 47] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Weapon Enhanced Autogun Ballistic Gun Enhanced Autogun Build | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Slots Evolved 7 | . 1 2 2 2 . Power 1 | . 1 . . . . Propulsion . | . . . . . . Utility 2 | . . 1 . 1 . Weapon 4 | . . 1 2 1 . Parts Attached 49 | 9 7 16 13 4 . Power 7 | 1 3 2 1 . . Engine 7 | 1 3 2 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 4 2 3 2 1 . Treads 10 | 2 2 3 2 1 . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 2 2 3 2 2 . Device 6 | 1 1 1 2 1 . Storage 3 | 1 1 1 . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 19 | 2 . 8 8 1 . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 19 | 2 . 8 8 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 1 | . . . 1 . . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . . . 1 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 99 98 98 100 100 Engine 19 | . 25 20 15 14 14 Treads 18 | . 24 18 15 14 14 Device 9 | . 11 10 7 7 7 Storage 9 | . 12 10 8 7 7 Processor 7 | . . 9 8 14 14 Ballistic Gun 33 | . 25 29 40 42 42 Naked Turns . | . . . . . . Heaviest Build 49 | 19 34 40 46 49 49 Greatest Support 48 | 40 40 46 45 48 48 Greatest Overweight (x) 6 | 6 . 1 1 1 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 15 | 10 15 15 15 15 15 Average Capacity 14 | 9 14 15 15 15 15 Most Carried 15 | 4 9 15 15 15 15 Average Carried 12 | 2 7 13 14 14 15 Final Capacity 15 | 10 15 15 15 15 15 Final Carried 15 | 4 9 15 15 15 15 Class Distribution -------------------- 66% | Hacker-Skirmisher 24% | Hacker-Mutant 8% | Hacker-Executioner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Executioner | -7/Factory Hacker-Executioner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Was Matter Collected 3096 | 178 356 1215 1307 20 20 Remotely 161 | . . 161 . . . Salvage Created 4178 | . 513 1814 1851 . . Parts 292 | . 34 141 117 . . Haulers Intercepted 8 | . 2 4 2 . . Recyclers Shooed 4 | . 1 1 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Combat Hostiles Destroyed 59 | . 9 27 23 . . Guns 58 | . 9 27 22 . . AOE 1 | . . . 1 . . Classes Destroyed 13 | . 6 5 2 . . Worker 6 | . . 4 2 . . Builder 9 | . 1 3 5 . . Tunneler 2 | . . 1 1 . . Hauler 8 | . 2 4 2 . . Recycler 7 | . 1 3 3 . . Mechanic 3 | . . 1 2 . . Operator 4 | . . 1 3 . . Watcher 11 | . 2 5 4 . . Swarmer 13 | . 4 6 3 . . Grunt 30 | . 5 12 13 . . Brawler 1 | . . . 1 . . Sentry 14 | . . 9 5 . . Hunter 1 | . . . 1 . . Best Kill Streak 10 | . 3 6 10 . . Combat Bots Only 5 | . 3 5 4 . . Max Kills in Single Turn 3 | . 1 2 3 . . Gunslinging 1 | . . 1 1 . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Damage Taken 1025 | . 161 314 550 . . Core 147 | . 5 87 55 . . Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 244 | . 54 128 62 . . Core Remaining (%) 91 | 100 98 78 90 . . Volleys Fired 182 | . 42 72 59 . 9 Largest 6 | . 2 3 5 . 6 Hottest 150 | . 40 69 125 . 150 Shots Fired 624 | . 84 217 288 . 35 Gun 624 | . 84 217 288 . 35 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 624 | . 84 217 288 . 35 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 37 | . 17 37 31 . 15 Robot Miss Streak 3 | . 3 2 2 . 1 Penetration Max . | . . . . . . Secondary Targets 19 | . 1 8 10 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 443 | . 58 169 184 . 32 Core Hits 177 | . 26 72 76 . 3 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 2 | . . 1 1 . . Destroy 2 | . . 1 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6904 | . 613 2480 3267 . 544 Guns 6799 | . 613 2476 3166 . 544 Cannons . | . . . . . . Explosions 101 | . . . 101 . . Melee . | . . . . . . Ramming 4 | . . 4 . . . Kinetic 6799 | . 613 2476 3166 . 544 Thermal . | . . . . . . Explosive 101 | . . . 101 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 . . . Average Corruption 1 | . . 1 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . 3 . . . Energy Discharges 1 | . . 1 . . . Parts Rejected 1 | . . 1 . . . Misfires 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 32 | . . . 32 . . Shots 1 | . . . 1 . . Rammed 2 | 1 . 1 . . . Targets Rammed 2 | 1 . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 572 | . 79 143 572 . 476 Average Temperature 86 | . 16 43 129 . 381 Received Heat Transfer 789 | . 126 267 396 . . Effects 28 | . . . 16 . 12 Shutdowns 8 | . . . 5 . 3 Energy Bleed 1 | . . . 1 . . Interference 10 | . . . 4 . 6 Short Circuit 3 | . . . 1 . 2 Damage (minor) 2 | . . . 1 . 1 Damage (major) 4 | . . . 4 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Peak Influence 347 | . 251 276 347 31 . Initial 49 | . . . 49 31 . Average 84 | . 66 73 132 27 . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 89 | 100 88 96 76 100 100 Level 1 10 | . 11 3 23 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 2 4 4 . . Investigation 7 | . 2 2 3 . . Extermination . | . . . . . . Reinforcement 3 | . . 2 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Distress Signals 4 | . . 1 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | . 15 31 34 . 3 Peak Tracking Total 6 | . 4 3 6 . 3 Tactical Retreats 4 | . 1 . 3 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Traps Triggered 4 | . 1 2 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 3 | . . . 3 . . Reused 3 | . . . 3 . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . . . 3 . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Was Machines Disabled 3 | . . 1 2 . . Max in Single Turn 2 | . . 1 2 . . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Machines Accessed 21 | . 8 6 6 1 . Terminals 16 | . 7 4 5 . . Fabricators . | . . . . . . Repair Stations 3 | . 1 1 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 76 | . 28 23 23 2 . Successful 57 | . 23 17 16 1 . Failed 19 | . 5 6 7 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . . 1 3 . . Terminals 57 | . 23 16 18 . . Fabricators . | . . . . . . Repair Stations 13 | . 5 3 5 . . Recycling Units . | . . . . . . Scanalyzers 4 | . . 4 . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 43 | . 19 13 11 . . Record 14 | . 7 4 3 . . Prototype ID Bank 3 | . 2 . 1 . . Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Alert Level 2 | . 1 1 . . . Locate Traps 8 | . 1 3 4 . . Reprogram Traps 1 | . . . 1 . . Dispatch Records 3 | . . 1 2 . . Maintenance Status 1 | . 1 . . . . Surveillance Status 2 | . 1 1 . . . Reinforcement Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . . 1 . . . Zone Layout 4 | . 2 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . 4 2 5 . . Scan Component 5 | . 2 1 2 . . Repair 5 | . 2 1 2 . . Refit 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 2 . . Used . | . . . . . . Hacking Detections 17 | . 7 5 4 1 . Full Trace Events 11 | . 3 5 3 . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . 2 1 2 . . Time 110 | . 26 26 58 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Was Turns Passed 5862 | 108 1225 2257 1782 445 45 Spaces Moved 2530 | 72 640 952 674 181 11 Core 9 | 9 . . . . . Treads 2472 | 14 640 952 674 181 11 Legs 49 | 49 . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 157 237 245 Average Speed 187 | 123 160 166 232 244 245 Slowest Speed 350 | 350 160 240 240 245 245 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 4 95 78 56 4 13 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 1 . . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 23 | . . . 23 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 23 | . . . 23 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Total 3376 | 87 764 1497 823 185 20 Wait 562 | . 68 431 63 . . Move 2527 | 72 639 951 673 181 11 Hop . | . . . . . . Pick Up 27 | 4 6 12 5 . . Fast Attach 17 | 9 3 2 3 . . Attach 10 | . 1 4 3 2 . Detach 3 | . . 2 1 . . Swap 22 | . 3 10 7 2 . Drop 25 | 2 2 12 9 . . Fire 182 | . 42 72 59 . 9 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 6 | -11/Junkyard | Identified exit to Materials 6 | -11/Junkyard | Discovered exit to Materials (range 15) 109 | -11/Junkyard | Entered Materials 109 | -10/Materials | Evolved 1 slot: Power x1 321 | -10/Materials | Build established: Hacker-Mutant 437 | -10/Materials | Identified exit to Materials 437 | -10/Materials | Discovered exit to Materials (range 9) 584 | -10/Materials | Identified exit to Mines 584 | -10/Materials | Discovered exit to Mines (range 12) 835 | -10/Materials | Discovered exit to Materials (range 3) 1275 | -10/Materials | Repaired Terrain Scanner 1290 | -10/Materials | Repaired Lgt. Treads 1307 | -10/Materials | Discovered exit to Materials (range 15) 1334 | -10/Materials | Entered another Materials area 1334 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1737 | -9/Materials | Build established: Hacker-Skirmisher 2299 | -9/Materials | Repaired Lgt. Treads 2492 | -9/Materials | Identified exit to Materials 2492 | -9/Materials | Discovered exit to Materials (range 13) 2636 | -9/Materials | Identified exit to Mines 2636 | -9/Materials | Discovered exit to Mines (range 16) 3457 | -9/Materials | Discovered exit to Materials (range 14) 3591 | -9/Materials | Entered another Materials area 3591 | -8/Materials | Evolved 2 slots: Weapon x2 3641 | -8/Materials | Repaired Terrain Scanner 3675 | -8/Materials | Repaired Autogun 5282 | -8/Materials | Identified exit to Factory 5282 | -8/Materials | Discovered exit to Factory (range 9) 5373 | -8/Materials | Entered Factory 5373 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5672 | -7/Factory | Build established: Hacker-Executioner 5818 | -7/Factory | Sucked down chute 5818 | -7/Factory | Entered Waste 5843 | -7/Waste | Spotted C-40 Crusher 5863 | -7/Waste | Self-destructed Last Messages --------------- Access door sealed. 05818_ Triggered Chute Trap. 05818_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 05823_ Acquired 20 matter. 05851_ Overheating: System interference. 05851_ Enh. Autogun temporarily disabled. 05854_ Power failure, Lgt. Deuterium Engine shutdown. 05854_ Overheating: System interference. 05854_ Imp. Targeting Computer temporarily disabled. 05854_ Enh. Autogun temporarily disabled. 05854_ Imp. Targeting Computer temporarily disabled. 05855_ Power failure, Lgt. Deuterium Engine shutdown. 05856_ Overheating: Enh. Autogun damaged (-37). 05858_ Arm. Treads broken. 05858_ Overheating: Short circuit. 05862_ Power failure, Lgt. Deuterium Engine shutdown. 05863_ Enh. Autogun broken. 05863_ Overheating: Short circuit. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????#??????????????????????????? | | ????????????#???#???????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????#????#??????? ?????????????????? | | ?????????#?????????#?????????????? ?????????????? | | ??????????????????????#??? ?????? ??????????????? | | ???????????????????#???????????? ???????????????? | | ??????????#???????????????????? #???????????????? | | ?????????????############?????C #???????????????? | | ?????????????# #???? #???????????????? | | ?????????????# #??? #???????????????? | | ?????????????# #### #######?????????? | | ????????????## CC ?????????? | | ?????????????# CC CC ????????? | | ?????????????# [CC ????????? | | ?????????????# @ ????????? | | ?????????????# % #### #???????????????? | | ?????????????# #???????#???????????????? | | ?????????????# #????? ??#??????????????? | | ???????#?????############???????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????#????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????#???????????????#??????#?????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????#???????????????????????? | | ????????????????????????????????????????????????? | | ???????????#????????#???????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NavigationTrapMallet Manual? 0 Play Time 00:36:08 Cumulative 1586.8 hours Start 2023.11.18 @ 08:34:14 End 2023.11.18 @ 09:20:54 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 917 Rogue 62 Adventurer 0 Explorer 855 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f92325c9-aacc-4b97-ae12-e1e076eb02ac